Bullet Bill Base is a tall tower. There are moving clouds here as well as many Bill Blasters. Grab a Super Bell and go to the wall that's moving up. Climb up it and the nearby clouds to reach the first Green Star at the very top. Go below the level with the crates for the warp box to the midpoint. Climb the back wall for a Mystery Box. Climb the wheel to reach the second Green Star. When you return to the main level, you'll find moving Bill Blasters to dodge. In front of the wall to the right, is an invisible block with a 1-up high above. Ahead are moving clouds and walls, as well as a Banzai Bill. Take the moving walls up and to the right for the third Green Star. Up and to the left, you'll find the stamp over some brick blocks. Go to the right and you'll find the flag.
The stamp is of a defeated Goomba.
Showing posts with label Banzai Bill. Show all posts
Showing posts with label Banzai Bill. Show all posts
Monday, February 24, 2014
Thursday, February 6, 2014
Super Mario 3D World: 4-Mystery House -- Mystery House Mad Dash
There are ten Green Stars in this Mystery House. Instead of beating a series of enemies, you'll have to run to reach the Green Stars before time runs out. You have ten seconds for each stage.
The first stage involves running and jumping on the springboards to reach the Green Star. Stage 2 has wavy hills and ants with spiked caps. Stage 3 has you running away from a Banzai Bill with crates in your way. Stage 4 has Spikes throwing spike bars at you. Stage 5 has a narrow path with coins. You can jump across the gaps, and after you get the Green Star, get some coins from the brick block.
Stage 6 has boost pads and Thwomps. Stage 7 has pendulums you must jump to. If you fall, you can get back on the pendulum without backtracking. Stage 8 has several Goombas and Microgoombas. Ignore them and blow them away and keep going. Stage 9 has Cat Banzai Bills and a narrow path. Stage 10 has Spikes throwing spike bars on donut lifts, which makes them disappear. Keep switching sets of donut lifts to make it across. They will reappear after a short while.
The first stage involves running and jumping on the springboards to reach the Green Star. Stage 2 has wavy hills and ants with spiked caps. Stage 3 has you running away from a Banzai Bill with crates in your way. Stage 4 has Spikes throwing spike bars at you. Stage 5 has a narrow path with coins. You can jump across the gaps, and after you get the Green Star, get some coins from the brick block.
Stage 6 has boost pads and Thwomps. Stage 7 has pendulums you must jump to. If you fall, you can get back on the pendulum without backtracking. Stage 8 has several Goombas and Microgoombas. Ignore them and blow them away and keep going. Stage 9 has Cat Banzai Bills and a narrow path. Stage 10 has Spikes throwing spike bars on donut lifts, which makes them disappear. Keep switching sets of donut lifts to make it across. They will reappear after a short while.
Labels:
Banzai Bill,
Donut Lifts,
Green Star,
Microgoomba,
Mystery House,
Spike,
Super Mario 3D World,
Thwomp
Friday, January 31, 2014
Super Mario 3D World: 3- Castle -- The Bullet Bill Express
This is an automatically scrolling level. At first, you're on the station platform with the train moving. Hit the item blocks for a cannon box, then quickly get on the train and go to the back for the first Green Star. Bullet Bills will be firing at you. You must get on the train or you'll soon run out of platform and fall. Once on board, move towards the front of the train. There are spinning flies near the item blocks, which have Super Leaves for Tanooki Suits. A train will appear in the background and fire Cat Bullet Bills that will home in on your location. Ahead is the second Green Star in a stack of Goombas. Nearby is an invisible block with a Mega Mushroom. Use it, which helps with the Cat Banzai Bills, but do not destroy the green pipe ahead. Take the green pipe to the train in the background.
On the back train, the level will continue to scroll. You'll find a few crates. Break them to free Captain Toad to get the third Green Star. Over the engine is a warp block back to the main train. There are Fire Bros near the engine. Drop down to enter the engine for the stamp. The pipe on the engine will take you to Pom Pom. She has a ninja star this time. She'll split into three and attack. Hit the one with the pink ninja star and she'll split into four, then five. Once you defeat her, the warp box to the flagpole and the blue Sprixie Princess will appear. Once you free her, she'll use a hammer to create a clear pipe.
