The bros have dealt with an onslaught of minions, including the Koopalings. There's nothing standing between them and the Bowsers. Step on the platform with the green Bowser emblem to make it move. Lightning crackles. When the bros arrive, Paper Bowser says they'll have to do this themselves. Bowser finds their stubbornness annoying, but it gave them time to come up with a plan. He pulls out the book. Paper Bowser says they're going to beat them, then trap them in the book, throw the book in the garbage, and light the garbage on fire. Bowser says the Mushroom Kingdom will be his as he tosses the book behind him. Paper Bowser looks at it, saying the kingdom will be theirs. Bowser sticks to his original statement. They'll have to settle that debate after dealing with the Marios, that yellow thing, and that green guy. Starlow questions their confidence going up against two Marios and a green guy, Luigi. Bowser says they're two Bowsers.
The Bowsers will breathe fire at the bros. Jump to dodge. Paper Bowser can fold himself into his shell and Bowser can hide in his shell. They won't take damage like this. They'll also hold a stack of spike balls and toss them at the bros. Counter with the hammer. Some of the spike balls will miss entirely, but there's one that will appear a little later than the rest. After a while, the Bowsers say the warm-up is over.
Paper Bowser sparkles and absorbs all of the paper minions. Bowser joins them and what results is Bowser in sparkly Paper Bowser armor. This is Shiny RoboBowser. He'll attack the bros with his fists repeatedly, then breathe fire at Paper Mario. Jump to dodge. He'll also fire blasts of energy and fire. Counter with the hammer. He can also grow wheels and chase the bros. Jump over the ground based enemies and fire. If you can dodge the Chain Chomp, the attack will end and he'll take damage. Don't use Trio Attacks while he has a helmet or he'll use his version of a Trio Attack. Press the bros' button to dodge his flames. He'll try to fake you out, so be careful. As he takes damage, armor falls off. He can also summon shiny paper minions. Destroy them or they'll heal him. After enough armor falls off, he'll try to jump on a bro. Have all bros counter with the hammer. As with all other boss fights, just leave the fighting to Paper Mario if you're having difficulty keeping all three bros alive. After a while, he'll reform his armor and heal himself, which means some of his attacks will last longer. He'll turn his arms' armor into wings and chase the bros. Use the Airplane Dodge. When he gets angry, he'll use his version of a Trio Attack. Keep hitting Bowser when he's not wearing his helmet to defeat him. His paper armor falls apart and he explodes. Paper Bowser lands on the platform, but Bowser falls off towards Mount Brrr.
Paper Bowser says this isn't over. He crawls toward the book, to protect it. Paper Mario picks it up and opens it, which absorbs Paper Bowser. He resists, saying he doesn't want to go back. The Mushroom Kingdom was going to be his. The bros team up to close the book as Paper Bowser proclaims that they'll pay for this. The book hops, so the bros try to hold it down. It eventually stops.
Back at Peach's Castle, the princesses call to Mario, leaving Luigi out. They're happy the bros are safe. They kiss their respective Mario on the cheek, then both kiss Luigi on the cheek. They thank the bros for everything they've done. Peach can't imagine dealing with two Bowsers all the time. She especially thanks Paper Mario, because the bros couldn't have done it without him, which is very true. Toadette walks in, telling everyone to follow here, because something is ready. She and the Toads have been working on something. It's a victory parade.
Fireworks go off in the sky as the credits roll. Mario and Paper Mario are on a new Papercraft Mario. Luigi and Starlow are on Papercraft Luigi. Toadette rides in on Papercraft Yoshi, while the Lakitus take notes. The princesses are on Papercraft Peach, while some Lakitus toss confetti. The parade heads to the Doop Doop Dunes, where there's a Papercraft Goomba. Papercraft Mario defeats it and uses the book to absorb the Paper Goombas. Nabbit runs by and Papercraft Megacrinkle Goomba appears. It takes more effort, but the papercrafts defeat it. Next, they go to Twinsy Tropics, where Lakitus stream colorful clouds and a Toad with a bag cheers them on. The papercrafts defeat a Papercraft Spike and absorb the Paper Shy Guys, while Yoshi chases Nabbit, who has a melon. The parade continues to Gloomy Woods, where a Papercraft Boo is defeated. Paper Shy Guys get absorbed. Fly Guys want to challenge the bros, but Flutter chases them off. Papercraft King Boo is also defeated. The parade moves to Mount Brrr, where Nabbit, chased by many Yoshis, trips and drops the melon. The Yoshis rejoice. Papercraft Bowser Jr. appears, then leaves, then Papercraft Kamek appears. For some reason, the parade goes into Bowser's Castle. Bullies and Broozers try to attack, but the papercrafts easily defeat them. Papercraft Bowser Jr. appears and is easily defeated. Airships carry Papercraft Bowser in the background, then challenges the bros. It takes a few hits, but soon falls. The parade concludes at Peach's Castle. The Papercrafts are tossed in the air as a celebration.
Inside the castle, the Paper Toads jump into the book. Starlow says all Paper Toads and minions are in the book. The princesses are sad they have to part. Paper Peach needs to return before Paper Bowser inevitably starts causing trouble. Starlow thinks she and Paper Mario can handle it. Luigi opens the book for Paper Peach. Peach says the adventure was crazy, but fun and wants to hang out again. She hugs her, saying "Thank you". The Toads say she should visit again. Paper Peach thanks everyone, saying she'll miss the bros. She jumps in the book and Starlow says it's Paper Mario's turn. He shakes Mario's hand, but the book shakes. A Paper Toad wonders what Bowser has done. Peach says duty calls. Paper Mario jumps in the book and it closes. Peach says she'll miss them. Starlow can't believe they're gone. The castle starts shaking and a Toad calls for assistance. Peach sends the bros off. A Toad says it's Bowser again.
We're shown our records page.
Rate of Excellent Actions- 70% (Great)
Dodge Success Rate- 54% (Good)
Expert Challenges Finished- 38% (OK)
Battle Cards Collected- 20% (OK)
Paper Toads Rescued- 100% (Excellent)
Block Recovery Rate- 87% (Excellent)
Item Patches Drilled- 56% (Good)
Beans Recovered- 56% (Good)
By completing the game, you unlock the music player. The game saves.
This concludes Mario and Luigi: Paper Jam. I had a great time playing the game and I hope you enjoyed reading about it. The game introduced some new ways to deal with the challenges the bros would normally solve with Bros. Moves. The game was much more challenging than previous games, as you have to dodge and counter with three bros instead of two. I found that during boss battles, just letting Paper Mario do all the work, then reviving the bros at the end worked best, but made battles drag on. Paper Mario has the potential to do more solo damage than the bros, and can more easily dodge, and with multiple copies, counter enemy attacks. What the game never answered is what happened to Paper Luigi... Well, I'm back on hiatus until the next new game.
Showing posts with label Bowser. Show all posts
Showing posts with label Bowser. Show all posts
Wednesday, March 2, 2016
Thursday, February 25, 2016
Mario and Luigi: Paper Jam -- Part 24: Can't Stop this Battle Train
The Kameks appear. Kamek says no more
dirty tricks. Paper Kamek says they'll give the bros an honest fight. Kamek
then uses magic, wondering if the bros really believed them. They fly off to
set up another dirty trick. Walk forward and they'll attack. They'll do an
attack where they form a line of magic and move around with it. The bros have
to jump over the line, like in the Border Jump challenge in Superstar Saga.
They'll also move through portals, even going back through portals. Jump
to dodge or counter. Kamek will inactivate some Action Commands. They'll
return after a turn. Paper Kamek will copy himself and form a moving
wall to shield Kamek while he readies his magic. Use the Boomerang Dodge to hit
Kamek as much as possible. They can also summon other enemies. Leave at least one Paper Dry Bone on the field so they don't summon more. As with before,
you may want to just battle with Paper Mario. The Kameks won't heal each other, but Kamek will revive Paper Kamek if he falls. If the one is down, the other will shoot magic at the bros. Counter with the hammer. Keep healed and they'll eventually be defeated.
Kamek had a good time with Paper Kamek. Paper Kamek agrees that they weren't a terrible team. Kamek thinks Paper Kamek was like a hideously ugly brother to him. Paper Kamek reminds him they're identical. They start arguing. The Marios stomp them to defeat them. Go north. The area is crawling with Mechakoopas. An eerie glow comes through the windows. Go to the southeast and southwest for more items and coins. Use the warp pipe if you need better gear or more items. Save and go north through the ominous doorway. At the end of the long path, Bowser and Paper Bowser await.
Head down the path and minions will attack. They're easy to defeat, especially with a Trio Attack, but you may want to save your BP. After each battle, you'll automatically move forward. Bowser notes this plan isn't working. His answer is more minions. After the next wave, Paper Bowser calls the bros stubborn. The enemies start getting more challenging when you deal with the Shy Guys. The Bowsers try to outdo each other with their hatred for the bros.
After the Broozers, Bowser calls in the Koopalings. You'll battle them two at a time. Wendy and Roy are first. The attacks are the same. After you defeat them, Ludwig appoints himself as leader, but the other Koopalings are upset because there wasn't a vote. They then focus on the task at hand. Ludwig and Larry are next. They have new Battle Cards this time, including one that can shrink the bros. Take one out to keep them from using the Battle Cards. Make sure you're fully healed at the end of this fight. After the battle, Ludwig says he's been dethroned. Larry doesn't like that Ludwig thinks of himself as a king. Iggy, Lemmy, and Morton are last. They think the bros are tired after all these battles. Morton uses magic to mess with the bros' battle cards. The bros are okay with this. Lemmy dances off to do something. He rolls in a giant ball. Use the Boomerang Dodge to hit Lemmy before he can throw bombs. If your dodge is successful, he'll be dizzy. Iggy will bring in a giant Chain Chomp. Use the Airplane Dodge when Iggy gets close and tries to hit a bro. He'll be dizzy after the attack. Morton tries to avenge them and picks up the Chomp. Use the Trampoline Dodge. They'll all be stunned after the battle, so hit them with your best attacks. They may be knocked down, but unless all are down, they can revive each other. If your dodges are strong enough, they'll only attack twice before they're defeated. Morton asks for Bowser's forgiveness. Iggy asks the same, but for him also to destroy the bros. Lemmy asks the same.
