Our heroes had found their way out of the dark and confusion of The Underwhere. Mario and friends now saw the sun shining brightly against a beautiful blue sky. This was the sky paradise Grambi called home, a place of joy called The Overthere. Somewhere above the never-ending layers of clouds waited Grambi himself. Mario and his friends began to make their way up that fluffy road to above...
The heroes have reached the bottom of the Overthere Stair. Luvbi is happy to see blue skies again, even though The Void is here, too. She says they have to keep climbing to reach The Overthere. Tippi says they haven't found Peach yet. Luvbi asks if Peach is Mario's lady friend. Peach isn't his girlfriend, so Luvbi thinks it's a one-sided crush. She goes on ahead, saying if the heroes climb too slowly, the sun will set.
On some of the larger clouds, you'll find numbers of the steps, so I'll be referring to them. Each set of 10 steps forms a stair. At the top is a door leading to the next stair. You'll find Parabuzzies here. In the item blocks, you'll find a Super Shroom. Take the yellow platform up and you'll encounter an Ice Cherbil. If you find that you're stuck trying to go up, flip to check your surroundings, Super Jump, or look for a yellow platform. Flip and you'll find some flip blocks. On stair 15, you'll find a large Jump-Over Cloud. They're very bouncy, so treat them like springs. They'll launch you up several steps. On Stair 17, you'll find a Slow Flower in an item block. On Stair 19 is another Jump-Over Cloud. On Stair 20 is the door to Stair 2.
On Stair 21, hit the item blocks for a fast flower and some Zombie Shrooms so you can rack up points and coins quickly. Go up a few clouds to reach a Save Block. There's a Jump-Over Cloud on Stair 23 and 24, which is a little below Stair 23. Flip to find coins on Stair 24. On Stair 25 are a couple of Rawbuses and a chest with a Rawbus card. On Stair 28, you'll find Ruff Puffs, who'll shoot a ball of electricity at you.
There's a Jump-Over Cloud on Stair 31. On Stair 33 is a door which leads to a tree bearing Blue Apples. They'll heal 5 HP. Use Thudley to knock them from the tree. You'll find a chest with a Ruff Puff card on Stair 34. On the left side, on Stair 37, flip to find some item blocks that allow you to cross to the right side.
On the right side, near Stairs 41 and 42, you'll find some blocks. There are flipping Spinies here, thrown by flipping Lakitus. You'll find a Jump-Over Cloud between Stairs 44 and 45. On 46, you'll find a door leading to Red Apples and a Happy Flower. Be sure to hold onto at least one Red Apple. Drop down to 43 to find a door and a Save Block. The door leads to a tree, with Peach sleeping underneath it. The bros and Bowser try to wake her up, to no avail. Tippi mentions that Peach can really sleep. Luvbi flies in and notices that Peach ate the golden fruit. There are many magical trees in The Overthere, whose fruits have many effects. The Golden Apple makes people so satisfied that they'll sleep for 100 years. Bowser's not that patient. Luvbi mentions a tree that grows taboo fruit that would wake anyone. She then starts pouting that everyone holds Peach in such high regard, so she decides not to help, but go sulk instead. At this point, you can leave, or try giving Peach some apples that you've collected. The Red Apple will make her grow much taller, wake up, freak out, then return to normal size and fall back asleep. The Blue Apple will make her shrink, then return to normal size without waking her up.
Return to the Overthere Stair. Go onto the left side and take two yellow platforms up (they'll move right next to each other). You'll find a chest with a Shroom Shake. On Stair 48, you'll find a Jump-Over Cloud. To the left, you'll find a sign. Flip in front of it to find a door leading to the tree with Yellow Apples. If given to Peach, she'll wake up, grow a mustache, freak out, ask for some lip wax, then fall asleep. The mustache will disappear.
On Stair 51, go through the door on the left and flip to find the tree with Pink Apples. They will make Peach turn into a Peachy Peach, then return to normal. On Stair 52 is a coin block cleverly disguised as a brick block and a Mushroom in an item block. Take the yellow platform up to Stair 53 and flip to find a door leading to the tree of Black Apples. Give it to Peach and she wakes up, calling it gross. She asks what they gave her to eat. Luigi is happy that it worked. Peach is excited that Luigi is safe. Bowser says her concerned husband is here. Peach ignores that and asks where they are, as she can't remember. Tippi explains that Dimentio's attack sent her to The Overthere. Luvbi asks if she's awake. Luvbi says she's taking these travelers to the Overthere. Peach is pleased to make Luvbi's acquaintance, but Luvbi isn't so pleased, telling the princess of silly peaches to not dawdle. Luvbi leaves to climb ahead. Peach wonders if she said something rude. Tippi says not to worry about it. Peach apologizes for causing the other heroes trouble, but she's happy to see them. Now that Peach has rejoined the party, platforming will be easier.
Back on Stair 52 is a door. Go through it and bars appear on the door. Skellobits are in the area. They're creatures from The Underwhere who carry spears. Defeat them all to go back through the door. On Stair 53 is a Jump-Over Cloud. On Stair 54, climb up the blocks, then float to the other side. On Stair 55, you'll find one of many Jump-Over Clouds in the area that lead to Stair 6.
On Stair 61, you'll find a Flip Cursya, which will flip the directions on the D-Pad. Leave it alone or use Piccolo to remove the curse. To the left, a yellow platform will appear between two brick blocks. Transfer to another yellow platform and you'll see arches in the sky. Stand on them and flip for item blocks. On Stair 62 is a brick block that's actually a coin block. On Stair 63 is a Jump-Over Cloud. There are coins on Stair 65 and a Slow Cursya on Stair 68. The chest near it has a Long-Last Shake. Take the yellow platform to a series of narrow pillars. Use Peach to cross them. There's chest with a Thunder Rage on Stair 69.
