Showing posts with label Nipper. Show all posts
Showing posts with label Nipper. Show all posts

Wednesday, January 8, 2014

Super Princess Peach: Wavy Beach -- 5-3

This level is a bit of a maze. There are two dark blue waterfalls at the start of the first area, so use the giant spring to reach the blue ! Switches above them. You must hit both. Drop down, dodge the Walking Piranha Plant, and jump up to the pipe on the right.

There are Spinies here. Hit the ! Switch on the ground, then walk to the right to the wall with arrows. Ride the top arrow to the left to reach a Toad, then ride another farther left to two pipes. Stand close to the arrow and duck to reach the pipes. The left pipe will take you to a puzzle piece. The right pipe will take you to an area with a Lakitu and an Angry Pokey.

There is quicksand in this area. Go through the pipe on the far left. There are Bullet Bills in this area. There's a heart and a crystal above past a windmill and Angry Pokey. Go through the pipe on the left.

Drop down to the water spout and use the cyclone to save a Toad. Go back through the pipe you came through. Back track to the area with the Angry Pokey, Nippers, and quicksand.

Go past the Nippers to the right and go through the pipe. Drop down and you'll find a Toad guarded by sand. Remove the sand with the Gloom Vibe. The pipe below will take you to an automatically scrolling Subrella level.

Here, there are Bloopers, Blurps, Angry Blurps, and Torpedo Teds. There's a section of Urchins as well. The pipe will take you to dry land near the goal.

Super Princess Peach: Wavy Beach -- 5-1

It's time to replace the hot lava with some cool surf. There are lots of waves in Wavy Beach. Some of them will pick you up and move you around. You'll also find lots of Cheep-Cheep, including Sad Cheep-Cheep. Jump up to the spring and spring to reach a pipe.

The pipe leads to an area with Bullet Bills. Take the green platforms to a blue bag, then drop down. Take the green platforms to a pipe that returns you to the first area. Take the pipe at the end of the first area.

There's a large amount of sand that has eyes. Use the Gloom Vibe to make it fall apart. This allows you to reach a Toad. Drop down and you'll see a dark blue waterfall. You can't get past it until you hit the blue ! Switch. Go to the right to reach the pipe.

This area has a Lakitu flying around. Steal the cloud and fly up to find coins and a blue bag. Go to the right, where arrows are shot out of the walls. Jump on the lowest one on the right, then ride it left. Jump on the one above just after it fires. Stay away from the arrowhead. Climb up the left side to find the Toad. The right side leads to a pipe.

Cross the gaps and pass the Sad Nippers and you'll find a bridge. Burn it to find a Toad. The pipe at the end leads to an automatically scrolling area. There are Spike Tops crawling all over the wooden platforms. Take the pipe at the end. Go to the right and use the giant spring to reach a musical score just in front of the goal.

Super Princess Peach: Hoo's Wood -- 2-1

In the first area, you’ll find tall trees with mushrooms you can use as platforms. Before you climb up, hit both of the ! Blocks. Hitting them will make a couple of platforms appear so you can easily reach the pipe. Dodge the Koopas and the Paratroopas as you climb. At the top, go through the pipe on the far left first.

This pipe takes you to an area with Gloomy Nippers and a Paratroopa. Fly up to find some coins and the first Toad. Return using the same pipe, then take the pipe on the right.

The pipe will take you to some water. Go left of the pipe for some coins. To the right, try to stay out of the water so you can reach the platforms that allow you to cross. Dodge the Paratroopas and Angry Paratroopas. Take the pipe over the box with the Toad. Go to the right, crossing the gaps, to reach another pipe. This will take you to that Toad. Go up the pipe over the moving green platform to find coins and a musical score. Go all the way to the right to find a pipe. This pipe leads to the second Toad. Use Perry to destroy the green and white blocks. Beware the Paragoomba dropping Microgoombas.

Go all the way to the right to find a pipe. This pipe leads to the second Toad. Use Perry to destroy the green and white blocks. Beware the Paragoomba dropping Microgoombas.
The pipe at the top takes you to an area with Bullet Bills. At the end is the goal.

