Showing posts with label Luigi. Show all posts
Showing posts with label Luigi. Show all posts

Saturday, January 30, 2016

Mario and Luigi: Paper Jam -- Part 8: Troubled Toads in Paradise

The bros exit the dungeon through the pipe to the Twinsy Tropics, a tropical paradise where there are many Koopas. One Toad doesn't know where they are and wants to return to Peach's Castle. The Toads agree to scope out the area in the meanwhile as thanks for saving them. There's a Toad Village to the west, but many Toads are too scared to venture out there, due to the Koopas. Go east and you'll find a dead end with a Grab Pole. Use the Trio Grab to grab the pole across the gap to reach a new area. Walk to the south and you'll see a rock formation with a gap. Send Paper Mario through for an item block with an accessory for him. There's a donut-shaped area to the east with coins and Supersyrup Jars. Walk around for more item blocks with coins. Return to previous area.

Battle the Koopas and head west. Send Paper Mario through the gap for another accessory, this time for Mario and Luigi. Nearby is a Toad with a quiz. He's pondering the other side of the ocean, so he'll quiz you later. Go north to the Toad Village. There are more Koopas here. Walk to the west to the dock and you'll find a sad Paper Toad who wants to fold up into a boat and sail home. He notices the bros and is startled, as that soliloquy was private. Mario expresses interest in crossing the sea and the Paper Toads says he could make a boat. He needs more Toads and there's a Lakitu Info Center to the east. In the red Toad House, talk to the pensive Toad and he'll say some Toads didn't make it out of the dungeon. Offer to save them and you'll be warped there.

The Toads are freaking out. They must be corralled into the safe zone within the time limit of three minutes. There are blocks you can hit to add time. Clear out the ores and build bridges to herd the Toads. It can be a little tricky, but you'll need to clear out most of the ore, as Toads are hiding behind it. Back in the village, there are three shops. The green shop sells Battle Cards. Go east and you'll find Cheep-Cheeps and Urchins to battle. The Urchins won't attack, but if you do, they'll explode. Guard with (X). At the Lakitu Info Center, which is brand new, there are a couple of missions.

The first one is Tropical Paper Toad Hunt. Some are held by enemies, some must be chased, and others are trapped in bubbles. Approach the bubbles to make them lift in the air, then activated the orange spring platform to pop them. If they don't lift into the air, use Trio Grab. Sometimes, just being in Trio Grab's tower formation is enough. Others are hiding past the gaps in rocks. Flip over rocks with Trio Hammer to find more. For the ones in bubbles on the east side, dash when the bubble is close to the ground. Fly Guy Patrol involves rescuing the Paper Toads without being spotted by Fly Guys. You can be spotted twice without failing, but you'll be placed back at the start. Just follow the path. Once you save them all, there are enough to make a boat.

I decided to go east first, but you can't go very far. Meet the Paper Toads at the dock. They've built an impressive ship and are thrilled to get off the island. They won't be riding in the boat; the Lakitu will take them to Peach's Castle. Before they set sail, Luigi invites on the Toads from the dungeon. Paper Mario becomes the sail and they get underway. Unfortunately, one Toad is left behind. They dock in Sunbeam Plains. The Toads notice the changes and say to check out Peach's Castle.

Use the Trio Grab to cross the water. There are Monty Moles here. They throw rocks while getting closer to the bros. Keep going west and you'll find a Lakitu Info Center. The Lakitu the bros met outside Peach's Castle is here. He says the pipe in the Info Center is open. It leads to an arcade. You can redo boss and papercraft battles, or put your Bros./Trio Attack skills to the test for points to use in the gear shops. Go west when you're ready. A Toad will appear when you cross the river. Something's happened at Peach's Castle. The bros should go see for themselves.

Friday, January 22, 2016

Mario and Luigi: Paper Jam -- Save the Princesses. Save the Kingdoms. With Paper Power.

Our story starts in the Mushroom Kingdom, at Peach's Castle. A Toad enters a dark room filled with books and other things in storage. He says he feels a draft. A tall, shaking shadow appears in the doorway. Toad thinks the draft is coming from this room. The shadow belongs to Luigi, who enters the room. He's afraid of something, possibly the room. Toad agrees that the room is a little creepy. Toad opens the curtains to let in some light. Toad notices a hole in the wall above the bookcase, but his legs are too short for him to reach it. Luigi volunteers to check it out.

Hop up the box and drawers and a Scaredy Rat exits the hole. Toad asks if Luigi's scared of a little mouse, then tells him to finish checking out the hole in the wall. On the bookcase, Luigi cowers in fear. Luigi challenges whatever else may be in the wall. Toad asks him to check if that's where the draft is coming from. Luigi sticks his head partway into the wall and says, "Wow". Toad calls for help. The Scaredy Rat is chasing him around. Toad climbs up onto the bookcase and almost knocks Luigi over, while the Scaredy Rat follows him. Toad tells Luigi the Scaredy Rat is right behind him and Luigi jumps to the ceiling. When he lands, he kicks up enough dust to make him sneeze, sending him flying into the bookcase behind him. This knocks a book with a mushroom on the cover off the shelf. It hits Luigi on the head and opens up. It starts glowing.

Tons of paper characters fly out of the book. They blow the roof off of one of the castle turrets and fly all over the Mushroom Kingdom. Toads in the nearby village notice the paper characters floating down into their town. In a field, a Goomba notices there are more recruits than he bargained for, as Paper Goombas have mixed in with the regular ones. A Paper Toad asks where he is and a Toad notices he's flat. Another Paper Toad is concerned that the Toads are round. Some Paper Paratroopas show off for some Koopas, who are impressed and let them join up as Bowser's minions. Back in Peach's Castle, the onslaught of paper has stopped. One character gently floats to the ground. It's Paper Peach.

In Peach's throne room, Mario and Starlow are gathered. Some Toads can't believe something. Toad and Luigi enter the throne room, followed by Paper Peach. Peach, Mario, and Starlow freak out. Starlow asks Luigi what's going on, then says he doesn't, of course. Peach and Paper Peach look at each other, wondering if the other is her. Mario freaks out some more. Starlow's seeing double and Paper Peach may faint. Luigi jumps in and tries to explain. Toad tells Mario to see what the princesses have to say about the situation. There are two item blocks with a coin each. Talk to a princess and Peach says she can't believe there's another dimension and her. Paper Peach is equally shocked. Opening the book sent her and the others flying out of their world into this one. She thinks the way back home is through that book. Starlow promises they'll take good care of her. Paper Peach doesn't know who Starlow is. She's a representative of the star spirits and guide of Mario and Luigi. Starlow suggests some sightseeing while they try to figure out how to send them home. Peach agrees and is pleased to meet Paper Peach. Mario talks to Paper Peach and is love-struck. Peach wonders why he never speaks so formally to her. She thinks he's feeling shy. Luigi starts talking to Paper Peach and is equally love-struck.

A Toad runs in and starts talking to Paper Peach. He then wonders who she is. He reports about the new flat Toads that suddenly appeared. They're very scared. Peach instructs him to gather the Paper Toads so they can be welcomed properly. He'll try, if they can stop freaking out long enough to listen. Mario volunteers to talk them down. Luigi joins Mario. A Toad gives them a guide. This allows them to access the Menu. Both bros can now move around. One Toad wonders if they'll have to change the name to Peaches' Castle. He loves the stained glass window and would hate to change it.

Exit the throne room and you'll find a Toad telling the Paper Toads they don't need to hide. They're having a difficult time finding them. Both princesses appreciate the help. There are 8 Toads to find here. One is on top of an item block in a set of three. He doesn't want to be eaten and thinks the bros look like Mario. He can't believe Mario is the Mario from this world. Mario says they'll help them all get home. He folds up and goes into Mario's pocket. Up the stairs and to the left is a Paper Toad hiding behind Paper Peach. Tell her the Paper Toads may be closer than she thinks and it will come out of hiding. She thinks he found an interesting hiding spot. He thinks Mario and Luigi want to hurt him. Paper Peach calms him down and he says he was only pretending to hide and keeping an eye on her. Go downstairs and near the banister on the right is a sleeping Paper Toad. He thinks he's dreaming because the bros are rounder and Luigi looks capable. There's a shaking three-color block nearby. Hit it and will bounce from Mario to Luigi and back again when you hit it. The last three hits will reveal three Paper Toads. They want to run, but notice Mario and feel safe. Nearby under a mushroom pillar is another. He says there's nothing to see here, but Mario insists and he surrenders. He's excited to be rescued by celebrities. The last one is cleverly disguising himself as the reflection of a Toad to the left of the staircase. Interact with the Paper Toad to chase it out of hiding. He's freaking out and can't find his friends.

With the last Paper Toad found, everyone gathers in the throne room. The Paper Toads are ecstatic to find Paper Peach and crying because they're in this world and many other Toads are missing. On a field somewhere, seven Paper Toads land, wondering where they are. Someone sinister notices the skinny Toads. Some Goomba appear and want to round up the Paper Toads. The Goombas surround them, but a few escape. Back in the throne room, the Paper Toads wonder if their friends have been creased or crumpled or torn into millions of pieces. Paper Peach remembers something: Bowser and some of his minions came out of the book as well. She doesn't want to think about what could happen if the two Bowsers joined forces. She says the fate of the world rests on the bros' shoulders and asks them to find her lost paper subjects. Peach thinks this may be their greatest challenge yet: them vs. two Bowsers and their combined minion forces. Paper Peach says things may look brighter once they find Mario. Starlow mentions that Mario is right here, but Peach understands what Paper Peach means.

And that begins the fifth adventure into the Mario and Luigi series. I'm looking forward to playing it, as I've wondered if there would ever be a crossover of the Paper Mario and Mario and Luigi games. Surprisingly, there's no mention of Paper Luigi. Perhaps he didn't make it out of the book. Either way, we'll keep an eye out for him. I'm now off hiatus. I have not completed the last level of Captain Toad: Treasure Tracker yet and it looks like I won't be able to anytime soon (it's quite challenging). In the meanwhile, I hope you enjoy this game with me.

Tuesday, October 21, 2014

Super Paper Mario -- Chapter 8-4: Tippi and Count Bleck

A frigid wind blew through the dim and draft corridors of Castle Bleck. Bowser, Peach... and even brave Luigi were gone. Mario was the only hero left. It was up to Mario to stop the dark prophecy. Every world hung in the balance. What thrilling conclusion awaited our hero? Mario ran to the count's inner sanctum, his mustache fluttering in the breeze...

Tippi says it's just her and Mario now, which reminds her of the time they first met. She apologizes, saying she promised to help Mario find his friends, who are now gone forever. Mario disagrees. Tippi thinks he may be right that they survived. They are heroes and she's going to believe in them, and HIM most of all.

In Castle Bleck's Inner Sanctum, you'll find Coptas, Poison Pokeys, and Cursyas. You'll also find some Mushrooms in item blocks. Go through the door and you'll find Magiblots and no way out. Use Tippi's power to find a hidden door. In this room, you'll find rising platforms, along with Parabuzzies and Spiky Parabuzzies. You'll come to a dead end. Flip to find a path around the tall platforms, then go through the door.

There are infinite platforms in this room. In the middle of the room, when you reach solid ground, flip to find a pipe. Flip and use Dottie to shrink to pass through a tiny hole in the wall. This leads to a chest with a key. Return to the infinite platforms to unlock the door. The door leads to a room with many Mega Muths, with 200 HP and 8 attack. Some of them are in 3D.

Go through the door and you'll find a hallway that dead-ends. Flip and you'll see several doorways to your right and left. These lead to different hallways, some with items and most with enemies. From the door, go right four times to find a chest with a Shooting Star. From the door, go left once to find a door.