Paper Bowser is annoyed that they must do everything. Their section flies off. Starlow congratulates them on defeating all of Bowser's minions. The bros are ready to fight. Heal, change your gear if necessary, and check out the Battle Cards you've earned, then save. Head out to deal with the Bowsers.
Kamek had a good time with Paper Kamek. Paper Kamek agrees that they weren't a terrible team. Kamek thinks Paper Kamek was like a hideously ugly brother to him. Paper Kamek reminds him they're identical. They start arguing. The Marios stomp them to defeat them. Go north. The area is crawling with Mechakoopas. An eerie glow comes through the windows. Go to the southeast and southwest for more items and coins. Use the warp pipe if you need better gear or more items. Save and go north through the ominous doorway. At the end of the long path, Bowser and Paper Bowser await.
Head down the path and minions will attack. They're easy to defeat, especially with a Trio Attack, but you may want to save your BP. After each battle, you'll automatically move forward. Bowser notes this plan isn't working. His answer is more minions. After the next wave, Paper Bowser calls the bros stubborn. The enemies start getting more challenging when you deal with the Shy Guys. The Bowsers try to outdo each other with their hatred for the bros.
After the Broozers, Bowser calls in the Koopalings. You'll battle them two at a time. Wendy and Roy are first. The attacks are the same. After you defeat them, Ludwig appoints himself as leader, but the other Koopalings are upset because there wasn't a vote. They then focus on the task at hand. Ludwig and Larry are next. They have new Battle Cards this time, including one that can shrink the bros. Take one out to keep them from using the Battle Cards. Make sure you're fully healed at the end of this fight. After the battle, Ludwig says he's been dethroned. Larry doesn't like that Ludwig thinks of himself as a king. Iggy, Lemmy, and Morton are last. They think the bros are tired after all these battles. Morton uses magic to mess with the bros' battle cards. The bros are okay with this. Lemmy dances off to do something. He rolls in a giant ball. Use the Boomerang Dodge to hit Lemmy before he can throw bombs. If your dodge is successful, he'll be dizzy. Iggy will bring in a giant Chain Chomp. Use the Airplane Dodge when Iggy gets close and tries to hit a bro. He'll be dizzy after the attack. Morton tries to avenge them and picks up the Chomp. Use the Trampoline Dodge. They'll all be stunned after the battle, so hit them with your best attacks. They may be knocked down, but unless all are down, they can revive each other. If your dodges are strong enough, they'll only attack twice before they're defeated. Morton asks for Bowser's forgiveness. Iggy asks the same, but for him also to destroy the bros. Lemmy asks the same.
Paper Bowser is annoyed that they must do everything. Their section flies off. Starlow congratulates them on defeating all of Bowser's minions. The bros are ready to fight. Heal, change your gear if necessary, and check out the Battle Cards you've earned, then save. Head out to deal with the Bowsers.
Saturday, February 13, 2016
Mario and Luigi: Paper Jam -- Part 22: Papercraft Throwback
The bros have found the three pieces of Fire Ore Toadette needs. She says they won't believe what she can do with it. She sends them ahead and will bring their papercraft to them when it's ready. Go up using the Up button, then go north. Bowser's happy the bros made it here. Paper Bowser thinks they're not worth fighting, when they can fire a Papercraft Bullet Bill. It chases the bros until it's destroyed by a fireball. Another fireball destroys the Papercraft Bill Blaster. Toadette says their papercraft is ready. Bowser's upset at Toadette's tenacity. Paper Bowser orders minions to ready the ultimate papercraft. The bros' new papercraft is Papercraft Fire Mario.
Paper Kamek says their efforts were in vain. They've repaired and upgraded Papercraft Megacrinkle Goomba. Press (X) to throw fireballs. If another papercraft is hit with enough fireballs, it will catch fire and won't be able to move for a while. First up is Papercraft Whomp. He'll fall on the ground, which can stun you. If you're able to dodge, you can use a jump attack. After Papercraft Whomp is defeated a Papercraft Airship will appear. It fires Papercraft Bullet Bills. Use fireballs to bring it to the ground. Be careful not to fall off the edge. Defeat it and Papercraft Megacrinkle Goomba will appear. Once you cross onto its side, the gates will rise back up. It's much faster than before, but dashes shorter distances. Use fireballs to stun it. After you defeat it, a different gate drops. Step on the platform to move to the next area.
Next up is Papercraft Bowser Jr. There's a hole in the floor. He'll use the same attacks as before. After it's defeated, you'll have to dodge flames. Take the platform to the next area. Papercraft King Boo and Papercraft Boos are here. Defeat Papercraft King Boo and a platform will take you to the next area. Papercraft Kamek is here. Its magic prevents you from hitting it with fireballs. Just use jump attacks when it uses its magic. Heal if necessary, charge up, then move onto the next area.
The arena is quiet and empty. It shakes and a door in the floor opens. Papercraft Bowser appears, manned by Bowser and Paper Bowser. Paper Bowser says it will take more than fireballs to defeat them. It will back into the bros to hurt it with its spikes. Jumping on it won't work as it uses its fireproof shell to protect it. After it breathes fire, use your fireballs. Stun Papercraft Bowser, dash into it to knock it over, then jump on it. After a couple of hits, it will do a spin attack. Dodge it, then hit it with fireballs, then jump. It can also jump after a spin attack. After a lot of damage, the Bowsers say they'll regret attacking and their papercraft will not be defeated. It will take a few more hits after this.
Bowser is upset. Paper Bowser says they need to regroup and assemble the Koopalings. The path ahead breaks up and is replaced with spikes.
Paper Kamek says their efforts were in vain. They've repaired and upgraded Papercraft Megacrinkle Goomba. Press (X) to throw fireballs. If another papercraft is hit with enough fireballs, it will catch fire and won't be able to move for a while. First up is Papercraft Whomp. He'll fall on the ground, which can stun you. If you're able to dodge, you can use a jump attack. After Papercraft Whomp is defeated a Papercraft Airship will appear. It fires Papercraft Bullet Bills. Use fireballs to bring it to the ground. Be careful not to fall off the edge. Defeat it and Papercraft Megacrinkle Goomba will appear. Once you cross onto its side, the gates will rise back up. It's much faster than before, but dashes shorter distances. Use fireballs to stun it. After you defeat it, a different gate drops. Step on the platform to move to the next area.
Next up is Papercraft Bowser Jr. There's a hole in the floor. He'll use the same attacks as before. After it's defeated, you'll have to dodge flames. Take the platform to the next area. Papercraft King Boo and Papercraft Boos are here. Defeat Papercraft King Boo and a platform will take you to the next area. Papercraft Kamek is here. Its magic prevents you from hitting it with fireballs. Just use jump attacks when it uses its magic. Heal if necessary, charge up, then move onto the next area.
The arena is quiet and empty. It shakes and a door in the floor opens. Papercraft Bowser appears, manned by Bowser and Paper Bowser. Paper Bowser says it will take more than fireballs to defeat them. It will back into the bros to hurt it with its spikes. Jumping on it won't work as it uses its fireproof shell to protect it. After it breathes fire, use your fireballs. Stun Papercraft Bowser, dash into it to knock it over, then jump on it. After a couple of hits, it will do a spin attack. Dodge it, then hit it with fireballs, then jump. It can also jump after a spin attack. After a lot of damage, the Bowsers say they'll regret attacking and their papercraft will not be defeated. It will take a few more hits after this.
Bowser is upset. Paper Bowser says they need to regroup and assemble the Koopalings. The path ahead breaks up and is replaced with spikes.
Friday, February 12, 2016
Mario and Luigi: Paper Jam -- Part 21: With Enemies like this, Who Needs Friends?
The bros have reached Neo Bowser Castle. You'll find Broozers here. They're tough enemies with powerful punches and increase their power every time they take damage. There's a button in the center. Hit it to make part of a panel light up on a fuel cell. Go west and you'll see another button as part of a maze. There are Paper Broozers here. Walk to the south to reach the maze. The sign says that (A), (B), (Y) flips yellow panels and (X) flips blue ones. What that means is that while you're moving to another panel, press the three buttons simultaneously when you're jumping from a yellow panel and (X) when you're jumping from a blue panel. Hit the button, then the ! Blocks to open the way back. Return east. Hit the button there, then walk south.
You'll find Nabbit here. Try talking to him and some minions will report that Nabbit's been stealing Bowser's stuff as well. Chasing after him is optional. Once you catch him, you'll have to battle. He'll toss coins and spike balls, both of which can bounce. He'll throw his bag at you, then pull out paper enemies. He'll also sneak up behind the bros and steal their hammer if they don't counter. After Nabbit takes a hit or two, he'll run away. Chase him again and he'll start a battle with some Broozers. He'll heal the bros each turn. Defeat the Broozers and he'll run off again. This time, he'll run to the west. Catch him to start another battle. He'll run away, as before. He'll start a battle with a Shy Guy, and fight alongside the bros and heal them. The easiest way is to run from the fight when he's battling against you. The last fight is the one you can't flee from. You'll get Peach's Peppy Gloves and the Bros. Attack Mega Thwonk for defeating him, as well as however many coins you earned during the fight.
Go east. There are many moving platforms moving past the button. At certain points, they will drop away. Use (X) to jump platform to platform. Hit the button and an Up button illuminates. Jump on the other set of platforms and return west. Hit the up button and the platform will rise to a different level. Walk to the north and Bowser is impressed the bros have made it this far. The Bowsers and Kameks appear. Paper Bowser says something has happened. A shadow falls over the bros. Up in the sky, the papercrafts are wrapped in duct tape. Toadette's been captured as well. She orders the Bowsers to release her masterpieces. Paper Kamek brings in the secret weapon: the enormous Papercraft Bowser. It breathes fire on the papercrafts. The Bowsers will be waiting for the bros, should they want to fight.
