Showing posts with label Zombie Shroom. Show all posts
Showing posts with label Zombie Shroom. Show all posts

Saturday, October 11, 2014

Super Paper Mario -- Chapter 8-3: Countdown to Destruction

First Bowser and then the fair Princess Peach were lost to the halls of Castle Bleck. Would they ever be seen again? Without his allies, could our hero Mario hope to stand against the evil Count Bleck? The very air in the castle grew heavier and even more ominous with every step. All they could do was plod forward in silence...

In Castle Bleck's Interior, Tippi notes the power of The Void is growing and the Chaos Heart is close. The end is almost here. There are flipping Skellobits here, some with spikes. The item blocks have a Happy Flower, Pal Pills, and a Slow Flower. There are also Cursyas. Go through the doors and you'll find Hogarithms. The door to the right doesn't work, so walk to the left of it and Super Jump up to a Sobarribad, a stronger version of a Barribad. Flip to get past the barrier to attack it. Now the door works.

This leads to a hall of mirrors with Dimentio appearing in them, along with many gaps in the floor. There are Longadiles here. Keep an eye on the mirrors, as one will not have Dimentio's reflection and will not shine. Flip and you'll be able to jump through it, as it's actually a window. There's a chest at either end of this room, one with an Ice Storm and another with a key. Go back through the window and unlock the door on the right. The door leads to some stairs. Flip to find a hallway under the stairs. There are Soopa Strikers in this hallway.

Go through the door at the end to find some Magiblots. There are three blocks at the end. Hit them to make a door appear. In the next room, you'll find three more blocks. Hit the middle one to make a door appear. In the room after that, there's a door and three blocks. Hit the right block to make the door move under the middle block. Go through the middle door to find some Red Chomps and a blue switch that removes the bars on the door. Go through the door on the right to find three more blocks. Hit them in the following order: middle, right, left. They are numbered in 3D. This makes a chestappear with a key. Go back to the stairs and climb up them. At the top are item blocks with a Happy Flower and Zombie Shroom and some Koopatrols. Unlock the door to the right.

The door leads to a small room that's actually a maze. Flip to see the arrows of which path to take to make the door to the right lead forward. You'll have to Super Jump to reach some platforms. The door leads to another hall of mirrors and Longadiles. Look for the window and jump through it to find a room swarming with Dimentios. They won't hurt you, but moving around will be difficult. Use Cudge to clear a path. There are chests and a Super Shroom hidden here. One has a Thunder Rage and another has a key. Go back through the window, then save before unlocking and opening the door.

Someone says they've made it here at last. It's Dimentio, mentioning that the heroes are missing the ravishing princess and the arm flailer. Tippi says they're not here to trade barbs with him and orders him to move out of the way. Dimentio says he will get out of their way and leaves, but later says he'll get out of their way once they defeat him. The heroes were worthy foes in the past, so he won't make it easy. They must come get him first, like it's a game of tag with magic. A space rift appears. Use Fleep's power on it to make a blue switch appear. Hit it to warp.

You warp to somewhere familiar: 1-1. Tippi wonders where they are and they notice Dimentio fly off. Keep an eye on the direction Dimentio goes and follow him. You don't need to finish the level, but to look for another space rift. Listen carefully for it, as it blends in to some areas. The space rift here leads to 2-3, Merlee's Mansion. The space rift is on the safe. Next is 3-2, the Tile Pool. The space rift is to the left of the item block with the Mushroom (Dimentio flies to the left). In 4-2, on Planet Blobule, the space rift is past the tall cliff. Flip to find a path past it. In 5-1, Downtown of Crag, flip and drop down to where you found the Fire Tablet. The space rift is to the left. In the destroyed Chapter 6, run with Dashell or Carrie and listen carefully for the space rift, as it blends into the background well. On the Underwhere Road, 7-2, climb up the area, without lit torches. The space rift is at the top, over a Dorguy.

This will take you back to Castle Bleck. Dimentio asks if they enjoyed the game of tag. Luigi tells him to stop messing around and fight them for real. Dimentio says he's not messing around. Magic is no laughing matter and he's always deadly serious. Dimentio's been watching them, saying they're the ones who can stand up to Count Bleck. He asks them a favor: will them help him destroy the count? Luigi asks why he's talking about betraying the count. Dimentio explains that Count Bleck betrayed him when he said he'd destroy all worlds and create new and perfect worlds in their place. Count Bleck was lying: he plans to obliterate all worlds and keeping them in ruin. Tippi is startled. Dimentio says he's always known about Count Bleck's nefarious goal, but he could never hope to stop the count on his own. Instead, he feigned loyalty to him and searched for someone to help him defeat the count. He explains that this is why he rescued the princess from certain brainwashing and sent them all to The Underwhere to fix the Pure Heart. He also a freed a man to be reunited with his brother. Tippi realizes that Dimentio's been helping them all this time. Diemntio asks them to return the favor and he'll give them the power to defeat Count Bleck if they fight side by side. Decline his offer. Dimentio says his offer drips with generosity and that with the Chaos Heart, they can rule every world. Reject the offer and Dimentio says he's wasted his time, so their game ends. He'll start with the green one, as the shag on his lip will make a fine trophy. Luigi is insulted, saying his moustache is not shag, but it's all Luigi. He tells Mario to leave Dimentio to him, as he doesn't have time to fight him when there are worlds to save. He tells Mario not to let Bowser's and Peach's sacrifices be for nothing, or his, either. Plus, it's personal: Dimentio made fun of his moustache, which he's sensitive about. Mario leaves. Dimentio calls the moment tender, saying he squeezed out a tear. He says Mario can run along and if he manages to defeat Count Bleck alone, all the better. He says he'll strike like an unseen dodgeball in an echoing gymnasium.