On Stair 71, flip near the item blocks to find more item blocks. One has a Super Shroom. There's also a Jump-Over Cloud. There's another on Stair 72. Near Stair 73 are some pillars. Near Stair 74 is a yellow platform that leads to a chest with a Life Shroom. Go up and you'll find a pavilion and a cloud. The switch next to him makes a pipe appear. Talk to the cloud and you'll find his name is Cyrrus. He wants to be a big cloud. He heard about a guy getting bigger by eating a mushroom and wants to eat something that will make him bigger, as well. You can feed him any of the apples you have and they'll do the same things as they did to Peach. The pipe nearby will take you back to Stair 43 so you can get a Red Apple, which he needs. He grows and calls himself Super Cyrrus. He's super bouncy, to the point that he launches the heroes of the planet. They come back down and land on Stair 80. Flip under the roof of the pavilion to find some coins. Super Jump onto the pavilion to reach a chest with a gold bar. Go through the door and you'll find a sign that says, "Here Endeth Overthere Stair. The Overthere is Over There". Float across the gap to the star.
Showing posts with label Thudley. Show all posts
Showing posts with label Thudley. Show all posts
Monday, September 8, 2014
Monday, August 18, 2014
Super Paper Mario -- Interlude After Chapter 3
In Castle Bleck, all of Bleck's minions are present. Dimentio explains how he was defeated by the heroes, saying that they're very strong. He thinks they may be able to defy the prophecy. "Spare Count Bleck your theatrics. The Light Prognosticus is false. The Dark Prognosticus holds the answer to eliminating heroes that rise to stop us." Dimentio says it's the first time he's heard something like that and wants more information. "Bleh heh heh heh heh... In due time, Dimentio. In due time. Oh, Nastasia? It's time we set "him" on these pests." Nastasia says she'll take care of that. "Lovely, exclaimed Count Bleck. Return to your posts, my dear minions." The minions hail him and leave. Nastasia mumbles something. "Does something trouble you, Nastasia?" She says there's still time for him to change his mind. "That is enough, Nastasia. We've already come this far, so we shall forge on! But you needn't stay by Count Bleck's side. You can depart with my blessing." She says she'll stay until her game end, as her life was sworn to him since the day he saved her. "If that pleases you..." Both of the leave. Someone says that Nastasia and Count Bleck have such deep conversations. It's Dimentio, wondering what the count is playing at. In the meanwhile, he'll attend to his own projects.
We now return to the story of Timpani and Blumiere.
Blumiere: Timpani, why? Why do you avoid me?
Timpani: Ow... OW! Unhand me!
Blumiere: Huh? You're crying! Why? Timpani, you must tell me what has happened!
Timpani: It's nothing... Don't worry about it... Just forget it...
Blumiere: Oh no... Timpani, is my father behind this?
Timpani: I'm... I'm just an ordinary girl. No matter how much I love you, we must part.
Blumiere: Timpani... I...
Timpani: This is good-bye, Blumiere. There's no other choice. This is our fate...
The heroes return to Flipside through the yellow door. Tippi says things were weird for a while, but they got through it okay. She apologizes, saying what happened was her fault and thanks them. Bowser says she can thank him by staying out of his way. Peach wonders if Bowser is their third hero. Merlon, who has been waiting for them, asks if they found the next Pure Heart. Mario explains that it appeared when they saved Tippi. Merlon finds this interesting, explaining that Fort Francis once was a dwelling of the ancients. He says his ancestors roamed far and wide in their dimensional travels. He quotes the Light Prognosticus, which says that in a castle beyond a great sea, they hid a Pure Heart and sealed it. The seal can only be broken by a powerful pulse of love and trust. Peach thinks they found the Pure Heart because Tippi began to trust them. Merlon says they now have three heroes, but he does not know the identity of the fourth. He'll keep searching. Bowser says with him, they don't need anyone else. Merlon's happy Bowser will help protect the group, when The Void expands. Their time grows ever shorter. Tippi says they must find the next Heart Pillar and Merlon says he'll keep searching through the Light Prognosticus.
Before finding the next Heart Pillar, go back through the yellow door to 3-1. Check the shrub to make the Pixl appear again. He asks if they want to hear the tips again. Tippi says it's not necessary, since she has been saved. He can't believe they defeated Francis, which is huge news. He's glad to have helped, but since there's not need to stay here and give out tips, he has nothing to do now. He decides to join the party, like it or not. He's Barry, who'll create a spiky barrier around the heroes, which can damage enemies and block attacks. Return to Flipside.
Go to the second floor outskirts and you'll find posts to pound with Thudley. Flip to see which posts should be up and which should be down. They should be down, up, down, up, down. This makes a Heart Pillar appear. Place the green Pure Heart in the Heart Pillar and a green door appears on Flipside Tower.
We now return to the story of Timpani and Blumiere.
Blumiere: Timpani, why? Why do you avoid me?
Timpani: Ow... OW! Unhand me!
Blumiere: Huh? You're crying! Why? Timpani, you must tell me what has happened!
Timpani: It's nothing... Don't worry about it... Just forget it...
Blumiere: Oh no... Timpani, is my father behind this?
Timpani: I'm... I'm just an ordinary girl. No matter how much I love you, we must part.
Blumiere: Timpani... I...
Timpani: This is good-bye, Blumiere. There's no other choice. This is our fate...
