Showing posts with label Carrie. Show all posts
Showing posts with label Carrie. Show all posts

Saturday, November 1, 2014

Super Paper Mario -- Chapter: 6-4


The castles are green and Ninjerrys may appear.
76.      Wandering Spiny- normal with a sword
77.      Ripper Van Fish- normal with a sword
78.      Infinite Jump- normal with a spike and sword. He uses shockwaves.
79.      Alternate Path- normal with a sword. He jumps.
80.      Dayzee the Merciless- normal with a mace
81.      Smiling Cloud- normal with a spike and a sword. He is rainbow-colored and he flips.
82.      Bullet Bull- normal with a sword. He jumps.
83.      Block of POW- large with a club. He jumps.
84.      Inferno Flower- normal with a mace. He uses energy balls.
85.  Plugged Snifit- normal with a spike and a mace
86.  Bounding Star- tiny with a spike and a sword. He jumps and uses shockwaves.
87.  Metal Cap- normal with a spike and a sword
88.  Belly of the Yoshi- normal with a sword
89.  No Charging Chuck- normal with a mace
90.  Climbing Vine- normal with a spike and a sword. He uses shockwaves.
91.  Quizmo Question That Has No Answer- normal with a spike and a mace
92.  Strolling Ptooie- normal with a sword
93.  Fuzzy on Face- tiny with a spike and a sword. He jumps and uses shockwaves.
94.  Glitz Blade- normal with a spike and a sword. He is rainbow-colored and can flip.
95.  Cloak of Tanooki- normal with a sword
96.  Coin Harverster Without Remorse- normal with a spike and a sword
97.  Pidgit on Wind’s Breath- normal with a spike and a mace. He jumps and uses energy balls.
98.  Sensei Ruff Puff- normal with a sword. He jumps and uses shockwaves.
99.  Pit of Crying Snares- normal with a spike and a sword
100.  End Boss- large with a spike and a club. He is gold-colored and he jumps.
I beat End Boss with 5 HP left and no items. Once you defeat him, go through the door. King Sammer is dancing. Their jaws are agape at the spectacle of warrior prowess. He never imagined them as the victors. He asks if the combat got boring. Since he no longer has the Pure Heart, he offers some of his other treasures. They are the Goombella, Koops, Madame Flurrie, Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz cards. The battle is over and they were most entertained. The heroes may return again for another melee. The star to end the chapter is to the left.
We are now officially done with Super Paper Mario. I will be on hiatus until Captain Toad: Treasure Tracker comes out.

Super Paper Mario -- Chapter: 6-3

The castles are orange. Ninjohns may appear.

51.      Weeping Pokey- normal with a spike and sword
52.      Hammer Uncle- normal with a mace
53.      Squatting Toad- tiny with a spike and a sword. He jumps.
54.      Ageless Goomba- normal with a sword
55.      The Negative One- normal with a sword
56.      Bob the Silent Blade- normal with a spike and sword. He uses shockwaves/
57.      Piranha Root- normal with a mace
58.      Over the Flag Pole- normal with a sword
59.      Cheep Chop- normal with a spike and sword. He is rainbow-colored and he flips.
60.  Raging Blargg- normal with a sword
61.  Sleeping Turnip- large with a club. He jumps and may roll.
62.  Way of the Blooper- normal with a sword. He uses shockwaves.
63.  Phanto Grin- normal with a spike and a sword
64.  Invisible Brock- normal with a mace. He uses energy balls.
65.  Chomp of Eternity- normal with a sword
66.  Monty Who Waits- normal with a sword. He uses shockwaves.
67.  Mustard of Doom!- normal with a spike and a sword
68.  Peanut-Butter Pider- normal with a sword
69.  Wrath of Whacka- normal with a sword. He is shiny and he flips.
70.  Micro Boomba- tiny with a sword. He jumps and uses shockwaves.
71.  Steel Clubba- normal with a mace
72.  Staggering Dizzy Fuzzy- normal with a mace
73.  Upward Leaping Ninji- normal with a spike and a sword. He jumps.
74.  Bronze Shroom- normal with a spike and a mace
75.  Lakitu Storm- normal with a sword. He is shiny and he flips.

