You'll need 190 gems to unlock this level.
The Toad Brigade is scattered all over Magikoopa Keep. In this case, it is best to ignore the Toad Brigade and reach the top of the tower without them, as they are a huge liability with Magikoopas attacking you. Grab as many coins as you can, especially around the tower's grounds. Use the green pipe to reach the first floor. Blue Toad is towards the front side of the tower, by the wall. Take the green pipe around the corner to the second floor, pick the plants to the right for coins, then go left. Pick the plant for the key, then toss it on the fan. Go through the yellow pipe and move the fan up so you can grab the key. Also use the fan to reach more coins. The key unlocks the door Green Toad is behind. Go through the red pipe to the fourth floor, drop down to the P-Switch, then go through the tunnel, collecting the many coins inside. Go back to the fourth floor, then through the blue pipe. Walk behind the green pipe to find an invisible Gold Mushroom. Take the green pipe to the top of the tower. Use the plant with unlimited turnips to defeat the Magikoopas. This will make the center part of the tower rise up, revealing Yellow Toad. Now that the Magikoopas have been defeated, get the Toad Brigade, then drop down to the clouds below. This will let you inside the tower for a lot of coins. When you're ready, go to the top of the tower and take the elevator for four to the Star.
Special Challenge: Collect 240 coins.
Showing posts with label P-Switch. Show all posts
Showing posts with label P-Switch. Show all posts
Saturday, April 11, 2015
Tuesday, March 31, 2015
Captain Toad: Treasure Tracker -- Episode 3-25. Deep-Space Gyromajig
Captain Toad finds himself on a large, cube-like structure. There are Bullet Bills and Conkdors. Go around the corner and dodge the Bullet Bills by standing by the brick in front of the Star. Step on the P-Switch to rotate the cube and you'll land on the new floor. The plant between the Conkdors has many coins. Carefully walk around to the next P-Switch, which rotates the cube again. The P-Switch here is nearby, but leave it alone and walk to the right of the Bullet Bills for the first gem, which is behind a wall. Hit the P-Switch, then go towards the Conkdors. Pick a turnip and walk to the left of them. Toss the turnip at the second gem. There are two P-Switches here. The one farther from the Conkdors has a nearby plant with a pickax. Grab it and step on the P-Switch, then run to break the brick in front of the Star, then the brick in the opposite direction. Break one more brick around the corner so you can reach the third gem.
Special Challenge: Don't take any damage.
Special Challenge: Don't take any damage.
Labels:
Bullet Bill,
Captain Toad: Treasure Tracker,
Conkdor,
P-Switch,
Pickax
Tuesday, March 24, 2015
Captain Toad: Treasure Tracker -- Episode 3-18. No Sleep at Magikoopa Keep
You'll need 120 gems to unlock this level. I have 159.
Toadette finds herself at the base of a tall tower. When you approach the tower, a Magikoopa will appear and blast magic at you. Walk around the tower and you'll find some invisible coins and a pile of coins near the ladder in the back. Walk around the tower and collect as many coins as you can. Use the green pipe in the wall to go up a level. There are some Piranha Plants here. Stand by them to lure the Magikoopa into attacking them. To the left are some Stumpers. Use them to reach the first gem in the alcove and walk to the left. There's a plant near a gap in the floor. It has a key. Toss the key onto the fan, then go through the yellow pipe. Raise the fan and pick up the key. Drop down with the fan to get the coins. Walk to the right to find the locked door with the second gem. Take the red pipe up to the third level. Avoid the Stumpers using an alcove and you'll find a plant with a Mushroom. Walk to the other side and drop down to a P-Switch. This makes the third level rotate. Return to the third level and go through the blue pipe. This takes you to the fourth level. Climb the ladder to the top of the tower. Three Magikoopas will appear and the one following you around will disappear. Quickly run to the handle in the center and pull it for the turnip cannon. Defeat the Magikoopas and you'll be released from the cannon. The center part of the tower will rise, revealing the Star. Before you get it, drop down to the fourth level. Walk to the side of the tower with the Stumpers on the third level and drop down to them. Use them to reach the area inside the tower, where you'll find many coins and the third gem. Collect the Star when you're done.
Special Challenge: Collect 140 coins.
Toadette finds herself at the base of a tall tower. When you approach the tower, a Magikoopa will appear and blast magic at you. Walk around the tower and you'll find some invisible coins and a pile of coins near the ladder in the back. Walk around the tower and collect as many coins as you can. Use the green pipe in the wall to go up a level. There are some Piranha Plants here. Stand by them to lure the Magikoopa into attacking them. To the left are some Stumpers. Use them to reach the first gem in the alcove and walk to the left. There's a plant near a gap in the floor. It has a key. Toss the key onto the fan, then go through the yellow pipe. Raise the fan and pick up the key. Drop down with the fan to get the coins. Walk to the right to find the locked door with the second gem. Take the red pipe up to the third level. Avoid the Stumpers using an alcove and you'll find a plant with a Mushroom. Walk to the other side and drop down to a P-Switch. This makes the third level rotate. Return to the third level and go through the blue pipe. This takes you to the fourth level. Climb the ladder to the top of the tower. Three Magikoopas will appear and the one following you around will disappear. Quickly run to the handle in the center and pull it for the turnip cannon. Defeat the Magikoopas and you'll be released from the cannon. The center part of the tower will rise, revealing the Star. Before you get it, drop down to the fourth level. Walk to the side of the tower with the Stumpers on the third level and drop down to them. Use them to reach the area inside the tower, where you'll find many coins and the third gem. Collect the Star when you're done.
Special Challenge: Collect 140 coins.
