Showing posts with label Princess Peach. Show all posts
Showing posts with label Princess Peach. Show all posts

Wednesday, March 2, 2016

Mario and Luigi: Paper Jam -- When Bowsers Combine

The bros have dealt with an onslaught of minions, including the Koopalings. There's nothing standing between them and the Bowsers. Step on the platform with the green Bowser emblem to make it move. Lightning crackles. When the bros arrive, Paper Bowser says they'll have to do this themselves. Bowser finds their stubbornness annoying, but it gave them time to come up with a plan. He pulls out the book. Paper Bowser says they're going to beat them, then trap them in the book, throw the book in the garbage, and light the garbage on fire. Bowser says the Mushroom Kingdom will be his as he tosses the book behind him. Paper Bowser looks at it, saying the kingdom will be theirs. Bowser sticks to his original statement. They'll have to settle that debate after dealing with the Marios, that yellow thing, and that green guy. Starlow questions their confidence going up against two Marios and a green guy, Luigi. Bowser says they're two Bowsers.

The Bowsers will breathe fire at the bros. Jump to dodge. Paper Bowser can fold himself into his shell and Bowser can hide in his shell. They won't take damage like this. They'll also hold a stack of spike balls and toss them at the bros. Counter with the hammer. Some of the spike balls will miss entirely, but there's one that will appear a little later than the rest. After a while, the Bowsers say the warm-up is over.

Paper Bowser sparkles and absorbs all of the paper minions. Bowser joins them and what results is Bowser in sparkly Paper Bowser armor. This is Shiny RoboBowser. He'll attack the bros with his fists repeatedly, then breathe fire at Paper Mario. Jump to dodge. He'll also fire blasts of energy and fire. Counter with the hammer. He can also grow wheels and chase the bros. Jump over the ground based enemies and fire. If you can dodge the Chain Chomp, the attack will end and he'll take damage. Don't use Trio Attacks while he has a helmet or he'll use his version of a Trio Attack. Press the bros' button to dodge his flames. He'll try to fake you out, so be careful. As he takes damage, armor falls off. He can also summon shiny paper minions. Destroy them or they'll heal him. After enough armor falls off, he'll try to jump on a bro. Have all bros counter with the hammer. As with all other boss fights, just leave the fighting to Paper Mario if you're having difficulty keeping all three bros alive. After a while, he'll reform his armor and heal himself, which means some of his attacks will last longer. He'll turn his arms' armor into wings and chase the bros. Use the Airplane Dodge. When he gets angry, he'll use his version of a Trio Attack. Keep hitting Bowser when he's not wearing his helmet to defeat him. His paper armor falls apart and he explodes. Paper Bowser lands on the platform, but Bowser falls off towards Mount Brrr.

Paper Bowser says this isn't over. He crawls toward the book, to protect it. Paper Mario picks it up and opens it, which absorbs Paper Bowser. He resists, saying he doesn't want to go back. The Mushroom Kingdom was going to be his. The bros team up to close the book as Paper Bowser proclaims that they'll pay for this. The book hops, so the bros try to hold it down. It eventually stops.

Back at Peach's Castle, the princesses call to Mario, leaving Luigi out. They're happy the bros are safe. They kiss their respective Mario on the cheek, then both kiss Luigi on the cheek. They thank the bros for everything they've done. Peach can't imagine dealing with two Bowsers all the time. She especially thanks Paper Mario, because the bros couldn't have done it without him, which is very true. Toadette walks in, telling everyone to follow here, because something is ready. She and the Toads have been working on something. It's a victory parade.

Fireworks go off in the sky as the credits roll. Mario and Paper Mario are on a new Papercraft Mario. Luigi and Starlow are on Papercraft Luigi. Toadette rides in on Papercraft Yoshi, while the Lakitus take notes. The princesses are on Papercraft Peach, while some Lakitus toss confetti. The parade heads to the Doop Doop Dunes, where there's a Papercraft Goomba. Papercraft Mario defeats it and uses the book to absorb the Paper Goombas. Nabbit runs by and Papercraft Megacrinkle Goomba appears. It takes more effort, but the papercrafts defeat it. Next, they go to Twinsy Tropics, where Lakitus stream colorful clouds and a Toad with a bag cheers them on. The papercrafts defeat a Papercraft Spike and absorb the Paper Shy Guys, while Yoshi chases Nabbit, who has a melon. The parade continues to Gloomy Woods, where a Papercraft Boo is defeated. Paper Shy Guys get absorbed. Fly Guys want to challenge the bros, but Flutter chases them off. Papercraft King Boo is also defeated. The parade moves to Mount Brrr, where Nabbit, chased by many Yoshis, trips and drops the melon. The Yoshis rejoice. Papercraft Bowser Jr. appears, then leaves, then Papercraft Kamek appears. For some reason, the parade goes into Bowser's Castle. Bullies and Broozers try to attack, but the papercrafts easily defeat them. Papercraft Bowser Jr. appears and is easily defeated. Airships carry Papercraft Bowser in the background, then challenges the bros. It takes a few hits, but soon falls. The parade concludes at Peach's Castle. The Papercrafts are tossed in the air as a celebration.

Inside the castle, the Paper Toads jump into the book. Starlow says all Paper Toads and minions are in the book. The princesses are sad they have to part. Paper Peach needs to return before Paper Bowser inevitably starts causing trouble. Starlow thinks she and Paper Mario can handle it. Luigi opens the book for Paper Peach. Peach says the adventure was crazy, but fun and wants to hang out again. She hugs her, saying "Thank you". The Toads say she should visit again. Paper Peach thanks everyone, saying she'll miss the bros. She jumps in the book and Starlow says it's Paper Mario's turn. He shakes Mario's hand, but the book shakes. A Paper Toad wonders what Bowser has done. Peach says duty calls. Paper Mario jumps in the book and it closes. Peach says she'll miss them. Starlow can't believe they're gone. The castle starts shaking and a Toad calls for assistance. Peach sends the bros off. A Toad says it's Bowser again.

We're shown our records page.
Rate of Excellent Actions- 70% (Great)
Dodge Success Rate- 54% (Good)
Expert Challenges Finished- 38% (OK)
Battle Cards Collected- 20% (OK)
Paper Toads Rescued- 100% (Excellent)
Block Recovery Rate- 87% (Excellent)
Item Patches Drilled- 56% (Good)
Beans Recovered- 56% (Good)

By completing the game, you unlock the music player. The game saves.

This concludes Mario and Luigi: Paper Jam. I had a great time playing the game and I hope you enjoyed reading about it. The game introduced some new ways to deal with the challenges the bros would normally solve with Bros. Moves. The game was much more challenging than previous games, as you have to dodge and counter with three bros instead of two. I found that during boss battles, just letting Paper Mario do all the work, then reviving the bros at the end worked best, but made battles drag on. Paper Mario has the potential to do more solo damage than the bros, and can more easily dodge, and with multiple copies, counter enemy attacks. What the game never answered is what happened to Paper Luigi... Well, I'm back on hiatus until the next new game.

Sunday, February 14, 2016

Mario and Luigi: Paper Jam -- Part 23: Cartoon Cannons

The bros have destroyed Bowser's papercraft, but Bowser sent the Koopalings after the bros. Before dealing with them, go west. There are dirt walls and Shy Guys here. Climb the dirt wall and Drill Dash through the maze of saws to reach a gondola. Use Trio Hammer on its purple button to send it flying into the spiked rollers blocking your path back east. Go north. Grab the Bob-omb to the right and use it to destroy the Bowser statue ahead. Pull out the bridge and keep going. There are boost pads here. Grab another Bob-omb and use them to reach another Bowser statue. You can get a Bob-omb from the right side. Pull out another bridge. There's another gondola here. Grab it, then use Trio Hammer. There's another statue to the north of the first one that leads to items. Use the pipe to return east quickly. Hit the ! Block to lower the gate.

Go east. Dash across the gaps using the yellow platforms. The platforms ahead won't be in a straight line. Walk towards the back and you'll find a narrow path with saws. To get over them, Trio Glide. It's okay if you land in the middle. The saws will hit you, but won't send you back to solid ground. The next narrow path allows you to Trio Drill underground. Use the Trio Hammer on the gondola to the left. A blue platform will take you back to where you entered from the west. Go north. You'll have to Trio Glide across some gaps, but there are fans blowing periodically. You'll need to have the fan blowing for the last glide. There's a Mechakoopa and a gondola ahead. Use the Trio Hammer on the gondola to form a complete path for the bros. Return west using the pipe ahead.

There will be enemies in the main hallway. At the end of the long path are Morton, Iggy, and Lemmy. Iggy wants to push something. Lemmy says it's his job. Morton notices the bros and tells someone to do it. Iggy pushes the button. Morton says it will destroy Peach's Castle. They're referring to the massive cannon at the front of the castle.

In Peach's Castle, the princesses are thinking of the bros. Back in Neo Bowser Castle, Iggy remembers he was supposed to set a timer. He thinks five minutes is good. The bros have to smash the cannon before time runs out. Enemies will drop in out of the sky for battle. You can't flee the fights, so attack quickly. Using Paper Mario's hammer works well. Go south and dodge the Fuzzies by walking between them. Other enemies will attack you, but you can avoid the battles. Go as far south as possible and you'll find the cannon. The timer will stop here. Press (A) to start the Trio Hammer, which will dent the cannon so it can't fire. Starlow thinks they shouldn't stand directly above the cannon when it's about to fire. The bros leave and the cannon blows itself out. Walk north and take the elevator up.

Monday, February 8, 2016

Mario and Luigi: Paper Jam -- Part 17: Ignoring Toadette for her Ultimate Plan

Neo Bowser Castle has left Peach's Castle in ruins. Peach says the destruction is terrible. They can't let Bowser get away with this, but he could attack again at any time. Starlow says they'd need to go to his castle to stop him, which isn't going to be easy because it's flying. Toadette walks into the throne room, saying she has an idea. She's working on an experiment, but will need a few dozen more Paper Toads. The number they need will bring them to 230 Paper Toads. She's got an awesome idea, but we don't know what it is yet. She gets support from the Marios. Luigi pouts because he wasn't mentioned, but Toadette says when she asked for Mario, his input was implied. That's not much better. Toadette mentions going to Mount Brrr first. She also gives Paper Mario a new Trio Attack: Trio Shuriken.

The bros need to head to Mount Brrr, but a Toad says some paper platforms are blocking the way to Gloomy Woods. There isn't a pipe they can use. But, you can get started rescuing Paper Toads from the Lakitu Info Center in Sunbeam Plains. First quest is Paper Toad Sand Scramble. Chase down a stack of 20 speedy Paper Toads. After you catch a few of them, they'll split up and hide. If they're moving along a wall, use Trio Grab from a bridge to the south.

Fly Guy Flyby involves chasing down Fly Guys holding Paper Toads in under 13 minutes. One is to the right of where you start. Climb up the rock and use Trio Hammer on the moving box. The Fly Guy will fly to the north. Use the Trio Hammer to flip over spikes to the south. Use Trio Grab to chase the Fly Guy, then Trio Glide to catch it while it's flying in place. The one to the south of there is hiding in a tree stump. Send in Paper Mario to hit the Music Note Block. Chase it over to some more tree stumps, then Trio Glide to it.

Paper Toad Freeze-Out involves finding 12 Paper Toads before they freeze. They're hiding in stores, behind trees, in the snow, by the pipe, in the Lakitu Info Center, in the Toad House, and behind shops. You may find Fuzzies behind the shops.