From the door, take the first right to find a chest with a Super Shroom Shake. To reach the next door, from the door, go left three times. In the next set of hallways, take the first right, then the second right, then walk backwards to take the first right to find a chest with an Ultra Shroom Shake. Go through the first right to reach a door. The door leads to some stairs with an Ultra Shroom in an item block and a Save Block. When you're ready, go through the door.

Tippi feels something powerful on the other side of the door and she thinks it may be the Chaos Heart. Count Bleck and Nastasia are here. "Bleh heh heh heh heh... I see you've come at last! So you really are the hero of the Light Prognosticus. But you are far too late to stop the Dark Prognosticus and me... Count Bleck! All worlds will soon end. Come to grips with that now, for you cannot stop it. I suggest you make yourself comfortable and enjoy this one, final spectacle!" Tippi asks why he wants to destroy everything and how could he do this. "Count Bleck does not care about any world! They are all meaningless. Better that I destroy them! Better yet, I shall make it as if they never existed at all!" Tippi asks Blumiere if their meeting was meaningless as well. "You know the answer, dear Timpani... Count Bleck does not have to tell you... But the hour has grown too late. You should know that by now." Tippi knows the only want to stop this is to defeat him, which is why she and Mario are here. "BLEH HEH HEH HEH! BLECK! Very well! But I will also do what I must! Count Bleck is the deleter of worlds! My fate is written in the Dark Prognosticus. Do not think for a moment that I will hesistate to strike you down. ALL NOW ENDS! Leave me, Nastasia! I will deal with these two ALONE." Nastasia tries to object, but he says, "Count Bleck demands it! I will not say it again." Nastasia leaves and he continues, "Are you prepared, hero? Our duel will be worthy of the last clash the world will ever see!"

Count Bleck has 150 HP and 8 attack. He shoots out blasts of dark energy. He's also invincible, guarded by a shield of the Chaos Heart. "How laughable! Is that all the heroism you can muster? Let me show you true power! You can't so much as tug on the cape of Count Bleck! You have failed! Bleck! I expected more potency from the hero of the prophecy! I will watch your game end, and then your precious worlds will end soon after!" He prepares a huge energy blast. Tippi wonders if this is the end. Someone asks if they're giving up already? It's Bowser, telling Mario to man up, as he never gives up this easily when he attacks his castle. "Bleh heh heh heh heh heh... So you ARE alive, then!" Peach and Luigi show up. Peach says they'll never let him destroy everything. Luigi says they won't let him get away with this and that they're not giving up. Count Bleck will never win. Tippi asks how they got here. Bowser fell through the floor before the ceiling could crush him. Peach landed on Bowser, which was a surprisingly soft landing. Luigi doesn't know what happened, but Peach found him unconscious. He's ready to defeat Count Bleck. Bowser says Count Bleck will have to deal with all of them.

"Bleh heh heh heh heh heh... 'When the four heroes are united...' It is all as foretold." Light flashes. "What... What's this?" The heroes start glowing. Peach asks what's happening to Count Bleck. Pure Hearts appear around him and shatter the Chaos Heart's barrier. "Bleh heh heh heh... huh?! My barrier... is gone?!" Tippi quotes Merlee, saying, "Four heroes unite, their hope burns forth light to shatter the walls of blight." "So be it... says Count Bleck! But don't celebrate just yet. Your precious worlds aren't safe until my last breath! Let us finally end this! Now the true battle beings... with Count Bleck!"

You can now damage Count Bleck and select from the four heroes. Count Bleck likes to move around and flip to change his location. Hop on the platforms to reach him. You'll want to stomp him, then get out of the area to avoid any attacks he has up his sleeve. He can summon a black hole that will slow you down and do a lot of damage if you get caught up in it. Run away from it until it goes away.

When you defeat him, he says, "BLEHHHH!" The Chaos Heart disappears, then reappears near the floor. Count Bleck appears near it, looking worn out. "Ex... Excellent..." Nastasia appears near the count. He says, "You have won... Now finish Count Bleck. Dispatch me and the Chaos Heart will disappear. The prophecy will be undone..." Tippi asks why it has to end like this. "Timpani... when you vanished, I searched long for you. I never gave up looking... I searched and searched... But I never found you. Without you, the world had no meaning or joy... So I used the forbidden prophecy of the Tribe of the Ancients to end all worlds. I wanted to destroy everything that had taken you away from me..." Tippi says that she's here now and none can keep them apart anymore. "It is too late. Count Bleck has done so much evil... It must end. Just knowing that you are still alive... And knowing that the world you still live in will continue... It gives me peace. I do not have long to live. You must end my game before The Void destroys all..." Tippi protests that they're together again.

Nastasia looks shocked and tells Count Bleck to look out. She's hit by a familiar-looking blast. "Na-Nastasia!" Someone calls her a silly assistant for absorbing the attack to protect the count. They call it an adorably hopeless gesture. It's Dimentio, saying he was about to give the count the everlasting peace he desperately wants. Tippi is shocked that Dimentio's alive. He says this is his moment. Even if the count dies, the Chaos Heart won't disappear if he continues to control it. He needed the Pure Hearts to beat Count Bleck, something he couldn't do on his own. Instead, he has the heroes do all the sweaty labor for him and they even used up the Pure Hearts to defeat the count. If they make greeting cards to thank people for helping with evil plans, he owes them one. Now, none of them hold any value, so he's ending their games. He tells Mr. L that they're all his. He snaps his fingers and Luigi starts flapping his arms against his control. A sprout appears on his head and he says, "I AM MR. L! Master Dimentio, what is your bidding?" Dimentio explains he sent Luigi here after planning a seed in his unconscious, which has now sprouted. He sends Luigi off to prepare for his big entrance. Dimentio takes the Chaos Heart, saying, "Get ready for the greatest magic show you'll ever see!" Both are absorbed into the darkness. Someone says "GREEEEEEN!" Something gigantic appears with Luigi's head and feet and Dimentio's torso. Dimentio explains that the Dark Prognosticus says Luigi's the ideal host for the Chaos Heart and he added his own power to the concoction. "No... Stop!" says Count Bleck. Dimentio makes Count Bleck, Tippi, and Nastasia disappear, saying he'll squeeze the life out of them later. He tells them to wait in the dimension he sent them to. He enters the robot, saying the Chaos Heart is his. He'll destroy all worlds, create perfect new ones, and become king of all worlds.

The platforms in the room start moving and making faces. This is Super Dimentio, with 200 HP and 6 attack, but he's invincible right now. He'll target the heroes and either land on them or shoot at them. Keep moving so he can't hit you. He can also punch you. The platforms also shoot at you, so be careful. After a while, Super Dimentio announces it's destruction time and he'll begin with the heroes as they wallow in helplessness like upside-down turtles. He calls out, "L-POWER!"

On Flopside Tower, Merlon says the worlds are trembling. He wonders if the end is nigh. Norlem calls this unfortunate. The worlds that the heroes have visited start warping. In Dimension D, where Dimentio sent Tippi, Count Bleck, and Nastasia, Tippi says they have to do something to save Mario and the others. "We cannot. Without the Pure Hearts, there is not way to counter the Chaos hHEart. All we can do is give up." Tippi is shocked that Count Bleck would give up after promising long ago that they would find happiness together. She asks if it was just a lie. "It was no lie. But without the Pure Hearts, all worlds are doomed. What can we do?" Tippi tells Blumiere to snap out of it, asking how he can think that after they've suffered apart from each other. They found each other because they stayed alive, so she can't believe he'd admit defeat. She's not giving up because he promised they'd find happiness. Someone says Tippi's right. Mimi and O'Chunks flip in. "My minions... How did you find us here?" Mimi says they followed his smile. O'Chunks says that Nastasia said they'd be here. "Nastasia..." O'Chunks says Nastasia sacrificed herself to save him. He also promised the count his life and will live up to that promise. Both he and Mimi want to help, declaring their loyalty. "My... My loyal minions..." Black hearts appears, then reveal themselves to be Pure Hearts. "Hmm... What's this? Pure... Hearts?! But why?" Tippi explains that they are the feeling of our souls. As long we feel love, they live on. Tippi says she'll take them to Mario.

Dimentio says they should stop wasting time and finish this. Lights flash and the Pure Hearts surround Super Dimentio. He thought the heroes wasted them fighting Count Bleck. Super Dimentio is no longer invincible and the heroes are fully healed. Tippi rejoins them, saying the Pure Hearts have given them power. Now that you can attack, attack the head. Once you defeat him, he asks how they did it. He wonders how he could lose with the power of the Chaos Heart and Luigi. He asks if the prophecy has been undone. Peach says the prophecy was wrong all along. Bowser says Dimentio believed in the prophecy and they believed in mopping the ground with him. Tippi says nothing is decided entirely by fate and that everyone can choose their destinies. She bids him farewell. They'll add a footnote about his failure to the prophecy. Dimentio says this isn't finished. They can't stop this or escape. He has one last surprise. Super Dimentio spits out the Chaos Heart and Luigi. Luigi wonders what he's doing there. The Chaos Heart disappears.

Count Bleck, Mimi, and O'Chunks appear. "So it seems the end of all worlds is really upon us..." Tippi asks if defeating Dimentio wasn't enough to stop it. "I thought the Chaos Heart would disappear if the person controlling it fell... Dimentio... must have left behind a shadow of his power to continue controlling it. It won't last long... but it may be enough to ensure the end of every world..." Bowser asks what they should do now. "There is only one thing left that we can do." Count Bleck summons a large, cracked door. "This way!"

The door leads to the alter where the wedding ceremony between Peach and Bowser was performed. Count Bleck asks, "Timpani... Do you still... Do you still love me?" Tippi says she does. "Then you must come with me." O'Chunks asks what they're doing and he explains, "We will use the Pure Hearts again, this time to banish the Chaos Heart. All we need is true love... And that is something I am lucky enough to possess... But... With the Chaos Heart gone, the Pure Hearts and those linked to them... They may cease to exist." Mimi doesn't want him to go away. "All of this is my fault. It is my price to pay. I do not have long to live anyway. But you, Timpani... It pains me to know this may cut your game short... Still... There is no other way to end this." Tippi understands. "Timpani..." She says nothing else matters as long as they are together.  The ground shakes violently. Luigi announces that the end is happening. "We must go, Timpani..." Tippi agrees. They fly up to the alter, where the Chaos Heart is. "There were so many things I wanted to say to you.. but I could not find the words." Only one thing matters to Tippi: she never got to return his question. She asks if he loves her. "Of course... I have thought about you every moment since you disappeared... But I have caused you so much suffering..." Tippi says her life would have been more carefree if she hadn't met him. "But I had to be with you, Timpani. I will never apologize for that..." Tippi knows that and says she loves him. "And I love you, Timpani... Hundreds of thousands of years from now, that fact will not have changed..." Pure Hearts surround the Chaos Heart and engulf it. The world starts shaking. Bowser wonders if they're too late. Luigi hears something. They all hear bells chiming. The ground stops shaking. Peach says the bells are giving their blessing to Tippi and Bleck. In the worlds they've visited, The Void slowly disappears and the worlds are restored, including the Sammer Kingdom.

Blumiere: Timpani... do you remember the promise we made to each other that day?
Timpani: Yes, I remember...
Blumiere: If there was a place where we could be happy together, we would find it. Will you come with me to that place now?
Timpani: Blumiere... Of course... I will always be with you...

