The Kameks appear. Kamek says no more
dirty tricks. Paper Kamek says they'll give the bros an honest fight. Kamek
then uses magic, wondering if the bros really believed them. They fly off to
set up another dirty trick. Walk forward and they'll attack. They'll do an
attack where they form a line of magic and move around with it. The bros have
to jump over the line, like in the Border Jump challenge in Superstar Saga.
They'll also move through portals, even going back through portals. Jump
to dodge or counter. Kamek will inactivate some Action Commands. They'll
return after a turn. Paper Kamek will copy himself and form a moving
wall to shield Kamek while he readies his magic. Use the Boomerang Dodge to hit
Kamek as much as possible. They can also summon other enemies. Leave at least one Paper Dry Bone on the field so they don't summon more. As with before,
you may want to just battle with Paper Mario. The Kameks won't heal each other, but Kamek will revive Paper Kamek if he falls. If the one is down, the other will shoot magic at the bros. Counter with the hammer. Keep healed and they'll eventually be defeated.
Kamek had a good time with Paper Kamek. Paper Kamek agrees that they weren't a terrible team. Kamek thinks Paper Kamek was like a hideously ugly brother to him. Paper Kamek reminds him they're identical. They start arguing. The Marios stomp them to defeat them. Go north. The area is crawling with Mechakoopas. An eerie glow comes through the windows. Go to the southeast and southwest for more items and coins. Use the warp pipe if you need better gear or more items. Save and go north through the ominous doorway. At the end of the long path, Bowser and Paper Bowser await.
Head down the path and minions will attack. They're easy to defeat, especially with a Trio Attack, but you may want to save your BP. After each battle, you'll automatically move forward. Bowser notes this plan isn't working. His answer is more minions. After the next wave, Paper Bowser calls the bros stubborn. The enemies start getting more challenging when you deal with the Shy Guys. The Bowsers try to outdo each other with their hatred for the bros.
After the Broozers, Bowser calls in the Koopalings. You'll battle them two at a time. Wendy and Roy are first. The attacks are the same. After you defeat them, Ludwig appoints himself as leader, but the other Koopalings are upset because there wasn't a vote. They then focus on the task at hand. Ludwig and Larry are next. They have new Battle Cards this time, including one that can shrink the bros. Take one out to keep them from using the Battle Cards. Make sure you're fully healed at the end of this fight. After the battle, Ludwig says he's been dethroned. Larry doesn't like that Ludwig thinks of himself as a king. Iggy, Lemmy, and Morton are last. They think the bros are tired after all these battles. Morton uses magic to mess with the bros' battle cards. The bros are okay with this. Lemmy dances off to do something. He rolls in a giant ball. Use the Boomerang Dodge to hit Lemmy before he can throw bombs. If your dodge is successful, he'll be dizzy. Iggy will bring in a giant Chain Chomp. Use the Airplane Dodge when Iggy gets close and tries to hit a bro. He'll be dizzy after the attack. Morton tries to avenge them and picks up the Chomp. Use the Trampoline Dodge. They'll all be stunned after the battle, so hit them with your best attacks. They may be knocked down, but unless all are down, they can revive each other. If your dodges are strong enough, they'll only attack twice before they're defeated. Morton asks for Bowser's forgiveness. Iggy asks the same, but for him also to destroy the bros. Lemmy asks the same.
Paper Bowser is annoyed that they must do everything. Their section flies off. Starlow congratulates them on defeating all of Bowser's minions. The bros are ready to fight. Heal, change your gear if necessary, and check out the Battle Cards you've earned, then save. Head out to deal with the Bowsers.
Showing posts with label Boomerang Bro. Show all posts
Showing posts with label Boomerang Bro. Show all posts
Thursday, February 25, 2016
Friday, February 5, 2016
Mario and Luigi: Paper Jam -- Part 14: When Star Sprites Attack
Head toward where the Bowser medallion fits. On the way, you may encounter Ant Troopers. They'll lose their spiky helmets after enough damage. When you reach the gate, check it out. Mario places the medallion and the gate lowers, revealing a dirt path up the wall. Use the Trio Drill to climb the wall. There are conveyor belts ahead. If you need to go in the opposite direction of the belt, dash and jump with (X). Go east through the pipe.
The bros wind up in a different part of the Twinsy Tropics. There's a pipe here, encased in some sort of mineral. There's nothing you can do to it for now, so check out the other parts of the area. The pipe to the left leads back into the dungeon. There are spider webs here, but you can dash through them. Hit the ! Block to start a timer. You have 38 seconds to reach the other ! Block. There are many webs in the way. Dash through the least complex web to make good time. If you look below, you'll see the same mineral that's covering the pipe outside. Grab the beans and coins in the wall if you'd like, then walk west. Hit the button with Trio Hammer and the shell on a statue opens. It shoots a beam of energy to the mineral encasing the pipe outside. There's another pipe in the middle. There are Paper Swoops here. Climb the wall and Drill Dash to the rings. Some may rotate to allow you to change direction. Go to the upper right area to find the next button. The pipe to the right leads to an area with more Paper Swoops. The dirt patch is to the far right. The rings here move, so time your Drill Dash. You'll loop around to the upper right, where the last button is.
The last beam of energy destroys the mineral around the pipe. The pipe leads back into the dungeon. Go as far right as you can and the bros will stop. Starlow asks why. Mario has a strange feeling about what lies ahead. Starlow's not too worried about it. Saving may be a good idea. Walk towards the pipe and Starlow says Mario's hesitation was unjustified. Go into the pipe and a Koopaling demands a pass. Another one says Bowser's Castle is through this pipe. Luigi gets knocked out of the pipe. Starlow says his mustache fell off and he should stick it back on. The bros take a few hits and Starlow gets upset enough to use her secret attack: Supernova Sparkle. Unfortunately, the attack hit the bros as well. Larry Koopa appears from the pipe. Starlow thinks Larry's on the small side. This upsets Larry. Luigi's ready to battle, but he's standing next to Larry, who tells him to get on the right side of the face-off. He calls in Ludwig von Koopa to help out. Ludwig got stuck in the pipe.
At the start of the battle, Ludwig wonders why the bros get to use Battle Cards and they don't. He pulls out a card to increase speed, which requires 2 dark Star Points to use. They don't have any at the moment, but will earn them for each time they hit the bros. Ludwig and Larry will attack the bros with their shells, then slowly go past Paper Mario. Hold the jump for as long as possible. Ludwig will attack Mario or Luigi with magic. Counter with the hammer. Larry will attack Paper Mario with magic as well. Jump to dodge, land, then jump again as Larry will charge. Hold the jump for as long as possible as Larry is still attacking. Land to counter. The Koopalings will summon some Shy Guys carrying a giant bomb. Use the Boomerang Dodge. This is another one of those fights where it's easiest to just leave Paper Mario alive. Only Larry attacks. You can revive the bros towards the end of the fight. Once Larry is defeated, Ludwig will attack with a large ball of magic. Counter with the hammer, as before. Once they're defeated, Ludwig concedes the bros aren't as wimpy as they look. Starlow says they'll just pass through the pipe. Larry says them losing was part of the plan. Starlow suggests proceeding with caution.
Go through the pipe. There are conveyor belts carrying ore into Bowser's castle. Minions go back inside the castle. Starlow reminds them that saving the princesses is their main priority. Go through the other pipe. There are Boomerang Bros here. Jump with (X) to cross to stones floating in the lava. The second one will toss the bros high in the air before landing far away. Paper Mario folds into an airplane to save them. The bros want to try something light that. The bros learn Trio Glider. Press (A), (B), and (Y). Press (Y) again up to three times to fly higher. Starlow says it can be used to reach high places as well. Follow the path and go west. A Koopa complains that he can't keep hauling stuff around. Another one agrees with him. Kamek announces that break time's over, so they try to look busy. He says they need to get back to hauling papercrafts.
Go west. Use the Trio Glide to cross the lava. The path splits ahead. Take the path due east, then go east again and hit the ! Block to connect a path back to the pipe. Return west to reach the pipe the Koopas went through.
The bros wind up in a different part of the Twinsy Tropics. There's a pipe here, encased in some sort of mineral. There's nothing you can do to it for now, so check out the other parts of the area. The pipe to the left leads back into the dungeon. There are spider webs here, but you can dash through them. Hit the ! Block to start a timer. You have 38 seconds to reach the other ! Block. There are many webs in the way. Dash through the least complex web to make good time. If you look below, you'll see the same mineral that's covering the pipe outside. Grab the beans and coins in the wall if you'd like, then walk west. Hit the button with Trio Hammer and the shell on a statue opens. It shoots a beam of energy to the mineral encasing the pipe outside. There's another pipe in the middle. There are Paper Swoops here. Climb the wall and Drill Dash to the rings. Some may rotate to allow you to change direction. Go to the upper right area to find the next button. The pipe to the right leads to an area with more Paper Swoops. The dirt patch is to the far right. The rings here move, so time your Drill Dash. You'll loop around to the upper right, where the last button is.
The last beam of energy destroys the mineral around the pipe. The pipe leads back into the dungeon. Go as far right as you can and the bros will stop. Starlow asks why. Mario has a strange feeling about what lies ahead. Starlow's not too worried about it. Saving may be a good idea. Walk towards the pipe and Starlow says Mario's hesitation was unjustified. Go into the pipe and a Koopaling demands a pass. Another one says Bowser's Castle is through this pipe. Luigi gets knocked out of the pipe. Starlow says his mustache fell off and he should stick it back on. The bros take a few hits and Starlow gets upset enough to use her secret attack: Supernova Sparkle. Unfortunately, the attack hit the bros as well. Larry Koopa appears from the pipe. Starlow thinks Larry's on the small side. This upsets Larry. Luigi's ready to battle, but he's standing next to Larry, who tells him to get on the right side of the face-off. He calls in Ludwig von Koopa to help out. Ludwig got stuck in the pipe.
At the start of the battle, Ludwig wonders why the bros get to use Battle Cards and they don't. He pulls out a card to increase speed, which requires 2 dark Star Points to use. They don't have any at the moment, but will earn them for each time they hit the bros. Ludwig and Larry will attack the bros with their shells, then slowly go past Paper Mario. Hold the jump for as long as possible. Ludwig will attack Mario or Luigi with magic. Counter with the hammer. Larry will attack Paper Mario with magic as well. Jump to dodge, land, then jump again as Larry will charge. Hold the jump for as long as possible as Larry is still attacking. Land to counter. The Koopalings will summon some Shy Guys carrying a giant bomb. Use the Boomerang Dodge. This is another one of those fights where it's easiest to just leave Paper Mario alive. Only Larry attacks. You can revive the bros towards the end of the fight. Once Larry is defeated, Ludwig will attack with a large ball of magic. Counter with the hammer, as before. Once they're defeated, Ludwig concedes the bros aren't as wimpy as they look. Starlow says they'll just pass through the pipe. Larry says them losing was part of the plan. Starlow suggests proceeding with caution.
Go through the pipe. There are conveyor belts carrying ore into Bowser's castle. Minions go back inside the castle. Starlow reminds them that saving the princesses is their main priority. Go through the other pipe. There are Boomerang Bros here. Jump with (X) to cross to stones floating in the lava. The second one will toss the bros high in the air before landing far away. Paper Mario folds into an airplane to save them. The bros want to try something light that. The bros learn Trio Glider. Press (A), (B), and (Y). Press (Y) again up to three times to fly higher. Starlow says it can be used to reach high places as well. Follow the path and go west. A Koopa complains that he can't keep hauling stuff around. Another one agrees with him. Kamek announces that break time's over, so they try to look busy. He says they need to get back to hauling papercrafts.
Go west. Use the Trio Glide to cross the lava. The path splits ahead. Take the path due east, then go east again and hit the ! Block to connect a path back to the pipe. Return west to reach the pipe the Koopas went through.
Tuesday, September 30, 2014
Super Paper Mario -- Chapter 8-1: The Impending Doom
Atop Flopside Tower is a solitary ominous door. Nolrem is also there, saying it's the final door. It's the eight Pure Hearts vs. the Dark Prognosticus and Castle Bleck awaits. Merlon appears, saying that on the last page of the Light Prognosticus it says that only those who have not abandoned hope can turn back the prophecy of doom. They walk forward into the future, no matter how dark and uncertain. Nolrem says they fought all this way because they believed the future could be bright. He can't go through the door with them, but sends them with all the hope in his heart. Peach thanks both of them and Luigi says to leave it to them. Bowser asks if they're going to group-hug and has had enough of the pep talks. He's doing this for himself.
Merlon says he doesn't know what's going on in Tippi's mind, but suggests that she stay behind if this is too hard for her. Tippi says she's going, having decided that she must do this. Merlon wonders what would happen if her memory returns and says she's grown so strong and changed so much. He says she must return safely to him. Tippi says she will go and defeat Count Bleck and save all worlds from destruction. The ground shakes. Nolrem tells them to hurry as all worlds may not have much time. In that black span of nothing, they will find Castle Bleck. They may face battles harder than any they've endured thus far. Once they feel ready, they should go forward. Merlon tells them all, Tippi included, to be strong. When you're ready, go through the door.
After finding every Pure Heart, the band of heroes set off for Castle Bleck. The stakes were high as the ominous void grew larger and the end drew near. Could Mario and friends stave off the inevitable and overturn the prophecy? What strange twist of fate awaited Tippi and Count Bleck? These thoughts plagued the minds of our heroes as the curtain rose on the final act...
The heroes find themselves at the Castle Bleck Entry. Castle Bleck looms, a black castle with a white outline and a cracked door. Flip into 3D to go through the door. The inside of Castle Bleck, as we've already seen, is black. This makes it sometimes difficult to distinguish enemies such as Magiblots, which are in the first area. There are also Koopatrols in the first room. To the right is a door. Through it, you'll find stairs with Goombas, Boomerang Bros. The door in the middle takes you outside where there are Paratroopas and Koopas. Go back inside and through the door at the top of the stairs and you'll find Red Is and Mr. Is. Run around them in 3D to defeat them. To the far right is a locked door. Walk a short distance to the left and Super Jump up to a door that leads to the outside.
Super Jump to the left to find two chests with a Long-Last Shake and a Stopwatch. Super Jump to the right, then float to the right to a pipe. Go through the pipe and you'll find Magiblots and Soopa Strikers in a narrow hallway. They're even in 3D. On the other side is a chest with a Castle Bleck Key. Go back through the pipe and go through the door, then unlock the door to the right. There are Dry Bones here, as well as Magikoopas, Gawbuses, Tech Cursyas, and Heavy Cursyas.
Go through the door and you'll find Magiblots and Fire Bros on the stairs. At the top are a set of five white torches. Take note of which ones are lit. Go up another set of stairs, which has Koopatrols at the top. The item block contains an Ultra Shroom. There's a Save Block nearby. Go through the door and you'll find large white torches. Have Bowser light the same ones as in the previous room and a large set of stairs is drawn in. Flip into 3D to go through the door.