Labels:
Captain Toad: Treasure Tracker,
P-Switch,
Stumper,
Toadette
Sunday, March 22, 2015
Captain Toad: Treasure Tracker -- Episode 3-16. Poison Canal Cannon Run
Toadette finds herself in a swamp filled with purple water and Fuzzies. Use the clear pipe cannon to launch to a touchstone in the purple water. Grab the Double Cherry and touch the touchstone to move it. The directions it will move are indicated by the arrows on it. Launch from the clear pipe cannon and you'll encounter Fuzzies. Move the touchstone you just landed on while avoiding the Fuzzies and launch from the nearby pipe cannon. You'll land on solid ground, where you'll find two P-Switches. Step on them for the first gem. Move the touchstone you were just on back into place, then launch from the cannon near the P-Switches to another area with a cannon. This will launch you back to the touchstone. Launch from the cannon by the touchstone to another touchstone. Before using the cannon, move the touchstone for another Double Cherry. When you're ready to launch, be sure to move the touchstone ahead so you can land on it. Line the Toadettes up so they can go through the awnings when you move the touchstone. This is so you can get another Double Cherry and the second gem. Launch from the cannon to a touchstone. There's a line of Fuzzies moving around, so time your moving of the touchstone. This will take you to solid ground. There's an elevator for 3 that will take you to the third gem. Step on the touchstone by the cannon and prepare to launch. Once inside the cannon, move the touchstone so you'll have somewhere to land. You'll land in a ring of Fuzzies. Run past the Fuzzies with good timing to reach the Star.
Special Challenge: Clear the course with four Toadettes.
Special Challenge: Clear the course with four Toadettes.
Saturday, March 14, 2015
Captain Toad: Treasure Tracker -- Episode 3-8. Up 'n' Down Desert
Toadette finds herself in a desert with P-Switches and Piranha Sprouts. The P-Switches make parts of the desert rise and fall. Hit either P-Switch next to the Piranha Sprout to lower it. The plant in front of it contains the first gem. Walk up the ramp near the corner without hitting a P-Switch until you reach the narrow path that is level with the second gem. Step on the P-Switch on the path to raise a part to fill in the gap to get the gem. The part in the gap has a Piranha Sprout, so you may want to pick it up beforehand so it doesn't attack you. Once you get the gem, step on a P-Switch so you can progress up the ramp around the corner. You'll have to hit all three P-Switches here to progress, as stepping on the P-Switch near the corner will block your access. Step on it first, which raises the platform, then the two near each other to lower, then raise the platform. When you step on the P-Switch in the corner, you'll lower the platform. There is a Piranha Sprout in the gap in the path to the Star. Pick it up, walk up the ramp, and toss it at the third gem. To cross the gap, you'll have to step on the three P-Switches in a specific order: the one near the Piranha Sprout, then the one at the base of the ramp, then the one partway up the ramp. Cross the gap to the Star.
Special Challenge: Use Switches eight times to clear the course.
To do so, step on one P-Switch to lower the platform, walk up the ramp and around the corner, and hit the three P-Switches as before. Hit the P-Switches in the area with the ramp to the Star in the same way as before.
Special Challenge: Use Switches eight times to clear the course.
To do so, step on one P-Switch to lower the platform, walk up the ramp and around the corner, and hit the three P-Switches as before. Hit the P-Switches in the area with the ramp to the Star in the same way as before.
Labels:
Captain Toad: Treasure Tracker,
P-Switch,
Toadette
Wednesday, March 11, 2015
Captain Toad: Treasure Tracker -- Episode 3-5. Stumpy Springs Sanctuary
Wingo drops Toadette under a tall tree with a river flowing by it. Go under the tree's slide and drop down the ladder into the water. Nearby, in an underground alcove is the first gem. Use the ladder to get out of the water, then walk towards the log with an Ant Trooper walking over it. Drop down near a gem you can't reach yet. There's a plant with ten coins in the corner. Climb the ladder to the log with two Ant Troopers. It's a little difficult to go through the log without being hit, but you should run quickly. Leave the log and drop down, then cross the log raft to a P-Switch. This raises the log raft up to the log at the top of the tree. Drop down into the log and you'll find the second gem. There's a hole in the log at the other side. Drop down from it to hit a P-Switch, which makes the log rotate. Drop down under the log with the Ant Trooper and walk up the ramp to the third gem. Make your way back to the rising log raft and drop into the spinning log. Drop onto the log with the two Ant Troopers and you'll find a hidden Gold Mushroom at the end closest to the raft. Return to the spinning log and drop down onto the tree's slide. Walk up the slide to the Star.
Special Challenge: Find the hidden Gold Mushroom.
Special Challenge: Find the hidden Gold Mushroom.
Labels:
Captain Toad: Treasure Tracker,
P-Switch,
Toadette,
Wingo
Sunday, March 8, 2015
Captain Toad: Treasure Tracker -- Episode 3-2. Seesaw Sizzle
There are several Spikes in this level. They throw giant spike balls onto the seesaws in front of them and into the lava. If you stand on the opposite side of the seesaw when a spike ball lands on it, you'll launch and stomp the Spike. Stand on the first seesaw and let the spike ball launch you. On the next seesaw, in the corner, let it tilt down towards the platform to reveal a hallway. Walk around and you'll find a plant with the first gem. Go past the spike ahead and drop down around the corner. Walk under the seesaw towards the Star and you'll find the second gem. Step on the nearby P-Switch to move the seesaw so you can cross under it to the other side. Climb up the ladder, being careful to avoid the spike ball. You'll find the third gem under the seesaw. Cross the seesaw to the right of it to reach the seesaw to the Star.
Special Challenge: Do not defeat the Spikes.
You'll have to use the ladders and have good timing to do this.
