White clouds as far as the eye could see... Mario and Co. had climbed through clouds and finally reached The Overthere. "Odd. No party springeth forth to welcome us," wondered Luvbi aloud. "It mattereth not. Father's shrine is just ahead, so we can walk there with ease." But they would not arrive the shrine as easily as Luvbi predicted. Why not? Because something unexpected and dramatic was about to happen...
In Overthere Sector 1, Luvbi says the heroes will soon meet her father, Grambi, so they should be on their best behavior. She also mentions that Queen Jaydes is her mother. Luvbi fell ill once and Grambi never left her bedside. Her parents are annoyingly overprotective and she thinks it's her own fault for being so cute, so they can't help it.
Cross the gap in the clouds to the pavilion and ride the cloud up so you can jump to the right. Go through the door to Sector 2 on the far right and someone calls for help. Some Skellobits have trapped a Nimbi. Defeat the Skellobits and the heroes will have the Nimbi's gratitude. Luvbi asks what happened and he explains that fell beasts have been flooding into The Overthere. They seek the Pure Heart for their foul plan. Luvbi says Grambi knows the location of the Pure Heart, which means he's in danger. The Nimbi gives them a Door Key. There are Pal Pills in the high item block on the right. At the end, flip to reveal that the last pillar is a pipe. It leads to a room with a Gigabyte. Defeat it for a chest with Cooking Disk PU. Climb up and you'll find more item blocks with a Super Shroom and a Ghoul Shroom. Climb up and to the left to find a frozen Nimbi. Use Bowser to thaw him out. He says he's been brought back to life, but wonders why he is here. He has amnesia. Leave the area.
Back in Sector 1, walk to the left to find some item blocks forming stairs. At the top is a pavilion with a locked door. Unlock it to reach Sector 3. There's a Save Block near the pavilion. Float to the right to find another frozen Nimbi. Thaw him and he reveals that he is Novbi and his girl is Fallbi. For saving his life, Novbi decides to do the heroes a favor. Fallbi suggests moving the "Thou-knowest-what" and Novbi flies to the left. You'll find him under the pavilion. He reveals that the pavilion is really The Overator, which works like an elevator. Go up and you'll find more frozen Nimbis and a door that leads to Sector 4.
In Sector 4, you'll find a large pavilion with many frozen Nimbis. The last Nimbi is Whibbi, who thanks them and calls them super. Luvbi asks about Grambi. Whibbi couldn't stop the Skellobits from entering Grambi's shrine and they destroyed the bridge leading to it. Bowser suggests rebuilding the bridge. Whibbi says they must find Rebbi, Blubi, and Yebbi and get their three orbs so they can rebuild the bridge. He gives them a Door Key. If you need to do a little shopping, there's an Itty Bits shop on the roof.
Go back to Sector 2 and talk to the Nimbi with amnesia. He remembers he is Blubi. Luvbi calls him "Dumbi" for taking so long to remember. She asks for the Blue Orb and he gives it to her. Go back to Sector 3 and go unlock the door to reach Sector 5. Go to the left and climb up to reach a door to Sector 6. There's a Mushroom in an item block. Flip to find a path and you'll find an item block with a Mega Star. If you use Luigi, he'll be 8-bit Fire Luigi, but won't be able to throw fireballs. Go through the area to defeat the Skellobits. When you return to normal, flip to reveal another path. Go right to find a restroom. Knock on the door and someone asks if the beasts are gone. They then asks who knocked. Answer "A Monster" and they'll claim that whoever knocked is lying, as no monster would admit to being a monster. They then realize that the person knocking isn't a monster and come out of the restroom. It's Yebbi. Luvbi orders him to give them the Yellow Orb or she'll tell everyone how long he hid in there.
