After The Void closes, there’s one more trial you can do.
For it, I recommend gathering as many Ultra Shroom Shakes as you can carry.
There are more powerful healing items out there, but they may be more of a
hassle to obtain. The remaining items you should carry are Life Shrooms and
other healing items. Emergency Rations only heal 10 HP where we’re going. For
my inventory, I had the following: 3 Ultra Shroom Shakes, 4 Life Shrooms, 1
Super Shroom Shake, and 2 Emergency Rations. I am level 29. When you’re ready,
go through the door to Chapter 6.
We now enter the newly restored Sammer Kingdom. We can now
complete the Sammer Challenge that was cut short. Go to the first gate and Jade
Blooper will challenge you to the Duel of 100. He says you’ll lose your
progress if you leave before the end of the 100th fight. My initial
strategy is to use Bowser to breathe fire, Barry to repel enemies (if you use
Barry at the top of their jump, they’ll take damage. He can also reflect
shockwaves and energy balls.), Carrie to stomp some spiked enemies, and Mario
when the enemy jumps, or uses shockwaves or energy balls. This is so you can
flip to dodge their attacks. You can also flip, move to a corner, then flip
back and change to Bowser and use his fire breath. You can also back the Sammer
Guys into a corner if they don’t jump. Push them off the edge of the stage and
just breathe fire and you may eventually hit them.
1.
Jade Blooper- normal with a sword
2.
Hill with Eyes- normal with a sword
3.
Puffing Fist- normal with a sword
4.
Squatting Birdo- normal with a mace
5.
Leeping Cheep- normal with a spike and a sword
6.
Master Wiggler- normal with a sword
7.
Shoe of Kuribo- normal with a mace
8.
Guy Who Fry- normal with a sword. He jumps.
9.
Screaming Mantiss- normal with a mace
10. Koopa
in Winter- large with a club. He rolls.
11. Footsteps
of Coins- normal with a spike and a sword
12. Urchin
Lung- normal with a sword
13. Crow
Who Eats- normal with a sword. He can use shockwaves.
14. Swollen
Tongue- normal with a spike and a sword.
15. Slipping
Grip- normal with a sword. He jumps.
16. Clammy
Hand- normal with a sword. He also jumps.
17. Forbidden
Slap- normal with a sword. He jumps as well.
18. Hairy
Arantula in the Grass- tiny with a sword. He’s very fast.
19. Another
Castle- normal with a mace. He jumps.
20. Rolling
Thwomp- large with a club. He rolls.
21. Thrashing
Prawn- normal with a spike and a sword. He uses shockwaves.
22. Thousand-Year
Roar- normal with a sword. He jumps.
23. Unshy
Guy- normal with a spike and a mace
24. Useless
Badge- normal with a mace
25. Sunshine
Flood- normal with a spike and sword. He is shiny and uses shockwaves.
After this battle, you’ll find the star on the right side of the gate. You can now save.
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