Someone says "Harble-deh!" It's O'Chunks, who never thought they would make it here. He says the heroes shouldn't have been a pain. He has to hit them with the full force of his chunks. Bowser calls that big talk for a chump that gets stomped again and again. He says chunky boy is going down. O'Chunks tells him to prove it in a wrestling match of the ages. Bowser says he'll take on O'Chunks alone. Peach asks if he's sure and he says he's had egg-salad sandwhiches chunkier than him. He tells her to step back and watch how a totally awesome tyrant gets business done. The bros and Peach leave. O'Chunks says he'll hurtle into him with the force of a massive, hairy comet. He grows in size and Bowser is shocked. O'Chunks says Bowser wasn't expecting that. It's time to rumble.
O'Chunks has 100 HP and 4 attack. Because I went through the Pit of 100 Trials once in Flipside and twice in Flopside, I am now level 27, making Bowser incredibly powerful. Two blasts of fire breath doing 60 damage each beat him easily. When you win, O'Chunks shrinks down to normal size, wondering how Bowser could be chunkier than him as he's nothing but a turtle. He doesn't know how he can go on living with the shame of it all. He asks Bowser to let him keep his dignity as his game ends by finishing him off quickly. Bowser says there's no shame in being smacked down by a huge, studly boss. The ground shakes and the ceiling starts lowering. O'Chunks holds it up. Bowser asks why he saved them. O'Chunks tells them to get out of there. Bowser asks why he's doing that for them and O'Chunks says they beat him so they earned the right to pass. Bowser says he has more chunks in his head than he thought and holds up the ceiling as well. O'Chunks asks what he's doing. Bowser tells the bros to get the princess into the next room immediately. Luigi tries to protest, but Bowser barks at them to go. Peach agrees after a long pause and they leave. Bowser tells O'Chunks to go, too. He can hold up the ceiling all day. O'Chunks says he stole his line and that Bowser's hands are quivering. There's no need for Bowser to be a tough guy, so he should go. Bowser says he is a tough guy and tells O'Chunks to get out. Both of them tell each other to go and the ground shakes even more.
On the other side of the door, the bros and Peach hear a thud. Luigi calls to Bowser and checks the door, saying it won't budge. Peach says they have to keep going as there isn't much time. She's not worried about Bowser; he's not easy to get rid of. Luigi agrees, saying he's survived worse. Peach says they must move on to find Count Bleck. Bowser is no longer in the party, lost to them from a battle of machismo. The star is just to the right.
Merlon says he doesn't know what's going on in Tippi's mind, but suggests that she stay behind if this is too hard for her. Tippi says she's going, having decided that she must do this. Merlon wonders what would happen if her memory returns and says she's grown so strong and changed so much. He says she must return safely to him. Tippi says she will go and defeat Count Bleck and save all worlds from destruction. The ground shakes. Nolrem tells them to hurry as all worlds may not have much time. In that black span of nothing, they will find Castle Bleck. They may face battles harder than any they've endured thus far. Once they feel ready, they should go forward. Merlon tells them all, Tippi included, to be strong. When you're ready, go through the door.
After finding every Pure Heart, the band of heroes set off for Castle Bleck. The stakes were high as the ominous void grew larger and the end drew near. Could Mario and friends stave off the inevitable and overturn the prophecy? What strange twist of fate awaited Tippi and Count Bleck? These thoughts plagued the minds of our heroes as the curtain rose on the final act...
The heroes find themselves at the Castle Bleck Entry. Castle Bleck looms, a black castle with a white outline and a cracked door. Flip into 3D to go through the door. The inside of Castle Bleck, as we've already seen, is black. This makes it sometimes difficult to distinguish enemies such as Magiblots, which are in the first area. There are also Koopatrols in the first room. To the right is a door. Through it, you'll find stairs with Goombas, Boomerang Bros. The door in the middle takes you outside where there are Paratroopas and Koopas. Go back inside and through the door at the top of the stairs and you'll find Red Is and Mr. Is. Run around them in 3D to defeat them. To the far right is a locked door. Walk a short distance to the left and Super Jump up to a door that leads to the outside.
Super Jump to the left to find two chests with a Long-Last Shake and a Stopwatch. Super Jump to the right, then float to the right to a pipe. Go through the pipe and you'll find Magiblots and Soopa Strikers in a narrow hallway. They're even in 3D. On the other side is a chest with a Castle Bleck Key. Go back through the pipe and go through the door, then unlock the door to the right. There are Dry Bones here, as well as Magikoopas, Gawbuses, Tech Cursyas, and Heavy Cursyas.
Go through the door and you'll find Magiblots and Fire Bros on the stairs. At the top are a set of five white torches. Take note of which ones are lit. Go up another set of stairs, which has Koopatrols at the top. The item block contains an Ultra Shroom. There's a Save Block nearby. Go through the door and you'll find large white torches. Have Bowser light the same ones as in the previous room and a large set of stairs is drawn in. Flip into 3D to go through the door.
Someone says "Harble-deh!" It's O'Chunks, who never thought they would make it here. He says the heroes shouldn't have been a pain. He has to hit them with the full force of his chunks. Bowser calls that big talk for a chump that gets stomped again and again. He says chunky boy is going down. O'Chunks tells him to prove it in a wrestling match of the ages. Bowser says he'll take on O'Chunks alone. Peach asks if he's sure and he says he's had egg-salad sandwhiches chunkier than him. He tells her to step back and watch how a totally awesome tyrant gets business done. The bros and Peach leave. O'Chunks says he'll hurtle into him with the force of a massive, hairy comet. He grows in size and Bowser is shocked. O'Chunks says Bowser wasn't expecting that. It's time to rumble.
O'Chunks has 100 HP and 4 attack. Because I went through the Pit of 100 Trials once in Flipside and twice in Flopside, I am now level 27, making Bowser incredibly powerful. Two blasts of fire breath doing 60 damage each beat him easily. When you win, O'Chunks shrinks down to normal size, wondering how Bowser could be chunkier than him as he's nothing but a turtle. He doesn't know how he can go on living with the shame of it all. He asks Bowser to let him keep his dignity as his game ends by finishing him off quickly. Bowser says there's no shame in being smacked down by a huge, studly boss. The ground shakes and the ceiling starts lowering. O'Chunks holds it up. Bowser asks why he saved them. O'Chunks tells them to get out of there. Bowser asks why he's doing that for them and O'Chunks says they beat him so they earned the right to pass. Bowser says he has more chunks in his head than he thought and holds up the ceiling as well. O'Chunks asks what he's doing. Bowser tells the bros to get the princess into the next room immediately. Luigi tries to protest, but Bowser barks at them to go. Peach agrees after a long pause and they leave. Bowser tells O'Chunks to go, too. He can hold up the ceiling all day. O'Chunks says he stole his line and that Bowser's hands are quivering. There's no need for Bowser to be a tough guy, so he should go. Bowser says he is a tough guy and tells O'Chunks to get out. Both of them tell each other to go and the ground shakes even more.
On the other side of the door, the bros and Peach hear a thud. Luigi calls to Bowser and checks the door, saying it won't budge. Peach says they have to keep going as there isn't much time. She's not worried about Bowser; he's not easy to get rid of. Luigi agrees, saying he's survived worse. Peach says they must move on to find Count Bleck. Bowser is no longer in the party, lost to them from a battle of machismo. The star is just to the right.
Saturday, September 27, 2014
Super Paper Mario -- Flopside Pit of 100 Trials
After clearing the Flipside Pit of 100 Trials, the Flopside Pit of 100 Trials becomes accessible. It's on the same floor as the Flipside Pit. I recommend bringing along 6 Emergency Rations for this dungeon. The strategy is pretty much the same, but all of the enemies are dark versions, which have higher HP and attack. Keeping healed is crucial so you can save your Emergency Rations for when you really need it. You should also take advantage of the defense boosting items, such as Turtley Leaves, Courage Shells, and Block Blocks. I also recommend getting any Life Shrooms available to you (from Fuzzies or Flimm).
Here are examples of what I found on the floors. Again, all enemies are dark versions.
1. One Goomba
2. Goombas and Koopas
3. Goombas, Paragoombas, Cursyas (the Cursyas can be of any type. Tippi can tell you what kind they are, if you want to know. Just use Bowser's fire breath or drop Boomer on them from above.)
4. Paragoombas
5. Spiky Goombas and Koopas
6. Squiglets and Cherbils (the Cherbils can breath ice, poison, and sleep gas)
7. Squiglets and Spinies
8. Goombas, Spinies, and Cursyas
9. Spike Tops and Koopas
10. Dashell card
11. Fuzzies and Squiglets
12. Stone Buzzies
13. Clefts and Paratroopas
14. Clefts and Paragoombas
15. Spanias and Goombas
16. Dry Bones, Spinies, and Cursyas
17. Spike Tops and Stone Buzzies
18. Fuzzies and Spiky Goombas
19. Dry Bones and Goombas
20. Goombario card
21. Fuzzies, Pokeys, and Cursyas
22. Spanias
23. Fuzzies and Longators
24. Dry Bones, Paragoombas, and Pokeys
25. Clefts and Ruff Puffs
26. Dark Dark Boos
27. Ruff Puffs, Squiglets, and Cursyas
28. Stone Buzzies and Spanias
29. Dark Dark Boos and Goombas
30. Kooper card
31. Ruff Puffs and Shlurps
32. Sproing-Oings, and Squiglets
33. Pokeys and Choppas
34. Boomboxers
35. Gromebas, Squiglets, and Cursyas
36. Boomboxers and Cursyas
37. Gromebas
38. Cherbils
39. Dark Dark Boos and Megabite
40. Bombette
41. Toopa Strikers
42. Cursyas and Shlurps
43. Choppas and Boomboxers
44. Cursyas and Sproing-Oings
45. Shlurps
46. Hammer Bros and Goombas
47. Boomerang Bros and Paragoombas
48. Fire Bros and Spiky Goombas
49. Toopa Strikers, Squiglets, and Magikoopas
50. Parakarry card
51. One Muth
52. Chomps
53. Clubbas
54. Squiglets
55. Spanias and Squiglets
56. Boomerang Bros and Goombas
57. Tileoids (stand next to a wall and combo stomp with Peach)
58. Hammer Bros and Cursyas
59. Toopa Strikers and Magikoopas
60. Bow card
61. Magikoopas and Chomps
62. Eeligons, Magikoopas, Pigarithms
63. Tileoids, Magikoopas, Cursyas
64. Ninjoes
65. Fire Bros and Chomps
66. Hammer Bros
67. Clubbas and Cursyas
68. Clubbas and Koopatrols
69. Ninjoes, Cherbils, and Megabite
70. Watt card
71. Jawbus
72. Koopatrols and Koopas
73. Barribad
74. Eeligons and Choppas
75. Pigarithm and Amayzee Dayzee (it can flip. Try to sneak up on it when it's next to a wall and breathe fire on it before it escapes. It may have the key.)
76. Koopatrols
77. Tileoids and Ninjoes
78. Skellobits and Ninjoes
79. Skellobits and Spiky Skellobits
80. Sushie card
81. Spiky Skellobits and Cursyas
82. Cherbils and Magikoopas
83. Skellobits
84. Jawbus
85. Magiblots
86. Koopatrols and Cursyas
87. Squiglets and Toopa Strikers
88. Longators
89. Tileoids and Magiblots
90. Lakilester card
91. Cursyas
92. Squiglets and Magikoopas
93. Hammer Bros, Fire Bros and Boomerang Bros (heal if you are not fully healed or almost fully healed to deal with the onslaught of projectiles)
94. Amayzee Dayzee, Cherbils and Magiblots
95. Headbonk Goombas
96. Jawbus and Megabite
97. Skellobits and Spiky Skellobits
98. Muths
99. Koopatrols, Hammer Bros, Fire Bros, and Boomerang Bros (heal if you are not fully or nearly fully healed)
100. At the bottom, someone says that they've waited for the heroes. They say the heroes have done well and their bravery has been noticed. Whoever's talking is a servant of the Ancients who is to give power to the true heroes. The heroes have passed the 100 trials behind them, but whether they are the true heroes of legend is to bee seen. The heroes are issued a new challenge and a pipe appears. It will lead them out of the dungeon. The challenge is to go through the Flopside Pit of 100 Trials again and they will be recognized as the true heroes. Yes, that means you have to go through all that again to get the power. Heal and restock on items, then get going.
When you return, whoever's there says they'll come clean. They were created by the Ancients, but they don't work for them. They work for their own cursed powers. This is Shadoo, who has been testing the heroes to study them. Shadoo says the heroes' clones are complete. He will beat the heroes and take their place.
All of the clones have 100 HP and 10 attack, making them very powerful. You'll want to have at least one Emergency Ration or some other item that can restore a lot of HP. I also found it very useful to have a couple of Block Blocks in my inventory. The first clone is Dark Luigi. He can Super Jump as the real Luigi can. Next is Dark Bowser, then Dark Peach, then Dark Mario. What you'll want to do is back the clone into a corner with Barry or a Block Block to keep them from attacking you, then use Bowser's fire breath. Two Block Blocks should last you most if not the entire fight. I had four in my inventory. This is a tough fight. You'll get a lot of points for defeating each clone. Once you defeat them all, 8 chests will appear. They contain Mario, Dark Mario, Peach (1), Dark Peach, Bowser (1), Dark Bowser, Luigi, and Dark Luigi cards. This will double each hero's attack power. Shadoo indeed gives them a new power: the power for Mario to remain in 3D indefinitely. You now no longer need to worry about losing health by being in 3D for too long, which is very useful. Open all the chests to make a pipe appear so you can exit and save. Next, prepare for the final chapter and the final battle.
Here are examples of what I found on the floors. Again, all enemies are dark versions.
1. One Goomba
2. Goombas and Koopas
3. Goombas, Paragoombas, Cursyas (the Cursyas can be of any type. Tippi can tell you what kind they are, if you want to know. Just use Bowser's fire breath or drop Boomer on them from above.)
