Showing posts with label Sammer's Kingdom. Show all posts
Showing posts with label Sammer's Kingdom. Show all posts

Saturday, November 1, 2014

Super Paper Mario -- Chapter: 6-4


The castles are green and Ninjerrys may appear.
76.      Wandering Spiny- normal with a sword
77.      Ripper Van Fish- normal with a sword
78.      Infinite Jump- normal with a spike and sword. He uses shockwaves.
79.      Alternate Path- normal with a sword. He jumps.
80.      Dayzee the Merciless- normal with a mace
81.      Smiling Cloud- normal with a spike and a sword. He is rainbow-colored and he flips.
82.      Bullet Bull- normal with a sword. He jumps.
83.      Block of POW- large with a club. He jumps.
84.      Inferno Flower- normal with a mace. He uses energy balls.
85.  Plugged Snifit- normal with a spike and a mace
86.  Bounding Star- tiny with a spike and a sword. He jumps and uses shockwaves.
87.  Metal Cap- normal with a spike and a sword
88.  Belly of the Yoshi- normal with a sword
89.  No Charging Chuck- normal with a mace
90.  Climbing Vine- normal with a spike and a sword. He uses shockwaves.
91.  Quizmo Question That Has No Answer- normal with a spike and a mace
92.  Strolling Ptooie- normal with a sword
93.  Fuzzy on Face- tiny with a spike and a sword. He jumps and uses shockwaves.
94.  Glitz Blade- normal with a spike and a sword. He is rainbow-colored and can flip.
95.  Cloak of Tanooki- normal with a sword
96.  Coin Harverster Without Remorse- normal with a spike and a sword
97.  Pidgit on Wind’s Breath- normal with a spike and a mace. He jumps and uses energy balls.
98.  Sensei Ruff Puff- normal with a sword. He jumps and uses shockwaves.
99.  Pit of Crying Snares- normal with a spike and a sword
100.  End Boss- large with a spike and a club. He is gold-colored and he jumps.
I beat End Boss with 5 HP left and no items. Once you defeat him, go through the door. King Sammer is dancing. Their jaws are agape at the spectacle of warrior prowess. He never imagined them as the victors. He asks if the combat got boring. Since he no longer has the Pure Heart, he offers some of his other treasures. They are the Goombella, Koops, Madame Flurrie, Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz cards. The battle is over and they were most entertained. The heroes may return again for another melee. The star to end the chapter is to the left.
We are now officially done with Super Paper Mario. I will be on hiatus until Captain Toad: Treasure Tracker comes out.

Super Paper Mario -- Chapter: 6-3

The castles are orange. Ninjohns may appear.

51.      Weeping Pokey- normal with a spike and sword
52.      Hammer Uncle- normal with a mace
53.      Squatting Toad- tiny with a spike and a sword. He jumps.
54.      Ageless Goomba- normal with a sword
55.      The Negative One- normal with a sword
56.      Bob the Silent Blade- normal with a spike and sword. He uses shockwaves/
57.      Piranha Root- normal with a mace
58.      Over the Flag Pole- normal with a sword
59.      Cheep Chop- normal with a spike and sword. He is rainbow-colored and he flips.
60.  Raging Blargg- normal with a sword
61.  Sleeping Turnip- large with a club. He jumps and may roll.
62.  Way of the Blooper- normal with a sword. He uses shockwaves.
63.  Phanto Grin- normal with a spike and a sword
64.  Invisible Brock- normal with a mace. He uses energy balls.
65.  Chomp of Eternity- normal with a sword
66.  Monty Who Waits- normal with a sword. He uses shockwaves.
67.  Mustard of Doom!- normal with a spike and a sword
68.  Peanut-Butter Pider- normal with a sword
69.  Wrath of Whacka- normal with a sword. He is shiny and he flips.
70.  Micro Boomba- tiny with a sword. He jumps and uses shockwaves.
71.  Steel Clubba- normal with a mace
72.  Staggering Dizzy Fuzzy- normal with a mace
73.  Upward Leaping Ninji- normal with a spike and a sword. He jumps.
74.  Bronze Shroom- normal with a spike and a mace
75.  Lakitu Storm- normal with a sword. He is shiny and he flips.