Back on Flipside Tower, Luigi wakes up Mario. Mimi, Nastasia, and O'Chunks are with the heroes. Nastasia wakes up, thrilling O'Chunks.  Peach draws their attention to the sky, where The Void is closing. Someone says it's a sign that the Prophecy of Destruction has not come to be. Merlon appears, saying all worlds have been saved. He thanks them for a job well done. He looks around, wondering where Tippi is. Mario explains what happened. Merlon accepts that she is gone under the guidance of the Pure Hearts. Peach wonders what happened to Count Bleck and Tippi and Merlon thinks they were lost when the prophecy was nullified. Nastasia disagrees, saying they're alive, fulfilling their old vows after overcoming time. She starts crying that she's all alone. O'Chunks agrees they're alive but says she shouldn't shame the count by crying. Mimi says they're still together, so they can build the count's world. Nastasia agrees that the count wouldn't approve of her crying. She also wants to create the count's world of love and not war. She suggests they pencil in an appointment for hope. Merlon comments on how farewells are bittersweet, but unavoidable. To feel sadness is to live, but the future is a blank page. After that profound musing, Merlon announces that he is hungry. He asks Saffron to make some snacks. Bowser likes this plan and starts heading for the elevator with the minions. The bros and the Pixl leave as well. Peach starts to leave, but stops when Merlon mumbles something. He wonders if Lady Timpani is truly happy. Peach says she is. Merlon agrees and they leave to get some snacks.

So the dark prophecy was averted and peace reigned. The Dark Prognosticus again faded into history... Count Blumiere and his love, Lady Timpani, both vanished. Where did the pair go? None know. And so the story of the lost book of prophecies comes to an end... May we meet again in another time and place...

Roll credits! After the credits roll, you'll see Lady Timpani and Count Blumiere, standing in a field together near a tree.

Saturday, October 11, 2014

Super Paper Mario -- Chapter 8-3: Countdown to Destruction

First Bowser and then the fair Princess Peach were lost to the halls of Castle Bleck. Would they ever be seen again? Without his allies, could our hero Mario hope to stand against the evil Count Bleck? The very air in the castle grew heavier and even more ominous with every step. All they could do was plod forward in silence...

In Castle Bleck's Interior, Tippi notes the power of The Void is growing and the Chaos Heart is close. The end is almost here. There are flipping Skellobits here, some with spikes. The item blocks have a Happy Flower, Pal Pills, and a Slow Flower. There are also Cursyas. Go through the doors and you'll find Hogarithms. The door to the right doesn't work, so walk to the left of it and Super Jump up to a Sobarribad, a stronger version of a Barribad. Flip to get past the barrier to attack it. Now the door works.

This leads to a hall of mirrors with Dimentio appearing in them, along with many gaps in the floor. There are Longadiles here. Keep an eye on the mirrors, as one will not have Dimentio's reflection and will not shine. Flip and you'll be able to jump through it, as it's actually a window. There's a chest at either end of this room, one with an Ice Storm and another with a key. Go back through the window and unlock the door on the right. The door leads to some stairs. Flip to find a hallway under the stairs. There are Soopa Strikers in this hallway.

Go through the door at the end to find some Magiblots. There are three blocks at the end. Hit them to make a door appear. In the next room, you'll find three more blocks. Hit the middle one to make a door appear. In the room after that, there's a door and three blocks. Hit the right block to make the door move under the middle block. Go through the middle door to find some Red Chomps and a blue switch that removes the bars on the door. Go through the door on the right to find three more blocks. Hit them in the following order: middle, right, left. They are numbered in 3D. This makes a chestappear with a key. Go back to the stairs and climb up them. At the top are item blocks with a Happy Flower and Zombie Shroom and some Koopatrols. Unlock the door to the right.

The door leads to a small room that's actually a maze. Flip to see the arrows of which path to take to make the door to the right lead forward. You'll have to Super Jump to reach some platforms. The door leads to another hall of mirrors and Longadiles. Look for the window and jump through it to find a room swarming with Dimentios. They won't hurt you, but moving around will be difficult. Use Cudge to clear a path. There are chests and a Super Shroom hidden here. One has a Thunder Rage and another has a key. Go back through the window, then save before unlocking and opening the door.

Someone says they've made it here at last. It's Dimentio, mentioning that the heroes are missing the ravishing princess and the arm flailer. Tippi says they're not here to trade barbs with him and orders him to move out of the way. Dimentio says he will get out of their way and leaves, but later says he'll get out of their way once they defeat him. The heroes were worthy foes in the past, so he won't make it easy. They must come get him first, like it's a game of tag with magic. A space rift appears. Use Fleep's power on it to make a blue switch appear. Hit it to warp.

You warp to somewhere familiar: 1-1. Tippi wonders where they are and they notice Dimentio fly off. Keep an eye on the direction Dimentio goes and follow him. You don't need to finish the level, but to look for another space rift. Listen carefully for it, as it blends in to some areas. The space rift here leads to 2-3, Merlee's Mansion. The space rift is on the safe. Next is 3-2, the Tile Pool. The space rift is to the left of the item block with the Mushroom (Dimentio flies to the left). In 4-2, on Planet Blobule, the space rift is past the tall cliff. Flip to find a path past it. In 5-1, Downtown of Crag, flip and drop down to where you found the Fire Tablet. The space rift is to the left. In the destroyed Chapter 6, run with Dashell or Carrie and listen carefully for the space rift, as it blends into the background well. On the Underwhere Road, 7-2, climb up the area, without lit torches. The space rift is at the top, over a Dorguy.

This will take you back to Castle Bleck. Dimentio asks if they enjoyed the game of tag. Luigi tells him to stop messing around and fight them for real. Dimentio says he's not messing around. Magic is no laughing matter and he's always deadly serious. Dimentio's been watching them, saying they're the ones who can stand up to Count Bleck. He asks them a favor: will them help him destroy the count? Luigi asks why he's talking about betraying the count. Dimentio explains that Count Bleck betrayed him when he said he'd destroy all worlds and create new and perfect worlds in their place. Count Bleck was lying: he plans to obliterate all worlds and keeping them in ruin. Tippi is startled. Dimentio says he's always known about Count Bleck's nefarious goal, but he could never hope to stop the count on his own. Instead, he feigned loyalty to him and searched for someone to help him defeat the count. He explains that this is why he rescued the princess from certain brainwashing and sent them all to The Underwhere to fix the Pure Heart. He also a freed a man to be reunited with his brother. Tippi realizes that Dimentio's been helping them all this time. Diemntio asks them to return the favor and he'll give them the power to defeat Count Bleck if they fight side by side. Decline his offer. Dimentio says his offer drips with generosity and that with the Chaos Heart, they can rule every world. Reject the offer and Dimentio says he's wasted his time, so their game ends. He'll start with the green one, as the shag on his lip will make a fine trophy. Luigi is insulted, saying his moustache is not shag, but it's all Luigi. He tells Mario to leave Dimentio to him, as he doesn't have time to fight him when there are worlds to save. He tells Mario not to let Bowser's and Peach's sacrifices be for nothing, or his, either. Plus, it's personal: Dimentio made fun of his moustache, which he's sensitive about. Mario leaves. Dimentio calls the moment tender, saying he squeezed out a tear. He says Mario can run along and if he manages to defeat Count Bleck alone, all the better. He says he'll strike like an unseen dodgeball in an echoing gymnasium.

Dimentio has 80 HP and 4 attack. It only took a few hits with Luigi's attack doubled with his catch card. He'll create an illusion and shoot magic or try to trap Luigi in boxes. Hit the real one with a Super Jump and try to stomp him repeatedly. Once he's defeated, he cries uncle. Luigi asks if he's had enough. He didn't need his superstar brother to defeat him. Dimentio sees that Luigi's power is formidable, so he can't let Luigi fall into Count Bleck's velvet-lined gloves. He creates a box around the both of them. Luigi asks what he's doing and Dimentio says he has him now. They will both taste the agony of game-overing by magic. Luigi screams while Dimentio bids farewell as fireballs go off inside the box. Outside, Tippi calls to Luigi and the castle shakes. The door won't open. Tippi says they must grieve later, even though it's tough and it hurts. They must stop Count Bleck. The star is to the right.

Friday, October 10, 2014

Super Paper Mario -- Chapter 8-2: The Crash

An endless labyrinth of mind-boggling turns and deadly enemies... This final journey was more dangerous and trying than our heroes had seen before. Mario and friends kept on without Bowser, who was lost in a duel. There was no time to stop and search for Bowser, or even grieve. Our heroes knew they had to rush toward the final encounter with Count Bleck.

The ground is shaking in Castle Bleck's Foyer. Luigi's lost count of the tremors. Peach finds it strange that Count Bleck would let the destruction of The Void ravage his private castle, wondering what kind of evil plan it is if it destroys him in the process. Tippi wonders if Blumiere is here, then says they must keep moving and find Count Bleck soon. There are Zoing-Oings, Cursyas, Red Is, and Blastboxers in the area. Go through the door.

Someone says the heroes have finally arrived. The music from Merlee's Basement plays. It's Merlon, who somehow beat the heroes here. Tippi asks what he's doing here and he says he found a fascinating passage in the Light Prognosticus, so he rushed here to tell them. The passage says they can reach Count Bleck by hitting the totally unsuspicious block in front of them. Behind Merlon is a locked door. Hit the block to open up a trapdoor. Merlon giggles, calling the heroes a bunch of suckers and transforming into Mimi. The heroes drop down to a cage with a pipe on the other side of the bars. On the right side is a crack in the wall. Blow it up and go through it to reach the pipe. There are doors on either side. The door on the right leads to a room with spikes, Para Spike Tops, and a red block. The door to the left leads to a room with Magiblots, fire bars, and a red block. The red blocks in each room will move the pipe to the left or the right. Move the pipe to the far left, then go through it. There are three chests in the room with a Courage Shell, a Life Shroom, and a Key. Flip to find a hole in the floor, then drop down to the locked door.

Go through the door and you'll find Gloombas and stairs with flipping hammer bros, Koopas, and Fire Bros. Go through the door on the middle landing and you'll find many Cursyas. Flip to find a hidden path to the right which leads to a chest with an Ultra Shroom Shake. Return and go through the door at the top of the stairs. Here you'll find three dangling Mushrooms. As before, there's a trapdoor under each. The left one has three Shlorps, the middle one has all kinds of Cherbils except Dark Cherbils, and the right one has a Chromeba in 3D. Defeat the Chromeba for the key. Return to the room so you can unlock the door on the right.

Someone is speaking in rhyme about how the heroes have arrived. It's Merlee, saying she knew the heroes would survive. She has three questions to ask that will hold the key to the heroes' future. They must answer honestly and fairly.
1. Which one of theses beasts is hardest for you to make deceased? Goomba, Clubba, or Ultra Shroom
2. Next, which of theses fearsome three most rattles your knees? Fuzzies, Hammer Bros., Thunder Rage
3. Now which of these do you despise like fleas? Amayzee Dayzee, Francis, Cooking Mistake
After you answer the questions, Merlee leaves, saying they will meet again. Go through the door to find the answers to your questions in the next three rooms.

After the third door, Merlee is hopping mad, asking what the heroes are trying to pull. She reveals that she's actually Mimi, who put everything the heroes "hate" in those rooms, and asks how they got through the icky stuff. She suspects that they may have been lying. Peach asks how Mimi dares lecture them as she was just pretending to be Merlon and Merlee. Mimi ought to be ashamed for using such dirty tricks. Mimi says she likes getting what she wants, so she does whatever she needs to get it. She calls Peach always having to get rescued by boys embarrassing. Peach is a lot of talk when she has her little boyfriends to protect her. Peach is shocked and decides to give Mimi what she so richly deserves. Luigi asks if Peach is serious and Peach says to stay out of it. Mimi threw mud at her dignity. She tells the bros to leave her be and they understand. Mimi is amused that the pretty princess wants to face her along, but says it would be sad if her boyfriends had to cry over spilled peaches. She transforms, saying Peach should try not to cry or her pretty makeup will run.