4. Paragoombas
5. Spiky Goombas and Koopas
6. Squiglets and Cherbils (the Cherbils can breath ice, poison, and sleep gas)
7. Squiglets and Spinies
8. Goombas, Spinies, and Cursyas
9. Spike Tops and Koopas
10. Dashell card
11. Fuzzies and Squiglets
12. Stone Buzzies
13. Clefts and Paratroopas
14. Clefts and Paragoombas
15. Spanias and Goombas
16. Dry Bones, Spinies, and Cursyas
17. Spike Tops and Stone Buzzies
18. Fuzzies and Spiky Goombas
19. Dry Bones and Goombas
20. Goombario card
21. Fuzzies, Pokeys, and Cursyas
22. Spanias
23. Fuzzies and Longators
24. Dry Bones, Paragoombas, and Pokeys
25. Clefts and Ruff Puffs
26. Dark Dark Boos
27. Ruff Puffs, Squiglets, and Cursyas
28. Stone Buzzies and Spanias
29. Dark Dark Boos and Goombas
30. Kooper card
31. Ruff Puffs and Shlurps
32. Sproing-Oings, and Squiglets
33. Pokeys and Choppas
34. Boomboxers
35. Gromebas, Squiglets, and Cursyas
36. Boomboxers and Cursyas
37. Gromebas
38. Cherbils
39. Dark Dark Boos and Megabite
40. Bombette
41. Toopa Strikers
42. Cursyas and Shlurps
43. Choppas and Boomboxers
44. Cursyas and Sproing-Oings
45. Shlurps
46. Hammer Bros and Goombas
47. Boomerang Bros and Paragoombas
48. Fire Bros and Spiky Goombas
49. Toopa Strikers, Squiglets, and Magikoopas
50. Parakarry card
51. One Muth
52. Chomps
53. Clubbas
54. Squiglets
55. Spanias and Squiglets
56. Boomerang Bros and Goombas
57. Tileoids (stand next to a wall and combo stomp with Peach)
58. Hammer Bros and Cursyas
59. Toopa Strikers and Magikoopas
60. Bow card
61. Magikoopas and Chomps
62. Eeligons, Magikoopas, Pigarithms
63. Tileoids, Magikoopas, Cursyas
64. Ninjoes
65. Fire Bros and Chomps
66. Hammer Bros
67. Clubbas and Cursyas
68. Clubbas and Koopatrols
69. Ninjoes, Cherbils, and Megabite
70. Watt card
71. Jawbus
72. Koopatrols and Koopas
73. Barribad
74. Eeligons and Choppas
75. Pigarithm and Amayzee Dayzee (it can flip. Try to sneak up on it when it's next to a wall and breathe fire on it before it escapes. It may have the key.)
76. Koopatrols
77. Tileoids and Ninjoes
78. Skellobits and Ninjoes
79. Skellobits and Spiky Skellobits
80. Sushie card
81. Spiky Skellobits and Cursyas
82. Cherbils and Magikoopas
83. Skellobits
84. Jawbus
85. Magiblots
86. Koopatrols and Cursyas
87. Squiglets and Toopa Strikers
88. Longators
89. Tileoids and Magiblots
90. Lakilester card
91. Cursyas
92. Squiglets and Magikoopas
93. Hammer Bros, Fire Bros and Boomerang Bros (heal if you are not fully healed or almost fully healed to deal with the onslaught of projectiles)
94. Amayzee Dayzee, Cherbils and Magiblots
95. Headbonk Goombas
96. Jawbus and Megabite
97. Skellobits and Spiky Skellobits
98. Muths
99. Koopatrols, Hammer Bros, Fire Bros, and Boomerang Bros (heal if you are not fully or nearly fully healed)
100. At the bottom, someone says that they've waited for the heroes. They say the heroes have done well and their bravery has been noticed. Whoever's talking is a servant of the Ancients who is to give power to the true heroes. The heroes have passed the 100 trials behind them, but whether they are the true heroes of legend is to bee seen. The heroes are issued a new challenge and a pipe appears. It will lead them out of the dungeon. The challenge is to go through the Flopside Pit of 100 Trials again and they will be recognized as the true heroes. Yes, that means you have to go through all that again to get the power. Heal and restock on items, then get going.
When you return, whoever's there says they'll come clean. They were created by the Ancients, but they don't work for them. They work for their own cursed powers. This is Shadoo, who has been testing the heroes to study them. Shadoo says the heroes' clones are complete. He will beat the heroes and take their place.
All of the clones have 100 HP and 10 attack, making them very powerful. You'll want to have at least one Emergency Ration or some other item that can restore a lot of HP. I also found it very useful to have a couple of Block Blocks in my inventory. The first clone is Dark Luigi. He can Super Jump as the real Luigi can. Next is Dark Bowser, then Dark Peach, then Dark Mario. What you'll want to do is back the clone into a corner with Barry or a Block Block to keep them from attacking you, then use Bowser's fire breath. Two Block Blocks should last you most if not the entire fight. I had four in my inventory. This is a tough fight. You'll get a lot of points for defeating each clone. Once you defeat them all, 8 chests will appear. They contain Mario, Dark Mario, Peach (1), Dark Peach, Bowser (1), Dark Bowser, Luigi, and Dark Luigi cards. This will double each hero's attack power. Shadoo indeed gives them a new power: the power for Mario to remain in 3D indefinitely. You now no longer need to worry about losing health by being in 3D for too long, which is very useful. Open all the chests to make a pipe appear so you can exit and save. Next, prepare for the final chapter and the final battle.
Labels:
Amazy Dayzee,
Boomerang Bro,
Boos,
Chomp,
Fire Bro,
Flopside,
Fuzzies,
Hammer Bro,
Pit of 100 Trials,
Pokey,
Shadoo,
Super Paper Mario
Sunday, September 14, 2014
Super Paper Mario -- Flipside Pit of 100 Trials
It's time to take on the Pit of 100 Trials. To prepare, I made five Emergency Rations, items that heal 50 HP in this area, and 10 HP elsewhere. They are made by having Dyllis of Hot Fraun in Flopside cook Cake Mix (purchased in the Itty Bits on B1 of Flipside) and a Fire Burst, purchased at Howzit's shop on the second floor of Flipside.
To open up the pits, go to B2 of Flipside and use Luigi to hit the switch. This moves some blocks out of the way so you can reach a pipe. Accept the challenge to start. There are 90 floors with enemies. All you have to do is defeat the enemy with the key to unlock the door. Which enemy has the key is random, so you may find the key quickly or slowly. You have 5 minutes to clear each floor, but you'll want to take much less time. My successful run too about 1 hour and 18 minutes. You'll also want to execute Stylish attacks when possible for extra points so you'll level up and heal faster. Each floor is a 2D area designed to look like a Game & Watch screen. The background will represent each of the Pure Hearts the heroes obtained.
A general strategy is to move around on Carrie and have Bowser burn every enemy in sight with his fire breath. You may want to switch to Mario to deal with the fact that the platforms are close to each other vertically, which makes platforming with Bowser difficult. Mario's also good for dealing with enemies that flip and moving around quickly. The platforms are not usable in 3D, which can make reaching the door a little easier. If this doesn't work, use the pipes to move from one side to the other. Use Boomer on flameproof enemies. Luigi is good for enemies that are too close to the edges of platforms. Stay healed and only use the Emergency Rations when you need to. Some enemies will drop items and Flimm may appear on certain floors (multiples of 10).
Here is a list of the enemies I encountered. I may have missed some if I got the key and reached the door quickly enough to not need to look around.
1. Squiglets
2. Goombas
3. Squiglets and Squigs
4. Sproing-Oing
5. Goombas and Gloombas
6. Cherbils
7. Squigs and Sproing-Oings
8. Squiglets and Squigs
9. Poison Cherbils and Gloombas
10. Each room that is a multiple of 10 has a chest with a Catch Card in it. This one has a Tippi card. The rooms also have an exit. Flimm may appear. Take advantage if he does.
11. Koopas and Paratroopas
12. Paragoombas and Spiky Goombas
13. Clefts and Shlurps
14. Flipping Goombas and Koopas
15. Boomboxers and Shlurps
16. Tileoid Gs and Koopas
17. Flipping Koopas
18. Buzzy Beetles and Squigs
19. Squiglets and Koopas
20. Thoreau card
21. Spinies
22. Boos and Gloombas
23. Fuzzies and Cherbils
24. Boing-Oings and Sproing-Oings
25. A single Chomp (stomp with Bowser)
26. Crayzee Dayzees and Paragoombas
27. Squiglets
28. Hammer Bros and Boos
29. Rawbus
30. Boomer card
31. Tileoid Bs and Tileoid Gs
32. Longators
33. Squigs, Growmebas, and Cursyas
34. Clefts and Stone Buzzies
35. Squigs and Choppas
36. Ninjoes
37. Squigs, Buzzy Beetles, and Spike Tops
38. Spiky Goombas and Magikoopas
39. Fire Bros and Tileoid Gs
40. Slim card
41. Clubbas and Squiglets
42. Gloombas and Pokeys
43. Koopa Strikers (depending on where they are, they can hurt themselves and others with their shells, so you can just wait on some of them)
44. Squigs and Squogs
45. Tileoid Rs and Tileoid Bs
46. Flipping Goombas, Flipping Koopas, and Flipping Paratroopas
47. Cherbils (Sleep, Poison, Ice)
48. Magikoopas and Clubbas
49. Squogs
50. Thudley card
51. Buzzy Beetles, Spinies, Flipping Spinies
52. Pigarithms
53. Spanias and Tileoids Bs
54. Clubbas and Dry Bones
55. Hooligons
56. Dark Boos and Cursyas
57. Ice Cherbil and Zoing-Oings
58. Crayzee Dayzees and Amayzee Dayzees (they move quickly and flip, so just wait a while before you chase after them. They may have the key.)
59. Squigs and Yellow Magiblots
60. Carrie card
61. Beepboxers, Cursyas, and Heavy Cursyas
62. Dry Bones and Dark Boos
63. Boomerang Bros and Clubbas
64. Tileoid Rs and Tileoid Ys
65. Growmebas and Blomebas
66. Ninjoes and Skellobits
67. Longators and Longadiles
68. Squogs and Flipping Hammer Bros
69. Soopa Strikers
70. Fleep card
71. Moon Clefts and Clefts
72. Jawbus
73. All kinds of Cursyas
74. Coptas
75. Ruff Puffs
76. Boomboxers, Beepboxers, and Blastboxers
77. Squogs, Blue Magiblots,
78. Chromebas and Blomebas
79. Flipping Spiky Skellobits
80. Cudge card
81. Hogarithms and Tileoid Ys
82. Squoinkers and Red Magiblots
83. Pink Fuzzies and Cherbils
84. Spanias and Shlorps
85. Poison Pokeys and Dark Boos
86. Koopatrols and Magikoopas
87. Chromebas, Coptas, Reversya Cursyas
88. Ninjoes and Ninjohns
89. Headbonk Goombas
90. Dottie Card
91. Gawbuses
92. Ninjoes, Ninjohns, and Ninjerrys
93. Skellobits and Cursyas
94. Squoinkers and Flipping Fire Bros
95. Skellobits and Spiky Skellobits
96. Flipping Boomerang Bros and Flipping Fire Bros
97. A single Squoinker (upper left corner)
98. Red Chomps
99. Red, Blue, and Yellow Magiblots
100. At the bottom of the pit, you'll find an area that looks like Fractail's area. Walk to the right and someone asks, "Who's that?!" A dragon is drawn in. It's the wrathful god, Wracktail. The Ancients locked him in here. Wracktail asks why the heroes woke him up. It will punish them with death to make them understand the wrath of the gods. It has an unknown amount of HP and 10 attack. Tippi says he's a prototype of Fracktail. The antenna is the weak spot. Wracktail behaves the same way as Fracktail does. Flip to get on Wracktail's back when it approaches from the right. You can still throw the Wrackles on its back at the antenna, but since Luigi's on the team, you can Super Jump to reach the antenna and combo stomp it, racking up extra points by being Stylish. When he's defeated, he says he's done, but the heroes have not yet won. He's not the only monster the Ancients created. A greater terror awaits them in the Flopside Pit of 100 Trials. It explodes and an chest appears.
Open the chest and someone says, "Brrrrrrrrr!" This is one of the last times things get funky. The missile-shaped Pixl says they defeated that monster of a dragon. It says it's crazy that the heroes cleared the other 99 rooms and it's impressed. It gives the heroes a round of applause. The Pixl says to stay on their toes for what's ahead and that they must treasure life. Fate brought them together here and it will lend them it's power. His name is Dashell and he joins the party. The heroes can now move around at higher speeds than with Carrie, but without protection from spikes. Dashell says to dash and shuffle to dodge the fiercest attacks. He's survived many a battle by fleeing. He'll help them run into a more peaceful world. Use the pipe to exit and save your game. Congratulations! Now restock on Emergency Rations and head to B2 of Flopside.
To open up the pits, go to B2 of Flipside and use Luigi to hit the switch. This moves some blocks out of the way so you can reach a pipe. Accept the challenge to start. There are 90 floors with enemies. All you have to do is defeat the enemy with the key to unlock the door. Which enemy has the key is random, so you may find the key quickly or slowly. You have 5 minutes to clear each floor, but you'll want to take much less time. My successful run too about 1 hour and 18 minutes. You'll also want to execute Stylish attacks when possible for extra points so you'll level up and heal faster. Each floor is a 2D area designed to look like a Game & Watch screen. The background will represent each of the Pure Hearts the heroes obtained.
A general strategy is to move around on Carrie and have Bowser burn every enemy in sight with his fire breath. You may want to switch to Mario to deal with the fact that the platforms are close to each other vertically, which makes platforming with Bowser difficult. Mario's also good for dealing with enemies that flip and moving around quickly. The platforms are not usable in 3D, which can make reaching the door a little easier. If this doesn't work, use the pipes to move from one side to the other. Use Boomer on flameproof enemies. Luigi is good for enemies that are too close to the edges of platforms. Stay healed and only use the Emergency Rations when you need to. Some enemies will drop items and Flimm may appear on certain floors (multiples of 10).
Here is a list of the enemies I encountered. I may have missed some if I got the key and reached the door quickly enough to not need to look around.
1. Squiglets
2. Goombas
3. Squiglets and Squigs
4. Sproing-Oing
5. Goombas and Gloombas
6. Cherbils
7. Squigs and Sproing-Oings
8. Squiglets and Squigs
9. Poison Cherbils and Gloombas
10. Each room that is a multiple of 10 has a chest with a Catch Card in it. This one has a Tippi card. The rooms also have an exit. Flimm may appear. Take advantage if he does.
11. Koopas and Paratroopas
12. Paragoombas and Spiky Goombas
13. Clefts and Shlurps
14. Flipping Goombas and Koopas
15. Boomboxers and Shlurps
16. Tileoid Gs and Koopas
17. Flipping Koopas
18. Buzzy Beetles and Squigs
19. Squiglets and Koopas
20. Thoreau card
21. Spinies
22. Boos and Gloombas
23. Fuzzies and Cherbils
24. Boing-Oings and Sproing-Oings
25. A single Chomp (stomp with Bowser)
26. Crayzee Dayzees and Paragoombas
27. Squiglets
28. Hammer Bros and Boos
29. Rawbus
30. Boomer card
31. Tileoid Bs and Tileoid Gs
32. Longators
33. Squigs, Growmebas, and Cursyas
34. Clefts and Stone Buzzies
35. Squigs and Choppas
36. Ninjoes
37. Squigs, Buzzy Beetles, and Spike Tops
38. Spiky Goombas and Magikoopas
39. Fire Bros and Tileoid Gs
40. Slim card
41. Clubbas and Squiglets
42. Gloombas and Pokeys
43. Koopa Strikers (depending on where they are, they can hurt themselves and others with their shells, so you can just wait on some of them)
44. Squigs and Squogs
45. Tileoid Rs and Tileoid Bs
46. Flipping Goombas, Flipping Koopas, and Flipping Paratroopas
47. Cherbils (Sleep, Poison, Ice)
48. Magikoopas and Clubbas
49. Squogs
50. Thudley card
51. Buzzy Beetles, Spinies, Flipping Spinies
52. Pigarithms
53. Spanias and Tileoids Bs
54. Clubbas and Dry Bones
55. Hooligons
56. Dark Boos and Cursyas
57. Ice Cherbil and Zoing-Oings
58. Crayzee Dayzees and Amayzee Dayzees (they move quickly and flip, so just wait a while before you chase after them. They may have the key.)
