Showing posts with label King Sammer. Show all posts
Showing posts with label King Sammer. Show all posts

Saturday, November 1, 2014

Super Paper Mario -- Chapter: 6-4


The castles are green and Ninjerrys may appear.
76.      Wandering Spiny- normal with a sword
77.      Ripper Van Fish- normal with a sword
78.      Infinite Jump- normal with a spike and sword. He uses shockwaves.
79.      Alternate Path- normal with a sword. He jumps.
80.      Dayzee the Merciless- normal with a mace
81.      Smiling Cloud- normal with a spike and a sword. He is rainbow-colored and he flips.
82.      Bullet Bull- normal with a sword. He jumps.
83.      Block of POW- large with a club. He jumps.
84.      Inferno Flower- normal with a mace. He uses energy balls.
85.  Plugged Snifit- normal with a spike and a mace
86.  Bounding Star- tiny with a spike and a sword. He jumps and uses shockwaves.
87.  Metal Cap- normal with a spike and a sword
88.  Belly of the Yoshi- normal with a sword
89.  No Charging Chuck- normal with a mace
90.  Climbing Vine- normal with a spike and a sword. He uses shockwaves.
91.  Quizmo Question That Has No Answer- normal with a spike and a mace
92.  Strolling Ptooie- normal with a sword
93.  Fuzzy on Face- tiny with a spike and a sword. He jumps and uses shockwaves.
94.  Glitz Blade- normal with a spike and a sword. He is rainbow-colored and can flip.
95.  Cloak of Tanooki- normal with a sword
96.  Coin Harverster Without Remorse- normal with a spike and a sword
97.  Pidgit on Wind’s Breath- normal with a spike and a mace. He jumps and uses energy balls.
98.  Sensei Ruff Puff- normal with a sword. He jumps and uses shockwaves.
99.  Pit of Crying Snares- normal with a spike and a sword
100.  End Boss- large with a spike and a club. He is gold-colored and he jumps.
I beat End Boss with 5 HP left and no items. Once you defeat him, go through the door. King Sammer is dancing. Their jaws are agape at the spectacle of warrior prowess. He never imagined them as the victors. He asks if the combat got boring. Since he no longer has the Pure Heart, he offers some of his other treasures. They are the Goombella, Koops, Madame Flurrie, Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz cards. The battle is over and they were most entertained. The heroes may return again for another melee. The star to end the chapter is to the left.
We are now officially done with Super Paper Mario. I will be on hiatus until Captain Toad: Treasure Tracker comes out.

Tuesday, September 2, 2014

Super Paper Mario -- Chapter 6-2: The End of a World

With The Void encompassing the entire sky, the end of the world was at hand. The pressure was on for the heroes to find all the remaining Pure Hearts. Would regal King Sammer be willing to part with his most precious treasure? Leaving an army of Sammer Guys in his wake, Mario stepped into the palace...

Inside King Sammer's pink palace, King Sammer says the heroes have arrived. He received word of their run in with Count Bleck, meaning that the legends are true. Tippi asks for the Pure Heart. King Sammer says they haven't defeated all 100 Sammer Guys but the situation is grave. He says the Pure Heart sits on the 26th gate. Go onstage and open the chest. A bomb that resembles Boomer explodes. King Sammer asks why that explosion didn't even turn the heroes black with soot. He says it stinks that they're not hurt. He flips over to them, asking if they thought that they'd just grab the Pure Heart. Calling them dumb, King Sammer reveals that he is actually Mimi in disguise. She says the real King Sammer is napping while the world ends. Tippi tells her to get out of the way, as time is of the essence. Mimi explains that she's here to get in the way. She's not soft and cuddly like the count. It's bedtime for the heroes.

Peach is a good choice for the first part of this battle, as is Thoreau. Mimi has 25 HP and 2 attack. She'll surround herself with Rubees and throw them to attack. Throw the Rubees back to make her Rubee shield disappear and attack her. After she takes enough damage, she'll flip into 3D. Go after her with Mario. When you defeat her, she says that really hurt and the heroes are a bunch of bullies who hit cute little girls. This doesn't matter, as everything's perfect. The Void is even larger in the sky. Mimi got them to waste what precious little time they had left. She says they should give up trying to look for the Pure Heart. Tippi says this psychotic girl was only trying to stall them. Mimi says she warned them she was meaner than the count. She can't stay and play with them more, as the world is about to go kablooey. She leaves.

Go through the door and cross more gates. The Sammer Guys will let you pass. The shaking becomes even more violent and The Void flashes. One Sammer Guy laughs in desperation, saying they're not going to make it. Tippi says it can't end like this. The Void flashes and the sky goes white.