Mimi has an unknown amount of HP and four attack. As always, she'll attack with Rupees. She'll also have Rubees spin around her as she moves on a line. Duck when she does this. She's faster than last time. Throw Rubees to knock her off the ceiling and stomp her to make her legs fall off one by one. When she's defeated, she screams "WAHHHHHH!" Peach asks what's the matter and if she spanked her too hard. Luigi congratulates her, but the castle shakes violently. Tippi says the destruction is spreading and if they dawdle, they're doomed. Peach suggests they leave, so the bros take off, but she stays behind, saying Mimi can't stay here and should find some place safe in the castle. Mimi doesn't think Peach cares. The castle shakes even more violently.

Outside the room, Tippi wonders what that loud noise was. Luigi calls for Peach, but the door won't open. Back in the room, Peach is holding onto a ledge, as most of the floor has given way. With her other hand, she's holding onto Mimi. Mimi asks the silly princess what she's doing. Peach asks herself the same question, saying she just leapt into action without thinking. Mimi doesn't want her help and wants to be left alone. Peach can't do that, even though Mimi has been very bad. Peach doesn't know how Mimi was raised, but she was taught to help people in need, so she can't leave Mimi to die. The castle shakes again and Peach falls.

Outside, Luigi laments that they've lost two party members: first Bowser, and now, Peach. He asks Mario what they should do. Tippi says they have to keep going, but Luigi says they can't leave the princess. Tippi knows it's horrible, but this is the end of all worlds. They must press on, which is what Peach would want if she were here. Luigi says that would be a thing Peach would say and that he's worried about her. He says she'd be mad at them for wasting time, so they should keep going. To the right is the star.

Tuesday, September 30, 2014

Super Paper Mario -- Chapter 8-1: The Impending Doom

Atop Flopside Tower is a solitary ominous door. Nolrem is also there, saying it's the final door. It's the eight Pure Hearts vs. the Dark Prognosticus and Castle Bleck awaits. Merlon appears, saying that on the last page of the Light Prognosticus it says that only those who have not abandoned hope can turn back the prophecy of doom. They walk forward into the future, no matter how dark and uncertain. Nolrem says they fought all this way because they believed the future could be bright. He can't go through the door with them, but sends them with all the hope in his heart. Peach thanks both of them and Luigi says to leave it to them. Bowser asks if they're going to group-hug and has had enough of the pep talks. He's doing this for himself.

Merlon says he doesn't know what's going on in Tippi's mind, but suggests that she stay behind if this is too hard for her. Tippi says she's going, having decided that she must do this. Merlon wonders what would happen if her memory returns and says she's grown so strong and changed so much. He says she must return safely to him. Tippi says she will go and defeat Count Bleck and save all worlds from destruction. The ground shakes. Nolrem tells them to hurry as all worlds may not have much time. In that black span of nothing, they will find Castle Bleck. They may face battles harder than any they've endured thus far. Once they feel ready, they should go forward. Merlon tells them all, Tippi included, to be strong. When you're ready, go through the door.

After finding every Pure Heart, the band of heroes set off for Castle Bleck. The stakes were high as the ominous void grew larger and the end drew near. Could Mario and friends stave off the inevitable and overturn the prophecy? What strange twist of fate awaited Tippi and Count Bleck? These thoughts plagued the minds of our heroes as the curtain rose on the final act...

The heroes find themselves at the Castle Bleck Entry. Castle Bleck looms, a black castle with a white outline and a cracked door. Flip into 3D to go through the door. The inside of Castle Bleck, as we've already seen, is black. This makes it sometimes difficult to distinguish enemies such as Magiblots, which are in the first area. There are also Koopatrols in the first room. To the right is a door. Through it, you'll find stairs with Goombas, Boomerang Bros. The door in the middle takes you outside where there are Paratroopas and Koopas. Go back inside and through the door at the top of the stairs and you'll find Red Is and Mr. Is. Run around them in 3D to defeat them. To the far right is a locked door. Walk a short distance to the left and Super Jump up to a door that leads to the outside.

Super Jump to the left to find two chests with a Long-Last Shake and a Stopwatch. Super Jump to the right, then float to the right to a pipe. Go through the pipe and you'll find Magiblots and Soopa Strikers in a narrow hallway. They're even in 3D. On the other side is a chest with a Castle Bleck Key. Go back through the pipe and go through the door, then unlock the door to the right. There are Dry Bones here, as well as Magikoopas, Gawbuses, Tech Cursyas, and Heavy Cursyas.

Go through the door and you'll find Magiblots and Fire Bros on the stairs. At the top are a set of five white torches. Take note of which ones are lit. Go up another set of stairs, which has Koopatrols at the top. The item block contains an Ultra Shroom. There's a Save Block nearby. Go through the door and you'll find large white torches. Have Bowser light the same ones as in the previous room and a large set of stairs is drawn in. Flip into 3D to go through the door.

Someone says "Harble-deh!" It's O'Chunks, who never thought they would make it here. He says the heroes shouldn't have been a pain. He has to hit them with the full force of his chunks. Bowser calls that big talk for a chump that gets stomped again and again. He says chunky boy is going down. O'Chunks tells him to prove it in a wrestling match of the ages. Bowser says he'll take on O'Chunks alone. Peach asks if he's sure and he says he's had egg-salad sandwhiches chunkier than him. He tells her to step back and watch how a totally awesome tyrant gets business done. The bros and Peach leave. O'Chunks says he'll hurtle into him with the force of a massive, hairy comet. He grows in size and Bowser is shocked. O'Chunks says Bowser wasn't expecting that. It's time to rumble.

O'Chunks has 100 HP and 4 attack. Because I went through the Pit of 100 Trials once in Flipside and twice in Flopside, I am now level 27, making Bowser incredibly powerful. Two blasts of fire breath doing 60 damage each beat him easily. When you win, O'Chunks shrinks down to normal size, wondering how Bowser could be chunkier than him as he's nothing but a turtle. He doesn't know how he can go on living with the shame of it all. He asks Bowser to let him keep his dignity as his game ends by finishing him off quickly. Bowser says there's no shame in being smacked down by a huge, studly boss. The ground shakes and the ceiling starts lowering. O'Chunks holds it up. Bowser asks why he saved them. O'Chunks tells them to get out of there. Bowser asks why he's doing that for them and O'Chunks says they beat him so they earned the right to pass. Bowser says he has more chunks in his head than he thought and holds up the ceiling as well. O'Chunks asks what he's doing. Bowser tells the bros to get the princess into the next room immediately. Luigi tries to protest, but Bowser barks at them to go. Peach agrees after a long pause and they leave. Bowser tells O'Chunks to go, too. He can hold up the ceiling all day. O'Chunks says he stole his line and that Bowser's hands are quivering. There's no need for Bowser to be a tough guy, so he should go. Bowser says he is a tough guy and tells O'Chunks to get out. Both of them tell each other to go and the ground shakes even more.

On the other side of the door, the bros and Peach hear a thud. Luigi calls to Bowser and checks the door, saying it won't budge. Peach says they have to keep going as there isn't much time. She's not worried about Bowser; he's not easy to get rid of. Luigi agrees, saying he's survived worse. Peach says they must move on to find Count Bleck. Bowser is no longer in the party, lost to them from a battle of machismo. The star is just to the right.

Sunday, September 14, 2014

Super Paper Mario -- Flipside Pit of 100 Trials

It's time to take on the Pit of 100 Trials. To prepare, I made five Emergency Rations, items that heal 50 HP in this area, and 10 HP elsewhere. They are made by having Dyllis of Hot Fraun in Flopside cook Cake Mix (purchased in the Itty Bits on B1 of Flipside) and a Fire Burst, purchased at Howzit's shop on the second floor of Flipside.

To open up the pits, go to B2 of Flipside and use Luigi to hit the switch. This moves some blocks out of the way so you can reach a pipe. Accept the challenge to start. There are 90 floors with enemies. All you have to do is defeat the enemy with the key to unlock the door. Which enemy has the key is random, so you may find the key quickly or slowly. You have 5 minutes to clear each floor, but you'll want to take much less time. My successful run too about 1 hour and 18 minutes. You'll also want to execute Stylish attacks when possible for extra points so you'll level up and heal faster. Each floor is a 2D area designed to look like a Game & Watch screen. The background will represent each of the Pure Hearts the heroes obtained.

A general strategy is to move around on Carrie and have Bowser burn every enemy in sight with his fire breath. You may want to switch to Mario to deal with the fact that the platforms are close to each other vertically, which makes platforming with Bowser difficult. Mario's also good for dealing with enemies that flip and moving around quickly. The platforms are not usable in 3D, which can make reaching the door a little easier. If this doesn't work, use the pipes to move from one side to the other. Use Boomer on flameproof enemies. Luigi is good for enemies that are too close to the edges of platforms. Stay healed and only use the Emergency Rations when you need to. Some enemies will drop items and Flimm may appear on certain floors (multiples of 10).

Here is a list of the enemies I encountered. I may have missed some if I got the key and reached the door quickly enough to not need to look around.
1. Squiglets
2. Goombas
3. Squiglets and Squigs
4. Sproing-Oing
5. Goombas and Gloombas
6. Cherbils
7. Squigs and Sproing-Oings
8. Squiglets and Squigs
9. Poison Cherbils and Gloombas
10. Each room that is a multiple of 10 has a chest with a Catch Card in it. This one has a Tippi card. The rooms also have an exit. Flimm may appear. Take advantage if he does.
11. Koopas and Paratroopas
12. Paragoombas and Spiky Goombas
13. Clefts and Shlurps
14. Flipping Goombas and Koopas
15. Boomboxers and Shlurps
16. Tileoid Gs and Koopas
17. Flipping Koopas
18. Buzzy Beetles and Squigs
19. Squiglets and Koopas
20. Thoreau card
21. Spinies
22. Boos and Gloombas
23. Fuzzies and Cherbils
24. Boing-Oings and Sproing-Oings
25. A single Chomp (stomp with Bowser)
26. Crayzee Dayzees and Paragoombas
27. Squiglets
28. Hammer Bros and Boos
29. Rawbus
30. Boomer card
31. Tileoid Bs and Tileoid Gs
32. Longators
33. Squigs, Growmebas, and Cursyas
34. Clefts and Stone Buzzies
35. Squigs and Choppas
36. Ninjoes
37. Squigs, Buzzy Beetles, and Spike Tops
38. Spiky Goombas and Magikoopas
39. Fire Bros and Tileoid Gs
40. Slim card
41. Clubbas and Squiglets
42. Gloombas and Pokeys
43. Koopa Strikers (depending on where they are, they can hurt themselves and others with their shells, so you can just wait on some of them)
44. Squigs and Squogs
45. Tileoid Rs and Tileoid Bs
46. Flipping Goombas, Flipping Koopas, and Flipping Paratroopas
47. Cherbils (Sleep, Poison, Ice)
48. Magikoopas and Clubbas
49. Squogs
50. Thudley card
51. Buzzy Beetles, Spinies, Flipping Spinies
52. Pigarithms
53. Spanias and Tileoids Bs
54. Clubbas and Dry Bones
55. Hooligons
56. Dark Boos and Cursyas
57. Ice Cherbil and Zoing-Oings
58. Crayzee Dayzees and Amayzee Dayzees (they move quickly and flip, so just wait a while before you chase after them. They may have the key.)
59. Squigs and Yellow Magiblots
60. Carrie card
61. Beepboxers, Cursyas, and Heavy Cursyas
62. Dry Bones and Dark Boos
63. Boomerang Bros and Clubbas
64. Tileoid Rs and Tileoid Ys
65. Growmebas and Blomebas
66. Ninjoes and Skellobits
67. Longators and Longadiles
68. Squogs and Flipping Hammer Bros
69. Soopa Strikers
70. Fleep card
71. Moon Clefts and Clefts
72. Jawbus
73. All kinds of Cursyas
74. Coptas
75. Ruff Puffs
76. Boomboxers, Beepboxers, and Blastboxers
77. Squogs, Blue Magiblots,
78. Chromebas and Blomebas
79. Flipping Spiky Skellobits
80. Cudge card
81. Hogarithms and Tileoid Ys
82. Squoinkers and Red Magiblots
83. Pink Fuzzies and Cherbils
84. Spanias and Shlorps
85. Poison Pokeys and Dark Boos
86. Koopatrols and Magikoopas
87. Chromebas, Coptas, Reversya Cursyas
88. Ninjoes and Ninjohns
89. Headbonk Goombas
90. Dottie Card
91. Gawbuses
92. Ninjoes, Ninjohns, and Ninjerrys
93. Skellobits and Cursyas
94. Squoinkers and Flipping Fire Bros
95. Skellobits and Spiky Skellobits
96. Flipping Boomerang Bros and Flipping Fire Bros
97. A single Squoinker (upper left corner)
98. Red Chomps
99. Red, Blue, and Yellow Magiblots

100. At the bottom of the pit, you'll find an area that looks like Fractail's area. Walk to the right and someone asks, "Who's that?!" A dragon is drawn in. It's the wrathful god, Wracktail. The Ancients locked him in here. Wracktail asks why the heroes woke him up. It will punish them with death to make them understand the wrath of the gods. It has an unknown amount of HP and 10 attack. Tippi says he's a prototype of Fracktail. The antenna is the weak spot. Wracktail behaves the same way as Fracktail does. Flip to get on Wracktail's back when it approaches from the right. You can still throw the Wrackles on its back at the antenna, but since Luigi's on the team, you can Super Jump to reach the antenna and combo stomp it, racking up extra points by being Stylish. When he's defeated, he says he's done, but the heroes have not yet won. He's not the only monster the Ancients created. A greater terror awaits them in the Flopside Pit of 100 Trials. It explodes and an chest appears.