The heroes return to Flipside through the yellow door. Tippi says things were weird for a while, but they got through it okay. She apologizes, saying what happened was her fault and thanks them. Bowser says she can thank him by staying out of his way. Peach wonders if Bowser is their third hero. Merlon, who has been waiting for them, asks if they found the next Pure Heart. Mario explains that it appeared when they saved Tippi. Merlon finds this interesting, explaining that Fort Francis once was a dwelling of the ancients. He says his ancestors roamed far and wide in their dimensional travels. He quotes the Light Prognosticus, which says that in a castle beyond a great sea, they hid a Pure Heart and sealed it. The seal can only be broken by a powerful pulse of love and trust. Peach thinks they found the Pure Heart because Tippi began to trust them. Merlon says they now have three heroes, but he does not know the identity of the fourth. He'll keep searching. Bowser says with him, they don't need anyone else. Merlon's happy Bowser will help protect the group, when The Void expands. Their time grows ever shorter. Tippi says they must find the next Heart Pillar and Merlon says he'll keep searching through the Light Prognosticus.
Before finding the next Heart Pillar, go back through the yellow door to 3-1. Check the shrub to make the Pixl appear again. He asks if they want to hear the tips again. Tippi says it's not necessary, since she has been saved. He can't believe they defeated Francis, which is huge news. He's glad to have helped, but since there's not need to stay here and give out tips, he has nothing to do now. He decides to join the party, like it or not. He's Barry, who'll create a spiky barrier around the heroes, which can damage enemies and block attacks. Return to Flipside.
Go to the second floor outskirts and you'll find posts to pound with Thudley. Flip to see which posts should be up and which should be down. They should be down, up, down, up, down. This makes a Heart Pillar appear. Place the green Pure Heart in the Heart Pillar and a green door appears on Flipside Tower.
Labels:
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Count Bleck,
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Light Prognosticus,
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Nastasia,
Princess Peach,
Pure Heart,
Thudley,
Timpani,
Tippi
Sunday, August 17, 2014
Super Paper Mario -- Chapter 3-4: The Battle of Fort Francis
Mario, Peach, and Bowser had scaled the tree and defeated Dimentio. The exhausted heroes were relieved to finally see the ivory towers of Fort Francis. Was Tippi safe? Was the next Pure Heart really waiting for them ahead? Their only answers were the strange voices carried on the wind from inside the fort...
Outside Fort Francis, Bowser asks if this is where the dweeb Francis lives and what his castle has over his. Peach is worried about Tippi. Inside the fort, Tippi is being held in a cage and Francis is photographing her. He calls her "hi-technical" and says she's an undiscovered digibutterfly species. He must document her and tells her to shake her thorax. Tippi calls to Mario. The digibutter.nerr forum will be jealous when he posts the pictures.
The door to Fort Francis is locked. The sign says no entry into Fort Francis unless you're a super genius or a hot girl. Flip and you'll see a pipe hidden behind a small wall. Pick up a block with Thoreau and hit the switch with it to get a Fort Key. Use it to unlock the door. On the inside is a Save Block and another door. I will now you the fast way to get through the fort. Flip in this hallway. There's a space between the door and the wall so you can go behind the door. There's a pipe back here. Go through it to the fort's basement. Flip to find flip blocks near the long row of spikes. Use these to reach a ledge so you can go over the spikes. Check out the writing on the wall. It says, "For room on right: 2323. For room on left: 2828." Keep that in mind. On the other side of the spikes is a cage with a Pixl. Pound the nearby switch with Thudley to open the cage. The funky music starts playing. The Pixl thanks them for freeing her. She's been shut in the cage forever and wants to repay the heroes. First, it wants to see if they are on the same page as her. She asks what their first impression of Francis was: greenish/ nerdy/ awesome. Next, she asks if anything else about him caught their eye. He's: a photo fanatic/ into butterflies/ irresistible. Finally, she asks what they think about him. He's a: monster/ tech geek/ stallion. Regardless of what answers you pick, she'll agree with you, even if you call Francis an "awesome, irresistible stallion". She says they'll work together perfectly and joins. This is Carrie. She folds up into a box and allows the heroes to move around faster and cross spikes and other hazards safely. Go left over the spikes and back through the pipe.
Go through the door and you'll find some of Francis's Meowmaids, robotic servants that ensure Francis enjoys a relatively stress-free fanboy lifestyle. They remove commercial breaks from his television shows, organize his comics, tell him when various items on his wish list can be purchased, and secure the fort. There's a cat-shaped door in the middle of the room. Look through the keyholes and you'll see Francis photographing Tippi. Go through the door on the right. Flip to find some gray stairs leading up. At the top of the stairs is a Surprisemeow, that shoots Meowbombs. Flip to avoid them and go through the door.
The door leads to a room where there are two doors hanging from the wall. Pound the ground underneath them with Thudley to make them drop. These are the left and right rooms the note in the basement speak of. If you did this the normal way, you can only go through the left door and make any progress. Once you have Carrie, both doors are at your disposal. Go through the left door and flip to find a gray platform. Stand on it, then jump and hover with Peach to the right. Flip to find stairs and a door. There are robots here called Airmeows. They will dive-bomb you. Pick one up with Thoreau and use it to hit the switch. A large bridge will appear to another tower. Go through the door on the other side and you'll find a Securimeow. It guards the door to a private room and has True/False security questions to verify identity. All of the questions should be answered True:
1. Videogame soundtracks are totally hi-technical.
2. Episode 127 of "The Grodus Chronicles" is pretty much the schweetest thing ever.
3. One day, I will own all of the "Starship X-Naut" Series 3 collectible action figures.
After this, enter the passcode 2828. If you get it wrong, a trapdoor will open and you'll fall into a room where there is a Chomp and a block to use to hit a switch. Stand on the switch as well to make a pipe appear. When you go through the door, you'll see part of Francis's collection, which includes many things related to Paper Mario: The Thousand Year Door and some from Paper Mario. There's a Bigmeow patrolling the room. Bounce off of it to reach the chest on the shelf. It contains a Fort Key. The item block contains a Mushroom.
Go through the right door and use Carrie to cross the spikes. The door at the end leads to another Securimeow. It has more security questions that must be answered "True".