Super Princess Peach: Ladida Plains -- 1-6

It’s time for a boss battle. Break out your stylus for the first part. This one involves pulling down on trampolines to make Peach jump. Your goal is to reach the top. Collect the coins on the way and avoid jumping into Gloomy Paragoombas, as well as falling off the edge. The goal is a sparkling ring at the top.

This will take you to a grassy area with two pipes. Perry will give you a hint about how to handle the boss. Go through the pipe when you’re ready. You’ll find a Toad trapped in a bubble. Peach runs towards the Toad, but it is swallowed by Petey Piranha. Petey Piranha will spit out Nippers and Vibe Crystals, as well as roar. The roar will knock you back, but not hurt you. He’ll also send out a shockwave to clear the area of Nippers. Water the sprout to make it grow. Stand on a leaf and cry when Petey Piranha opens its mouth. He’ll swallow the tears and fall over. Stomp on his belly button. This counts as one hit and he takes five hits to defeat. There are two sprouts, so take advantage of this as he moves around. After three hits, Petey will turn red. He’ll start stomping around, so stay out of his way. He still takes damage the same way. Defeat him and he spits up the bubble. The Toad breaks free and dances with Peach. Perry looks lonely.

Later, Peach and Perry make a campfire for the night. Perry falls asleep and starts talking in his sleep. “Ugh… Mmph… Where am I? Do I know you? Why am I sleeping here? Hey! Someone’s coming… Ugh…” Perry wakes up, saying he thinks that was a dream about his past. He says they have to keep going. With that, they move on to the second area of Vibe Island, Hoo’s Woods.

Super Princess Peach: Ladida Plains -- 1-4

Near the start, you’ll find Piranha Plants. There’s also a spring nearby. You can pick it up or run into it to move it. Go right and you’ll see some spikes and blue donut lifts. These lead to the first Toad. Above them are lots of coins. Drop down and go through the last pipe.

You’ll find Nippers in this area. Use a spring or fly over the wall. There’s a pipe ahead. Go over the wall next to it for coins. In this area is a giant spring. Time your jump to bounce really high. If you reach the lowest level to the right, you’ll find the second Toad. Go through the pipe at the top.  Burn the bridge to find the third Toad. You can use the ball to open the blue bag to the right. From there, you’ll find a low gap in a wall that has coins on the other side. Run, then duck to slide under there to get the coins. Follow the green platforms up to reach some coins. You’ll have to fly to get them. Pick up the spring and move it to the wall ahead to jump over it. Take the pipe on the other side of the wall.
Use the giant spring to jump up. Use a small spring to the left to get a puzzle piece. Use the green platforms to go up, then go to the right. Slide down the hill with the Bob-ombs  to reach the goal.

Saturday, November 23, 2013

New Super Luigi U: Meringue Clouds-2 -- Wiggler Rodeo

This level is filled with Nippers. To go over them, bounce off of the Wigglers walking around. Past the first patch of solid land is a Chomp. To the left of it is the first Star Coin behind brick blocks. Pound the Chomp's stake when it's facing to the left so it will break the bricks for you. In that area are more brick blocks, along with 8-bit Luigi. One of them has a Starman. Get it so you can run over the Nippers. You'll need it to get the first Star Coin, which is under a nearby mushroom, and the third one, which is farther ahead. Ignore the Red Coins so you can get both Star Coin. Keep going and you'll reach the flagpole.

Wednesday, October 23, 2013

New Super Luigi U: Frosted Glacier-2 -- Cooligan Shrooms

There are many Cooligans sliding around the level, which has tilting mushrooms for platforms. The first Star Coin is over the gap between two mushrooms. Between two pipes that send out infinite Cooligans is the second Star Coin under a nearby mushroom. The third Star Coin is over a patch of Nippers. Freeze a Cooligan that comes out of a pipe and stand on top of it as it glides over the Nippers. The flagpole is nearby.