59. Squigs and Yellow Magiblots
60. Carrie card
61. Beepboxers, Cursyas, and Heavy Cursyas
62. Dry Bones and Dark Boos
63. Boomerang Bros and Clubbas
64. Tileoid Rs and Tileoid Ys
65. Growmebas and Blomebas
66. Ninjoes and Skellobits
67. Longators and Longadiles
68. Squogs and Flipping Hammer Bros
69. Soopa Strikers
70. Fleep card
71. Moon Clefts and Clefts
72. Jawbus
73. All kinds of Cursyas
74. Coptas
75. Ruff Puffs
76. Boomboxers, Beepboxers, and Blastboxers
77. Squogs, Blue Magiblots,
78. Chromebas and Blomebas
79. Flipping Spiky Skellobits
80. Cudge card
81. Hogarithms and Tileoid Ys
82. Squoinkers and Red Magiblots
83. Pink Fuzzies and Cherbils
84. Spanias and Shlorps
85. Poison Pokeys and Dark Boos
86. Koopatrols and Magikoopas
87. Chromebas, Coptas, Reversya Cursyas
88. Ninjoes and Ninjohns
89. Headbonk Goombas
90. Dottie Card
91. Gawbuses
92. Ninjoes, Ninjohns, and Ninjerrys
93. Skellobits and Cursyas
94. Squoinkers and Flipping Fire Bros
95. Skellobits and Spiky Skellobits
96. Flipping Boomerang Bros and Flipping Fire Bros
97. A single Squoinker (upper left corner)
98. Red Chomps
99. Red, Blue, and Yellow Magiblots
100. At the bottom of the pit, you'll find an area that looks like Fractail's area. Walk to the right and someone asks, "Who's that?!" A dragon is drawn in. It's the wrathful god, Wracktail. The Ancients locked him in here. Wracktail asks why the heroes woke him up. It will punish them with death to make them understand the wrath of the gods. It has an unknown amount of HP and 10 attack. Tippi says he's a prototype of Fracktail. The antenna is the weak spot. Wracktail behaves the same way as Fracktail does. Flip to get on Wracktail's back when it approaches from the right. You can still throw the Wrackles on its back at the antenna, but since Luigi's on the team, you can Super Jump to reach the antenna and combo stomp it, racking up extra points by being Stylish. When he's defeated, he says he's done, but the heroes have not yet won. He's not the only monster the Ancients created. A greater terror awaits them in the Flopside Pit of 100 Trials. It explodes and an chest appears.
Open the chest and someone says, "Brrrrrrrrr!" This is one of the last times things get funky. The missile-shaped Pixl says they defeated that monster of a dragon. It says it's crazy that the heroes cleared the other 99 rooms and it's impressed. It gives the heroes a round of applause. The Pixl says to stay on their toes for what's ahead and that they must treasure life. Fate brought them together here and it will lend them it's power. His name is Dashell and he joins the party. The heroes can now move around at higher speeds than with Carrie, but without protection from spikes. Dashell says to dash and shuffle to dodge the fiercest attacks. He's survived many a battle by fleeing. He'll help them run into a more peaceful world. Use the pipe to exit and save your game. Congratulations! Now restock on Emergency Rations and head to B2 of Flopside.
Labels:
Amazy Dayzee,
Boomer,
Boomerang Bro,
Bowser,
Carrie,
Chomp,
Clubba,
Crayzee Dayzee,
Fire Bro,
Flipside,
Fuzzies,
Hammer Bro,
Luigi,
Pit of 100 Trials,
Pokey,
Spike,
Spiny,
Super Paper Mario,
Wracktail
Wednesday, June 25, 2014
Paper Mario: The Thousand-Year Door -- Chapter 3: Of Glitz And Glory -- Part 3
Mario just had an unexpected battle with Bowser in the Glitz Pit and his partner is freaked out that Bowser is here. Bowser leaves after his defeat, so continue climbing the ranks of the Glitz Pit.
17. Craw-Daddy is your next opponent, a Dark Craw. He has 20 HP and 6 attack. He carries a spear, which makes getting the condition of not using your hammer very unfortunate, which happened to me. Either reset the game or use Koops and Earth Tremor. You'll get 14 coins and rise to rank 4.
After the battle, X sends an email, telling Mario to go to the telephone booth on the pavilion. Rawk Hawks is outside the locker room. He says to stop stealing the spotlight, or Mario will get hurt. Perhaps he sent the hate mail. Go outside to the phone booth and you'll find the Storage Key. X sends a follow-up email, telling you to go to the storage room, which is to the left of Grubba's office. Unlock it and you'll find Ms. Mowz. Mario's partner asks if she made the noises the guards heard, but she insists that she's silent. She tells them someone else is here and that the arena has its secrets. Mario should be careful, or he'll end up like the souls upstairs. She found what she wanted, so she kisses Mario and leaves. X sends another email saying to find the staircase switch so they can reach the attic. Have Flurrie blow away the crates to reveal blocks. Break the ones on the right to find the Charge P badge. Break the ones on the left to reveal a switch. Hit it to make the stairs appear. Upstairs is a locked door, as well as a Shine Sprite. Hover from the middle crates to go left. Use the Super Hammer on the large block to reveal the HP Plus P badge on a crate (hover to reach it) and a hole in the floor.
Drop down into the crawlspace. You'll hear voices through a hole. Listen and you'll hear Mr. Grubba and Jolene talking. Mr. Grubba asks Jolene if anyone was found in the storage room. She says the storage room is secure and that precautions have been taken. In her opinion, it was likely a cat. Grubba says they don't keep anything important in there. He asks about King K. She doesn't know where he is, so they delete his spot on the roster, removing any official connections to him, KP Pete. They take the same steps with all fighters that go missing, which has been happening a lot lately. King K is the fifth one this year. Grubba heard that security thinks the pit is cursed. He tells Jolene to tell the others that King K went home for a while, because nasty rumors are bad for business. He asks Jolene why she disappears sometimes, but she says it's none of his business. He asks if she's heard of the Crystal Star. She's startled by the question, but denies hearing of it and leaves. Grubba mentions to himself that the Great Gonzales is the only draw he has left since fighters keep disappearing. Mario's party member speaks and Grubba hears them. Answer with a meow, a squeak, or a belch to make him think it's only a critter running around. If you choose to belch, he'll think it's a burping beetle. Grubba leaves the office. Walk to the left to find a vent. Flip sideways to drop back down into the storage room. Time to continue battling for the title.
18. Hamma, Bamma, and Flare are up next. They are trio of a Hammer Bro, Boomerang Bro, and a Fire Bro. The Hammer Bro has 7 HP, 4 attack, and 1 defense. The Boomerang Bro has 7 HP, 2 attack, and 1 defense. The boomerang it throws will hit Mario and his party member twice, so guard twice. The Fire Bro has 7 HP, 3 attack, and 1 defense. Its fireballs can burn to slowly reduce HP, like poison. When their HP gets low, all of them will attack repeatedly in a barrage. My condition was to not use the hammer. You'll get 14 coins and rise to rank 3.
After the battle, you'll get an email saying that this is your last warning to stop snooping around about the Crystal Stars. Otherwise, you'll suffer the same fat as the missing ones. After you reserve your next match, Jolene will bring in some cake from an admirer. Leave it alone.
19. Chomp Country is your next opponent. The team consists of two Red Chomps. They have 6 HP, 5 attack, and 3 defense. To beat them, use special moves, items, or Gulp. My condition was to let them hit me five times. You'll get 15 coins and rise to rank 2.
After the battle, the Shady Koopa will be on the floor. He says his body went numb after eating the cake, meaning it was poisoned. Now that you have enough Shine Sprites, take the opportunity to return to Rogueport and upgrade your Yoshi.
20. Your last opponent in the major leagues is the Koopinator, a Dark Koopatrol. He has 25 HP, 5 attack, and 2 defense. He can also charge up his next attack. My condition was to not use FP. It has a spike, so don't jump on it. You'll get 15 coins and your rank will rise to 1. The next battle is for the championship.
Before you can reserve the championship match, X emails you, saying to remove the Gonzales posters in the lobby. Go to the lobby and you'll see that all of the posters have been replaces with Gonzales posters. Have Flurrie blow them away. The one you want is on the second floor, to the left of the double doors. Behind it is the Storage Key. X emails you to go to the second floor of the storage room. Go back to the storage room and unlock the door. Use the Yoshi to cross the gap between the crates and you'll hear a noise on the other side of a large block. Use the Super Hammer to break it and reveal Bandy Andy and King K lying on the floor, with flies buzzing around them. King K can't talk, but Bandy Andy says not to go near the ring when no one is around. Try to leave and you'll see Jolene behind the door. She closes the door. Leave the room and reserve the title match when you're ready.
Security will take you a different route to get to the ring, and takes you to an empty minor league locker room to wait. Grubba's onstage with Rawk Hawk, saying that he's excited for the match and that Gonzales made it through the ranks faster than Rawk Hawk. Inside the locker room, Mario discovers he's been locked in. If he doesn't make it to the ring in time, he'll forfeit the match. Go to the right wall and blow away the Peach poster. This reveals a hidden room with a TV. Go through the locker to reach the other major league locker room. It's also empty and locked. Go to the bathroom and stand on the toilet. The toilet will flush Mario through the plumbing to the other major league locker room, which is unlocked. Leave and save the game, then head for the arena.
In the arena, the crowd cheers for Gonzales. Rawk Hawk says Mario should've stayed locked up. He ordered security to lock Mario in there and sent the poisoned cake, but knows nothing about the Crystal Stars.
21. Rawk Hawk is the champion and final opponent. He has 40 HP, 3 attack, and 1 defense. He's good at aerial moves and doesn't fight fair. He can do a double flip that will hit both Mario and his party member, a slide kick that hits whoever is in front, and, after a while, will grab onto the rafters and shake them to make stage debris hit Mario and his party member repeatedly or heal himself. When he's hanging from the rafters, jump attacks can't reach him. Body Slam or throwing something will knock him off the rafters. He can also hang on the wall and dive. My condition was to use at least one special move. Power Bounce is a good move to use, as well as Yoshi's Ground Pound, if you upgraded him. He'll give about 12 SP on defeat, saying he lost to losers.
Grubba says he witnessed a miracle in this legendary bout. Gonzales is now the champion and gets the Champion's Belt. Jolene takes him to the champion's room, where there's a bed that restores Star Power.
17. Craw-Daddy is your next opponent, a Dark Craw. He has 20 HP and 6 attack. He carries a spear, which makes getting the condition of not using your hammer very unfortunate, which happened to me. Either reset the game or use Koops and Earth Tremor. You'll get 14 coins and rise to rank 4.
After the battle, X sends an email, telling Mario to go to the telephone booth on the pavilion. Rawk Hawks is outside the locker room. He says to stop stealing the spotlight, or Mario will get hurt. Perhaps he sent the hate mail. Go outside to the phone booth and you'll find the Storage Key. X sends a follow-up email, telling you to go to the storage room, which is to the left of Grubba's office. Unlock it and you'll find Ms. Mowz. Mario's partner asks if she made the noises the guards heard, but she insists that she's silent. She tells them someone else is here and that the arena has its secrets. Mario should be careful, or he'll end up like the souls upstairs. She found what she wanted, so she kisses Mario and leaves. X sends another email saying to find the staircase switch so they can reach the attic. Have Flurrie blow away the crates to reveal blocks. Break the ones on the right to find the Charge P badge. Break the ones on the left to reveal a switch. Hit it to make the stairs appear. Upstairs is a locked door, as well as a Shine Sprite. Hover from the middle crates to go left. Use the Super Hammer on the large block to reveal the HP Plus P badge on a crate (hover to reach it) and a hole in the floor.
Drop down into the crawlspace. You'll hear voices through a hole. Listen and you'll hear Mr. Grubba and Jolene talking. Mr. Grubba asks Jolene if anyone was found in the storage room. She says the storage room is secure and that precautions have been taken. In her opinion, it was likely a cat. Grubba says they don't keep anything important in there. He asks about King K. She doesn't know where he is, so they delete his spot on the roster, removing any official connections to him, KP Pete. They take the same steps with all fighters that go missing, which has been happening a lot lately. King K is the fifth one this year. Grubba heard that security thinks the pit is cursed. He tells Jolene to tell the others that King K went home for a while, because nasty rumors are bad for business. He asks Jolene why she disappears sometimes, but she says it's none of his business. He asks if she's heard of the Crystal Star. She's startled by the question, but denies hearing of it and leaves. Grubba mentions to himself that the Great Gonzales is the only draw he has left since fighters keep disappearing. Mario's party member speaks and Grubba hears them. Answer with a meow, a squeak, or a belch to make him think it's only a critter running around. If you choose to belch, he'll think it's a burping beetle. Grubba leaves the office. Walk to the left to find a vent. Flip sideways to drop back down into the storage room. Time to continue battling for the title.
18. Hamma, Bamma, and Flare are up next. They are trio of a Hammer Bro, Boomerang Bro, and a Fire Bro. The Hammer Bro has 7 HP, 4 attack, and 1 defense. The Boomerang Bro has 7 HP, 2 attack, and 1 defense. The boomerang it throws will hit Mario and his party member twice, so guard twice. The Fire Bro has 7 HP, 3 attack, and 1 defense. Its fireballs can burn to slowly reduce HP, like poison. When their HP gets low, all of them will attack repeatedly in a barrage. My condition was to not use the hammer. You'll get 14 coins and rise to rank 3.
After the battle, you'll get an email saying that this is your last warning to stop snooping around about the Crystal Stars. Otherwise, you'll suffer the same fat as the missing ones. After you reserve your next match, Jolene will bring in some cake from an admirer. Leave it alone.
19. Chomp Country is your next opponent. The team consists of two Red Chomps. They have 6 HP, 5 attack, and 3 defense. To beat them, use special moves, items, or Gulp. My condition was to let them hit me five times. You'll get 15 coins and rise to rank 2.
After the battle, the Shady Koopa will be on the floor. He says his body went numb after eating the cake, meaning it was poisoned. Now that you have enough Shine Sprites, take the opportunity to return to Rogueport and upgrade your Yoshi.