The star is to the right of the gate. You can save now.

Super Paper Mario -- Chapter: 6-2


The castles are pink here. You may encounter Ninjoes on some stages.

26.  Grand Master Kickface- normal with a sword. He uses shockwaves.
27.  Soaring Cape- normal with a sword
28.  Yowling Yux- normal with a spike and sword
29.  Mystical Whistle- normal with a sword. He jumps.
30.  Laughing X-Naut- normal with a mace
31.  Dances on Turtles- normal with a sword
32.  Fathomless Chasm of Falling- normal with a sword. He uses shockwaves.
33. Thirsting Bones- normal with a spike and sword.
34.  Molten Panther- normal with a sword. He jumps.
35.  Peeking Boo- normal with a spike and mace
36.  Action Commander- normal with a sword. He uses shockwaves.
37.  Bullet Ill- normal with a spike and sword.
38.  Sliding Shell- tiny with a sword. He’s fast and he jumps.
39.  Software Pirate- normal with a sword. He uses shockwaves.
40.  Flailing Boom Boom- normal with a sword. He jumps.
41.  Sun of Displeasure- normal with a spike and sword. He jumps.
42.  Furious Fang of Goomba-normal with a mace
43.  Zesty Recipe- normal with a spike and a mace
44.  Warping Pipe- normal with a sword. He is rainbow-colored and he flips. Just keep breathing fire with Bowser and he’ll flip back to be defeated.
45.  Fruit in Belly- normal with sword. He uses shockwaves.
46.  Last Sheep- normal with a sword
47.  Infinity Shlurp Shlurp- normal with a spike and sword
48.  Spanner of Rock- normal with a spike and sword. He uses shockwaves.
49.  Star of Seven Shards- normal with a sword. He is rainbow-colored and he flips.
50.  Ice World- large with a spike and club.

The star is to the right. You can save now.

Super Paper Mario -- Chapter 6-1

After you defeat Dimentio and The Void closes, you can return to Flipside. Merlon will find the heroes on the towers. Merlon calls their victory a roaring success, but he’s still worried about Tippi being gone for so long. Magical events transpired and all towns are safe. He thanks the heroes and asks if they’ve heard from Tippi. No one has seen her, but he feels that she’s alive and happy. He knows there are many people the heroes wish to see, so he’ll be in his house if they want to talk to him.

After The Void closes, there’s one more trial you can do. For it, I recommend gathering as many Ultra Shroom Shakes as you can carry. There are more powerful healing items out there, but they may be more of a hassle to obtain. The remaining items you should carry are Life Shrooms and other healing items. Emergency Rations only heal 10 HP where we’re going. For my inventory, I had the following: 3 Ultra Shroom Shakes, 4 Life Shrooms, 1 Super Shroom Shake, and 2 Emergency Rations. I am level 29. When you’re ready, go through the door to Chapter 6.
We now enter the newly restored Sammer Kingdom. We can now complete the Sammer Challenge that was cut short. Go to the first gate and Jade Blooper will challenge you to the Duel of 100. He says you’ll lose your progress if you leave before the end of the 100th fight. My initial strategy is to use Bowser to breathe fire, Barry to repel enemies (if you use Barry at the top of their jump, they’ll take damage. He can also reflect shockwaves and energy balls.), Carrie to stomp some spiked enemies, and Mario when the enemy jumps, or uses shockwaves or energy balls. This is so you can flip to dodge their attacks. You can also flip, move to a corner, then flip back and change to Bowser and use his fire breath. You can also back the Sammer Guys into a corner if they don’t jump. Push them off the edge of the stage and just breathe fire and you may eventually hit them.
1.      Jade Blooper- normal with a sword
2.      Hill with Eyes- normal with a sword
3.      Puffing Fist- normal with a sword
4.      Squatting Birdo- normal with a mace
5.      Leeping Cheep- normal with a spike and a sword
6.      Master Wiggler- normal with a sword
7.      Shoe of Kuribo- normal with a mace
8.      Guy Who Fry- normal with a sword. He jumps.
9.      Screaming Mantiss- normal with a mace
10.  Koopa in Winter- large with a club. He rolls.
11.  Footsteps of Coins- normal with a spike and a sword
12.  Urchin Lung- normal with a sword
13.  Crow Who Eats- normal with a sword. He can use shockwaves.
14.  Swollen Tongue- normal with a spike and a sword.
15.  Slipping Grip- normal with a sword. He jumps.
16.  Clammy Hand- normal with a sword. He also jumps.
17.  Forbidden Slap- normal with a sword. He jumps as well.
18.  Hairy Arantula in the Grass- tiny with a sword. He’s very fast.
19.  Another Castle- normal with a mace. He jumps.
20.  Rolling Thwomp- large with a club. He rolls.
21.  Thrashing Prawn- normal with a spike and a sword. He uses shockwaves.
22.  Thousand-Year Roar- normal with a sword. He jumps.
23.  Unshy Guy- normal with a spike and a mace
24.  Useless Badge- normal with a mace
25.  Sunshine Flood- normal with a spike and sword. He is shiny and uses shockwaves.
After this battle, you’ll find the star on the right side of the gate. You can now save.