1. Starship X-Nauts comics are never to be removed from their plastic sleeves.
2. Role-playing games should be no less than 180 hours long, not counting sidequests.
3. Fanny packs are both practical and stylish.
Enter the code 2323 and the door to the elevator to the secret lair opens. There's a Super Shroom in the item block and more collectibles in the room. Jump off the Bigmeow to reach the chest with another Fort Key.
Return downstairs and save. Place the keys in the cat-door's keyholes, then switch to Peach. Check out the door and it says only Francis and hot girls are allowed inside the room. Being Bowser or Mario when this happens will make the door shoot lasers when this happens. The door will ask questions to check Peach's compatibility with Francis before letting her through. They should all be answered "True".
1. Videogames and hot babes are totally hi-technical.
2. If it's limited edition, buy it!
3. I have bought games that I have never played.
4. If it's got fierce giant robot on giant robot combat, it's an insta-buy!
5. They're NOT DOLLS, they're ACTION FIGURES WITH REAL FIRE-PUNCHING ACTION!
6. I have dumped a friend over an argument about Starship X-Naut propulsion technology.
7. A schweet cover illustration is way more important than the storyline.
8. Never pull the top copy from a pile of comics. Find the mint-condition one.
9. My first love was an anime character.
10. I love going on message boards and complaining about games I've never played.
After that, the door opens. Francis is startled, asking who is sneaking into his room and why. Peach says she's been looking all over for him. Francis starts freaking out that there's a hot girl in the room, which is, somehow, "hi-technical". He's too excited and he's started sweating. He can't talk to girls, so he gets out his laptop from his fanny pack and boots up "swoon.exe" and activates the "Nerr2Babe" interface mod with real-time wooing.
The interface boots up and Francis welcomes Peach to his castle. Peach is confused. He says he boots up the interface when it's time to talk to the ladies and it's time for the program to work its magic. He first asks her name. Any of the options work. His passion levels up. He looks at her, complimenting her on being cute like a princess from an anime or videogame. Her feistiness adds to her charm. Pick an option, and his passion will level up, and possibly his ego. He decides to give her a Pink Princess signed poster. Again, select an option that looks interesting. Francis starts talking about the future, saying they are destined to be together and get married. After choosing a selection, Peach asks who's choosing the answers for her, as she's not marrying this dork. She shouldn't be having this conversation in the first place and is here to save Tippi. Francis sifts through the program's options, not finding a Tippi command. Peach has had enough and uses Boomer. Francis calls out in despair about his graphics card. He says that was the only known copy of the Nerr2Babe patch, which is now gone forever. He probably should've made a copy or backed it up. He says real girls are scary.
Tippi notices Peach. She was worried and asks if she's here to save her. Francis understands now that Peach raided his fortress to steal Francine, but he won't let her. (He came up with the name on his own.) He thought it was weird that she could talk, but the forum's reaction was that she was hi-technical. She's also his only offline friend. The cage lowers and Francis says they'll feel the wrath of the jilted X-Naut in the season finale of "The Grodus Chronicles". Feel free to switch characters. As a chameleon, Francis can appear and disappear at will. He'll quickly disappear after launching an attack, so listen for him to appear and attack quickly. He'll use the bright flash of his camera to blind them temporarily and disappear. He'll shoot out his tongue to pick up the hero, then spit them out. He'll also pull out his laptop to summon Meowbombs from the ceiling, so be careful. They will explode after a short while. Once you defeat him, he'll cry and run out of the room.
Tippi is freed from the cage and thanks the heroes for coming to her rescue. She's happy and starts glowing. A green Pure Heart appears from her. They wonder how that happened. Peach thinks Tippi's heart burst with happiness and released a Pure Heart. The heroes take it and the Pixls dance.
End Of Chapter
The fourth Pure Heart appeared in a dazzling flash of mysterious light. What made it appear? The group was puzzled by this and many other riddles. "...So you're not hurt?" asked Tippi, full of concern. Somehow, Tippi seemed different than before. She had started to change. Mario simply shook his head and started the long journey back to Flipside...
Outside Fort Francis, Bowser asks if this is where the dweeb Francis lives and what his castle has over his. Peach is worried about Tippi. Inside the fort, Tippi is being held in a cage and Francis is photographing her. He calls her "hi-technical" and says she's an undiscovered digibutterfly species. He must document her and tells her to shake her thorax. Tippi calls to Mario. The digibutter.nerr forum will be jealous when he posts the pictures.
The door to Fort Francis is locked. The sign says no entry into Fort Francis unless you're a super genius or a hot girl. Flip and you'll see a pipe hidden behind a small wall. Pick up a block with Thoreau and hit the switch with it to get a Fort Key. Use it to unlock the door. On the inside is a Save Block and another door. I will now you the fast way to get through the fort. Flip in this hallway. There's a space between the door and the wall so you can go behind the door. There's a pipe back here. Go through it to the fort's basement. Flip to find flip blocks near the long row of spikes. Use these to reach a ledge so you can go over the spikes. Check out the writing on the wall. It says, "For room on right: 2323. For room on left: 2828." Keep that in mind. On the other side of the spikes is a cage with a Pixl. Pound the nearby switch with Thudley to open the cage. The funky music starts playing. The Pixl thanks them for freeing her. She's been shut in the cage forever and wants to repay the heroes. First, it wants to see if they are on the same page as her. She asks what their first impression of Francis was: greenish/ nerdy/ awesome. Next, she asks if anything else about him caught their eye. He's: a photo fanatic/ into butterflies/ irresistible. Finally, she asks what they think about him. He's a: monster/ tech geek/ stallion. Regardless of what answers you pick, she'll agree with you, even if you call Francis an "awesome, irresistible stallion". She says they'll work together perfectly and joins. This is Carrie. She folds up into a box and allows the heroes to move around faster and cross spikes and other hazards safely. Go left over the spikes and back through the pipe.