Toadette is quiet next to the smoldering ashes of her work. Luigi tries to talk to her, but she silences him. She has a great idea, but she'll need the bros' help. She needs them to collect the Fire Ore found around the castle. Fire Ore are the flame-like stones burning in torches around the castle. The bros can safely handle them. Toadette says Fire Ore is fascinating. Harnessing the ore's power will allow her to build a special papercraft. She says they'll need three units of the stuff. She saw some on the lower level, so the bros head there first. The Fire Ore is to the southeast. Iggy swipes it and Bowser asks what Mario's thinking. He won't let someone steal the ore he's stolen. Iggy challenges them. Starlow flies off to find them something to fight back, so the bros must toss bombs at the Koopalings and Bowser to keep them at bay. Starlow brings in the bombs. Iggy will toss three bombs at the bros at a time. You'll also throw Starlow at one point. Iggy will admit he's failed, so Wendy steps in. After Wendy takes a few hits, she calls Bowser for help. He throws one large bomb. Once he's defeated, he tells the Koopalings to never speak of this to anyone. Bowser acknowledges the Fire Ore is pretty, but he's not sure how it will help the bros defeat his papercraft. He tells them to leave it alone.
Go to the southwest to find the other piece of Fire Ore. Morton appears. Mario must use his hammer to return the regular cannonballs Morton throws. Use Trio Hammer for the huge ones. Once that's over with, you'll get the last bit of Fire Ore.
You'll find Nabbit here. Try talking to him and some minions will report that Nabbit's been stealing Bowser's stuff as well. Chasing after him is optional. Once you catch him, you'll have to battle. He'll toss coins and spike balls, both of which can bounce. He'll throw his bag at you, then pull out paper enemies. He'll also sneak up behind the bros and steal their hammer if they don't counter. After Nabbit takes a hit or two, he'll run away. Chase him again and he'll start a battle with some Broozers. He'll heal the bros each turn. Defeat the Broozers and he'll run off again. This time, he'll run to the west. Catch him to start another battle. He'll run away, as before. He'll start a battle with a Shy Guy, and fight alongside the bros and heal them. The easiest way is to run from the fight when he's battling against you. The last fight is the one you can't flee from. You'll get Peach's Peppy Gloves and the Bros. Attack Mega Thwonk for defeating him, as well as however many coins you earned during the fight.
Go east. There are many moving platforms moving past the button. At certain points, they will drop away. Use (X) to jump platform to platform. Hit the button and an Up button illuminates. Jump on the other set of platforms and return west. Hit the up button and the platform will rise to a different level. Walk to the north and Bowser is impressed the bros have made it this far. The Bowsers and Kameks appear. Paper Bowser says something has happened. A shadow falls over the bros. Up in the sky, the papercrafts are wrapped in duct tape. Toadette's been captured as well. She orders the Bowsers to release her masterpieces. Paper Kamek brings in the secret weapon: the enormous Papercraft Bowser. It breathes fire on the papercrafts. The Bowsers will be waiting for the bros, should they want to fight.
Toadette is quiet next to the smoldering ashes of her work. Luigi tries to talk to her, but she silences him. She has a great idea, but she'll need the bros' help. She needs them to collect the Fire Ore found around the castle. Fire Ore are the flame-like stones burning in torches around the castle. The bros can safely handle them. Toadette says Fire Ore is fascinating. Harnessing the ore's power will allow her to build a special papercraft. She says they'll need three units of the stuff. She saw some on the lower level, so the bros head there first. The Fire Ore is to the southeast. Iggy swipes it and Bowser asks what Mario's thinking. He won't let someone steal the ore he's stolen. Iggy challenges them. Starlow flies off to find them something to fight back, so the bros must toss bombs at the Koopalings and Bowser to keep them at bay. Starlow brings in the bombs. Iggy will toss three bombs at the bros at a time. You'll also throw Starlow at one point. Iggy will admit he's failed, so Wendy steps in. After Wendy takes a few hits, she calls Bowser for help. He throws one large bomb. Once he's defeated, he tells the Koopalings to never speak of this to anyone. Bowser acknowledges the Fire Ore is pretty, but he's not sure how it will help the bros defeat his papercraft. He tells them to leave it alone.
Go to the southwest to find the other piece of Fire Ore. Morton appears. Mario must use his hammer to return the regular cannonballs Morton throws. Use Trio Hammer for the huge ones. Once that's over with, you'll get the last bit of Fire Ore.
Sunday, February 7, 2016
Mario and Luigi: Paper Jam -- Part 16: What the Ore is for
It's time to go after the Bowser Jrs. Go south and take the elevator back down. The Bowser Jrs. are here. Catch both of them without being spotted by minions. You can't be spotted once. Study the patterns of the Mechakoopas. If you want to go off to the sides, go to the right, as there is a spring platform there. Approach Bowser Jr. to catch him. Go east to find Paper Bowser Jr. You'll find more Mechakoopas and blue platforms moving over the lava. Once across the lava, you'll have to deal with Fly Guys. Dash to get past the long line of them. There are Bowser statues that will move in front of Mechakoopas, so be careful. Once past them, jump onto the blue platforms, then grab Paper Bowser Jr. Luigi retrieves a book from them, but it doesn't look like the book that contains Paper Mario's world. Starlow believes the Bowser Jrs. wouldn't give up the book so easily. They get up and take the elevator, saying the bros and Starlow can't boss them around. They say they're the bosses and Starlow's not even a miniboss.
Go back up the elevator and go north. The bros catch up the Bowser Jrs. They decide to fight this time. They'll each target a bro, then fly to them. Counter with the hammer to knock them out of the clown copters, then repeatedly counter until they get up. They then challenge Paper Mario to see who can fly the farthest. Starlow says to press (Y) when you're about to stop gliding, waiting until the last possible second. Winning will damage the Bowser Jrs. They'll place barrels on the bros' heads and fire at them with their clown copters. Jump to dodge, noting who is who. They'll also send a giant ball onto the battlefield. The bros will use Paper Mario as a trampoline. Press (Y) to bounce objects off Paper Mario. Move around so as to not step on Paper Bowser Jr. They will use this attack even if only Paper Mario is on the field, so leaving the battle to Paper Mario isn't an option here. Move around with the circle pad. The Bowser Jrs. can also heal each other. The Bowser Jrs. will hide in their clown copters if attacked, so some attacks, such as Fire Flower and Bomb Derby won't work. You must attack them from above or use Trio Attacks. When they get really low on health, they will attack multiple times.
After the battle, the Bowser Jrs. and the real book are lying on the ground and the door to the princesses opens. The Marios get a kiss from their respective princess. Luigi wants a kiss, but is ignored. Bowser Jr. wakes up, calling to his paper doppelganger. He flashes back to when he met Paper Bowser Jr. and thinks about him being locked away forever in the book. The Bowsers appear, angry at their sons for letting the princesses wander freely. They've made modifications to the castle. Starlow wants to grab the book, but it's too dangerous. Bowser roars at them for hurting Bowser Jr. He tells Kamek to fire the boosters. The castle starts shaking. Luigi looks around, but doesn't grab the book. The emblem on Bowser's Castle turns from green to red. The ore from Twinsy Tropics Dungeon is being used as fuel to lift the castle in the air. Multiple cannons appear on the castle. Bowser has created another Neo Bowser Castle. Bowser Jr. mentions the book. The Bowsers ignore them. Starlow suggests leaving the book and escaping, since the Bowsers don't seem to care about it.
Outside, it's very windy and the bros, Starlow, and the princesses fly off the castle. Starlow's barely hanging on with her teeth when Kamek attacks her with magic. They manage to dodge all of his attacks. Kamek compliments her teeth. Starlow comments on her dental hygiene, letting go of the castle. They all fly off, this not being the first time a compliment on Starlow's teeth leading to her undoing. Kamek repeats the compliment to himself, making it seem he was somewhat sincere.
On Sunbeam Plains, there's a delivery. He sees everyone fly overhead. They land far away, with Paper Mario carrying them as an airplane. The princesses return to the castle while Starlow wonders what Bowser plans to do with the castle. They need a plan to stop the Bowsers and get the book back. Head towards Peach's Castle and the ground starts shaking. Neo Bowser Castle appears in the sky, along with the Airships. The cannons fire and the cannonballs land near Peach's Castle. Inside, the Toads are panicking in the debris-littered castle. Bowser's taking his revenge on the bros for hurting Bowser Jr. A large cannonball takes off the top turret of Peach's Castle. Bowser credits his flying castle to the abducted, unpaid Toads. He thinks his plan to take over the Mushroom Kingdom is pretty solid. Paper Bowser reminds him this is a joint venture. Kamek reports that the bros should be finished. He also thinks Paper Bowser is useless to them now. Bowser agrees, saying he finds his paper double to be annoying. He concedes Paper Bowser is nearly as strong as him. Kamek has an idea involving the book. Paper Bowser and Paper Kamek have an identical conversation, which means it's likely a race for the book.
Go back up the elevator and go north. The bros catch up the Bowser Jrs. They decide to fight this time. They'll each target a bro, then fly to them. Counter with the hammer to knock them out of the clown copters, then repeatedly counter until they get up. They then challenge Paper Mario to see who can fly the farthest. Starlow says to press (Y) when you're about to stop gliding, waiting until the last possible second. Winning will damage the Bowser Jrs. They'll place barrels on the bros' heads and fire at them with their clown copters. Jump to dodge, noting who is who. They'll also send a giant ball onto the battlefield. The bros will use Paper Mario as a trampoline. Press (Y) to bounce objects off Paper Mario. Move around so as to not step on Paper Bowser Jr. They will use this attack even if only Paper Mario is on the field, so leaving the battle to Paper Mario isn't an option here. Move around with the circle pad. The Bowser Jrs. can also heal each other. The Bowser Jrs. will hide in their clown copters if attacked, so some attacks, such as Fire Flower and Bomb Derby won't work. You must attack them from above or use Trio Attacks. When they get really low on health, they will attack multiple times.