Sunday, September 14, 2014

Super Paper Mario -- Flipside Pit of 100 Trials

It's time to take on the Pit of 100 Trials. To prepare, I made five Emergency Rations, items that heal 50 HP in this area, and 10 HP elsewhere. They are made by having Dyllis of Hot Fraun in Flopside cook Cake Mix (purchased in the Itty Bits on B1 of Flipside) and a Fire Burst, purchased at Howzit's shop on the second floor of Flipside.

To open up the pits, go to B2 of Flipside and use Luigi to hit the switch. This moves some blocks out of the way so you can reach a pipe. Accept the challenge to start. There are 90 floors with enemies. All you have to do is defeat the enemy with the key to unlock the door. Which enemy has the key is random, so you may find the key quickly or slowly. You have 5 minutes to clear each floor, but you'll want to take much less time. My successful run too about 1 hour and 18 minutes. You'll also want to execute Stylish attacks when possible for extra points so you'll level up and heal faster. Each floor is a 2D area designed to look like a Game & Watch screen. The background will represent each of the Pure Hearts the heroes obtained.

A general strategy is to move around on Carrie and have Bowser burn every enemy in sight with his fire breath. You may want to switch to Mario to deal with the fact that the platforms are close to each other vertically, which makes platforming with Bowser difficult. Mario's also good for dealing with enemies that flip and moving around quickly. The platforms are not usable in 3D, which can make reaching the door a little easier. If this doesn't work, use the pipes to move from one side to the other. Use Boomer on flameproof enemies. Luigi is good for enemies that are too close to the edges of platforms. Stay healed and only use the Emergency Rations when you need to. Some enemies will drop items and Flimm may appear on certain floors (multiples of 10).