Finally, there's Paper Toad Patrol, where you have to save the Paper Toads all over Mount Brrr. Some are hiding in snowmen. Use the Trio Hammer. Use Trio Glide to save Paper Toads from flying enemies. To hit the ! Block, hit the cannonballs with the hammer. Rescue Paper Toads in bubbles with Trio Glide. After saving the Paper Toads, a delivery Toad has a message for Toadette. She says they'll need a stack of Paper Toads to reach Neo Bowser Castle. She says to head for Mount Brrr, but still save any Paper Toads. We're going to keep saving Paper Toads.

Toadette says to head for Mount Brrr, but there are more Paper Toads to rescue. Paper Toad Trail Trials involves collecting Paper Toads while dodging the Sandmaarghs. Paper Toad Shuffle involves finding more Paper Toads. To catch the speedy yellow one, chase it onto the cardboard rock and flip it using Trio Hammer. Use Trio Hammer on the nearby tree to get another one.

Bubble Trouble involves saving 36 Paper Toads in bubbles. To save the ones high above, go right to find an orange spring platform. Once all of these Paper Toads are saved, you'll get a new Trio Attack: Trio Meteor. Also, we've saved every Paper Toad.

Sunday, February 7, 2016

Mario and Luigi: Paper Jam -- Part 16: What the Ore is for

It's time to go after the Bowser Jrs. Go south and take the elevator back down. The Bowser Jrs. are here. Catch both of them without being spotted by minions. You can't be spotted once. Study the patterns of the Mechakoopas. If you want to go off to the sides, go to the right, as there is a spring platform there. Approach Bowser Jr. to catch him. Go east to find Paper Bowser Jr. You'll find more Mechakoopas and blue platforms moving over the lava. Once across the lava, you'll have to deal with Fly Guys. Dash to get past the long line of them. There are Bowser statues that will move in front of Mechakoopas, so be careful. Once past them, jump onto the blue platforms, then grab Paper Bowser Jr. Luigi retrieves a book from them, but it doesn't look like the book that contains Paper Mario's world. Starlow believes the Bowser Jrs. wouldn't give up the book so easily. They get up and take the elevator, saying the bros and Starlow can't boss them around. They say they're the bosses and Starlow's not even a miniboss.

Go back up the elevator and go north. The bros catch up the Bowser Jrs. They decide to fight this time. They'll each target a bro, then fly to them. Counter with the hammer to knock them out of the clown copters, then repeatedly counter until they get up. They then challenge Paper Mario to see who can fly the farthest. Starlow says to press (Y) when you're about to stop gliding, waiting until the last possible second. Winning will damage the Bowser Jrs. They'll place barrels on the bros' heads and fire at them with their clown copters. Jump to dodge, noting who is who. They'll also send a giant ball onto the battlefield. The bros will use Paper Mario as a trampoline. Press (Y) to bounce objects off Paper Mario. Move around so as to not step on Paper Bowser Jr. They will use this attack even if only Paper Mario is on the field, so leaving the battle to Paper Mario isn't an option here. Move around with the circle pad. The Bowser Jrs. can also heal each other. The Bowser Jrs. will hide in their clown copters if attacked, so some attacks, such as Fire Flower and Bomb Derby won't work. You must attack them from above or use Trio Attacks. When they get really low on health, they will attack multiple times.

After the battle, the Bowser Jrs. and the real book are lying on the ground and the door to the princesses opens. The Marios get a kiss from their respective princess. Luigi wants a kiss, but is ignored. Bowser Jr. wakes up, calling to his paper doppelganger. He flashes back to when he met Paper Bowser Jr. and thinks about him being locked away forever in the book. The Bowsers appear, angry at their sons for letting the princesses wander freely. They've made modifications to the castle. Starlow wants to grab the book, but it's too dangerous. Bowser roars at them for hurting Bowser Jr. He tells Kamek to fire the boosters. The castle starts shaking. Luigi looks around, but doesn't grab the book. The emblem on Bowser's Castle turns from green to red. The ore from Twinsy Tropics Dungeon is being used as fuel to lift the castle in the air. Multiple cannons appear on the castle. Bowser has created another Neo Bowser Castle. Bowser Jr. mentions the book. The Bowsers ignore them. Starlow suggests leaving the book and escaping, since the Bowsers don't seem to care about it.

Outside, it's very windy and the bros, Starlow, and the princesses fly off the castle. Starlow's barely hanging on with her teeth when Kamek attacks her with magic. They manage to dodge all of his attacks. Kamek compliments her teeth. Starlow comments on her dental hygiene, letting go of the castle. They all fly off, this not being the first time a compliment on Starlow's teeth leading to her undoing. Kamek repeats the compliment to himself, making it seem he was somewhat sincere.

On Sunbeam Plains, there's a delivery. He sees everyone fly overhead. They land far away, with Paper Mario carrying them as an airplane. The princesses return to the castle while Starlow wonders what Bowser plans to do with the castle. They need a plan to stop the Bowsers and get the book back. Head towards Peach's Castle and the ground starts shaking. Neo Bowser Castle appears in the sky, along with the Airships. The cannons fire and the cannonballs land near Peach's Castle. Inside, the Toads are panicking in the debris-littered castle. Bowser's taking his revenge on the bros for hurting Bowser Jr. A large cannonball takes off the top turret of Peach's Castle. Bowser credits his flying castle to the abducted, unpaid Toads. He thinks his plan to take over the Mushroom Kingdom is pretty solid. Paper Bowser reminds him this is a joint venture. Kamek reports that the bros should be finished. He also thinks Paper Bowser is useless to them now. Bowser agrees, saying he finds his paper double to be annoying. He concedes Paper Bowser is nearly as strong as him. Kamek has an idea involving the book. Paper Bowser and Paper Kamek have an identical conversation, which means it's likely a race for the book.

Saturday, February 6, 2016

Mario and Luigi: Paper Jam -- Part 15: Save a New Girl in Pink. Save the Papercrafts.

The bros have reached the pipe the Koopas went through to haul papercrafts. Cross the bridge and a Papercraft Bullet Bill nearly drops on the players. The Kameks appear, along with Papercraft Dry Bones and Papercraft King Boo. Lemmy Koopa and Morton Koopa Jr. control Papercraft King Boo. The Kameks want to settle things and the Koopalings want to stomp the bros. Paper Kamek thinks Papercraft Boo is menacing, but Kamek doesn't think it's the most menacing papercraft ever. Papercraft Kamek is disappointed that they won't get to use it because the bros don't have a papercraft. He starts envisioning it, but Kamek says they've got one ready to go. It's Papercraft Yoshi. The Kameks fall to the ground. Paper Kamek wonders how they snuck it into Bowser's Castle. Toadette says she built it here just now.

Papercraft Yoshi can do a ground pound when (A) is pressed in midair. Use it to hit switches or stun enemies when you land near them. Use (B) to stick out Papercraft Yoshi's tongue to grab things and tow floating enemies. Defeat enemies to make poles appear so you can cross the lava. Use the Starman to clear out the Papercraft Goombas. Make your way around to the largest platform and cross the bridge. Papercraft King Boo appears. There will be three Papercraft Dry Bones that will get in your way, so get rid of them. Papercraft King Boo will ground pound the area. Move out of the way, then attack when it's off it's pedestal. When Papercraft King Boo is at half health, it will summon two more Papercraft Boos. Papercraft King Boo will do a rolling attack. Dodge it and attack.

After the battle, the Kameks thought that Papercraft Yoshi was so good, they've decided to kidnap Toadette. They're also going to build the best papercraft yet. Go north. The bros enter a long hallway. Flames appear from the floor, preventing the bros from going north. There are Paper Boomerang Bros here, which are particularly dangerous, because the boomerang they carry can be another Paper Boomerang Bro. Go west. There's a Fly Guy holding onto Toadette. He starts to fly away. The bros have to defeat him before he does. Use Trio Glide to cross the lava. Use the fan blocks to turn them on and off. Catch up to the Fly Guy and battle him. Toadette thanks the bros for saving her. She decides to return to Peach's Castle. She looked around the castle and thinks the princesses are on the top floor.

The Bowser Jrs. are bored guarding two cardboard princesses. Paper Bowser Jr. wants them to try to escape to give him something to do. He also wants them to say something different. He tries to tell them Mario's not going to save them. He slowly starts losing it and decides to go outside. Behind the cage, the princesses spy their moment to escape. They decide to leave through a window. Bowser Jr. is sleeping, wondering why it's so cold.

Luigi is worried about Toadette, but she says she can take care of herself, having tracked a treasure or two. Hit the nearby Bowser Block to make one of the eyes in the floor close. Go through the pipe, return to the long hallway, and go east. There's a long path with many fans blowing the bros off of it. Dash at an angle to make it across safely. When you loop around, Trio Glide to left. Hit the Bowser Block and ! Block. This will open the door and make the flames disappear. Return to the long hallway and go up the elevator.

The bros hear Peach's voice. The princesses are outside, on a different part of the castle. They head back. Walk forward. The door is open. The princesses meet the bros inside, but Paper Bowser Jr. grabs them in his clown copter. The Bowser Jrs. lock them behind a door, calling it a dirty trick for them to sneak out when he was sleeping. He's going to tell Bowser. Paper Bowser Jr. wonders if the bros are there for the book or the princesses, giving away the fact that they've been holding it all this time. Bowser Jr. thinks both, but says they're never giving back the book. The Bowser Jrs. realize the bros didn't know they had the book. Starlow wants both the book and the princesses back. They don't want to, so they split up and run away. Go east and west to get some items and coins. The door to the princesses won't budge, so leave them for now.

Sunday, January 31, 2016

Mario and Luigi: Paper Jam -- Part 9: Feeding the Cleaning Beast

In Peach's Castle, the Toads say the situation is awful. A Toad spotted the Bowser Jrs. with the princesses on Mount Brrr. That's where Bowser's villa is. I thought he'd pick a more tropical place. At the villa, Bowser Jr. enjoys the view while Paper Bowser Jr. checks out the papercraft that looks like them. The princesses are cold and have no idea where they are. They have each other for company and warmth. They also wonder where the bros are. After a while, they start talking about their appearance. They want to change their hair, possibly going shorter, but someone talks them out of it. The reason being it's not princess-like, but clearly, these people have never met Daisy. Paper Peach suggests changing the dress, but Peach says it's her favorite. The minions watch them with curiosity. The princesses plan a fashion show after they escape to show off their new looks. The minions seem to be in love with the princesses.

Back in Peach's Castle, the Toads are imagining how things are going for the princesses. The bros set off for Mount Brrr, which is north of Gloomy Woods. Toadette says she'll prep a papercraft for the bros. One lone courageous Toad sets forth to help save the princesses. Head to Sunbeam Plains. At level 12, the bros will reach Boomerang Rank. Go as far north as possible, then east once. Use the Trio Grab to move to the north. You'll see Paper Petey Piranha chasing the brave Toad from before. Paper Petey Piranha tosses the Toad away. Paper Petey Piranha will take the Copy Block and make copies of himself. He'll then charge at the bros. Use the hammer to counter. If a copy is defeated, it will fall onto the ground. Two copies will jump into the air and land to create shockwaves. Jump to dodge. After a while, the copies will heal and reform the stack. At some point, all of the copies may be down. Attack the one that lifts its head periodically. They may then shuffle around. Keep track of them, as the real one won't lift its head anymore. When Paper Petey Piranha gets angry it will chase the bros. Remember the order each copy flies to which side, then Airplane Dodge as each copy appears on the ground. If they're not close to each other, a normal jump will suffice. If you're having difficulty keeping all three bros alive, just leave one down so this attack is easier to dodge.

