After unlocking the door in the room with the Save Block, go east and you'll find another guard door. It won't let Mario pass, unless he can pass its quiz, giving him only one chance. Its minions will appear from three doors on the back wall, run around briefly, then go back through the doors. Mario must answer 5 of the guard doors questions correctly, and he can only miss two. Miss more and there will be dire consequences.
1. How many Koopas were there? 3
2. What color of Shy Guy were there three of? Red
3. Who came out of the middle entrance? Red Shy Guys
4. How many Goombas were there? 2
5. How many arms did you see? 4
If you get three incorrect, it'll have you battle 3 Anti Guys at once. Either way, the guard door will let you through. It feels the shame of being defeated by Mario. Go east.
You'll end up outside. It's a little foggy here, but that doesn't affect anything. There's a Super Shroom in an item block and a Maple Syrup in another. There are enemies here. Go up the stairs on the right and drop down for a Jammin' Jelly. There are more Magikoopa up here, so be careful. Go west.
The door takes you back inside, into a room with some stairs. Go west on the current level to reach another prison cell. Battle the Koopatrol for the Prison Key so you can open the cell. You can fully heal here. The room up the stairs and to the west leads to a small puzzle room. Drop onto the lower platform from the stairs and have Bombette hit the switch. This will raise a couple of platforms so you can jump across. Go west to get an Ultra Shroom. The room to the east at the top of the stairs has a locked door. Go up the stairs in this room and go east. There's another switch here to make part of the floor rise. Stand on the part of the floor with gray tiles that's next to the stairs, then have Bombette hit the switch. The part of the floor you're standing on will rise up and you'll be able to cross. Go east for a Castle Key to unlock the door to the west.
The door leads to a room with some sconces on the back wall. Some are higher than the others. Take note of the pattern and go east. In the next few rooms, there will be four doors. Go east through the door that matches the pattern. What you need to do is go east using the following doors in order: upper, lower, lower, upper, lower, upper. You'll reach an area with more enemies. Go east and you'll see Peach at the door. She saw a chance to run and took it. She says there's no need to fight Bowser and will follow you. She's a bit slower than Mario, so at some point, she'll end up off screen. Look back to check on her and you'll see a Duplighost. It runs back to the door, where you'll find Peach. Hit Peach a few times to reveal her to be a Duplighost in disguise and battle it.
Go east and you'll reach yet another guard door. It wonders how Mario go there. After congratulations, it says it has better defenses than the other guard doors. The Koopa Bros. appear and ask if Mario remembers them. The guard door will let Mario through if he can beat them. The Koopa Bros. say they have more power and are now calling themselves the Super Ultra Mighty Koopa Bros. the Great. Jr. Troopa rushes in and knocks them away. He says it was a pain finding Mario in here. He wants to setting the score with one final battle. He has 60 HP, 8 attack power, 2 defense power and can change his form. First, he'll have a spike and wings. After a few attacks, he'll start using magic. His lightning attack has 9 attack power. He can also heal 10 HP. He'll give 25 SP on defeat. Jr. Troopa says he'll beat Mario next time and runs off. The guard door is confused because the Mario defeated the guy who defeated the Koopa Bros., but it's not sure if that means Mario beat the Koopa Bros. It decides there's no big difference between the Koopa Bros. and Jr. Troopa and lets Mario through the door. It's fine with it because it doesn't think Mario can defeat Bowser. Go east and you'll find yourself outside Peach's Castle.
Go inside the castle. It's quiet. Too quiet. The entire first floor of the castle is empty. Go through the door on the left that's up a short flight of stairs. Save the Toad in the wardrobe and he'll open up a makeshift Toad House in that room. At least it has a real bed. Go through the top stairs to the second floor. Go into the library, which is also empty. Climb up the piles of books to the second level to reach a Life Shroom. Go upstairs when you're ready.