Go through the door and you'll find some of Francis's Meowmaids, robotic servants that ensure Francis enjoys a relatively stress-free fanboy lifestyle. They remove commercial breaks from his television shows, organize his comics, tell him when various items on his wish list can be purchased, and secure the fort. There's a cat-shaped door in the middle of the room. Look through the keyholes and you'll see Francis photographing Tippi. Go through the door on the right. Flip to find some gray stairs leading up. At the top of the stairs is a Surprisemeow, that shoots Meowbombs. Flip to avoid them and go through the door.
The door leads to a room where there are two doors hanging from the wall. Pound the ground underneath them with Thudley to make them drop. These are the left and right rooms the note in the basement speak of. If you did this the normal way, you can only go through the left door and make any progress. Once you have Carrie, both doors are at your disposal. Go through the left door and flip to find a gray platform. Stand on it, then jump and hover with Peach to the right. Flip to find stairs and a door. There are robots here called Airmeows. They will dive-bomb you. Pick one up with Thoreau and use it to hit the switch. A large bridge will appear to another tower. Go through the door on the other side and you'll find a Securimeow. It guards the door to a private room and has True/False security questions to verify identity. All of the questions should be answered True:
1. Videogame soundtracks are totally hi-technical.
2. Episode 127 of "The Grodus Chronicles" is pretty much the schweetest thing ever.
3. One day, I will own all of the "Starship X-Naut" Series 3 collectible action figures.
After this, enter the passcode 2828. If you get it wrong, a trapdoor will open and you'll fall into a room where there is a Chomp and a block to use to hit a switch. Stand on the switch as well to make a pipe appear. When you go through the door, you'll see part of Francis's collection, which includes many things related to Paper Mario: The Thousand Year Door and some from Paper Mario. There's a Bigmeow patrolling the room. Bounce off of it to reach the chest on the shelf. It contains a Fort Key. The item block contains a Mushroom.
Go through the right door and use Carrie to cross the spikes. The door at the end leads to another Securimeow. It has more security questions that must be answered "True".
1. Starship X-Nauts comics are never to be removed from their plastic sleeves.
2. Role-playing games should be no less than 180 hours long, not counting sidequests.
3. Fanny packs are both practical and stylish.
Enter the code 2323 and the door to the elevator to the secret lair opens. There's a Super Shroom in the item block and more collectibles in the room. Jump off the Bigmeow to reach the chest with another Fort Key.
Return downstairs and save. Place the keys in the cat-door's keyholes, then switch to Peach. Check out the door and it says only Francis and hot girls are allowed inside the room. Being Bowser or Mario when this happens will make the door shoot lasers when this happens. The door will ask questions to check Peach's compatibility with Francis before letting her through. They should all be answered "True".
1. Videogames and hot babes are totally hi-technical.
2. If it's limited edition, buy it!
3. I have bought games that I have never played.
4. If it's got fierce giant robot on giant robot combat, it's an insta-buy!
5. They're NOT DOLLS, they're ACTION FIGURES WITH REAL FIRE-PUNCHING ACTION!
6. I have dumped a friend over an argument about Starship X-Naut propulsion technology.
7. A schweet cover illustration is way more important than the storyline.
8. Never pull the top copy from a pile of comics. Find the mint-condition one.
9. My first love was an anime character.
10. I love going on message boards and complaining about games I've never played.
After that, the door opens. Francis is startled, asking who is sneaking into his room and why. Peach says she's been looking all over for him. Francis starts freaking out that there's a hot girl in the room, which is, somehow, "hi-technical". He's too excited and he's started sweating. He can't talk to girls, so he gets out his laptop from his fanny pack and boots up "swoon.exe" and activates the "Nerr2Babe" interface mod with real-time wooing.
The interface boots up and Francis welcomes Peach to his castle. Peach is confused. He says he boots up the interface when it's time to talk to the ladies and it's time for the program to work its magic. He first asks her name. Any of the options work. His passion levels up. He looks at her, complimenting her on being cute like a princess from an anime or videogame. Her feistiness adds to her charm. Pick an option, and his passion will level up, and possibly his ego. He decides to give her a Pink Princess signed poster. Again, select an option that looks interesting. Francis starts talking about the future, saying they are destined to be together and get married. After choosing a selection, Peach asks who's choosing the answers for her, as she's not marrying this dork. She shouldn't be having this conversation in the first place and is here to save Tippi. Francis sifts through the program's options, not finding a Tippi command. Peach has had enough and uses Boomer. Francis calls out in despair about his graphics card. He says that was the only known copy of the Nerr2Babe patch, which is now gone forever. He probably should've made a copy or backed it up. He says real girls are scary.
Tippi notices Peach. She was worried and asks if she's here to save her. Francis understands now that Peach raided his fortress to steal Francine, but he won't let her. (He came up with the name on his own.) He thought it was weird that she could talk, but the forum's reaction was that she was hi-technical. She's also his only offline friend. The cage lowers and Francis says they'll feel the wrath of the jilted X-Naut in the season finale of "The Grodus Chronicles". Feel free to switch characters. As a chameleon, Francis can appear and disappear at will. He'll quickly disappear after launching an attack, so listen for him to appear and attack quickly. He'll use the bright flash of his camera to blind them temporarily and disappear. He'll shoot out his tongue to pick up the hero, then spit them out. He'll also pull out his laptop to summon Meowbombs from the ceiling, so be careful. They will explode after a short while. Once you defeat him, he'll cry and run out of the room.
Tippi is freed from the cage and thanks the heroes for coming to her rescue. She's happy and starts glowing. A green Pure Heart appears from her. They wonder how that happened. Peach thinks Tippi's heart burst with happiness and released a Pure Heart. The heroes take it and the Pixls dance.