Open the chest and someone says, "Brrrrrrrrr!" This is one of the last times things get funky. The missile-shaped Pixl says they defeated that monster of a dragon. It says it's crazy that the heroes cleared the other 99 rooms and it's impressed. It gives the heroes a round of applause. The Pixl says to stay on their toes for what's ahead and that they must treasure life. Fate brought them together here and it will lend them it's power. His name is Dashell and he joins the party. The heroes can now move around at higher speeds than with Carrie, but without protection from spikes. Dashell says to dash and shuffle to dodge the fiercest attacks. He's survived many a battle by fleeing. He'll help them run into a more peaceful world. Use the pipe to exit and save your game. Congratulations! Now restock on Emergency Rations and head to B2 of Flopside.

Friday, September 12, 2014

Super Paper Mario -- Interlude After Chapter 7

In Castle Bleck, the count is stunned by a report. "WHAT?! ... Spat Count Bleck in utter disbelief. Surely this news cannot be true! The heroes still live?" Dimentio tells him, in a sing-song voice that it's true and the heroes will be here before long. O'Chunks wonders why they're just sitting there. He suggest throwing the heroes a welcome party. He'll bring the punch. Mimi wants to party with the party poopers. She and O'Chunks leave. Dimentio's not one to miss a party, so he prepares to leave. Before he does, he asks Count Bleck if the name "Blumiere" rings a bell. "Where did you hear that name, Dimentio?!" Dimentio explains that the mustache man's Pixl kept talking about needing to stop Blumiere. He supposes there's no reason to mind the ramblings of a Pixl and leaves. Nastasia reminds Count Bleck that there's still time to stop the prophecy from destroying everything if the Pixl is who Count Bleck thinks it is. If she's really alive, Nastasia says he has to stop all of this. "You know not what you are saying, Nastasia. The prophecy can no longer be stopped by Count Bleck. No one can stop it. Nastasia agrees with what he's saying, but says she must be away, calling him Lord Blumiere. "Bleh heh heh heh heh... The man known as Blumiere died long ago. Now there is only Bleck! The Dark Prognosticus's choice to fulfill the prophecy! Nothing more!" Nastasia tried to interject, but Count Bleck interrupts with, "Come to Count Bleck, heroes... If you hope to save these worlds, then come... BLEH HEH HEH HEH! BLECK!"

We now present the final episode of our serial drama of Timpani and Blumiere.
Blumiere's Father: Blumiere, my son, don't! Even your ancestors could not handle that dark book... If you open it, there's not telling what might happen!
Blumiere: I do not care, Father! A world without her is empty. A LIFE without her is empty. Speak, Dark Prognosticus! Teach your dark history. I await your command! BLEH HEH HEH! BLECK!
Father: Blumiere... What have you done?
Blumiere: Silence! The first prophecy beckons. I will erase every inch... of this blasted world!
Father: Blu-Blumiere! Don't do this! Blumiere!
Bleck: Blumiere is no more! I am Count Bleck! And no one shall stand in my way! BLEH HEH HEH! BLECK!

Something crumbles as Tippi says, "No, Blumiere! You musn't. Darling, how could you? Why?" Luigi tells her to snap out of it. Peach thought Tippi went back to town, but they found her lying there, not moving. She then started shouting loudly. Tippi says she's fine and apologizes. Peach asks if Blumiere's a person's name and if she remembered something from her past. Tippi says it's nothing. Luigi suggests that they tell Merlon that they found the last Pure Heart.

Back at Merlon's, Merlon says they've gathered all the Pure Hearts and the four heroes. Bowser says they'll just stomp Count Bleck and call it a day. Peach fears for the people who worry when they look at the sky. She wants them to act quickly and ease their hearts and minds. Merlon asks Tippi what troubles her. Tippi asks if they have to destroy Count Bleck to stop the prophecy. Merlon says that much of the prophecy has already come to pass, but they still must stop it. Count Bleck summoned the Chaos Heart and brought on this peril. Without him, the prophecy's power withers and all worlds avoid their ends. Tippi guesses she always knew that. Luigi asks what's the matter. Merlon asks if there was anything between her and Count Bleck, but she denies it. Merlon says to find the Heart Pillar, then go to the black tower in Flipside.

Go to the second floor outskirts of Flopside and go right to find the Heart Pillar. Even though the Pure Heart is white, it makes a large black and purple door appear on the top of Flopside Tower. Nolrem says the last door is there and that he'll wait for them there. He says to prepare themselves and meet him there. Go there to start the final chapter. Before I do, there are two things I want to take care of first.

Wednesday, September 10, 2014

Super Paper Mario -- Chapter 7-4: A Bone-Chilling Tale

White clouds as far as the eye could see... Mario and Co. had climbed through clouds and finally reached The Overthere. "Odd. No party springeth forth to welcome us," wondered Luvbi aloud. "It mattereth not. Father's shrine is just ahead, so we can walk there with ease." But they would not arrive the shrine as easily as Luvbi predicted. Why not? Because something unexpected and dramatic was about to happen...

In Overthere Sector 1, Luvbi says the heroes will soon meet her father, Grambi, so they should be on their best behavior. She also mentions that Queen Jaydes is her mother. Luvbi fell ill once and Grambi never left her bedside. Her parents are annoyingly overprotective and she thinks it's her own fault for being so cute, so they can't help it.

Cross the gap in the clouds to the pavilion and ride the cloud up so you can jump to the right. Go through the door to Sector 2 on the far right and someone calls for help. Some Skellobits have trapped a Nimbi. Defeat the Skellobits and the heroes will have the Nimbi's gratitude. Luvbi asks what happened and he explains that fell beasts have been flooding into The Overthere. They seek the Pure Heart for their foul plan. Luvbi says Grambi knows the location of the Pure Heart, which means he's in danger. The Nimbi gives them a Door Key. There are Pal Pills in the high item block on the right. At the end, flip to reveal that the last pillar is a pipe. It leads to a room with a Gigabyte. Defeat it for a chest with Cooking Disk PU. Climb up and you'll find more item blocks with a Super Shroom and a Ghoul Shroom. Climb up and to the left to find a frozen Nimbi. Use Bowser to thaw him out. He says he's been brought back to life, but wonders why he is here. He has amnesia. Leave the area.

Back in Sector 1, walk to the left to find some item blocks forming stairs. At the top is a pavilion with a locked door. Unlock it to reach Sector 3. There's a Save Block near the pavilion. Float to the right to find another frozen Nimbi. Thaw him and he reveals that he is Novbi and his girl is Fallbi. For saving his life, Novbi decides to do the heroes a favor. Fallbi suggests moving the "Thou-knowest-what" and Novbi flies to the left. You'll find him under the pavilion. He reveals that the pavilion is really The Overator, which works like an elevator. Go up and you'll find more frozen Nimbis and a door that leads to Sector 4.

In Sector 4, you'll find a large pavilion with many frozen Nimbis. The last Nimbi is Whibbi, who thanks them and calls them super. Luvbi asks about Grambi. Whibbi couldn't stop the Skellobits from entering Grambi's shrine and they destroyed the bridge leading to it. Bowser suggests rebuilding the bridge. Whibbi says they must find Rebbi, Blubi, and Yebbi and get their three orbs so they can rebuild the bridge. He gives them a Door Key. If you need to do a little shopping, there's an Itty Bits shop on the roof.

Go back to Sector 2 and talk to the Nimbi with amnesia. He remembers he is Blubi. Luvbi calls him "Dumbi" for taking so long to remember. She asks for the Blue Orb and he gives it to her. Go back to Sector 3 and go unlock the door to reach Sector 5.  Go to the left and climb up to reach a door to Sector 6. There's a Mushroom in an item block. Flip to find a path and you'll find an item block with a Mega Star. If you use Luigi, he'll be 8-bit Fire Luigi, but won't be able to throw fireballs. Go through the area to defeat the Skellobits. When you return to normal, flip to reveal another path. Go right to find a restroom. Knock on the door and someone asks if the beasts are gone. They then asks who knocked. Answer "A Monster" and they'll claim that whoever knocked is lying, as no monster would admit to being a monster. They then realize that the person knocking isn't a monster and come out of the restroom. It's Yebbi. Luvbi orders him to give them the Yellow Orb or she'll tell everyone how long he hid in there.

Return to Sector 5. Hit the red switch on the pavilion to make it move to the right (hitting it again will make it go to the left). There's a pavilion on solid ground with a Shooting Star on the roof. The door on the pavilion leads to Sector 8, where you'll find a Slow Flower in an item block and Boomerang Bros. There are several arches in the area. Over one is an item block containing a Happy Flower over a brick block. On the far right is the Nimbi called Maybi. He won't respond and he's probably faking it. Leave him be and return to Sector 5. Flip to find a door behind the pavilion. This leads to Sector 7. Drop down and you'll find a large chest. Open it an a Nimbi appears, having executed his escape attempt. The chest contains a most valuable treasure- him. Luvbi asks why he's in there while The Overthere was being overrun with beasts. The Nimbi admits to getting stuck during his escape act, so he's been hiding. He gives them an Ultra Shroom Shake as proof of his generosity. Go back up and float to the right. You'll find Rebbi attacking some Skellobits. The heroes walk in and he's thankful for reinforcements, as his strength is giving out. Defeat the Skellobits and Rebbi says he owes them. He gives them the Red Orb, saying that it is not given lightly.

With all three orbs, return to Sector 4, where Whibbi is. Walk to the right to find a pedestal. Place all three orbs in the pedestal and the clouds shake. The pixelated rainbow bridge falls into place. Whibbi tells them to save Grambi. Head over the bridge to the shrine. Go through the door and a Skellobit tells the heroes to hold it. It wonders how they got in after they destroyed the bridge. Luvbi asks how Grambi is, threatening to end all that is the Skellobit if he's hurt. The Skellobit calls her a brat and tells his allies to fall in. Lots of Skellobits appear. Rebbi appears, saying his strength has returned. He calls in the Nimbi Brigade and the two armies battle in the air. There are some Skellobits on the ground that the heroes have to get past. Flip behind the stairs to the shrine to find a chest with a Spiky Skellobit card. Go up the stairs, heal with the Ultra Shroom in the item block and save.