Special Challenge: Do not defeat the Spikes.
You'll have to use the ladders and have good timing to do this.
Labels:
Captain Toad: Treasure Tracker,
Lava,
P-Switch,
Spike
Friday, March 6, 2015
Captain Toad: Treasure Tracker -- Episode 2-18. Battle Tower Blitz
You need 75 gems to unlock this level. I have 105.
Toadette finds herself on a tower with only a clear pipe. Launch to another tower with Fire Bros and shields that are touchstones. The plants contain turnips you can throw at the lower Fire Bros. Hit the one not on the stairs and walk up the nearby ladder. Step on the P-Switch to reveal a clear pipe near where the Fire Bro was. Rotate the camera around to the back so you can see where the first gem is in the clear pipe. Exit the pipe at the top of the stairs and you'll stomp a Fire Bro. Go down the stairs to stomp the rest. Once you defeat all of them, a bridge will drop so you can cross to the tower with the clear pipe. Be sure to collect as many coins as you can while you're going through the course and try not to die.
The clear pipe cannon will launch you to a tower with Magikoopas. There's a turnip plant in the center that will give you unlimited turnips. Toss them into the pipes at the lowest level and they'll cross to the other side to hit the Magikoopas. For example, if a Magikoopa is on the left side of the tower, in front of the right clear pipe on the left side of the tower, throw the turnip into the lower left pipe. Clear the two Magikoopas out and the bridge to the next clear pipe cannon will drop. You'll land in an area with the Toad Brigade. Approach Blue Toad for a Mushroom. There's also a ladder that leads below the floor, where the second gem is.
Launch from the clear pipe cannon and climb the tall ladder. You'll see Captain Toad and the Star, as well as Goomba Stacks and Hammer Bros. Carefully make your way past them towards the center while avoiding the purple water, where there's a handle. Pull it and it becomes a turnip cannon. Use the turnips to defeat all enemies and clear out all of the bricks. You'll find the third gem in one of the corners. Be sure to defeat the enemies on Captain Toad's side. Once all of the enemies have been defeated, the bridge will drop. Grab the Star and Wingo will pick up Toadette with his beak and blow Captain Toad away by flapping his wings. He falls off the tower. This concludes Episode 2 and Episode 3 is now open.
Special Challenge: Collect 170 coins.
You'll need to collect the vast majority of coins on this level without dying. If you do die, there's a checkpoint when you reach the Toad Brigade, so you'll have to start over.
Toadette finds herself on a tower with only a clear pipe. Launch to another tower with Fire Bros and shields that are touchstones. The plants contain turnips you can throw at the lower Fire Bros. Hit the one not on the stairs and walk up the nearby ladder. Step on the P-Switch to reveal a clear pipe near where the Fire Bro was. Rotate the camera around to the back so you can see where the first gem is in the clear pipe. Exit the pipe at the top of the stairs and you'll stomp a Fire Bro. Go down the stairs to stomp the rest. Once you defeat all of them, a bridge will drop so you can cross to the tower with the clear pipe. Be sure to collect as many coins as you can while you're going through the course and try not to die.
The clear pipe cannon will launch you to a tower with Magikoopas. There's a turnip plant in the center that will give you unlimited turnips. Toss them into the pipes at the lowest level and they'll cross to the other side to hit the Magikoopas. For example, if a Magikoopa is on the left side of the tower, in front of the right clear pipe on the left side of the tower, throw the turnip into the lower left pipe. Clear the two Magikoopas out and the bridge to the next clear pipe cannon will drop. You'll land in an area with the Toad Brigade. Approach Blue Toad for a Mushroom. There's also a ladder that leads below the floor, where the second gem is.
Launch from the clear pipe cannon and climb the tall ladder. You'll see Captain Toad and the Star, as well as Goomba Stacks and Hammer Bros. Carefully make your way past them towards the center while avoiding the purple water, where there's a handle. Pull it and it becomes a turnip cannon. Use the turnips to defeat all enemies and clear out all of the bricks. You'll find the third gem in one of the corners. Be sure to defeat the enemies on Captain Toad's side. Once all of the enemies have been defeated, the bridge will drop. Grab the Star and Wingo will pick up Toadette with his beak and blow Captain Toad away by flapping his wings. He falls off the tower. This concludes Episode 2 and Episode 3 is now open.
Special Challenge: Collect 170 coins.
You'll need to collect the vast majority of coins on this level without dying. If you do die, there's a checkpoint when you reach the Toad Brigade, so you'll have to start over.
Labels:
Cannon,
Captain Toad: Treasure Tracker,
Fire Bro,
Hammer Bro,
P-Switch,
Toadette,
Wingo
Tuesday, March 3, 2015
Captain Toad: Treasure Tracker -- Episode 2-15. Double Cherry Spires
Toadette finds herself at a palace. There are four short towers near the corners, each with a different color lamp. The tower with the yellow lamp, in the northeast corner, has a Gold Mushroom. Go upstairs in the center tower to get the Double Cherry. Walk forward and split up the clones to land on two P-Switches. This raises the towers and fences between the Toadettes. Send the Toadette on the right to the yellow lamp's tower. Climb up the ladder, then drop down to the P-Switch. This will make the tower on the opposite side, the green lamp's tower, rise and fall. Send the left Toadette into this tower and have her step on the P-Switch on that side. This will raise the tower in front of it, the blue lamp's tower. Under it is a plant with the first gem. Use the green lamp tower to reach the floating carpet to the blue lamp tower. Pick a turnip from the blue lamp tower and carry it to the center tower. Toss it at the second gem. There are unlimited turnips in the blue lamp tower, so it's okay if you miss. Step on the P-Switch in the center tower to raise the pink lamp tower so it connects on the third level of the center tower. Send the Toadette on the right under that tower for a key. Toss it over the fence and unlock the door for the third gem. Climb the ladder on the pink lamp tower and cross to the center tower. Step on the P-Switch, which makes the barrier on the second level of the center tower disappear. Have both Toadettes stand on the two-person elevator, which will take them to the Star.