Showing posts with label Koopa Bros.. Show all posts
Showing posts with label Koopa Bros.. Show all posts
Sunday, June 8, 2014
Monday, May 12, 2014
Paper Mario: Chapter 1 -- Storming Koopa Bros. Fortress -- Part 2
Mario has arrived at Koopa Bros. Fortress. When you approach the front door, Black Koopa opens the door and is surprised to see that Mario's already here. Inside, you'll find Koopas. Battle them and you'll find Bob-ombs battling alongside them. They have 3 HP and give 2 SP. You must attack them at a distance, as they will explode. Be sure to defeat them immediately after hitting them, or else they'll get angry and explode when they attack you. Use your hammer or Kooper to attack. Defeating the only Koopa in the area will give you the key to the door to the east.
In the next room, Green Koopa places another key in a cage. To the right is a badge in a cage. You can slip into this cage from the right near the back wall. The badge is the Power Bounce badge. Go east into the next room. There's a set of stairs suspended by chains. You can't take them to the next floor. Battle the Koopa and three Bob-ombs to make the switch appear. This lowers the stairs so you can go downstairs. Go downstairs and go west.
As soon as you enter this room, the doorways move so they are out of reach. Defeat the three Koopas in the room to move the doorways back into place. While you're here, jump over the fire bars repeatedly to make them disappear and give you coins. Go west to retrieve the key. Go back upstairs and unlock the locked door.
You'll see Yellow Koopa working on the floor near an item block before leaving. Go upstairs and hit the item block. It's a trap and the item block activates a trap door below Mario. He drifts down into a cage below holding many Bob-ombs. The Bob-ombs say that they were locked down here by the Koopa Bros. The Koopa Bros. worked them into the ground. The pink Bob-omb, Bombette, says she was imprisoned after she exploded near them. Others were locked up to prevent a rebellion. They want help breaking out. Agree to help them and she'll join your party. She can blow up cracked walls to reveal new paths. Heal and save, then have her blow up the crack in the cage. She never thought about exploding near cracks. She and Mario leave the cell and a Koopa and a couple of Bob-ombs come to investigate. Defeat them, then go west and up the stairs.
Walk to the east side of the room and blow up the cracked wall. This leads outside to a chest with the Refund badge. Go west twice to the room with three cages and blow up the cracked wall to reach the key. Walk up the ramp to reach the locked door. This will take you to the room with the three cages. Use Kooper to hit the switches. The switches will make stone slabs appear in the gaps between the cages and walls appear. Cross the slabs in the gaps, then hit the switch again so you can reach the next switch. Go all the way to the left and go through the door.
Hit the blue switch in the room to make the stairs lower. Go downstairs and blow up the cracked wall to reach the key Green Koopa hid. Go back up the stairs to unlock the door. This will take you above the first room of the Koopa Bros. Fortress, where the pool of water is. Hit the switch to make the stairs under the water rise, making the Koopas in the water panic. The stairs will rise to your level and the Koopas may attack you. Use the stairs to reach the ramp. Go to the top of the ramp for the Smash Charge badge, then go partway down to the door. The door leads to the roof.
The Koopa Bros. are here and didn't think Mario would make it. They'll stop him with a barrage of Bullet Bills. The Airship music plays. Drop down near the door and blow up the rock for a Maple Syrup. Keep going to the right. You may battle the Bullet Bills that they fire. They have 2 HP and give 1 SP. They will hit Mario and explode. Drop down near the Bill Blasters to heal and save. Jump on the Bill Blasters to battle them. They have 4 HP and give 3 SP. They have a decent amount of defense, so use attacks that do at least 2 HP of damage when they land, such as the hammer and Body Slam. Once you defeat them, heal and save again, then go through the door to the east when you're ready.