Go through the door. Luvbi freaks out, seeing Grambi stooped over, thinking he's hurt. Grambi says Luvbi shouldn't have come and tells her to flee. Someone says that this is a touching scene. It's a mechanical beast, the boss of all the crazy guys who escaped The Underwhere, according to Luigi. He is Bonechill, an evil celebrity in The Underwhere. Luvbi says that Grambi will never give him the Pure Heart, so he should give up. Bonechill calls her an ignorant child, amused that she doesn't know anything. He reveals that the Pure Heart is her. The Pure Heart was hidden to keep out of the hands of evil types. Grambi transformed it into a Nimbi that he called his own daughter. He asks her if she really thinks Grambi pays her any attention out of love. Bonechill says Grambi can weigh the sins of others, but not his own. Tippi tells Luvbi to get Grambi to safety and the two leave the shrine. Bonechill thanks the heroes for delivering the Pure Heart. Once he defeats them, he'll be invincible. He says to consider it an honor to have their game ended by his talons.

Bonechill has 80 HP and 4 attack. He has ice breath and summons and spews icicles. Only his head should be attacked, by either Super Jumping or throwing icicles with Thoreau. Super Jumping is the best way so you can repeatedly stomp him and rack up stylish combos. Once you win, he calls his defeat impossible. He asks how the heroes could destroy the master of cold dark. He then falls apart.

Grambi and Luvbi return. Grambi says they've saved the realm. Luvbi asks if what Bonechill said was a lie. Queen Jaydes appears, saying she came when she didn't receive word of Luvbi's safe arrival. Luvbi asks them if they are her parents. Queen Jaydes pauses, but confirms that Luvbi isn't their child. She explains the Pure Heart was always in danger of falling into the wrong hands, so they transformed it into a shape none would suspect. There's a flash of light and the Pure Heart appears from Luvbi for an instant. Grambi says that Luvbi is unstable and the Pure Heart struggles against the Luvbi identity. It seeks to return to its true form and senses someone near worthy of possessing it. Luvbi starts to consider that she is meant to be with Mario and that he may be her prince. She thinks the idea stinks and that Mario is completely wrong for her. She says she'll return to her true form and go with Mario. Grambi says if she does, Luvbi will no longer exist. Luvbi says she remembers being the Pure Heart and all worlds will end if she does not go with him. She wonders why she bothers to explain herself as Grambi and Queen Jaydes are not her parents. She gets angry with them, asking how many times they scolded her when they knew she wasn't long for this world. She suffered an angry fake father and a nagging fake mother who should have let her have fun. She asks how they plan to make up for the fact that she didn't have a life. Grambi says not to talk to her mother that way and thinks her sass will end when she changes forms. Luvbi says she'll change forms regardless, as it will be a relief. Grambi calls her an ungrateful brat and reminds her that he lingered by her bedside when she was ill. Luvbi scoffs at his lingering and asks for the present back that she bought with her allowance. Grambi asks who gave her that allowance and reminds her that she lied about buying schoolbooks to get it. Luvbi asks how he dares lecture her on lying and asks why he thinks she lied. She thought they would be happy. She hates them and they are not her real parents.

Queen Jaydes says that's enough. She says the reason Luvbi was created is true, but they came to love her as their true daughter. They wanted to be with her for all time and to protect her. She became a part of them. Queen Jaydes thinks that perhaps they were wrong to create her and apologizes if they only caused her pain. Luvbi says not to apologize and thanks them. The Pure Heart wants to assume its original form. She asks Tippi to take care of the real her and save the world as her final wish. It would be unkind of Tippi if she didn't. Tippi understands. Luvbi bids farewell to her parents and apologizes for lying, saying she really loves them both. She slowly transforms into the Pure Heart. Grambi asks the prophesied heroes to take his dear daughter, the Pure Heart and swear to prevail. He wants no one to feel this sadness. The heroes take the Pure Heart and the Pixls dance.

End Of Chapter
"Heroes... My daughter wanted thee to save all worlds. 'Twas her final wish." Grambi spoke slowly through his tears as the brave Nimbis cleaned up The Overthere. Draped in sadness, Queen Jaydes walked slowly to her palace in The Underwhere. Mario, his friends, and the eighth Pure Heart were all that remained... This Pure heart came at a high price. Let us hope it was all worthwhile.

Monday, September 8, 2014

Super Paper Mario -- Chapter 7-3: The Forbidden Apple

Our heroes had found their way out of the dark and confusion of The Underwhere. Mario and friends now saw the sun shining brightly against a beautiful blue sky. This was the sky paradise Grambi called home, a place of joy called The Overthere. Somewhere above the never-ending layers of clouds waited Grambi himself. Mario and his friends began to make their way up that fluffy road to above...

The heroes have reached the bottom of the Overthere Stair. Luvbi is happy to see blue skies again, even though The Void is here, too. She says they have to keep climbing to reach The Overthere. Tippi says they haven't found Peach yet. Luvbi asks if Peach is Mario's lady friend. Peach isn't his girlfriend, so Luvbi thinks it's a one-sided crush. She goes on ahead, saying if the heroes climb too slowly, the sun will set.

On some of the larger clouds, you'll find numbers of the steps, so I'll be referring to them. Each set of 10 steps forms a stair. At the top is a door leading to the next stair. You'll find Parabuzzies here. In the item blocks, you'll find a Super Shroom. Take the yellow platform up and you'll encounter an Ice Cherbil. If you find that you're stuck trying to go up, flip to check your surroundings, Super Jump, or look for a yellow platform. Flip and you'll find some flip blocks. On stair 15, you'll find a large Jump-Over Cloud. They're very bouncy, so treat them like springs. They'll launch you up several steps. On Stair 17, you'll find a Slow Flower in an item block. On Stair 19 is another Jump-Over Cloud. On Stair 20 is the door to Stair 2.

On Stair 21, hit the item blocks for a fast flower and some Zombie Shrooms so you can rack up points and coins quickly. Go up a few clouds to reach a Save Block. There's a Jump-Over Cloud on Stair 23 and 24, which is a little below Stair 23. Flip to find coins on Stair 24. On Stair 25 are a couple of Rawbuses and a chest with a Rawbus card. On Stair 28, you'll find Ruff Puffs, who'll shoot a ball of electricity at you.

There's a Jump-Over Cloud on Stair 31. On Stair 33 is a door which leads to a tree bearing Blue Apples. They'll heal 5 HP. Use Thudley to knock them from the tree. You'll find a chest with a Ruff Puff card on Stair 34. On the left side, on Stair 37, flip to find some item blocks that allow you to cross to the right side.

On the right side, near Stairs 41 and 42, you'll find some blocks. There are flipping Spinies here, thrown by flipping Lakitus. You'll find a Jump-Over Cloud between Stairs 44 and 45. On 46, you'll find a door leading to Red Apples and a Happy Flower. Be sure to hold onto at least one Red Apple. Drop down to 43 to find a door and a Save Block. The door leads to a tree, with Peach sleeping underneath it. The bros and Bowser try to wake her up, to no avail. Tippi mentions that Peach can really sleep. Luvbi flies in and notices that Peach ate the golden fruit. There are many magical trees in The Overthere, whose fruits have many effects. The Golden Apple makes people so satisfied that they'll sleep for 100 years. Bowser's not that patient. Luvbi mentions a tree that grows taboo fruit that would wake anyone. She then starts pouting that everyone holds Peach in such high regard, so she decides not to help, but go sulk instead. At this point, you can leave, or try giving Peach some apples that you've collected. The Red Apple will make her grow much taller, wake up, freak out, then return to normal size and fall back asleep. The Blue Apple will make her shrink, then return to normal size without waking her up.

Return to the Overthere Stair. Go onto the left side and take two yellow platforms up (they'll move right next to each other). You'll find a chest with a Shroom Shake. On Stair 48, you'll find a Jump-Over Cloud. To the left, you'll find a sign. Flip in front of it to find a door leading to the tree with Yellow Apples. If given to Peach, she'll wake up, grow a mustache, freak out, ask for some lip wax, then fall asleep. The mustache will disappear.

On Stair 51, go through the door on the left and flip to find the tree with Pink Apples. They will make Peach turn into a Peachy Peach, then return to normal. On Stair 52 is a coin block cleverly disguised as a brick block and a Mushroom in an item block. Take the yellow platform up to Stair 53 and flip to find a door leading to the tree of Black Apples. Give it to Peach and she wakes up, calling it gross. She asks what they gave her to eat. Luigi is happy that it worked. Peach is excited that Luigi is safe. Bowser says her concerned husband is here. Peach ignores that and asks where they are, as she can't remember. Tippi explains that Dimentio's attack sent her to The Overthere. Luvbi asks if she's awake. Luvbi says she's taking these travelers to the Overthere. Peach is pleased to make Luvbi's acquaintance, but Luvbi isn't so pleased, telling the princess of silly peaches to not dawdle. Luvbi leaves to climb ahead. Peach wonders if she said something rude. Tippi says not to worry about it. Peach apologizes for causing the other heroes trouble, but she's happy to see them. Now that Peach has rejoined the party, platforming will be easier.

Back on Stair 52 is a door. Go through it and bars appear on the door. Skellobits are in the area. They're creatures from The Underwhere who carry spears. Defeat them all to go back through the door. On Stair 53 is a Jump-Over Cloud. On Stair 54, climb up the blocks, then float to the other side. On Stair 55, you'll find one of many Jump-Over Clouds in the area that lead to Stair 6.

On Stair 61, you'll find a Flip Cursya, which will flip the directions on the D-Pad. Leave it alone or use Piccolo to remove the curse. To the left, a yellow platform will appear between two brick blocks. Transfer to another yellow platform and you'll see arches in the sky. Stand on them and flip for item blocks. On Stair 62 is a brick block that's actually a coin block. On Stair 63 is a Jump-Over Cloud. There are coins on Stair 65 and a Slow Cursya on Stair 68. The chest near it has a Long-Last Shake. Take the yellow platform to a series of narrow pillars. Use Peach to cross them. There's chest with a Thunder Rage on Stair 69.

On Stair 71, flip near the item blocks to find more item blocks. One has a Super Shroom. There's also a Jump-Over Cloud. There's another on Stair 72. Near Stair 73 are some pillars. Near Stair 74 is a yellow platform that leads to a chest with a Life Shroom. Go up and you'll find a pavilion and a cloud. The switch next to him makes a pipe appear. Talk to the cloud and you'll find his name is Cyrrus. He wants to be a big cloud. He heard about a guy getting bigger by eating a mushroom and wants to eat something that will make him bigger, as well. You can feed him any of the apples you have and they'll do the same things as they did to Peach. The pipe nearby will take you back to Stair 43 so you can get a Red Apple, which he needs. He grows and calls himself Super Cyrrus. He's super bouncy, to the point that he launches the heroes of the planet. They come back down and land on Stair 80. Flip under the roof of the pavilion to find some coins. Super Jump onto the pavilion to reach a chest with a gold bar. Go through the door and you'll find a sign that says, "Here Endeth Overthere Stair. The Overthere is Over There". Float across the gap to the star.

Saturday, September 6, 2014

Super Paper Mario -- Chapter 7-1: Subterranean Vacation

Dimentio's savage attack had separated Mario from his friends. He had reunited with Luigi, yes, but Peach and Bowser were still missing. Just where were those two? And what new dangers lay ahead? It was time to venture through the door opened by the seventh Pure Heart. Once again, Mario saw a nightmarish landscape beyond imagination...

Mario and Luigi find themselves back in The Underwhere. Tippi wonders what sort of world this dark place is. Luigi mentions that they just came from here. Tippi wonders why the Pure Heart led them here. If you talk to the first Shayde, it'll think it's funny that the heroes say this is their second time here. Go through the door, go over the pipes with Luigi, then cross the River Twygz with Carrie.