After the battle, go north. There's a Toad Village, with Yoshis present. The Toads have seen a lot of Bowser's minions lately, some working on a gate. The red Toad House has a Toad with a quiz.
1. What does a Paratroopa become when it loses its wings? Choose Koopa.
2. How many fangs does Bowser Jr. have? One
3. Kamek's attacks take the shape of circle, square and what else? Triangle
4. What baddie is this? Hammer Bro
5. What hairstyle does Toadette have? Braids
For winning, you get 3 Speed Beans. When you're ready, go north.

Paper Kamek appears, saying he doesn't have time to deal with the bros. He turns his magic into cardboard to block the path. Walk to the west and you'll find a berry growing on a tree. Jump to grab it. Wiggler is nearby. It's hungry. Give it the berry. Apparently, Wiggler guards the forest, but couldn't because he was hungry. He plows through the cardboard. He blocks the path to the east. He's hungry again, and won't move until he's fed 10 more berries. Walk back to where you found the first berry and Trio Grab to cross the gap. Walk up the stump and cross to the other stump with (X). Use the Trio Hammer on the tree to make three berries drop. Walk around to the left and Trio Hammer the stump so you can reach the berry with Trio Grab. Go north. You'll find some Ninji hiding by the walls. If you hit them with one attack, they'll be able to dodge that same attack, so don't use jump attacks twice in a row on the same Ninji. Dash into the orange spring to the left to jump up to the next platform. There are Paper Spear Guys here. Go south.

On the tree, there's a Paratroopa with a berry. Bowser likes berries and the Paratroopa needs a promotion. Trio Grab it from it anyway. Return north. Use the orange spring to find more berries. Give the ten berries to Wiggler. Unfortunately, he's still too weak to move. It needs dessert. A Yoshi appears with a melon. Of course, Wiggler's favorite food is a melon. Follow the Yoshi and return to the village. The Yoshi is reluctant to give up the melon, but is willing to wager it as a prize in a race. A Lakitu will explain the races. It's a race around the village, where there are tree stumps, mud, and Dash Panels. You can't change directions after you've hit a Dash Panel. You must pass through the flag at the halfway point. Get too close to Yoshi and he'll ground pound you. You can avoid the shock by jumping. Use (X) to jump. Towards the end, move closer to the item shop so you'll hit the spring to jump over the mud. Yoshi reluctantly hands over the melon when you win. He says he has a faster pal in the mountains the bros should challenge. Wiggler enjoyed eating the melon and spitting out the seeds. Wiggler walks east and finds more cardboard. He plows through it with ease.

Go east and walk to the north. There's an electric fence that Wiggler can't get past. Wiggler notices a nearby Bomb Bud that could get rid of the gate. You can't grab the Bomb Bud from where you stand. Walk a little to the south and use the Trio Hammer on the draw bridge. Cross the bridge and Nabbit appears. Grab the Bomb Bud and throw it to the rock Nabbit's standing on. Nabbit falls into the water and the chunks of rock form a bridge. Nabbit jumps out of the water and leaves the Bomb Derby Bro attack behind. Walk across the rock bridge to find another Bomb Bud. Toss it onto the gate's generator by walking up the ramp and pressing (Y). The gate is no longer electrified and drops away. Wiggler goes north to clean up the ahead.

Friday, January 29, 2016

Mario and Luigi: Paper Jam -- Part 7: Breaking the Fourth Wall to Freedom

In Bowser's Castle, the Bowser Jrs. wonder what to do with the book. Bowser Jr. wants to throw it away. Paper Bowser Jr. agrees. Bowser Jr. has second thoughts after a while. He thinks it may come in handy. Perhaps they will terrorize the paper world. He wants to show it to Bowser. The Bowsers are pleased with Mario's destruction and Kamek says the plan involving the Toads working underground is proceeding nicely. Bowser Jr. tries to talk to Bowser, but Bowser talks to Paper Bowser Jr., thinking he's his son. The Bowsers are too busy to deal with their sons and tell them to stay on guard duty. They throw temper tantrums. Kamek suggests sending them to the villa. Paper Kamek says the papercraft should provide a diversion. Paper Bowser makes it sound like a surprise, so their sons agree to go to the villa.

Elsewhere, the princesses are plotting their escape. Paper Peach has a spare cardboard cutout of herself. She thinks Bowsers' sons won't notice. Peach is tired of getting kidnapped (and everyone else is tired of her getting kidnapped). Flying in the clown car isn't so bad, but can't stand saying "Save me, Mario" another time. Peach asks Paper Peach if she feels the same. The Bowser Jrs. say they're leaving for the villa and the princesses are coming with them.

The bros leave through the gate in Twinsy Tropics Dungeon. They're still in the dungeon, however. There are Paper Scaredy Rats here. There's some of that mysterious ore that the Toads keep mentioning. Use the Trio Hammer to break them. They may give you coins. Nearby, use the Trio Grab to grab the yellow platforms on the other side of the water to form a bridge. Go north and you'll find Bowser's emblem. Luigi finds it suspicious. He suggests they should remember this exact spot because this type of adventure has some sort of foreshadowing device. He's also worried about the abducted Toads. Mario thinks the wall is connected to Bowser's Castle, but Starlow's not sure how.

After the fourth wall is broken, walk to the left to find a couple of Toads carrying the ore near a conveyor belt. They toss it onto the conveyor belt and collapse. They say it's hard work and the ore is shipped directly to Bowser's Castle. They inform the bros there's a pipe past here, but it's guarded. Roy appears and tells the Toads to stop slacking off. He thinks the area's given up all its ore. He tells them they're not paying the Toads to chat, or at all for that matter. He leaves and the Toads say they're cheering for the bros. Go south. Use the Trio Grab to form more bridges near the circles in the ground.

Go west to find more prison cells. Behind the wall is a block. There's a Paper Goomba in a cell. It's the Paper Goomba the bros crumpled a couple of times earlier. After his defeat, he was deemed unfit as a minion according to management. He got demoted to janitor and is cleaning cells. It's all the bros' fault. He also accidently locked himself in the cell. The bros try to walk away, but ihe wants to escape and not work for Bowser anymore. He promises a reward and to forget what the bros did to him. He slides them a battle card set. In return, Paper Mario shows him how to flip sideways. Two Hammer Bros appear. The Paper Goomba runs off as the battle starts, but reappears to teach about battle cards. A new card will be dealt from your set each turn. Star Points are required to used the cards as indicated on each card. Battle to get more Star Points by filling the meter. Only 3 cards can be out at once. You can flip cards over if you don't want them to free up a slot. After the battle, the Paper Goomba will show you the battle card menu. To use a card, it must be registered to a set, which can have only 10 cards. Registered cards have a check mark on them. After the tutorial, the Paper Goomba leaves, saying perhaps they will meet again. In the left cell, there's a crack in the wall, but the Toad won't move, saying it's his ticket to freedom. Go south to form a bridge, return and go west.

There are more enemies and ore here. Form the bridge and go west. Starlow spies a pipe ahead. Walk to the south to form more bridges. One requires going under a stone bridge to reach it. Walk up to the pipe and Roy and Wendy drop in. She says they could've stayed in their cell, but were inconsiderate for making them chase them. Roy calls for Larry, but he doesn't appear. Roy thinks he may be playing videogames. Wendy will toss rings for the bros to dodge. Roy tosses rocks. Successfully counter and the rock will hit Wendy. She will then attack Roy. They can also team up to launch their shells. Counter with the hammer. After a while, the two will get angry and chase the bros. Wendy will breathe fire to take out Paper Mario, so be sure to dodge. Use the Airplane Dodge to dodge the giant ball Roy throws. If Roy holds a rock over his head without attacking, attack to make him drop it. Keep yourself healed. If you defeat Wendy first, Roy will attack with magic. A giant ball of magic will fall on a bro. Counter with the hammer.

Wendy blames their defeat on Larry's absence. The two leave, and before the bros can make their escape, the Toads stampede to freedom. Before the bros do the same, we backtrack to the cell with the crack. Send Paper Mario to the block behind the wall for some 1-up Mushrooms. Take the pipe out of this depressing place.

Tuesday, January 26, 2016

Mario and Luigi: Paper Jam -- Part 4: Nabbing the Prize

Now that the papercraft battle is over, head east to Doop Doop Dunes. Starlow spies Bowser's Castle in the distance. Inside, a Hammer Bro asks a Paper Hammer Bro how a paper hammer does damage. The Paper Hammer Bro offers to try it out on him. The other minions are meeting their paper counterparts. The Magikoopa and Paper Magikoopa assemble the minions into a truly massive army. They give their battle cries while Bowser Jr. complains of boredom. Paper Bowser Jr. shares his sentiments. He says they'll get a reward for watching the princesses, but it's boring. Bowser Jr. asks where his paper counterpart is from. He says he and his dad flew out of the same book. Bowser Jr. wonders if Paper Bowser Jr. would have to go home if they found the book. He thinks that is likely. Bowser Jr. wants to keep hanging out to stave off the boredom. Paper Bowser Jr. has a solution: destroy the book. Bowser Jr. thinks their dads would like the idea as well, but neither know where the book is.

In the cage nearby, Peach wonders if there's a way out. Paper Peach slips through the bars with ease. Bowser Jr. wants to find the book once they're done watching the princesses. Meanwhile, the Bowsers appear in front of their armies, saying they're unstoppable. Paper Bowser wants to be in front. Bowser's plotting domination of the Mushroom Kingdom.

Back in Doop Doop Dunes, Luigi spies Nabbit. Dash to chase after him. While dashing, the bros can jump simultaneously with (X). Nabbit dodges twice, but drops the Drill Shell Bros. Attack. Starlow suggests chasing Nabbit for more Bros. Attacks. Chase after him into the next area and the Magikoopas will drop cardboard platforms to block your path. They doubt the bros will reach Bowser's Castle. There are Spinies in the desert. Use hammer, Bros, and Trio attacks to defeat them. Mario made it to level 6 and ranked up to Shell Rank. There are bonuses you earn with each increase in rank, but some may only be equipped by one bro, such as an increase in stat. Go to the northwest side of the area to find a gap. Send Paper Mario in a few times for some helpful items. Reach the higher ledges in the area using the cardboard platforms and you'll reach a red switch. Hit it to make a platform rise up so you can reach a higher platform.

Walk around and you'll find another switch. When you try to hit it, Nabbit will come out of hiding and steal all of the bros' hammers. Chase him down by dashing, but he'll toss spike balls you'll have to avoid. Slide into him to get back a hammer. Do this twice more to get all three hammers back. You'll also get a new Bros. Attack: Rocket Blast. Nabbit runs off to the south. Hit the switch so you can follow him. Bowser's Castle is due east of here. Near the slight hill with the many coins, you'll find Nabbit. Chase him up the sand flow and something drops from the sky. It's a Pokey and a Paper Pokey that looks like Tower Power Pokey. They knock the cardboard loose from the sand flow and send the bros flying.

Starlow says they have to go back to where they came from, but hit the giant stone block can't be broken by Mario's hammer. Luigi and Paper Mario join in to no avail. Paper Mario gets an idea. The bros must use the Trio Hammer by pressing (A), (B), (Y), in order. Stand next to the block and execute Trio Hammer to break it. Starlow thinks the move can be used to flip things over. Break the blocks in the area and walk across the bridge to the right. The Pokeys will knock into the bridge, sending the bros plummeting. They land in Doop Doop Dunes Grotto. The Pokeys are standing nearby and won't let the bros pass without a fight. The bros will need a way to jump really high.

Sunday, January 24, 2016

Mario and Luigi: Paper Jam -- Part 2: It's that Time Again!