Tippi says it feels like she knows Count Bleck from somewhere. The heroes wake up on Flipside Tower and Tippi says she did know him, but doesn't remember how or when, nor who he is. Bowser asks what's going on. Tippi says she's a little discombobulated and it's hard to say what happened, but they returned to Flipside. Peach wonders what happened to King Sammer and his Sammer Guys, as well as the Pure Heart. Tippi says the door to the world still exists, so she suggests that they go back through the door.

Monday, September 1, 2014

Super Paper Mario -- Chapter 6-1: Sammer Guy Showdown

Under the looming shadow of The Void, the world slowly drifted toward demise. But not all hope was lost: two Pure Hearts had yet to be found. Could our daring heroes find them? Or was the world doomed to be devoured? Mario, Peach, and Bowser ventured through the next door to find out.

The door leads to the Sammer's Kingdom, a place of Japanese architecture and music. Tippi notes that The Void is enormous here, much bigger than in Flipside. This dimension is close to destruction, so they must hurry. Go through the door on the right. Heronicus says he yields and is shamed. Someone says that he disgraces his family's honor and that he is an unworthy opponent. It is a man in armor, called a Sammer Guy. He is waiting for the hero of legend to show up, as time is running out. Walk on the stage and he says that the heroes wear crazy clothes. He is Jade Blooper, the guardian of the first gate. He will then battle the hero. Jade Blooper is a normal Sammer Guy who will hack at the heroes with his sword. Stomp on him, use Boomer, or use Bowser's fire breath to defeat him, ideally taking minimal damage.

Once you defeat him, he allows you to go to the next gate. Someone calls the battle splendid and comments on the heroes' performance and exotic garb. He is King Sammer, ruler of the Sammer Guys. He is amused by the heroes' fighting style and shows off his treasure, a Pure Heart. If the heroes defeat his 100 loyal vassals in a tournament, they will prove that they are the true heroes and get the Pure Heart.

Go to the next gate.
2. The next Sammer Guy is Hills With Eyes, a normal Sammer Guy with a sword.
3. Puffing Fist, a normal Sammer Guy with a sword.
4. Squatting Birdo, a normal Sammer Guy with a mace.
5. Leeping Cheep, a spiked normal Sammer Guy with a sword.
6. Master Wiggler, a normal Sammer Guy with a sword.
7. Shoe of Kuribo, normal with a mace.
8. Guy Who Fry, normal with a sword, who jumps.
9. Screaming Mantiss, normal with a mace.
10. Koopa in Winter, a large Sammer Guy with a club, who rolls.
11. Footsteps of Coin, a tiny Sammer Guy with a sword, who moves very quickly.
12. Urchin Lung, normal with a sword.
13. Crow Who Eats, normal with a sword, who creates shockwaves with his sword.
14. Swollen Tongue, spiked normal with a mace.
15. Slipping Grip, normal with a sword,who jumps.
16. Clammy Hand, normal with a sword, who jumps.
17. Forbidden Slap, normal with a sword, who jumps.
18. Hairy Arantula in the Grass, tiny with a sword, who moves very quickly.
19. Another Castle, normal with a sword, who jumps.
20. Rolling Thwomp, large with a club, who rolls.

After you defeat Rolling Thwomp, the ground shakes and The Void grows even larger. Tippi says they must hurry. "Hurry? Why not pause and savor the show? It is already far too late to stop... Count Bleck! BLEH HEH HEH HEH! BLECK! The prophecy unfolds smoothly, thanks to the Chaos Heart! The light of each world will be snuffed out one by one..." Tippi asks why he would do something so unspeakable. "You QUESTION Count Bleck?! This worthless world's destruction matters not! Far better for Count Bleck to wipe it out of existence than let it remain!" Tippi asks how he can say that, calling him horrible. "Count Bleck scoffs at you! An insignificant Pixl lectures Count Bleck on what is right and wrong?" Tippi calls it wrong and sick, and not up for discussion. She says he can't just erase living things, each with a priceless heart. "Of all things, you defend the heart? Nothing could be more worthless... All things... are meaningless. Aside from Timpani, no treasure mattered in the least to me..." Tippi stutters the name "Timpani". "Speak no more! This world is dying under the monocle gaze of... Count Bleck! But don't let that stop you from trying to find a Pure Heart you'll never acquire! BLEH HEH HEH HEH! BLECK!" Count Bleck leaves, after revealing that he was in love with Timpani, the woman mentioned in the interludes.

Rolling Thwomp leaves to tell King Sammer that the world will go squish soon. You can now pass through the next five gates unhindered, as the ground shakes. At the end, is the star.