Here is a list of the enemies I encountered. I may have missed some if I got the key and reached the door quickly enough to not need to look around.
1. Squiglets
2. Goombas
3. Squiglets and Squigs
4. Sproing-Oing
5. Goombas and Gloombas
6. Cherbils
7. Squigs and Sproing-Oings
8. Squiglets and Squigs
9. Poison Cherbils and Gloombas
10. Each room that is a multiple of 10 has a chest with a Catch Card in it. This one has a Tippi card. The rooms also have an exit. Flimm may appear. Take advantage if he does.
11. Koopas and Paratroopas
12. Paragoombas and Spiky Goombas
13. Clefts and Shlurps
14. Flipping Goombas and Koopas
15. Boomboxers and Shlurps
16. Tileoid Gs and Koopas
17. Flipping Koopas
18. Buzzy Beetles and Squigs
19. Squiglets and Koopas
20. Thoreau card
21. Spinies
22. Boos and Gloombas
23. Fuzzies and Cherbils
24. Boing-Oings and Sproing-Oings
25. A single Chomp (stomp with Bowser)
26. Crayzee Dayzees and Paragoombas
27. Squiglets
28. Hammer Bros and Boos
29. Rawbus
30. Boomer card
31. Tileoid Bs and Tileoid Gs
32. Longators
33. Squigs, Growmebas, and Cursyas
34. Clefts and Stone Buzzies
35. Squigs and Choppas
36. Ninjoes
37. Squigs, Buzzy Beetles, and Spike Tops
38. Spiky Goombas and Magikoopas
39. Fire Bros and Tileoid Gs
40. Slim card
41. Clubbas and Squiglets
42. Gloombas and Pokeys
43. Koopa Strikers (depending on where they are, they can hurt themselves and others with their shells, so you can just wait on some of them)
44. Squigs and Squogs
45. Tileoid Rs and Tileoid Bs
46. Flipping Goombas, Flipping Koopas, and Flipping Paratroopas
47. Cherbils (Sleep, Poison, Ice)
48. Magikoopas and Clubbas
49. Squogs
50. Thudley card
51. Buzzy Beetles, Spinies, Flipping Spinies
52. Pigarithms
53. Spanias and Tileoids Bs
54. Clubbas and Dry Bones
55. Hooligons
56. Dark Boos and Cursyas
57. Ice Cherbil and Zoing-Oings
58. Crayzee Dayzees and Amayzee Dayzees (they move quickly and flip, so just wait a while before you chase after them. They may have the key.)
59. Squigs and Yellow Magiblots
60. Carrie card
61. Beepboxers, Cursyas, and Heavy Cursyas
62. Dry Bones and Dark Boos
63. Boomerang Bros and Clubbas
64. Tileoid Rs and Tileoid Ys
65. Growmebas and Blomebas
66. Ninjoes and Skellobits
67. Longators and Longadiles
68. Squogs and Flipping Hammer Bros
69. Soopa Strikers
70. Fleep card
71. Moon Clefts and Clefts
72. Jawbus
73. All kinds of Cursyas
74. Coptas
75. Ruff Puffs
76. Boomboxers, Beepboxers, and Blastboxers
77. Squogs, Blue Magiblots,
78. Chromebas and Blomebas
79. Flipping Spiky Skellobits
80. Cudge card
81. Hogarithms and Tileoid Ys
82. Squoinkers and Red Magiblots
83. Pink Fuzzies and Cherbils
84. Spanias and Shlorps
85. Poison Pokeys and Dark Boos
86. Koopatrols and Magikoopas
87. Chromebas, Coptas, Reversya Cursyas
88. Ninjoes and Ninjohns
89. Headbonk Goombas
90. Dottie Card
91. Gawbuses
92. Ninjoes, Ninjohns, and Ninjerrys
93. Skellobits and Cursyas
94. Squoinkers and Flipping Fire Bros
95. Skellobits and Spiky Skellobits
96. Flipping Boomerang Bros and Flipping Fire Bros
97. A single Squoinker (upper left corner)
98. Red Chomps
99. Red, Blue, and Yellow Magiblots

100. At the bottom of the pit, you'll find an area that looks like Fractail's area. Walk to the right and someone asks, "Who's that?!" A dragon is drawn in. It's the wrathful god, Wracktail. The Ancients locked him in here. Wracktail asks why the heroes woke him up. It will punish them with death to make them understand the wrath of the gods. It has an unknown amount of HP and 10 attack. Tippi says he's a prototype of Fracktail. The antenna is the weak spot. Wracktail behaves the same way as Fracktail does. Flip to get on Wracktail's back when it approaches from the right. You can still throw the Wrackles on its back at the antenna, but since Luigi's on the team, you can Super Jump to reach the antenna and combo stomp it, racking up extra points by being Stylish. When he's defeated, he says he's done, but the heroes have not yet won. He's not the only monster the Ancients created. A greater terror awaits them in the Flopside Pit of 100 Trials. It explodes and an chest appears.