The star is to the right of the gate. You can save now.

Super Paper Mario -- Chapter: 6-2


The castles are pink here. You may encounter Ninjoes on some stages.

26.  Grand Master Kickface- normal with a sword. He uses shockwaves.
27.  Soaring Cape- normal with a sword
28.  Yowling Yux- normal with a spike and sword
29.  Mystical Whistle- normal with a sword. He jumps.
30.  Laughing X-Naut- normal with a mace
31.  Dances on Turtles- normal with a sword
32.  Fathomless Chasm of Falling- normal with a sword. He uses shockwaves.
33. Thirsting Bones- normal with a spike and sword.
34.  Molten Panther- normal with a sword. He jumps.
35.  Peeking Boo- normal with a spike and mace
36.  Action Commander- normal with a sword. He uses shockwaves.
37.  Bullet Ill- normal with a spike and sword.
38.  Sliding Shell- tiny with a sword. He’s fast and he jumps.
39.  Software Pirate- normal with a sword. He uses shockwaves.
40.  Flailing Boom Boom- normal with a sword. He jumps.
41.  Sun of Displeasure- normal with a spike and sword. He jumps.
42.  Furious Fang of Goomba-normal with a mace
43.  Zesty Recipe- normal with a spike and a mace
44.  Warping Pipe- normal with a sword. He is rainbow-colored and he flips. Just keep breathing fire with Bowser and he’ll flip back to be defeated.
45.  Fruit in Belly- normal with sword. He uses shockwaves.
46.  Last Sheep- normal with a sword
47.  Infinity Shlurp Shlurp- normal with a spike and sword
48.  Spanner of Rock- normal with a spike and sword. He uses shockwaves.
49.  Star of Seven Shards- normal with a sword. He is rainbow-colored and he flips.
50.  Ice World- large with a spike and club.

The star is to the right. You can save now.

Super Paper Mario -- Chapter 6-1

After you defeat Dimentio and The Void closes, you can return to Flipside. Merlon will find the heroes on the towers. Merlon calls their victory a roaring success, but he’s still worried about Tippi being gone for so long. Magical events transpired and all towns are safe. He thanks the heroes and asks if they’ve heard from Tippi. No one has seen her, but he feels that she’s alive and happy. He knows there are many people the heroes wish to see, so he’ll be in his house if they want to talk to him.

After The Void closes, there’s one more trial you can do. For it, I recommend gathering as many Ultra Shroom Shakes as you can carry. There are more powerful healing items out there, but they may be more of a hassle to obtain. The remaining items you should carry are Life Shrooms and other healing items. Emergency Rations only heal 10 HP where we’re going. For my inventory, I had the following: 3 Ultra Shroom Shakes, 4 Life Shrooms, 1 Super Shroom Shake, and 2 Emergency Rations. I am level 29. When you’re ready, go through the door to Chapter 6.
We now enter the newly restored Sammer Kingdom. We can now complete the Sammer Challenge that was cut short. Go to the first gate and Jade Blooper will challenge you to the Duel of 100. He says you’ll lose your progress if you leave before the end of the 100th fight. My initial strategy is to use Bowser to breathe fire, Barry to repel enemies (if you use Barry at the top of their jump, they’ll take damage. He can also reflect shockwaves and energy balls.), Carrie to stomp some spiked enemies, and Mario when the enemy jumps, or uses shockwaves or energy balls. This is so you can flip to dodge their attacks. You can also flip, move to a corner, then flip back and change to Bowser and use his fire breath. You can also back the Sammer Guys into a corner if they don’t jump. Push them off the edge of the stage and just breathe fire and you may eventually hit them.
1.      Jade Blooper- normal with a sword
2.      Hill with Eyes- normal with a sword
3.      Puffing Fist- normal with a sword
4.      Squatting Birdo- normal with a mace
5.      Leeping Cheep- normal with a spike and a sword
6.      Master Wiggler- normal with a sword
7.      Shoe of Kuribo- normal with a mace
8.      Guy Who Fry- normal with a sword. He jumps.
9.      Screaming Mantiss- normal with a mace
10.  Koopa in Winter- large with a club. He rolls.
11.  Footsteps of Coins- normal with a spike and a sword
12.  Urchin Lung- normal with a sword
13.  Crow Who Eats- normal with a sword. He can use shockwaves.
14.  Swollen Tongue- normal with a spike and a sword.
15.  Slipping Grip- normal with a sword. He jumps.
16.  Clammy Hand- normal with a sword. He also jumps.
17.  Forbidden Slap- normal with a sword. He jumps as well.
18.  Hairy Arantula in the Grass- tiny with a sword. He’s very fast.
19.  Another Castle- normal with a mace. He jumps.
20.  Rolling Thwomp- large with a club. He rolls.
21.  Thrashing Prawn- normal with a spike and a sword. He uses shockwaves.
22.  Thousand-Year Roar- normal with a sword. He jumps.
23.  Unshy Guy- normal with a spike and a mace
24.  Useless Badge- normal with a mace
25.  Sunshine Flood- normal with a spike and sword. He is shiny and uses shockwaves.
After this battle, you’ll find the star on the right side of the gate. You can now save.