Special Challenge: Collect the Gold Mushroom.
Special Challenge: Collect the Gold Mushroom.
Labels:
Captain Toad: Treasure Tracker,
Double Cherry,
Key,
P-Switch,
Toadette
Saturday, February 28, 2015
Captain Toad: Treasure Tracker -- Episode 2-12. Up 'n' Down Terrace
Toadette starts on the third floor of a gazebo. The Star is on the second floor, but there's no direct way to reach the second floor. Drop down from any side to the terrace, where you'll find white and brown fences, as well as those Piranha Sprouts, that spit rocks at you. The fences will form a maze with the hedges and allow you to reach some places. Hitting the P-Switch will determine whether the white or brown fences are up. If you climb the ladder onto one of the hedges, you'll find the second gem. The first gem is in one of the corners. The third gem is in a gap between two hedges. Pick up a Piranha Sprout on a hedge and carry it, then toss it at the gem to get it. There's a door at the front of the gazebo. With the brown hedges up, walk across the hedge in front of the door and hit the P-Switch nearby to raise the white fences. When the white fences raised, the door to the gazebo opens. Drop down between the two white fences near the door and walk through the door, then go up the ladder to the Star.
Special Challenge: Clear the course using switches three times.
To do this, hit the P-Switch to raise the white fences. While on the ground, go near the gazebo's door and hit the P-Switch in the corner to raise the brown fences. Climb the ladder and hit the P-Switch on the hedges to raise the white fences. Drop between the white fences near the gazebo's door and go inside the gazebo for the Star.
Special Challenge: Clear the course using switches three times.
To do this, hit the P-Switch to raise the white fences. While on the ground, go near the gazebo's door and hit the P-Switch in the corner to raise the brown fences. Climb the ladder and hit the P-Switch on the hedges to raise the white fences. Drop between the white fences near the gazebo's door and go inside the gazebo for the Star.
Labels:
Captain Toad: Treasure Tracker,
P-Switch,
Toadette
Saturday, February 21, 2015
Captain Toad: Treasure Tracker -- Episode 2-5. Floaty Fun Water Park
There are Goombas floating around in inner tubes in this water park. Walk towards one of the corners, into a hole in the rock. The first gem is here. Go underwater and take the blue pipe up, then the red one. You'll drop down onto a P-Switch which will make the water rise and cause some platforms to float. Drop down into the water and take the yellow pipe up. Go through the branch to get the second gem. Go up through the yellow pipe and walk towards the red pipe. Drop down to an area with Cheep-Cheep and the third gem. Return to the surface with the yellow pipe and cross the plank bridge to some plants. One of them has a pickax you can use to defeat the Goombas or break the bricks near the yellow pipe for a Gold Mushroom. From there, just walk up the steps to the Star.
Special Challenge: Defeat all of the Goombas.
Special Challenge: Defeat all of the Goombas.
Labels:
Captain Toad: Treasure Tracker,
Cheep-Cheep,
P-Switch,
Pickax,
Toadette
Friday, February 20, 2015
Captain Toad: Treasure Tracker -- Episode 2-4. Sinister Street Signs
Toadette finds herself on the roof of a building. There are signs floating in the air. Approach the edge of the roof and you'll see the footlights appear. The first gem is by a sign. Walk to the other roof and hit the P-Switch to make a cage with the second gem. Walk around to get it. Follow the footlight around to the floating P-Switch. This will turn the footlight into a slide to the Star. Before you get the Star, drop down to the ground. When you do, Mud Troopers will appear and slowly chase you. You can shine your flashlight on them to make them temporarily disappear, but you can also lure the Chargin' Chucks around to clear them out. Have the Chargin Chucks break the brick blocks so you can reach the Star. Walk around the building you started on to find a ramp back up to the roof. Follow the footlight again and slide to reach the Star.
Special Challenge: Defeat all Mud Troopers.
Special Challenge: Defeat all Mud Troopers.
Wednesday, February 18, 2015
Captain Toad: Treasure Tracker -- Episode 2-2. Stumper Sneakaround
There are walking tree stumps called Stumpers here. Their sides are spiky, but you can walk on top of them. Climb up the ladder and cross on top of the Stumpers to a P-Switch. This flips a bridge and wakes up a Piranha Creeper. Cross the bridge and you'll find a plant with a key. Follow the Piranha Creeper down a ladder, then cross the bridge to reach the door. Unlock it to find the first gem. On that level, you'll find a lone plant that moves. Pick it for the second gem. Go up the ladder and the ramp near the Piranha Creeper to hit another P-Switch to make a bridge fall into place. Use the tall Stumpers to reach the third gem. Drop down from the bridge and walk to the Star.
Special Challenge: Defeat all the Piranha Creepers.
Special Challenge: Defeat all the Piranha Creepers.
