Toadette finds herself in a swamp filled with purple water and Fuzzies. Use the clear pipe cannon to launch to a touchstone in the purple water. Grab the Double Cherry and touch the touchstone to move it. The directions it will move are indicated by the arrows on it. Launch from the clear pipe cannon and you'll encounter Fuzzies. Move the touchstone you just landed on while avoiding the Fuzzies and launch from the nearby pipe cannon. You'll land on solid ground, where you'll find two P-Switches. Step on them for the first gem. Move the touchstone you were just on back into place, then launch from the cannon near the P-Switches to another area with a cannon. This will launch you back to the touchstone. Launch from the cannon by the touchstone to another touchstone. Before using the cannon, move the touchstone for another Double Cherry. When you're ready to launch, be sure to move the touchstone ahead so you can land on it. Line the Toadettes up so they can go through the awnings when you move the touchstone. This is so you can get another Double Cherry and the second gem. Launch from the cannon to a touchstone. There's a line of Fuzzies moving around, so time your moving of the touchstone. This will take you to solid ground. There's an elevator for 3 that will take you to the third gem. Step on the touchstone by the cannon and prepare to launch. Once inside the cannon, move the touchstone so you'll have somewhere to land. You'll land in a ring of Fuzzies. Run past the Fuzzies with good timing to reach the Star.
Special Challenge: Clear the course with four Toadettes.
Showing posts with label Cannon. Show all posts
Showing posts with label Cannon. Show all posts
Sunday, March 22, 2015
Saturday, March 21, 2015
Captain Toad: Treasure Tracker -- Episode 3-15. Razzle-Dazzle Slider
Toadette finds herself at the base of a colorful pinball machine. Use either clear pipe cannon to launch to the top of the machine, then slide down. You'll defeat any Ant Troopers or Piranha Plants in your path. At the bottom are five small square panels. You'll need to hit each of them to lift the gate to the Star at the base. Try to hit two at a time. Near the top, you'll find spinning rings with coins and the second gem. In the center of the machine is a hole. Drop down it to find the third gem guarded by a Walleye. You'll exit near the base. When looking down at the Star from the top of the pinball machine, there is a hole on the left. Drop down it to a clear pipe cannon, then launch from it for the first gem.
Special Challenge: Do not fall into any holes.
Special Challenge: Do not fall into any holes.
Labels:
Cannon,
Captain Toad: Treasure Tracker,
Toadette
Thursday, March 19, 2015
Captain Toad: Treasure Tracker -- Episode 3-13. Secret of the Golden Realm
You'll need 110 gems to unlock this level. I have 144.
Captain Toad finds himself in a lava-filled cave with touchstones. A gold Draggadon appears. Use the touchstones to dodge his flames. You'll come across three touchstones next to each other. The one closest to the rock wall will allow you to reach the first gem. The door below it will take you to a panel with flip panels. This leads to a clear pipe cannon. You'll launch to the other side of the cave, where there are doors embedded in the touchstones. Move both touchstones closer to you, go through the door, then move them back. Drop down to the metal platform below and go through the door on the other side for the second gem. The flip panels will provide some protection from the flames, but don't try to outrun them on your way to the gem. Go back through the door and launch from the clear pipe cannon. There are a couple more touchstones with doors. Go through the lower door, then move the lower touchstone so you can reach the third gem on top of it. Walk around to the other side of the touchstones, which will allow you to continue on to another touchstone. Use the flip panels to reach the ladder to the Star. Keep up with the flip panels, but do not outrun them. They disappear fairly quickly. The ladder and rock will fall and hit the golden Draggadon on the head. The Star will land on its nose.
Special Challenge: Clear course in ten touches.
To do so, you have to touch the touchstones minimally. Do not use them to protect you from the flames. Only use them to progress through the course. Cut corners where possible.
Captain Toad finds himself in a lava-filled cave with touchstones. A gold Draggadon appears. Use the touchstones to dodge his flames. You'll come across three touchstones next to each other. The one closest to the rock wall will allow you to reach the first gem. The door below it will take you to a panel with flip panels. This leads to a clear pipe cannon. You'll launch to the other side of the cave, where there are doors embedded in the touchstones. Move both touchstones closer to you, go through the door, then move them back. Drop down to the metal platform below and go through the door on the other side for the second gem. The flip panels will provide some protection from the flames, but don't try to outrun them on your way to the gem. Go back through the door and launch from the clear pipe cannon. There are a couple more touchstones with doors. Go through the lower door, then move the lower touchstone so you can reach the third gem on top of it. Walk around to the other side of the touchstones, which will allow you to continue on to another touchstone. Use the flip panels to reach the ladder to the Star. Keep up with the flip panels, but do not outrun them. They disappear fairly quickly. The ladder and rock will fall and hit the golden Draggadon on the head. The Star will land on its nose.
Special Challenge: Clear course in ten touches.
To do so, you have to touch the touchstones minimally. Do not use them to protect you from the flames. Only use them to progress through the course. Cut corners where possible.
Labels:
Cannon,
Captain Toad: Treasure Tracker,
Draggadon,
Lava
Wednesday, March 18, 2015
Captain Toad: Treasure Tracker -- Episode 3-12. Rock Block Badlands
Captain Toad finds himself in front of a tower with many bricks. There are regular and homing Bullet Bills firing from the tower and Goombas wandering around. Spin the gears near the Bill Blasters to lower the platforms with the handles. The handles are turnip cannons. Use them to blast away the many bricks and enemies on each side. With the cannon on the right side, you can get the second gem. Climb up the ladder in the center for the first gem. Once the blocks are cleared off, climb up the ladders of the tower. On the left side, go into the turret and drop down to the third gem. When you climb the ladder again, beware the homing Bullet Bills as you walk to the right. There's a gear you have to spin to lower the tower with the Star so you can reach it. The homing Bullet Bills can reach you, so be quick and careful.
Special Challenge: Clear in ten or fewer shots.
You'll need really good aim to break all the bricks that are blocking your path. Try to hit more than one brick per shot. This may take several attempts.
Special Challenge: Clear in ten or fewer shots.
You'll need really good aim to break all the bricks that are blocking your path. Try to hit more than one brick per shot. This may take several attempts.
Labels:
Bullet Bill,
Cannon,
Captain Toad: Treasure Tracker
Friday, March 6, 2015
Captain Toad: Treasure Tracker -- Episode 2-18. Battle Tower Blitz
You need 75 gems to unlock this level. I have 105.
Toadette finds herself on a tower with only a clear pipe. Launch to another tower with Fire Bros and shields that are touchstones. The plants contain turnips you can throw at the lower Fire Bros. Hit the one not on the stairs and walk up the nearby ladder. Step on the P-Switch to reveal a clear pipe near where the Fire Bro was. Rotate the camera around to the back so you can see where the first gem is in the clear pipe. Exit the pipe at the top of the stairs and you'll stomp a Fire Bro. Go down the stairs to stomp the rest. Once you defeat all of them, a bridge will drop so you can cross to the tower with the clear pipe. Be sure to collect as many coins as you can while you're going through the course and try not to die.
The clear pipe cannon will launch you to a tower with Magikoopas. There's a turnip plant in the center that will give you unlimited turnips. Toss them into the pipes at the lowest level and they'll cross to the other side to hit the Magikoopas. For example, if a Magikoopa is on the left side of the tower, in front of the right clear pipe on the left side of the tower, throw the turnip into the lower left pipe. Clear the two Magikoopas out and the bridge to the next clear pipe cannon will drop. You'll land in an area with the Toad Brigade. Approach Blue Toad for a Mushroom. There's also a ladder that leads below the floor, where the second gem is.
Launch from the clear pipe cannon and climb the tall ladder. You'll see Captain Toad and the Star, as well as Goomba Stacks and Hammer Bros. Carefully make your way past them towards the center while avoiding the purple water, where there's a handle. Pull it and it becomes a turnip cannon. Use the turnips to defeat all enemies and clear out all of the bricks. You'll find the third gem in one of the corners. Be sure to defeat the enemies on Captain Toad's side. Once all of the enemies have been defeated, the bridge will drop. Grab the Star and Wingo will pick up Toadette with his beak and blow Captain Toad away by flapping his wings. He falls off the tower. This concludes Episode 2 and Episode 3 is now open.
Special Challenge: Collect 170 coins.
You'll need to collect the vast majority of coins on this level without dying. If you do die, there's a checkpoint when you reach the Toad Brigade, so you'll have to start over.
Toadette finds herself on a tower with only a clear pipe. Launch to another tower with Fire Bros and shields that are touchstones. The plants contain turnips you can throw at the lower Fire Bros. Hit the one not on the stairs and walk up the nearby ladder. Step on the P-Switch to reveal a clear pipe near where the Fire Bro was. Rotate the camera around to the back so you can see where the first gem is in the clear pipe. Exit the pipe at the top of the stairs and you'll stomp a Fire Bro. Go down the stairs to stomp the rest. Once you defeat all of them, a bridge will drop so you can cross to the tower with the clear pipe. Be sure to collect as many coins as you can while you're going through the course and try not to die.
The clear pipe cannon will launch you to a tower with Magikoopas. There's a turnip plant in the center that will give you unlimited turnips. Toss them into the pipes at the lowest level and they'll cross to the other side to hit the Magikoopas. For example, if a Magikoopa is on the left side of the tower, in front of the right clear pipe on the left side of the tower, throw the turnip into the lower left pipe. Clear the two Magikoopas out and the bridge to the next clear pipe cannon will drop. You'll land in an area with the Toad Brigade. Approach Blue Toad for a Mushroom. There's also a ladder that leads below the floor, where the second gem is.