20. Your last opponent in the major leagues is the Koopinator, a Dark Koopatrol. He has 25 HP, 5 attack, and 2 defense. He can also charge up his next attack. My condition was to not use FP. It has a spike, so don't jump on it. You'll get 15 coins and your rank will rise to 1. The next battle is for the championship.
Before you can reserve the championship match, X emails you, saying to remove the Gonzales posters in the lobby. Go to the lobby and you'll see that all of the posters have been replaces with Gonzales posters. Have Flurrie blow them away. The one you want is on the second floor, to the left of the double doors. Behind it is the Storage Key. X emails you to go to the second floor of the storage room. Go back to the storage room and unlock the door. Use the Yoshi to cross the gap between the crates and you'll hear a noise on the other side of a large block. Use the Super Hammer to break it and reveal Bandy Andy and King K lying on the floor, with flies buzzing around them. King K can't talk, but Bandy Andy says not to go near the ring when no one is around. Try to leave and you'll see Jolene behind the door. She closes the door. Leave the room and reserve the title match when you're ready.
Security will take you a different route to get to the ring, and takes you to an empty minor league locker room to wait. Grubba's onstage with Rawk Hawk, saying that he's excited for the match and that Gonzales made it through the ranks faster than Rawk Hawk. Inside the locker room, Mario discovers he's been locked in. If he doesn't make it to the ring in time, he'll forfeit the match. Go to the right wall and blow away the Peach poster. This reveals a hidden room with a TV. Go through the locker to reach the other major league locker room. It's also empty and locked. Go to the bathroom and stand on the toilet. The toilet will flush Mario through the plumbing to the other major league locker room, which is unlocked. Leave and save the game, then head for the arena.
In the arena, the crowd cheers for Gonzales. Rawk Hawk says Mario should've stayed locked up. He ordered security to lock Mario in there and sent the poisoned cake, but knows nothing about the Crystal Stars.
21. Rawk Hawk is the champion and final opponent. He has 40 HP, 3 attack, and 1 defense. He's good at aerial moves and doesn't fight fair. He can do a double flip that will hit both Mario and his party member, a slide kick that hits whoever is in front, and, after a while, will grab onto the rafters and shake them to make stage debris hit Mario and his party member repeatedly or heal himself. When he's hanging from the rafters, jump attacks can't reach him. Body Slam or throwing something will knock him off the rafters. He can also hang on the wall and dive. My condition was to use at least one special move. Power Bounce is a good move to use, as well as Yoshi's Ground Pound, if you upgraded him. He'll give about 12 SP on defeat, saying he lost to losers.
Grubba says he witnessed a miracle in this legendary bout. Gonzales is now the champion and gets the Champion's Belt. Jolene takes him to the champion's room, where there's a bed that restores Star Power.
Friday, April 4, 2014
Super Mario 3D World: Mushroom-5 -- Back to Hands-On Hall
When you drop into Hands-On Hall this time, there are two Fire Bros to greet you. Open the doors and ring the gong to make a pipe appear. The pipe will take you to an area with a couple of Boomerang Bros. Defeat them and follow the coin trail to the triple item block. Get a baseball and open the door. The purple wall enemies are behind the door, so throw the baseball at them to temporarily clear them away. Hold onto the baseball. Go behind the wall, all the way to the right for the first Key Coin. Go through the door to the left and up the stairs, where you'll find a Hammer Bro. To the left are more doors. Open them and ring the gongs to make the stairs drop down and flip a wall. Grab another baseball from the triple item block and go upstairs. Throw the baseball into the clear pipe so you can reach the first Green Star. To the right are more doors with Hammer Bros and spikes. Use the baseball to get the Key Coin. The last doors on the right have purple wall enemies covering a gong. Clear them out and ring the gong for the last Key Coin. This unlocks the warp box to the midpoint.
Get the Green Coins from the Green Ring for the second Green Star. Grab a Propeller Block and head towards the back wall, dodging Podoboos, Fire Bros, and Hammer Bros. There are gongs on the left and right side of the roof. The right gong gives you coins. The left gong makes a warp box appear on a cloud. It leads to the third Green Star and some coins. Use the Propeller Block to reach the top of the roof, where the flagpole is flying back and forth.
There are no stamps in World Mushroom.
Get the Green Coins from the Green Ring for the second Green Star. Grab a Propeller Block and head towards the back wall, dodging Podoboos, Fire Bros, and Hammer Bros. There are gongs on the left and right side of the roof. The right gong gives you coins. The left gong makes a warp box appear on a cloud. It leads to the third Green Star and some coins. Use the Propeller Block to reach the top of the roof, where the flagpole is flying back and forth.
There are no stamps in World Mushroom.
Wednesday, April 2, 2014
Super Mario 3D World: Mushroom- Mystery House -- Mystery House Brawl
There are ten Green Stars to collect from this Mystery House. You'll have to defeat all the enemies and collect the Green Star within 10 seconds. In order, they are:
- 3 Chargin Chucks
- 3 Snow Pokeys
- 2 Flopters
- 3 Boomerang Bros
- 1 invisible Moneybag
- 3 stacks of Goombas
- 3 Fizzlits
- 3 Magikoopas
- 3 Piranha Creepers (ground pound them)
- 3 Hammer Bros
Sunday, March 9, 2014
Super Mario 3D World: Castle-Castle -- Bowser's Lavalake Keep
It's time to finally take on Bowser! You'll need 130 Green Stars to unlock the level. To get all of the items, I recommend bringing in a Cat Suit. There are Boomerang Bros and Podoboos here. Stomp the Boomerang Bro near the first Green Star for a Boomerang Flower. You'll need to switch between the two to get the Green Stars and stamp. The first Green Star is low over the lava between two walls. Slide down, then wall jump or climb to safety. To the right is a soccer bomb blaster and some gray bricks. Behind the blaster is a grate with the second Green Star on top. Climb using the Cat Suit to get it. Go back down and use a soccer bomb to destroy the gray bricks. Wall jump up or climb in the area where the gray bricks were for the stamp. Step on the P-Switch at the bottom to lower the grate so you can walk on it. Up ahead are square spike bars and Fire Bros. It's easy to get rid of them with the boomerang. Up ahead are more soccer bomb blasters and the midpoint.
There's a long, narrow pathway ahead where many Podoboos will appear. Run quickly to avoid being burned. The third Green Star is over the lava. Use the boomerang to get it. If you need an extra powerup, there's a Boomerang Flower past the second set of Podoboos, in an invisible block over a metal plate. Keep the Cat Suit if you can. Up ahead are the square spike bars and Hammer Bros. Defeat the Hammer Bros. to make a path appear to the warp box.
The warp box leads to some stairs. At the top of the stairs, Bowser appears in his car again. It's the same battle as before, with spikes and lava pillars. At points, the road will split so there is no middle part of the road. Bowser also breathes fire more often. Switch to the Cat Suit to make the soccer bombs do more damage to Bowser's car. Once he is defeated, the bridge falls and Bowser falls into the lava. A fanfare plays and the warp box to the flagpole appears.
The red Sprixie Princess is trapped at the flagpole with the other six flying around her. Break the jar and all of them dance. Bowser reappears, grabs them, and stuffs them into one large jar. He leaves, the jar smashes, and a beam of light appears from below. Outside the castle is a sparkling clear pipe.
The stamp is of Boomerang Mario.
There's a long, narrow pathway ahead where many Podoboos will appear. Run quickly to avoid being burned. The third Green Star is over the lava. Use the boomerang to get it. If you need an extra powerup, there's a Boomerang Flower past the second set of Podoboos, in an invisible block over a metal plate. Keep the Cat Suit if you can. Up ahead are the square spike bars and Hammer Bros. Defeat the Hammer Bros. to make a path appear to the warp box.
The warp box leads to some stairs. At the top of the stairs, Bowser appears in his car again. It's the same battle as before, with spikes and lava pillars. At points, the road will split so there is no middle part of the road. Bowser also breathes fire more often. Switch to the Cat Suit to make the soccer bombs do more damage to Bowser's car. Once he is defeated, the bridge falls and Bowser falls into the lava. A fanfare plays and the warp box to the flagpole appears.
The red Sprixie Princess is trapped at the flagpole with the other six flying around her. Break the jar and all of them dance. Bowser reappears, grabs them, and stuffs them into one large jar. He leaves, the jar smashes, and a beam of light appears from below. Outside the castle is a sparkling clear pipe.
The stamp is of Boomerang Mario.
Labels:
Boomerang Bro,
Boomerang Flower,
Bowser,
Castle,
Fire Bro,
Green Star,
Hammer Bro,
P-Switch,
Sprixie Princess,
Stamp,
Super Bell
Thursday, February 20, 2014
Super Mario 3D World: 6-B -- Fire Bros. Hideout #3
There's a pipe to the right of 6-1 that takes you to 6-B. You have 100 seconds to defeat one Fire Bro, two Hammer Bros, and two Boomerang Bros. Try to have the Fire Bro attack the others or pick them off one by one. After they're all gone, grab the Green Star.
Return to the main world map, then go southwest. You'll find a pipe that leads to the Sprixie House. The stamp is of the purple Sprixie Princess.
Return to the main world map, then go southwest. You'll find a pipe that leads to the Sprixie House. The stamp is of the purple Sprixie Princess.
Labels:
Boomerang Bro,
Fire Bro,
Green Star,
Hammer Bro,
Stamp,
Super Mario 3D World
Tuesday, February 4, 2014
Super Mario 3D World: 4-3 -- Beep Block Skyway
It's time to step to the beep again! The block platforms that appear switch after three ticks. Grab a Double Cherry and carefully cross the platforms. There are several Boomerang Bros in the area. Keep grabbing Double Cherries as you go. Go left and go to the blue platforms to reach the first Green Star. There's a safe block for you to use nearby. Nearby is a warp box.
The warp box takes you near the midpoint. On the back wall, you'll find 8-bit Luigi swimming. Go up the disappearing stairs and you'll find the midpoint. If you have 4 characters, you can stand on the platform to reach the stamp. Alternatively, you can climb up the wall if you're a cat. Go down the stairs for the warp box.
The warp box takes you near an area with a couple of Boomerang Bros. Go through the pipe and hit the P-Switch. Collect all the Silver Coins with your clones for the second Green Star. Ahead is a long slide made up of the switching platforms. Stay towards the center so you can cross easily. Try to keep as many clones as possible. At the bottom of the slide is a split P-Switch for the third Star Coin. Ahead is the flagpole, behind some Boomerang Bros and switching platforms.
The stamp is of the Double Cherry.
The warp box takes you near the midpoint. On the back wall, you'll find 8-bit Luigi swimming. Go up the disappearing stairs and you'll find the midpoint. If you have 4 characters, you can stand on the platform to reach the stamp. Alternatively, you can climb up the wall if you're a cat. Go down the stairs for the warp box.
The warp box takes you near an area with a couple of Boomerang Bros. Go through the pipe and hit the P-Switch. Collect all the Silver Coins with your clones for the second Green Star. Ahead is a long slide made up of the switching platforms. Stay towards the center so you can cross easily. Try to keep as many clones as possible. At the bottom of the slide is a split P-Switch for the third Star Coin. Ahead is the flagpole, behind some Boomerang Bros and switching platforms.
The stamp is of the Double Cherry.
Wednesday, November 27, 2013
New Super Luigi U: Meringue Clouds-4 -- Above the Bouncy Clouds
This level features pink bouncy clouds. You can get Yoshi from one of the early item blocks. There are Boomerang Bros in this level. There is one near the first Star Coin. Have Yoshi eat a boomerang and spit it out to get the Star Coin. The second Star Coin is between two pipes. Dismount from Yoshi and wall jump to get it. The third Star Coin is with the circling clouds. Be patient and control your bouncing to get it. Keep going to reach the flag.
Labels:
Boomerang Bro,
Luigi,
Meringue Clouds,
New Super Luigi U,
Yoshi
Thursday, October 31, 2013
New Super Luigi U: Soda Jungle- Airship -- All Aboard!
This Airship is special, because Luigi's on the stern. Jump to spin the nuts and bolts to cross gaps. There are Fire Bros, Ice Bros, Sumo Bros, and Boomerang Bros on board, as well as Mechakoopas. Defeat the first Fire Bro and run past it to find the first Star Coin. The second Star Coin is behind the second Sumo Bro on a lower part of the Airship. Blocks will appear so you can keep going. Ahead, you'll see some crates. Pound the first one for the third Star Coin. Go past the Hammer Bro near the water and you'll see the pipe. Take the pipe to the room filled with water. Bowser Jr. is here in a Clown Submarine. It fires homing Torpedo Teds. Lure the Torpedo Teds into the submarine three times. After each hit, regular Torpedo Teds will cross the screen. Once you win, the water drains and Luigi dodges the Airship's mechanical hand. The Airship flies off and you can continue further into the Soda Jungle.
Labels:
Airship,
Boomerang Bro,
Bowser Jr.,
Fire Bro,
Hammer Bro,
Ice Bro,
Luigi,
Mecha-Koopas,
New Super Luigi U,
Soda Jungle,
Sumo Bro,
Torpedo Ted
Tuesday, August 27, 2013
Mario and Luigi: Dream Team -- Part 22: Master Quest
The buildings have assembled into a robot that chases Luigi throughout Dreamy Wakeport. Dreambert notices the sea in the background, saying Luigi should drive it into the sea, then attack it, much like Bowser's battle with the Tower of Yikk. Luigi notices he's not too far from the sea, either. Dreambert says to focus. An Excellent Hammer Uppercut will send it into the water. Dreambert says to hit it repeatedly while it's in the water. When it emerges, slide the stylus down quickly and repeatedly to damage it. When it rises out of the water, slide the stylus sideways to hit it away. It will rise out of the water and fly back on land. The robot will put on some armor. Dreambert mentions breaking it. An Excellent Jump will break it. The robot will temporarily split up and the pieces will circle the core with the nightmare chunk. Knock away the pieces with the hammer. The remaining pieces will hit Luigi. If you hit away all the pieces, you can hit the core. The robot will assemble buildings into a ball. Slide up to jump on it, then tilt the 3DS to attack. Hitting the robot with an Excellent Hammer Cut now will not send it into the water. Use two to send it into the water.
When its health is below half, it will say, "EARTH-A-WAKE!" and get full-body armor. Dreambert says it will take too long to break it off piece by piece, but another attack could destroy it at once. Drill Spin works nicely. It will say, "BAD-DAMAGE! DAMAGE-BAD! BAD-STACHES! MUST DEFEAT!" A wall of buildings will appear in front of Luigi. Use Hammer Chop on them. It will throw the remaining buildings at Luigi and use some to heal. Jump or duck to dodge. It will form a hammer and attack. Duck or hit it back. Other times, you'll have to hit the hammer back from the side or above. Finish it off with Finishing Bros. This is a difficult battle.