Now that Paper Mario has joined the bros, they can reach new places. Near the tri-color block is a narrow crack. Press (Y) near it and Paper Mario will turn sideways to slip through the crack. Jump up the nearby hill and you'll find a Goomba carrying off a Paper Toad. Apparently, the Paper Toads are about to do some real work for a change. The bros approach and the Goomba leaves. Battle the level 3 Paper Paratroopas.

Take the southwest exit and you'll find some Biddybuds that will stack. There are coins, a Refreshing Herb, and a 1-up Mushroom in the item blocks. Return and take the northwest exit. There are more Paper Toads being carried off by Goombas. Battle them and defeat the Goombas in battle to free them. (Regardless of what enemies appear during the battle, defeating the Goombas will release the Paper Toads.) There are eight that need rescuing here. Walk to the left and Paper Mario will show off that he can flip sideways to pass throw narrow spaces. Talk to the Paper Toad to get him to come along.

Go west. At the top of the hill is a Paper Toad bouncing on Music Note Blocks. Time your jump to hit a block to knock him off. He went crazy because there aren't many 3D blocks where he's from. There's another Goomba with a Paper Toad on the hill. Walk to the south and you'll find a blue Paper Toad who's super fast. Walk near the water to find a fence made of Paper Toads. Talk to them and explain the speedy Paper Toad to get the Dash Socks. To use them, start moving and press and hold (X) to jump. Release (X) when you land to begin dashing. Run through the flowers for coins. To slide to catch someone, dash, then press (A), (B), or (Y) when the exclamation point appears. You'll use it to get the other two Paper Toads, and the speedy blue Paper Toad. Lakitu appears, saying he took the Paper Toads to Peach's Castle.

Head as far east as you can go. You can get the first strike on enemies by dashing. When you reach where you first met Paper Mario, someone has a delivery for the bros. It's a Toad with an item and letter. A Paper Toad wants to thank the bros for saving his friends. The item is something the bros can use in battle. The more Paper Toads the bros save, the more battle items the Paper Toads will make. Someone says they have orders to hunt down and destroy the bros. It's a small army of Goombas. In battle, Paper Mario has the Trio Attack command now. This allows Paper Mario to use Trio Attacks, which also consume BP.  The item is a giant cardboard hammer all three bros swing at enemies to turn them into paper. The first one is Trio Racquet, where the bros play racquet ball, using enemies as targets. All three bros must be able to move to use a Trio Attack.

While you're in the area, dash to the orange spring platform to be launched across the water. Go east and you'll find that parts of the environment are made of paper. Paper Mario says this is what his world looks like. Luigi doesn't think that they came from the book, pointing to some cardboard with Bowser's face on it. Dash into the spring to launch through the cardboard. Go east and a Toad says they need the bros' help. Bowser is invading Peach's Castle. Well, it was bound to happen sooner or later... Of course, there are two of them.

Meanwhile, in Peach's Castle, Peach hopes the bros are all right. Paper Peach thinks they should have run into Paper Mario at this point. Bowser laughs. Peach guesses it's that point in the story. Paper Bowser flies in on his clown copter. He wants both princesses, but how he's going to transport Peach is anyone's guess. Bowser flies in on his clown copter. The Toads panic, as per protocol and run off. Bowser asks Paper Bowser if he's trying to steal his thunder. They're still not getting along all that well. In the background, there are suddenly two paper princesses. One asks Mario to save her. Paper Bowser notes she sounds different. Bowser says it's kidnapping time. They both say nothing gets in the way of that and breath fire on the paper princesses. They chase the princesses into the throne room. The Bowsers surround them. The princesses try to leave the throne room, but Peach trips and falls. She calls for Mario

Starlow says they should return to the castle immediately. She thinks there may be time but Bowser disagrees. Both of them have their respective princess in their respective clown copter. Bowser introduces Paper Bowser to them. They found common ground in taking Mario down. They also found teaming up make kidnapping the princesses easier. They then squabble about kidnapping technique. Paper Bowser says their headed for his castle and that the bros will try to follow them, as per usual. Bowser gives them something to keep them busy.

It's Petey Piranha. He can pick up a bro and chomp on them, keeping them from battle for a while. Trio Attacks work on bosses. He'll jump to unleash a shockwave on the bros. Time your jumps to dodge. The Fire Flower attack does critical damage, so use it often. After a few attacks, Petey Piranha will get mad and chase the bros. Paper Mario will turn into an airplane. Move the airplane over the bro being attacked and have them jump to hold on. Hold the button until they land on the ground. Press (Y) as Paper Mario lands on Petey Piranha. If one of his attempts to grab a bro fails, he'll fall backwards. He'll take more damage this way.

Once defeated, a ? Card appears. A Toad can't believe one was found here. They can be used with Amiibo to create character cards. If you don't have Amiibo, you can sell the cards.

Friday, January 22, 2016

Mario and Luigi: Paper Jam -- Save the Princesses. Save the Kingdoms. With Paper Power.

Our story starts in the Mushroom Kingdom, at Peach's Castle. A Toad enters a dark room filled with books and other things in storage. He says he feels a draft. A tall, shaking shadow appears in the doorway. Toad thinks the draft is coming from this room. The shadow belongs to Luigi, who enters the room. He's afraid of something, possibly the room. Toad agrees that the room is a little creepy. Toad opens the curtains to let in some light. Toad notices a hole in the wall above the bookcase, but his legs are too short for him to reach it. Luigi volunteers to check it out.

Hop up the box and drawers and a Scaredy Rat exits the hole. Toad asks if Luigi's scared of a little mouse, then tells him to finish checking out the hole in the wall. On the bookcase, Luigi cowers in fear. Luigi challenges whatever else may be in the wall. Toad asks him to check if that's where the draft is coming from. Luigi sticks his head partway into the wall and says, "Wow". Toad calls for help. The Scaredy Rat is chasing him around. Toad climbs up onto the bookcase and almost knocks Luigi over, while the Scaredy Rat follows him. Toad tells Luigi the Scaredy Rat is right behind him and Luigi jumps to the ceiling. When he lands, he kicks up enough dust to make him sneeze, sending him flying into the bookcase behind him. This knocks a book with a mushroom on the cover off the shelf. It hits Luigi on the head and opens up. It starts glowing.

Tons of paper characters fly out of the book. They blow the roof off of one of the castle turrets and fly all over the Mushroom Kingdom. Toads in the nearby village notice the paper characters floating down into their town. In a field, a Goomba notices there are more recruits than he bargained for, as Paper Goombas have mixed in with the regular ones. A Paper Toad asks where he is and a Toad notices he's flat. Another Paper Toad is concerned that the Toads are round. Some Paper Paratroopas show off for some Koopas, who are impressed and let them join up as Bowser's minions. Back in Peach's Castle, the onslaught of paper has stopped. One character gently floats to the ground. It's Paper Peach.

In Peach's throne room, Mario and Starlow are gathered. Some Toads can't believe something. Toad and Luigi enter the throne room, followed by Paper Peach. Peach, Mario, and Starlow freak out. Starlow asks Luigi what's going on, then says he doesn't, of course. Peach and Paper Peach look at each other, wondering if the other is her. Mario freaks out some more. Starlow's seeing double and Paper Peach may faint. Luigi jumps in and tries to explain. Toad tells Mario to see what the princesses have to say about the situation. There are two item blocks with a coin each. Talk to a princess and Peach says she can't believe there's another dimension and her. Paper Peach is equally shocked. Opening the book sent her and the others flying out of their world into this one. She thinks the way back home is through that book. Starlow promises they'll take good care of her. Paper Peach doesn't know who Starlow is. She's a representative of the star spirits and guide of Mario and Luigi. Starlow suggests some sightseeing while they try to figure out how to send them home. Peach agrees and is pleased to meet Paper Peach. Mario talks to Paper Peach and is love-struck. Peach wonders why he never speaks so formally to her. She thinks he's feeling shy. Luigi starts talking to Paper Peach and is equally love-struck.

A Toad runs in and starts talking to Paper Peach. He then wonders who she is. He reports about the new flat Toads that suddenly appeared. They're very scared. Peach instructs him to gather the Paper Toads so they can be welcomed properly. He'll try, if they can stop freaking out long enough to listen. Mario volunteers to talk them down. Luigi joins Mario. A Toad gives them a guide. This allows them to access the Menu. Both bros can now move around. One Toad wonders if they'll have to change the name to Peaches' Castle. He loves the stained glass window and would hate to change it.

Exit the throne room and you'll find a Toad telling the Paper Toads they don't need to hide. They're having a difficult time finding them. Both princesses appreciate the help. There are 8 Toads to find here. One is on top of an item block in a set of three. He doesn't want to be eaten and thinks the bros look like Mario. He can't believe Mario is the Mario from this world. Mario says they'll help them all get home. He folds up and goes into Mario's pocket. Up the stairs and to the left is a Paper Toad hiding behind Paper Peach. Tell her the Paper Toads may be closer than she thinks and it will come out of hiding. She thinks he found an interesting hiding spot. He thinks Mario and Luigi want to hurt him. Paper Peach calms him down and he says he was only pretending to hide and keeping an eye on her. Go downstairs and near the banister on the right is a sleeping Paper Toad. He thinks he's dreaming because the bros are rounder and Luigi looks capable. There's a shaking three-color block nearby. Hit it and will bounce from Mario to Luigi and back again when you hit it. The last three hits will reveal three Paper Toads. They want to run, but notice Mario and feel safe. Nearby under a mushroom pillar is another. He says there's nothing to see here, but Mario insists and he surrenders. He's excited to be rescued by celebrities. The last one is cleverly disguising himself as the reflection of a Toad to the left of the staircase. Interact with the Paper Toad to chase it out of hiding. He's freaking out and can't find his friends.

With the last Paper Toad found, everyone gathers in the throne room. The Paper Toads are ecstatic to find Paper Peach and crying because they're in this world and many other Toads are missing. On a field somewhere, seven Paper Toads land, wondering where they are. Someone sinister notices the skinny Toads. Some Goomba appear and want to round up the Paper Toads. The Goombas surround them, but a few escape. Back in the throne room, the Paper Toads wonder if their friends have been creased or crumpled or torn into millions of pieces. Paper Peach remembers something: Bowser and some of his minions came out of the book as well. She doesn't want to think about what could happen if the two Bowsers joined forces. She says the fate of the world rests on the bros' shoulders and asks them to find her lost paper subjects. Peach thinks this may be their greatest challenge yet: them vs. two Bowsers and their combined minion forces. Paper Peach says things may look brighter once they find Mario. Starlow mentions that Mario is right here, but Peach understands what Paper Peach means.

And that begins the fifth adventure into the Mario and Luigi series. I'm looking forward to playing it, as I've wondered if there would ever be a crossover of the Paper Mario and Mario and Luigi games. Surprisingly, there's no mention of Paper Luigi. Perhaps he didn't make it out of the book. Either way, we'll keep an eye out for him. I'm now off hiatus. I have not completed the last level of Captain Toad: Treasure Tracker yet and it looks like I won't be able to anytime soon (it's quite challenging). In the meanwhile, I hope you enjoy this game with me.

Tuesday, October 21, 2014

Super Paper Mario -- Chapter 8-4: Tippi and Count Bleck

A frigid wind blew through the dim and draft corridors of Castle Bleck. Bowser, Peach... and even brave Luigi were gone. Mario was the only hero left. It was up to Mario to stop the dark prophecy. Every world hung in the balance. What thrilling conclusion awaited our hero? Mario ran to the count's inner sanctum, his mustache fluttering in the breeze...

Tippi says it's just her and Mario now, which reminds her of the time they first met. She apologizes, saying she promised to help Mario find his friends, who are now gone forever. Mario disagrees. Tippi thinks he may be right that they survived. They are heroes and she's going to believe in them, and HIM most of all.