Launch from the clear pipe cannon and climb the tall ladder. You'll see Captain Toad and the Star, as well as Goomba Stacks and Hammer Bros. Carefully make your way past them towards the center while avoiding the purple water, where there's a handle. Pull it and it becomes a turnip cannon. Use the turnips to defeat all enemies and clear out all of the bricks. You'll find the third gem in one of the corners. Be sure to defeat the enemies on Captain Toad's side. Once all of the enemies have been defeated, the bridge will drop. Grab the Star and Wingo will pick up Toadette with his beak and blow Captain Toad away by flapping his wings. He falls off the tower. This concludes Episode 2 and Episode 3 is now open.
Special Challenge: Collect 170 coins.
You'll need to collect the vast majority of coins on this level without dying. If you do die, there's a checkpoint when you reach the Toad Brigade, so you'll have to start over.
Labels:
Cannon,
Captain Toad: Treasure Tracker,
Fire Bro,
Hammer Bro,
P-Switch,
Toadette,
Wingo
Tuesday, July 22, 2014
Paper Mario: The Thousand-Year Door -- Chapter 7: Mario Shoots The Moon -- Part 1
The pipe takes Mario to an area covered in snow. Go east and you'll see Ice Puffs and Frost Piranhas. Ice Puffs have 9 HP and 4 attack. They can store energy for their ice breath attack, which can freeze you. Do not touch them when they're storing energy. Frost Piranhas have 10 HP and 5 attack. Their bites can freeze you. Fire is very effective on both enemies. There's a Star Piece behind a shrub near the front and a Shine Sprite behind the front tree on the left. Go east and you'll find an item block with the HP Plus P badge. Go east into Fahr Outpost.
Mario's ally wonders where the cannon is and suggests talking to the villagers. They have Russian accents and will dodge Mario's questions about the cannon. There's a Star Piece behind the front wall. Go east and you'll find a Shine Sprite on the right side of the right house. Go in the house to find a Star Piece behind some crates. There's an Inn Coupon behind the inn's stairs and an invisible panel to the left of the statue. Nearby is a green Bob-omb. He's the mayor of Fahr Outpost. He asks what business Mario has here and after Mario explains, says that there isn't a cannon here. Mario's ally says there's definitely a cannon here. Bring out Bobbery, as the Bob-ombs here only trust other Bob-ombs. Bobbery asks how he can lie as he saw a cannon the last time he was here. The mayor chastises him for talking about the cannon to non-Bob-ombs. They can't allow the cannon to be used for evil. Mario explains that they need to reach the moon or the world might end. The mayor considers it, but says they can't use the cannon because they need Goldbub's permission. He started the business of using the cannon to blast things to faraway places, but got rich and let business slide. General White operated the cannon and devoted himself to his work, but became depressed when he lost his job and left. Mario must find both.
Go to Poshley Heights and talk to Goldbub, in front of the blue house near the train station. Mario explains the situation and Goldbub says he owes him a favor or two. He hoped to resume the business of using the cannon someday. He stopped because Sylvia didn't like the noise. He says he needs a lot of money to operate the cannon. Tell him you'll give every coin you have. He's staggered to hear him say that and asks repeatedly if Mario is sure. He'll take all of Mario's money and give him Goldbub's Guide. He then says he was kidding about the money. It's a shame, he says under his breath, but he'll return it.
Now that Mario has Goldbub's permission, he needs to find General White, beginning a large wild goose chase. The last time Mario saw him, he was in Petalburg. He's not there anymore, but the Koopa that welcomes you into town says he left for a deserted isle. Go to Keelhaul Key and Pa-Patch says he just left for an arena. Go to Glitzville and the juice bar bartender says he went to a place with a large tree. Go to the Great Tree and the welcoming Puni says he went someplace dark. Go to Twilight Town and the resident standing between the inn and the mayor's house says he left, looking tired. Go back to Fahr Outpost and go in the right house on the east side. General White is asleep in bed. Wake him up by stomping him repeatedly. He says he's tired and just wants to sleep, as all is hopeless. He was looking for Mario so he could bring the cannon back online. When the cannon was shut down, he lost his life's work and had no reason to live. While he was traveling, he saw a fortune teller in Rogueport who told him to seek the man with a hammer, mustache, and a hat with a red "M", as he will fulfill his dreams. He says the fortune teller war right. He says to tell the mayor and leaves. Make any preparations you need, then talk to the mayor.
The mayor says to follow him to the west side of town. Mario falls through a shutter in the ground and General White takes command of the cannon's operations once again. The cannon rises up from underground and the Bob-ombs load into the firing chamber. The cannon fires and Mario blasts off. The Bob-ombs parachute back to the ground and the mayor wishes Mario luck.
Mario's ally wonders where the cannon is and suggests talking to the villagers. They have Russian accents and will dodge Mario's questions about the cannon. There's a Star Piece behind the front wall. Go east and you'll find a Shine Sprite on the right side of the right house. Go in the house to find a Star Piece behind some crates. There's an Inn Coupon behind the inn's stairs and an invisible panel to the left of the statue. Nearby is a green Bob-omb. He's the mayor of Fahr Outpost. He asks what business Mario has here and after Mario explains, says that there isn't a cannon here. Mario's ally says there's definitely a cannon here. Bring out Bobbery, as the Bob-ombs here only trust other Bob-ombs. Bobbery asks how he can lie as he saw a cannon the last time he was here. The mayor chastises him for talking about the cannon to non-Bob-ombs. They can't allow the cannon to be used for evil. Mario explains that they need to reach the moon or the world might end. The mayor considers it, but says they can't use the cannon because they need Goldbub's permission. He started the business of using the cannon to blast things to faraway places, but got rich and let business slide. General White operated the cannon and devoted himself to his work, but became depressed when he lost his job and left. Mario must find both.
Go to Poshley Heights and talk to Goldbub, in front of the blue house near the train station. Mario explains the situation and Goldbub says he owes him a favor or two. He hoped to resume the business of using the cannon someday. He stopped because Sylvia didn't like the noise. He says he needs a lot of money to operate the cannon. Tell him you'll give every coin you have. He's staggered to hear him say that and asks repeatedly if Mario is sure. He'll take all of Mario's money and give him Goldbub's Guide. He then says he was kidding about the money. It's a shame, he says under his breath, but he'll return it.
Now that Mario has Goldbub's permission, he needs to find General White, beginning a large wild goose chase. The last time Mario saw him, he was in Petalburg. He's not there anymore, but the Koopa that welcomes you into town says he left for a deserted isle. Go to Keelhaul Key and Pa-Patch says he just left for an arena. Go to Glitzville and the juice bar bartender says he went to a place with a large tree. Go to the Great Tree and the welcoming Puni says he went someplace dark. Go to Twilight Town and the resident standing between the inn and the mayor's house says he left, looking tired. Go back to Fahr Outpost and go in the right house on the east side. General White is asleep in bed. Wake him up by stomping him repeatedly. He says he's tired and just wants to sleep, as all is hopeless. He was looking for Mario so he could bring the cannon back online. When the cannon was shut down, he lost his life's work and had no reason to live. While he was traveling, he saw a fortune teller in Rogueport who told him to seek the man with a hammer, mustache, and a hat with a red "M", as he will fulfill his dreams. He says the fortune teller war right. He says to tell the mayor and leaves. Make any preparations you need, then talk to the mayor.
The mayor says to follow him to the west side of town. Mario falls through a shutter in the ground and General White takes command of the cannon's operations once again. The cannon rises up from underground and the Bob-ombs load into the firing chamber. The cannon fires and Mario blasts off. The Bob-ombs parachute back to the ground and the mayor wishes Mario luck.
Tuesday, May 6, 2014
Super Mario 3D World: Crown-Crown -- Champion's Road
This is one of the most difficult levels in the game. There are no powerups or midpoints, so you have to bring all of your powerups with you and start the level over every time you die. Playing with others can help, especially because you can hold more items in reserve. For this level, you'll want to be wearing a Tanooki Suit with a Cat Suit (either Super Bell or Lucky Bell will work) in reserve. Peach and Luigi can be very useful here with their extended jumps.
The Gusty Garden music plays here. You'll start off on crystal blocks. Some of the crystal blocks move and have Octoombas on them. Cross the gaps between the blocks, then go through the clear pipe. This will take you to an area with three Fire Bros. You can ignore them or defeat them. At the top of the stairs with the Fire Bros. are a set of narrow crystal blocks. Stand on one to make a Chargin' Chuck charge at you. Stomp it, ground pound it, or run away. You can run over the crystal blocks without jumping. There are more narrow crystal blocks ahead. Stand on one to make three Chargin' Chucks charge. Run on the set of narrow blocks farther from the wall and jump over the Chargin' Chuck at the end. There is a warp box here.