Dimentio has 80 HP and 4 attack. It only took a few hits with Luigi's attack doubled with his catch card. He'll create an illusion and shoot magic or try to trap Luigi in boxes. Hit the real one with a Super Jump and try to stomp him repeatedly. Once he's defeated, he cries uncle. Luigi asks if he's had enough. He didn't need his superstar brother to defeat him. Dimentio sees that Luigi's power is formidable, so he can't let Luigi fall into Count Bleck's velvet-lined gloves. He creates a box around the both of them. Luigi asks what he's doing and Dimentio says he has him now. They will both taste the agony of game-overing by magic. Luigi screams while Dimentio bids farewell as fireballs go off inside the box. Outside, Tippi calls to Luigi and the castle shakes. The door won't open. Tippi says they must grieve later, even though it's tough and it hurts. They must stop Count Bleck. The star is to the right.

Monday, September 8, 2014

Super Paper Mario -- Chapter 7-3: The Forbidden Apple

Our heroes had found their way out of the dark and confusion of The Underwhere. Mario and friends now saw the sun shining brightly against a beautiful blue sky. This was the sky paradise Grambi called home, a place of joy called The Overthere. Somewhere above the never-ending layers of clouds waited Grambi himself. Mario and his friends began to make their way up that fluffy road to above...

The heroes have reached the bottom of the Overthere Stair. Luvbi is happy to see blue skies again, even though The Void is here, too. She says they have to keep climbing to reach The Overthere. Tippi says they haven't found Peach yet. Luvbi asks if Peach is Mario's lady friend. Peach isn't his girlfriend, so Luvbi thinks it's a one-sided crush. She goes on ahead, saying if the heroes climb too slowly, the sun will set.

On some of the larger clouds, you'll find numbers of the steps, so I'll be referring to them. Each set of 10 steps forms a stair. At the top is a door leading to the next stair. You'll find Parabuzzies here. In the item blocks, you'll find a Super Shroom. Take the yellow platform up and you'll encounter an Ice Cherbil. If you find that you're stuck trying to go up, flip to check your surroundings, Super Jump, or look for a yellow platform. Flip and you'll find some flip blocks. On stair 15, you'll find a large Jump-Over Cloud. They're very bouncy, so treat them like springs. They'll launch you up several steps. On Stair 17, you'll find a Slow Flower in an item block. On Stair 19 is another Jump-Over Cloud. On Stair 20 is the door to Stair 2.

On Stair 21, hit the item blocks for a fast flower and some Zombie Shrooms so you can rack up points and coins quickly. Go up a few clouds to reach a Save Block. There's a Jump-Over Cloud on Stair 23 and 24, which is a little below Stair 23. Flip to find coins on Stair 24. On Stair 25 are a couple of Rawbuses and a chest with a Rawbus card. On Stair 28, you'll find Ruff Puffs, who'll shoot a ball of electricity at you.

There's a Jump-Over Cloud on Stair 31. On Stair 33 is a door which leads to a tree bearing Blue Apples. They'll heal 5 HP. Use Thudley to knock them from the tree. You'll find a chest with a Ruff Puff card on Stair 34. On the left side, on Stair 37, flip to find some item blocks that allow you to cross to the right side.

On the right side, near Stairs 41 and 42, you'll find some blocks. There are flipping Spinies here, thrown by flipping Lakitus. You'll find a Jump-Over Cloud between Stairs 44 and 45. On 46, you'll find a door leading to Red Apples and a Happy Flower. Be sure to hold onto at least one Red Apple. Drop down to 43 to find a door and a Save Block. The door leads to a tree, with Peach sleeping underneath it. The bros and Bowser try to wake her up, to no avail. Tippi mentions that Peach can really sleep. Luvbi flies in and notices that Peach ate the golden fruit. There are many magical trees in The Overthere, whose fruits have many effects. The Golden Apple makes people so satisfied that they'll sleep for 100 years. Bowser's not that patient. Luvbi mentions a tree that grows taboo fruit that would wake anyone. She then starts pouting that everyone holds Peach in such high regard, so she decides not to help, but go sulk instead. At this point, you can leave, or try giving Peach some apples that you've collected. The Red Apple will make her grow much taller, wake up, freak out, then return to normal size and fall back asleep. The Blue Apple will make her shrink, then return to normal size without waking her up.