Return to Sector 5. Hit the red switch on the pavilion to make it move to the right (hitting it again will make it go to the left). There's a pavilion on solid ground with a Shooting Star on the roof. The door on the pavilion leads to Sector 8, where you'll find a Slow Flower in an item block and Boomerang Bros. There are several arches in the area. Over one is an item block containing a Happy Flower over a brick block. On the far right is the Nimbi called Maybi. He won't respond and he's probably faking it. Leave him be and return to Sector 5. Flip to find a door behind the pavilion. This leads to Sector 7. Drop down and you'll find a large chest. Open it an a Nimbi appears, having executed his escape attempt. The chest contains a most valuable treasure- him. Luvbi asks why he's in there while The Overthere was being overrun with beasts. The Nimbi admits to getting stuck during his escape act, so he's been hiding. He gives them an Ultra Shroom Shake as proof of his generosity. Go back up and float to the right. You'll find Rebbi attacking some Skellobits. The heroes walk in and he's thankful for reinforcements, as his strength is giving out. Defeat the Skellobits and Rebbi says he owes them. He gives them the Red Orb, saying that it is not given lightly.
With all three orbs, return to Sector 4, where Whibbi is. Walk to the right to find a pedestal. Place all three orbs in the pedestal and the clouds shake. The pixelated rainbow bridge falls into place. Whibbi tells them to save Grambi. Head over the bridge to the shrine. Go through the door and a Skellobit tells the heroes to hold it. It wonders how they got in after they destroyed the bridge. Luvbi asks how Grambi is, threatening to end all that is the Skellobit if he's hurt. The Skellobit calls her a brat and tells his allies to fall in. Lots of Skellobits appear. Rebbi appears, saying his strength has returned. He calls in the Nimbi Brigade and the two armies battle in the air. There are some Skellobits on the ground that the heroes have to get past. Flip behind the stairs to the shrine to find a chest with a Spiky Skellobit card. Go up the stairs, heal with the Ultra Shroom in the item block and save.
Go through the door. Luvbi freaks out, seeing Grambi stooped over, thinking he's hurt. Grambi says Luvbi shouldn't have come and tells her to flee. Someone says that this is a touching scene. It's a mechanical beast, the boss of all the crazy guys who escaped The Underwhere, according to Luigi. He is Bonechill, an evil celebrity in The Underwhere. Luvbi says that Grambi will never give him the Pure Heart, so he should give up. Bonechill calls her an ignorant child, amused that she doesn't know anything. He reveals that the Pure Heart is her. The Pure Heart was hidden to keep out of the hands of evil types. Grambi transformed it into a Nimbi that he called his own daughter. He asks her if she really thinks Grambi pays her any attention out of love. Bonechill says Grambi can weigh the sins of others, but not his own. Tippi tells Luvbi to get Grambi to safety and the two leave the shrine. Bonechill thanks the heroes for delivering the Pure Heart. Once he defeats them, he'll be invincible. He says to consider it an honor to have their game ended by his talons.
Bonechill has 80 HP and 4 attack. He has ice breath and summons and spews icicles. Only his head should be attacked, by either Super Jumping or throwing icicles with Thoreau. Super Jumping is the best way so you can repeatedly stomp him and rack up stylish combos. Once you win, he calls his defeat impossible. He asks how the heroes could destroy the master of cold dark. He then falls apart.
Grambi and Luvbi return. Grambi says they've saved the realm. Luvbi asks if what Bonechill said was a lie. Queen Jaydes appears, saying she came when she didn't receive word of Luvbi's safe arrival. Luvbi asks them if they are her parents. Queen Jaydes pauses, but confirms that Luvbi isn't their child. She explains the Pure Heart was always in danger of falling into the wrong hands, so they transformed it into a shape none would suspect. There's a flash of light and the Pure Heart appears from Luvbi for an instant. Grambi says that Luvbi is unstable and the Pure Heart struggles against the Luvbi identity. It seeks to return to its true form and senses someone near worthy of possessing it. Luvbi starts to consider that she is meant to be with Mario and that he may be her prince. She thinks the idea stinks and that Mario is completely wrong for her. She says she'll return to her true form and go with Mario. Grambi says if she does, Luvbi will no longer exist. Luvbi says she remembers being the Pure Heart and all worlds will end if she does not go with him. She wonders why she bothers to explain herself as Grambi and Queen Jaydes are not her parents. She gets angry with them, asking how many times they scolded her when they knew she wasn't long for this world. She suffered an angry fake father and a nagging fake mother who should have let her have fun. She asks how they plan to make up for the fact that she didn't have a life. Grambi says not to talk to her mother that way and thinks her sass will end when she changes forms. Luvbi says she'll change forms regardless, as it will be a relief. Grambi calls her an ungrateful brat and reminds her that he lingered by her bedside when she was ill. Luvbi scoffs at his lingering and asks for the present back that she bought with her allowance. Grambi asks who gave her that allowance and reminds her that she lied about buying schoolbooks to get it. Luvbi asks how he dares lecture her on lying and asks why he thinks she lied. She thought they would be happy. She hates them and they are not her real parents.