The warp box takes you to an area with Beat Blocks moving in double time. This is where the Tanooki Suit really comes in handy. To deal with the Beat Blocks, remember to jump normally to a Beat Block of a different color than the one you're standing on, but jump and hover with the Tanooki Suit when jumping to a Beat Block of the same color you're standing on. For the first group of Beat Blocks, I recommend walking onto the first blue set as soon as they appear, jump and hover while moving forward, then land when it comes back. Jump immediate to the pink set, then to the next blue set. Jump and hover to solid ground, or land back on the blue set if you need to. The next set forms a set of stairs, but they do not form sequential steps. Line yourself up on the right side, wait for the blue set to appear, then jump straight ahead and land on the sole pink block on the second set of steps. Immediately jump to the blue set, then the lower blocks of the pink set. Jump from the lower blocks of the pink set and hover over the higher block. Land, then run and jump, then hover to solid ground, ignoring the blue blocks to the side. The final group of Beat Blocks form stairs. In order, it goes: blue, pink, blue, pink, pink, blue, blue. Jump up the first four quickly, then jump and hover over the higher pink block in the set of two. Do the same for the set of two blue Beat Blocks. At the top of the stairs is the first Green Star. Use the clear pipe as a cannon and launch.
You'll land in an area with four fire bars and three Magikoopas. You must defeat all three Magikoopas to make the warp box appear. To make things difficult, each tile of the floor you stand on will start sinking and disappear. It will reappear fairly quickly. When you land, the Magikoopas will fire at you, so jump out of the way to avoid taking damage. Try to defeat the Magikoopas quickly and avoid the fire bars. Warp to the next area.
The next area has spike bars as swinging pendulums and Fuzzies. Past the first spike bar is a Potted Piranha Plant. Jump to it and pick it up. It will make dealing with the Fuzzies easier. If you still have the Tanooki Suit, get a little running start, grab the Potted Piranha Plant, then jump and hover to the next set of pendulums. Stand on the narrow ledge between them, then run into the path of the back pendulum, then run and jump to the area with many Fuzzies. The Potted Piranha Plant will eat them. If all Fuzzies on this platform are defeated, many coins will appear. Next are two more pendulums over moving yellow platforms. Stand on the yellow platforms when they are close and the pendulum is swinging away. Jump, then land on the platforms when they meet in the middle, then jump over the last pendulum towards the warp box. Grab the second Green Star (the Potted Piranha Plant will get it for you if you're still holding onto it). Warp to the next area.
Here's where the Cat Suit comes in handy. It's best if you still have the Tanooki Suit at this point. First, you'll have to spring from a springboard onto the wall in front of you. There are many Spiked Ant Troopers walking down the side walls. After you spring onto the wall, run up it as far as you can go, then wall jump to one side and run up higher. Keep wall jumping and bouncing off ants until you reach the top. Without the Cat Suit, you'll have to wall jump and bounce off ants unaided. Ahead is another springboard. The wall you will spring two has four Piranha Creepers on it. Center yourself, then spring up and run as high as you can. You should be able to run past the third Piranha Creeper. Run over it, then slide down on it to bounce. Continue running up the wall and jump to reach it if you have to. Without the Cat Suit, you'll have to spring, then bounce from Piranha Creeper to Piranha Creeper. At the top is a block of water and many spike blocks. Get into the water block and it will start moving to the right. Swim with it. On the back wall are two colors. Gold areas mark where most of the spike blocks are or where they can move. The white areas mark what is mostly safe. Swim to the right until the water block reaches the end of the wall, then quickly swim up and to the left. You'll have to drop down at points to deal with the maze. At the end is a clear pipe cannon, periodically blocked off by a moving red spike block. When the path is clear, you may want to ground pound in the water while over the pipe so you can reach it before the spike block returns. Launch to the next area.
Aside from where you land, the next part is completely made up of boost pads. The Tanooki Suit is especially useful here. Making your life difficult are the numerous lasers in the area. The first set of them fire square lasers and the second set fire circles. When you start, you'll run forward, left, then forward. You'll then have to jump across the gaps to more boost pads. The Tanooki Suit will allow you to hover and slow down, so you can avoid taking damage from the lasers. The boost pads will initially give you two spaces to move forward on, then one. Once you pass those boost pads, the lasers will fire circles and will be closer together. Run to the left to find the third Green Star and the next challenge. The boost pads are arranged in a square with four lasers. There are five Key Coins to collect: one in the middle and two on each side. They can be very tricky to get. The Tanooki Suit will allow you to slow down and hover over the lasers and line yourself up to collect the Key Coins. If playing alone, I recommend getting the Key Coins on one side first, running back up the middle (towards the screen), then getting the other two on the other side. If playing multiplayer, you can try to have everyone go for a set of Key Coins, have one player collect the Key Coins while the others are in bubbles, who can drop in in case the player collecting Key Coins falls off or dies, or have one person collect the Key Coins will the others stand on the lasers to stop them. This will unlock the warp box in the back. Carefully aim for the warp box.
The warp box will take you to a set of clear pipes. You can relax now: the hard part is over and you don't need powerups. All you need to do is not fall off the level. Enter the clear pipe and it lights up like a neon sign. Follow the path to the right and more of the pipe will light up, revealing the message "THANK YOU!!" There is a warp box at the end.
The warp box takes you to the flagpole. Many friends are gathered here, including Sprixies, Captain Toad, with a few piles of coins, some bunnies and Plessie. Slide down the slide and grab the coins. The stamp is on the second step of the stairs. The top of the flagpole is easy to reach. Congratulations, you're done!
The stamp is of Cat Mario holding a coin.
You may notice that you're missing a few stamps. The last stamps you need can be obtained from completing every level with each character (as in, complete all levels as Mario to get the Mario stamp. The stamps will be each character's portrait from the Character Select menu. To see which levels you completed with which character, go to the map using the (-) button and check the level completion.
Even though I ultimately completed the level by myself, several individuals helped me try to beat it. Thanks to Derek, Tony, John, and Tareq! I really appreciate the help!
And with that, we complete Super Mario 3D World. It was a fun game and those last two levels were especially challenging. I highly recommend this game. Stay tuned to see what I play next!
The Gusty Garden music plays here. You'll start off on crystal blocks. Some of the crystal blocks move and have Octoombas on them. Cross the gaps between the blocks, then go through the clear pipe. This will take you to an area with three Fire Bros. You can ignore them or defeat them. At the top of the stairs with the Fire Bros. are a set of narrow crystal blocks. Stand on one to make a Chargin' Chuck charge at you. Stomp it, ground pound it, or run away. You can run over the crystal blocks without jumping. There are more narrow crystal blocks ahead. Stand on one to make three Chargin' Chucks charge. Run on the set of narrow blocks farther from the wall and jump over the Chargin' Chuck at the end. There is a warp box here.
The warp box takes you to an area with Beat Blocks moving in double time. This is where the Tanooki Suit really comes in handy. To deal with the Beat Blocks, remember to jump normally to a Beat Block of a different color than the one you're standing on, but jump and hover with the Tanooki Suit when jumping to a Beat Block of the same color you're standing on. For the first group of Beat Blocks, I recommend walking onto the first blue set as soon as they appear, jump and hover while moving forward, then land when it comes back. Jump immediate to the pink set, then to the next blue set. Jump and hover to solid ground, or land back on the blue set if you need to. The next set forms a set of stairs, but they do not form sequential steps. Line yourself up on the right side, wait for the blue set to appear, then jump straight ahead and land on the sole pink block on the second set of steps. Immediately jump to the blue set, then the lower blocks of the pink set. Jump from the lower blocks of the pink set and hover over the higher block. Land, then run and jump, then hover to solid ground, ignoring the blue blocks to the side. The final group of Beat Blocks form stairs. In order, it goes: blue, pink, blue, pink, pink, blue, blue. Jump up the first four quickly, then jump and hover over the higher pink block in the set of two. Do the same for the set of two blue Beat Blocks. At the top of the stairs is the first Green Star. Use the clear pipe as a cannon and launch.
You'll land in an area with four fire bars and three Magikoopas. You must defeat all three Magikoopas to make the warp box appear. To make things difficult, each tile of the floor you stand on will start sinking and disappear. It will reappear fairly quickly. When you land, the Magikoopas will fire at you, so jump out of the way to avoid taking damage. Try to defeat the Magikoopas quickly and avoid the fire bars. Warp to the next area.
The next area has spike bars as swinging pendulums and Fuzzies. Past the first spike bar is a Potted Piranha Plant. Jump to it and pick it up. It will make dealing with the Fuzzies easier. If you still have the Tanooki Suit, get a little running start, grab the Potted Piranha Plant, then jump and hover to the next set of pendulums. Stand on the narrow ledge between them, then run into the path of the back pendulum, then run and jump to the area with many Fuzzies. The Potted Piranha Plant will eat them. If all Fuzzies on this platform are defeated, many coins will appear. Next are two more pendulums over moving yellow platforms. Stand on the yellow platforms when they are close and the pendulum is swinging away. Jump, then land on the platforms when they meet in the middle, then jump over the last pendulum towards the warp box. Grab the second Green Star (the Potted Piranha Plant will get it for you if you're still holding onto it). Warp to the next area.
Here's where the Cat Suit comes in handy. It's best if you still have the Tanooki Suit at this point. First, you'll have to spring from a springboard onto the wall in front of you. There are many Spiked Ant Troopers walking down the side walls. After you spring onto the wall, run up it as far as you can go, then wall jump to one side and run up higher. Keep wall jumping and bouncing off ants until you reach the top. Without the Cat Suit, you'll have to wall jump and bounce off ants unaided. Ahead is another springboard. The wall you will spring two has four Piranha Creepers on it. Center yourself, then spring up and run as high as you can. You should be able to run past the third Piranha Creeper. Run over it, then slide down on it to bounce. Continue running up the wall and jump to reach it if you have to. Without the Cat Suit, you'll have to spring, then bounce from Piranha Creeper to Piranha Creeper. At the top is a block of water and many spike blocks. Get into the water block and it will start moving to the right. Swim with it. On the back wall are two colors. Gold areas mark where most of the spike blocks are or where they can move. The white areas mark what is mostly safe. Swim to the right until the water block reaches the end of the wall, then quickly swim up and to the left. You'll have to drop down at points to deal with the maze. At the end is a clear pipe cannon, periodically blocked off by a moving red spike block. When the path is clear, you may want to ground pound in the water while over the pipe so you can reach it before the spike block returns. Launch to the next area.