Queen Jaydes asks why they return. Tippi introduces herself and explains that they're here this time to find the Pure Heart. Queen Jaydes is shocked, then thinks they may be the heroes of the Light Prognosticus. Tippi asks if she has the Pure Heart. Queen Jaydes says the Pure Heart's location is of the utmost secrecy and she can't tell them. They must speak to Grambi, king of The Overthere. Luvbi appears, saying she's packed her things and is ready to return to The Overthere. She notices the bros have returned and asks if their games truly ended. Queen Jaydes asks the bros to take Luvbi back to The Overthere. Tippi asks why they'd need to and Queen Jaydes explains that a monster was once held underneath here and a recent earthquake freed it, so it wanders freely. She can't send her daughter alone with such a beast on the loose. If they agree to take Luvbi, she'll open the way to The Overthere and alert Grambi of their arrival and their request for the Pure Heart. She and her D-Men are too busy trying to contain the damage. A door appears and Queen Jaydes instructs them to keep heading upward and make sure Luvbi arrives safely into the care of Grambi.

Luvbi suggests that they not look at her while they climb or they may succumb to her cuteness. Tippi says the bros are not that superficial. Luvbi notes Tippi's sharp tongue and thinks she may be jealous. She asks if Tippi pines for the hairy twins and if she prefers the red one or the green one. Tippi is confused and stammers. Luvbi says Tippi is blushing and flustered, so she may have a crush on one of the bros that burns as hot as 1,000 suns. Go through the door to reach the star.

Friday, September 5, 2014

Super Paper Mario -- The Underwhere

Mario wakes up in a dark world. Someone says hi and asks if it's his first time in The Underwhere. It's a joke, as people don't arrive here twice. Mario asks what this place is and the Shayde says it's where people go when their game is over. It's also called World -1. The Shayde asks how Mario's game ended, but Mario says his game's not over. The Shayde says he's in denial and that he'll hear the truth from Queen Jaydes, the scariest person in The Underwhere, who rules over the Shaydes. None of the Pixls are with you, nor Bowser or Peach, but you still have your items. Walk to the right to find a fountain. Stand in it to fully restore your health. To the right is a Save Block and a door.

Go through the door and someone hums to themselves. It's an angel-like being, speaking in an older version of English, wondering if she'll meet her most special someone today. She believes it will be a prince of fair countenance who is pining to meet her. She commands him to fly to her. She looks at Mario and scowls, asking why he's staring at her. He didn't hear her pine for an old, mustached fatty and tells him to be gone. In the area are tall pipes and spikes. Flip to get around them, but you'll have to keep switching between the front path and the back path. At the end is a tall pipe. Flip to find a flip block so you can reach the Super Shroom Shake on top of the pipe. Go through the door.

There's a wide river and a boat. You can pay money to cross the river, the River Twygz, or just swim across. Avoid the hands in the water, which are called Underhands. They can't be defeated and will hurt you. Go through the door on the other side of the river to reach a palace. One of the Shaydes says that Mario should talk to Queen Jaydes, who knows all the bad things everyone's done in life. If a person was good, they get to go to The Overthere. If not, they'll suffer in The Underwhere. Talk to Queen Jaydes, the mistress of The Underwhere. She's the ruler of those with ended games and weighs the sins from one's time among the living. If they're light enough, one gets to experience the bliss of The Overthere. She senses a strange energy and asks if Mario brought anything strange into The Underwhere. Mario hands her the Pure Heart and she is shocked. It is badly damaged. She wonders who Mario is to have it and asks what happened. She then gets a call from Grambi, saying that Luvbi is missing. She and her D-Men are already shorthanded, so she asks Mario's help to find Luvbi, a Nimbi who vanished. Agree to help and she'll take the Pure Heart, promising to return it when he returns with Luvbi. She gives Mario a Door Key, saying a strange fellow dressed in green fell into the River Twygz, who definitely is not Luvbi. She says to check there first anyone and says the key opens the door to the underground waterways.

Drop down into the River Twygz and avoid the Underhands. Flip at the bottom to find a hole that leads to a locked door. Unlock it. Swim up and over the ledge and push a block down to the right. Drop down and throw the switch to drain the water. Go up and right to find some brick blocks. Break them, then throw the switch again to fill the area with water. Swim up and to the right. Flip to find a path out of the area. Flip to reach a block and push it down to the left. Drop down and throw the switch to drain the water. Hit the brick block for a ladder. Flip to find a path out of the area. Go through the pipe and flip for some coins. Go through the door to the right and drop down. Flip and go back to find a hidden chest with a Dry Bones card. Climb up the fountains to the right to find someone groaning. Mr. L's music starts playing. It's a man in a green cap, wondering how he ended up in this lousy place. He remembers being grabbed by Count Bleck's underlings. He wants someone to help him. Mario greets him and Luigi freaks out. He remembers his brother and missed him a lot. He asks why Mario's here, saying he doesn't know where he is. Mario explains and Luigi can't believe he's in the land of ended games. He thinks Count Bleck's baddies did him in like they did in Mario. He takes it well, saying everyone runs out of extra lives. He wonders what to do and Mario explains he's looking for Luvbi. Luigi agrees, saying he has lots of free time now that his game is over. He joins the party. Hold Down on the Control Pad, then release to do a Super Jump to reach high ledges and attack enemies. Luigi wants to jump for joy. Flip to find a Long-Last Shroom Shake in the corner, then Super Jump to reach the door.

Use the Super Jump to quickly go through the waterways, then head to the left after getting out of the River Twygz. Super Jump over the pipes until you reach the door, then Super Jump on the pipes to the left of the door, without going through it. There are Ice Piranhas here, as well as a Poison Cherbil. In the high item block, you'll find a Happy Flower. Just to the right is a tall pipe with an Ice Piranha. It leads to the background. Go through the other pipe in the background to reach a pipe in the background below. Go through the other pipe in the area and it takes you to a room with a Gigabyte, a flying skull that will only take 1 HP of damage per hit. It has 6 HP and will give you many coins when you defeat it. Defeating it will also make a chest with the Peach (3) card appear. Return to the foreground and go through the door. You'll hear the angel-like creature humming again. Flip to get past the pipes with the Ice Piranhas and talk to her. She tells her sweet prince to hasten to her. She sees the Mario bros, and calls them aging men of mustache. She asks what they want and they explain they came to find her. She refuses to consort with such hairy faces and wants only princes to approach her. She asks if they claim to be her prince, and if so, they should know her name. Tell her her name is Luvbi and she taunts them, but is shocked when they know her name. The thought of them being her prince can't be abided and she won't date a man so old and unpleasant to the eye. She decides to return to her mother.

Return to Queen Jaydes and Luvbi says the foul, hairy creatures return at last. She calls them liars as they weren't princes, but found her at the request of her mother. Queen Jaydes tells Luvbi to mind her manners and says she sent them because she wandered off without permission. She tells her to apologize and Luvbi says she is sorry that the Mario Bros are so hairy. Queen Jaydes says Luvbi had them worried. She gives back the purple Pure Heart, fully restored, as a sign of gratitude. She has power over life and death, so she restored the Pure Heart. She says the fact that the Pure Heart survived means fate is on their side. She also explains that Mario's and Luigi's games are not truly over and they were sent to The Underwhere alive. She can allow them to return. She chants her name, then Game Over several times, then Continue.

The bros end up on Flipside Tower. Tippi says Mario is alive and Merlon was sure Mario's game had ended, but is marveled that he is truly alive. Luigi says his bro bounces back and that he bounces, too. Back in Merlon's house, Luigi introduces himself as his bro's bro. Tippi asks if they've met before, but Luigi doesn't remember. Tippi thinks he may be the fourth hero. The Light Prognosticus says the seventh Pure Heart will draw together two men and its brilliance will shine on the way to the last hero. Tippi says she never stopped believing Mario would return and asks about Peach and Bowser, thinking they could come back as well. She says to find the next Heart Pillar.

Go to the B1 Flopside Outskirts. Use the Super Jump to jump onto the tall wall, then flip. Drop down to the back to find a chest with a Piccolo card. On the other side of the wall on the front side is the Heart Pillar. Place the Pure Hear to make the purple door appear. Tippi says they must act quickly to stop Blumiere. She then wonders who Blumiere is.

Wednesday, August 13, 2014

Super Paper Mario -- Interlude After Chapter 2

In Castle Bleck, Nastasia has a brief memo from Mimi, saying, "I messed up bad". "Bleh heh heh heh heh... She failed to best him, even with my gift of power? A Light Prognosticus hero... Descendants of the ancient tribe... Their strength grows," says Count Bleck. O'Chunks wants to whale on the hero again and will defeat them this time. Nastasia asks him if he's finished his report on his own inadequacy. O'Chunks is working on the conclusion, saying his writing takes time and that 1,000 pages is a lot. "O'Chunks, calm yourself. Take a minion time-out. Count Bleck will send... Dimentio! Come to me... Count Bleck!" Dimentio arrives like a sudden windstorm at a kindergarten picnic. "Bleh heh heh heh heh... You'd like some playtime, I imagine, Dimentio? So you shall have it, but do not disappoint Count Bleck. Dispatch this hero." Count Bleck's wish is Dimentio's command and finds the hero to be an amusing challenge. He leaves. Nastasia asks O'Chunks why he's still not writing his report. O'Chunks remembers his task and leaves. Nastasia then informs Count Bleck that she still has to find a few unconverted rogues left in the castle and leaves. "Heroes... Trying to save these pathetic old world. Bleck, says Count Bleck! Bleh heh heh heh heh heh... Their efforts are in vain. No one can stop Count Bleck!" He leaves, then says, "Just as no one can ease the tempest that rages in my suffering heart..."

Somewhere in Castle Bleck, Luigi is lying on the ground. His head hurts and he wonders where he is. He remembers trying to save Peach, but screwed up. Someone asks if he's awake. It's a pair of Goombas. Luigi asks if they're doing alright. The Goombas are okay and say they are glad to see he made it. Under their breath, they say they figured he was done for and he's tougher than he looks. Luigi asks if they've seen Peach or Bowser? The Goombas say he's the only one lying around, but hope they're okay. Under their breath, they ask who cares about his friends. They say other minions were captured and that they're probably next. They wonder under their breaths how Luigi can be so calm when they're behind enemy lines. They want to get out, so they suggest clearing a path, then all of them bailing out. Luigi says he has to save the Princess. The Goombas didn't expect Luigi to say that, after hearing all those stories about the Great Luigi's daring exploits as the defender of the helpless. They have no one else to turn to. Luigi is shocked to learn of this reputation, but says he has no choice and must spring into action, as his fans need him. One Goomba calls him the BEST, then mutters that that was too easy. They'll be right behind him, but mutter that if the going gets rough, they'll bail.

Luigi tells the Goombas to follow him. Go through the door on the left, down the stairs, then through the door on the left. If you talk to the Goombas, they have so interesting things to say, like wishing Peach or Bowser were there. Peach is easier on the eyes and they prefer Bowser over the "Great Dweeb". Keep going left until you reach a dead end. Luigi wonders what to do next. The Goombas say they should look for another way out and mutter that Luigi is useless. If they stay put, they'll be spotted. One of the Goombas, Gary, is brainwashed. Nastasia appears, saying she was looking all over for them. She says Luigi wasn't a team player at the wedding and needs disciplinary action. The other Goomba decides to Goomba up, which involves defecting to the other side. He asks to join Count Bleck. Luigi asks what he's doing and he says he's joining the winning team. Nastasia loves the enthusiasm and tells him to swear his undying allegiance to Count Bleck. He does and Luigi calls him a dirty traitor. Nastasia orders the brainwashed minions to hold Luigi down so she can get his priorities on track. Luigi calls to Mario for help as Nastasia lifts her glasses.