Defeating the robot will free the nightmare chunk. Bedsmith is delighted to be free. He's also still ready to fight Antasma. He's happy to see Dreambert, in his own special way. Dreambert explains the situation and says he needs his help. Bedsmith thinks that Dreambert means to destroy Antasma with raw artistic beauty. Dreambert clarifies that he wants Bedsmith to construct the Ultibed. With all the parts, Bedsmith will construct the Ultibed in his shop in Somnom Woods. After everyone leaves, Pi'illoper has no idea what happened, but is super excited to have been a part of it.
Dreambert says Somnom Woods is east of Mushrise Park. Warp to Mushrise Park's entrance, then go due east. Send Mini Mario to hit the switch to lower the drawbridge, then go east. Bounce up the walls, then go east. Somnom Woods is darker and quieter than Mushrise Park. You'll find Bedsmith here. He starts to open up access to his shop, but the switch he needs is too high. Step on the platforms and Side Drill into the screw to make the tree trunk move aside, revealing the path ahead and some enemies. Follow Bedsmith.
There are new enemies here called Beehosses. Don't jump on them. They'll spew out bees that will fly at or over the bros. Jump over them to dodge. Do not counter. Fire does critical damage. Go northeast. Bedsmith's shop is here. The bros hand over the parts and Bedsmith takes them into the shop and closes the door, saying he must work in absolute privacy. On the outside, the bros watch Bedsmith's silhouette, which alternates between working and dancing. When he's done, he says it was a success and hands over the Ultibed. Dreambert says they should go to the dream world to find the Zeekeeper. Bedsmith says that cannot be done here. They must find a place within the woods where dream power swells. Dreambert suggests the Pi'illo Temple, somewhere in the woods. Bedsmith says there are many traps guarding the temple and that he's rooting for the bros. Go east.
There are Boomerang Bros and Lakitus here. The Lakitus will signal with flags which bro to hit with a boomerang. Counter with the hammer. There's electrified purple water ahead. Jump from platform to platform to stay out of it. Feel free to Spin Jump over it. You'll need it to reach farther platforms. Break the rock at the top of some ruins to find a pillow. In the dream world, there's a new enemy called the Spritzbloom. It'll hop around Mario, then blow poison gas at him. Hit it with the hammer when it's right in front of Mario to counter and have it blow poison in the other direction. Pelicrumps are also in the dream world. They'll fly overhead, some with eggs. Hit the egg out of their talons. They'll also throw bombs at Mario, but may hold onto them too long. In the real world, hit the ! Block to lower a gate, then go east.
A purple creature in the next area tunnels underground and leaves to the east. There's the sound of rushing air periodically. Walk to the north and you'll find a fan, which is making the noise. Spin Jump into the air current to reach new areas. Side Drill through the tunnel of thorns and get an Attack Piece nearby. Break the rocks and go southeast. Side Drill through the thorns, then Spin Jump to reach another Attack Piece. To the south is a camera block. Go north through the path on the right.
Ahead is a pillow. Dreambert says it's a Pi'illo Master. The bros need to save the Pi'illo Master to enter the temple. Walk onto the ruins in the water, then Spin Jump east. Side Drill the rocks, then walk to the east side. Walk to the north side and Spin Jump twice to the west for an Attack Piece. Stand in front of the fan to reach the pillow. On the south side of the area is a pillow under a rock.
In the dream world, walk all the way to the left to find another Luiginary Work. It's a propeller. Spin Luigi's nose to activate the propeller. Have Mario approach a wall and he'll stick to it. Mario can now climb walls. Touch Luigi's nose to stop the propeller. Also use the wind to cross larger gaps with jumps. Use these techniques to reach the nightmare chunks. Once the Pi'illo Master has been saved, he gives the bros a Somnom Stone. He says there are other Pi'illo Masters to save. Go west from the top of the ruins.
Hit the ! Block to lower the gates. There’s a pillow near the south exit. In the real world, Bandits with Golden Eggs may appear in the background. Use a Taunt Ball to bring the gold egg onto the battlefield. It will give you a some money. Side Drill into a screw to open the path ahead. There’s an Attack Piece to the right. At the top of the ruins, something stirs in the plants growing there. Three purple creatures appear, asking who the bros are. Mario says they want to go deeper into the woods. Starlow says they're on a mission and they think the bros are there to steal the treasure, called Nom Pi'illo. They disappear, saying the bros will never have Nom Pi'illo. Dreambert says they are Nommons, creatures that have lived in the woods for ages. He doesn't know what they mean by "Nom Pi'illo". He says to move on. Step onto the panel in the back, which acts as an elevator.
To the left is a warp pipe to activate. There is a pillow to the right. This one is another Pi'illo Master. The bros get another Somnom Stone. They are the keys to the temple, and the bros will need lots of them. Ahead is a talking stone tablet. It says they must insert Somnom Stones to create paths that will let them into the temple ahead. Use the two Somnom Stones to reach paths to the left and right, one at a time. Once you've placed the stones, stand on the platform and it will move along the newly created track. To the first left are enemies called Eyepi'illos. They'll approach and fire lasers or hover over the bros' heads in circles. Counter both attacks with hammers. Nom Pi'illo is here, a Pi'illo Master petrified into a pillow. Use the tubes on the west side to reach the pillow. Take the Somnom Stone and get the Attack Piece in the northwestern corner. Return to the tablet and create a new path.
The first path on the right leads to more than one area. In the second area, there are two Nommons blocking the way. Dreambert appears and they call him "Nom Pi'illo". The Nommons call pillows and Pi'illos "Nom Pi'illo". They have a pillow with them. Dreambert asks for the pillow, which they will give him, but only after the bros play with them. The bros will have to jump through rings. Each time they land on a square, the number will count down from a predetermined number. They must go through all rings before the number reaches zero. The slates they'll stand on will break after two jumps. The bros also can't stomp on any Nommon on the field. The bros will have to clear three of these challenges. Once you beat the challenges, the Nommon will hand over the pillow and an Attack Piece. In the dream world, I found the Gold Beanie and finally defeated it. Luiginary Wall works well. You get a lot of coins, some gear and 4800 experience points. Push the crates while the fan is blowing so you can reach the nightmare chunks. The Pi'illo Master says the Zeekeeper once lived in these woods.
There's a gate puzzle to the second left. You'll have to move the diamond piece into place through the area that the X piece is in, then move the circle last. There are Skipdrill Rs in the dream world. It's difficult to see where things are in the dream world due to the thick trees. There's a giant Tornado Work to clear things out. This Pi'illo Master says Antasma was just a bat living on the island, but he somehow consumed a Pi'illo's nightmare and developed a taste for dark dreams. The bad dreams he ate transformed him. In the real world, Pi'illodactyl Rs may appear in the background. Slingsniper does critical damage. The third path on the left leads to an Attack Piece and a pillow that a Nommon keeps moving. Spin Jump against the fans to reach the Attack Piece. Stand on the nearby log to reach the ledge to the southwest exit. The pillow is there. This Pi'illo Master says all the other Pi'illo Masters have been saved. Go west into the cave for an Attack Piece. There's another Attack Piece to the third right. Have Mini Mario get it.
There are more Nommon here. They still say the bros won't get Nom Pi'illo. They treat the pillows like toys. They aren't Pi'illo Masters, but the bros will save them nonetheless. Starlow plays hardball, saying the bros won't play with the Nommon if they don't give them the pillows. They agree and it's the same game as before, but the challenges are much harder. Once you complete the challenges, they'll place the pillows on logs. You can play the game any time now.
Now that you have all the pieces, go to the temple. Here, you'll find the last Attack Piece, unlocking Jet-Board Bash, initiated by Mario. Press and hold (B) to paddle, then press (A) just before attacking the enemy. Hit the nearby switch to make all available tracks appear. Go north into the area in front of the temple.
When its health is below half, it will say, "EARTH-A-WAKE!" and get full-body armor. Dreambert says it will take too long to break it off piece by piece, but another attack could destroy it at once. Drill Spin works nicely. It will say, "BAD-DAMAGE! DAMAGE-BAD! BAD-STACHES! MUST DEFEAT!" A wall of buildings will appear in front of Luigi. Use Hammer Chop on them. It will throw the remaining buildings at Luigi and use some to heal. Jump or duck to dodge. It will form a hammer and attack. Duck or hit it back. Other times, you'll have to hit the hammer back from the side or above. Finish it off with Finishing Bros. This is a difficult battle.
Defeating the robot will free the nightmare chunk. Bedsmith is delighted to be free. He's also still ready to fight Antasma. He's happy to see Dreambert, in his own special way. Dreambert explains the situation and says he needs his help. Bedsmith thinks that Dreambert means to destroy Antasma with raw artistic beauty. Dreambert clarifies that he wants Bedsmith to construct the Ultibed. With all the parts, Bedsmith will construct the Ultibed in his shop in Somnom Woods. After everyone leaves, Pi'illoper has no idea what happened, but is super excited to have been a part of it.
Dreambert says Somnom Woods is east of Mushrise Park. Warp to Mushrise Park's entrance, then go due east. Send Mini Mario to hit the switch to lower the drawbridge, then go east. Bounce up the walls, then go east. Somnom Woods is darker and quieter than Mushrise Park. You'll find Bedsmith here. He starts to open up access to his shop, but the switch he needs is too high. Step on the platforms and Side Drill into the screw to make the tree trunk move aside, revealing the path ahead and some enemies. Follow Bedsmith.
There are new enemies here called Beehosses. Don't jump on them. They'll spew out bees that will fly at or over the bros. Jump over them to dodge. Do not counter. Fire does critical damage. Go northeast. Bedsmith's shop is here. The bros hand over the parts and Bedsmith takes them into the shop and closes the door, saying he must work in absolute privacy. On the outside, the bros watch Bedsmith's silhouette, which alternates between working and dancing. When he's done, he says it was a success and hands over the Ultibed. Dreambert says they should go to the dream world to find the Zeekeeper. Bedsmith says that cannot be done here. They must find a place within the woods where dream power swells. Dreambert suggests the Pi'illo Temple, somewhere in the woods. Bedsmith says there are many traps guarding the temple and that he's rooting for the bros. Go east.
There are Boomerang Bros and Lakitus here. The Lakitus will signal with flags which bro to hit with a boomerang. Counter with the hammer. There's electrified purple water ahead. Jump from platform to platform to stay out of it. Feel free to Spin Jump over it. You'll need it to reach farther platforms. Break the rock at the top of some ruins to find a pillow. In the dream world, there's a new enemy called the Spritzbloom. It'll hop around Mario, then blow poison gas at him. Hit it with the hammer when it's right in front of Mario to counter and have it blow poison in the other direction. Pelicrumps are also in the dream world. They'll fly overhead, some with eggs. Hit the egg out of their talons. They'll also throw bombs at Mario, but may hold onto them too long. In the real world, hit the ! Block to lower a gate, then go east.
A purple creature in the next area tunnels underground and leaves to the east. There's the sound of rushing air periodically. Walk to the north and you'll find a fan, which is making the noise. Spin Jump into the air current to reach new areas. Side Drill through the tunnel of thorns and get an Attack Piece nearby. Break the rocks and go southeast. Side Drill through the thorns, then Spin Jump to reach another Attack Piece. To the south is a camera block. Go north through the path on the right.
Ahead is a pillow. Dreambert says it's a Pi'illo Master. The bros need to save the Pi'illo Master to enter the temple. Walk onto the ruins in the water, then Spin Jump east. Side Drill the rocks, then walk to the east side. Walk to the north side and Spin Jump twice to the west for an Attack Piece. Stand in front of the fan to reach the pillow. On the south side of the area is a pillow under a rock.
In the dream world, walk all the way to the left to find another Luiginary Work. It's a propeller. Spin Luigi's nose to activate the propeller. Have Mario approach a wall and he'll stick to it. Mario can now climb walls. Touch Luigi's nose to stop the propeller. Also use the wind to cross larger gaps with jumps. Use these techniques to reach the nightmare chunks. Once the Pi'illo Master has been saved, he gives the bros a Somnom Stone. He says there are other Pi'illo Masters to save. Go west from the top of the ruins.
Hit the ! Block to lower the gates. There’s a pillow near the south exit. In the real world, Bandits with Golden Eggs may appear in the background. Use a Taunt Ball to bring the gold egg onto the battlefield. It will give you a some money. Side Drill into a screw to open the path ahead. There’s an Attack Piece to the right. At the top of the ruins, something stirs in the plants growing there. Three purple creatures appear, asking who the bros are. Mario says they want to go deeper into the woods. Starlow says they're on a mission and they think the bros are there to steal the treasure, called Nom Pi'illo. They disappear, saying the bros will never have Nom Pi'illo. Dreambert says they are Nommons, creatures that have lived in the woods for ages. He doesn't know what they mean by "Nom Pi'illo". He says to move on. Step onto the panel in the back, which acts as an elevator.
To the left is a warp pipe to activate. There is a pillow to the right. This one is another Pi'illo Master. The bros get another Somnom Stone. They are the keys to the temple, and the bros will need lots of them. Ahead is a talking stone tablet. It says they must insert Somnom Stones to create paths that will let them into the temple ahead. Use the two Somnom Stones to reach paths to the left and right, one at a time. Once you've placed the stones, stand on the platform and it will move along the newly created track. To the first left are enemies called Eyepi'illos. They'll approach and fire lasers or hover over the bros' heads in circles. Counter both attacks with hammers. Nom Pi'illo is here, a Pi'illo Master petrified into a pillow. Use the tubes on the west side to reach the pillow. Take the Somnom Stone and get the Attack Piece in the northwestern corner. Return to the tablet and create a new path.
The first path on the right leads to more than one area. In the second area, there are two Nommons blocking the way. Dreambert appears and they call him "Nom Pi'illo". The Nommons call pillows and Pi'illos "Nom Pi'illo". They have a pillow with them. Dreambert asks for the pillow, which they will give him, but only after the bros play with them. The bros will have to jump through rings. Each time they land on a square, the number will count down from a predetermined number. They must go through all rings before the number reaches zero. The slates they'll stand on will break after two jumps. The bros also can't stomp on any Nommon on the field. The bros will have to clear three of these challenges. Once you beat the challenges, the Nommon will hand over the pillow and an Attack Piece. In the dream world, I found the Gold Beanie and finally defeated it. Luiginary Wall works well. You get a lot of coins, some gear and 4800 experience points. Push the crates while the fan is blowing so you can reach the nightmare chunks. The Pi'illo Master says the Zeekeeper once lived in these woods.
There's a gate puzzle to the second left. You'll have to move the diamond piece into place through the area that the X piece is in, then move the circle last. There are Skipdrill Rs in the dream world. It's difficult to see where things are in the dream world due to the thick trees. There's a giant Tornado Work to clear things out. This Pi'illo Master says Antasma was just a bat living on the island, but he somehow consumed a Pi'illo's nightmare and developed a taste for dark dreams. The bad dreams he ate transformed him. In the real world, Pi'illodactyl Rs may appear in the background. Slingsniper does critical damage. The third path on the left leads to an Attack Piece and a pillow that a Nommon keeps moving. Spin Jump against the fans to reach the Attack Piece. Stand on the nearby log to reach the ledge to the southwest exit. The pillow is there. This Pi'illo Master says all the other Pi'illo Masters have been saved. Go west into the cave for an Attack Piece. There's another Attack Piece to the third right. Have Mini Mario get it.