In Castle Bleck's Inner Sanctum, you'll find Coptas, Poison Pokeys, and Cursyas. You'll also find some Mushrooms in item blocks. Go through the door and you'll find Magiblots and no way out. Use Tippi's power to find a hidden door. In this room, you'll find rising platforms, along with Parabuzzies and Spiky Parabuzzies. You'll come to a dead end. Flip to find a path around the tall platforms, then go through the door.

There are infinite platforms in this room. In the middle of the room, when you reach solid ground, flip to find a pipe. Flip and use Dottie to shrink to pass through a tiny hole in the wall. This leads to a chest with a key. Return to the infinite platforms to unlock the door. The door leads to a room with many Mega Muths, with 200 HP and 8 attack. Some of them are in 3D.

Go through the door and you'll find a hallway that dead-ends. Flip and you'll see several doorways to your right and left. These lead to different hallways, some with items and most with enemies. From the door, go right four times to find a chest with a Shooting Star. From the door, go left once to find a door.

From the door, take the first right to find a chest with a Super Shroom Shake. To reach the next door, from the door, go left three times. In the next set of hallways, take the first right, then the second right, then walk backwards to take the first right to find a chest with an Ultra Shroom Shake. Go through the first right to reach a door. The door leads to some stairs with an Ultra Shroom in an item block and a Save Block. When you're ready, go through the door.

Tippi feels something powerful on the other side of the door and she thinks it may be the Chaos Heart. Count Bleck and Nastasia are here. "Bleh heh heh heh heh... I see you've come at last! So you really are the hero of the Light Prognosticus. But you are far too late to stop the Dark Prognosticus and me... Count Bleck! All worlds will soon end. Come to grips with that now, for you cannot stop it. I suggest you make yourself comfortable and enjoy this one, final spectacle!" Tippi asks why he wants to destroy everything and how could he do this. "Count Bleck does not care about any world! They are all meaningless. Better that I destroy them! Better yet, I shall make it as if they never existed at all!" Tippi asks Blumiere if their meeting was meaningless as well. "You know the answer, dear Timpani... Count Bleck does not have to tell you... But the hour has grown too late. You should know that by now." Tippi knows the only want to stop this is to defeat him, which is why she and Mario are here. "BLEH HEH HEH HEH! BLECK! Very well! But I will also do what I must! Count Bleck is the deleter of worlds! My fate is written in the Dark Prognosticus. Do not think for a moment that I will hesistate to strike you down. ALL NOW ENDS! Leave me, Nastasia! I will deal with these two ALONE." Nastasia tries to object, but he says, "Count Bleck demands it! I will not say it again." Nastasia leaves and he continues, "Are you prepared, hero? Our duel will be worthy of the last clash the world will ever see!"

Count Bleck has 150 HP and 8 attack. He shoots out blasts of dark energy. He's also invincible, guarded by a shield of the Chaos Heart. "How laughable! Is that all the heroism you can muster? Let me show you true power! You can't so much as tug on the cape of Count Bleck! You have failed! Bleck! I expected more potency from the hero of the prophecy! I will watch your game end, and then your precious worlds will end soon after!" He prepares a huge energy blast. Tippi wonders if this is the end. Someone asks if they're giving up already? It's Bowser, telling Mario to man up, as he never gives up this easily when he attacks his castle. "Bleh heh heh heh heh heh... So you ARE alive, then!" Peach and Luigi show up. Peach says they'll never let him destroy everything. Luigi says they won't let him get away with this and that they're not giving up. Count Bleck will never win. Tippi asks how they got here. Bowser fell through the floor before the ceiling could crush him. Peach landed on Bowser, which was a surprisingly soft landing. Luigi doesn't know what happened, but Peach found him unconscious. He's ready to defeat Count Bleck. Bowser says Count Bleck will have to deal with all of them.

"Bleh heh heh heh heh heh... 'When the four heroes are united...' It is all as foretold." Light flashes. "What... What's this?" The heroes start glowing. Peach asks what's happening to Count Bleck. Pure Hearts appear around him and shatter the Chaos Heart's barrier. "Bleh heh heh heh... huh?! My barrier... is gone?!" Tippi quotes Merlee, saying, "Four heroes unite, their hope burns forth light to shatter the walls of blight." "So be it... says Count Bleck! But don't celebrate just yet. Your precious worlds aren't safe until my last breath! Let us finally end this! Now the true battle beings... with Count Bleck!"

You can now damage Count Bleck and select from the four heroes. Count Bleck likes to move around and flip to change his location. Hop on the platforms to reach him. You'll want to stomp him, then get out of the area to avoid any attacks he has up his sleeve. He can summon a black hole that will slow you down and do a lot of damage if you get caught up in it. Run away from it until it goes away.

When you defeat him, he says, "BLEHHHH!" The Chaos Heart disappears, then reappears near the floor. Count Bleck appears near it, looking worn out. "Ex... Excellent..." Nastasia appears near the count. He says, "You have won... Now finish Count Bleck. Dispatch me and the Chaos Heart will disappear. The prophecy will be undone..." Tippi asks why it has to end like this. "Timpani... when you vanished, I searched long for you. I never gave up looking... I searched and searched... But I never found you. Without you, the world had no meaning or joy... So I used the forbidden prophecy of the Tribe of the Ancients to end all worlds. I wanted to destroy everything that had taken you away from me..." Tippi says that she's here now and none can keep them apart anymore. "It is too late. Count Bleck has done so much evil... It must end. Just knowing that you are still alive... And knowing that the world you still live in will continue... It gives me peace. I do not have long to live. You must end my game before The Void destroys all..." Tippi protests that they're together again.

Nastasia looks shocked and tells Count Bleck to look out. She's hit by a familiar-looking blast. "Na-Nastasia!" Someone calls her a silly assistant for absorbing the attack to protect the count. They call it an adorably hopeless gesture. It's Dimentio, saying he was about to give the count the everlasting peace he desperately wants. Tippi is shocked that Dimentio's alive. He says this is his moment. Even if the count dies, the Chaos Heart won't disappear if he continues to control it. He needed the Pure Hearts to beat Count Bleck, something he couldn't do on his own. Instead, he has the heroes do all the sweaty labor for him and they even used up the Pure Hearts to defeat the count. If they make greeting cards to thank people for helping with evil plans, he owes them one. Now, none of them hold any value, so he's ending their games. He tells Mr. L that they're all his. He snaps his fingers and Luigi starts flapping his arms against his control. A sprout appears on his head and he says, "I AM MR. L! Master Dimentio, what is your bidding?" Dimentio explains he sent Luigi here after planning a seed in his unconscious, which has now sprouted. He sends Luigi off to prepare for his big entrance. Dimentio takes the Chaos Heart, saying, "Get ready for the greatest magic show you'll ever see!" Both are absorbed into the darkness. Someone says "GREEEEEEN!" Something gigantic appears with Luigi's head and feet and Dimentio's torso. Dimentio explains that the Dark Prognosticus says Luigi's the ideal host for the Chaos Heart and he added his own power to the concoction. "No... Stop!" says Count Bleck. Dimentio makes Count Bleck, Tippi, and Nastasia disappear, saying he'll squeeze the life out of them later. He tells them to wait in the dimension he sent them to. He enters the robot, saying the Chaos Heart is his. He'll destroy all worlds, create perfect new ones, and become king of all worlds.

The platforms in the room start moving and making faces. This is Super Dimentio, with 200 HP and 6 attack, but he's invincible right now. He'll target the heroes and either land on them or shoot at them. Keep moving so he can't hit you. He can also punch you. The platforms also shoot at you, so be careful. After a while, Super Dimentio announces it's destruction time and he'll begin with the heroes as they wallow in helplessness like upside-down turtles. He calls out, "L-POWER!"

On Flopside Tower, Merlon says the worlds are trembling. He wonders if the end is nigh. Norlem calls this unfortunate. The worlds that the heroes have visited start warping. In Dimension D, where Dimentio sent Tippi, Count Bleck, and Nastasia, Tippi says they have to do something to save Mario and the others. "We cannot. Without the Pure Hearts, there is not way to counter the Chaos hHEart. All we can do is give up." Tippi is shocked that Count Bleck would give up after promising long ago that they would find happiness together. She asks if it was just a lie. "It was no lie. But without the Pure Hearts, all worlds are doomed. What can we do?" Tippi tells Blumiere to snap out of it, asking how he can think that after they've suffered apart from each other. They found each other because they stayed alive, so she can't believe he'd admit defeat. She's not giving up because he promised they'd find happiness. Someone says Tippi's right. Mimi and O'Chunks flip in. "My minions... How did you find us here?" Mimi says they followed his smile. O'Chunks says that Nastasia said they'd be here. "Nastasia..." O'Chunks says Nastasia sacrificed herself to save him. He also promised the count his life and will live up to that promise. Both he and Mimi want to help, declaring their loyalty. "My... My loyal minions..." Black hearts appears, then reveal themselves to be Pure Hearts. "Hmm... What's this? Pure... Hearts?! But why?" Tippi explains that they are the feeling of our souls. As long we feel love, they live on. Tippi says she'll take them to Mario.

Dimentio says they should stop wasting time and finish this. Lights flash and the Pure Hearts surround Super Dimentio. He thought the heroes wasted them fighting Count Bleck. Super Dimentio is no longer invincible and the heroes are fully healed. Tippi rejoins them, saying the Pure Hearts have given them power. Now that you can attack, attack the head. Once you defeat him, he asks how they did it. He wonders how he could lose with the power of the Chaos Heart and Luigi. He asks if the prophecy has been undone. Peach says the prophecy was wrong all along. Bowser says Dimentio believed in the prophecy and they believed in mopping the ground with him. Tippi says nothing is decided entirely by fate and that everyone can choose their destinies. She bids him farewell. They'll add a footnote about his failure to the prophecy. Dimentio says this isn't finished. They can't stop this or escape. He has one last surprise. Super Dimentio spits out the Chaos Heart and Luigi. Luigi wonders what he's doing there. The Chaos Heart disappears.

Count Bleck, Mimi, and O'Chunks appear. "So it seems the end of all worlds is really upon us..." Tippi asks if defeating Dimentio wasn't enough to stop it. "I thought the Chaos Heart would disappear if the person controlling it fell... Dimentio... must have left behind a shadow of his power to continue controlling it. It won't last long... but it may be enough to ensure the end of every world..." Bowser asks what they should do now. "There is only one thing left that we can do." Count Bleck summons a large, cracked door. "This way!"

The door leads to the alter where the wedding ceremony between Peach and Bowser was performed. Count Bleck asks, "Timpani... Do you still... Do you still love me?" Tippi says she does. "Then you must come with me." O'Chunks asks what they're doing and he explains, "We will use the Pure Hearts again, this time to banish the Chaos Heart. All we need is true love... And that is something I am lucky enough to possess... But... With the Chaos Heart gone, the Pure Hearts and those linked to them... They may cease to exist." Mimi doesn't want him to go away. "All of this is my fault. It is my price to pay. I do not have long to live anyway. But you, Timpani... It pains me to know this may cut your game short... Still... There is no other way to end this." Tippi understands. "Timpani..." She says nothing else matters as long as they are together.  The ground shakes violently. Luigi announces that the end is happening. "We must go, Timpani..." Tippi agrees. They fly up to the alter, where the Chaos Heart is. "There were so many things I wanted to say to you.. but I could not find the words." Only one thing matters to Tippi: she never got to return his question. She asks if he loves her. "Of course... I have thought about you every moment since you disappeared... But I have caused you so much suffering..." Tippi says her life would have been more carefree if she hadn't met him. "But I had to be with you, Timpani. I will never apologize for that..." Tippi knows that and says she loves him. "And I love you, Timpani... Hundreds of thousands of years from now, that fact will not have changed..." Pure Hearts surround the Chaos Heart and engulf it. The world starts shaking. Bowser wonders if they're too late. Luigi hears something. They all hear bells chiming. The ground stops shaking. Peach says the bells are giving their blessing to Tippi and Bleck. In the worlds they've visited, The Void slowly disappears and the worlds are restored, including the Sammer Kingdom.