Return to the Overthere Stair. Go onto the left side and take two yellow platforms up (they'll move right next to each other). You'll find a chest with a Shroom Shake. On Stair 48, you'll find a Jump-Over Cloud. To the left, you'll find a sign. Flip in front of it to find a door leading to the tree with Yellow Apples. If given to Peach, she'll wake up, grow a mustache, freak out, ask for some lip wax, then fall asleep. The mustache will disappear.

On Stair 51, go through the door on the left and flip to find the tree with Pink Apples. They will make Peach turn into a Peachy Peach, then return to normal. On Stair 52 is a coin block cleverly disguised as a brick block and a Mushroom in an item block. Take the yellow platform up to Stair 53 and flip to find a door leading to the tree of Black Apples. Give it to Peach and she wakes up, calling it gross. She asks what they gave her to eat. Luigi is happy that it worked. Peach is excited that Luigi is safe. Bowser says her concerned husband is here. Peach ignores that and asks where they are, as she can't remember. Tippi explains that Dimentio's attack sent her to The Overthere. Luvbi asks if she's awake. Luvbi says she's taking these travelers to the Overthere. Peach is pleased to make Luvbi's acquaintance, but Luvbi isn't so pleased, telling the princess of silly peaches to not dawdle. Luvbi leaves to climb ahead. Peach wonders if she said something rude. Tippi says not to worry about it. Peach apologizes for causing the other heroes trouble, but she's happy to see them. Now that Peach has rejoined the party, platforming will be easier.

Back on Stair 52 is a door. Go through it and bars appear on the door. Skellobits are in the area. They're creatures from The Underwhere who carry spears. Defeat them all to go back through the door. On Stair 53 is a Jump-Over Cloud. On Stair 54, climb up the blocks, then float to the other side. On Stair 55, you'll find one of many Jump-Over Clouds in the area that lead to Stair 6.

On Stair 61, you'll find a Flip Cursya, which will flip the directions on the D-Pad. Leave it alone or use Piccolo to remove the curse. To the left, a yellow platform will appear between two brick blocks. Transfer to another yellow platform and you'll see arches in the sky. Stand on them and flip for item blocks. On Stair 62 is a brick block that's actually a coin block. On Stair 63 is a Jump-Over Cloud. There are coins on Stair 65 and a Slow Cursya on Stair 68. The chest near it has a Long-Last Shake. Take the yellow platform to a series of narrow pillars. Use Peach to cross them. There's chest with a Thunder Rage on Stair 69.

On Stair 71, flip near the item blocks to find more item blocks. One has a Super Shroom. There's also a Jump-Over Cloud. There's another on Stair 72. Near Stair 73 are some pillars. Near Stair 74 is a yellow platform that leads to a chest with a Life Shroom. Go up and you'll find a pavilion and a cloud. The switch next to him makes a pipe appear. Talk to the cloud and you'll find his name is Cyrrus. He wants to be a big cloud. He heard about a guy getting bigger by eating a mushroom and wants to eat something that will make him bigger, as well. You can feed him any of the apples you have and they'll do the same things as they did to Peach. The pipe nearby will take you back to Stair 43 so you can get a Red Apple, which he needs. He grows and calls himself Super Cyrrus. He's super bouncy, to the point that he launches the heroes of the planet. They come back down and land on Stair 80. Flip under the roof of the pavilion to find some coins. Super Jump onto the pavilion to reach a chest with a gold bar. Go through the door and you'll find a sign that says, "Here Endeth Overthere Stair. The Overthere is Over There". Float across the gap to the star.

Tuesday, August 26, 2014

Super Paper Mario -- Chapter 5-3 -- A Crag in the Dark

After repelling O'Chunks, Mario and Co. followed the Floro Sapiens underground. Was the hideout of the Floro Sapiens just up ahead? "Wow, it's dark! And narrow!" "Hey, who just kicked me?!" "Sorry. All me." Our heroes followed the long, dark corridor, listening to echoes of their own voices. As they groped their way along, the light at the end of the tunnel grew brighter... They had finally arrived at the inner sanctum of the Floro Sapiens... The Cragnons kidnapped from Downtown of Crag had to be around somewhere...