Open the chest and someone says, "Brrrrrrrrr!" This is one of the last times things get funky. The missile-shaped Pixl says they defeated that monster of a dragon. It says it's crazy that the heroes cleared the other 99 rooms and it's impressed. It gives the heroes a round of applause. The Pixl says to stay on their toes for what's ahead and that they must treasure life. Fate brought them together here and it will lend them it's power. His name is Dashell and he joins the party. The heroes can now move around at higher speeds than with Carrie, but without protection from spikes. Dashell says to dash and shuffle to dodge the fiercest attacks. He's survived many a battle by fleeing. He'll help them run into a more peaceful world. Use the pipe to exit and save your game. Congratulations! Now restock on Emergency Rations and head to B2 of Flopside.

Wednesday, September 3, 2014

Super Paper Mario -- Chapter 6-1

The heroes go back through the door that leads to Chapter 6. What they find is a completely white world. Tippi says there's nothing left here and it can't be the beautiful world they were in before. She feels the Pure Heart, but faintly. She can't believe that anything's left and suggests they take a look around. Use Carrie to get around faster in this barren wasteland. You'll find bits of debris here and there. After a long while, Tippi will see something. It's a gray, stone-like heart. It's the Pure Heart, which somehow survived the world's obliteration, but something seems odd about it.

Someone laughs, calling the place pretty bland. Mr. L drops in, saying it looks like the Pure Heart is broken and couldn't handle the end of the world. He decides to swipe it for kicks. If you have Peach out, he calls her gorgeous and says this chaos wasteland is no place for a stunner like her. Peach demands that he remove his mask. He changes the topic to the Dark Prognosticus. Anything the count doesn't like never existed. He decides to leave, saying to stay out of Count Bleck's business if they want to live. Peach says even he, a masked man wouldn't watch a world die without feeling anything. She says he must see that Count Bleck's plan is mad. He asks if the heroes are pushing for a fight. He won't disappoint them and launches the new and improved Brobot. This one has arms and feet and is sporting the latest in brobotics. He calls it Brobot L-Type. Mr. L tells Peach to try not to get kidnapped before she's defeated.

Brobot L-Type has 64 HP, 5 attack, and 4 defense. It has 8 defense against fire. It can attack with its hands and tackle, as well as throw its mustache, shoot missiles, and do everything that Brobot could. It's weak to explosions, so place Boomer near where its feet are or will be, and press (1) again to make Boomer explode. Once you defeat it, Mr. L says there's no way Brobot L-Type should have been defeated, as it shoots missiles. He drops the Pure Heart when he lands on the ground. He calls it preposterous and wonders why he can't win. Tippi suggests that he keeps losing because he's weak. Mr. L growls, saying the heroes can laugh now, but he never forgets. He leaves, leaving Peach to think she's met him before. Tippi notices he dropped the Pure Heart, which looks like a rock. It has no sparkle left. She suggests they take it back to Merlon.

End Of Chapter

Elsewhere, Mr. L says he can't seem to beat the heroes. Dimentio asks if they wounded his fragile pride and demolished his robot again. Mr. L is stumped, thinking a giant robot would be enough to crush the heroes. He's a disgrace and can't show his face to Count Bleck after this. Dimentio says this is probably for the best and uses a little flame magic on him. Mr. L asks what he's doing. Dimentio says Mr. L can't go back, so he should get lost. Mr. L doesn't find it funny, but if he wanted to laugh, Dimentio's face is inspiration enough. Dimentio comments on his temper, saying his nostrils flare out like the hood of a hissing cobra. He can't have Mr. L around the count, but if he gets rid of him here, he won't be found out and Mr. L will never be found. This is his moment to grasp. He says it's time for Mr. L's final bow and summons a box around him. Mr. L freaks out, saying Dimentio's lost his mind. Dimentio promises that this won't be so bad. He'll send the heroes his way soon so he'll have someone to play with. He sets off explosions in the box while Mr. L wails. Dimentio leaves.

The destruction of an entire world was a great and terrible tragedy. But Mario and his allies had survived the cataclysm and found another Pure Heart. The end of that world had dulled the shine of the Pure Heart they had found. Was the Pure Heart's power lost forever? The heroes set out for Flipside to find out..

For some reason, the music for the start of the chapter plays.