The Koopa Bros. are setting up their special attack, trying to make sure everything looks cool. Bowser??? appears and battles Mario. It has 10 HP and is theoretically invincible. Hit it with the hammer and other attacks that can do 2 HP of damage at once and you'll slowly damage it. The Koopa Bros. will mention that it's starting to fall apart. Once it does, the Koopa Bros. will appear in battle. They'll stack on each other and do a spin attack that will do 1 HP of damage for every Koopa Bro in the stack. Use the hammer to knock them off balance, then have either Bombette or Kooper use their basic attack to knock them over. You can then attack them like normal Koopas. They are Ninjakoopas and have 12 SP each. Once you defeat them, they fall into the cage where they held the Bob-ombs, but the hole in the wall has been patched up. The Bowser robot fell down here as well, and there's a poster of Peach in it. A card with a Star Spirit appears. Get it to free the Star Spirit.
END OF CHAPTER!
And so Mario and friends beat the Koopa Bros. at their fortress and rescue the first Star Spirit. Stilll, six Star Spirits remain imprisoned, and they must save them as quickly as they can. The future of the Mushroom Kingdom, Star Haven, and of course, Princess Peach... lies in the hands of Mario... and his new friends. Their adventure has just begun.
In the next room, Green Koopa places another key in a cage. To the right is a badge in a cage. You can slip into this cage from the right near the back wall. The badge is the Power Bounce badge. Go east into the next room. There's a set of stairs suspended by chains. You can't take them to the next floor. Battle the Koopa and three Bob-ombs to make the switch appear. This lowers the stairs so you can go downstairs. Go downstairs and go west.
As soon as you enter this room, the doorways move so they are out of reach. Defeat the three Koopas in the room to move the doorways back into place. While you're here, jump over the fire bars repeatedly to make them disappear and give you coins. Go west to retrieve the key. Go back upstairs and unlock the locked door.
You'll see Yellow Koopa working on the floor near an item block before leaving. Go upstairs and hit the item block. It's a trap and the item block activates a trap door below Mario. He drifts down into a cage below holding many Bob-ombs. The Bob-ombs say that they were locked down here by the Koopa Bros. The Koopa Bros. worked them into the ground. The pink Bob-omb, Bombette, says she was imprisoned after she exploded near them. Others were locked up to prevent a rebellion. They want help breaking out. Agree to help them and she'll join your party. She can blow up cracked walls to reveal new paths. Heal and save, then have her blow up the crack in the cage. She never thought about exploding near cracks. She and Mario leave the cell and a Koopa and a couple of Bob-ombs come to investigate. Defeat them, then go west and up the stairs.
Walk to the east side of the room and blow up the cracked wall. This leads outside to a chest with the Refund badge. Go west twice to the room with three cages and blow up the cracked wall to reach the key. Walk up the ramp to reach the locked door. This will take you to the room with the three cages. Use Kooper to hit the switches. The switches will make stone slabs appear in the gaps between the cages and walls appear. Cross the slabs in the gaps, then hit the switch again so you can reach the next switch. Go all the way to the left and go through the door.
Hit the blue switch in the room to make the stairs lower. Go downstairs and blow up the cracked wall to reach the key Green Koopa hid. Go back up the stairs to unlock the door. This will take you above the first room of the Koopa Bros. Fortress, where the pool of water is. Hit the switch to make the stairs under the water rise, making the Koopas in the water panic. The stairs will rise to your level and the Koopas may attack you. Use the stairs to reach the ramp. Go to the top of the ramp for the Smash Charge badge, then go partway down to the door. The door leads to the roof.
The Koopa Bros. are here and didn't think Mario would make it. They'll stop him with a barrage of Bullet Bills. The Airship music plays. Drop down near the door and blow up the rock for a Maple Syrup. Keep going to the right. You may battle the Bullet Bills that they fire. They have 2 HP and give 1 SP. They will hit Mario and explode. Drop down near the Bill Blasters to heal and save. Jump on the Bill Blasters to battle them. They have 4 HP and give 3 SP. They have a decent amount of defense, so use attacks that do at least 2 HP of damage when they land, such as the hammer and Body Slam. Once you defeat them, heal and save again, then go through the door to the east when you're ready.