Queen Jaydes says that's enough. She says the reason Luvbi was created is true, but they came to love her as their true daughter. They wanted to be with her for all time and to protect her. She became a part of them. Queen Jaydes thinks that perhaps they were wrong to create her and apologizes if they only caused her pain. Luvbi says not to apologize and thanks them. The Pure Heart wants to assume its original form. She asks Tippi to take care of the real her and save the world as her final wish. It would be unkind of Tippi if she didn't. Tippi understands. Luvbi bids farewell to her parents and apologizes for lying, saying she really loves them both. She slowly transforms into the Pure Heart. Grambi asks the prophesied heroes to take his dear daughter, the Pure Heart and swear to prevail. He wants no one to feel this sadness. The heroes take the Pure Heart and the Pixls dance.
End Of Chapter
"Heroes... My daughter wanted thee to save all worlds. 'Twas her final wish." Grambi spoke slowly through his tears as the brave Nimbis cleaned up The Overthere. Draped in sadness, Queen Jaydes walked slowly to her palace in The Underwhere. Mario, his friends, and the eighth Pure Heart were all that remained... This Pure heart came at a high price. Let us hope it was all worthwhile.
Showing posts with label Ghoul Shroom. Show all posts
Showing posts with label Ghoul Shroom. Show all posts
Wednesday, September 10, 2014
Monday, August 25, 2014
Super Paper Mario -- Chapter 5-2: Pixls, Tablets, and Crag
In pursuit of the abducted Cragnons, Mario and Co. headed for the Gap of Crag. What did the Floro Sapiens want? And where was King Croacus with the Pure Heart? Despite their hustling pace, our heroes never caught sight of the Floro Sapiens. But Mario didn't give up. He knew his fleet feet would catch them eventually.
In the Gap of Crag, Tippi says they've finally caught up with the Floro Sapiens, who have just gone through a door. Go to the right and you'll find Pokeys. Don't jump on them without Carrie. Farther to the right is a pool of water with Cheep-Cheep that can flip. Drop down to the bottom and you'll find a chest with the Water Tablet. Get out of the water and go through the door. The Floro Sapiens go through a pipe that is covered with a large yellow block. Go left and you'll find Clubbas. Flip behind the blocks for a switch that draws in a hill under the door.
Go through the door and you'll find more Pokeys and a Rawbus. There's also a Tech Cursya, which prevents you from using a hero's special abilities, so Mario can't flip if cursed. Flip in the area where you find the Tech Cursya and you'll find many item blocks, as well as a path. Drop down and have Bowser breathe fire on the flame-shaped rock to make the Fire Tablet appear. Go back up and get the items from the item blocks. There's a Slow Flower, Fast Flower, Happy Flower, Ghoul Shroom, Zombie Shroom, and some Pal Pills. I also encountered a Megabite, a flying skull with 4 HP and 1 attack. They only take 1 HP per hit, but fly off eventually. Go back to the left and use Fleep on the Space Rift to make a switch appear. Hit it to draw some rocks in so you can go back the way you came.