We now return to Timpani and Blumiere.
Timpani: You're late. Did something happen?
Blumiere: Yes, my father caught me. Sneaking out of the castle wasn't easy after that.
Timpani: I was worried you wouldn't come...
Blumiere: You are a strange girl... You know what I am and yet you don't seem afraid.
Timpani: I don't care what you are. I just wanted to see you. Is that... Is that so wrong?
Blumiere: No. No, of course not. I wanted to see you, too.
Timpani: Blumiere... Do you mind if I sit next to you?
Blumiere: Please do, Timpani. Let's return to our conversation. I must know more of you...

Mario and Peach return to Flipside and Merlon welcomes them on the tower. He asks if they found Merlee and the Pure Heart. Tippi tells him that Merlee said they need four heroes' power to save the world. Merlon's surprised they need more than one hero. He says they only need to find two more heroes. The ground starts shaking and The Void grows. Merlon says that time grows short and tells them to seek the next Heart Pillar. He says that one person determines whether the Light Prognosticus or the Dark Prognosticus predicts truly: "the man in green". Merlon doesn't know what that means. It isn't Link.

Go to the first floor and blow up the crack in the wall. Flip to go through it to find another part of Flipside. There's a sparkling zigzag on the wall. Also here is the card shop. You can buy Catch Cards and Card Bags, which contain a random card. You can also sell your cards. Flip to the front part of the first floor and take the elevator to Basement 1 (B1). There's a milk shop where gossip and stories are traded. Flip and go to the left to find the entrance to the Underwhere, an arcade run by the InterChet. Purchase Flipside Tokens to play the games, but you can't turn the Tokens into coins. If you get a good score, you get more Tokens, which can be exchanged for prizes. Go outside and flip to find a chest hidden across the water. It contains the InterNed card. Drop down into the water and swim to the other side of the channel and you'll find a tiny shop and Flim, a guy who has a random assortment of items for sale. Some of them are Caught Cards.

Outside the Underwhere, you'll find an elevator to Basement 2 (B2). Flip and go to the left and you'll find Welderberg in 3D. He forges pipes for getting around. He'll make one for this spot that leads to the base of the tower (Floor 2) if you'll finance it for 100 coins. Go the second floor Flipside Outskirts and you'll find a pipe. This takes you to the first floor Outskirts. To the left is a pipe blocked by brick blocks. Blow them up and go through the pipe. Flip and use Slim to slip through the right wall to find the Heart Pillar. Place the Pure Heart in it to make a yellow door appear on the tower. Go through it to start the next chapter.

Saturday, August 2, 2014

Super Paper Mario: Save the Princess. Save all Dimensions. Flip out!

The story begins:
"Ahem! Today... I'll tell you the story of the lost book of prophecies. This prophetic book was a mysterious tome full of stories of future events. Of course, many people craved this book, wishing to glimpse their futures. But no person, after obtaining this amazing book, ever found happiness. The reason? The book held frightful secrets not meant for people's eyes. That book came to be called the Dark Prognosticus and was sealed away. This... is the tale of that forgotten book's last owner. It is a tale of love..."
 
In Mario's house, Mario and Luigi are sitting at the table, with pictures of Mario's allies from past adventures sitting on a cabinet. Luigi says it's peaceful today, which makes him feel lucky, but it's boring. He wants a shocking event to happen. Mario suggests Peach's place and Luigi suggests visiting her in Mushroom Castle. She'll be happy to see them.
 
They leave the house and hear a call for help. It's Toad, stammering that Mushroom Castle has been raided and Peach was stolen. Luigi wonders who would do such a thing, then thinks it must be that bad guy. He won't stand for this and says they should sneak into the bad guy's castle and rescue her. They leave through the pipe, with Toad saying, "We're counting on you, Mario... Bros.!"
 
In Bowser's Castle, Bowser is talking to his minions, saying it's time to invade Mushroom Castle and make his beloved Princess Peach all his. They will also stomp the Mario Bros. The minions cheer and Bowser says, "'We're under attack!' You jokers are the best!" He then asks who the hairy guys in the back are, because everyone shaves at Bowser's Castle. He jumps over to them and the crowd parts, reveal the Mario Bros. Bowser wonders how they got in and Mario says the front gate was unlocked. Bowser keeps telling his minions that the last one in locks the gate. Luigi says they know he's kidnapped Peach and wants to know where she is. Bowser is confused because they're only about to launch their attack.
 
Suddenly, Peach calls for help. She appears, trapped. A man wearing a monocle, top hat and cape flips in, saying, "Bleck! Your princess has been taken... by Count Bleck!" Confused, Bowser asks "Who?" The man replies, "By me... Count Bleck! The chosen executor of the Dark Prognosticus... is Count Bleck. The fine fellow prophesied to come to this dimension... is also Count Bleck!" Bowser says, "I'll tell you who doesn't make even a little bit of sense... Count Bleck!" He orders Count Bleck to release Peach, as he's on a schedule. "Count Bleck says NEVER! This princess is integral to fulfilling the prophecies.. She will be brought to Castle Bleck and used to destroy all worlds... by Count Bleck!" Mario tries to attack, but Count Bleck is protected by a shield. Count Bleck uses dark magic, which knocks Mario unconscious. He says, "This man deserves ridicule... Weaklings cannot face Count Bleck!" Bowser tells him to calm down and free the princess, or else. His minions swarm Count Bleck. "Bleh heh heh heh... Your princess shall NOT be returned... by Count Bleck! In fact, Bowser, evil king of the Koopas... Count Bleck will take you, too! BLEH HEH HEH HEH! BLECK!" He opens his cape, which opens a vortex, drawing everyone in the castle in, including Luigi, but not Mario. "BLEH HEH HEH HEH! BLECK! Count Bleck's preparations are now in order! All that remains is for the dimensional void to appear as foretold in the prophecy... Bleh heh heh heh heh... BLEH HEH HEH HEH! BLECK!" Count Bleck flips away, leaving Mario.
 
 Peach wonders what happened to her and where she is. Count Bleck says, "Bleh heh heh heh heh... Oh, you're awake, Princess! She opens her eyes to see Count Bleck, Bowser in a white tuxedo, and herself in a wedding dress. They're standing at a pavilion, and below, Bowser's minions are cheering. Peach wonders what's going on. A woman with glasses flips in, saying preparations are complete. "Mmm... Then is shall be begun... by Count Bleck!", says Count Bleck. Bells start ringing as Count Bleck officiates the ceremony. "Bowser... Ferocious and fearsome, evil king of the Koopas... Do you take Peach to be your lawfully wedded wife 'til your games be over?" Bowser readily says yes. "Peach... Noble princess, pure of heart... Do you take Bowser to be your lawfully wedded husband 'til your games be over?" Peach wants an explanation. "Bleh heh heh heh heh... Is it not obvious? This is your wedding, Princess!" She wonders why in the world she's marrying Bowser. Bowser has no objections and tells her to go along with it, so he can finally marry her. Peach refuses and calls her dress awful. She orders Bleck to return her to her castle, but she's knocked to the ground by some magic. The woman with the glasses says it's bad to be rude to the count. Peach needs to answer the count on whether she takes Bowser as her husband. Peach groans in pain, but manages to refuse. The woman calls her a fighter, but says no one withstands her super-hypnosis. She tells her to say "I do." and zaps her again with some hypnosis. Peach groans and slowly says "I do."
 
The ground starts shaking and something black appears from the alter. Luigi wakes up among the crowd of minions, wondering what's going on. He sees Peach and Bowser on the pavilion. A large black heart appears from the alter. "BLEH HEH HEH HEH! BLECK! Yes, all precisely as written in the Dark Prognosticus! Already it is unleashed! The Chaos Heart!" The woman congratulates Count Bleck. Luigi says for them to halt and jumps up the pavilion stairs. "And just who are you? ...Asked Count Bleck." Luigi refuses to tell his name to scoundrels, then says his name when saying he'll punish them for their evilness. The woman says to stop, because something will happen if the process is interrupted. Luigi ignores her, jumps on Bowser and the Chaos Heart, then lands next to Peach, to rescue her. The shaking becomes more violent and the Chaos Heart flashes. Count Bleck and the Dark Prognosticus, then the woman flip in over the Chaos Heart. She asks if Bleck is okay. "Fools... Pointless acts like these will earn you only pain... from Count Bleck! Very well. As the Chaos Heart is secured, this ragtag group now lacks use. The woman says he can turn to a new page of dark prophecies in the Dark Prognosticus. Count Bleck says, "Open your mouth, darkness! Consume everything and destroy all worlds, as told in the prophecy! BLECK!" The Chaos Heart flashes.
 
Someone calls to Mario. It's a rainbow-colored butterfly. Mario wakes up in Bowser's Castle, alone. The butterfly asks if he's awake. She introduces herself as Tippi, a Pixl, which is a sort of fairy. She came to find him. Mario assumes an offensive stance, so she informs him she's not his enemy. She asks if Mario met Count Bleck, who captured a princess and an evil king. She says this means Count Bleck is beginning to form The Void. Mario must come with her if his friends are to be saved. She draws a rectangle around Mario and they flip away.
 
They appear on a tall pillar with a wizard. There's a small, dark purple spot in the background. The wizard says Tippi returned quickly and that she has outdone herself in finding a man with a red shirt, blue overalls, and a magnificent 'stache. Tippi says Mario matches the description in the Light Prognosticus perfectly and introduces him. The wizard welcomes him to Flipside and says Mario came from the Mushroom Kingdom of his dimension. Flipside is between dimension. The wizard is Merlon, a descendant of the ancients who created Flipside. He studies ancient texts to forestall the end of all worlds. Mario wants to know more about the end of all worlds and what's happening. Merlon says the answer hangs above them. The small purple darkness is a hole in the very dimensional fabric of space and it will only grow. It will eventually swallow all existence, including worlds and dimensions. It was created by their enemy, Count Bleck, the wielder of the Dark Prognosticus. Tippi quotes the Light Prognosticus, saying, "A fair and lovely princess... A furious monster king... Their union calls forth the Chaos Heart, consumer of worlds, which will ravage the sky and so bring forth The Void." The Void will swallow all and naught can stop it, unless the one protected by the dark power is destroyed. The hero with the power of eight Pure Hearts will rise to this takes. A red Pure Heart appears and Merlon says Mario is the hero of the Light Prognosticus, the only one who can defeat Count Bleck and save all worlds. He says to take the Pure Heart and save all worlds from destruction. Agree to the task and the Pure Heart is thrust into your possession. Merlon says Mario must take the Pure Heart and place it in a Heart Pillar in town, then return. Tippi will lead the way.
 
The quickest way to the Heart Pillar is to walk off the pillar Mario's currently standing on. The Heart Pillar is a tall, white, rectangular pillar with a heart-shaped hole on it. Press Up on the Control Pad to examine things or talk to people. Do so near the Heart Pillar to place the Pure Heart in it. The Heart Pillar pulses and the Pure Heart falls into place. Gears appear and a red door materializes on top of the tall pillar where Merlon is. Afterwards, walk over to the red triangle pointing down and press Up. This is an elevator that will take you between two floors. Go down a floor and you'll come across Merlon's house. There's a Save Block nearby. The nearby elevator has ornate decorations. Take it back up to the newly-formed door and Merlon. Merlon says this dimensional door was made to lead the hero to another Pure Heart and that one of the seven lies somewhere beyond this door. Tippi must use her power to help Mario find the Pure Heart. Merlon gives Mario the Return Pipe, a pipe that can be used to return to Flipside from almost anywhere, which is great if he needs to return in a hurry. In some areas, the signal from Flipside might not reach. You'll find it in the Important Things section of the menu. The Light Prognosticus foretells the hero meeting the "dimensional governor" and learning the dimensional technique. Merlon says that the dimensional governor is his friend, the wizard Bestovius. Mario should go through the red door to seek him out.