End Of Chapter
The fourth Pure Heart appeared in a dazzling flash of mysterious light. What made it appear? The group was puzzled by this and many other riddles. "...So you're not hurt?" asked Tippi, full of concern. Somehow, Tippi seemed different than before. She had started to change. Mario simply shook his head and started the long journey back to Flipside...
Labels:
Boomer,
Carrie,
Fort Francis,
Francis,
Grodus,
Princess Peach,
Super Paper Mario,
Thudley,
Tippi,
X-Naut
Saturday, August 16, 2014
Super Paper Mario -- Chapter 3-3: Up, Up, and a Tree
Somehow, the heroes had beached the Big Blooper and crossed the Tile Pool. But before they could dry, they saw the imposing silhouette of Fort Francis. "It sure is getting dark," Peach said in a quiet voice. But when they looked up, they realized they were in the shadow of a huge tree. Mario, knowing in his gut this must be the way, set out toward the great tree...
To the right of the base of the Dotwood Tree, is a stump with a tiny door. The Dotwood Tree is a tall, vertical, platforming area, so Peach is an excellent choice. You will have to switch to Mario on occasion. Take the platforms up. On the right is an item block with a Slow Flower. You'll find green Poison Cherbils. The poison will make your HP drop for a while or until you use a healing item that curse poison (most healing items do). There are square, blocky enemies called Tileoid Gs and Tileoid Bs. They crawl all over surfaces, including platforms and walls. Higher up is an item block with a Fast Flower. Go left and flip to find some flip blocks to reach the platform above you. There's a Paratroopa flying up and down. Past it is a post to pound with Thudley. This makes a yellow platform appear. On the right is an item block with a Mushroom. Climb higher to reach a yellow pipe. It leads to a room with many coins. Flip to find more. Return to the tree and climb to the top. There's a door at the top encased in bark. Use Bowser's fire breath to burn the bark away to access the door.
The door leads to the inside of the tree. Take the first pipe you see up to a Save Block and a blue switch. Hit it and it turns pink. Now pink platforms will appear throughout the tree. You'll have to keep hitting the switches that change blue to pink to make platforms appear so you can progress. Go back through the pipe. The pink platform allows you to climb higher and reach a pink switch. Hit it to make it turn blue and make blue platforms appear. You'll find many Crayzee Dayzees in the tree. They'll sing a song. If the musical note hits you, you'll fall asleep and have to shake the Wiimote to wake up. Block the musical note with Peach's umbrella. The blue platforms allow you to reach some yellow platforms on paths. The one on the square path lets you reach a post you can pound with Thudley. This makes a ladder appear so you can get back here easily. Hit the switch to make pink platforms appear and take the yellow pipe up. You'll find some blocks on the right wall. Flip to find a pipe behind them. There are spikes that appear from the floor. Use Slim to get past them to hit a switch to make blue platforms appear. Return to the tree's interior and climb higher.
On the left side is a switch guarded by spikes. Drop Boomer near the pit to activate the switch. A pink platform will let you climb higher. Before you do, drop Boomer near the switch again, then go up the pink platform. Let Boomer detonate on his own so you can get to solid ground before he makes the blue platform appear. There's a pipe near the yellow platform on a square path. There are two Chomps here. Either use Boomer or Thudley to defeat them and a chest will appear with a Peach (2) card. Return to the tree's interior, then go up and left. You'll find a pipe. Go through the pipe and get Slim out. Step on the yellow platform and flip sideways to pass the spikes. Bring out Boomer and drop down on the left side. Place Boomer near the switch, then get out of the pit before he detonates. Ride the yellow platform back to the pipe, once again flipped sideways. Use the pink platform to climb higher. When you've climbed as far as you can, flip so you can reach the next level. Use Thudley to hit the item block on the ground for a Mushroom. Hit the switch to make a door appear on the same level as the Save Block. Drop down to the first pipe you could go through, which takes you to the Save Block and the door.
Go through the door and someone says the heroes don't wear tardiness well. It's Dimentio, recognizing Mario by the festival of hair that dances on his lip and Bowser by the flailing nubbins he calls arms. He says Peach's beauty is as refreshing as a slap to the face on a crisp winter day. He introduces himself as a humble servant of Count Bleck's and is enchanted to meet his hapless victims. He has a special treat prepared for the heroes: some magic that takes them to Dimension D. Dimension D is a dimension he created where his attacks are 256 times more potent, so he could obliterate them by raising his eyebrow. He says that now they must duel like two gleaming banjos on a moonlit stoop.
In battle, Dimentio asks if they can pierce his illusion. He'll make a copy of himself and shoot magic at the heroes. Peach is a good choice as she can guard with her umbrella. You'll just pass through the fake one, making the real one easier to identify. After he takes some damage, he'll start creating boxes all over the room. Once they start appearing, keep moving, or you'll be trapped. Once he stops forming boxes or has you trapped, he'll unleash fire in all of the boxes. Once defeated, he says their attacks were like miniature jackhammers wielded by tiny, angry road workers. He wonders how it was possible for them to defeat him in his own dimension, where his power has increased. The heroes suggest it was because they were also in the dimension, their power increased equally. Dimentio laughs slowly and gets up, saying it all played out exactly as planned. He asks if they were amused, as that battle was merely an hors d'oeuvre and the next time they meet will be a deadly eight-course meal. He returns them to the Dotwood Tree and leaves. Peach says he seems familiar. Away from the tree, Dimentio asks, "A little more, perhaps?" He says the heroes are strong, but they must be stronger yet to defeat Count Bleck, and he must be sure they can face him when the time comes. He leaves.
This is the top part of the tree. There are a few Lakitu here, throwing down Spinies to make life difficult. Defeat the Lakitu and the Spinies will soon no longer be an issue, as they'll just eventually walk off the tree. Near the top on the left side is a coin block. At the top, you'll see the wind. Some of the wind is red. Stand on it and it will take you to the right. Hold still and do not flip until you reach a pipe. Jump off their or you'll fall and have to find another red wind. Go through the pipe and flip to find coins on the other side of it. On the right side is the star.