Blumiere: Timpani... do you remember the promise we made to each other that day?
Timpani: Yes, I remember...
Blumiere: If there was a place where we could be happy together, we would find it. Will you come with me to that place now?
Timpani: Blumiere... Of course... I will always be with you...

Back on Flipside Tower, Luigi wakes up Mario. Mimi, Nastasia, and O'Chunks are with the heroes. Nastasia wakes up, thrilling O'Chunks.  Peach draws their attention to the sky, where The Void is closing. Someone says it's a sign that the Prophecy of Destruction has not come to be. Merlon appears, saying all worlds have been saved. He thanks them for a job well done. He looks around, wondering where Tippi is. Mario explains what happened. Merlon accepts that she is gone under the guidance of the Pure Hearts. Peach wonders what happened to Count Bleck and Tippi and Merlon thinks they were lost when the prophecy was nullified. Nastasia disagrees, saying they're alive, fulfilling their old vows after overcoming time. She starts crying that she's all alone. O'Chunks agrees they're alive but says she shouldn't shame the count by crying. Mimi says they're still together, so they can build the count's world. Nastasia agrees that the count wouldn't approve of her crying. She also wants to create the count's world of love and not war. She suggests they pencil in an appointment for hope. Merlon comments on how farewells are bittersweet, but unavoidable. To feel sadness is to live, but the future is a blank page. After that profound musing, Merlon announces that he is hungry. He asks Saffron to make some snacks. Bowser likes this plan and starts heading for the elevator with the minions. The bros and the Pixl leave as well. Peach starts to leave, but stops when Merlon mumbles something. He wonders if Lady Timpani is truly happy. Peach says she is. Merlon agrees and they leave to get some snacks.

So the dark prophecy was averted and peace reigned. The Dark Prognosticus again faded into history... Count Blumiere and his love, Lady Timpani, both vanished. Where did the pair go? None know. And so the story of the lost book of prophecies comes to an end... May we meet again in another time and place...

Roll credits! After the credits roll, you'll see Lady Timpani and Count Blumiere, standing in a field together near a tree.

Friday, October 10, 2014

Super Paper Mario -- Chapter 8-2: The Crash

An endless labyrinth of mind-boggling turns and deadly enemies... This final journey was more dangerous and trying than our heroes had seen before. Mario and friends kept on without Bowser, who was lost in a duel. There was no time to stop and search for Bowser, or even grieve. Our heroes knew they had to rush toward the final encounter with Count Bleck.

The ground is shaking in Castle Bleck's Foyer. Luigi's lost count of the tremors. Peach finds it strange that Count Bleck would let the destruction of The Void ravage his private castle, wondering what kind of evil plan it is if it destroys him in the process. Tippi wonders if Blumiere is here, then says they must keep moving and find Count Bleck soon. There are Zoing-Oings, Cursyas, Red Is, and Blastboxers in the area. Go through the door.

Someone says the heroes have finally arrived. The music from Merlee's Basement plays. It's Merlon, who somehow beat the heroes here. Tippi asks what he's doing here and he says he found a fascinating passage in the Light Prognosticus, so he rushed here to tell them. The passage says they can reach Count Bleck by hitting the totally unsuspicious block in front of them. Behind Merlon is a locked door. Hit the block to open up a trapdoor. Merlon giggles, calling the heroes a bunch of suckers and transforming into Mimi. The heroes drop down to a cage with a pipe on the other side of the bars. On the right side is a crack in the wall. Blow it up and go through it to reach the pipe. There are doors on either side. The door on the right leads to a room with spikes, Para Spike Tops, and a red block. The door to the left leads to a room with Magiblots, fire bars, and a red block. The red blocks in each room will move the pipe to the left or the right. Move the pipe to the far left, then go through it. There are three chests in the room with a Courage Shell, a Life Shroom, and a Key. Flip to find a hole in the floor, then drop down to the locked door.

Go through the door and you'll find Gloombas and stairs with flipping hammer bros, Koopas, and Fire Bros. Go through the door on the middle landing and you'll find many Cursyas. Flip to find a hidden path to the right which leads to a chest with an Ultra Shroom Shake. Return and go through the door at the top of the stairs. Here you'll find three dangling Mushrooms. As before, there's a trapdoor under each. The left one has three Shlorps, the middle one has all kinds of Cherbils except Dark Cherbils, and the right one has a Chromeba in 3D. Defeat the Chromeba for the key. Return to the room so you can unlock the door on the right.

Someone is speaking in rhyme about how the heroes have arrived. It's Merlee, saying she knew the heroes would survive. She has three questions to ask that will hold the key to the heroes' future. They must answer honestly and fairly.
1. Which one of theses beasts is hardest for you to make deceased? Goomba, Clubba, or Ultra Shroom
2. Next, which of theses fearsome three most rattles your knees? Fuzzies, Hammer Bros., Thunder Rage
3. Now which of these do you despise like fleas? Amayzee Dayzee, Francis, Cooking Mistake
After you answer the questions, Merlee leaves, saying they will meet again. Go through the door to find the answers to your questions in the next three rooms.

After the third door, Merlee is hopping mad, asking what the heroes are trying to pull. She reveals that she's actually Mimi, who put everything the heroes "hate" in those rooms, and asks how they got through the icky stuff. She suspects that they may have been lying. Peach asks how Mimi dares lecture them as she was just pretending to be Merlon and Merlee. Mimi ought to be ashamed for using such dirty tricks. Mimi says she likes getting what she wants, so she does whatever she needs to get it. She calls Peach always having to get rescued by boys embarrassing. Peach is a lot of talk when she has her little boyfriends to protect her. Peach is shocked and decides to give Mimi what she so richly deserves. Luigi asks if Peach is serious and Peach says to stay out of it. Mimi threw mud at her dignity. She tells the bros to leave her be and they understand. Mimi is amused that the pretty princess wants to face her along, but says it would be sad if her boyfriends had to cry over spilled peaches. She transforms, saying Peach should try not to cry or her pretty makeup will run.

Mimi has an unknown amount of HP and four attack. As always, she'll attack with Rupees. She'll also have Rubees spin around her as she moves on a line. Duck when she does this. She's faster than last time. Throw Rubees to knock her off the ceiling and stomp her to make her legs fall off one by one. When she's defeated, she screams "WAHHHHHH!" Peach asks what's the matter and if she spanked her too hard. Luigi congratulates her, but the castle shakes violently. Tippi says the destruction is spreading and if they dawdle, they're doomed. Peach suggests they leave, so the bros take off, but she stays behind, saying Mimi can't stay here and should find some place safe in the castle. Mimi doesn't think Peach cares. The castle shakes even more violently.

Outside the room, Tippi wonders what that loud noise was. Luigi calls for Peach, but the door won't open. Back in the room, Peach is holding onto a ledge, as most of the floor has given way. With her other hand, she's holding onto Mimi. Mimi asks the silly princess what she's doing. Peach asks herself the same question, saying she just leapt into action without thinking. Mimi doesn't want her help and wants to be left alone. Peach can't do that, even though Mimi has been very bad. Peach doesn't know how Mimi was raised, but she was taught to help people in need, so she can't leave Mimi to die. The castle shakes again and Peach falls.

Outside, Luigi laments that they've lost two party members: first Bowser, and now, Peach. He asks Mario what they should do. Tippi says they have to keep going, but Luigi says they can't leave the princess. Tippi knows it's horrible, but this is the end of all worlds. They must press on, which is what Peach would want if she were here. Luigi says that would be a thing Peach would say and that he's worried about her. He says she'd be mad at them for wasting time, so they should keep going. To the right is the star.

Tuesday, September 30, 2014

Super Paper Mario -- Chapter 8-1: The Impending Doom

Atop Flopside Tower is a solitary ominous door. Nolrem is also there, saying it's the final door. It's the eight Pure Hearts vs. the Dark Prognosticus and Castle Bleck awaits. Merlon appears, saying that on the last page of the Light Prognosticus it says that only those who have not abandoned hope can turn back the prophecy of doom. They walk forward into the future, no matter how dark and uncertain. Nolrem says they fought all this way because they believed the future could be bright. He can't go through the door with them, but sends them with all the hope in his heart. Peach thanks both of them and Luigi says to leave it to them. Bowser asks if they're going to group-hug and has had enough of the pep talks. He's doing this for himself.

Merlon says he doesn't know what's going on in Tippi's mind, but suggests that she stay behind if this is too hard for her. Tippi says she's going, having decided that she must do this. Merlon wonders what would happen if her memory returns and says she's grown so strong and changed so much. He says she must return safely to him. Tippi says she will go and defeat Count Bleck and save all worlds from destruction. The ground shakes. Nolrem tells them to hurry as all worlds may not have much time. In that black span of nothing, they will find Castle Bleck. They may face battles harder than any they've endured thus far. Once they feel ready, they should go forward. Merlon tells them all, Tippi included, to be strong. When you're ready, go through the door.

After finding every Pure Heart, the band of heroes set off for Castle Bleck. The stakes were high as the ominous void grew larger and the end drew near. Could Mario and friends stave off the inevitable and overturn the prophecy? What strange twist of fate awaited Tippi and Count Bleck? These thoughts plagued the minds of our heroes as the curtain rose on the final act...

The heroes find themselves at the Castle Bleck Entry. Castle Bleck looms, a black castle with a white outline and a cracked door. Flip into 3D to go through the door. The inside of Castle Bleck, as we've already seen, is black. This makes it sometimes difficult to distinguish enemies such as Magiblots, which are in the first area. There are also Koopatrols in the first room. To the right is a door. Through it, you'll find stairs with Goombas, Boomerang Bros. The door in the middle takes you outside where there are Paratroopas and Koopas. Go back inside and through the door at the top of the stairs and you'll find Red Is and Mr. Is. Run around them in 3D to defeat them. To the far right is a locked door. Walk a short distance to the left and Super Jump up to a door that leads to the outside.

Super Jump to the left to find two chests with a Long-Last Shake and a Stopwatch. Super Jump to the right, then float to the right to a pipe. Go through the pipe and you'll find Magiblots and Soopa Strikers in a narrow hallway. They're even in 3D. On the other side is a chest with a Castle Bleck Key. Go back through the pipe and go through the door, then unlock the door to the right. There are Dry Bones here, as well as Magikoopas, Gawbuses, Tech Cursyas, and Heavy Cursyas.

Go through the door and you'll find Magiblots and Fire Bros on the stairs. At the top are a set of five white torches. Take note of which ones are lit. Go up another set of stairs, which has Koopatrols at the top. The item block contains an Ultra Shroom. There's a Save Block nearby. Go through the door and you'll find large white torches. Have Bowser light the same ones as in the previous room and a large set of stairs is drawn in. Flip into 3D to go through the door.