Labels:
Captain Toad: Treasure Tracker,
P-Switch,
Stumper,
Toadette
Tuesday, February 3, 2015
Captain Toad: Treasure Tracker -- 5. Double Cherry Palace
Captain Toad starts off at near some palace gardens. There's a Double Cherry to the left. With it, Captain Toad gains a clone. Move them towards the P-Switches to split them up. This makes a wall to the gardens drop so they can go explore. Use the hedges to split them up. There's a creature wandering around underground with a plant-like structure on its head. Corner it or stun it with a turnip, then pull on the plant to pull it out of the ground. It will give you the first gem. Be sure to pull all of the plants. Keep the clone separated from Captain Toad and carefully navigate the hedge maze so they can hit the P-Switches on either side. This will make walls appear that divide the hedge maze in half and drop down the walls in the back. Move towards the back and drop down. They'll enter a 2D area with P-Switches and Shy Guys. Alternate hitting switches, which will allow them to drop down and stomp the Shy Guys. The coins will trigger the appearance of more coins. On the left side is a doorway that doesn't exist on the right. Go through it to find the second gem. A little lower, you'll find two doorways. Go through both and you'll find another plant creature. Pull the plant for third gem. Walk back through the doorway so that one of the Captain Toads steps on the P-Switch. This will allow them to reach the bottom of the palace. Have them step on the P-Switches at the bottom, which will remove the wall between them so they can join up. Grab the coins on the way out to an elevator that requires two people to activate. This will take you to the Star. You'll get 10 coins for getting the Star with the clone.
Special Challenge: Collect 70 coins.
You must collect every single coin, from the coins you get from the clone, plus coin plants, plus turnips.
Special Challenge: Collect 70 coins.
You must collect every single coin, from the coins you get from the clone, plus coin plants, plus turnips.
Friday, April 25, 2014
Super Mario 3D World: Crown-Mystery House -- Mystery House Marathon
The last Mystery House is a long one. You have to collect 30 Green Stars and have ten seconds to make each one appear and collect it. Once you collect the Green Star, the timer stops, so you can take a break if you need to. If you fail to collect one, you'll have to start over. If you find this to be a bit difficult, having more players can make things a little easier.
1. Kill three Koopas to get the first Green Star.
2. Run and jump on the pendulums, then jump for the Green Star. Avoid the spike bar on the last pendulum. If you fall off the last pendulum, you may be able to hop back on and get the Green Star.
3. There are two Brolders and three P-Switches. If you are playing solo, throw the Brolders onto the P-Switches and stand on the last one. If you are playing with others, have them stand on the switches.
4. There's a triple item block on the back wall. It contains a Fire Flower. Light all four torches to make the Green Star appear. You'll have to jump to light the torch in the back left corner.
5. You'll be in a spinning room with Peepas. Throw fireballs to make the Peepas temporarily transparent. Get the Green Star when it's close, on the left side.
6. You're in a room full of crates. The Green Star is in the set of crates in the back right corner. The crate it is in is the lower left corner.
7. There are six Microgoombas and a Goomba in the room. Defeat them all.
8. Throw a baseball down the slope at the Green Star (or hit one down with a fireball, or slide down). Avoid having the baseball hit a Biddybud or it will miss the Green Star.
9. There are four spring enemies, one of which turns into a spring. This one is on the far right. Turn it into a spring, then quickly ground pound it to reach the high platform with the Green Star.
10. There are two Thwomps and a footlight path so you won't fall. Stand on the Thwomp, then wait for it to rise so you can run to the Green Star.
11. This one can be a little tricky. Jump to land in a Kuribo's Ice Skate and start sliding down. Follow the coin trail and avoid the Walleyes. Repeatedly hit (Y) for a speed boost. Try to line up with the Green Star at the end so you slide into the warp box.
12. Grab a Super Bell from the back wall, climb up over the right wall, hit the P-Switch, climb back up the wall and jump over the left wall to get the Green Star. You can split the work with two or more people.
13. Climb up the tower, avoiding the moving brick blocks. The Green Star is at the very top. Before you warp, you may want to hit the glowing spot nearby for another Super Bell.
14. There are Beat Blocks moving at double time forming stairs up to a wall. Try to reach the top Beat Block, then climb up the wall. The glowing spot here also has a Super Bell.
15. Climb up the wall, which will fall away after you clear a chunk of it. Run quickly and grab the Green Star on the rock.
16. There are Fuzzies circling a wheel on the back wall. The Green Star is surrounded on three sides, forming a "U". You can run up the wheel, or spin jump to the Green Star, which is easier.
17. Use the boost pads to chase the bunny. Catch it for the Green Star, then grab the Green Star.
18. Grab a baseball, run and jump from the springboard, then throw the baseball at the P-Switch. The baseball may grab the Green Star for you.
19. You're in a spinning cylinder with Piranha Plants. Run to make the cylinder spin so you can reach the Green Star. Alternatively, if you have the Cat Suit, run up the wall and jump for it.
20. Push two Bullies into the lava. It's a little easier with a Cat Suit.
21. There are giant item blocks that form bridges when you ground pound them. Jump from the top bridge to get the Green Star. Alternatively, with the Cat Suit, run up the wall.
22. There are boost pads at the start of a narrow path. Line yourself up with the center, run and jump across the platforms to get the Green Star. Alternatively, you can run around on the platforms. Avoid the Cat Bullet Bills.
23. There are sleeping Piranha Creepers forming stairs to the Green Star. You have to hit the one at the top to reach it. Bounce on all of the Piranha Creepers or climb the wall with a Cat Suit and bounce on some of them.
24. There are baseballs, two Thwomps, and a bomb. Use the bomb to clear out the lower gray bricks, then use the Game Pad to clear the ! Switches. You can also throw baseballs at the ! Switches.
25. Grab a Potted Piranha Plant and have it eat the Fuzzies. Then stomp both Potted Piranha Plants for the Green Star.
26. Run over the cylinder with the Piranha Plants. The Green Star is on the right side, the side closest to the screen.
27. There's a large spotlight over some gray bricks. Wall jump up between the bricks, then jump for the Green Star. Cat Bullet Bills will appear if you enter the spotlight.