Go to the right and you'll find two invisible blocks over some item blocks. Both invisible blocks contain Mushrooms. Cross the gap and go through the door and someone says they've showed at last. It's O'Chunks, complaining that he hasn't been made to wait like that since a girl stood him up. He accuses the heroes of doing that to try to break his concentration, which he considers cheating. He won't fall for it. Tippi calls him misguided, which O'Chunks says isn't even a real word. Tippi tells him to step aside as this battle will end the same way as the first. O'Chunks wants an apology written with their faces. Dimentio sends his greetings, saying they meet again like two large, hairy Vikings on a storm-tossed schooner. O'Chunks says he doesn't need Dimentio's help and that Dimentio will only get in the way. Dimentio insists he won't be a hindrance and is only here because he has an acquaintance in this world. He dropped in to say hello and thought his magic could aid in the fight. He sends them to a new dimension and leaves them to fight to their hearts' content. O'Chunks has 40 HP and 2 attack. Pick him up with Thoreau and throw him, then stomp. Throw him into a corner so you can better combo stomp him. He has a spinning attack and can also charge at you. Once you defeat him, you return to the Gap of Crag.
He says being beaten twice is too much to bear and he can't show his face to the count. He asks them to put him out of his misery. His only regret was not confessing his love to that girl, but says that's not the way brave warriors talk when the time comes. He orders them to end his game. Dimentio reappears, asking how things are going. O'Chunks says that this is important and wants some privacy. Dimentio says O'Chunk's honor must be satisfied, so he asks him to humor him for a little. Dimentio thinks it's something O'Chunks would enjoy and asks him to try it out. O'Chunks calls him a crazed loon, saying this isn't the time for it. Dimentio asks if this isn't the time for something that would aid Count Bleck. O'Chunks says if it's for the count, that changes things. He agrees and says he's letting the heroes off easy and that they should work on their skills. Tippi asks what happened to him not showing his face to the count. O'Chunks lives for the count and couldn't end his game without the count's express permission. O'Chunks is all brawn and no brain and his past means nothing. The only thing that matters is Count Bleck's future. Dimentio and O'Chunks leave.
To the right is a rock. Flip into 3D and you'll see the rock is shaped like Yoshi. Run around it in a circle to make the Stone Tablet appear on the rock's nose. You'll have to be in 3D to get it. Go back through the door and climb the tall rock, then the blocks high into the sky. Jump from the top block to hit an invisible block with a ladder. Climb the ladder, then, while standing on the blocks at the top of the ladder, flip to reach the blocks above it. Up here are places for the tablets. Place them in the following arrangement: Stone, Water, Fire. There's some shaking and someone says, "Hey yo!" It's time to get funky again. It's a hammer-shaped Pixl. It's not getting a response from the heroes, so it asks if they're ignoring it or was that a "Yes"? It then begs, "PLEASE TALK TO ME!" Agree to talk to it and it says it's been a while since it heard voices or talked. It says you must tell people how you feel or they won't know and you must talk or no one hears. It asks for the hero's motto. Enter your favorite word. It thinks it's a good word, then flies up and shouts it to the world. It feels like it knows them now and calls it inspiring. It hasn't felt like this in while and it's like when it became a Pixl. It'll stick around with the heroes. His name is Cudge, the hammer Pixl. Swing Cudge for some serious damage, which allows you to break things like giant yellow blocks. Cudge says he has lots of pent-up energy.
Drop down to the right and break the giant yellow block. This makes the pipe reappear. It leads to a cave. Float to the right and flip to find a chest with a Stone Buzzy card. Drop down to the star.
In the Gap of Crag, Tippi says they've finally caught up with the Floro Sapiens, who have just gone through a door. Go to the right and you'll find Pokeys. Don't jump on them without Carrie. Farther to the right is a pool of water with Cheep-Cheep that can flip. Drop down to the bottom and you'll find a chest with the Water Tablet. Get out of the water and go through the door. The Floro Sapiens go through a pipe that is covered with a large yellow block. Go left and you'll find Clubbas. Flip behind the blocks for a switch that draws in a hill under the door.
Go through the door and you'll find more Pokeys and a Rawbus. There's also a Tech Cursya, which prevents you from using a hero's special abilities, so Mario can't flip if cursed. Flip in the area where you find the Tech Cursya and you'll find many item blocks, as well as a path. Drop down and have Bowser breathe fire on the flame-shaped rock to make the Fire Tablet appear. Go back up and get the items from the item blocks. There's a Slow Flower, Fast Flower, Happy Flower, Ghoul Shroom, Zombie Shroom, and some Pal Pills. I also encountered a Megabite, a flying skull with 4 HP and 1 attack. They only take 1 HP per hit, but fly off eventually. Go back to the left and use Fleep on the Space Rift to make a switch appear. Hit it to draw some rocks in so you can go back the way you came.