There are more Nommon here. They still say the bros won't get Nom Pi'illo. They treat the pillows like toys. They aren't Pi'illo Masters, but the bros will save them nonetheless. Starlow plays hardball, saying the bros won't play with the Nommon if they don't give them the pillows. They agree and it's the same game as before, but the challenges are much harder. Once you complete the challenges, they'll place the pillows on logs. You can play the game any time now.
Now that you have all the pieces, go to the temple. Here, you'll find the last Attack Piece, unlocking Jet-Board Bash, initiated by Mario. Press and hold (B) to paddle, then press (A) just before attacking the enemy. Hit the nearby switch to make all available tracks appear. Go north into the area in front of the temple.
Tuesday, May 14, 2013
Mario and Luigi: Superstar Saga -- Part 10: A Wild Goose Chase
To find the first Beanstar piece, return to Teehee Valley. Go immediately east and you'll come across a large ship stuck in the rock. The Beanstar piece is on the deck. As soon as you board, members of the ship's skeleton crew appear and take it to the hold of the ship. Apparently, when it landed, it broke the ship's hatch. Follow them inside the ship. A member of the crew will tell you that this ship is the S.S. Chuckola that carries Chuckola Cola.
Take the stairs all the way to the bottom to see the Beanstar Piece taken into the hold. The bros can't go into the hold without a Membership Card, and to get one, they'll have to do something to help the ship. On the starboard side of the ship is the captain's quarters. He says the boat used to float, but it sank, and the ocean dried up into a desert, and they've been stuck there ever since. Behind his quarters is a room with a few item blocks. In the center of the ship is a room with lots of lights on the doorway. A Hoohoo villager will run out of there. A crew member will stand in the doorway and ask if the bros are ready to do some work. Say "Yes" and he'll let you into the room.
You'll meet Bink, who wants a sidekick. We need 10 Barrel points to become his sidekick. The game is called Barrel and it's a tedious game. The bros must cooperate to line up barrels horizontally or vertically. You have 180 seconds to line up barrels in rows or columns of 6. After a while, he'll throw in yellow barrels to make things a little more difficult. Completing the game with 10 or more points will get you a Membership Card. Return to the hold.
The crew member with the Beanstar piece is in the hold. He won't give it away for free, so the bros must find a way to get Bloat, a crew member that drank too much Chuckola Cola, out of the wall. Another crew member says Bloat forgot what he did with the bombs that can break walls. Talk to Bloat, then go upstairs on the starboard side, in front of the captain's quarters. The floor's a little different in one area. Hit it with a hammer and some dynamite will drop down near Bloat. Make sure you've gotten everything you want from the ship before you return to the hold.
When you're ready, have Mario light the fuse. The explosion frees Bloat, but also allows a lot of sand to rush in. The S.S. Chuckola dislodges from the wall and moves towards the ocean. The S.S. Chuckola is afloat once more, until it hits a rock and sinks again into Oho Ocean. The Beanstar piece floats away and the sand pushes the bros out of the ship. You can never enter it again.
Follow the Beanstar piece. At first, you'll need to open a passageway to the south. Your Bros. Moves work underwater, so use them. In the area next to where the S.S. Chuckola sank, you'll need to light a torch to open the path to the south. You'll find some new enemies, like Malibut, Starkiss, and Cheep-Cheep. Go southeast. Send Mini Mario through the gap in the wall and have him exit on the other side. Light the torch to the southwest. Then have Luigi electrify the jellyfish. This will lead you to the yellow pipe to the surface.
The awesome music is back again, but you're not on Oho Oasis. This is Gwarhar Lagoon. To the east are a couple of women talking about Prince Peasley's latest secret mission. Go north to find the lagoon's green pipe. Go east from where the women are and another woman will run into the bros. Apparently, a guy named Hermie found the Beanstar piece that "fell out of the sky". He's using it to decorate his shell and he looks like a holiday tree. Follow them east. From there, go north, into a cave.
This is the Relaxation Room. The bros have to pay 200 coins for a massage from Gigi and Merri. Gigi and Merri start massaging the bros' hands, activating the Thunderhand and Firebrand. This startles them. Gigi and Merri have also mastered the Hand Powers and will teach the bros special hand techniques. The Thunderhand can electrify the person in front so the pair will move on the same path. This means the bros can push things with their backs or walk from side to side. The Firebrand can allow the pair to run super quickly and knock stuff over. To stop dashing, either press (A) or turn in a different direction. The challenge is to get the Red and Green Pearl Beans. The path on the right uses the Firebrand to knock over giant Koopas and run past giant rollers. The path on the left uses the Thunderhand to move Boo statues on their tracks and walk sideways between rollers. You can now access all paths that aren't blocked by black rocks.
Go east, making use of your new hand techniques. There are new enemies in the area, such as Elite Troopea, which can revive fallen allies. You have new Bros. Attacks to utilize. Thunder Bros. is particularly useful in boss battles because you can lower attack or defense with it. Keep going east and you'll find a yellow pipe that takes you underwater.
To the south is a room with item blocks. Use the tornado to reach higher ledges. This will allow you to reach the yellow pipe to another part of the lagoon. Go south past two sets of rollers. Gritty Goombas and Boomerang Bros will battle you. Further south is a platform floating in the air. Use a Spin Jump to move it where you want it. To reset it, leave the area. You can High Jump to stand on it. Go east, then north. To the east, move a floating platform in a gap between grassy ledges so you can reach the ledge with the Boo statue. There's an invisible block in the southeast corner. Go west twice, then south to reach a yellow pipe. While underwater, use the tornado to Spin Jump to the east to reach an area with an invisible block. Go north, then south to reach a pipe to a Boo statue.
Go south and go onto the grassy ledge. There is a series of time trials ahead. Hit the ! Block to make a large ball appear. You have 10 seconds to reach the ! Block on the other side of it. Completing the challenge will make the path to the next challenge appear. Go east, then west. This time, you'll have 20 seconds to move a large ball, hit a ! Block, Spin Jump to the next block, then move another large ball and hit the ! Block at the end. Luigi should be in the lead at all times. To the west is another Boo statue that completes the bridge.
Past the bridge is Hermie with the Beanstar piece. The women we met earlier are helping to decorate his shell. Hermie thinks Mario might be Santa Claus. The women recognize the bros and Hermie feels ignored. He attacks. Attack the claws first. Once they're out of commission, attack Hermie. To lower his defense with Thunder Bros., execute the first command properly, miss the second command, and hit (B) when Luigi lands. Once you do enough damage, Hermie will retreat into his shell, which is very flammable due to the decorations. He'll heal while in his shell, which has high defense. He'll reappear so you can hurt him again. Once you defeat him, the bros will explain the situation and Hermie gives them the Beanstar piece. 1 down, three to go! Relax, the other three aren't as involved. The women will show you a shortcut to the green pipe.
Take the stairs all the way to the bottom to see the Beanstar Piece taken into the hold. The bros can't go into the hold without a Membership Card, and to get one, they'll have to do something to help the ship. On the starboard side of the ship is the captain's quarters. He says the boat used to float, but it sank, and the ocean dried up into a desert, and they've been stuck there ever since. Behind his quarters is a room with a few item blocks. In the center of the ship is a room with lots of lights on the doorway. A Hoohoo villager will run out of there. A crew member will stand in the doorway and ask if the bros are ready to do some work. Say "Yes" and he'll let you into the room.
You'll meet Bink, who wants a sidekick. We need 10 Barrel points to become his sidekick. The game is called Barrel and it's a tedious game. The bros must cooperate to line up barrels horizontally or vertically. You have 180 seconds to line up barrels in rows or columns of 6. After a while, he'll throw in yellow barrels to make things a little more difficult. Completing the game with 10 or more points will get you a Membership Card. Return to the hold.
The crew member with the Beanstar piece is in the hold. He won't give it away for free, so the bros must find a way to get Bloat, a crew member that drank too much Chuckola Cola, out of the wall. Another crew member says Bloat forgot what he did with the bombs that can break walls. Talk to Bloat, then go upstairs on the starboard side, in front of the captain's quarters. The floor's a little different in one area. Hit it with a hammer and some dynamite will drop down near Bloat. Make sure you've gotten everything you want from the ship before you return to the hold.
When you're ready, have Mario light the fuse. The explosion frees Bloat, but also allows a lot of sand to rush in. The S.S. Chuckola dislodges from the wall and moves towards the ocean. The S.S. Chuckola is afloat once more, until it hits a rock and sinks again into Oho Ocean. The Beanstar piece floats away and the sand pushes the bros out of the ship. You can never enter it again.
Follow the Beanstar piece. At first, you'll need to open a passageway to the south. Your Bros. Moves work underwater, so use them. In the area next to where the S.S. Chuckola sank, you'll need to light a torch to open the path to the south. You'll find some new enemies, like Malibut, Starkiss, and Cheep-Cheep. Go southeast. Send Mini Mario through the gap in the wall and have him exit on the other side. Light the torch to the southwest. Then have Luigi electrify the jellyfish. This will lead you to the yellow pipe to the surface.
The awesome music is back again, but you're not on Oho Oasis. This is Gwarhar Lagoon. To the east are a couple of women talking about Prince Peasley's latest secret mission. Go north to find the lagoon's green pipe. Go east from where the women are and another woman will run into the bros. Apparently, a guy named Hermie found the Beanstar piece that "fell out of the sky". He's using it to decorate his shell and he looks like a holiday tree. Follow them east. From there, go north, into a cave.
This is the Relaxation Room. The bros have to pay 200 coins for a massage from Gigi and Merri. Gigi and Merri start massaging the bros' hands, activating the Thunderhand and Firebrand. This startles them. Gigi and Merri have also mastered the Hand Powers and will teach the bros special hand techniques. The Thunderhand can electrify the person in front so the pair will move on the same path. This means the bros can push things with their backs or walk from side to side. The Firebrand can allow the pair to run super quickly and knock stuff over. To stop dashing, either press (A) or turn in a different direction. The challenge is to get the Red and Green Pearl Beans. The path on the right uses the Firebrand to knock over giant Koopas and run past giant rollers. The path on the left uses the Thunderhand to move Boo statues on their tracks and walk sideways between rollers. You can now access all paths that aren't blocked by black rocks.
Go east, making use of your new hand techniques. There are new enemies in the area, such as Elite Troopea, which can revive fallen allies. You have new Bros. Attacks to utilize. Thunder Bros. is particularly useful in boss battles because you can lower attack or defense with it. Keep going east and you'll find a yellow pipe that takes you underwater.
To the south is a room with item blocks. Use the tornado to reach higher ledges. This will allow you to reach the yellow pipe to another part of the lagoon. Go south past two sets of rollers. Gritty Goombas and Boomerang Bros will battle you. Further south is a platform floating in the air. Use a Spin Jump to move it where you want it. To reset it, leave the area. You can High Jump to stand on it. Go east, then north. To the east, move a floating platform in a gap between grassy ledges so you can reach the ledge with the Boo statue. There's an invisible block in the southeast corner. Go west twice, then south to reach a yellow pipe. While underwater, use the tornado to Spin Jump to the east to reach an area with an invisible block. Go north, then south to reach a pipe to a Boo statue.
Go south and go onto the grassy ledge. There is a series of time trials ahead. Hit the ! Block to make a large ball appear. You have 10 seconds to reach the ! Block on the other side of it. Completing the challenge will make the path to the next challenge appear. Go east, then west. This time, you'll have 20 seconds to move a large ball, hit a ! Block, Spin Jump to the next block, then move another large ball and hit the ! Block at the end. Luigi should be in the lead at all times. To the west is another Boo statue that completes the bridge.
Past the bridge is Hermie with the Beanstar piece. The women we met earlier are helping to decorate his shell. Hermie thinks Mario might be Santa Claus. The women recognize the bros and Hermie feels ignored. He attacks. Attack the claws first. Once they're out of commission, attack Hermie. To lower his defense with Thunder Bros., execute the first command properly, miss the second command, and hit (B) when Luigi lands. Once you do enough damage, Hermie will retreat into his shell, which is very flammable due to the decorations. He'll heal while in his shell, which has high defense. He'll reappear so you can hurt him again. Once you defeat him, the bros will explain the situation and Hermie gives them the Beanstar piece. 1 down, three to go! Relax, the other three aren't as involved. The women will show you a shortcut to the green pipe.
Sunday, March 17, 2013
New Super Mario Bros U: Meringue Clouds-4 -- Bouncy Cloud Boomerangs
Past the Parakoopas on the stairs are bouncy clouds, which move back and forth. You can get the Ice Flower here, which is helpful for dealing with enemies. Past the Piranha Plant are some clouds with Goombas bouncing on them. You'll soon see a set of four green pipes. The gap between two of them has the first Star Coin, shrouded by fog. Be careful, as there is a Boomerang Bro just ahead. It's standing on some blocks, one of which has a 1-up in it. Next is a line of item blocks and brick blocks. Parakoopas are bouncing around in the area and there are Piranha Plants and bouncy clouds below. Find a brick block you can break through to reach the clouds below. Around where the two clouds meet is a brick block with a vine. This leads to the second Star Coin. Use the POW Block to knock it out of the sky and it will bounce on the clouds below, where you can get it. Return to the main level using the green pipe. After that is a pipe making infinite Goombas, as well as a Red Coin Ring over bouncy clouds. Past the midpoint is another Boomerang Bro, with the third Star Coin nearby. There's a cannon hidden to the left of a low Piranha Plant next to a cliff. Next is a set of bouncy clouds with a couple of Goombas and some blocks. The brick block over the higher cloud has a Starman, so you can breeze past the Piranha Plants with ease. There's another Starman in the next item block if you still have the power. Just past the Piranha Plants is the flagpole. This opens the path to Meringue Clouds-6.
Thursday, November 22, 2012
Paper Mario: Sticker Star -- 5-1 Shy Guy Jungle
This place has Spear Guys, who, depending on how they point their spears, will prevent you from using hammers (spear pointed at you) or jumping (spear pointed up). There's a large flower in a gap you have to cross. Drop down and hit the flower with your hammer or it will hurt Mario. There are Hammer Bros and Boomerang Bros here.
The next area has tall grass, so you won't be able to see all of the enemies. Go between the trees that have an item block between them, then go right for the Toy Bat. There is a heart in a small ruin nearby. The Spear Guys will throw spears at you outside of battle and they're pretty accurate. The next area has the comet piece surrounded by Spear Guys. There is a Heart Block and Save Block to the left. We can't reach the comet piece as something is missing from the floor. Each of the Spear Guys has a scrap, so we have to chase them down. When we approach them, they scatter. One hides in the tall grass in the area. It takes a while to chase him down, but if you can trap him out of the grass near the Save and Heart Blocks, you can easily hit him without him running away. Defeating him gives the Bridge Part scrap.