To the right of the base of the Dotwood Tree, is a stump with a tiny door. The Dotwood Tree is a tall, vertical, platforming area, so Peach is an excellent choice. You will have to switch to Mario on occasion. Take the platforms up. On the right is an item block with a Slow Flower. You'll find green Poison Cherbils. The poison will make your HP drop for a while or until you use a healing item that curse poison (most healing items do). There are square, blocky enemies called Tileoid Gs and Tileoid Bs. They crawl all over surfaces, including platforms and walls. Higher up is an item block with a Fast Flower. Go left and flip to find some flip blocks to reach the platform above you. There's a Paratroopa flying up and down. Past it is a post to pound with Thudley. This makes a yellow platform appear. On the right is an item block with a Mushroom. Climb higher to reach a yellow pipe. It leads to a room with many coins. Flip to find more. Return to the tree and climb to the top. There's a door at the top encased in bark. Use Bowser's fire breath to burn the bark away to access the door.
The door leads to the inside of the tree. Take the first pipe you see up to a Save Block and a blue switch. Hit it and it turns pink. Now pink platforms will appear throughout the tree. You'll have to keep hitting the switches that change blue to pink to make platforms appear so you can progress. Go back through the pipe. The pink platform allows you to climb higher and reach a pink switch. Hit it to make it turn blue and make blue platforms appear. You'll find many Crayzee Dayzees in the tree. They'll sing a song. If the musical note hits you, you'll fall asleep and have to shake the Wiimote to wake up. Block the musical note with Peach's umbrella. The blue platforms allow you to reach some yellow platforms on paths. The one on the square path lets you reach a post you can pound with Thudley. This makes a ladder appear so you can get back here easily. Hit the switch to make pink platforms appear and take the yellow pipe up. You'll find some blocks on the right wall. Flip to find a pipe behind them. There are spikes that appear from the floor. Use Slim to get past them to hit a switch to make blue platforms appear. Return to the tree's interior and climb higher.
On the left side is a switch guarded by spikes. Drop Boomer near the pit to activate the switch. A pink platform will let you climb higher. Before you do, drop Boomer near the switch again, then go up the pink platform. Let Boomer detonate on his own so you can get to solid ground before he makes the blue platform appear. There's a pipe near the yellow platform on a square path. There are two Chomps here. Either use Boomer or Thudley to defeat them and a chest will appear with a Peach (2) card. Return to the tree's interior, then go up and left. You'll find a pipe. Go through the pipe and get Slim out. Step on the yellow platform and flip sideways to pass the spikes. Bring out Boomer and drop down on the left side. Place Boomer near the switch, then get out of the pit before he detonates. Ride the yellow platform back to the pipe, once again flipped sideways. Use the pink platform to climb higher. When you've climbed as far as you can, flip so you can reach the next level. Use Thudley to hit the item block on the ground for a Mushroom. Hit the switch to make a door appear on the same level as the Save Block. Drop down to the first pipe you could go through, which takes you to the Save Block and the door.
Go through the door and someone says the heroes don't wear tardiness well. It's Dimentio, recognizing Mario by the festival of hair that dances on his lip and Bowser by the flailing nubbins he calls arms. He says Peach's beauty is as refreshing as a slap to the face on a crisp winter day. He introduces himself as a humble servant of Count Bleck's and is enchanted to meet his hapless victims. He has a special treat prepared for the heroes: some magic that takes them to Dimension D. Dimension D is a dimension he created where his attacks are 256 times more potent, so he could obliterate them by raising his eyebrow. He says that now they must duel like two gleaming banjos on a moonlit stoop.
In battle, Dimentio asks if they can pierce his illusion. He'll make a copy of himself and shoot magic at the heroes. Peach is a good choice as she can guard with her umbrella. You'll just pass through the fake one, making the real one easier to identify. After he takes some damage, he'll start creating boxes all over the room. Once they start appearing, keep moving, or you'll be trapped. Once he stops forming boxes or has you trapped, he'll unleash fire in all of the boxes. Once defeated, he says their attacks were like miniature jackhammers wielded by tiny, angry road workers. He wonders how it was possible for them to defeat him in his own dimension, where his power has increased. The heroes suggest it was because they were also in the dimension, their power increased equally. Dimentio laughs slowly and gets up, saying it all played out exactly as planned. He asks if they were amused, as that battle was merely an hors d'oeuvre and the next time they meet will be a deadly eight-course meal. He returns them to the Dotwood Tree and leaves. Peach says he seems familiar. Away from the tree, Dimentio asks, "A little more, perhaps?" He says the heroes are strong, but they must be stronger yet to defeat Count Bleck, and he must be sure they can face him when the time comes. He leaves.
This is the top part of the tree. There are a few Lakitu here, throwing down Spinies to make life difficult. Defeat the Lakitu and the Spinies will soon no longer be an issue, as they'll just eventually walk off the tree. Near the top on the left side is a coin block. At the top, you'll see the wind. Some of the wind is red. Stand on it and it will take you to the right. Hold still and do not flip until you reach a pipe. Jump off their or you'll fall and have to find another red wind. Go through the pipe and flip to find coins on the other side of it. On the right side is the star.
Labels:
Boomer,
Bowser,
Crayzee Dayzee,
Dimension D,
Dimentio,
Dotwood Tree,
Lakitu,
Princess Peach,
Slim,
Spiny,
Super Paper Mario,
Thudley
Friday, August 15, 2014
Super Paper Mario -- 3-2: Bloops Ahoy
With Bowser in the party, the three heroes made a most unlikely trio. Peach attempted to explain the quest to Bowser, but it made him grunt in confusion. As Mario walked ahead, he spotted something that made him briefly stop and stare... "What is it, Mario?" asked Peach, as she turned to see the blue expanse ahead. The great glittering waves of the Tile Pool stretched as far as she could see. Fort Francis was somewhere across the water...