The Koopa Bros. are setting up their special attack, trying to make sure everything looks cool. Bowser??? appears and battles Mario. It has 10 HP and is theoretically invincible. Hit it with the hammer and other attacks that can do 2 HP of damage at once and you'll slowly damage it. The Koopa Bros. will mention that it's starting to fall apart. Once it does, the Koopa Bros. will appear in battle. They'll stack on each other and do a spin attack that will do 1 HP of damage for every Koopa Bro in the stack. Use the hammer to knock them off balance, then have either Bombette or Kooper use their basic attack to knock them over. You can then attack them like normal Koopas. They are Ninjakoopas and have 12 SP each. Once you defeat them, they fall into the cage where they held the Bob-ombs, but the hole in the wall has been patched up. The Bowser robot fell down here as well, and there's a poster of Peach in it. A card with a Star Spirit appears. Get it to free the Star Spirit.
END OF CHAPTER!
And so Mario and friends beat the Koopa Bros. at their fortress and rescue the first Star Spirit. Stilll, six Star Spirits remain imprisoned, and they must save them as quickly as they can. The future of the Mushroom Kingdom, Star Haven, and of course, Princess Peach... lies in the hands of Mario... and his new friends. Their adventure has just begun.
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Saturday, May 10, 2014
Paper Mario: Prologue -- A Plea from the Stars -- Part 3
As you head east from the crater where Peach's Castle once was, you'll notice the sky growing darker and shooting stars falling to the ground. Take the lower path to a small house. It's home to a fortune-teller, Merluvlee, and Merlow, who will trade badges in exchange for Star Pieces. He's upstairs. Go back and go up the higher path. The path spirals around the hill to Shooting Star Summit. Go to the left for a Star Piece, then right to reach the Summit.
The seven Star Spirits are waiting for Mario. They tell Mario that they grant the wished of good people. They ignored Bowser's selfish wishes, so he invaded Star Haven, stole Star Rod, which grants any wish. He's currently content with his wishes, but may wish for more. The Star Rod must be returned and the Star Spirits need Mario's help to do so. Mario's not strong enough to deal with Bowser now. He must save the Star Spirits, who will give him their power to defeat Bowser. Their strength fading, they tell Mario that they're held by Bowser's followers in the Mushroom Kingdom. They disappear. Goombario's worried about Peach.
High in the sky, Peach is worried and wishes for help. Bowser and Kammy Koopa appear, telling her that Mario can't reach them and that no wishes will be granted. Bowser says it serves them right for mistreating the Koopas. They tell her she shouldn't cause trouble, then leave. Soon after, there's a tapping on Peach's balcony window. A small Star Kid flies in. His name is Twink and he came from Star Haven to grant her wish. Peach asks him to take back the Star Rod or carry her out of the castle, but these wishes are too much for a novice Star Kid. He needs an easier wish. She asks him to find Mario and give him the Lucky Star. This he can do. She also wants Mario to know she's fine and he shouldn't worry. Twink flies off.
Mario leaves Shooting Star Summit and heads west to Toad Town when Twink bonks him on the head. He's happy to have found Mario and gives him the Lucky Star. This allows Mario to use Action Commands, timed button presses that allow Mario and his partners do extra damage in battle. Each attack has its own Action Command, which appears at the bottom of the screen when you select the attack. For the jump and Headbonk attacks, press (A) just before landing. For the hammer, hold the Control Stick left until the red star button lights up, then release it. If executed correctly, you'll see the word "NICE" appear. To reduce damage from enemy attacks, press (A) before the enemy lands the attack. Practice the Action Commands as much as you need.
A Magikoopa appears, saying he followed Twink here. He wants to defeat Mario for fame and to impress Kammy Koopa. It has 8 HP and gives you 15 SP. It will shoot magic at you, so guard with (A). After the battle, Twink says he'll stay by Peach's side, giving Mario her message. She's fine, but lonely. Go into Toad Town.