Aside from where you land, the next part is completely made up of boost pads. The Tanooki Suit is especially useful here. Making your life difficult are the numerous lasers in the area. The first set of them fire square lasers and the second set fire circles. When you start, you'll run forward, left, then forward. You'll then have to jump across the gaps to more boost pads. The Tanooki Suit will allow you to hover and slow down, so you can avoid taking damage from the lasers. The boost pads will initially give you two spaces to move forward on, then one. Once you pass those boost pads, the lasers will fire circles and will be closer together. Run to the left to find the third Green Star and the next challenge. The boost pads are arranged in a square with four lasers. There are five Key Coins to collect: one in the middle and two on each side. They can be very tricky to get. The Tanooki Suit will allow you to slow down and hover over the lasers and line yourself up to collect the Key Coins. If playing alone, I recommend getting the Key Coins on one side first, running back up the middle (towards the screen), then getting the other two on the other side. If playing multiplayer, you can try to have everyone go for a set of Key Coins, have one player collect the Key Coins while the others are in bubbles, who can drop in in case the player collecting Key Coins falls off or dies, or have one person collect the Key Coins will the others stand on the lasers to stop them. This will unlock the warp box in the back. Carefully aim for the warp box.
The warp box will take you to a set of clear pipes. You can relax now: the hard part is over and you don't need powerups. All you need to do is not fall off the level. Enter the clear pipe and it lights up like a neon sign. Follow the path to the right and more of the pipe will light up, revealing the message "THANK YOU!!" There is a warp box at the end.
The warp box takes you to the flagpole. Many friends are gathered here, including Sprixies, Captain Toad, with a few piles of coins, some bunnies and Plessie. Slide down the slide and grab the coins. The stamp is on the second step of the stairs. The top of the flagpole is easy to reach. Congratulations, you're done!
The stamp is of Cat Mario holding a coin.
You may notice that you're missing a few stamps. The last stamps you need can be obtained from completing every level with each character (as in, complete all levels as Mario to get the Mario stamp. The stamps will be each character's portrait from the Character Select menu. To see which levels you completed with which character, go to the map using the (-) button and check the level completion.
Even though I ultimately completed the level by myself, several individuals helped me try to beat it. Thanks to Derek, Tony, John, and Tareq! I really appreciate the help!
And with that, we complete Super Mario 3D World. It was a fun game and those last two levels were especially challenging. I highly recommend this game. Stay tuned to see what I play next!
Thursday, April 3, 2014
Super Mario 3D World: Mushroom-4 -- Trouble in Shadow-Play Alley
You have 100 seconds to clear this level. Time management is key here. There's a random item block outside the door. Go through the door and you'll deal with shadows. If you get a Super Bell, you will not be able to climb up the back wall. You'll find a cardboard mechanical Bowser shadow. Above it is the first Green Star. Go to the right and scale the platforms, using the cannonballs to help you. Up and to the right is a Boomerang Flower. Grab it and use it to get the first Green Star. Go further to the right and you'll see a Bob-omb and a tall stack of Goombas. The second Green Star is near by. Drop down, then go up to the far right wall. There's an invisible block that lets you reach a nearby platform with the third Green Star. To exit the level, you must defeat all of the Goombas in the stack. This is easily accomplished with the Bob-ombs or the Boomerang Flower. Once all of them are gone, the warp box to the flagpole will appear. Once outside, hit the invisible triple item block over the brick blocks, then go through the left door to reach the flagpole more easily.
There are no stamps in World Mushroom.
There are no stamps in World Mushroom.
Labels:
Bob-omb,
Boomerang Flower,
Cannon,
Green Star,
Super Mario 3D World
Saturday, March 29, 2014
Super Mario 3D World: Star-9 -- Cosmic Cannon Cluster
You'll need 210 Green Stars to unlock this level. You may want to bring a Super Bell. There is a switchboard at the start of the level. Stand on the switchboard to start moving past Para Dry Bones and cannons. Hit the cannons for a Cannon Cap. The path loops around to four item blocks floating in space. Charge up your cannon and aim it at the blocks. It's a little difficult when you're moving. Hitting the item blocks will make blocks extend so you can reach the stamp. Quickly return to the switchboard before the blocks disappear. Follow the path to solid ground. There are some Spinies here. On the back wall are several cannons. To climb up the wall without a Super Bell, you'll have to bounce off the cannon balls as they appear. At the top, you'll find two cracked walls. The one on the right has the first Green Star. The left wall has coins. Take the pipe underwater.
This part scrolls automatically. There are several cannons underwater. Blast the item blocks and POW Blocks for coins. Stay towards the bottom so you can blast the brick blocks under the arch on the floor. The second Green Star is hidden here. The pipe takes you to the midpoint. There are more switchboards here and ! Switches to hit. You can only hit them with charged shots, so aim well. The rails dead end without rail guards, so change directions before you fall off. Hit the second ! Switch so the track will lead you to the third Green Star. You'll need a well-aimed charge shot to hit it without the switchboard falling off the rails. Switch back to the main track, then keep hitting switches until you reach the flagpole. You'll need to bounce off the cannonballs to reach the flag.
The stamp is of a Cannon Cap.
This part scrolls automatically. There are several cannons underwater. Blast the item blocks and POW Blocks for coins. Stay towards the bottom so you can blast the brick blocks under the arch on the floor. The second Green Star is hidden here. The pipe takes you to the midpoint. There are more switchboards here and ! Switches to hit. You can only hit them with charged shots, so aim well. The rails dead end without rail guards, so change directions before you fall off. Hit the second ! Switch so the track will lead you to the third Green Star. You'll need a well-aimed charge shot to hit it without the switchboard falling off the rails. Switch back to the main track, then keep hitting switches until you reach the flagpole. You'll need to bounce off the cannonballs to reach the flag.
The stamp is of a Cannon Cap.
Labels:
Cannon,
Cannon Box,
Green Star,
POW Block,
Spiny,
Stamp,
Super Mario 3D World
Saturday, March 15, 2014
Super Mario 3D World: Bowser-5 -- Deepwater Dungeon
This level takes place largely underwater, where the water level rises and falls. There are more Madpoles that only stay on the surface, so drop down to the bottom to avoid them. Swim to the right and up the narrow channel. Wall jump up if the water level falls before you reach the alcove. From there, a moving block of water will allow you to swim higher. The water block will reach another, larger water block. Swim up, past the spikes, and you'll find the stamp in the upper left corner. Drop down to the lower right corner to get a Super Bell. Swim up the narrow channel above, or wall jump. At the top, climb up and to the left for the hidden first Green Star.
Go to the right for the midpoint and Plessie. It's a short rice across the water with some Madpoles to run into. At the end, climb up the wall to find the second Green Star on some donut lifts. Cross the donut lifts below and swim up to the water's surface, avoiding the moving spike blocks. Cross the donut lifts and swim in the water block. Transfer to a water block above. Transfer to one below to reach a pipe. Climb up above the pipe to find a cloud cannon. Run across the clouds and jump on the springboards. Dive past the Biddybuds and use the springboard to reach the third Green Star. There's a water block in front of the flag.
The stamp is of a Madpole.
Go to the right for the midpoint and Plessie. It's a short rice across the water with some Madpoles to run into. At the end, climb up the wall to find the second Green Star on some donut lifts. Cross the donut lifts below and swim up to the water's surface, avoiding the moving spike blocks. Cross the donut lifts and swim in the water block. Transfer to a water block above. Transfer to one below to reach a pipe. Climb up above the pipe to find a cloud cannon. Run across the clouds and jump on the springboards. Dive past the Biddybuds and use the springboard to reach the third Green Star. There's a water block in front of the flag.
The stamp is of a Madpole.
Labels:
Cannon,
Donut Lifts,
Green Star,
Plessie,
Stamp,
Super Bell,
Super Mario 3D World,
Water
Thursday, February 13, 2014
Super Mario 3D World: 5-4 -- Sprawling Savanna
There's a lot of exploration to do in this level. Launch from the clear pipe cannon to an area with ants. One of them has a Super Bell. If you climb up the wall, you'll find coins. To the right are pipes with an infinite amount of ants. There's a back wall behind a pipe. Before you go through the pipe, hit the invisible block on the wall so you can reach the alcove in the wall. The first Green Star is here. The clear pipe is a cannon that will launch you to another cannon. In the gap are a couple of moving Fuzzies, so time your launch. There are more Fuzzies between the second clear pipe cannon and the third. At the top is a rotating platform with pipes and more infinite ants. Use the platform to cross to the other side. There's a coin block and a clear pipe cannon that launches you to the midpoint.
The midpoint is a sprawling area with many things to check out. Most of the things are coins and clocks. The glowing hills contain coins, as well as the giant bunny. Go ahead where the shrubs are and you'll see some bunnies. One will have the green glow of the Green Star. Chase it down for the second Green Star. To the right is an endless stream of ants walking into a hole. Follow them into the hole to find a giant ant walking on the ceiling with the stamp. Go to the back wall and up the pipe cannon. You'll find a ring of Fuzzies with a Starman. Grab the Starman and hit all of the Fuzzies ahead of you for 1-ups. At the top are two rotating platforms with ants and a green ring for the third Green Star. The flagpole is next to the second rotating platform.