Tuesday, September 2, 2014

Super Paper Mario -- Chapter 6-2: The End of a World

With The Void encompassing the entire sky, the end of the world was at hand. The pressure was on for the heroes to find all the remaining Pure Hearts. Would regal King Sammer be willing to part with his most precious treasure? Leaving an army of Sammer Guys in his wake, Mario stepped into the palace...

Inside King Sammer's pink palace, King Sammer says the heroes have arrived. He received word of their run in with Count Bleck, meaning that the legends are true. Tippi asks for the Pure Heart. King Sammer says they haven't defeated all 100 Sammer Guys but the situation is grave. He says the Pure Heart sits on the 26th gate. Go onstage and open the chest. A bomb that resembles Boomer explodes. King Sammer asks why that explosion didn't even turn the heroes black with soot. He says it stinks that they're not hurt. He flips over to them, asking if they thought that they'd just grab the Pure Heart. Calling them dumb, King Sammer reveals that he is actually Mimi in disguise. She says the real King Sammer is napping while the world ends. Tippi tells her to get out of the way, as time is of the essence. Mimi explains that she's here to get in the way. She's not soft and cuddly like the count. It's bedtime for the heroes.

Peach is a good choice for the first part of this battle, as is Thoreau. Mimi has 25 HP and 2 attack. She'll surround herself with Rubees and throw them to attack. Throw the Rubees back to make her Rubee shield disappear and attack her. After she takes enough damage, she'll flip into 3D. Go after her with Mario. When you defeat her, she says that really hurt and the heroes are a bunch of bullies who hit cute little girls. This doesn't matter, as everything's perfect. The Void is even larger in the sky. Mimi got them to waste what precious little time they had left. She says they should give up trying to look for the Pure Heart. Tippi says this psychotic girl was only trying to stall them. Mimi says she warned them she was meaner than the count. She can't stay and play with them more, as the world is about to go kablooey. She leaves.

Go through the door and cross more gates. The Sammer Guys will let you pass. The shaking becomes even more violent and The Void flashes. One Sammer Guy laughs in desperation, saying they're not going to make it. Tippi says it can't end like this. The Void flashes and the sky goes white.

Tippi says it feels like she knows Count Bleck from somewhere. The heroes wake up on Flipside Tower and Tippi says she did know him, but doesn't remember how or when, nor who he is. Bowser asks what's going on. Tippi says she's a little discombobulated and it's hard to say what happened, but they returned to Flipside. Peach wonders what happened to King Sammer and his Sammer Guys, as well as the Pure Heart. Tippi says the door to the world still exists, so she suggests that they go back through the door.