Sunday, August 17, 2014

Super Paper Mario -- Chapter 3-4: The Battle of Fort Francis

Mario, Peach, and Bowser had scaled the tree and defeated Dimentio. The exhausted heroes were relieved to finally see the ivory towers of Fort Francis. Was Tippi safe? Was the next Pure Heart really waiting for them ahead? Their only answers were the strange voices carried on the wind from inside the fort...

Outside Fort Francis, Bowser asks if this is where the dweeb Francis lives and what his castle has over his. Peach is worried about Tippi. Inside the fort, Tippi is being held in a cage and Francis is photographing her. He calls her "hi-technical" and says she's an undiscovered digibutterfly species. He must document her and tells her to shake her thorax. Tippi calls to Mario. The digibutter.nerr forum will be jealous when he posts the pictures.

The door to Fort Francis is locked. The sign says no entry into Fort Francis unless you're a super genius or a hot girl. Flip and you'll see a pipe hidden behind a small wall. Pick up a block with Thoreau and hit the switch with it to get a Fort Key. Use it to unlock the door. On the inside is a Save Block and another door. I will now you the fast way to get through the fort. Flip in this hallway. There's a space between the door and the wall so you can go behind the door. There's a pipe back here. Go through it to the fort's basement. Flip to find flip blocks near the long row of spikes. Use these to reach a ledge so you can go over the spikes. Check out the writing on the wall. It says, "For room on right: 2323. For room on left: 2828." Keep that in mind. On the other side of the spikes is a cage with a Pixl. Pound the nearby switch with Thudley to open the cage. The funky music starts playing. The Pixl thanks them for freeing her. She's been shut in the cage forever and wants to repay the heroes. First, it wants to see if they are on the same page as her. She asks what their first impression of Francis was: greenish/ nerdy/ awesome. Next, she asks if anything else about him caught their eye. He's: a photo fanatic/ into butterflies/ irresistible. Finally, she asks what they think about him. He's a: monster/ tech geek/ stallion. Regardless of what answers you pick, she'll agree with you, even if you call Francis an "awesome, irresistible stallion". She says they'll work together perfectly and joins. This is Carrie. She folds up into a box and allows the heroes to move around faster and cross spikes and other hazards safely. Go left over the spikes and back through the pipe.

Go through the door and you'll find some of Francis's Meowmaids, robotic servants that ensure Francis enjoys a relatively stress-free fanboy lifestyle. They remove commercial breaks from his television shows, organize his comics, tell him when various items on his wish list can be purchased, and secure the fort. There's a cat-shaped door in the middle of the room. Look through the keyholes and you'll see Francis photographing Tippi. Go through the door on the right. Flip to find some gray stairs leading up. At the top of the stairs is a Surprisemeow, that shoots Meowbombs. Flip to avoid them and go through the door.

The door leads to a room where there are two doors hanging from the wall. Pound the ground underneath them with Thudley to make them drop. These are the left and right rooms the note in the basement speak of. If you did this the normal way, you can only go through the left door and make any progress. Once you have Carrie, both doors are at your disposal. Go through the left door and flip to find a gray platform. Stand on it, then jump and hover with Peach to the right. Flip to find stairs and a door. There are robots here called Airmeows. They will dive-bomb you. Pick one up with Thoreau and use it to hit the switch. A large bridge will appear to another tower. Go through the door on the other side and you'll find a Securimeow. It guards the door to a private room and has True/False security questions to verify identity. All of the questions should be answered True:
1. Videogame soundtracks are totally hi-technical.
2. Episode 127 of "The Grodus Chronicles" is pretty much the schweetest thing ever.
3. One day, I will own all of the "Starship X-Naut" Series 3 collectible action figures.
After this, enter the passcode 2828. If you get it wrong, a trapdoor will open and you'll fall into a room where there is a Chomp and a block to use to hit a switch. Stand on the switch as well to make a pipe appear. When you go through the door, you'll see part of Francis's collection, which includes many things related to Paper Mario: The Thousand Year Door and some from Paper Mario. There's a Bigmeow patrolling the room. Bounce off of it to reach the chest on the shelf. It contains a Fort Key. The item block contains a Mushroom.