Someone says "Harble-deh!" It's O'Chunks, who never thought they would make it here. He says the heroes shouldn't have been a pain. He has to hit them with the full force of his chunks. Bowser calls that big talk for a chump that gets stomped again and again. He says chunky boy is going down. O'Chunks tells him to prove it in a wrestling match of the ages. Bowser says he'll take on O'Chunks alone. Peach asks if he's sure and he says he's had egg-salad sandwhiches chunkier than him. He tells her to step back and watch how a totally awesome tyrant gets business done. The bros and Peach leave. O'Chunks says he'll hurtle into him with the force of a massive, hairy comet. He grows in size and Bowser is shocked. O'Chunks says Bowser wasn't expecting that. It's time to rumble.

O'Chunks has 100 HP and 4 attack. Because I went through the Pit of 100 Trials once in Flipside and twice in Flopside, I am now level 27, making Bowser incredibly powerful. Two blasts of fire breath doing 60 damage each beat him easily. When you win, O'Chunks shrinks down to normal size, wondering how Bowser could be chunkier than him as he's nothing but a turtle. He doesn't know how he can go on living with the shame of it all. He asks Bowser to let him keep his dignity as his game ends by finishing him off quickly. Bowser says there's no shame in being smacked down by a huge, studly boss. The ground shakes and the ceiling starts lowering. O'Chunks holds it up. Bowser asks why he saved them. O'Chunks tells them to get out of there. Bowser asks why he's doing that for them and O'Chunks says they beat him so they earned the right to pass. Bowser says he has more chunks in his head than he thought and holds up the ceiling as well. O'Chunks asks what he's doing. Bowser tells the bros to get the princess into the next room immediately. Luigi tries to protest, but Bowser barks at them to go. Peach agrees after a long pause and they leave. Bowser tells O'Chunks to go, too. He can hold up the ceiling all day. O'Chunks says he stole his line and that Bowser's hands are quivering. There's no need for Bowser to be a tough guy, so he should go. Bowser says he is a tough guy and tells O'Chunks to get out. Both of them tell each other to go and the ground shakes even more.

On the other side of the door, the bros and Peach hear a thud. Luigi calls to Bowser and checks the door, saying it won't budge. Peach says they have to keep going as there isn't much time. She's not worried about Bowser; he's not easy to get rid of. Luigi agrees, saying he's survived worse. Peach says they must move on to find Count Bleck. Bowser is no longer in the party, lost to them from a battle of machismo. The star is just to the right.

Friday, September 12, 2014

Super Paper Mario -- Interlude After Chapter 7

In Castle Bleck, the count is stunned by a report. "WHAT?! ... Spat Count Bleck in utter disbelief. Surely this news cannot be true! The heroes still live?" Dimentio tells him, in a sing-song voice that it's true and the heroes will be here before long. O'Chunks wonders why they're just sitting there. He suggest throwing the heroes a welcome party. He'll bring the punch. Mimi wants to party with the party poopers. She and O'Chunks leave. Dimentio's not one to miss a party, so he prepares to leave. Before he does, he asks Count Bleck if the name "Blumiere" rings a bell. "Where did you hear that name, Dimentio?!" Dimentio explains that the mustache man's Pixl kept talking about needing to stop Blumiere. He supposes there's no reason to mind the ramblings of a Pixl and leaves. Nastasia reminds Count Bleck that there's still time to stop the prophecy from destroying everything if the Pixl is who Count Bleck thinks it is. If she's really alive, Nastasia says he has to stop all of this. "You know not what you are saying, Nastasia. The prophecy can no longer be stopped by Count Bleck. No one can stop it. Nastasia agrees with what he's saying, but says she must be away, calling him Lord Blumiere. "Bleh heh heh heh heh... The man known as Blumiere died long ago. Now there is only Bleck! The Dark Prognosticus's choice to fulfill the prophecy! Nothing more!" Nastasia tried to interject, but Count Bleck interrupts with, "Come to Count Bleck, heroes... If you hope to save these worlds, then come... BLEH HEH HEH HEH! BLECK!"

We now present the final episode of our serial drama of Timpani and Blumiere.
Blumiere's Father: Blumiere, my son, don't! Even your ancestors could not handle that dark book... If you open it, there's not telling what might happen!
Blumiere: I do not care, Father! A world without her is empty. A LIFE without her is empty. Speak, Dark Prognosticus! Teach your dark history. I await your command! BLEH HEH HEH! BLECK!
Father: Blumiere... What have you done?
Blumiere: Silence! The first prophecy beckons. I will erase every inch... of this blasted world!
Father: Blu-Blumiere! Don't do this! Blumiere!
Bleck: Blumiere is no more! I am Count Bleck! And no one shall stand in my way! BLEH HEH HEH! BLECK!

Something crumbles as Tippi says, "No, Blumiere! You musn't. Darling, how could you? Why?" Luigi tells her to snap out of it. Peach thought Tippi went back to town, but they found her lying there, not moving. She then started shouting loudly. Tippi says she's fine and apologizes. Peach asks if Blumiere's a person's name and if she remembered something from her past. Tippi says it's nothing. Luigi suggests that they tell Merlon that they found the last Pure Heart.

Back at Merlon's, Merlon says they've gathered all the Pure Hearts and the four heroes. Bowser says they'll just stomp Count Bleck and call it a day. Peach fears for the people who worry when they look at the sky. She wants them to act quickly and ease their hearts and minds. Merlon asks Tippi what troubles her. Tippi asks if they have to destroy Count Bleck to stop the prophecy. Merlon says that much of the prophecy has already come to pass, but they still must stop it. Count Bleck summoned the Chaos Heart and brought on this peril. Without him, the prophecy's power withers and all worlds avoid their ends. Tippi guesses she always knew that. Luigi asks what's the matter. Merlon asks if there was anything between her and Count Bleck, but she denies it. Merlon says to find the Heart Pillar, then go to the black tower in Flipside.

Go to the second floor outskirts of Flopside and go right to find the Heart Pillar. Even though the Pure Heart is white, it makes a large black and purple door appear on the top of Flopside Tower. Nolrem says the last door is there and that he'll wait for them there. He says to prepare themselves and meet him there. Go there to start the final chapter. Before I do, there are two things I want to take care of first.

Monday, September 8, 2014

Super Paper Mario -- Chapter 7-3: The Forbidden Apple

Our heroes had found their way out of the dark and confusion of The Underwhere. Mario and friends now saw the sun shining brightly against a beautiful blue sky. This was the sky paradise Grambi called home, a place of joy called The Overthere. Somewhere above the never-ending layers of clouds waited Grambi himself. Mario and his friends began to make their way up that fluffy road to above...

The heroes have reached the bottom of the Overthere Stair. Luvbi is happy to see blue skies again, even though The Void is here, too. She says they have to keep climbing to reach The Overthere. Tippi says they haven't found Peach yet. Luvbi asks if Peach is Mario's lady friend. Peach isn't his girlfriend, so Luvbi thinks it's a one-sided crush. She goes on ahead, saying if the heroes climb too slowly, the sun will set.

On some of the larger clouds, you'll find numbers of the steps, so I'll be referring to them. Each set of 10 steps forms a stair. At the top is a door leading to the next stair. You'll find Parabuzzies here. In the item blocks, you'll find a Super Shroom. Take the yellow platform up and you'll encounter an Ice Cherbil. If you find that you're stuck trying to go up, flip to check your surroundings, Super Jump, or look for a yellow platform. Flip and you'll find some flip blocks. On stair 15, you'll find a large Jump-Over Cloud. They're very bouncy, so treat them like springs. They'll launch you up several steps. On Stair 17, you'll find a Slow Flower in an item block. On Stair 19 is another Jump-Over Cloud. On Stair 20 is the door to Stair 2.

On Stair 21, hit the item blocks for a fast flower and some Zombie Shrooms so you can rack up points and coins quickly. Go up a few clouds to reach a Save Block. There's a Jump-Over Cloud on Stair 23 and 24, which is a little below Stair 23. Flip to find coins on Stair 24. On Stair 25 are a couple of Rawbuses and a chest with a Rawbus card. On Stair 28, you'll find Ruff Puffs, who'll shoot a ball of electricity at you.

There's a Jump-Over Cloud on Stair 31. On Stair 33 is a door which leads to a tree bearing Blue Apples. They'll heal 5 HP. Use Thudley to knock them from the tree. You'll find a chest with a Ruff Puff card on Stair 34. On the left side, on Stair 37, flip to find some item blocks that allow you to cross to the right side.

On the right side, near Stairs 41 and 42, you'll find some blocks. There are flipping Spinies here, thrown by flipping Lakitus. You'll find a Jump-Over Cloud between Stairs 44 and 45. On 46, you'll find a door leading to Red Apples and a Happy Flower. Be sure to hold onto at least one Red Apple. Drop down to 43 to find a door and a Save Block. The door leads to a tree, with Peach sleeping underneath it. The bros and Bowser try to wake her up, to no avail. Tippi mentions that Peach can really sleep. Luvbi flies in and notices that Peach ate the golden fruit. There are many magical trees in The Overthere, whose fruits have many effects. The Golden Apple makes people so satisfied that they'll sleep for 100 years. Bowser's not that patient. Luvbi mentions a tree that grows taboo fruit that would wake anyone. She then starts pouting that everyone holds Peach in such high regard, so she decides not to help, but go sulk instead. At this point, you can leave, or try giving Peach some apples that you've collected. The Red Apple will make her grow much taller, wake up, freak out, then return to normal size and fall back asleep. The Blue Apple will make her shrink, then return to normal size without waking her up.

Return to the Overthere Stair. Go onto the left side and take two yellow platforms up (they'll move right next to each other). You'll find a chest with a Shroom Shake. On Stair 48, you'll find a Jump-Over Cloud. To the left, you'll find a sign. Flip in front of it to find a door leading to the tree with Yellow Apples. If given to Peach, she'll wake up, grow a mustache, freak out, ask for some lip wax, then fall asleep. The mustache will disappear.

On Stair 51, go through the door on the left and flip to find the tree with Pink Apples. They will make Peach turn into a Peachy Peach, then return to normal. On Stair 52 is a coin block cleverly disguised as a brick block and a Mushroom in an item block. Take the yellow platform up to Stair 53 and flip to find a door leading to the tree of Black Apples. Give it to Peach and she wakes up, calling it gross. She asks what they gave her to eat. Luigi is happy that it worked. Peach is excited that Luigi is safe. Bowser says her concerned husband is here. Peach ignores that and asks where they are, as she can't remember. Tippi explains that Dimentio's attack sent her to The Overthere. Luvbi asks if she's awake. Luvbi says she's taking these travelers to the Overthere. Peach is pleased to make Luvbi's acquaintance, but Luvbi isn't so pleased, telling the princess of silly peaches to not dawdle. Luvbi leaves to climb ahead. Peach wonders if she said something rude. Tippi says not to worry about it. Peach apologizes for causing the other heroes trouble, but she's happy to see them. Now that Peach has rejoined the party, platforming will be easier.

Back on Stair 52 is a door. Go through it and bars appear on the door. Skellobits are in the area. They're creatures from The Underwhere who carry spears. Defeat them all to go back through the door. On Stair 53 is a Jump-Over Cloud. On Stair 54, climb up the blocks, then float to the other side. On Stair 55, you'll find one of many Jump-Over Clouds in the area that lead to Stair 6.

On Stair 61, you'll find a Flip Cursya, which will flip the directions on the D-Pad. Leave it alone or use Piccolo to remove the curse. To the left, a yellow platform will appear between two brick blocks. Transfer to another yellow platform and you'll see arches in the sky. Stand on them and flip for item blocks. On Stair 62 is a brick block that's actually a coin block. On Stair 63 is a Jump-Over Cloud. There are coins on Stair 65 and a Slow Cursya on Stair 68. The chest near it has a Long-Last Shake. Take the yellow platform to a series of narrow pillars. Use Peach to cross them. There's chest with a Thunder Rage on Stair 69.