Monday, September 1, 2014

Super Paper Mario -- Chapter 6-1: Sammer Guy Showdown

Under the looming shadow of The Void, the world slowly drifted toward demise. But not all hope was lost: two Pure Hearts had yet to be found. Could our daring heroes find them? Or was the world doomed to be devoured? Mario, Peach, and Bowser ventured through the next door to find out.

The door leads to the Sammer's Kingdom, a place of Japanese architecture and music. Tippi notes that The Void is enormous here, much bigger than in Flipside. This dimension is close to destruction, so they must hurry. Go through the door on the right. Heronicus says he yields and is shamed. Someone says that he disgraces his family's honor and that he is an unworthy opponent. It is a man in armor, called a Sammer Guy. He is waiting for the hero of legend to show up, as time is running out. Walk on the stage and he says that the heroes wear crazy clothes. He is Jade Blooper, the guardian of the first gate. He will then battle the hero. Jade Blooper is a normal Sammer Guy who will hack at the heroes with his sword. Stomp on him, use Boomer, or use Bowser's fire breath to defeat him, ideally taking minimal damage.

Once you defeat him, he allows you to go to the next gate. Someone calls the battle splendid and comments on the heroes' performance and exotic garb. He is King Sammer, ruler of the Sammer Guys. He is amused by the heroes' fighting style and shows off his treasure, a Pure Heart. If the heroes defeat his 100 loyal vassals in a tournament, they will prove that they are the true heroes and get the Pure Heart.

Go to the next gate.
2. The next Sammer Guy is Hills With Eyes, a normal Sammer Guy with a sword.
3. Puffing Fist, a normal Sammer Guy with a sword.
4. Squatting Birdo, a normal Sammer Guy with a mace.
5. Leeping Cheep, a spiked normal Sammer Guy with a sword.
6. Master Wiggler, a normal Sammer Guy with a sword.
7. Shoe of Kuribo, normal with a mace.
8. Guy Who Fry, normal with a sword, who jumps.
9. Screaming Mantiss, normal with a mace.
10. Koopa in Winter, a large Sammer Guy with a club, who rolls.
11. Footsteps of Coin, a tiny Sammer Guy with a sword, who moves very quickly.
12. Urchin Lung, normal with a sword.
13. Crow Who Eats, normal with a sword, who creates shockwaves with his sword.
14. Swollen Tongue, spiked normal with a mace.
15. Slipping Grip, normal with a sword,who jumps.
16. Clammy Hand, normal with a sword, who jumps.
17. Forbidden Slap, normal with a sword, who jumps.
18. Hairy Arantula in the Grass, tiny with a sword, who moves very quickly.
19. Another Castle, normal with a sword, who jumps.
20. Rolling Thwomp, large with a club, who rolls.

After you defeat Rolling Thwomp, the ground shakes and The Void grows even larger. Tippi says they must hurry. "Hurry? Why not pause and savor the show? It is already far too late to stop... Count Bleck! BLEH HEH HEH HEH! BLECK! The prophecy unfolds smoothly, thanks to the Chaos Heart! The light of each world will be snuffed out one by one..." Tippi asks why he would do something so unspeakable. "You QUESTION Count Bleck?! This worthless world's destruction matters not! Far better for Count Bleck to wipe it out of existence than let it remain!" Tippi asks how he can say that, calling him horrible. "Count Bleck scoffs at you! An insignificant Pixl lectures Count Bleck on what is right and wrong?" Tippi calls it wrong and sick, and not up for discussion. She says he can't just erase living things, each with a priceless heart. "Of all things, you defend the heart? Nothing could be more worthless... All things... are meaningless. Aside from Timpani, no treasure mattered in the least to me..." Tippi stutters the name "Timpani". "Speak no more! This world is dying under the monocle gaze of... Count Bleck! But don't let that stop you from trying to find a Pure Heart you'll never acquire! BLEH HEH HEH HEH! BLECK!" Count Bleck leaves, after revealing that he was in love with Timpani, the woman mentioned in the interludes.

Rolling Thwomp leaves to tell King Sammer that the world will go squish soon. You can now pass through the next five gates unhindered, as the ground shakes. At the end, is the star.