After the battle, the Bowser Jrs. and the real book are lying on the ground and the door to the princesses opens. The Marios get a kiss from their respective princess. Luigi wants a kiss, but is ignored. Bowser Jr. wakes up, calling to his paper doppelganger. He flashes back to when he met Paper Bowser Jr. and thinks about him being locked away forever in the book. The Bowsers appear, angry at their sons for letting the princesses wander freely. They've made modifications to the castle. Starlow wants to grab the book, but it's too dangerous. Bowser roars at them for hurting Bowser Jr. He tells Kamek to fire the boosters. The castle starts shaking. Luigi looks around, but doesn't grab the book. The emblem on Bowser's Castle turns from green to red. The ore from Twinsy Tropics Dungeon is being used as fuel to lift the castle in the air. Multiple cannons appear on the castle. Bowser has created another Neo Bowser Castle. Bowser Jr. mentions the book. The Bowsers ignore them. Starlow suggests leaving the book and escaping, since the Bowsers don't seem to care about it.
Outside, it's very windy and the bros, Starlow, and the princesses fly off the castle. Starlow's barely hanging on with her teeth when Kamek attacks her with magic. They manage to dodge all of his attacks. Kamek compliments her teeth. Starlow comments on her dental hygiene, letting go of the castle. They all fly off, this not being the first time a compliment on Starlow's teeth leading to her undoing. Kamek repeats the compliment to himself, making it seem he was somewhat sincere.
On Sunbeam Plains, there's a delivery. He sees everyone fly overhead. They land far away, with Paper Mario carrying them as an airplane. The princesses return to the castle while Starlow wonders what Bowser plans to do with the castle. They need a plan to stop the Bowsers and get the book back. Head towards Peach's Castle and the ground starts shaking. Neo Bowser Castle appears in the sky, along with the Airships. The cannons fire and the cannonballs land near Peach's Castle. Inside, the Toads are panicking in the debris-littered castle. Bowser's taking his revenge on the bros for hurting Bowser Jr. A large cannonball takes off the top turret of Peach's Castle. Bowser credits his flying castle to the abducted, unpaid Toads. He thinks his plan to take over the Mushroom Kingdom is pretty solid. Paper Bowser reminds him this is a joint venture. Kamek reports that the bros should be finished. He also thinks Paper Bowser is useless to them now. Bowser agrees, saying he finds his paper double to be annoying. He concedes Paper Bowser is nearly as strong as him. Kamek has an idea involving the book. Paper Bowser and Paper Kamek have an identical conversation, which means it's likely a race for the book.
Friday, January 29, 2016
Mario and Luigi: Paper Jam -- Part 7: Breaking the Fourth Wall to Freedom
In Bowser's Castle, the Bowser Jrs. wonder what to do with the book. Bowser Jr. wants to throw it away. Paper Bowser Jr. agrees. Bowser Jr. has second thoughts after a while. He thinks it may come in handy. Perhaps they will terrorize the paper world. He wants to show it to Bowser. The Bowsers are pleased with Mario's destruction and Kamek says the plan involving the Toads working underground is proceeding nicely. Bowser Jr. tries to talk to Bowser, but Bowser talks to Paper Bowser Jr., thinking he's his son. The Bowsers are too busy to deal with their sons and tell them to stay on guard duty. They throw temper tantrums. Kamek suggests sending them to the villa. Paper Kamek says the papercraft should provide a diversion. Paper Bowser makes it sound like a surprise, so their sons agree to go to the villa.
Elsewhere, the princesses are plotting their escape. Paper Peach has a spare cardboard cutout of herself. She thinks Bowsers' sons won't notice. Peach is tired of getting kidnapped (and everyone else is tired of her getting kidnapped). Flying in the clown car isn't so bad, but can't stand saying "Save me, Mario" another time. Peach asks Paper Peach if she feels the same. The Bowser Jrs. say they're leaving for the villa and the princesses are coming with them.
The bros leave through the gate in Twinsy Tropics Dungeon. They're still in the dungeon, however. There are Paper Scaredy Rats here. There's some of that mysterious ore that the Toads keep mentioning. Use the Trio Hammer to break them. They may give you coins. Nearby, use the Trio Grab to grab the yellow platforms on the other side of the water to form a bridge. Go north and you'll find Bowser's emblem. Luigi finds it suspicious. He suggests they should remember this exact spot because this type of adventure has some sort of foreshadowing device. He's also worried about the abducted Toads. Mario thinks the wall is connected to Bowser's Castle, but Starlow's not sure how.
After the fourth wall is broken, walk to the left to find a couple of Toads carrying the ore near a conveyor belt. They toss it onto the conveyor belt and collapse. They say it's hard work and the ore is shipped directly to Bowser's Castle. They inform the bros there's a pipe past here, but it's guarded. Roy appears and tells the Toads to stop slacking off. He thinks the area's given up all its ore. He tells them they're not paying the Toads to chat, or at all for that matter. He leaves and the Toads say they're cheering for the bros. Go south. Use the Trio Grab to form more bridges near the circles in the ground.
Go west to find more prison cells. Behind the wall is a block. There's a Paper Goomba in a cell. It's the Paper Goomba the bros crumpled a couple of times earlier. After his defeat, he was deemed unfit as a minion according to management. He got demoted to janitor and is cleaning cells. It's all the bros' fault. He also accidently locked himself in the cell. The bros try to walk away, but ihe wants to escape and not work for Bowser anymore. He promises a reward and to forget what the bros did to him. He slides them a battle card set. In return, Paper Mario shows him how to flip sideways. Two Hammer Bros appear. The Paper Goomba runs off as the battle starts, but reappears to teach about battle cards. A new card will be dealt from your set each turn. Star Points are required to used the cards as indicated on each card. Battle to get more Star Points by filling the meter. Only 3 cards can be out at once. You can flip cards over if you don't want them to free up a slot. After the battle, the Paper Goomba will show you the battle card menu. To use a card, it must be registered to a set, which can have only 10 cards. Registered cards have a check mark on them. After the tutorial, the Paper Goomba leaves, saying perhaps they will meet again. In the left cell, there's a crack in the wall, but the Toad won't move, saying it's his ticket to freedom. Go south to form a bridge, return and go west.
There are more enemies and ore here. Form the bridge and go west. Starlow spies a pipe ahead. Walk to the south to form more bridges. One requires going under a stone bridge to reach it. Walk up to the pipe and Roy and Wendy drop in. She says they could've stayed in their cell, but were inconsiderate for making them chase them. Roy calls for Larry, but he doesn't appear. Roy thinks he may be playing videogames. Wendy will toss rings for the bros to dodge. Roy tosses rocks. Successfully counter and the rock will hit Wendy. She will then attack Roy. They can also team up to launch their shells. Counter with the hammer. After a while, the two will get angry and chase the bros. Wendy will breathe fire to take out Paper Mario, so be sure to dodge. Use the Airplane Dodge to dodge the giant ball Roy throws. If Roy holds a rock over his head without attacking, attack to make him drop it. Keep yourself healed. If you defeat Wendy first, Roy will attack with magic. A giant ball of magic will fall on a bro. Counter with the hammer.
Wendy blames their defeat on Larry's absence. The two leave, and before the bros can make their escape, the Toads stampede to freedom. Before the bros do the same, we backtrack to the cell with the crack. Send Paper Mario to the block behind the wall for some 1-up Mushrooms. Take the pipe out of this depressing place.
Elsewhere, the princesses are plotting their escape. Paper Peach has a spare cardboard cutout of herself. She thinks Bowsers' sons won't notice. Peach is tired of getting kidnapped (and everyone else is tired of her getting kidnapped). Flying in the clown car isn't so bad, but can't stand saying "Save me, Mario" another time. Peach asks Paper Peach if she feels the same. The Bowser Jrs. say they're leaving for the villa and the princesses are coming with them.
The bros leave through the gate in Twinsy Tropics Dungeon. They're still in the dungeon, however. There are Paper Scaredy Rats here. There's some of that mysterious ore that the Toads keep mentioning. Use the Trio Hammer to break them. They may give you coins. Nearby, use the Trio Grab to grab the yellow platforms on the other side of the water to form a bridge. Go north and you'll find Bowser's emblem. Luigi finds it suspicious. He suggests they should remember this exact spot because this type of adventure has some sort of foreshadowing device. He's also worried about the abducted Toads. Mario thinks the wall is connected to Bowser's Castle, but Starlow's not sure how.
After the fourth wall is broken, walk to the left to find a couple of Toads carrying the ore near a conveyor belt. They toss it onto the conveyor belt and collapse. They say it's hard work and the ore is shipped directly to Bowser's Castle. They inform the bros there's a pipe past here, but it's guarded. Roy appears and tells the Toads to stop slacking off. He thinks the area's given up all its ore. He tells them they're not paying the Toads to chat, or at all for that matter. He leaves and the Toads say they're cheering for the bros. Go south. Use the Trio Grab to form more bridges near the circles in the ground.
Go west to find more prison cells. Behind the wall is a block. There's a Paper Goomba in a cell. It's the Paper Goomba the bros crumpled a couple of times earlier. After his defeat, he was deemed unfit as a minion according to management. He got demoted to janitor and is cleaning cells. It's all the bros' fault. He also accidently locked himself in the cell. The bros try to walk away, but ihe wants to escape and not work for Bowser anymore. He promises a reward and to forget what the bros did to him. He slides them a battle card set. In return, Paper Mario shows him how to flip sideways. Two Hammer Bros appear. The Paper Goomba runs off as the battle starts, but reappears to teach about battle cards. A new card will be dealt from your set each turn. Star Points are required to used the cards as indicated on each card. Battle to get more Star Points by filling the meter. Only 3 cards can be out at once. You can flip cards over if you don't want them to free up a slot. After the battle, the Paper Goomba will show you the battle card menu. To use a card, it must be registered to a set, which can have only 10 cards. Registered cards have a check mark on them. After the tutorial, the Paper Goomba leaves, saying perhaps they will meet again. In the left cell, there's a crack in the wall, but the Toad won't move, saying it's his ticket to freedom. Go south to form a bridge, return and go west.