This is the Floro Caverns, caves filled with minerals. Climb up the blocks and you'll find an item block with a Mushroom. Go to the right and someone announces that they're coming in live from the Floro Sapien home. It's a Cragnon with arms, wearing a khaki shirt and pith helmet. He says no one has set foot in here and come out alive. He says some make history with sheer gall and willpower, like Flint Cragley. He's a Cragtrotter, an adventurer. He tries out a few titles for his show: "Into the Floro Sapien Cave of Doom!" "Taste Danger! Flint Cragley Vs. a Recragginated Mummy in Floro Sapien Central!" Tippi speaks up and Cragley notices them, wondering it they'll eat him after the next commercial break. Afterwards, he says, "Cut, print, and wrap it." He asks what they're doing here and they explain their quest for the Pure Heart. Flint is happy to meet fellow adventurers and introduces himself as the best Cragtrotter. He has a weekly show on crag-vision. Flint pretended to be kidnapped so he could film an epic show, but his crew wandered off. They have the key that will get him deeper into the abyss that is the caverns. He tells them to find his crew and tell them he's waiting and stomping impatiently.

Go through the pipe and you'll find a locked door when you drop down. Go to the right to a Save Block and drop down. There are Spike Tops here. If you flip in the area, you'll find a Cragnon wandering around with a sprout on its head. It's been brainwashed by the sprout and has 10 HP and 1 attack. Avoid contact with them, or you'll lose points if you defeat them. They are looking for gems for King Croacus and will attack any intruders. Go through the lower pipe. You'll find some item blocks. The middle one has Pal Pills. You'll find Spania here. They move quickly. Defeat them without jumping on them, unless you're using Carrie's power. A nearby brick block has a Fast Flower. In the next cluster of item blocks, hit the brick block over the middle block for a ladder. It leads to a moving yellow platform that will take you past many coins. At the end of the ride, you'll drop back down. Go back left and you'll find a door.

The door leads to a mine cart. Stand in the mine cart and take it for a ride. Flip into 3D and it will take a hidden path to the left. The tracks dead-end at a door. Go through the door and float across the gap, then drop down. You'll find Flint Cragley's sound guy, Hornfels. He asks who they are and once they explain that Flint's looking for them, he says he'll go back. He explains that the Floro Sapiens are using sprouts to mind-control the captured Cragnons. He leaves, saying not to let their guard down. Go left and hit the brick block for a ladder. Go back through the door and ride the mine cart back. If you ride the mine cart in 2D, you'll end up in an empty room, except for a Cragnon in 3D.

Go to the right and blow up a rock to access a door. Flip and you'll find many coins here. Leave and go to the right. You'll come across a spring near a wall of blocks. Flip to go through the blocks. There's something at the end of the hallway. It's a giant yellow block, camouflaged to look like the cavern walls. Break it with Cudge and you'll find another mine cart. This one has several loop-de-loops. Go through door at the end, then up and right to find the cameraman, Monzo. He asks if the heroes are not mind-controlled. He escaped the "Processing Center", but says he may take the director, Flint, there to mellow out. The heroes tell him that Flint is looking for him. He heads back. Drop down and left, then flip to find a chest with a Spania card. The item block has a Zombie Shroom.

Go back using the mine cart, and go through the pipe near the door with coins. There's a camouflaged giant yellow block. You'll find a chest with a Shroom Shake. Return to Flint, who says he has been miraculously reunited with his crew. They need to aid the kidnapped Cragnons. He says they will use the key to the last unopened door in the caverns. The crew announces that they don't have the key. Monzo had it originally, but Flint took it back and should have it now. Flint says he doesn't, but finds it when he checks his pockets. He says the key miraculously returned to his pocket. He also says that beyond the door, there may be a trap on the other side. The heroes say they'll open the door no matter what and he calls them brave. He's not afraid, just yielding to their lead. He gives them the Cave Key. Go through the pipe and unlock the door. It leads to a mine cart with loops. Go through the door. There are large crystals here. There's a large shadow between and under the brick blocks. It's a giant yellow block in disguise. Hit a brick block for a Mega Star. When it runs out, look for a similar shadow towards the middle of the area. Hit it to reveal a door to the star.

Monday, August 25, 2014

Super Paper Mario -- Chapter 5-2: Pixls, Tablets, and Crag

In pursuit of the abducted Cragnons, Mario and Co. headed for the Gap of Crag. What did the Floro Sapiens want? And where was King Croacus with the Pure Heart? Despite their hustling pace, our heroes never caught sight of the Floro Sapiens. But Mario didn't give up. He knew his fleet feet would catch them eventually.

In the Gap of Crag, Tippi says they've finally caught up with the Floro Sapiens, who have just gone through a door. Go to the right and you'll find Pokeys. Don't jump on them without Carrie. Farther to the right is a pool of water with Cheep-Cheep that can flip. Drop down to the bottom and you'll find a chest with the Water Tablet. Get out of the water and go through the door. The Floro Sapiens go through a pipe that is covered with a large yellow block. Go left and you'll find Clubbas. Flip behind the blocks for a switch that draws in a hill under the door.