In Toad Town, a Toad tells Mario that Merlon has been looking for him. He lives in the house with the spinning roof. Go over to the house and knock twice. Merlon knocks Mario over when he opens the door. He lets Mario into his house and tells him that he, Merlon, is a wizard. He tells Mario a long story that relates to what is currently happening, but Mario falls asleep and most of the story is cut off. He can help Mario in his adventure by telling him where to go for a small fee. Right now, Mario must go to the Koopa Bros. Fortress to the east. Leave Merlon's house and try to go east. There are four Toads with black caps blocking the road. They discourage him from leaving and said it would be bad for them, or him if he asked Merlon. Go back to Merlon's house and talk to him directly, instead of across the table. Merlon is perplexed that strange Toads would block his path, so he goes outside to investigate. Follow Merlon to the Toads and stand between them. Merlon uses magic to reveal that the Toads are really the Koopa Bros. They run off to their fortress. Merlon tells Mario that to get to the fortress, he will need the help of a Koopa with a blue shell. With that cryptic clue, head east to start a new chapter.
The seven Star Spirits are waiting for Mario. They tell Mario that they grant the wished of good people. They ignored Bowser's selfish wishes, so he invaded Star Haven, stole Star Rod, which grants any wish. He's currently content with his wishes, but may wish for more. The Star Rod must be returned and the Star Spirits need Mario's help to do so. Mario's not strong enough to deal with Bowser now. He must save the Star Spirits, who will give him their power to defeat Bowser. Their strength fading, they tell Mario that they're held by Bowser's followers in the Mushroom Kingdom. They disappear. Goombario's worried about Peach.
High in the sky, Peach is worried and wishes for help. Bowser and Kammy Koopa appear, telling her that Mario can't reach them and that no wishes will be granted. Bowser says it serves them right for mistreating the Koopas. They tell her she shouldn't cause trouble, then leave. Soon after, there's a tapping on Peach's balcony window. A small Star Kid flies in. His name is Twink and he came from Star Haven to grant her wish. Peach asks him to take back the Star Rod or carry her out of the castle, but these wishes are too much for a novice Star Kid. He needs an easier wish. She asks him to find Mario and give him the Lucky Star. This he can do. She also wants Mario to know she's fine and he shouldn't worry. Twink flies off.
Mario leaves Shooting Star Summit and heads west to Toad Town when Twink bonks him on the head. He's happy to have found Mario and gives him the Lucky Star. This allows Mario to use Action Commands, timed button presses that allow Mario and his partners do extra damage in battle. Each attack has its own Action Command, which appears at the bottom of the screen when you select the attack. For the jump and Headbonk attacks, press (A) just before landing. For the hammer, hold the Control Stick left until the red star button lights up, then release it. If executed correctly, you'll see the word "NICE" appear. To reduce damage from enemy attacks, press (A) before the enemy lands the attack. Practice the Action Commands as much as you need.
A Magikoopa appears, saying he followed Twink here. He wants to defeat Mario for fame and to impress Kammy Koopa. It has 8 HP and gives you 15 SP. It will shoot magic at you, so guard with (A). After the battle, Twink says he'll stay by Peach's side, giving Mario her message. She's fine, but lonely. Go into Toad Town.
In Toad Town, a Toad tells Mario that Merlon has been looking for him. He lives in the house with the spinning roof. Go over to the house and knock twice. Merlon knocks Mario over when he opens the door. He lets Mario into his house and tells him that he, Merlon, is a wizard. He tells Mario a long story that relates to what is currently happening, but Mario falls asleep and most of the story is cut off. He can help Mario in his adventure by telling him where to go for a small fee. Right now, Mario must go to the Koopa Bros. Fortress to the east. Leave Merlon's house and try to go east. There are four Toads with black caps blocking the road. They discourage him from leaving and said it would be bad for them, or him if he asked Merlon. Go back to Merlon's house and talk to him directly, instead of across the table. Merlon is perplexed that strange Toads would block his path, so he goes outside to investigate. Follow Merlon to the Toads and stand between them. Merlon uses magic to reveal that the Toads are really the Koopa Bros. They run off to their fortress. Merlon tells Mario that to get to the fortress, he will need the help of a Koopa with a blue shell. With that cryptic clue, head east to start a new chapter.