On Stair 71, flip near the item blocks to find more item blocks. One has a Super Shroom. There's also a Jump-Over Cloud. There's another on Stair 72. Near Stair 73 are some pillars. Near Stair 74 is a yellow platform that leads to a chest with a Life Shroom. Go up and you'll find a pavilion and a cloud. The switch next to him makes a pipe appear. Talk to the cloud and you'll find his name is Cyrrus. He wants to be a big cloud. He heard about a guy getting bigger by eating a mushroom and wants to eat something that will make him bigger, as well. You can feed him any of the apples you have and they'll do the same things as they did to Peach. The pipe nearby will take you back to Stair 43 so you can get a Red Apple, which he needs. He grows and calls himself Super Cyrrus. He's super bouncy, to the point that he launches the heroes of the planet. They come back down and land on Stair 80. Flip under the roof of the pavilion to find some coins. Super Jump onto the pavilion to reach a chest with a gold bar. Go through the door and you'll find a sign that says, "Here Endeth Overthere Stair. The Overthere is Over There". Float across the gap to the star.

Thursday, September 4, 2014

Super Paper Mario -- Interlude After Chapter 6

In Castle Bleck, Nastasia informs Count Bleck that Dimentio reported that Mr. L was insubordinate by taking on a hero-fighting initiative. She accepts full responsibility and says her administrative breakdown allowed it to occur. "I see, remarked Count Bleck... Well, what is done is done. This prophecy will not be fulfilled without sacrifice." Nastasia reports that Mimi also left the castle. "Did she, now? Well, Count Bleck will leave you to dispense the minion discipline." Nastasia remarks that Count Bleck seems different. She asks if he got a new monocle or if something happened. "Count Bleck feels fine... Leave me..." She leaves, and he monologues, "......Could that Pixl have been... Timpani?" He shakes his head, saying, "No, no completely impossible. I should know that better than anyone. Besides, it's far too late to do anything now. The prophecy has been set in motion and no one, not even I can stop it. No one can stop this now..." He leaves after referring to himself in the first person.

We now return to our serial drama of Timpani and Blumiere.
Blumiere: Timpani! What did you do with her? I must see her!
Blumiere's Father: Still your tongue, Blumiere... Can't you see you've been duped by a dirty human? You have brought shame to my name... and to the entire Tribe of Darkness!
Blumiere: And so what if I did? That doesn't matter to me! She's my entire world!
Father: Well, then it will interest you to know... that she no longer resides in this world.
Blumiere: What... What do you mean by that?!
Father: This is the price those who resist their own fate must pay, my son.
Blumiere: She... No... It can't be so!
Father: Someday you will see, Son. Our kind and humans must never mix.

The heroes have returned to Flipside. When you're ready, go to see Merlon. He asks if they have the seventh Pure Heart. Tippi asks him to look at it. He asks what happened and Tippi explains that The Void consumed the world and left the Pure Heart like this. Merlon says he can't feel the typical energy from it and says it will do nothing if placed in a Heart Pillar. Tippi asks how they can save him, and everyone, from destruction. Merlon says they must defeat Count Bleck, but they need eight Pure Hearts.

Dimentio appears, saying how forlorn the group of heroes cries. There is no way in this world to restore the Pure Heart, making all their hard work in vain. Bowser remarks that that stinks. Dimentio offers a consolation prize by drawing boxes around Mario, Peach, and Bowser, then sets off explosions in each of them. The three heroes disappear and Merlon freaks out, asking what happened. Tippi asks where they went and Dimentio says he fulfilled their wishes and sent them to the next world. He introduces himself as their enemy who serves Count Bleck and leaves.

Tuesday, September 2, 2014

Super Paper Mario -- Chapter 6-2: The End of a World

With The Void encompassing the entire sky, the end of the world was at hand. The pressure was on for the heroes to find all the remaining Pure Hearts. Would regal King Sammer be willing to part with his most precious treasure? Leaving an army of Sammer Guys in his wake, Mario stepped into the palace...

Inside King Sammer's pink palace, King Sammer says the heroes have arrived. He received word of their run in with Count Bleck, meaning that the legends are true. Tippi asks for the Pure Heart. King Sammer says they haven't defeated all 100 Sammer Guys but the situation is grave. He says the Pure Heart sits on the 26th gate. Go onstage and open the chest. A bomb that resembles Boomer explodes. King Sammer asks why that explosion didn't even turn the heroes black with soot. He says it stinks that they're not hurt. He flips over to them, asking if they thought that they'd just grab the Pure Heart. Calling them dumb, King Sammer reveals that he is actually Mimi in disguise. She says the real King Sammer is napping while the world ends. Tippi tells her to get out of the way, as time is of the essence. Mimi explains that she's here to get in the way. She's not soft and cuddly like the count. It's bedtime for the heroes.

Peach is a good choice for the first part of this battle, as is Thoreau. Mimi has 25 HP and 2 attack. She'll surround herself with Rubees and throw them to attack. Throw the Rubees back to make her Rubee shield disappear and attack her. After she takes enough damage, she'll flip into 3D. Go after her with Mario. When you defeat her, she says that really hurt and the heroes are a bunch of bullies who hit cute little girls. This doesn't matter, as everything's perfect. The Void is even larger in the sky. Mimi got them to waste what precious little time they had left. She says they should give up trying to look for the Pure Heart. Tippi says this psychotic girl was only trying to stall them. Mimi says she warned them she was meaner than the count. She can't stay and play with them more, as the world is about to go kablooey. She leaves.

Go through the door and cross more gates. The Sammer Guys will let you pass. The shaking becomes even more violent and The Void flashes. One Sammer Guy laughs in desperation, saying they're not going to make it. Tippi says it can't end like this. The Void flashes and the sky goes white.

Tippi says it feels like she knows Count Bleck from somewhere. The heroes wake up on Flipside Tower and Tippi says she did know him, but doesn't remember how or when, nor who he is. Bowser asks what's going on. Tippi says she's a little discombobulated and it's hard to say what happened, but they returned to Flipside. Peach wonders what happened to King Sammer and his Sammer Guys, as well as the Pure Heart. Tippi says the door to the world still exists, so she suggests that they go back through the door.

Saturday, August 23, 2014

Super Paper Mario -- Interlude After Chapter 4

In Castle Bleck, all of the minions have gathered. Nastasia introduces Mr. L, a new minion from a key competitor. Mr. L's not impressed with the minion quality here and says the other minions were trounced because they were "Junior" quality. This enrages O'Chunks, who says he'll introduce Mr. L to Fist Jr. and his pal Slappie. Mimi says Mr. L was soundly defeated, so maybe he's "Junior" quality. Mr. L says he was scouting his target and that he'll win next time. The heroes shall know the fury of the Green Thunder, but in the meantime, Brobot needs repairs and modifications. He leaves, saying "L-ater!" Though the mad in red shall wield formidable powers, one shall stand against him. The man in green shall use the Chaos Heart's power to bring darkness to all. Bleh heh heh heh heh... So it is written in the Dark Prognosticus," says Count Bleck. Dimentio asks if the "man in green" the prophecy mentioned is the new minion, Mr. L. O'Chunks thinks that makes no sense. "Calm yourself, O'Chunks. Make ready. Count Bleck is sending you on a new mission." This makes more sense to O'Chunks, who says the hero has a hot date with his feet. He leaves. Dimentio calls O'Chunks hot-blooded, which may be something to be admired. He leaves as well. Mimi's upset that she doesn't get to participate this time and leaves.

Nastasia hates to seem like a whistleblower, but trails off saying something about O'Chunks possibly being inadequate. She thinks the other minions may not be up to the task as well. She thinks the hero will collect the Pure Hearts and come here to deal with Count Bleck. "Bleh heh heh heh heh... All is according to plan, Count Bleck assures you." Nastasia says it's strange that Count Bleck was made to destroy the universe, as no one ever cherished it like he once did. "That's quite enough, Nastasia." Nastasia mumbles about something she could have done. "You'd what?" asked Count Bleck. She says things would have been different if only she could have been that girl. Count Bleck shakes his head, saying, "She cannot be replaced. You could never hope to do so, Nastasia."Nastasia apologizes, saying the thought just slipped out. "To be sure... She is gone... Gone from all worlds, never to return..." He leaves and Nastasia lowers her head in disappointment.

We now return to the serial drama of Timpani and Blumiere.
Timpani: What... What are you thinking? There's no possible way... No one would allow it!
Blumiere: If we can't be happy here, we must leave for a place that will accept our love.
Timpani: But, Blumiere, is there such a place? Think... I can't bear to see you hurt again.
Blumiere: If our love has no home... let us spend our lives searching together! So I beg of you again... Timpani, marry me! I promise I will make you happy.
Timpani: You... just won't give up, will you? Of all the crazy... stubborn... foolish men...
Blumiere: Timapni, answer me, please!
Timpani: Blumiere, I love you. Take me away. Take me to a world where we can be happy.

Back in Flipside, Tippi calls the five Pure Hearts they have quite a collection. Bowser says they can't go wrong with the king of all evil on their side. Tippi is grateful and says they owe Squirps. Peach says there's something different about Tippi recently, saying she's more cheerful, which is a nice change. Tippi says she's feeling really good ever since they saved her from Francis and could hang around Mario forever. Merlon asks if they found the Pure Heart in space. Tippi is about to answer, but suddenly flashes, and, in pain, falls to the ground, twitching.

Merlon brings everyone to his house, concerned that Tippi may not maintain her Pixl form much longer. Noting their confusion, he explains that Tippi was not always a Pixl. He found her in her true form, exhausted, barely alive, cursed to wander through dimensions forever. Merlon took a desperate measure and used his ancestors' magic to transform her soul into a Pixl. Tippi lost her memory and Merlon had no idea who she was or where she was from, but knew she was not there by chance. The ground shakes and Merlon says The Void is growing larger and such tremors are common. The situation grows more dire. Merlon wonders if the Light Prognosticus's events really forestall the foretold doom. He'll watch over Tippi while the heroes find the Heart Pillar.

Go to the first floor of Flipside and flip to go to the back area, where the card shop is. Flip the Space Rift on the wall for a switch that reveals a doorway. Flip to go through it and you'll reach the entrance to Mirror Hall. In here are eight switches and stained glass windows of the Ancients. Hit each switch only once, in whatever order. The mirror shatters allowing you to flip through the doorway. Go out through the other door.

The music here is an octave lower. This place looks like a mirror image of Flipside. Flip to leave the Mirror Hall, then flip to go through the left side of the wall. Go into the house on the left side and flip to find Cooking Disk Y on the table. Go up to the second floor and you'll find Merlon wearing a gray robe. He welcomes them, saying he knew they would come eventually. He explains that they are no longer in Flipside because they flip-flopped sides. They are now in Flopside. Because of this, he is not the Merlon they know, but an entirely different version. They can call him Nolrem. The story here was always of two towns, but only he and Merlon know that the other town exists. He says there's a front and a back to all things.

Flopside is similar to Flipside, but its residents seem a little more laid-back and carefree. Flip on the second floor to find Welderberg. He'll charge 300 coins to build a pipe connecting the second floors of Flipside and Flopside. It's a good idea. Go up to the third floor and you'll find a Heart Pillar to the right. This makes a light blue door appear on Flipside Tower. Nolrem delivers a message from Merlon, saying Tippi has been revived and they're waiting on Flipside Tower. Go over there and Tippi says she's feeling better and wants to continue on in the adventure. She says there's no time to stay in bed and she wants to be near Mario. Merlon will not hold her back, as the heroes need the knowledge she possesses. He bids the heroes to take care of her.