Go through the door and you'll find more Pokeys and a Rawbus. There's also a Tech Cursya, which prevents you from using a hero's special abilities, so Mario can't flip if cursed. Flip in the area where you find the Tech Cursya and you'll find many item blocks, as well as a path. Drop down and have Bowser breathe fire on the flame-shaped rock to make the Fire Tablet appear. Go back up and get the items from the item blocks. There's a Slow Flower, Fast Flower, Happy Flower, Ghoul Shroom, Zombie Shroom, and some Pal Pills. I also encountered a Megabite, a flying skull with 4 HP and 1 attack. They only take 1 HP per hit, but fly off eventually. Go back to the left and use Fleep on the Space Rift to make a switch appear. Hit it to draw some rocks in so you can go back the way you came.

Go to the right and you'll find two invisible blocks over some item blocks. Both invisible blocks contain Mushrooms. Cross the gap and go through the door and someone says they've showed at last. It's O'Chunks, complaining that he hasn't been made to wait like that since a girl stood him up. He accuses the heroes of doing that to try to break his concentration, which he considers cheating. He won't fall for it. Tippi calls him misguided, which O'Chunks says isn't even a real word. Tippi tells him to step aside as this battle will end the same way as the first. O'Chunks wants an apology written with their faces. Dimentio sends his greetings, saying they meet again like two large, hairy Vikings on a storm-tossed schooner. O'Chunks says he doesn't need Dimentio's help and that Dimentio will only get in the way. Dimentio insists he won't be a hindrance and is only here because he has an acquaintance in this world. He dropped in to say hello and thought his magic could aid in the fight. He sends them to a new dimension and leaves them to fight to their hearts' content. O'Chunks has 40 HP and 2 attack. Pick him up with Thoreau and throw him, then stomp. Throw him into a corner so you can better combo stomp him. He has a spinning attack and can also charge at you. Once you defeat him, you return to the Gap of Crag.

He says being beaten twice is too much to bear and he can't show his face to the count. He asks them to put him out of his misery. His only regret was not confessing his love to that girl, but says that's not the way brave warriors talk when the time comes. He orders them to end his game. Dimentio reappears, asking how things are going. O'Chunks says that this is important and wants some privacy. Dimentio says O'Chunk's honor must be satisfied, so he asks him to humor him for a little. Dimentio thinks it's something O'Chunks would enjoy and asks him to try it out. O'Chunks calls him a crazed loon, saying this isn't the time for it. Dimentio asks if this isn't the time for something that would aid Count Bleck. O'Chunks says if it's for the count, that changes things. He agrees and says he's letting the heroes off easy and that they should work on their skills. Tippi asks what happened to him not showing his face to the count. O'Chunks lives for the count and couldn't end his game without the count's express permission. O'Chunks is all brawn and no brain and his past means nothing. The only thing that matters is Count Bleck's future. Dimentio and O'Chunks leave.

To the right is a rock. Flip into 3D and you'll see the rock is shaped like Yoshi. Run around it in a circle to make the Stone Tablet appear on the rock's nose. You'll have to be in 3D to get it. Go back through the door and climb the tall rock, then the blocks high into the sky. Jump from the top block to hit an invisible block with a ladder. Climb the ladder, then, while standing on the blocks at the top of the ladder, flip to reach the blocks above it. Up here are places for the tablets. Place them in the following arrangement: Stone, Water, Fire. There's some shaking and someone says, "Hey yo!" It's time to get funky again. It's a hammer-shaped Pixl. It's not getting a response from the heroes, so it asks if they're ignoring it or was that a "Yes"? It then begs, "PLEASE TALK TO ME!" Agree to talk to it and it says it's been a while since it heard voices or talked. It says you must tell people how you feel or they won't know and you must talk or no one hears. It asks for the hero's motto. Enter your favorite word. It thinks it's a good word, then flies up and shouts it to the world. It feels like it knows them now and calls it inspiring. It hasn't felt like this in while and it's like when it became a Pixl. It'll stick around with the heroes. His name is Cudge, the hammer Pixl. Swing Cudge for some serious damage, which allows you to break things like giant yellow blocks. Cudge says he has lots of pent-up energy.

Drop down to the right and break the giant yellow block. This makes the pipe reappear. It leads to a cave. Float to the right and flip to find a chest with a Stone Buzzy card. Drop down to the star.

Friday, August 22, 2014

Super Paper Mario -- Chapter 4-4: The Mysterious Mr. L

Mario and his friends took the Space Byway and merged into the Whoa Zone. Known to some as the Space Graveyard, it was said to consume all who entered it. "Just a little bit longer... We'll be arriving soon," said young Squirps. With his unblinking eyes glimmering, Squirps continued to forge onward. Would Mario and his friends get their hands on the Pure Heart at long last?

