Sunday, June 8, 2014

Paper Mario: Chapter 8 -- A Star-Powered Showdown! -- Part 2

After unlocking the door in the room with the Save Block, go east and you'll find another guard door. It won't let Mario pass, unless he can pass its quiz, giving him only one chance. Its minions will appear from three doors on the back wall, run around briefly, then go back through the doors. Mario must answer 5 of the guard doors questions correctly, and he can only miss two. Miss more and there will be dire consequences.
1. How many Koopas were there? 3
2. What color of Shy Guy were there three of? Red
3. Who came out of the middle entrance? Red Shy Guys
4. How many Goombas were there? 2
5. How many arms did you see? 4
If you get three incorrect, it'll have you battle 3 Anti Guys at once. Either way, the guard door will let you through. It feels the shame of being defeated by Mario. Go east.

You'll end up outside. It's a little foggy here, but that doesn't affect anything. There's a Super Shroom in an item block and a Maple Syrup in another. There are enemies here. Go up the stairs on the right and drop down for a Jammin' Jelly. There are more Magikoopa up here, so be careful. Go west.

The door takes you back inside, into a room with some stairs. Go west on the current level to reach another prison cell. Battle the Koopatrol for the Prison Key so you can open the cell. You can fully heal here. The room up the stairs and to the west leads to a small puzzle room. Drop onto the lower platform from the stairs and have Bombette hit the switch. This will raise a couple of platforms so you can jump across. Go west to get an Ultra Shroom. The room to the east at the top of the stairs has a locked door. Go up the stairs in this room and go east. There's another switch here to make part of the floor rise. Stand on the part of the floor with gray tiles that's next to the stairs, then have Bombette hit the switch. The part of the floor you're standing on will rise up and you'll be able to cross. Go east for a Castle Key to unlock the door to the west.

The door leads to a room with some sconces on the back wall. Some are higher than the others. Take note of the pattern and go east. In the next few rooms, there will be four doors. Go east through the door that matches the pattern. What you need to do is go east using the following doors in order: upper, lower, lower, upper, lower, upper. You'll reach an area with more enemies. Go east and you'll see Peach at the door. She saw a chance to run and took it. She says there's no need to fight Bowser and will follow you. She's a bit slower than Mario, so at some point, she'll end up off screen. Look back to check on her and you'll see a Duplighost. It runs back to the door, where you'll find Peach. Hit Peach a few times to reveal her to be a Duplighost in disguise and battle it.

Go east and you'll reach yet another guard door. It wonders how Mario go there. After congratulations, it says it has better defenses than the other guard doors. The Koopa Bros. appear and ask if Mario remembers them. The guard door will let Mario through if he can beat them. The Koopa Bros. say they have more power and are now calling themselves the Super Ultra Mighty Koopa Bros. the Great. Jr. Troopa rushes in and knocks them away. He says it was a pain finding Mario in here. He wants to setting the score with one final battle. He has 60 HP, 8 attack power, 2 defense power and can change his form. First, he'll have a spike and wings. After a few attacks, he'll start using magic. His lightning attack has 9 attack power. He can also heal 10 HP. He'll give 25 SP on defeat. Jr. Troopa says he'll beat Mario next time and runs off. The guard door is confused because the Mario defeated the guy who defeated the Koopa Bros., but it's not sure if that means Mario beat the Koopa Bros. It decides there's no big difference between the Koopa Bros. and Jr. Troopa and lets Mario through the door. It's fine with it because it doesn't think Mario can defeat Bowser. Go east and you'll find yourself outside Peach's Castle.

Go inside the castle. It's quiet. Too quiet. The entire first floor of the castle is empty. Go through the door on the left that's up a short flight of stairs. Save the Toad in the wardrobe and he'll open up a makeshift Toad House in that room. At least it has a real bed. Go through the top stairs to the second floor. Go into the library, which is also empty. Climb up the piles of books to the second level to reach a Life Shroom. Go upstairs when you're ready.

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