Friday, January 21, 2011
New Super Mario Bros. Wii 8-Fort QSC
New Super Mario Bros. Wii 7-Fort QSC
Wednesday, January 19, 2011
New Super Mario Bros. Wii 3-Fort QSC
133 down, 74 to go
Saturday, January 8, 2011
New Super Mario Bros. Wii 5-Fort QSC
116 down, 91 to go
Sunday, June 13, 2010
New Super Mario Bros. Wii: 4-Fort QSC
99 down, 108 to go
Monday, June 7, 2010
New Super Mario Bros. Wii: 2-Fort QSC
96 down, 111 to go
Sunday, May 16, 2010
New Super Mario Bros. Wii: 1-Fort QSC
Take 2- I got a Super Shroom, which I lost to a Dry Bones. I got another, which I lost to another Dry Bones. I got the 2nd Star Coin. I powered up at the midgate and got a 1-up Shroom and a Fire Flower from 8 red coins. I got a 100-coin 1-up and reached the boss door. I killed Larry with fire balls.
87 down, 120 to go.
Saturday, May 1, 2010
New Super Mario Bros. Wii: 8- Fort -- Just Keep Moving
Take 2- I used a Super Shroom and got a Fire Flower. I reached Kamek. Kamek turned platforms into Monty Moles, Koopas, and Goombas. I lost the Fire Flower to a Goomba and the Super Shroom to Kamek's magic. In between, I got in the three hits, after which Kamek just disappears, instead of going into a shell cycle. He will also disappear if Mario gets too close before he can use his magic. After being defeated, he flies off to the Airship.
Friday, April 30, 2010
New Super Mario Bros. Wii: 7-Fort -- Barely Making it Out Alive
Take 2- I got and lost a Super Shroom to a Bob-omb and died from Bob-omb.
Take 3-6 - Died from a Bob-omb.
In between, I won 6 1-ups in a 1-up Toad House, got 2 Ice Flowers. I used the Ice Flower and lost it to a Big Bubba- man-eating fish, to save Toad and get 3 Super Shroom. I got an Ice Flower and a Fire Flower, and a Helishroom and a Mini Shroom. I was losing too many lives and was not going to make it to the boss if I was not powered up.
Take 7- I used an Ice Flower, but found out that Banzai Bills don't stay frozen for long. I lost the Ice Flower to a Banzai Bill, but get the 1st Star Coin. I reached the midgate and lost the Super Shroom to a Bob-omb. I reached the boss door. Ludwig shoots blue fire that matches his hair which moves in a circle. He can also jump and hover like Yoshi, but for a much longer time, making him extremely difficult to hit. I should hit him quickly after the shell cycle to make sure he cannot shoot any more flames and will not jump and hover. I got in one hit, but died from the blue flame, which is difficult to dodge when it is low in the circle and Ludwig is in his shell cycle.
Take 8- I used a Super Shroom and got an Ice Flower. I lost the Ice Flower to a Bob-omb and the Super Shroom to Ludwig and died from the blue flame.
Take 9- I used a Super Shroom, and like clockwork, Super Guide appears. Even if I go somewhere else, it will keep track of my attempts for a particular area. I lose the Super Shroom to Bob-omb, but get another. I lose my Super Shroom and die from the blue flame, after getting in one hit.
Take 10- I used a Super Shroom and lose it to a Bob-omb, and die from another Bob-omb.
Take 11- I used the Fire Flower and lose it to a Bob-omb. I got an Ice Flower and lost it and the Super Shroom to a Bob-omb. After a lot of skillful dodging, I got in 3 hits to defeat Ludwig. I'm going to call it a day.
Wednesday, March 31, 2010
New Super Mario Bros. Wii: 6-Fort -- Pagoda Fort
Take 2- I used a Super Shroom and got an Ice Flower. I skipped the Star Coins and got a Fire Flower near the boss door. This boss is Morton Koopa Jr. and he is flanked by two spike pillars and two slight columns to contain his shell spin. The pillars alternate when they lower. Morton also pounds the ground like Roy in World 2. However, there is not enough room to dodge Morton when he is spinning in his shell, so you have to stand under the spike pillars. I touched the pillar, but I get in 2 hits before I die from touching his shell.