In the Whoa Zone, Squirps scurries on ahead. He says to follow him when they can. It's a super-complicated maze, so you'll need to pay attention. He'll meet them at the Pure Heart. Tippi can't believe he left them, but feels the Pure Heart. Go through the door. You'll find Tileoid Ys, which move quickly, and Tileoid Rs, which have more HP, here. The item block contains a Happy Flower. Go right and you'll find an item block with a Mushroom. Stand on the upper platform and flip. You'll find a door only visible in 3D. There are a few more like it in the Whoa Zone.

The door leads to a room with a Slow Flower in an item block and Pigarithms. They move from side to side. Hit them three times to defeat them, but after each hit, they move faster. Defeating them will give you many coins. Float to the left side for a door. There's a Barribad here, an enemy that creates a barrier around itself. Flip to get around the barrier and defeat it. The chest next to it contains a Dimension Key. Go back to where the Happy Flower was and go through door in 2D. You'll find more Pigarithms here. Flip to find some stairs. At the top of the stairs is a locked door. Unlock it.

The door leads to a room where you'll be walking on the ceiling. Walk to the right and go through the other door on the ceiling. The door leads to you to the left wall. Go up the wall, using Peach to float across the gap. Go past the first door you see and go through the door near the ceiling. On the other side of the door, you'll be right-side up. Go down the stairs and flip to go behind them. Drop down to the lower level and hit the arrow block to end up upside-down. This will allow you to go through the door. This leads to a room with a door visible only in 3D. You'll be upside down in this room as well. Go through the door and you'll find a locked door that's right side up and a hidden pipe you can't reach. On the ceiling is a chest with a Dimension Key.

Go back to the room where you're standing on the left wall. Go through the middle door this time. This will take you to the room's right wall. Walk down the wall to a lower door. This takes you to the room with the chest on the ceiling, locked door, and hidden pipe. Flip to reach the pipe, which leads to a room with coins and a coin block. Unlock the locked door. It leads to a room with an arrow block. Hit it, then go to the right. Use Tippi's power to find an invisible door in the corner.

The door leads to a room where the arrow block allows you to rotate 90 degrees in a clockwise fashion. Hit it to go to the left wall. Go up the wall to reach another arrow block. Hit it twice: once while on the left wall, and again when on the ceiling. On the right wall, go down to reach a door. The door leads to the left wall of a different room. Run down the wall to reach a door that leads to the floor. There are some item blocks with Super Shrooms and a Zombie Shroom. The other door on the floor leads to the ceiling. Walk to the left on the ceiling for a chest with a Dimension Key. Go back to the room with the rotating arrow blocks. Go through the door on the ceiling. It leads to a room with a Save Block and a locked door.

On the other side of the door, Squirps calls them slowpokes. He was tired of waiting and almost gave up on them. He says the Pure Heart is ahead. Someone says that Squirps did well and is a smart kid. Squirps is embarrassed, but wonders who said that. A masked man in a green cap with a backwards "L" and black clothes drops in and lands on his head. Tippi asks who he is and he introduces himself as one of Count Bleck's more promising minions, the Green Thunder, Mr. L. He spins and poses with his arms in an "L" shape. He knows it's a cool name. He'll give the heroes a burial in space. Mr. L has 40 HP and 3 attack. He can use a high jump attack and a super jump attack. The easiest way to defeat him is to stand still and use Barry every time he gets close. He'll use Shroom Shakes to heal. Use Thoreau to grab them to keep him from healing and add them to your inventory. Once defeated, he says he's impressed. He then summons his metal bro, which rips through the wall. It's a robot shaped like Mr. L's head and he calls it Brobot. He says they have a spiritual bond. The gravitational laws of space allow for the full realization of Brobot's potential. Everyone goes into space. Brobot will shoot missiles and try to inhale and chew up the heroes. It also shoots beams. Squirps becomes your weapon again. There are many bars floating around that act as power-ups. They can increase your speed, create two Squirps, increase your power, and allow you to shoot missiles. Keep attacking Brobot, but also keep moving. Once you defeat Brobot, Mr. L says that doesn't make any sense. He lets the heroes off the hook for the rest of the day. Fortune will smile on him next. He leaves, and leaves the heroes finding him familiar.

Squirps appears, saying that was awful. They have to pull together, as the Pure Heart is just ahead. Go through the door and you'll hear Squirps talking to his mother. He says he brought the heroes here. He's talking to a statue of his mother, the Queen of Squirpia, Squirpina XIV. Squirps is the princess of the once-great Squirpia kingdom and his full name is Squirp Korogaline Squirpina. He couldn't tell the heroes any of that as it would make him a target. His mother told him destruction would comes to the world and they needed the Pure Heart to protect them. They hid it in the Whoa Zone 1,500 years ago where no one would find it. Squirps was placed in a hibernation capsule and was meant to bring the hero here to protect the world. He delivers a message from the queen, bestowing the Pure Heart in the hopes that the hero will save the world. He gives them the light blue Pure Heart and the Pixls dance.