There are more enemies and ore here. Form the bridge and go west. Starlow spies a pipe ahead. Walk to the south to form more bridges. One requires going under a stone bridge to reach it. Walk up to the pipe and Roy and Wendy drop in. She says they could've stayed in their cell, but were inconsiderate for making them chase them. Roy calls for Larry, but he doesn't appear. Roy thinks he may be playing videogames. Wendy will toss rings for the bros to dodge. Roy tosses rocks. Successfully counter and the rock will hit Wendy. She will then attack Roy. They can also team up to launch their shells. Counter with the hammer. After a while, the two will get angry and chase the bros. Wendy will breathe fire to take out Paper Mario, so be sure to dodge. Use the Airplane Dodge to dodge the giant ball Roy throws. If Roy holds a rock over his head without attacking, attack to make him drop it. Keep yourself healed. If you defeat Wendy first, Roy will attack with magic. A giant ball of magic will fall on a bro. Counter with the hammer.
Wendy blames their defeat on Larry's absence. The two leave, and before the bros can make their escape, the Toads stampede to freedom. Before the bros do the same, we backtrack to the cell with the crack. Send Paper Mario to the block behind the wall for some 1-up Mushrooms. Take the pipe out of this depressing place.
Tuesday, January 26, 2016
Mario and Luigi: Paper Jam -- Part 4: Nabbing the Prize
Now that the papercraft battle is over, head east to Doop Doop Dunes. Starlow spies Bowser's Castle in the distance. Inside, a Hammer Bro asks a Paper Hammer Bro how a paper hammer does damage. The Paper Hammer Bro offers to try it out on him. The other minions are meeting their paper counterparts. The Magikoopa and Paper Magikoopa assemble the minions into a truly massive army. They give their battle cries while Bowser Jr. complains of boredom. Paper Bowser Jr. shares his sentiments. He says they'll get a reward for watching the princesses, but it's boring. Bowser Jr. asks where his paper counterpart is from. He says he and his dad flew out of the same book. Bowser Jr. wonders if Paper Bowser Jr. would have to go home if they found the book. He thinks that is likely. Bowser Jr. wants to keep hanging out to stave off the boredom. Paper Bowser Jr. has a solution: destroy the book. Bowser Jr. thinks their dads would like the idea as well, but neither know where the book is.
In the cage nearby, Peach wonders if there's a way out. Paper Peach slips through the bars with ease. Bowser Jr. wants to find the book once they're done watching the princesses. Meanwhile, the Bowsers appear in front of their armies, saying they're unstoppable. Paper Bowser wants to be in front. Bowser's plotting domination of the Mushroom Kingdom.
Back in Doop Doop Dunes, Luigi spies Nabbit. Dash to chase after him. While dashing, the bros can jump simultaneously with (X). Nabbit dodges twice, but drops the Drill Shell Bros. Attack. Starlow suggests chasing Nabbit for more Bros. Attacks. Chase after him into the next area and the Magikoopas will drop cardboard platforms to block your path. They doubt the bros will reach Bowser's Castle. There are Spinies in the desert. Use hammer, Bros, and Trio attacks to defeat them. Mario made it to level 6 and ranked up to Shell Rank. There are bonuses you earn with each increase in rank, but some may only be equipped by one bro, such as an increase in stat. Go to the northwest side of the area to find a gap. Send Paper Mario in a few times for some helpful items. Reach the higher ledges in the area using the cardboard platforms and you'll reach a red switch. Hit it to make a platform rise up so you can reach a higher platform.
Walk around and you'll find another switch. When you try to hit it, Nabbit will come out of hiding and steal all of the bros' hammers. Chase him down by dashing, but he'll toss spike balls you'll have to avoid. Slide into him to get back a hammer. Do this twice more to get all three hammers back. You'll also get a new Bros. Attack: Rocket Blast. Nabbit runs off to the south. Hit the switch so you can follow him. Bowser's Castle is due east of here. Near the slight hill with the many coins, you'll find Nabbit. Chase him up the sand flow and something drops from the sky. It's a Pokey and a Paper Pokey that looks like Tower Power Pokey. They knock the cardboard loose from the sand flow and send the bros flying.
Starlow says they have to go back to where they came from, but hit the giant stone block can't be broken by Mario's hammer. Luigi and Paper Mario join in to no avail. Paper Mario gets an idea. The bros must use the Trio Hammer by pressing (A), (B), (Y), in order. Stand next to the block and execute Trio Hammer to break it. Starlow thinks the move can be used to flip things over. Break the blocks in the area and walk across the bridge to the right. The Pokeys will knock into the bridge, sending the bros plummeting. They land in Doop Doop Dunes Grotto. The Pokeys are standing nearby and won't let the bros pass without a fight. The bros will need a way to jump really high.
In the cage nearby, Peach wonders if there's a way out. Paper Peach slips through the bars with ease. Bowser Jr. wants to find the book once they're done watching the princesses. Meanwhile, the Bowsers appear in front of their armies, saying they're unstoppable. Paper Bowser wants to be in front. Bowser's plotting domination of the Mushroom Kingdom.
Back in Doop Doop Dunes, Luigi spies Nabbit. Dash to chase after him. While dashing, the bros can jump simultaneously with (X). Nabbit dodges twice, but drops the Drill Shell Bros. Attack. Starlow suggests chasing Nabbit for more Bros. Attacks. Chase after him into the next area and the Magikoopas will drop cardboard platforms to block your path. They doubt the bros will reach Bowser's Castle. There are Spinies in the desert. Use hammer, Bros, and Trio attacks to defeat them. Mario made it to level 6 and ranked up to Shell Rank. There are bonuses you earn with each increase in rank, but some may only be equipped by one bro, such as an increase in stat. Go to the northwest side of the area to find a gap. Send Paper Mario in a few times for some helpful items. Reach the higher ledges in the area using the cardboard platforms and you'll reach a red switch. Hit it to make a platform rise up so you can reach a higher platform.
Walk around and you'll find another switch. When you try to hit it, Nabbit will come out of hiding and steal all of the bros' hammers. Chase him down by dashing, but he'll toss spike balls you'll have to avoid. Slide into him to get back a hammer. Do this twice more to get all three hammers back. You'll also get a new Bros. Attack: Rocket Blast. Nabbit runs off to the south. Hit the switch so you can follow him. Bowser's Castle is due east of here. Near the slight hill with the many coins, you'll find Nabbit. Chase him up the sand flow and something drops from the sky. It's a Pokey and a Paper Pokey that looks like Tower Power Pokey. They knock the cardboard loose from the sand flow and send the bros flying.
Starlow says they have to go back to where they came from, but hit the giant stone block can't be broken by Mario's hammer. Luigi and Paper Mario join in to no avail. Paper Mario gets an idea. The bros must use the Trio Hammer by pressing (A), (B), (Y), in order. Stand next to the block and execute Trio Hammer to break it. Starlow thinks the move can be used to flip things over. Break the blocks in the area and walk across the bridge to the right. The Pokeys will knock into the bridge, sending the bros plummeting. They land in Doop Doop Dunes Grotto. The Pokeys are standing nearby and won't let the bros pass without a fight. The bros will need a way to jump really high.
Sunday, January 24, 2016
Mario and Luigi: Paper Jam -- Part 2: It's that Time Again!
Now that Paper Mario has joined the bros, they can reach new places. Near the tri-color block is a narrow crack. Press (Y) near it and Paper Mario will turn sideways to slip through the crack. Jump up the nearby hill and you'll find a Goomba carrying off a Paper Toad. Apparently, the Paper Toads are about to do some real work for a change. The bros approach and the Goomba leaves. Battle the level 3 Paper Paratroopas.
Take the southwest exit and you'll find some Biddybuds that will stack. There are coins, a Refreshing Herb, and a 1-up Mushroom in the item blocks. Return and take the northwest exit. There are more Paper Toads being carried off by Goombas. Battle them and defeat the Goombas in battle to free them. (Regardless of what enemies appear during the battle, defeating the Goombas will release the Paper Toads.) There are eight that need rescuing here. Walk to the left and Paper Mario will show off that he can flip sideways to pass throw narrow spaces. Talk to the Paper Toad to get him to come along.
Go west. At the top of the hill is a Paper Toad bouncing on Music Note Blocks. Time your jump to hit a block to knock him off. He went crazy because there aren't many 3D blocks where he's from. There's another Goomba with a Paper Toad on the hill. Walk to the south and you'll find a blue Paper Toad who's super fast. Walk near the water to find a fence made of Paper Toads. Talk to them and explain the speedy Paper Toad to get the Dash Socks. To use them, start moving and press and hold (X) to jump. Release (X) when you land to begin dashing. Run through the flowers for coins. To slide to catch someone, dash, then press (A), (B), or (Y) when the exclamation point appears. You'll use it to get the other two Paper Toads, and the speedy blue Paper Toad. Lakitu appears, saying he took the Paper Toads to Peach's Castle.
Head as far east as you can go. You can get the first strike on enemies by dashing. When you reach where you first met Paper Mario, someone has a delivery for the bros. It's a Toad with an item and letter. A Paper Toad wants to thank the bros for saving his friends. The item is something the bros can use in battle. The more Paper Toads the bros save, the more battle items the Paper Toads will make. Someone says they have orders to hunt down and destroy the bros. It's a small army of Goombas. In battle, Paper Mario has the Trio Attack command now. This allows Paper Mario to use Trio Attacks, which also consume BP. The item is a giant cardboard hammer all three bros swing at enemies to turn them into paper. The first one is Trio Racquet, where the bros play racquet ball, using enemies as targets. All three bros must be able to move to use a Trio Attack.
While you're in the area, dash to the orange spring platform to be launched across the water. Go east and you'll find that parts of the environment are made of paper. Paper Mario says this is what his world looks like. Luigi doesn't think that they came from the book, pointing to some cardboard with Bowser's face on it. Dash into the spring to launch through the cardboard. Go east and a Toad says they need the bros' help. Bowser is invading Peach's Castle. Well, it was bound to happen sooner or later... Of course, there are two of them.