Friday, May 9, 2014
Paper Mario: Prologue -- A Plea from the Stars -- Part 2
After breaking the block on the path leading out of Goomba Village, head east. There is a Goomba on a nearby sign. Reading it make a Goomba come off the sign and it can attack you. The red item block in the area contains the Close Call Badge. This badge may make enemy attacks miss when Mario's HP is low. All red item blocks contain badges. There is a sign with a Mushroom on it. The Mushroom will peel off, so you can pick it up. It heals 5 HP. Go east and use the Heal Block, then go east again when you're ready.
Two large Goombas appear, one red, one blue. They say that the Goomba King says Mario can't go through here. The Goombas are the Goomba Bros., Red Goomba and Blue Goomba. They battle Mario. Blue Goomba has 6 HP and Red Goomba has 7 HP. Each give you 10 Star Points when they are defeated. Just keep hitting them and heal when you need to. After you defeat them, they run away. Heal and save, then follow them using the spring. Go east, where you'll find another Mushroom sign that's a Goomba in disguise, then go east again to King Goomba's Fortress.
The Goomba Bros. ask King Goomba for help. They enter the fortress and King Goomba appears. He respects Mario for making it this far, then all three battle Mario. The Goomba Bros. are much weaker now, but King Goomba has 10 HP. To deal with them, first hit the Goomnut tree, where it is bandaged (you can select it as a target). It will make a Goomnut fall onto King Goomba and the Goomba Bros., dealing 3 HP of damage to each of them. This should get rid of the Goomba Bros. and make King Goomba easier to deal with. King Goomba can also hit the Goomnut tree to hurt Mario. Defeating them will give you 30 Star Points. They retreat into the fortress.
Hit the tree in front of the fortress for a Star Piece. Goombario says that there used to be a bridge behind the fortress, but it's gone now. Check the shrub on the side of the fortress for a blue switch. Hit it and you'll hear the Goomba Bros. tell King Goomba they hid the switch that opens the fortress outside. King Goomba tells Mario not to hit the switch, but it's too late. The ground starts shaking and the fortress's tower collapses and reveals itself to be the bridge. Go through the fortress and cross the bridge. On the other side, you'll find a brick block on the ground. Hit it with your hammer to make an item block appear. This contains a Super Mushroom, which restores 10 HP. Go east, and you'll see that Kammy Koopa is watching. You can now save.
Kammy Koopa flies to the castle and reports to Bowser that Mario defeated King Goomba. Bowser used his Star Rod on King Goomba to make him a king, but that didn't work out. The Star Spirits are being held separately by Bowser's subjects, so they can't give Mario their power. The closest Star Spirit is held by the Koopa Bros. at Koopa Bros. Fortress. The Koopa Bros. appear, saying they're the coolest of cool. Bowser isn't sure about entrusting them with the task of guarding the Star Spirit, but they convince him with their power of teamwork and their special attack. Bowser asks who's currently guarding the Star Spirit and the answer is nobody. The Koopa Bros. run off.
Mario's getting closer to Toad Town. Drop down the hill to find an item block with a Sleepy Sheep, which may put some enemies to sleep. Hit a nearby tree for a spring. This will allow you to reach the roof of the gate. There's a chest on the roof with the Hammer Throw Badge. Drop off the roof and go east into Toad Town.