The stamp is of Cat Peach.
The midpoint is a sprawling area with many things to check out. Most of the things are coins and clocks. The glowing hills contain coins, as well as the giant bunny. Go ahead where the shrubs are and you'll see some bunnies. One will have the green glow of the Green Star. Chase it down for the second Green Star. To the right is an endless stream of ants walking into a hole. Follow them into the hole to find a giant ant walking on the ceiling with the stamp. Go to the back wall and up the pipe cannon. You'll find a ring of Fuzzies with a Starman. Grab the Starman and hit all of the Fuzzies ahead of you for 1-ups. At the top are two rotating platforms with ants and a green ring for the third Green Star. The flagpole is next to the second rotating platform.
The stamp is of Cat Peach.
Labels:
Bunnies,
Cannon,
Fuzzies,
Green Coins,
Green Star,
Stamp,
Starman,
Super Bell,
Super Mario 3D World
Monday, January 27, 2014
Super Mario 3D World: 3-4 -- Pretty Plaza Panic
You have 100 seconds to complete the level and you need Peach to get one of the items. Go back from the start, towards the screen. Hop over the fence to find the first Green Star on a cloud. Go forward and you'll find Microgoombas. There are spinning platforms with Piranha Plants, so be careful when jumping. You'll come across a fountain with coins. Nearby is a bunny with the second Green Star. He'll run around the fountain, so try running on the edge of the fountain, but not in the fountain. This make take a while.
Ahead are more spinning platforms with Piranha Plants. Go to the left to find a switch with Peach's symbol on it. Have Peach stand on it to make the stamp appear. Go forward and you'll see a cloud cannon on top of a short pillar. This will take you to the clouds. Get a Starman from the item block and run to the third Star Coin. You'll land near the flagpole.
The stamp is of small Peach.
Ahead are more spinning platforms with Piranha Plants. Go to the left to find a switch with Peach's symbol on it. Have Peach stand on it to make the stamp appear. Go forward and you'll see a cloud cannon on top of a short pillar. This will take you to the clouds. Get a Starman from the item block and run to the third Star Coin. You'll land near the flagpole.
The stamp is of small Peach.
Labels:
Bunnies,
Cannon,
Green Star,
Microgoomba,
Stamp,
Starman,
Super Mario 3D World
Friday, December 6, 2013
New Super Luigi U: Peach's Castle- Castle -- Current Event
We're inside the castle and have to use a tilt platform to cross the rising lava. This one requires going to the right. The first Star Coin is between the electrical Bowser heads. Dodge the obstacles and you'll come to a pipe cannon. This will boost you near another tilt platform. Use the tilt platform here to get the second Star Coin nearby. There are Para Bob-ombs here that will make the tilt platform drop. This makes it a little easier to get the second Star Coin, but it can be dangerous. Try throwing the Bob-omb. Keep going to the right until you reach the door. The pipe cannon will blast you near the next tilt platform. The third Star Coin is in the middle of a V-shaped arc of electrical Bowser heads, so time your jump. The door to the right will take you to the flagpole, where a Para Bob-omb drifts down.
Labels:
Bob-omb,
Cannon,
Lava,
Luigi,
New Super Luigi U,
Peach's Castle
Saturday, November 2, 2013
New Super Luigi U: Soda Jungle-2 -- Dancing Blocks, Poison Swamp
The dancing blocks are blocks that dive into the purple water. They will appear soon after, but you must time your jumps. There are also parts of a beanstalk that will expand and curl back up, allowing you to reach new areas. The first Star Coin is over the first set of diving blocks. Either time your jump so that the blocks will come out of the water when you're ready to land, or use the Acorn to glide to it. Ahead you'll find solid ground and some beanstalk parts. One goes under a ledge so you can reach the second Star Coin. You can either walk to it, or use a shell to get it. Near the flagpole is a set of arching blocks. Either walk to it or use a shell to get it. The regular flagpole opens the path to the Fort.
There's a pipe somewhat hidden near the purple water to the right of the diving blocks. You can't glide to it. One of the diving block sets has an item block. Pound the item block to make a P-Switch appear. This will make brick blocks appear over the purple water so you can run to the pipe. The pipe is a cannon that will take you to the red goal, which opens the path to Soda Jungle-6 and -7.
There's a pipe somewhat hidden near the purple water to the right of the diving blocks. You can't glide to it. One of the diving block sets has an item block. Pound the item block to make a P-Switch appear. This will make brick blocks appear over the purple water so you can run to the pipe. The pipe is a cannon that will take you to the red goal, which opens the path to Soda Jungle-6 and -7.
Labels:
Acorn Mushroom,
Cannon,
Luigi,
New Super Luigi U,
P-Switch,
Purple Water,
Red Goal,
Secret Goal,
Soda Jungle
Sunday, September 29, 2013
New Super Luigi U: Layer-Cake Desert-4 -- The Walls Have Eyes
The Easter Island statues with the moving eyes are here. They're on the ceiling and the floor and move to the left. Jump and run over them to go right. The first Star Coin is in the center of one statues. Pound the statue to make it drop into the ground, allowing you to reach the Star Coin. It will come back around if you miss it. To the right, you'll encounter Waddlewings. There are three statues near where the Waddlewings are. Pound the center statue to make it lower, then jump on it to find an invisible block with a vine in it. This will take you to the second Star Coin. Return to the main level and you'll see more statues, some of them on the ceiling. The third Star Coin is in this area, between two statues. Wall jump to get it. Keep going to the right and statues will appear so you can reach the regular goal. This opens the path to Layer-Cake Desert-6.
To reach the secret exit, go past where the vine in the invisible block is. There is solid ground to the right of the vine. Pound it to drop down to a pipe cannon. This will take you to the red goal. Statues will appear so you can reach it. This opens the path to Layer-Cake Desert- Fire Piranha.
To reach the secret exit, go past where the vine in the invisible block is. There is solid ground to the right of the vine. Pound it to drop down to a pipe cannon. This will take you to the red goal. Statues will appear so you can reach it. This opens the path to Layer-Cake Desert- Fire Piranha.
Labels:
Cannon,
Layer Cake Desert,
Luigi,
New Super Luigi U,
Red Goal,
Secret Goal,
Vine
Monday, July 1, 2013
Mario and Luigi: Bowser's Inside Story -- Part 20: Unleash the Dark Power!
The bros have just entered the Airway, which changes with the temperature of the air. Surfaces may be slippery with ice and the water in some pipes frozen. The first enemies you encounter are Air Cheeps. They'll roll into the bros. When they roll into the bros, repeatedly hit them with the hammer until they are defeated. Go east and have Bowser step away from Midbus. There's a switch on the left wall, which you can't hit while frozen. This makes a bone drop down. Freeze the area and push the bone to the right. Thaw and hit the switch on the right wall. Use the bone that drops down to reach another switch. This will make the pipe to the right accessible. It will take you to a lower part of that area. This leads to another pipe to another area. There's a fire going when the area's thawed. There's a switch on the other side, but first, hit the ! Block above it. This will extinguish the fire. The switch will allow you to go west. East of the room with the fire is a Save Block, but you can't go past it. Go west on the lower path.
Go to the left, past the fire, and go up above it. Hit the ! Block to make water drop into the bone bucket. Freeze the water and hit the bucket from below to knock your ice cube onto the floor. Slide it to the right to reach a switch. This opens small gaps in the floor over the fire. Make another ice cube, push it over the gaps and melt it. Hit the switch to open the path to the left. Hit the Save Block and go through the pipe. The Dark Star is ahead. It eats a piece of Bowser's DNA. Starlow suggests trying to attack it. Make an ice cube and slide it into the Dark Star. Instead of hurting it, the Dark Star grows large arms and punches the ice cube, as well as some walls ahead. It may help to make the floor icy to make the jump.
To the east are a set of blocks riding on tracks. The bros can grab on them when they're thawed and fall off when the blocks freeze. Here you'll find gaseous enemies called Stonks. Go up and to the west. This area has three pipes. The yellow pipes on the sides lead to the top pipe next to the green on. Time your drop to the pipe in the middle of the room from the moving block. The pipe is marked by the coins. In the next area, send Mini Mario out to hit the switch below. It makes a platform appear. There's a switch higher up on the right wall. The third switch is on the left, accessible by the moving block. This makes a platform to the pipe appear. There's a blue pipe to the left and a green pipe to the right. The blue pipe takes you back to the second Save Block. The green pipe leads you to the Dark Star again. It eats another piece of DNA. Hit the switch to knock it into a block, which it destroys by breathing fire. It's starting to act more and more like Bowser. Save and go through the top green pipe.
The yellow pipe leads to the second Save Block. Go to the right and an Emoglobin will approach. He says the flat Emoglobin is a Liftoglobin, which moves when it's cold. Freeze the air and use the stylus to move it. Touch the Liftglobin to make it stop. Both bros are needed to make it move. If you go too far away, it will return to where you found him. You'll find Airnapses here, which act like Napses. Above you, the floor and ceiling are electrified. Hit the ! Block to open a path. Take the Liftoglobin to the pipe in the top right corner.