Take 3- I use a Super Shroom, get and lose an Ice Flower to the pillar and get and Fire Flower. I lost both items to Morton, but I got in the 3 hits and dodged him on the column platforms.
Friday, March 26, 2010
New Super Mario Bros. Wii: 5-Fort -- Nice Platforming
Take 2- I got a Super Shroom and the 1st Star Coin. I get and lose an Ice Flower to the spike wall. I eventually reach the Boss Door. Iggy shoots green flames and jumps on 3 raising and lowering platforms. This is kind of like the battle in 1-Castle, but there is nothing to contain Iggy in a smaller area. I got in one hit, but touched the shell. Fortunately, with the platforms, and Iggy's shell timing, there is always a height advantage to be had in avoiding his shell. I got in the last 2 hits and sent him to the castle.
Since World 4, the Koopalings will not stand on top of the Castle while they wait for you. All of them so far will stand on top of the Fort.
Monday, March 22, 2010
New Super Mario Bros. Wii: 4- Fort -- Abrupt Change in Scenery
Friday, March 19, 2010
New Super Mario Bros. Wii: 3- Fort Replay -- So Much Easier
Thursday, February 25, 2010
New Super Mario Bros. Wii: 2-Fort Replay -- This is getting easier!
Thursday, February 18, 2010
New Super Mario Bros. Wii: 3-Fort -- Tower of Terror
Take 4- I get a Super Shroom and lose it to Dry Bones. I get a 100-coin 1-up. The POW block brings floating coins down to the ground. I died from a Dry Bones.
Take 5- I use a Super Shroom, get an Ice Flower, and lose them both stuck under a block. I die from a spike ball.
Take 6- I use a Super Shroom and the POW block to get rid of the spike balls. I got a 100-coin 1-up. I made it to Lemmy and got in one hit, but when into the void, with a ball blocking my wall jump.
Before Take 7, I attempted to get more Super Shrooms from the Ice Bros in the Toad Rescue levels. I go back to World 2 to use the 1-up Shroom House, getting one 1-up. I go back to World 1 Toad House to get 1 Super Shroom, Helishroom, Ice Flower and Fire Flower. I get more Super Shrooms from 3- Toad Rescue.
Take 7- I have to start the level over. I make it to the midgate and am good until I reach the spike balls.
Take 8- I try using the Helishroom, thinking it will make my life easier in dodging the spike balls. It didn't work as planned, but I got a 100-coin 1-up.
Take 9- I use a Super Shroom. Super Guide appears. I lose again.
Take 10- I use a Super Shroom and get a 100-coin 1-up. I made it to the boss. Lemmy was difficult, but I got in the 3 hits. I was also hit, and small.
Lemmy hopped away through an icy veil. I followed him to 3-4. This level is right before the castle. This was a short world.
Sunday, February 7, 2010
New Super Mario Bros. Wii: 2- Fortress -- Any Man caught Lollygagging will be Shot on Sight
Take 2- I use the Helishroom to start. I might be going through items too quickly. I lose the Helishroom on the spikes, but I reach the boss door. I find myself on a small platform with quicksand on the edges. Roy has been creating the purple fire that I've been trying to dodge. Roy landed on Mario, so he lost the Super Shroom. When Roy lands, he pounds the ground, creating stunning shock waves. While Mario is stunned, he'll send out a purple flame, which killed Mario.
Take 3- I used and lost an Ice Flower on the spikes. I soon get another one, which I lose on the spikes. I reach Roy, but touch him and lose the Super Shroom, and then die from the fire.
Take 5- I got the 2nd Star coin, and got a Super Shroom and Ice Flower. I got a 1-up from the secret door. I made it over the spikes from jumping up high. I lost my Ice Flower to the purple fire in the battle with Roy. I defeated Roy by staying off the ground when he pounded the ground.
I gained access to a 1-up Shroom house, level 2-4, and Toad needs my help in 2-1, which is not going to happen. I am not going through that level again without the ability to use my items. I will probably manipulate the game into sending him to a more manageable level, by either dying or letting him die. Game saved.