In Toad Town, near the gate, is a pipe. This leads to Mario's house. Luigi is sitting on the porch, singing. He wonders what Mario's been up to when Mario appears through the pipe. He was worried about him. He was near the door when the castle started shaking and escaped. He's upset that Goombario's on an adventure with Mario and he isn't. He has to look after the house. Return to Toad Town to start exploring.
There's a post office, Toad House, a shop, and a Dojo in Toad Town, but the Dojo is closed. Heal at the Toad House to the east, then hit the tree for a Star Piece. When you're ready, go through the Star Door to the north. This will take you to where Peach's Castle was. Go east from here to go to Shooting Star Summit.
Two large Goombas appear, one red, one blue. They say that the Goomba King says Mario can't go through here. The Goombas are the Goomba Bros., Red Goomba and Blue Goomba. They battle Mario. Blue Goomba has 6 HP and Red Goomba has 7 HP. Each give you 10 Star Points when they are defeated. Just keep hitting them and heal when you need to. After you defeat them, they run away. Heal and save, then follow them using the spring. Go east, where you'll find another Mushroom sign that's a Goomba in disguise, then go east again to King Goomba's Fortress.
The Goomba Bros. ask King Goomba for help. They enter the fortress and King Goomba appears. He respects Mario for making it this far, then all three battle Mario. The Goomba Bros. are much weaker now, but King Goomba has 10 HP. To deal with them, first hit the Goomnut tree, where it is bandaged (you can select it as a target). It will make a Goomnut fall onto King Goomba and the Goomba Bros., dealing 3 HP of damage to each of them. This should get rid of the Goomba Bros. and make King Goomba easier to deal with. King Goomba can also hit the Goomnut tree to hurt Mario. Defeating them will give you 30 Star Points. They retreat into the fortress.
Hit the tree in front of the fortress for a Star Piece. Goombario says that there used to be a bridge behind the fortress, but it's gone now. Check the shrub on the side of the fortress for a blue switch. Hit it and you'll hear the Goomba Bros. tell King Goomba they hid the switch that opens the fortress outside. King Goomba tells Mario not to hit the switch, but it's too late. The ground starts shaking and the fortress's tower collapses and reveals itself to be the bridge. Go through the fortress and cross the bridge. On the other side, you'll find a brick block on the ground. Hit it with your hammer to make an item block appear. This contains a Super Mushroom, which restores 10 HP. Go east, and you'll see that Kammy Koopa is watching. You can now save.
Kammy Koopa flies to the castle and reports to Bowser that Mario defeated King Goomba. Bowser used his Star Rod on King Goomba to make him a king, but that didn't work out. The Star Spirits are being held separately by Bowser's subjects, so they can't give Mario their power. The closest Star Spirit is held by the Koopa Bros. at Koopa Bros. Fortress. The Koopa Bros. appear, saying they're the coolest of cool. Bowser isn't sure about entrusting them with the task of guarding the Star Spirit, but they convince him with their power of teamwork and their special attack. Bowser asks who's currently guarding the Star Spirit and the answer is nobody. The Koopa Bros. run off.
Mario's getting closer to Toad Town. Drop down the hill to find an item block with a Sleepy Sheep, which may put some enemies to sleep. Hit a nearby tree for a spring. This will allow you to reach the roof of the gate. There's a chest on the roof with the Hammer Throw Badge. Drop off the roof and go east into Toad Town.
In Toad Town, near the gate, is a pipe. This leads to Mario's house. Luigi is sitting on the porch, singing. He wonders what Mario's been up to when Mario appears through the pipe. He was worried about him. He was near the door when the castle started shaking and escaped. He's upset that Goombario's on an adventure with Mario and he isn't. He has to look after the house. Return to Toad Town to start exploring.
There's a post office, Toad House, a shop, and a Dojo in Toad Town, but the Dojo is closed. Heal at the Toad House to the east, then hit the tree for a Star Piece. When you're ready, go through the Star Door to the north. This will take you to where Peach's Castle was. Go east from here to go to Shooting Star Summit.
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