Meanwhile, in Peach's Castle, Peach hopes the bros are all right. Paper Peach thinks they should have run into Paper Mario at this point. Bowser laughs. Peach guesses it's that point in the story. Paper Bowser flies in on his clown copter. He wants both princesses, but how he's going to transport Peach is anyone's guess. Bowser flies in on his clown copter. The Toads panic, as per protocol and run off. Bowser asks Paper Bowser if he's trying to steal his thunder. They're still not getting along all that well. In the background, there are suddenly two paper princesses. One asks Mario to save her. Paper Bowser notes she sounds different. Bowser says it's kidnapping time. They both say nothing gets in the way of that and breath fire on the paper princesses. They chase the princesses into the throne room. The Bowsers surround them. The princesses try to leave the throne room, but Peach trips and falls. She calls for Mario
Starlow says they should return to the castle immediately. She thinks there may be time but Bowser disagrees. Both of them have their respective princess in their respective clown copter. Bowser introduces Paper Bowser to them. They found common ground in taking Mario down. They also found teaming up make kidnapping the princesses easier. They then squabble about kidnapping technique. Paper Bowser says their headed for his castle and that the bros will try to follow them, as per usual. Bowser gives them something to keep them busy.
It's Petey Piranha. He can pick up a bro and chomp on them, keeping them from battle for a while. Trio Attacks work on bosses. He'll jump to unleash a shockwave on the bros. Time your jumps to dodge. The Fire Flower attack does critical damage, so use it often. After a few attacks, Petey Piranha will get mad and chase the bros. Paper Mario will turn into an airplane. Move the airplane over the bro being attacked and have them jump to hold on. Hold the button until they land on the ground. Press (Y) as Paper Mario lands on Petey Piranha. If one of his attempts to grab a bro fails, he'll fall backwards. He'll take more damage this way.
Once defeated, a ? Card appears. A Toad can't believe one was found here. They can be used with Amiibo to create character cards. If you don't have Amiibo, you can sell the cards.
Take the southwest exit and you'll find some Biddybuds that will stack. There are coins, a Refreshing Herb, and a 1-up Mushroom in the item blocks. Return and take the northwest exit. There are more Paper Toads being carried off by Goombas. Battle them and defeat the Goombas in battle to free them. (Regardless of what enemies appear during the battle, defeating the Goombas will release the Paper Toads.) There are eight that need rescuing here. Walk to the left and Paper Mario will show off that he can flip sideways to pass throw narrow spaces. Talk to the Paper Toad to get him to come along.
Go west. At the top of the hill is a Paper Toad bouncing on Music Note Blocks. Time your jump to hit a block to knock him off. He went crazy because there aren't many 3D blocks where he's from. There's another Goomba with a Paper Toad on the hill. Walk to the south and you'll find a blue Paper Toad who's super fast. Walk near the water to find a fence made of Paper Toads. Talk to them and explain the speedy Paper Toad to get the Dash Socks. To use them, start moving and press and hold (X) to jump. Release (X) when you land to begin dashing. Run through the flowers for coins. To slide to catch someone, dash, then press (A), (B), or (Y) when the exclamation point appears. You'll use it to get the other two Paper Toads, and the speedy blue Paper Toad. Lakitu appears, saying he took the Paper Toads to Peach's Castle.
Head as far east as you can go. You can get the first strike on enemies by dashing. When you reach where you first met Paper Mario, someone has a delivery for the bros. It's a Toad with an item and letter. A Paper Toad wants to thank the bros for saving his friends. The item is something the bros can use in battle. The more Paper Toads the bros save, the more battle items the Paper Toads will make. Someone says they have orders to hunt down and destroy the bros. It's a small army of Goombas. In battle, Paper Mario has the Trio Attack command now. This allows Paper Mario to use Trio Attacks, which also consume BP. The item is a giant cardboard hammer all three bros swing at enemies to turn them into paper. The first one is Trio Racquet, where the bros play racquet ball, using enemies as targets. All three bros must be able to move to use a Trio Attack.
While you're in the area, dash to the orange spring platform to be launched across the water. Go east and you'll find that parts of the environment are made of paper. Paper Mario says this is what his world looks like. Luigi doesn't think that they came from the book, pointing to some cardboard with Bowser's face on it. Dash into the spring to launch through the cardboard. Go east and a Toad says they need the bros' help. Bowser is invading Peach's Castle. Well, it was bound to happen sooner or later... Of course, there are two of them.
Meanwhile, in Peach's Castle, Peach hopes the bros are all right. Paper Peach thinks they should have run into Paper Mario at this point. Bowser laughs. Peach guesses it's that point in the story. Paper Bowser flies in on his clown copter. He wants both princesses, but how he's going to transport Peach is anyone's guess. Bowser flies in on his clown copter. The Toads panic, as per protocol and run off. Bowser asks Paper Bowser if he's trying to steal his thunder. They're still not getting along all that well. In the background, there are suddenly two paper princesses. One asks Mario to save her. Paper Bowser notes she sounds different. Bowser says it's kidnapping time. They both say nothing gets in the way of that and breath fire on the paper princesses. They chase the princesses into the throne room. The Bowsers surround them. The princesses try to leave the throne room, but Peach trips and falls. She calls for Mario
Starlow says they should return to the castle immediately. She thinks there may be time but Bowser disagrees. Both of them have their respective princess in their respective clown copter. Bowser introduces Paper Bowser to them. They found common ground in taking Mario down. They also found teaming up make kidnapping the princesses easier. They then squabble about kidnapping technique. Paper Bowser says their headed for his castle and that the bros will try to follow them, as per usual. Bowser gives them something to keep them busy.
It's Petey Piranha. He can pick up a bro and chomp on them, keeping them from battle for a while. Trio Attacks work on bosses. He'll jump to unleash a shockwave on the bros. Time your jumps to dodge. The Fire Flower attack does critical damage, so use it often. After a few attacks, Petey Piranha will get mad and chase the bros. Paper Mario will turn into an airplane. Move the airplane over the bro being attacked and have them jump to hold on. Hold the button until they land on the ground. Press (Y) as Paper Mario lands on Petey Piranha. If one of his attempts to grab a bro fails, he'll fall backwards. He'll take more damage this way.
Once defeated, a ? Card appears. A Toad can't believe one was found here. They can be used with Amiibo to create character cards. If you don't have Amiibo, you can sell the cards.
Saturday, January 23, 2016
Mario and Luigi: Paper Jam -- Part 1: Slippery Toads
Now that the Paper Toads in the castle have been found, it's time to go outside and try to find more of them. After you exit the throne room, go to the room to the west. A Toad yells for someone to stop. It's Nabbit. He runs off, dropping a few items on the way. The Toads say he stole a bunch of Bros. Attacks. Without them, they predict doom. Luigi says they'll take the two that were left behind. They are 3D Red Shell and Fire Flower. The Toads ask the bros to get the Bros. Attacks back from Nabbit. The blocks in the room contain coins. The back door leads to the workshop where the Paper Toads are resting. Check out the door and you'll hear them say if there were more of them, they could build something.
Back in the lobby, there's a Toad carrying a sack. He's got a Mushroom delivery route, but he's short one regular Mushroom. Mario offers one up. In return, he gives the bros a 1-up Mushroom. East of the lobby are some shops. The gear's not that great at this point. Towards the southern part of the lobby is Toadette with a Mario doll. She tosses it up in the air. She says it's very versatile. She says she'll make a life-size papercraft doll for the bros later. Someone tells the bros to wait. Some Paper Toads appear and give the bros the Copy Block. They made it out of the stuff in the workshop. They'll going to make more things while the bros go on their adventure. Toadette decides to help them out. One of the Toads by the exit says the arrow will guide the bros if they don't know where to go next.
Outside, cross the moat and you'll see a Lakitu and a rainbow-colored block that restores all HP and BP. The Lakitu was charged by the princess to take notes on the bros, look out for them, and offer assistance. He also reminds the bros to save often. Exit to the east to Sunbeam Plains. Someone notices Mario. Two Paper Goombas appear and notice Mario looks different. Mario, Luigi, and Starlow take an interest in the Paper Goomba and end up crumpling him. He restores himself, but still has a large crease. They're ready to battle.
It's time for the first battle and the battle music is a remix of that from Superstar Saga. Starlow directs the bros' attention to the Battle Guide. These Paper Goombas are level 2. If you execute an attack properly, you may crumple paper enemies. The battle should be pretty simple. Once the battle is over, the Paper Goombas threaten to come back with reinforcements. Starlow reminds them that if Bowser and Paper Bowser team up, things won't be so easy.
Meanwhile, in Bowser's Castle, a magikoopa tells Bowser the plan is going along. Bowser wants things done faster. He wants to get rid of Mario, so he has his minions hunt them down. The magikoopa would like it if Bowser used some manners. A voice behind the magikoopa asks where he is. The magikoopa thinks Bowser has taken up ventriloquism. He looks behind him and sees Paper Bowser. Paper Bowser walks up to Bowser and they both ask who the other is. Bowser wants Paper Bowser out, calling him a flimsy knockoff. Paper Bowser calls Bowser the knockoff. Bowser threatens physical violence, instead of using his flame breath, which would likely be more effective. They get in each other's faces and start fighting. A Goomba appears and they stop fighting, but Paper Bowser is crumpled. He apologizes for interrupting and they get back to fighting. The Goomba explains that Paper Toads and paper minions are raining all over the Mushroom Kingdom. The magikoopa says he's heard of a book that contains a parallel world. He thought it was merely a legend, but now knows it's real. A familiar voice calls someone a copycat. Bowser Jr. has met his paper counterpart. Bowser Jr. checks him out, saying it's like looking in a funhouse mirror. He says it's been boring lately. Paper Bowser Jr. introduces himself and Bowser Jr. wants to get the party started. The whole situation is making the magikoopa's head hurt. Bowser uses his fire breath and the fighting continues. The magikoopa calls for help and gets dragged into the fight.
Back outside, Starlow's getting a shivery feeling. She suggests they rescue the Paper Toads. On the nearby ledge is a tri-colored block. It has only coins this time. The path to the north is blocked by a gate. Hit the red and green blocks to the right on the hill to make it drop. There's an island to the southeast, but no way to reach it and a spring platform nearby is out of commission. Go north and you'll find more Goombas, who say this Mario looks like the real one. Sounds like Paper Mario may be nearby. The other Goomba called the flatter Mario real, even though it's weird he floated down from the sky. Either way, it's battle time! Starlow mentions a little circle may appear around the bros' feet when enemies attack. If the circles are dashes, either bro could be attacked. You can turn the Assist feature on and off to let you know which bro will be attacked. These Goombas are level 2. An Expert Challenge appears. This one is "Just Getting Started". The points you get from clearing challenges can be exchanged for gear in the gear shop. Battle all the enemies and the bros should level up. It looks like you must gain five levels to rank up. This time around, you can't select a stat to give bonus points to. Go north.