28. There are two Spikes throwing spike bars onto donut lifts. Run, dodge, and weave to make it to solid ground with the Green Star.
29. Boom Boom is here. Hit him once to make the Green Star appear.
30. There are stacks of coins on the path ahead. Coins will rain down. Run to the edge of the path, grab the stamp on the way, and jump off the cloud to reach the Green Star where the Sprixies are gathered. You're done!
The stamp is of a Starman.
Thanks to Ashwin, Derek, John, and Tony for helping me complete this level.
1. Kill three Koopas to get the first Green Star.
2. Run and jump on the pendulums, then jump for the Green Star. Avoid the spike bar on the last pendulum. If you fall off the last pendulum, you may be able to hop back on and get the Green Star.
3. There are two Brolders and three P-Switches. If you are playing solo, throw the Brolders onto the P-Switches and stand on the last one. If you are playing with others, have them stand on the switches.
4. There's a triple item block on the back wall. It contains a Fire Flower. Light all four torches to make the Green Star appear. You'll have to jump to light the torch in the back left corner.
5. You'll be in a spinning room with Peepas. Throw fireballs to make the Peepas temporarily transparent. Get the Green Star when it's close, on the left side.
6. You're in a room full of crates. The Green Star is in the set of crates in the back right corner. The crate it is in is the lower left corner.
7. There are six Microgoombas and a Goomba in the room. Defeat them all.
8. Throw a baseball down the slope at the Green Star (or hit one down with a fireball, or slide down). Avoid having the baseball hit a Biddybud or it will miss the Green Star.
9. There are four spring enemies, one of which turns into a spring. This one is on the far right. Turn it into a spring, then quickly ground pound it to reach the high platform with the Green Star.
10. There are two Thwomps and a footlight path so you won't fall. Stand on the Thwomp, then wait for it to rise so you can run to the Green Star.
11. This one can be a little tricky. Jump to land in a Kuribo's Ice Skate and start sliding down. Follow the coin trail and avoid the Walleyes. Repeatedly hit (Y) for a speed boost. Try to line up with the Green Star at the end so you slide into the warp box.
12. Grab a Super Bell from the back wall, climb up over the right wall, hit the P-Switch, climb back up the wall and jump over the left wall to get the Green Star. You can split the work with two or more people.
13. Climb up the tower, avoiding the moving brick blocks. The Green Star is at the very top. Before you warp, you may want to hit the glowing spot nearby for another Super Bell.
14. There are Beat Blocks moving at double time forming stairs up to a wall. Try to reach the top Beat Block, then climb up the wall. The glowing spot here also has a Super Bell.
15. Climb up the wall, which will fall away after you clear a chunk of it. Run quickly and grab the Green Star on the rock.
16. There are Fuzzies circling a wheel on the back wall. The Green Star is surrounded on three sides, forming a "U". You can run up the wheel, or spin jump to the Green Star, which is easier.
17. Use the boost pads to chase the bunny. Catch it for the Green Star, then grab the Green Star.
18. Grab a baseball, run and jump from the springboard, then throw the baseball at the P-Switch. The baseball may grab the Green Star for you.
19. You're in a spinning cylinder with Piranha Plants. Run to make the cylinder spin so you can reach the Green Star. Alternatively, if you have the Cat Suit, run up the wall and jump for it.
20. Push two Bullies into the lava. It's a little easier with a Cat Suit.
21. There are giant item blocks that form bridges when you ground pound them. Jump from the top bridge to get the Green Star. Alternatively, with the Cat Suit, run up the wall.
22. There are boost pads at the start of a narrow path. Line yourself up with the center, run and jump across the platforms to get the Green Star. Alternatively, you can run around on the platforms. Avoid the Cat Bullet Bills.
23. There are sleeping Piranha Creepers forming stairs to the Green Star. You have to hit the one at the top to reach it. Bounce on all of the Piranha Creepers or climb the wall with a Cat Suit and bounce on some of them.
24. There are baseballs, two Thwomps, and a bomb. Use the bomb to clear out the lower gray bricks, then use the Game Pad to clear the ! Switches. You can also throw baseballs at the ! Switches.
25. Grab a Potted Piranha Plant and have it eat the Fuzzies. Then stomp both Potted Piranha Plants for the Green Star.
26. Run over the cylinder with the Piranha Plants. The Green Star is on the right side, the side closest to the screen.
27. There's a large spotlight over some gray bricks. Wall jump up between the bricks, then jump for the Green Star. Cat Bullet Bills will appear if you enter the spotlight.
28. There are two Spikes throwing spike bars onto donut lifts. Run, dodge, and weave to make it to solid ground with the Green Star.
29. Boom Boom is here. Hit him once to make the Green Star appear.
30. There are stacks of coins on the path ahead. Coins will rain down. Run to the edge of the path, grab the stamp on the way, and jump off the cloud to reach the Green Star where the Sprixies are gathered. You're done!
The stamp is of a Starman.
Thanks to Ashwin, Derek, John, and Tony for helping me complete this level.
Monday, March 31, 2014
Super Mario 3D World: Mushroom-2 -- Spiky Mount Beanpole
At the start of the level, you'll see a locked warp box, meaning you'll have to collect five Key Coins. The first one is nearby, behind the left tree at the start. Cross the bridge to the base of the mountain and start climbing. There are lots of Spikes and Spinies here. The item blocks will have a new power-up: the Lucky Bell. It gives you a Cat Suit, with all of its abilities, plus the ability to turn into a golden statue when ground pounding. This will protect you from enemy damage, and if you ground pound from a height, you'll get coins. There's a Key Coin behind the tree at the base of the mountain. Higher up, behind that same tree is the first Green Star. On the left side of the mountain are brick blocks in the wall. Break them to reveal a pipe. The P-Switch in the pipe will give you the second Green Star if you collect all of the Silver Coins. Towards the center are item blocks high on the wall. Hit them to make a path appear to another Key Coin. At the top of the mountain are three trees. Climb the second tallest tree, then jump to the center to find the third Green Star on a cloud. The tallest tree has a Key Coin at the top. When you have all of the Key Coins, drop down the mountain and return to the warp box. It will take you to the flagpole, where there are Spinies.