We go to the area to the left next. There are mounds of paper "plants" all over. Towards the front is a piece of paper that says "X3DR-B8HH-9ZR2-FL16". Another piece of paper advertises the Sticker Fest. Another is a business card for a Toad working for the Warp Pipe Development Unit. This place is full of thrown away paper. Yet another scrap is part of the song Birdo was singing, with some modified lyrics, reading "Heart of a woman... Heart of a man... Both shaken by love's grace... So tie a pink ribbon, dance all about... Just try not to get egg on your face." Not too far away, we find the other part of the song, with an extra line. Another is a piece of a transmission from Shell Shock 2 to Shell Shock 1 about Shell Shock 3. There is an advertisement from the Enigmansion steward for a servant. Goombella's Observations on the Chomp Ruins are also here, as well as the Sticker Festival dance choreography. Periodically, you may find a Shy Guy, but it's not the one you want. We can place a Thing Sticker here. The Vacuum clears up the mess and reveals footprints to the next area. The Spear Guy with the scrap is in the back corner. We go to the area to the left. There's nothing but tree stumps. We can place stickers here we don't want, which makes item blocks appear.
The area to the right of the comet piece has more Spear Guys and Hammer Bros. The Spear Guy with the scrap hands it off to a Spear Guy on the other side of a gap with a carnivorous flower. Drop down to the level of the flower and walk left until you see a tall shrub. Hit it a few times to destroy it and reveal some Bowser tape. Peeling it reveals some steps. Behind the other side of the gap is a cave with an HP-Up Heart. We hit the flower and cross the gap to the next area. This area has the Spear Guy with the scrap and thick grass. There's another carnivorous flower. There's a door drawn on the other side of the gap. The Secret Door leads to the Tailor Shears . Chase the Spear Guy out of the grass to the left and up the ramp. He'll fall in to the flower and the scrap will end up on the other side of the gap. We need to find a shortcut so we can cross the gap before the flower recovers. If we go up to the gap, jump behind the grass, and walk to the left, we'll find the Powder Puff. The shortcut we need here is an invisble block behind the blue flower on the left step. Hit the block with your hammer. Now we can easily cross the gap and get the last scrap.
Back in the area with the comet piece, we replace the bridge and get the comet piece. This opens the path to 5-2.
The next area has tall grass, so you won't be able to see all of the enemies. Go between the trees that have an item block between them, then go right for the Toy Bat. There is a heart in a small ruin nearby. The Spear Guys will throw spears at you outside of battle and they're pretty accurate. The next area has the comet piece surrounded by Spear Guys. There is a Heart Block and Save Block to the left. We can't reach the comet piece as something is missing from the floor. Each of the Spear Guys has a scrap, so we have to chase them down. When we approach them, they scatter. One hides in the tall grass in the area. It takes a while to chase him down, but if you can trap him out of the grass near the Save and Heart Blocks, you can easily hit him without him running away. Defeating him gives the Bridge Part scrap.
We go to the area to the left next. There are mounds of paper "plants" all over. Towards the front is a piece of paper that says "X3DR-B8HH-9ZR2-FL16". Another piece of paper advertises the Sticker Fest. Another is a business card for a Toad working for the Warp Pipe Development Unit. This place is full of thrown away paper. Yet another scrap is part of the song Birdo was singing, with some modified lyrics, reading "Heart of a woman... Heart of a man... Both shaken by love's grace... So tie a pink ribbon, dance all about... Just try not to get egg on your face." Not too far away, we find the other part of the song, with an extra line. Another is a piece of a transmission from Shell Shock 2 to Shell Shock 1 about Shell Shock 3. There is an advertisement from the Enigmansion steward for a servant. Goombella's Observations on the Chomp Ruins are also here, as well as the Sticker Festival dance choreography. Periodically, you may find a Shy Guy, but it's not the one you want. We can place a Thing Sticker here. The Vacuum clears up the mess and reveals footprints to the next area. The Spear Guy with the scrap is in the back corner. We go to the area to the left. There's nothing but tree stumps. We can place stickers here we don't want, which makes item blocks appear.
The area to the right of the comet piece has more Spear Guys and Hammer Bros. The Spear Guy with the scrap hands it off to a Spear Guy on the other side of a gap with a carnivorous flower. Drop down to the level of the flower and walk left until you see a tall shrub. Hit it a few times to destroy it and reveal some Bowser tape. Peeling it reveals some steps. Behind the other side of the gap is a cave with an HP-Up Heart. We hit the flower and cross the gap to the next area. This area has the Spear Guy with the scrap and thick grass. There's another carnivorous flower. There's a door drawn on the other side of the gap. The Secret Door leads to the Tailor Shears . Chase the Spear Guy out of the grass to the left and up the ramp. He'll fall in to the flower and the scrap will end up on the other side of the gap. We need to find a shortcut so we can cross the gap before the flower recovers. If we go up to the gap, jump behind the grass, and walk to the left, we'll find the Powder Puff. The shortcut we need here is an invisble block behind the blue flower on the left step. Hit the block with your hammer. Now we can easily cross the gap and get the last scrap.
Back in the area with the comet piece, we replace the bridge and get the comet piece. This opens the path to 5-2.
Sunday, November 18, 2012
Paper Mario: Sticker Star -- 3-11 Holey Thicket
The first area has Boomerang Bros, Piranha Plants, and Poison Bloopers. The segment is hiding in the long shrub with some Bloopers. We go behind the shrub and the Bloopers carry it off. They went to the left, but there's nothing there. We leave the area and see them carry off the segment between 3-11 and the island. Nothing we can do, but open a path. The next area has a patch of missing Bowser tape. The comet piece is out of reach, but replacing, then peeling the Bowser tape should work. We jump up the ledge and peel off Bowser tape, and move on to the left. Leave the first piece of Bowser tape you encounter alone as it uncovers a poison pool. The Bowser tape on the ground near the Boomerang Bro uncovers a hole. Drop down it into a cavern with a Spike Top and a Boomerang Bro. Follow the ramp up to a tree with fruit and Bowser tape. This tape is what was missing.
Jump down and go to the second area to replace it. Peel the tape to reveal stairs to the comet piece. There's another area we can now reach, so let's check it out. There's a Toad being held by two Poison Bloopers and another comet piece. We talk to them and Kersti suggests we pay the Bloopers off with 50 coins, but I prefer to battle. They have 14 HP each. A Boomerang easily takes care of them. The Toad is thankful. He says his travels have been rough so he sought peace in the forest. The poison is preventing him from "getting his lounge on". He gives us a Shiny Mushroom. He's going somewhere more fast-paced. Perhaps he lives in the red house in Decalburg. Nothing else to do but get the comet piece. This one opens the path to 3-9.
To reach the other comet piece, go to the third area, where you found Toad. To the right is a large pool of poison with a hole in it. The tunnel leads to another area with Boomerang Bros and Piranha Plants, as well as a door drawing. The Secret Door leads to coins and a Balloon. The path to the left leads to an item block with a Shiny POW Block, Shiny Fire Flower, and Shiny Ice Flower. To the right is a hole in the wall surrounded by poison. It leads to the doorway to the comet piece. The path to 3-12 opens up.
Jump down and go to the second area to replace it. Peel the tape to reveal stairs to the comet piece. There's another area we can now reach, so let's check it out. There's a Toad being held by two Poison Bloopers and another comet piece. We talk to them and Kersti suggests we pay the Bloopers off with 50 coins, but I prefer to battle. They have 14 HP each. A Boomerang easily takes care of them. The Toad is thankful. He says his travels have been rough so he sought peace in the forest. The poison is preventing him from "getting his lounge on". He gives us a Shiny Mushroom. He's going somewhere more fast-paced. Perhaps he lives in the red house in Decalburg. Nothing else to do but get the comet piece. This one opens the path to 3-9.
To reach the other comet piece, go to the third area, where you found Toad. To the right is a large pool of poison with a hole in it. The tunnel leads to another area with Boomerang Bros and Piranha Plants, as well as a door drawing. The Secret Door leads to coins and a Balloon. The path to the left leads to an item block with a Shiny POW Block, Shiny Fire Flower, and Shiny Ice Flower. To the right is a hole in the wall surrounded by poison. It leads to the doorway to the comet piece. The path to 3-12 opens up.
Saturday, November 17, 2012
Paper Mario: Sticker Star -- 3-5 Loop Loop River
The river of poison circles an island with a scrap on it. In the next area, we can see the comet piece, but can't reach it. There's a door drawn near the Boomerang Bro. It leads to the Pillow. We go through the tunnel in the back. There are coins floating over the river. We ignore them and go to the right. Here, we see another comet piece and a Wiggler segment fast asleep. We can't reach them from here so we backtrack to the area with the other comet piece and go to the right. We can't reach it from there, either. Kersti mentions floating down the river on a leaf might be relaxing, so we go back to where we found a tree with a leaf and hit it with a hammer. The leaf falls into the poison and we hop on. When going around the front where the scrap is, jump between the bridge and the island for three invisible blocks. Paperization doesn't reveal much besides a door drawing. Then, I figure it out: when on the leaf, you can jump to the land close to the screen in the area where coins float over the river. There's some Bowser tape holding back the ground that lets you through the tunnel to Wiggler's segment.
It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.
Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.
It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.
Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.
Labels:
3-5,
Boomerang Bro,
Paper Mario: Sticker Star,
Pillow,
Secret Door,
Secret Goal,
Wiggler
Paper Mario: Sticker Star -- 3-1 Leaflitter Path
We return to Decalburg to find it in the midst of attempting a Sticker Fest revival. In the blue house, the Toad is gone, but there's a headline saying a mysterious green guy was spotted in the Drybake Stadium. Theories include he was entranced by a solo from a Sombrero Guy or that he was taking an epic nap. Well, we'll just have to keep an eye out for Luigi. There's another picture in the red house about the desert. It looks like this is Mario and Luigi's house, as the journal entries mirror Mario's adventures. Let's continue!
This area is more of a forest. Now, if we hit a Goomba with our hammer, it is instantly defeated and turns into a coin. Once we move past the trees, things get very quiet. There's a Snifit wandering around. The next area has some quiet music and someone's snoring. There's a giant Wiggler ahead, fast asleep. Looks like we'll need something loud to wake him up. We can put a Thing sticker near him. My guess is the Jackhammer, but that isn't it. The Trumpet's sticker is too small.
I got back to the Goomba Fortress to get another Trumpet anyway and see Luigi. We peel him off and he runs away again. What's he up to? Back in Decalburg, there's a new story about him being at Goomba Fortress. Goomba eyewitnesses reported that he looked very weak and cowardly.
I go back to Leaflitter Path and use the Trumpet and it works. Even after we wake him up, Wiggler is cheerful and enthusiastic, saying something great's going to happen today. Kersti asks why Wiggler was sleeping outside instead of his home. Wiggler says he ate too many leaves and got sleepy. He says the forest has been covered in icky, goopy poison, so the leaves he normally eats were no longer edible. He found clean leaves at the entrance to the forest. We're going to help out, as this is likely the work of Bowser. Wiggler will take us to his house so we can talk. It is once again quiet.
In the next area, we find Wiggler. Something moves over his head and out of sight. It then gets dark. Wiggler's happy to see us because he's always alone. The darkness is caused by the poison so we should watch our step. The thing that moved out of sight returns and takes Wiggler away. There are patches of poison everywhere, so don't fall in. There are also Ninji in the area. They're pretty good at dodging attacks and sometimes drop Throwing Star stickers.
In the next area is a large pool of poison. Wait for a log floating in the poison to spin around so you can reach it. Transfer to another log and it will take you to the other side. There's a door drawn on the tree in the back. The Secret Door leads to the Searchlight. Also in this area are Paint Guys. They'll splash paint on the screen if you don't repeatedly push them away. Hop across the spinning log to reach the other side. In the next area, there are Boomerang Bros in the background. On the othe side of the first poison pool, there is a Heart Block and a Save Block. Once we reach the other side of the poison, the Boomerang Bros appear. They're both going to battle us. They each have 24 HP. The boomerangs they throw will hit you twice, so guard twice. They'll drop two Boomerang stickers. Just ahead is the comet piece.
Return once the poison clears to find an HP-Up Heart in front of the comet piece.
This area is more of a forest. Now, if we hit a Goomba with our hammer, it is instantly defeated and turns into a coin. Once we move past the trees, things get very quiet. There's a Snifit wandering around. The next area has some quiet music and someone's snoring. There's a giant Wiggler ahead, fast asleep. Looks like we'll need something loud to wake him up. We can put a Thing sticker near him. My guess is the Jackhammer, but that isn't it. The Trumpet's sticker is too small.
I got back to the Goomba Fortress to get another Trumpet anyway and see Luigi. We peel him off and he runs away again. What's he up to? Back in Decalburg, there's a new story about him being at Goomba Fortress. Goomba eyewitnesses reported that he looked very weak and cowardly.
I go back to Leaflitter Path and use the Trumpet and it works. Even after we wake him up, Wiggler is cheerful and enthusiastic, saying something great's going to happen today. Kersti asks why Wiggler was sleeping outside instead of his home. Wiggler says he ate too many leaves and got sleepy. He says the forest has been covered in icky, goopy poison, so the leaves he normally eats were no longer edible. He found clean leaves at the entrance to the forest. We're going to help out, as this is likely the work of Bowser. Wiggler will take us to his house so we can talk. It is once again quiet.
In the next area, we find Wiggler. Something moves over his head and out of sight. It then gets dark. Wiggler's happy to see us because he's always alone. The darkness is caused by the poison so we should watch our step. The thing that moved out of sight returns and takes Wiggler away. There are patches of poison everywhere, so don't fall in. There are also Ninji in the area. They're pretty good at dodging attacks and sometimes drop Throwing Star stickers.
In the next area is a large pool of poison. Wait for a log floating in the poison to spin around so you can reach it. Transfer to another log and it will take you to the other side. There's a door drawn on the tree in the back. The Secret Door leads to the Searchlight. Also in this area are Paint Guys. They'll splash paint on the screen if you don't repeatedly push them away. Hop across the spinning log to reach the other side. In the next area, there are Boomerang Bros in the background. On the othe side of the first poison pool, there is a Heart Block and a Save Block. Once we reach the other side of the poison, the Boomerang Bros appear. They're both going to battle us. They each have 24 HP. The boomerangs they throw will hit you twice, so guard twice. They'll drop two Boomerang stickers. Just ahead is the comet piece.
Return once the poison clears to find an HP-Up Heart in front of the comet piece.
Labels:
3-1,
Boomerang Bro,
Luigi,
Ninji,
Paper Mario: Sticker Star,
Searchlight,
Secret Door,
Trumpet,
Wiggler
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