End Of Chapter
"Phew! Now that Squirps is all relaxed, Squirps feels kinda... tired..." said Squirps. And with that, Squirps lay down before the statue of his beloved mother. "Mother..." he said, his voice soft. "I did my best, right? Are you... proud... of me?" Then... slowly... young Squirps closed his eyes... The mission had weighed heaving on his tiny back and he was proud to fulfill it.

Wednesday, August 20, 2014

Super Paper Mario -- Chapter 4-2: A Paper Emergency

Mario and the gang cruised through space, led by the young alien named Squirps. What kind of creature was it, anyway? And what was with those weird noises? Whenever confronted with a question, it would say, "Squirps is Squirps, SQUAAK!" All they could do was trust that he knew where the Pure Heart was and follow him.. They were doing just that when something appeared ahead of them. It was a teeny-tiny planet...

Tippi mentions that this planet, Planet Blobule, is on the small side. She asks where Squirps is taking them. Squirps says the entrance to the Space Byway, a shortcut to the Pure Heart, is here. Tippi asks where the entrance is and Squirps says he forgot. Everyone falls on their face. Bowser knew something was off. Squirps reassures them that everything's fine and that there should be some clues around here. Suddenly, Squirps says he has to go to the bathroom and runs off. Tippi suggests they look for clues.

Planet Blobule has lower gravity than other worlds, so you can jump much higher. Go right to find Squirps standing outside a portable toilet. He says it's occupied and whoever's in there won't come out. Knock on the door and someone starts singing. They've been sitting there, waiting for them. They arrived 100 years ago and have been in there ever since because there is no toilet paper. They ask for any piece of paper.

Since the heroes don't have any paper, head to the right. There are rectangular enemies called Longators, who stretch their necks to attack. To the right, on the other side of the hill is a locked door. Flip to find some coins behind a hill. You'll come across a deep valley you can't get out of to the right. Flip to reveal steps in the hill. At the top, you'll find two mustached statues with a crack in the sky. It's called a Space Rift. Drop down to the right and flip for an Ultra Shroom Shake. The nearby brick block is actually a coin block. Go up and to the right and have Boomer blow up the brick blocks in front of the door.

There's a Save Block on the other side of the door. Jump to the right, then flip and use Slim to get past the hill. The item block on the other side contains a Happy Flower. You'll also find blue spring enemies called Boing-Oings. When you hit them, they split into 3 smaller versions. Go up and left for a switch. This makes blocks appear so you can come back here more easily. To the right, you'll find helicopter-like enemies called Choppas. Go up and over the gap. There are some green doors in the area. They are the front doors to the houses of aliens living on the planet. The one that lives here says to talk to the elder about the treasure. Keep going right and you'll find a brick block with Pal Pills. Up and above is a pipe that leads to an area with many coins. Flip for more. Drop down to the right for a door.

You'll find Hooligons in this area, snakes made of squares. Their heads are their weak points, but they'll lose squares off their tail if they're hit on their tail. In the item blocks, you'll find a Fast Flower and a Slow Flower. The alien door leads to another residents house. Keep going to the right and flip for a hole in the rock wall. There's a Zombie Shroom in an item block. Go through the door and you'll find item blocks with a Super Shroom and Mega Star. Use the Mega Star to clear out the Beepboxers and Fuzzies. Go through the door and you'll find more Beepboxers. They'll shoot sound waves at you. Ice Cherbils are also here. Flip behind a pipe for some Space Food. At the end, on some blocks, is a third alien door. The elder lives here. His name is Blappy and he's a 72 year-old explorer. He hunted the big treasure of space. He found a clue in some space ruins. He offers the clue for 1,000 coins. Refuse and he offers it for 100 coins. Refuse and he offers it for 10 coins. Accept the offer. He hands over the Ancient Clue, which says, "By rock man's noggin, when outer space is reversed, the door secret hides".

Take the Ancient Clue back to the portable toilet and hand it over to the occupant. Fleep, the occupant, says it has awaited the paper and flushes it. Fleep, a rectangular Pixl with a tail, leaves and Squirps goes into the portable toilet. Fleep is feeling relief and calls it a miracle. He's feeling good. He asks who brings him happiness. Fleep says Pixls are helpful, but they don't choose their masters. He has a passion to be used for something, so he waited here. He joins the party, allowing you to turn over sections of the screen. Something may be hiding there. Fleep says on the back side of sad is happy, which they will find together. Squirps leaves the portable toilet, so they can leave. Go over to the mustached statue with the Space Rift. Use Fleep on it by pressing (1), moving Fleep where you want to flip the screen, and press (1) again. A Door Key will drop down. Pick it up and go to the locked door to the left. It leads to an area with Fuzzies and the star.