Monday, September 23, 2013

New Super Luigi U: Acorn Plains- Castle -- Lemmy's Lights-Out Castle

The castle is dark, but has overhead lights that swing. Some of them move with the pendulums in the castle. The first Star Coin is over a high pendulum that swings over another. There's a Red Coin Ring that makes Red Coins appear over the pendulums swinging over the gap. Collecting them all will give you a 1-up or an Acorn Mushroom. You'll need it to reach the second Star Coin, which is below a pendulum. Drop down to get it, then boost to safety. Over solid ground are a set of three brick blocks. The middle one contains a P-Switch. This will turn the coins into brick blocks so you can safely travel over the Nippers. Drop down into the gap between two sets of Nippers for a pipe. This leads to the third Star Coin, over a pendulum. The boss door is ahead. There's an 8-bit Luigi on the right wall. Going through the boss door will add 100 seconds to your time. Launch from the cannon to the Airship. Lemmy stands on a bouncy ball and tosses bombs. Stomp him three times to defeat him. You'll open the path to Layer-Cake Desert. You'll also get a message saying that you've collected all the Star Coins, which should mean something good. Save your game.

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 15: Expansion Packs

Seadric used a Dream Egg to expand Dreamy Driftwood Shores. Cross over into the new expansion, then go to the right. The gravity Luiginary Work is here. Use it to reach the pipe on the ceiling and go through it. There are Piranha Plants here. They'll spew seeds to create Nippers, then spew a fireball at the Nippers, who'll juggle it, then send it to Mario. Counter with a hammer. The Nippers may also fire their own fireballs. The Piranha Plants will fire off a fireball and a Fly Guy in quick succession. Jump over the fireball and stand still for the Fly Guy. The Nippers will disappear when the Piranha Plant that created them is defeated. Walk all the way to the right for an Attack Piece. To get it, go onto the ceiling so that you are directly over an item block, but not the Attack Piece block. Flip gravity so that Mario falls towards the floor and get it. Go through the left pipe. There are platforms that look like umbrellas here. Use the left one to reach the Attack Piece high on the left. Use the right one to reach the maze above it, which has another Attack Piece. Return and go through the right pipe.

There are new enemies called Bloopurns. They are jars that contain Bloopers and release Mushrooms and Spinies. When they take enough damage, they'll release Bloopers. Sometimes you'll counter with a hammer, other times with jumping if they don't fly over Mario. Go to the right and hit the orange ! Block to reach the lower pipe on the left. Above the orange ! Block is an Attack Piece. Go through the lower pipe on the left. They'll find a gravity Luiginary Work and a maze with Pi'illo symbols. Dreambert thinks they'll have to use gravity to bring the symbols together. Use gravity to send the symbol to the right, up, right, up, left, down, right, then down. The symbols are united and the maze lowers to reveal a pipe.

Through the pipe is a purple pipe with Broque Madame's symbol on it. Someone calls to the bros from the left. Going through the purple pipe will lead to a ! Block that removes a barrier between the pipe and Broque Madame's shop. Return and walk to the left. Seadric appears. He asks if the bros brought the second Dream Egg and enjoyed the loot. Mario says there are monsters in this area, which Seadric says there shouldn't be. He says that something evil must have lured the monsters here. Considering most of the monsters are familiar to the bros, it's probably a safe bet as to who this is. Seadric says something bad got in the dream world and they need to hide Peach deeper in the dream world. Seadric expands the dream world further, then goes ahead to leave some loot. Peach appears, saying it's sweet that Mario expanded the dream world for her, while Dreamy Luigi gets no such compliment.

Cross over into the new expansion. Go through the pipe on the left. Use the gravity Work to hit the orange ! Blocks. Grab the Attack Pieces along the way. Go through the blue pipe when you can reach it. Go through the green pipe in the ground. At level 26, the bros will rank up to Star Rank. Pick a bonus, which now includes boosting the healing power of items in battle and reducing the cost of Bros. Attacks and Luiginary Attacks. In this area, get the Attack Piece in the upper left corner. Return, then go through the pipe on the side using the umbrella. This will take you to another area with umbrellas. Go through the other green pipe by using the umbrella.