Go through the right door and use Carrie to cross the spikes. The door at the end leads to another Securimeow. It has more security questions that must be answered "True".
1. Starship X-Nauts comics are never to be removed from their plastic sleeves.
2. Role-playing games should be no less than 180 hours long, not counting sidequests.
3. Fanny packs are both practical and stylish.
Enter the code 2323 and the door to the elevator to the secret lair opens. There's a Super Shroom in the item block and more collectibles in the room. Jump off the Bigmeow to reach the chest with another Fort Key.

Return downstairs and save. Place the keys in the cat-door's keyholes, then switch to Peach. Check out the door and it says only Francis and hot girls are allowed inside the room. Being Bowser or Mario when this happens will make the door shoot lasers when this happens. The door will ask questions to check Peach's compatibility with Francis before letting her through. They should all be answered "True".
1. Videogames and hot babes are totally hi-technical.
2. If it's limited edition, buy it!
3. I have bought games that I have never played.
4. If it's got fierce giant robot on giant robot combat, it's an insta-buy!
5. They're NOT DOLLS, they're ACTION FIGURES WITH REAL FIRE-PUNCHING ACTION!
6. I have dumped a friend over an argument about Starship X-Naut propulsion technology.
7. A schweet cover illustration is way more important than the storyline.
8. Never pull the top copy from a pile of comics. Find the mint-condition one.
9. My first love was an anime character.
10. I love going on message boards and complaining about games I've never played.

After that, the door opens. Francis is startled, asking who is sneaking into his room and why. Peach says she's been looking all over for him. Francis starts freaking out that there's a hot girl in the room, which is, somehow, "hi-technical". He's too excited and he's started sweating. He can't talk to girls, so he gets out his laptop from his fanny pack and boots up "swoon.exe" and activates the "Nerr2Babe" interface mod with real-time wooing.

The interface boots up and Francis welcomes Peach to his castle. Peach is confused. He says he boots up the interface when it's time to talk to the ladies and it's time for the program to work its magic. He first asks her name. Any of the options work. His passion levels up. He looks at her, complimenting her on being cute like a princess from an anime or videogame. Her feistiness adds to her charm. Pick an option, and his passion will level up, and possibly his ego. He decides to give her a Pink Princess signed poster. Again, select an option that looks interesting. Francis starts talking about the future, saying they are destined to be together and get married. After choosing a selection, Peach asks who's choosing the answers for her, as she's not marrying this dork. She shouldn't be having this conversation in the first place and is here to save Tippi. Francis sifts through the program's options, not finding a Tippi command. Peach has had enough and uses Boomer. Francis calls out in despair about his graphics card. He says that was the only known copy of the Nerr2Babe patch, which is now gone forever. He probably should've made a copy or backed it up. He says real girls are scary.

Tippi notices Peach. She was worried and asks if she's here to save her. Francis understands now that Peach raided his fortress to steal Francine, but he won't let her. (He came up with the name on his own.) He thought it was weird that she could talk, but the forum's reaction was that she was hi-technical. She's also his only offline friend. The cage lowers and Francis says they'll feel the wrath of the jilted X-Naut in the season finale of "The Grodus Chronicles". Feel free to switch characters. As a chameleon, Francis can appear and disappear at will. He'll quickly disappear after launching an attack, so listen for him to appear and attack quickly. He'll use the bright flash of his camera to blind them temporarily and disappear. He'll shoot out his tongue to pick up the hero, then spit them out. He'll also pull out his laptop to summon Meowbombs from the ceiling, so be careful. They will explode after a short while. Once you defeat him, he'll cry and run out of the room.

Tippi is freed from the cage and thanks the heroes for coming to her rescue. She's happy and starts glowing. A green Pure Heart appears from her. They wonder how that happened. Peach thinks Tippi's heart burst with happiness and released a Pure Heart. The heroes take it and the Pixls dance.

End Of Chapter
The fourth Pure Heart appeared in a dazzling flash of mysterious light. What made it appear? The group was puzzled by this and many other riddles. "...So you're not hurt?" asked Tippi, full of concern. Somehow, Tippi seemed different than before. She had started to change. Mario simply shook his head and started the long journey back to Flipside...