Wednesday, August 6, 2014

Super Paper Mario -- Chapter 1-3: The Sands of Yold

With a bold quiver of his magnificent mustache, Mario let loose a hearty sneeze. A single grain of sand had flown along the warm wind and tickled the hero's nose. It wasn't long before Mario and Tippi found the source of the sand: the Yold Desert. Along the endless, sunbaked expanse, Mario and Tippi continued their search...

In Yold Desert, Tippi says Old Man Watchitt mentioned that some ruins would be in the desert. She also says the Pure Heart is not far from here.

Go right until you get to the item blocks. Flip and hit the item blocks not in the front and you'll come across a Happy Flower and some Pal Pills. You'll also find a Speed Flower, which temporarily speeds up time. This allows you to earn triple points and coins, so take advantage of it while it lasts. It also speeds up the music while in effect. Farther to the right, you'll find an item block with a Zombie Shroom. It moves quickly and attacks you if you're in the way. Go past the red palm tree and you'll find quicksand. Keep moving to keep from drowning. There are small rocks that come to life called Bald Clefts. They have high defense, so attacking them will be difficult. You can pick them up and throw them into other enemies. You can stomp them if they flip over. Flip behind one of the rocks to find a Squig card. Ahead, you'll find a Jawbus, a dragon-like monster that paces around. Flip to get around it, then attack the glowing spot on its back, its weak point.

Go through the right door and you'll encounter Cherbils. The pink ones spew sleeping gas. If you're hit, shake the Wiimote quickly to recover and reduce the damage you take. You'll also encounter Goombas with dotted lines around them. Any enemy with dotted lines around them can flip between dimensions, so be careful. Flip at the tall rock in the area and you'll find it's an arrow pointing to another part of the area. The area has a cactus with writing saying to jump under the red palm tree ten times. Return to the red palm tree and jump under it ten times to make a door appear.

Go through that door and you'll find flipping platforms. Next to the wall where the platforms drop  you is an item block with another Zombie Shroom. Farther to the right is a large pool of quicksand. Flip into 3D to find a narrow ledge to cross the quicksand. On the other side, you'll find Spiky Goombas. Don't pick them up and don't jump on them. Just ignore them for now, unless you have an item. You'll find a spring that leads to a switch almost entirely encased in blocks. Use Thoreau to hit it and more flipping platforms will appear. To the right is an item block with a Mushroom. Cross another pool of quicksand and you'll find a Save Block and door at the end. Flip and jump on the Save Block so you can reach the blocks above it. To the left is a pipe. It leads to an area with many item blocks. Flip into 3D to find more. One of them has a Super Shroom, which restores 20 HP. Go back through the pipe, then through the door.

Someone says, "GRAH-GOOGLY! You're the lad sticking his 'stachiy in me boss's business!" It's O'Chunks, who drops in, then makes the door disappear. Tippi asks if he's one of Count Bleck's thugs, but he says he's no common thug. He's the thug for the count of counts. According to him, Mario is about to feel some hammage, rather damage. Mario's a goner. Tippi asks if he knows what Count Bleck is trying to do and O'Chunks answers that he's trying to bring back order to the world. An enemy of Bleck is his enemy. Tippi says that O'Chunks is scarier that other enemies, so Mario might want to use her power to investigate. He has 20 HP and 1 attack. If Mario gets too close, O'Chunks will pick him up and swing him around, then do a victory dance. Pick him up with Thoreau and throw him to stun him briefly. Hit him once, then get out of the way until you can pick him up again. After hitting him repeatedly, he'll says he's chunked. His chunks failed him and he got pummeled, while Mario barely broke a sweat. He asks what kind of strange man Mario is. Tippi says he's the legendary hero, Mario. O'Chunks mishears it as "Maria" and says it's an odd name, but he'll remember it. Tippi tries to correct him, but he still calls him "Maria" and says if he looked like a toddler, so he went easy on him. Mario made the effort, so he'll consider it a tie. He tells Mario to get chunks for next time and wax his bonny 'stache. He lifts off with a gas cloud. Tippi had difficulty understanding what O'Chunks said. The door reappears, so go through it.

Through the door, you'll find Ice Cherbils, who spew freeze gas. Behind a rock is a Ghost Shroom, an item you can pick up. It will follow you around when you use it and attack enemies. Climb up the left platforms to reach a door. There's a sign on the statue saying to stand on a blue platform and press (-) and (1) at the same time to make something interesting happen. You have to flip around to read the rest of the sign. Go back, then walk to the right. Use the spring to reach some yellow moving platforms which take you to a door. Go through it and you'll see many columns. At the end is a blue pedestal. Press the buttons and the ground starts shaking. The entrance to the ruins starts scrambling until it reveals the star at the end of the level.