In the Tile Pool, you'll find Cheep-Cheep and Bloopers. You can either avoid them or defeat them with Bowser's flame breath. Flip behind a mound to find some coins. The nearby item block has a Happy Flower. To the right is a vortex with rock over it. Flip to find a channel with coins that allows you to go over the vortex safely. On the other side, flip to find more coins on a ledge. At the bottom of the pool are six posts. Nearby, you'll find a Save Block and a pipe encased in blocks. Flip to go through the pipe.
The pipe leads to an area with more vortexes. Flip over the first one for some coins. When you swim near the vortexes, tentacles will appear. Wait until they go away to proceed. Swim up and get out of the water for a pipe. This leads to an area with Spiky Goombas and Bloopers that can flip. They may drop some Inky Sauce when they're defeated. On the far right is a door. Go through it and bars will appear over the door. There are a few Cheep-Cheep and Bloopers in the area. Kill them all with Bowser's fire breath and a large chest appears. Open it for funky Pixl music. This one's shaped like a heavy weight. It throws around a lot of girth in these parts and will check them out to see if they have the weight to hang with him. I switched to Peach before opening the chest. It checks out her face and says her big eyes makes his girthy heart flutter and have some heavy to them. +70 Girth Points. It says it takes guts to wear a pink dress around here. +100 Girth Points. Peach is slender, but has a beefy spirit and it won't mess with a girl like her. +1 million Girth Points. The heroes are blowing his mind as they've got heavy like it's never seen before. If a fool gets in their way, they have to girth them up by smashing and squishing lightweights. The Pixl wants to come along for the ride, as the heroes are going places. The Pixl Thudley joins the team and enables them to ground pound, even underwater. Pound the post on the bottom to make the bars on the doors disappear.
Return to the area with many vortexes and tentacles. Swim to the right and at the end, you'll see a picture on the wall of six posts. Swim back to the far left and go through the pipe. Near the pipe, at the bottom, are the six posts you passed earlier. Use Thudley to get them into the proper conformation. If a post is down, ground pound it to make it go up. The configuration is up, down, down, up, down, up. This makes a door appear. The door leads to an area with giant fish called Bittacudas. They will chase after you, so be careful.
Keep swimming to the right and someone says, "BLOOOP!" The Bittacudas flee the area. Tentacles appear, including a red one. Big Blooper appears, asking if the land freaks want a tentacle sandwich. Switch to Bowser and have Thudley out. You can use Bowser's fire breath on the red tentacle, its weak point, but if you're fast enough, you can do double damage with a ground pound, finishing the battle off quickly. Dodge all other tentacles. You can see the tops of the tentacles below. You can ground pound them, and if you're lucky, you'll hit the red one. Once you defeat it, Big Blooper falls away and a pipe appears. It takes you outside, to the star.
In the Tile Pool, you'll find Cheep-Cheep and Bloopers. You can either avoid them or defeat them with Bowser's flame breath. Flip behind a mound to find some coins. The nearby item block has a Happy Flower. To the right is a vortex with rock over it. Flip to find a channel with coins that allows you to go over the vortex safely. On the other side, flip to find more coins on a ledge. At the bottom of the pool are six posts. Nearby, you'll find a Save Block and a pipe encased in blocks. Flip to go through the pipe.
The pipe leads to an area with more vortexes. Flip over the first one for some coins. When you swim near the vortexes, tentacles will appear. Wait until they go away to proceed. Swim up and get out of the water for a pipe. This leads to an area with Spiky Goombas and Bloopers that can flip. They may drop some Inky Sauce when they're defeated. On the far right is a door. Go through it and bars will appear over the door. There are a few Cheep-Cheep and Bloopers in the area. Kill them all with Bowser's fire breath and a large chest appears. Open it for funky Pixl music. This one's shaped like a heavy weight. It throws around a lot of girth in these parts and will check them out to see if they have the weight to hang with him. I switched to Peach before opening the chest. It checks out her face and says her big eyes makes his girthy heart flutter and have some heavy to them. +70 Girth Points. It says it takes guts to wear a pink dress around here. +100 Girth Points. Peach is slender, but has a beefy spirit and it won't mess with a girl like her. +1 million Girth Points. The heroes are blowing his mind as they've got heavy like it's never seen before. If a fool gets in their way, they have to girth them up by smashing and squishing lightweights. The Pixl wants to come along for the ride, as the heroes are going places. The Pixl Thudley joins the team and enables them to ground pound, even underwater. Pound the post on the bottom to make the bars on the doors disappear.
Return to the area with many vortexes and tentacles. Swim to the right and at the end, you'll see a picture on the wall of six posts. Swim back to the far left and go through the pipe. Near the pipe, at the bottom, are the six posts you passed earlier. Use Thudley to get them into the proper conformation. If a post is down, ground pound it to make it go up. The configuration is up, down, down, up, down, up. This makes a door appear. The door leads to an area with giant fish called Bittacudas. They will chase after you, so be careful.
Keep swimming to the right and someone says, "BLOOOP!" The Bittacudas flee the area. Tentacles appear, including a red one. Big Blooper appears, asking if the land freaks want a tentacle sandwich. Switch to Bowser and have Thudley out. You can use Bowser's fire breath on the red tentacle, its weak point, but if you're fast enough, you can do double damage with a ground pound, finishing the battle off quickly. Dodge all other tentacles. You can see the tops of the tentacles below. You can ground pound them, and if you're lucky, you'll hit the red one. Once you defeat it, Big Blooper falls away and a pipe appears. It takes you outside, to the star.
Labels:
Blooper,
Bowser,
Cheep-Cheep,
Super Paper Mario,
Thudley,
Tile Pool
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