In this area, the bros will look over the ledge and see lots of spikes. Hover Jump, following the coin trail. To the right are more coins over the spikes. To the left is a couple of pipes. The upper pipe leads will take you over the pipe that you used to enter the area. The lower one leads to an Attack piece and another pipe.  To reach the pipe, stand on the umbrella and flip upside down. This will move the umbrella into position. Move gravity to the left wall and enter the pipe.

The last two Attack Pieces are here. You'll need to hit the left ! Block to reach one of them. This gives the bros the Luiginary Attack Luiginary Flame. Fire Luiginoids will pass off a flame to Mario, who'll send it down the line, getting bigger and bigger. Press (A) and (B) to keep the fireball going. Press (A) at the end to hammer it at the enemies. The right one makes the blue pipe accessible.

The blue pipe leads to a yellow pipe and Seadric. Go through the yellow pipe to remove the barrier, then return. Seadric says the last Dream Egg will maximize the dream world. The dream world expands. Seadric says the deepest part of the dream world should be through there. Mario says that Bowser and his minions might be luring monsters into the dream world, so Seadric will keep an eye out for them. Peach arrives, a little worried about someone letting monsters into the dream world, but will be fine waiting by herself. Cross over into the expansion.

Go through the green pipe on the right. Spring Jump up, then spin the nuts and bolts to reach other parts of the area. Go to the upper right. Ground pound through the rocks, then go to the lower left for an Ultra Candy, then return. Spring Jump up, then ground pound through more rocks. Spring Jump to the right to reach the pipe on the right. Use the Luiginary Flame attack on the Piranha Plants for critical damage. Go through the blue pipe after hitting the ! Block.

Here is another gravity maze puzzle with Pi'illo symbols. Move the symbol up, right, down, left, up, right, then down. This reveals a green pipe. Peach wanders in. She was worried and decided to check on the bros. Peach wants to go through the pipe as well, thinking that they've come so far that Bowser won't find them there. She says, to be safe, that the bros should save. Take her advice, and heal as well.

The bros go through the pipe, and it's immediately blocked off, as well as the other pipe leading to Broque Madame's shop. Peach says they can probably relax and they won't be interrupted here. She's acting strangely. Someone laughs, but it's not Peach. It sounds like Kamek. Peach's voice changes, asking if the bros still don't get it. Peach pulls off her disguise to reveal Kamek. This is the second time he's masqueraded as Peach. He pretended to be Peach to smuggle monsters into the dream world and bring the bros to the deepest part of the dream world. There's no mention of what happened to the real Peach. Mario suggests that he might've also wanted to wear Peach's dress. He thinks it's pretty cute. He thinks his blue robes are drab, before realizing what he's just admitted to. He says the bros should surrender, and lifts up the dress to reveal Private Goomp, Corporal Paraplonk, and Sergeant Guy. Kamek leaves the three to battle the bros. Private Goomp thinks this is their big chance to prove themselves. Corporal Paraplonk thinks they'll get a promotion for defeating the bros. The two call a time-out to discuss their career path trajectory. Corporal Paraplonk likes the fact that they're honor guards, but thinks they can get more executive positions by winning. Goomp likes the idea of being Kamek's superiors. Paraplonk comes up with the crazy idea that they might become Bowser's superiors. Sergeant Guy remains silent through all this. They return to the bros and thank them for waiting. Luigi's been drawing in the sand, which upsets Goomp. The battle starts.

Besides the three, there's a Banzai Blaster, and an army of Goombas, some in the background. The Goombas you defeat will be replaced with the Goombas in the background. The Goombas will form a stack and attack Mario a couple of times. Either dodge or jump on them, but jumping on them is better. They'll then rush back from behind. Jump to dodge as many as you can. Periodically, Sergeant Guy will have the Banzai Blaster loaded. Paraplonk will bounce between blocks, aiming for Mario. Counter or dodge by jumping. If you counter, he'll take out part of the Goomba reserve army. Sergeant Guy will turn the Goombas into Shy Guys like him. They'll approach Mario, so counter with the hammer. He'll be the one with the flag with Bowser's emblem in red. If Goomp or Sergeant Guy fall in battle, Paraplonk will revive them. They must be defeated at the same time. The Banzai Blaster will fire the Banzai Bill at Mario. It will chase it, so jump to dodge. The three will bring out a giant Bob-omb and chase Mario. The Goombas and the three will charge at Mario, so run around and jump to dodge. The Bob-omb will eventually explode, hurting the three. Use Luiginary Attacks as always, mainly the Luiginary Ball, as the Luiginary Flame doesn't hit Paraplonk. Keep at it until all three are defeated with a single attack.