There are no stamps in World Mushroom.
There are no stamps in World Mushroom.
Labels:
Green Star,
Key Coin,
Lucky Bell,
P-Switch,
Silver Coins,
Spike,
Spiny,
Super Mario 3D World
Thursday, March 27, 2014
Super Mario 3D World: Star-7 -- Gargantuan Grotto
Many of the enemies are larger here in this jungle. There are stacks of Goombas, one of which has a 1-up. Nearby are giant Galoombas. The item block on the back wall has a Mega Mushroom. Move quickly to the right. You'll see some gray bricks on the back wall and in the ground. Destroy the gray bricks on the back wall to get the stamp. Destroy the bricks on the ground to drop down. If your Mega Mushroom runs out, there are holes so you can drop down. At the bottom is an invisible block with a Tanooki Suit. To the right are Microgoombas and pink wall enemies. Clear them out and wall jump up behind them for the first Green Star. Farther to the right is the midpoint.
Drop into the water, where there are Bloopers and spike blocks above a vortex. Swim near the back wall near the bottom to avoid the spikes. Swim up and out of the water over the gray bricks. Grab the Mega Mushroom in the item block and go quickly to the right. Pound the bouncy pads to jump through gray bricks ahead. At the top is the second Green Star. As long as you break at least one gray brick, you can swim up to get it later. To the right is a pipe. Swim above it to find another pipe. You'll find a P-Switch and a Mega Mushroom. There are three rounds of coins to collect for the third Green Star. Go back through the pipe, then go through the pipe below to the flagpole. There is a Goomba stack near the flag.
The stamp is of a Mega Mushroom.
Drop into the water, where there are Bloopers and spike blocks above a vortex. Swim near the back wall near the bottom to avoid the spikes. Swim up and out of the water over the gray bricks. Grab the Mega Mushroom in the item block and go quickly to the right. Pound the bouncy pads to jump through gray bricks ahead. At the top is the second Green Star. As long as you break at least one gray brick, you can swim up to get it later. To the right is a pipe. Swim above it to find another pipe. You'll find a P-Switch and a Mega Mushroom. There are three rounds of coins to collect for the third Green Star. Go back through the pipe, then go through the pipe below to the flagpole. There is a Goomba stack near the flag.
The stamp is of a Mega Mushroom.
Monday, March 24, 2014
Super Mario 3D World: Star- Toad -- Captain Toad Takes a Spin
Captain Toad is in a cube with P-Switches and Fizzlits. Stepping on the P-Switches will make the cube rotate so you can reach the Green Stars. Hit the P-Switch and drop down to the level of the nearest Fizzlit. Carefully walk past it for the first Green Star. Go past the Fizzlit, then drop down to the second Green Star, which is right-side up on the floor, near a lone Fizzlit. Walk up the ramp, then go past the four Fizzlits on the ground to reach the P-Switch. After the cube rotates, drop down to the platform below. Drop down to the floor and walk up the ramp to the third Green Star, before hitting the P-Switch. Walk to far wall, past the two Fizzlits that block your path when electrified. The fourth Green Star is around the corner. Walk up the ramp to the P-Switch. After the cube rotates, you'll land on a Fizzlit. Take a few steps to the fifth Green Star.
There's a Sprixie House nearby. The stamp is of Cat Mario climbing.
There's a Sprixie House nearby. The stamp is of Cat Mario climbing.
Labels:
Green Star,
P-Switch,
Super Mario 3D World
Thursday, March 20, 2014
Super Mario 3D World: Star-1 -- Rainbow Run
After beating Bowser, a new world opens up. The Sprixie Princesses are gathered around a rock in World 1. Approach them and the rock reveals a rocket that takes you to a bonus world, World Star. Lumas float about this world.
The first part of the level involves running around rainbow-colored discs. The first few discs have ring lasers, with mice jumping over them. Over the second disc is an invisible block with a Super Bell. Grab it and go over the rainbow-colored cylinders past the Biddybuds. When you get to a set of brick blocks over a cylinder, stand on the bricks and climb up to an alcove above. The pipe in the alcove takes you to a room with a P-Switch near you and two in the background. Hit the P-Switch to make the Green Star balls appear. Only manipulate one ball at a time and move the flip-switches to make them land on the P-Switches. The balls can go onto either switch, but both switches must be activated to make the first Green Star appear. Ahead are more mice running on cylinders in front of the warp box.
The warp box will take you to the midpoint, where Plessie awaits. Stay on the right side of the water, which isn't fenced off to prevent you from falling off. On the right side is the stamp. At the end, see if you can steer Plessie into all off the Biddybuds. If you clear them all out, you'll get a lot of coins. On the back wall, directly ahead, is an unlit torch. Also on the back wall invisible block with a Fire Flower. Light the torch and the wall drops away, revealing a cloud cannon. It blasts you to an area of tiles to light up. Hit the POW Blocks to clear them faster, as well as use the Mega Mushroom in the invisible block on the lower right. Or use the Touch Screen. Either way, once all of the tiles are lit up, it reveals 8-bit Link. The Legend of Zelda music plays and the second Green Star appears. Grab it and drop down the main level. Up ahead are more rainbow discs. One of them has a Green Ring, which will give you the third Green Star. Cross over more cylinders, swing on the trapeze and go past the Biddybuds to reach the warp box. There are P-Switches leading up the stairs to the flagpole. The last one will rain coins.