Across the gap is the Totemglobin. (There's a Liftoglobin below if you fall.) They have a test to allow you to pass through to the pipe behind them. Eight blocks appear in the room and they must be hit in numerical order within the time limit of 50 seconds. Remember the path you have to take to go as fast as possible. I had 15 seconds to spare. The pipe leads to an area with many enemies. A new enemy is an Air Cannon. It fires Bullet Bills that become invisible. Knock them away with a hammer. The Liftoglobin is to the right. Ahead, the path is electrified. Take the path to the left to open the blocked path and go through the green pipe. Go up, over, and down to exit to the west (the pipe is a cannon to a block with Star Candy).
Ahead, the Dark Star briefly suffocates the bros, then takes more DNA. This piece allows it to body slam. Use the pipe as a cannon to reach the ! Block to open a path. Go west. The red pipe leads to the second Save Block. Go west through the green pipe. Freeze the area and go past the green pipe spewing water. Hit the two invisible blocks next to the platform on the right. Drop down into the mucus pool to reach that platform. This will give you access to extra items in the room with the fourth Save Block. Heal and save.
Ahead, the room flashes and changes colors. The Dark Star is ahead and the bros will have to deal with it. It's now or never. Starlow gives them the chance to go back and prepared themselves. Hit the ! Block ahead when you're ready. The Dark Star is sending out sparks everywhere. It splits into four and dissolves. The four pieces reform to form a Dark Star that greatly resembles Bowser, without legs. It tries to inahles the bros and Starlow. It gets Luigi and spits him out. It reforms as the Dark Star again and engages the bros in battle.
At first, the Dark Star is invincible. Do some basic hammer and jump attacks to fill your meter. It will create Dark Satellmites. Attack these when you get the chance. They'll fire beams above and at the bros. When they've been deactivated, the Dark Star will give them a bomb to attack the bros. Just have one bro hit the Dark Satellmite back into the Dark Star to weaken it and you can do damage (after two of them hit it). It will fall to the ground and fire a laser at the bro that initiates an attack. A good attack to deal with the Dark Satellmites without wasting energy on the Dark Star is Snack Baskets. One of the Dark Star's attacks is to split into five or seven and attack the bros. Just before it reaches the bros, each piece will become invisible. If there's another piece behind it, hitting it will knock the piece behind it out of the way. It will also shine a light on the bros to make their shadows appear. They'll circle the Dark Star while it shoots lightning at them. Have the respective bro jump when they're targeted. After a while, it will fire a beam at the bros like how Bowser breathes fire. Starlow will circle the bros to take them to safety. Don't hang up there forever, because it will knock you out of the sky. When it's defeated (for me, after three Falling Stars), it will start spinning and the bros will start running away. Press both (A) and (B) repeatedly. It will then explode. You get 9999 experience points for this battle.
The Dark Star explodes into four pieces and dissolves into Bowser's body. Bowser spits out some clouds and they form the Dark Star's version of Bowser before his very eyes. It tells him that it copied his body and power. Bowser doesn't like the idea of someone copying his style. Dark Star Bowser says the power he copied isn't dark enough. It's power has been drained and it's not complete. It's looking for the dark power it needs and selects Peach, probably because she's an easy target, not because she's harboring dark power. It inhales Peach, but obviously, she doesn't have the dark power it requires. Bowser lays claim to Peach. "I HAVE POWER! Where is the Dark Star?!" Fawful is nearby, saying, "Fawful has more suction for the rest of the dark power!" The Dark Star recognizes the voice, saying Fawful drained it of its power. It breaks the electrical barrier and leaves. Bowser is upset that the Dark Star copied his moves in kidnapping Peach. He says there's only room for one Bower, and I agree. He follows it to see it clear a path ahead.
Go to the left, past the fire, and go up above it. Hit the ! Block to make water drop into the bone bucket. Freeze the water and hit the bucket from below to knock your ice cube onto the floor. Slide it to the right to reach a switch. This opens small gaps in the floor over the fire. Make another ice cube, push it over the gaps and melt it. Hit the switch to open the path to the left. Hit the Save Block and go through the pipe. The Dark Star is ahead. It eats a piece of Bowser's DNA. Starlow suggests trying to attack it. Make an ice cube and slide it into the Dark Star. Instead of hurting it, the Dark Star grows large arms and punches the ice cube, as well as some walls ahead. It may help to make the floor icy to make the jump.
To the east are a set of blocks riding on tracks. The bros can grab on them when they're thawed and fall off when the blocks freeze. Here you'll find gaseous enemies called Stonks. Go up and to the west. This area has three pipes. The yellow pipes on the sides lead to the top pipe next to the green on. Time your drop to the pipe in the middle of the room from the moving block. The pipe is marked by the coins. In the next area, send Mini Mario out to hit the switch below. It makes a platform appear. There's a switch higher up on the right wall. The third switch is on the left, accessible by the moving block. This makes a platform to the pipe appear. There's a blue pipe to the left and a green pipe to the right. The blue pipe takes you back to the second Save Block. The green pipe leads you to the Dark Star again. It eats another piece of DNA. Hit the switch to knock it into a block, which it destroys by breathing fire. It's starting to act more and more like Bowser. Save and go through the top green pipe.
The yellow pipe leads to the second Save Block. Go to the right and an Emoglobin will approach. He says the flat Emoglobin is a Liftoglobin, which moves when it's cold. Freeze the air and use the stylus to move it. Touch the Liftglobin to make it stop. Both bros are needed to make it move. If you go too far away, it will return to where you found him. You'll find Airnapses here, which act like Napses. Above you, the floor and ceiling are electrified. Hit the ! Block to open a path. Take the Liftoglobin to the pipe in the top right corner.
Across the gap is the Totemglobin. (There's a Liftoglobin below if you fall.) They have a test to allow you to pass through to the pipe behind them. Eight blocks appear in the room and they must be hit in numerical order within the time limit of 50 seconds. Remember the path you have to take to go as fast as possible. I had 15 seconds to spare. The pipe leads to an area with many enemies. A new enemy is an Air Cannon. It fires Bullet Bills that become invisible. Knock them away with a hammer. The Liftoglobin is to the right. Ahead, the path is electrified. Take the path to the left to open the blocked path and go through the green pipe. Go up, over, and down to exit to the west (the pipe is a cannon to a block with Star Candy).
Ahead, the Dark Star briefly suffocates the bros, then takes more DNA. This piece allows it to body slam. Use the pipe as a cannon to reach the ! Block to open a path. Go west. The red pipe leads to the second Save Block. Go west through the green pipe. Freeze the area and go past the green pipe spewing water. Hit the two invisible blocks next to the platform on the right. Drop down into the mucus pool to reach that platform. This will give you access to extra items in the room with the fourth Save Block. Heal and save.
Ahead, the room flashes and changes colors. The Dark Star is ahead and the bros will have to deal with it. It's now or never. Starlow gives them the chance to go back and prepared themselves. Hit the ! Block ahead when you're ready. The Dark Star is sending out sparks everywhere. It splits into four and dissolves. The four pieces reform to form a Dark Star that greatly resembles Bowser, without legs. It tries to inahles the bros and Starlow. It gets Luigi and spits him out. It reforms as the Dark Star again and engages the bros in battle.
At first, the Dark Star is invincible. Do some basic hammer and jump attacks to fill your meter. It will create Dark Satellmites. Attack these when you get the chance. They'll fire beams above and at the bros. When they've been deactivated, the Dark Star will give them a bomb to attack the bros. Just have one bro hit the Dark Satellmite back into the Dark Star to weaken it and you can do damage (after two of them hit it). It will fall to the ground and fire a laser at the bro that initiates an attack. A good attack to deal with the Dark Satellmites without wasting energy on the Dark Star is Snack Baskets. One of the Dark Star's attacks is to split into five or seven and attack the bros. Just before it reaches the bros, each piece will become invisible. If there's another piece behind it, hitting it will knock the piece behind it out of the way. It will also shine a light on the bros to make their shadows appear. They'll circle the Dark Star while it shoots lightning at them. Have the respective bro jump when they're targeted. After a while, it will fire a beam at the bros like how Bowser breathes fire. Starlow will circle the bros to take them to safety. Don't hang up there forever, because it will knock you out of the sky. When it's defeated (for me, after three Falling Stars), it will start spinning and the bros will start running away. Press both (A) and (B) repeatedly. It will then explode. You get 9999 experience points for this battle.
The Dark Star explodes into four pieces and dissolves into Bowser's body. Bowser spits out some clouds and they form the Dark Star's version of Bowser before his very eyes. It tells him that it copied his body and power. Bowser doesn't like the idea of someone copying his style. Dark Star Bowser says the power he copied isn't dark enough. It's power has been drained and it's not complete. It's looking for the dark power it needs and selects Peach, probably because she's an easy target, not because she's harboring dark power. It inhales Peach, but obviously, she doesn't have the dark power it requires. Bowser lays claim to Peach. "I HAVE POWER! Where is the Dark Star?!" Fawful is nearby, saying, "Fawful has more suction for the rest of the dark power!" The Dark Star recognizes the voice, saying Fawful drained it of its power. It breaks the electrical barrier and leaves. Bowser is upset that the Dark Star copied his moves in kidnapping Peach. He says there's only room for one Bower, and I agree. He follows it to see it clear a path ahead.
Labels:
Airway,
Bowser,
Cannon,
Cheep-Cheep,
Dark Star,
Fawful,
Luigi,
Mario and Luigi: Bowser's Inside Story,
Midbus
Monday, June 17, 2013
Mario and Luigi: Bowser's Inside Story -- Part 4: Rally the Troops!