Go to the right and you'll find two invisible blocks over some item blocks. Both invisible blocks contain Mushrooms. Cross the gap and go through the door and someone says they've showed at last. It's O'Chunks, complaining that he hasn't been made to wait like that since a girl stood him up. He accuses the heroes of doing that to try to break his concentration, which he considers cheating. He won't fall for it. Tippi calls him misguided, which O'Chunks says isn't even a real word. Tippi tells him to step aside as this battle will end the same way as the first. O'Chunks wants an apology written with their faces. Dimentio sends his greetings, saying they meet again like two large, hairy Vikings on a storm-tossed schooner. O'Chunks says he doesn't need Dimentio's help and that Dimentio will only get in the way. Dimentio insists he won't be a hindrance and is only here because he has an acquaintance in this world. He dropped in to say hello and thought his magic could aid in the fight. He sends them to a new dimension and leaves them to fight to their hearts' content. O'Chunks has 40 HP and 2 attack. Pick him up with Thoreau and throw him, then stomp. Throw him into a corner so you can better combo stomp him. He has a spinning attack and can also charge at you. Once you defeat him, you return to the Gap of Crag.
He says being beaten twice is too much to bear and he can't show his face to the count. He asks them to put him out of his misery. His only regret was not confessing his love to that girl, but says that's not the way brave warriors talk when the time comes. He orders them to end his game. Dimentio reappears, asking how things are going. O'Chunks says that this is important and wants some privacy. Dimentio says O'Chunk's honor must be satisfied, so he asks him to humor him for a little. Dimentio thinks it's something O'Chunks would enjoy and asks him to try it out. O'Chunks calls him a crazed loon, saying this isn't the time for it. Dimentio asks if this isn't the time for something that would aid Count Bleck. O'Chunks says if it's for the count, that changes things. He agrees and says he's letting the heroes off easy and that they should work on their skills. Tippi asks what happened to him not showing his face to the count. O'Chunks lives for the count and couldn't end his game without the count's express permission. O'Chunks is all brawn and no brain and his past means nothing. The only thing that matters is Count Bleck's future. Dimentio and O'Chunks leave.
To the right is a rock. Flip into 3D and you'll see the rock is shaped like Yoshi. Run around it in a circle to make the Stone Tablet appear on the rock's nose. You'll have to be in 3D to get it. Go back through the door and climb the tall rock, then the blocks high into the sky. Jump from the top block to hit an invisible block with a ladder. Climb the ladder, then, while standing on the blocks at the top of the ladder, flip to reach the blocks above it. Up here are places for the tablets. Place them in the following arrangement: Stone, Water, Fire. There's some shaking and someone says, "Hey yo!" It's time to get funky again. It's a hammer-shaped Pixl. It's not getting a response from the heroes, so it asks if they're ignoring it or was that a "Yes"? It then begs, "PLEASE TALK TO ME!" Agree to talk to it and it says it's been a while since it heard voices or talked. It says you must tell people how you feel or they won't know and you must talk or no one hears. It asks for the hero's motto. Enter your favorite word. It thinks it's a good word, then flies up and shouts it to the world. It feels like it knows them now and calls it inspiring. It hasn't felt like this in while and it's like when it became a Pixl. It'll stick around with the heroes. His name is Cudge, the hammer Pixl. Swing Cudge for some serious damage, which allows you to break things like giant yellow blocks. Cudge says he has lots of pent-up energy.
Drop down to the right and break the giant yellow block. This makes the pipe reappear. It leads to a cave. Float to the right and flip to find a chest with a Stone Buzzy card. Drop down to the star.
Labels:
Bowser,
Cheep-Cheep,
Cragnon,
Cudge,
Dimentio,
Floro Sapien,
Ghoul Shroom,
Happy Flower,
O'Chunks,
Pokey,
Super Paper Mario,
Tippi,
Zombie Shroom
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