The stamp is of the flagpole.
The first part of the level involves running around rainbow-colored discs. The first few discs have ring lasers, with mice jumping over them. Over the second disc is an invisible block with a Super Bell. Grab it and go over the rainbow-colored cylinders past the Biddybuds. When you get to a set of brick blocks over a cylinder, stand on the bricks and climb up to an alcove above. The pipe in the alcove takes you to a room with a P-Switch near you and two in the background. Hit the P-Switch to make the Green Star balls appear. Only manipulate one ball at a time and move the flip-switches to make them land on the P-Switches. The balls can go onto either switch, but both switches must be activated to make the first Green Star appear. Ahead are more mice running on cylinders in front of the warp box.
The warp box will take you to the midpoint, where Plessie awaits. Stay on the right side of the water, which isn't fenced off to prevent you from falling off. On the right side is the stamp. At the end, see if you can steer Plessie into all off the Biddybuds. If you clear them all out, you'll get a lot of coins. On the back wall, directly ahead, is an unlit torch. Also on the back wall invisible block with a Fire Flower. Light the torch and the wall drops away, revealing a cloud cannon. It blasts you to an area of tiles to light up. Hit the POW Blocks to clear them faster, as well as use the Mega Mushroom in the invisible block on the lower right. Or use the Touch Screen. Either way, once all of the tiles are lit up, it reveals 8-bit Link. The Legend of Zelda music plays and the second Green Star appears. Grab it and drop down the main level. Up ahead are more rainbow discs. One of them has a Green Ring, which will give you the third Green Star. Cross over more cylinders, swing on the trapeze and go past the Biddybuds to reach the warp box. There are P-Switches leading up the stairs to the flagpole. The last one will rain coins.
The stamp is of the flagpole.
Labels:
Fire Flower,
Green Coins,
Green Star,
Mega Mushroom,
P-Switch,
Plessie,
POW Block,
Stamp,
Super Bell,
Super Mario 3D World
Sunday, March 9, 2014
Super Mario 3D World: Castle-Castle -- Bowser's Lavalake Keep
It's time to finally take on Bowser! You'll need 130 Green Stars to unlock the level. To get all of the items, I recommend bringing in a Cat Suit. There are Boomerang Bros and Podoboos here. Stomp the Boomerang Bro near the first Green Star for a Boomerang Flower. You'll need to switch between the two to get the Green Stars and stamp. The first Green Star is low over the lava between two walls. Slide down, then wall jump or climb to safety. To the right is a soccer bomb blaster and some gray bricks. Behind the blaster is a grate with the second Green Star on top. Climb using the Cat Suit to get it. Go back down and use a soccer bomb to destroy the gray bricks. Wall jump up or climb in the area where the gray bricks were for the stamp. Step on the P-Switch at the bottom to lower the grate so you can walk on it. Up ahead are square spike bars and Fire Bros. It's easy to get rid of them with the boomerang. Up ahead are more soccer bomb blasters and the midpoint.
There's a long, narrow pathway ahead where many Podoboos will appear. Run quickly to avoid being burned. The third Green Star is over the lava. Use the boomerang to get it. If you need an extra powerup, there's a Boomerang Flower past the second set of Podoboos, in an invisible block over a metal plate. Keep the Cat Suit if you can. Up ahead are the square spike bars and Hammer Bros. Defeat the Hammer Bros. to make a path appear to the warp box.
The warp box leads to some stairs. At the top of the stairs, Bowser appears in his car again. It's the same battle as before, with spikes and lava pillars. At points, the road will split so there is no middle part of the road. Bowser also breathes fire more often. Switch to the Cat Suit to make the soccer bombs do more damage to Bowser's car. Once he is defeated, the bridge falls and Bowser falls into the lava. A fanfare plays and the warp box to the flagpole appears.
The red Sprixie Princess is trapped at the flagpole with the other six flying around her. Break the jar and all of them dance. Bowser reappears, grabs them, and stuffs them into one large jar. He leaves, the jar smashes, and a beam of light appears from below. Outside the castle is a sparkling clear pipe.
The stamp is of Boomerang Mario.
There's a long, narrow pathway ahead where many Podoboos will appear. Run quickly to avoid being burned. The third Green Star is over the lava. Use the boomerang to get it. If you need an extra powerup, there's a Boomerang Flower past the second set of Podoboos, in an invisible block over a metal plate. Keep the Cat Suit if you can. Up ahead are the square spike bars and Hammer Bros. Defeat the Hammer Bros. to make a path appear to the warp box.
The warp box leads to some stairs. At the top of the stairs, Bowser appears in his car again. It's the same battle as before, with spikes and lava pillars. At points, the road will split so there is no middle part of the road. Bowser also breathes fire more often. Switch to the Cat Suit to make the soccer bombs do more damage to Bowser's car. Once he is defeated, the bridge falls and Bowser falls into the lava. A fanfare plays and the warp box to the flagpole appears.
The red Sprixie Princess is trapped at the flagpole with the other six flying around her. Break the jar and all of them dance. Bowser reappears, grabs them, and stuffs them into one large jar. He leaves, the jar smashes, and a beam of light appears from below. Outside the castle is a sparkling clear pipe.
The stamp is of Boomerang Mario.
Labels:
Boomerang Bro,
Boomerang Flower,
Bowser,
Castle,
Fire Bro,
Green Star,
Hammer Bro,
P-Switch,
Sprixie Princess,
Stamp,
Super Bell
Subscribe to:
Posts (Atom)