Kamek calls the three pathetic and asks if a bunch of weaklings can guard Bowser. They are fired from their position as leaders of the honor guard and put on KP duty to clean Bowser's Castle. They beg for forgiveness. Kamek uses magic to send them out of the dream world. He says having the three battle the bros wasn't as fun, but the battle was merely for sport. Bowser kidnapped the real Peach. Kamek says they're probably in his new castle now. He doesn't need the bros anymore and leaves. Dreambert's upset at being deceived. He says they should return to the real world to formulate a new strategy. The pipes open up. Go through the pink pipe to go to Broque Madame's shop, so you can reach the portal quickly through the blue pipe.

Toadsworth asks how the mission went. Mario explains that Peach was an imposter. Starlow and Toadsworth freak out. Starlow suggests returning to Broque Madame's store, and she might be able to help them. Broque Madame is calm, but amazed that Peach was a fake. Toadsworth is embarrassed that he couldn't tell, even though he's know her all her life. Starlow suggests going to Neo Bowser Castle, but it's high in the sky and guarded by a barrier. Broque Madame mentions that Dr. Snoozemore, the proprietor of the island who invited Peach and the bros, has returned. Dreambert says they must visit him, as he's interested in meeting someone who's studying the Pi'illos. He also thinks Dr. Snoozemore may have ideas on dealing with Neo Bowser Castle, which was created by the Dream Stone. He is in Pi'illo Castle, so the bros should head there.

Friday, March 15, 2013

New Super Mario Bros. U: Rock-Candy Mines-6 -- Thrilling Spine Coaster

This level is pretty dark, but there are some sources of light. Ignore the mini pipe at the beginning because being Mini Mario will put you at a disadvantage. Carefully go to the right to find the bone coaster. The bone coaster travels over purple water. The first Star Coin is over the bone coaster. The bone coaster has headlights that will briefly shine on it. It's after the second dive. Soon after is a Red Coin Ring. The bone coaster won't go into the water until the 8th Red Coin. The P-Switch makes blocks below the coaster so you can reach the coins below. Be quick to return to the coaster. At the top of that hill is an item block with a Starman, which lights up everything. The coaster will then dive into the water a few times. You will then go into a tunnel with Spike Tops on the ceiling. The coaster will speed up. As soon as you get out of the tunnel with the Spike Tops, jump for the second Star Coin. The coaster will dive four times then drops at the pipe at the end. If you still have the Starman, hit the item block in front of the pipe immediately to get another Starman. Go through the pipe and quickly run and drop down to the Nippers below. The third Star Coin is above them. Run back before the power runs out. Go to the right on the rocks above the Nippers for the flagpole. This opens the path to the Fort.

Tuesday, March 5, 2013

New Super Mario Bros. U: Frosted Glacier -1 -- Spinning-Star Sky

After finishing Sparkling Waters, we're going to Frosted Glacier, before we head to the Soda Jungle. This is a challenging level. The stars are large and can freely rotate, but won't move until you stand on them. Below them a patch of Nippers or the void, so platforming must be precise. If you're not ready to jump to the next platform, just jump in place so you won't fall. The Acorn Mushroom is very useful here. The first Star Coin is out in the open. Go to the right of the Star Coin, and jump from the blocks to get it. There's a brick block at ground level. Hit it to make a vine appear. It will take you to a higher part of the level, with more stars and the second Star Coin. The stars will be lower and lower until you reach the midpoint. Past the midpoint is a Green Ring. There are note blocks between the stars, which makes platforming a little easier. Glide over the Nippers to an invisible area with a Starman. Use it to run over the Nippers to an invisible area with the third Star Coin. The flagpole is nearby. This opens the path to Frosted Glacier-2.