To the left is a Paper Toad, who says his friends were abducted by weird-looking versions of Bowser's minions. His surroundings are more vivid than normal, so he thinks he's dreaming. Starlow greets him and he freaks out, then runs away incredibly quickly. Starlow suggests they catch him. He runs off when they approach and they lose sight of him. They decide to move forward and they may find him again. Go up the hills and you'll find the east exit. There's a purple block that challenges the bros to volley the block back and forth for coins. There's a heal block near the exit. Go east.
A green Paper Toad asks if anyone can hear him. Starlow wants to talk to him, but he's freaked out by a Goomba. He slips through a narrow gap in some rocks and runs off. The Goomba gives up, Luigi tries to squeeze through, but gets stuck. Exit to the east and you'll find numerous Paper Goombas, including the one the bros creased earlier. It took him a while to iron out the creases in his face. He and his friends activate Super Goomba Super Wheel. One notices they said "super" twice. The battle starts and they form a wheel. They chase the bros. Press (A) and (B) repeatedly to run out of the way. They escape, but the wheel comes back and runs them over, defeated them. The Paper Goombas bet the bros didn't think they could do something that cool. Starlow tells them to get back up. The Paper Goombas says their weakest teammate is a million times stronger than the bros. They think they should report back to Paper Bowser. As they're about to leave, Paper Mario floats in and grabs them. They can't see where they're going, so they run around to shake him off. Starlow freaks out. The Paper Goombas threaten to flatten Paper Mario flatter than he already is. They try to stomp him, but he punches them away. They're surprised it's actually Paper Mario. They prepare the ultra special stomper-roller thingy, muttering under their breath that they should have agreed upon a name ahead of time. They form the wheel again and target Paper Mario. Starlow halts the attack and explains that the bros need his help. Paper Mario demonstrates that by holding (Y), he can jump very high. Use it to dodge or counter the wheel. Starlow hands over the Copy Block. Hit the block with (Y) to make multiple copies of him, six to be exact. The Paper Goombas are upset because stacking was their idea. Paper Mario can make copies anytime he pleases, but it will cost a turn. On the bright side, the copies will take damage for Paper Mario, but aren't as strong as him. If he takes damage, he'll lose at least one copy. Not sure how Starlow knew all this, but it sounds like an awesome ability. When Paper Mario uses a Jump attack, each copy will do an attack, so press (Y) for each one. When using the hammer, all copies must have their hammer raised high for an Excellent attack.
After the battle ends, the Paper Goomba says it's just his luck that there are two Marios. They haven't seen the last of him, however. He runs off and Luigi gives Paper Mario a hug that crumples him a little. He flattens himself out and looks at Luigi, but Starlow corrects him. This is not Paper Luigi, who still hasn't made an appearance. Starlow draws Paper Mario's attention to Mario and they copy each other's moves. Starlow thinks to call him Paper Mario. She explains that there are two Bowsers in this world. Paper Mario agrees to help in his silent way. The team is now a trio. Paper Mario jumps with (Y). Now that he's joined the team, we can track down that Paper Toad that slipped between the rocks.
Back in the lobby, there's a Toad carrying a sack. He's got a Mushroom delivery route, but he's short one regular Mushroom. Mario offers one up. In return, he gives the bros a 1-up Mushroom. East of the lobby are some shops. The gear's not that great at this point. Towards the southern part of the lobby is Toadette with a Mario doll. She tosses it up in the air. She says it's very versatile. She says she'll make a life-size papercraft doll for the bros later. Someone tells the bros to wait. Some Paper Toads appear and give the bros the Copy Block. They made it out of the stuff in the workshop. They'll going to make more things while the bros go on their adventure. Toadette decides to help them out. One of the Toads by the exit says the arrow will guide the bros if they don't know where to go next.
Outside, cross the moat and you'll see a Lakitu and a rainbow-colored block that restores all HP and BP. The Lakitu was charged by the princess to take notes on the bros, look out for them, and offer assistance. He also reminds the bros to save often. Exit to the east to Sunbeam Plains. Someone notices Mario. Two Paper Goombas appear and notice Mario looks different. Mario, Luigi, and Starlow take an interest in the Paper Goomba and end up crumpling him. He restores himself, but still has a large crease. They're ready to battle.
It's time for the first battle and the battle music is a remix of that from Superstar Saga. Starlow directs the bros' attention to the Battle Guide. These Paper Goombas are level 2. If you execute an attack properly, you may crumple paper enemies. The battle should be pretty simple. Once the battle is over, the Paper Goombas threaten to come back with reinforcements. Starlow reminds them that if Bowser and Paper Bowser team up, things won't be so easy.
Meanwhile, in Bowser's Castle, a magikoopa tells Bowser the plan is going along. Bowser wants things done faster. He wants to get rid of Mario, so he has his minions hunt them down. The magikoopa would like it if Bowser used some manners. A voice behind the magikoopa asks where he is. The magikoopa thinks Bowser has taken up ventriloquism. He looks behind him and sees Paper Bowser. Paper Bowser walks up to Bowser and they both ask who the other is. Bowser wants Paper Bowser out, calling him a flimsy knockoff. Paper Bowser calls Bowser the knockoff. Bowser threatens physical violence, instead of using his flame breath, which would likely be more effective. They get in each other's faces and start fighting. A Goomba appears and they stop fighting, but Paper Bowser is crumpled. He apologizes for interrupting and they get back to fighting. The Goomba explains that Paper Toads and paper minions are raining all over the Mushroom Kingdom. The magikoopa says he's heard of a book that contains a parallel world. He thought it was merely a legend, but now knows it's real. A familiar voice calls someone a copycat. Bowser Jr. has met his paper counterpart. Bowser Jr. checks him out, saying it's like looking in a funhouse mirror. He says it's been boring lately. Paper Bowser Jr. introduces himself and Bowser Jr. wants to get the party started. The whole situation is making the magikoopa's head hurt. Bowser uses his fire breath and the fighting continues. The magikoopa calls for help and gets dragged into the fight.
Back outside, Starlow's getting a shivery feeling. She suggests they rescue the Paper Toads. On the nearby ledge is a tri-colored block. It has only coins this time. The path to the north is blocked by a gate. Hit the red and green blocks to the right on the hill to make it drop. There's an island to the southeast, but no way to reach it and a spring platform nearby is out of commission. Go north and you'll find more Goombas, who say this Mario looks like the real one. Sounds like Paper Mario may be nearby. The other Goomba called the flatter Mario real, even though it's weird he floated down from the sky. Either way, it's battle time! Starlow mentions a little circle may appear around the bros' feet when enemies attack. If the circles are dashes, either bro could be attacked. You can turn the Assist feature on and off to let you know which bro will be attacked. These Goombas are level 2. An Expert Challenge appears. This one is "Just Getting Started". The points you get from clearing challenges can be exchanged for gear in the gear shop. Battle all the enemies and the bros should level up. It looks like you must gain five levels to rank up. This time around, you can't select a stat to give bonus points to. Go north.
To the left is a Paper Toad, who says his friends were abducted by weird-looking versions of Bowser's minions. His surroundings are more vivid than normal, so he thinks he's dreaming. Starlow greets him and he freaks out, then runs away incredibly quickly. Starlow suggests they catch him. He runs off when they approach and they lose sight of him. They decide to move forward and they may find him again. Go up the hills and you'll find the east exit. There's a purple block that challenges the bros to volley the block back and forth for coins. There's a heal block near the exit. Go east.
A green Paper Toad asks if anyone can hear him. Starlow wants to talk to him, but he's freaked out by a Goomba. He slips through a narrow gap in some rocks and runs off. The Goomba gives up, Luigi tries to squeeze through, but gets stuck. Exit to the east and you'll find numerous Paper Goombas, including the one the bros creased earlier. It took him a while to iron out the creases in his face. He and his friends activate Super Goomba Super Wheel. One notices they said "super" twice. The battle starts and they form a wheel. They chase the bros. Press (A) and (B) repeatedly to run out of the way. They escape, but the wheel comes back and runs them over, defeated them. The Paper Goombas bet the bros didn't think they could do something that cool. Starlow tells them to get back up. The Paper Goombas says their weakest teammate is a million times stronger than the bros. They think they should report back to Paper Bowser. As they're about to leave, Paper Mario floats in and grabs them. They can't see where they're going, so they run around to shake him off. Starlow freaks out. The Paper Goombas threaten to flatten Paper Mario flatter than he already is. They try to stomp him, but he punches them away. They're surprised it's actually Paper Mario. They prepare the ultra special stomper-roller thingy, muttering under their breath that they should have agreed upon a name ahead of time. They form the wheel again and target Paper Mario. Starlow halts the attack and explains that the bros need his help. Paper Mario demonstrates that by holding (Y), he can jump very high. Use it to dodge or counter the wheel. Starlow hands over the Copy Block. Hit the block with (Y) to make multiple copies of him, six to be exact. The Paper Goombas are upset because stacking was their idea. Paper Mario can make copies anytime he pleases, but it will cost a turn. On the bright side, the copies will take damage for Paper Mario, but aren't as strong as him. If he takes damage, he'll lose at least one copy. Not sure how Starlow knew all this, but it sounds like an awesome ability. When Paper Mario uses a Jump attack, each copy will do an attack, so press (Y) for each one. When using the hammer, all copies must have their hammer raised high for an Excellent attack.
After the battle ends, the Paper Goomba says it's just his luck that there are two Marios. They haven't seen the last of him, however. He runs off and Luigi gives Paper Mario a hug that crumples him a little. He flattens himself out and looks at Luigi, but Starlow corrects him. This is not Paper Luigi, who still hasn't made an appearance. Starlow draws Paper Mario's attention to Mario and they copy each other's moves. Starlow thinks to call him Paper Mario. She explains that there are two Bowsers in this world. Paper Mario agrees to help in his silent way. The team is now a trio. Paper Mario jumps with (Y). Now that he's joined the team, we can track down that Paper Toad that slipped between the rocks.