To the north of Plack Beach is Dimble Wood. There are Treevils here, tree enemies that take critical damage from fire. In this part, the rocks resemble a certain vegetable. To the north is a stone block with a Wiggler on it. Hit the Wiggler face to make the segments light up in a certain order. To the east is a stone Wiggler. Hit the segments in the same order and the statue comes to life, demolishing the stone block. Bowser can go to the north. You may notice a block with an Attack Piece, but those are only for Mario and Luigi. To the north, Broque Monsieur and Broggy have set up shops. Apparently, Broggy eats coins and the shop's revenue should satisfy his hunger. Broque Monsieur sells items and Broggy sells gear. Broque Monsieur mentions scratch cards, a reward system for the shops in the Mushroom Kingdom. Scratch a patch to get coins back. The odds of getting a good amount of coins return increase with increase Horn and Mustache points. When you're done shopping, Broque Monsieur asks a favor. His collection is missing a living block called a Blitty, a block kitty. There are 15 hidden in the Mushroom Kingdom, hidden inside monsters. Bowser must vacuum enemies to get them. Bowser will get rewarded with rare gear not sold in the shop when he brings back Blitties. If Bowser gives him all 15 Blitties, Broque Monsieur will lend him Broggy. This alone is worth completing the quest. Every time you battle a new enemy, use the vacuum on it to see if a Blitty will appear. The Vacuum Block does not flash for Blitties. If you don't catch it, it will hide in another monster of the same type.
Go north to the stone pillars, then west. Follow and destroy the trail of brick blocks. There's a Blitty hiding in a Treevil. Head as far west as you can go and you'll come across a yellow platform on a hill. Stand on the platform and light the fuse. It catapults Bowser through the stone pillars, clearing them out. There's a Save Block ahead. The tree to the ride hides a Chakroad. I took a detour to Cavi Cape to get a Blitty from a Chuboomba and to Plack Beach to get a Blitty from a Toothy. To the north, Bowser will find some Goombas in a cage. They're happy to see him. Fawful's already taken Bowser's Castle, stuffed the Goomba squadron in cage, and thrown them out. Bowser reminds them that their mantra is to "March straight at the enemy's feet", but it happened so suddenly, the Goombas couldn't do anything about it. They say other parts of Bowser's army may have ended up like them. Bowser's going to make a bridge to the island to get them.
To the north is another Wiggler Statue, standing on its hind legs. Bowser thinks it will make a good bridge, so he tries to pick it up. The Arm Center starts reacting, so send the bros there. Activate the arm muscle the same way as before and Bowser picks up the statue and throws it into the water. Go up to the statue and Bowser will hop across it. This is one of the very few places Bowser jumps. Go south and punch the cage a few times to free the Goombas. They join Bowser, allowing him to perform the Special Attack Goomba Storm in battle. Fawful's helicopter appears, saying, "I have the weeping! Such a reunion of sobs! You have moved Fawful with the family drama. But now I have chortle time! Fawful scattered your minions like litter from a sad, ugly cat. Are you wanting to hear them? For they are on the TV show. The TV show of your tears!" A screen shows Bowser's minions calling Bowser for help. The Koopa squad, Bob-omb squad, and Shy Guy corps all need help. "I HAVE CHORTLES! And soon, I have your castle! Fawful will love it there! You will visit, perhaps! Fawful will reserve the Crying Room for the crying for your minions. And the crying will be like a savory soda for my soul! NOW I HAVE FURY! Some fighting will be slowing you!"
A couple Treevils appear and initiate battle. A Goomba appears to teach Bowser how to use his Special Attacks, all of which involve using the stylus and touch screen. For Goomba Storm, tap the Goombas when they appear from the left to blast them with fire. They will rain down on the enemies. The ones that you miss will run into the enemies. Go north, across a red bridge. There are treasure chest enemies called Trashures. Do enough damage to remove the lock so you can get tons of coins with the vacuum. One of them has a Blitty. Keep going north until you reach a Save Block and save.
To the north, Bowser finds a Goomba wearing pajamas, a Shy Guy with weapons, and a Paratroopa wearing a bucket on his head, all pushing a cannon. They are Private Goomp, Sergeant Guy, and Corporal Paraplonk. They wonder if they're the only ones who escaped. They see Bowser and tell him Fawful and Midbus took the castle easily. They got the cannon out of the castle. Bowser wants to fire the cannon now, but they lack ammunition, a Banzai Bill. Bowser tells them to look around for one that they've fired over the years. Starlow suggests that Bowser look as well. Go east, then south and you'll see another stone block with a Wiggler. Get the pattern from the Wiggler and go east to activate the statue, which opens a path to a bridge. This leads to a garden. A Squiggler tells Bowser that this is the Wiggler Family Farm, where they grown organic, pesticide-free vegetables for the kingdom. The Squiggler hasn't seen a Banzai Bill in the area. Bowser prefers meat to vegetables. Go north, heal, and save.
To the north is a giant carrot. Bowser thinks it might make good cannon fodder. He tries to pull it out of the ground, making the Arm Center react again. Starlow says the cannon looks a little different. The design on it has certainly changed. The balls of light have changed in that many come out at once. Hit them back with the same rhythm that they were fired in. After the third set, Bowser pulls out the carrot. Wiggler comes out of the ground, calling Bowser a thief. Apparently, this carrot's been growing for generations. Wiggler has a Banzai Bill and would give it to Bowser, but he needs to learn a lesson about honor. Bowser must take responsibility for yanking the giga-carrot. Bowser must eat it, in one minute. A new area opens up, the Gut Check. Chunks of carrot that Bowser eats will pile up. Use the stylus to break them up. Bowser's face sparkles and Wiggler says that the carrot contains an enzyme that quickly digests food. Keep an eye out for when Bowser's face sparkles and find the pieces that come in soon after. One of them has the enzyme that will clear things out. It loses its activity with time, so find it quickly, while it is still red, when it can digest all the food. Tap it to clear out the food. I did it in 36 seconds. If you don't complete the challenge, Wiggler will give Bowser an equivalent amount of carrots. Wiggler gives Bowser an opportunity to use the Save Block. Use it if you like. Wiggler forgets about the Banzai Bill. Wiggler gets mad at Bowser for coming to the farm, pulling out the carrot, and eating it.
Wiggler wants to battle. He'll water the ground, make radishes grown, then throw them at Bowser. Punch them away and duck for the Leaf Guys. You can attack each of Wiggler's segments to make them turn yellow. Wiggler will also charge at Bowser so he can hit the first three segments. Duck when Wiggler falls. He'll also circle Bowser. Punch his segments. Periodically, Leaf Guys will appear holding a giant radish. Inhale them, and a chunk of the radish will turn the remaining segments yellow. Have the bros attack the Leaf Guys. The Leaf Guys will charge the bros at the same time, so counter with hammers. When Wiggler is yellow, attack his head. Goomba Storm works well. Once he's defeated, Wiggler doesn't want Bowser around damaging crops, so he gives up the Banzai Bill so Bowser will leave. Return to the cannon.
Go north to the stone pillars, then west. Follow and destroy the trail of brick blocks. There's a Blitty hiding in a Treevil. Head as far west as you can go and you'll come across a yellow platform on a hill. Stand on the platform and light the fuse. It catapults Bowser through the stone pillars, clearing them out. There's a Save Block ahead. The tree to the ride hides a Chakroad. I took a detour to Cavi Cape to get a Blitty from a Chuboomba and to Plack Beach to get a Blitty from a Toothy. To the north, Bowser will find some Goombas in a cage. They're happy to see him. Fawful's already taken Bowser's Castle, stuffed the Goomba squadron in cage, and thrown them out. Bowser reminds them that their mantra is to "March straight at the enemy's feet", but it happened so suddenly, the Goombas couldn't do anything about it. They say other parts of Bowser's army may have ended up like them. Bowser's going to make a bridge to the island to get them.
To the north is another Wiggler Statue, standing on its hind legs. Bowser thinks it will make a good bridge, so he tries to pick it up. The Arm Center starts reacting, so send the bros there. Activate the arm muscle the same way as before and Bowser picks up the statue and throws it into the water. Go up to the statue and Bowser will hop across it. This is one of the very few places Bowser jumps. Go south and punch the cage a few times to free the Goombas. They join Bowser, allowing him to perform the Special Attack Goomba Storm in battle. Fawful's helicopter appears, saying, "I have the weeping! Such a reunion of sobs! You have moved Fawful with the family drama. But now I have chortle time! Fawful scattered your minions like litter from a sad, ugly cat. Are you wanting to hear them? For they are on the TV show. The TV show of your tears!" A screen shows Bowser's minions calling Bowser for help. The Koopa squad, Bob-omb squad, and Shy Guy corps all need help. "I HAVE CHORTLES! And soon, I have your castle! Fawful will love it there! You will visit, perhaps! Fawful will reserve the Crying Room for the crying for your minions. And the crying will be like a savory soda for my soul! NOW I HAVE FURY! Some fighting will be slowing you!"
A couple Treevils appear and initiate battle. A Goomba appears to teach Bowser how to use his Special Attacks, all of which involve using the stylus and touch screen. For Goomba Storm, tap the Goombas when they appear from the left to blast them with fire. They will rain down on the enemies. The ones that you miss will run into the enemies. Go north, across a red bridge. There are treasure chest enemies called Trashures. Do enough damage to remove the lock so you can get tons of coins with the vacuum. One of them has a Blitty. Keep going north until you reach a Save Block and save.