Labels:
Bowser,
Bowser Jr.,
Lakitu,
Paper Bowser,
Paper Bowser Jr.,
Paper Toad,
Sunbeam Plains,
Toadette
Saturday, November 1, 2014
Super Paper Mario -- Chapter: 6-4
The castles are green and Ninjerrys may appear.
76.
Wandering Spiny- normal with a sword
77.
Ripper Van Fish- normal with a sword
78.
Infinite Jump- normal with a spike and sword. He
uses shockwaves.
79.
Alternate Path- normal with a sword. He jumps.
80.
Dayzee the Merciless- normal with a mace
81.
Smiling Cloud- normal with a spike and a sword.
He is rainbow-colored and he flips.
82.
Bullet Bull- normal with a sword. He jumps.
83.
Block of POW- large with a club. He jumps.
84.
Inferno Flower- normal with a mace. He uses
energy balls.
85. Plugged
Snifit- normal with a spike and a mace
86. Bounding
Star- tiny with a spike and a sword. He jumps and uses shockwaves.
87. Metal
Cap- normal with a spike and a sword
88. Belly
of the Yoshi- normal with a sword
89. No
Charging Chuck- normal with a mace
90. Climbing
Vine- normal with a spike and a sword. He uses shockwaves.
91. Quizmo
Question That Has No Answer- normal with a spike and a mace
92. Strolling
Ptooie- normal with a sword
93. Fuzzy
on Face- tiny with a spike and a sword. He jumps and uses shockwaves.
94. Glitz
Blade- normal with a spike and a sword. He is rainbow-colored and can flip.
95. Cloak
of Tanooki- normal with a sword
96. Coin
Harverster Without Remorse- normal with a spike and a sword
97. Pidgit
on Wind’s Breath- normal with a spike and a mace. He jumps and uses energy
balls.
98. Sensei
Ruff Puff- normal with a sword. He jumps and uses shockwaves.
99. Pit
of Crying Snares- normal with a spike and a sword
100. End
Boss- large with a spike and a club. He is gold-colored and he jumps.
I beat End Boss with 5 HP left and
no items. Once you defeat him, go through the door. King Sammer is dancing.
Their jaws are agape at the spectacle of warrior prowess. He never imagined
them as the victors. He asks if the combat got boring. Since he no longer has
the Pure Heart, he offers some of his other treasures. They are the Goombella,
Koops, Madame Flurrie, Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz cards. The battle
is over and they were most entertained. The heroes may return again for another
melee. The star to end the chapter is to the left.
We are now officially done with Super Paper Mario. I will be on hiatus until Captain Toad: Treasure Tracker comes out.
Labels:
Admiral Bobbery,
Barry,
Bowser,
Carrie,
Goombella,
King Sammer,
Koops,
Madame Flurrie,
Ms. Mowz,
Sammer Guys,
Sammer's Kingdom,
Super Paper Mario,
Vivian,
Yoshi
Super Paper Mario -- Chapter: 6-3
The castles are orange. Ninjohns may appear.
51.
Weeping Pokey- normal with a spike and sword
52.
Hammer Uncle- normal with a mace
53.
Squatting Toad- tiny with a spike and a sword.
He jumps.
54.
Ageless Goomba- normal with a sword
55.
The Negative One- normal with a sword
56.
Bob the Silent Blade- normal with a spike and sword.
He uses shockwaves/
57.
Piranha Root- normal with a mace
58.
Over the Flag Pole- normal with a sword
59.
Cheep Chop- normal with a spike and sword. He is
rainbow-colored and he flips.
60. Raging
Blargg- normal with a sword
61. Sleeping
Turnip- large with a club. He jumps and may roll.
62. Way
of the Blooper- normal with a sword. He uses shockwaves.
63. Phanto
Grin- normal with a spike and a sword
64. Invisible
Brock- normal with a mace. He uses energy balls.
65. Chomp
of Eternity- normal with a sword
66. Monty
Who Waits- normal with a sword. He uses shockwaves.
67. Mustard
of Doom!- normal with a spike and a sword
68. Peanut-Butter
Pider- normal with a sword
69. Wrath
of Whacka- normal with a sword. He is shiny and he flips.
70. Micro
Boomba- tiny with a sword. He jumps and uses shockwaves.
71. Steel
Clubba- normal with a mace
72. Staggering
Dizzy Fuzzy- normal with a mace
73. Upward
Leaping Ninji- normal with a spike and a sword. He jumps.
74. Bronze
Shroom- normal with a spike and a mace
75. Lakitu
Storm- normal with a sword. He is shiny and he flips.
The star is to the right of the gate. You can save now.
Labels:
Barry,
Bowser,
Carrie,
Sammer Guys,
Sammer's Kingdom,
Super Paper Mario
Super Paper Mario -- Chapter: 6-2
The castles are pink here. You may encounter Ninjoes on some stages.
26.
Grand Master Kickface- normal with a sword. He
uses shockwaves.
27.
Soaring Cape- normal with a sword
28. Yowling Yux- normal with a spike and sword
29. Mystical Whistle- normal with a sword. He jumps.
30.
Laughing X-Naut- normal with a mace
31. Dances on Turtles- normal with a sword
32. Fathomless Chasm of Falling- normal with a
sword. He uses shockwaves.
33. Thirsting Bones- normal with a spike and sword.
34. Molten Panther- normal with a sword. He jumps.
35. Peeking
Boo- normal with a spike and mace
36. Action
Commander- normal with a sword. He uses shockwaves.
37. Bullet
Ill- normal with a spike and sword.
38. Sliding
Shell- tiny with a sword. He’s fast and he jumps.
39. Software
Pirate- normal with a sword. He uses shockwaves.
40. Flailing
Boom Boom- normal with a sword. He jumps.
41. Sun
of Displeasure- normal with a spike and sword. He jumps.
42. Furious
Fang of Goomba-normal with a mace
43. Zesty
Recipe- normal with a spike and a mace
44. Warping
Pipe- normal with a sword. He is rainbow-colored and he flips. Just keep
breathing fire with Bowser and he’ll flip back to be defeated.
45. Fruit
in Belly- normal with sword. He uses shockwaves.
46. Last
Sheep- normal with a sword
47. Infinity
Shlurp Shlurp- normal with a spike and sword
48. Spanner
of Rock- normal with a spike and sword. He uses shockwaves.
49. Star
of Seven Shards- normal with a sword. He is rainbow-colored and he flips.
50. Ice
World- large with a spike and club.
The star is to the right. You can save now.
Labels:
Barry,
Bowser,
Carrie,
Sammer Guys,
Sammer's Kingdom,
Super Paper Mario
Super Paper Mario -- Chapter 6-1
After you defeat Dimentio and The Void closes, you can
return to Flipside. Merlon will find the heroes on the towers. Merlon calls
their victory a roaring success, but he’s still worried about Tippi being gone
for so long. Magical events transpired and all towns are safe. He thanks the
heroes and asks if they’ve heard from Tippi. No one has seen her, but he feels
that she’s alive and happy. He knows there are many people the heroes wish to
see, so he’ll be in his house if they want to talk to him.
After The Void closes, there’s one more trial you can do.
For it, I recommend gathering as many Ultra Shroom Shakes as you can carry.
There are more powerful healing items out there, but they may be more of a
hassle to obtain. The remaining items you should carry are Life Shrooms and
other healing items. Emergency Rations only heal 10 HP where we’re going. For
my inventory, I had the following: 3 Ultra Shroom Shakes, 4 Life Shrooms, 1
Super Shroom Shake, and 2 Emergency Rations. I am level 29. When you’re ready,
go through the door to Chapter 6.
We now enter the newly restored Sammer Kingdom. We can now
complete the Sammer Challenge that was cut short. Go to the first gate and Jade
Blooper will challenge you to the Duel of 100. He says you’ll lose your
progress if you leave before the end of the 100th fight. My initial
strategy is to use Bowser to breathe fire, Barry to repel enemies (if you use
Barry at the top of their jump, they’ll take damage. He can also reflect
shockwaves and energy balls.), Carrie to stomp some spiked enemies, and Mario
when the enemy jumps, or uses shockwaves or energy balls. This is so you can
flip to dodge their attacks. You can also flip, move to a corner, then flip
back and change to Bowser and use his fire breath. You can also back the Sammer
Guys into a corner if they don’t jump. Push them off the edge of the stage and
just breathe fire and you may eventually hit them.
1.
Jade Blooper- normal with a sword
2.
Hill with Eyes- normal with a sword
3.
Puffing Fist- normal with a sword
4.
Squatting Birdo- normal with a mace
5.
Leeping Cheep- normal with a spike and a sword
6.
Master Wiggler- normal with a sword
7.
Shoe of Kuribo- normal with a mace
8.
Guy Who Fry- normal with a sword. He jumps.
9.
Screaming Mantiss- normal with a mace
10. Koopa
in Winter- large with a club. He rolls.
11. Footsteps
of Coins- normal with a spike and a sword
12. Urchin
Lung- normal with a sword
13. Crow
Who Eats- normal with a sword. He can use shockwaves.
14. Swollen
Tongue- normal with a spike and a sword.
15. Slipping
Grip- normal with a sword. He jumps.
16. Clammy
Hand- normal with a sword. He also jumps.
17. Forbidden
Slap- normal with a sword. He jumps as well.
18. Hairy
Arantula in the Grass- tiny with a sword. He’s very fast.
19. Another
Castle- normal with a mace. He jumps.
20. Rolling
Thwomp- large with a club. He rolls.
21. Thrashing
Prawn- normal with a spike and a sword. He uses shockwaves.
22. Thousand-Year
Roar- normal with a sword. He jumps.
23. Unshy
Guy- normal with a spike and a mace
24. Useless
Badge- normal with a mace
25. Sunshine
Flood- normal with a spike and sword. He is shiny and uses shockwaves.
After this battle, you’ll find the star on the right side of the gate. You can now save.
Labels:
Barry,
Bowser,
Carrie,
Flipside,
Flopside,
Merlon,
Sammer Guys,
Sammer's Kingdom,
Super Paper Mario,
Tippi
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