To the north, Bowser finds a Goomba wearing pajamas, a Shy Guy with weapons, and a Paratroopa wearing a bucket on his head, all pushing a cannon. They are Private Goomp, Sergeant Guy, and Corporal Paraplonk. They wonder if they're the only ones who escaped. They see Bowser and tell him Fawful and Midbus took the castle easily. They got the cannon out of the castle. Bowser wants to fire the cannon now, but they lack ammunition, a Banzai Bill. Bowser tells them to look around for one that they've fired over the years. Starlow suggests that Bowser look as well. Go east, then south and you'll see another stone block with a Wiggler. Get the pattern from the Wiggler and go east to activate the statue, which opens a path to a bridge. This leads to a garden. A Squiggler tells Bowser that this is the Wiggler Family Farm, where they grown organic, pesticide-free vegetables for the kingdom. The Squiggler hasn't seen a Banzai Bill in the area. Bowser prefers meat to vegetables. Go north, heal, and save.
To the north is a giant carrot. Bowser thinks it might make good cannon fodder. He tries to pull it out of the ground, making the Arm Center react again. Starlow says the cannon looks a little different. The design on it has certainly changed. The balls of light have changed in that many come out at once. Hit them back with the same rhythm that they were fired in. After the third set, Bowser pulls out the carrot. Wiggler comes out of the ground, calling Bowser a thief. Apparently, this carrot's been growing for generations. Wiggler has a Banzai Bill and would give it to Bowser, but he needs to learn a lesson about honor. Bowser must take responsibility for yanking the giga-carrot. Bowser must eat it, in one minute. A new area opens up, the Gut Check. Chunks of carrot that Bowser eats will pile up. Use the stylus to break them up. Bowser's face sparkles and Wiggler says that the carrot contains an enzyme that quickly digests food. Keep an eye out for when Bowser's face sparkles and find the pieces that come in soon after. One of them has the enzyme that will clear things out. It loses its activity with time, so find it quickly, while it is still red, when it can digest all the food. Tap it to clear out the food. I did it in 36 seconds. If you don't complete the challenge, Wiggler will give Bowser an equivalent amount of carrots. Wiggler gives Bowser an opportunity to use the Save Block. Use it if you like. Wiggler forgets about the Banzai Bill. Wiggler gets mad at Bowser for coming to the farm, pulling out the carrot, and eating it.
Wiggler wants to battle. He'll water the ground, make radishes grown, then throw them at Bowser. Punch them away and duck for the Leaf Guys. You can attack each of Wiggler's segments to make them turn yellow. Wiggler will also charge at Bowser so he can hit the first three segments. Duck when Wiggler falls. He'll also circle Bowser. Punch his segments. Periodically, Leaf Guys will appear holding a giant radish. Inhale them, and a chunk of the radish will turn the remaining segments yellow. Have the bros attack the Leaf Guys. The Leaf Guys will charge the bros at the same time, so counter with hammers. When Wiggler is yellow, attack his head. Goomba Storm works well. Once he's defeated, Wiggler doesn't want Bowser around damaging crops, so he gives up the Banzai Bill so Bowser will leave. Return to the cannon.
Monday, March 18, 2013
New Super Mario Bros. U: Meringue Clouds- Airship -- Boarding the Airship
When you approach Peach's Castle from outside the tornado, Bowser's Airship appears and tries to pick up Mario. The level starts outside the Airship. The level automatically sidescrolls. Grab the Acorn Mushroom and go to the right, where the hand from the Airship will try to pound you into the ground. You can dodge the hand in some alcoves. After a point, the hand will try to punch Mario into the ground, destroying the ground in the process. You can guide the hand to where you want it to go and get out of the way. The first Star Coin is under a ledge. Get it quickly before the hand can get you. The midpoint is soon after. You'll soon board the Airship, which has several Rocky Wrenches. There's a tilting platform that moves on a path. Tilt the controller in the direction you'd like to go. The second Star Coin is close by over some jet engines, some of which can rotate. Next is a Green Ring. The third Star Coin is near a Rocky Wrench. Fly up to get it. Soon after is the pipe to another midpoint. Pound the crate for a Fire Flower. The pipe is a cannon that will take you to Bowser Jr.
Bowser Jr. is in the Clown Copter, which has boxing gloves. He'll swoop down and use the gloves to break up the floor, which will regenerate. He'll also drop some Bob-ombs. Periodically, he'll extend the punching gloves to the floor and let Bob-ombs walk down it. You can walk up the arms and either throw a Bob-omb at him or stomp him. Three hits will defeat him. The floor drops out and Mario falls to the Airship. Bowser Jr. commands the Airship's hand to pound Mario, but he dodges and the hand punches through the Airship. The Airship explodes and crashes near the tornado. Bowser Jr. gets upset and flies into the tornado. We follow him into the area of Peach's Castle. We now have all Star Coins in Meringue Clouds.
Bowser Jr. is in the Clown Copter, which has boxing gloves. He'll swoop down and use the gloves to break up the floor, which will regenerate. He'll also drop some Bob-ombs. Periodically, he'll extend the punching gloves to the floor and let Bob-ombs walk down it. You can walk up the arms and either throw a Bob-omb at him or stomp him. Three hits will defeat him. The floor drops out and Mario falls to the Airship. Bowser Jr. commands the Airship's hand to pound Mario, but he dodges and the hand punches through the Airship. The Airship explodes and crashes near the tornado. Bowser Jr. gets upset and flies into the tornado. We follow him into the area of Peach's Castle. We now have all Star Coins in Meringue Clouds.
New Super Mario Bros. U: Meringue Clouds- Castle -- Ludwig's Clockwork Castle
This castle has lots of platforms moving back and forth on tracks. These platforms can crush you, so be careful. Go past the Spike Beetles and Fire Bro and you'll see a gap with coins in it. Wall jump in the gap for the first Star Coin. Some of the moving platforms are hard to go past, so stand on their tracks, then jump over them. You'll come across a Sumo Bro with the second Star Coin above it. Use the POW Block or freeze the Sumo Bro with an Ice Flower and stand on top of the ice block to get it. Be careful if you use the POW Block because the moving platform below will push it into the void. The midpoint is nearby. Past it is an Amp and some more moving platforms. In between the next two platforms is a Red Coin Ring under a Sumo Bro. Use the alcoves in the ceiling to get past the platforms. You'll soon come to a pit with a giant Dry Bones and donut lifts. The yellow pipe in the ceiling leads to a room with a ? Switch where coins will drop from the ceiling, but not the third Star Coin. Just to the right of the donut lift pit is another platform with Amps and a Sumo Bro. The third Star Coin is on the right side of the platform, towards the center. Drop down the right side and run for the Star Coin when the platform moves to the right, then quickly get out of there, wall jumping if necessary. Just to the right is the boss door. There's an invisible block with a power-up on the right wall.
The cannon will launch you to Ludwig's Airship. Ludwig will fly into the air and split into three of himself. Each of them will make blue fireballs, but only the real one will make three fireballs (the others make 2). They will then drop to the floor, with the real one being the last to drop. Now you can stomp him. To prevent him from flying away, if the real Ludwig is on the right or in the middle, he'll end his shell cycle on the left side and will end the cycle on the right side if he's on the left. Three stomps will defeat him. This opens the path to a spot in front of the tornado surrounding the castle. It's another level with Bowser's Airship.
The cannon will launch you to Ludwig's Airship. Ludwig will fly into the air and split into three of himself. Each of them will make blue fireballs, but only the real one will make three fireballs (the others make 2). They will then drop to the floor, with the real one being the last to drop. Now you can stomp him. To prevent him from flying away, if the real Ludwig is on the right or in the middle, he'll end his shell cycle on the left side and will end the cycle on the right side if he's on the left. Three stomps will defeat him. This opens the path to a spot in front of the tornado surrounding the castle. It's another level with Bowser's Airship.
Sunday, March 10, 2013
New Super Mario Bros. U: Soda Jungle- Castle -- Iggy's Volcanic Castle
In this castle are continuous waves of lava. We get the Ice Flower so we can freeze enemies, but the lava will thaw them out if it touches them. Some parts of the floor move vertically, so be careful. The first Star Coin is under a ledge near the lava. Freeze a Dry Bones, and, with good timing, slide it into the coin, making sure the Dry Bones doesn't hit the lava before it hits the Star Coin. After the midpoint is a Red Coin Ring. Overhead is a pipe. Bounce off of the Dry Bones or freeze it to reach it, then use the POW Block inside to make the second Star Coin and some coins drop down. Go through the yellow pipe. Go past some Podoboos and you'll find a green pipe in the lava just before the boss door. The third Star Coin is over a giant Dry Bones in the lava. Bounce off it to get the Star Coin. Once through the boss door, take the cannon to Iggy's Airship. His Airship has lava below the floor. Iggy goes through the pipes in the room, then throws three fireballs: two green ones, one red one. The red one becomes a Blaarg once it hits the lava. Dodge the Blaarg and Iggy will drop down so you can hit him. His shell cycle is longer than the other Koopalings so far because he goes through the lower pipes. Hit him before he can start moving around to finish him quickly. Once he's defeated, the path to the Rock-Candy Mines opens up.
Labels:
Airship,
Blaarg,
Cannon,
Ice Flower,
Iggy Koopa,
Lava,
New Super Mario Bros. U,
POW Block,
Red Coins,
Soda Jungle
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