The stamp is of Pom Pom. The Sprixie House here has the stamp of the yellow Sprixie Princess.
On the back train, the level will continue to scroll. You'll find a few crates. Break them to free Captain Toad to get the third Green Star. Over the engine is a warp block back to the main train. There are Fire Bros near the engine. Drop down to enter the engine for the stamp. The pipe on the engine will take you to Pom Pom. She has a ninja star this time. She'll split into three and attack. Hit the one with the pink ninja star and she'll split into four, then five. Once you defeat her, the warp box to the flagpole and the blue Sprixie Princess will appear. Once you free her, she'll use a hammer to create a clear pipe.
The stamp is of Pom Pom. The Sprixie House here has the stamp of the yellow Sprixie Princess.
Wednesday, January 8, 2014
Super Princess Peach: Bowser's Villa -- 8-9
It's the last level and you get to mimic the statues of Peach to avoid the Thwomp's detection. In the first room, use Floatbrella. The Koopas and Hammer Bros can either help you or hurt you. They can help if you bounce off them, extending the time you can use Floatbrella.
The pipe at the end leads to a rope course.
The pipe will take you to an area with Hammer Bros, Angry Banzai Bills, fire bars, and spiked ball and chains. Level 10 of Toad Shot is in front of the goal. Once you beat all ten levels of each minigame and complete all of the puzzles, you can get Endless Vibe from the shop. You will never run out of Vibe. That is the end of the game. I had a fun time playing this game again and I hope you enjoyed reading about it. Stay tuned to see what I'll play next.
The pipe at the end leads to a rope course.
The pipe will take you to an area with Hammer Bros, Angry Banzai Bills, fire bars, and spiked ball and chains. Level 10 of Toad Shot is in front of the goal. Once you beat all ten levels of each minigame and complete all of the puzzles, you can get Endless Vibe from the shop. You will never run out of Vibe. That is the end of the game. I had a fun time playing this game again and I hope you enjoyed reading about it. Stay tuned to see what I'll play next.
Labels:
Banzai Bill,
Hammer Bro,
Princess Peach,
Super Princess Peach,
Thwomp
Super Princess Peach: Wavy Beach -- 5-7
The first area has Banzai Bills, Spike Tops, and Ravens. The pipe to the right is blocked by blocks. Hit the blocks with Perry to reach the pipe.
The pipe leads to a Subrella course. There are Blurps, Torpedo Teds, and Bloopers. The pipe at the end takes you to dry land.
Here, there is a spring you can't reach. Repeatedly pound the ground to make it drop. Jump up to the quicksand to find some coins. Spring up to the right and drop down. You'll find an arrow of coins. Fly straight up and you'll find a platform with a Walking Piranha Plant. Past it are many blocks. Pound them to reach the puzzle piece. Drop down and go to the right for the goal.
The pipe leads to a Subrella course. There are Blurps, Torpedo Teds, and Bloopers. The pipe at the end takes you to dry land.
Here, there is a spring you can't reach. Repeatedly pound the ground to make it drop. Jump up to the quicksand to find some coins. Spring up to the right and drop down. You'll find an arrow of coins. Fly straight up and you'll find a platform with a Walking Piranha Plant. Past it are many blocks. Pound them to reach the puzzle piece. Drop down and go to the right for the goal.
Super Princess Peach: Ladida Plains -- 1-8
There are three sprouts on the ground. Water the middle one, being aware of the Angry Banzai Bills. Climb the vine to the top, then take the pipe on the left.
The pipe leads to an area with many blocks. Pound the blocks to find pipes and ! Switches. Hit all three switches to access the pipe on the far left. The switches are in the third, fifth, and seventh tunnels from the left.
The pipe on the far left leads to an area with spears. Fly up past the arrows and pound the blocks for a puzzle piece. Drop down and go to the right to the goal.
The pipe leads to an area with many blocks. Pound the blocks to find pipes and ! Switches. Hit all three switches to access the pipe on the far left. The switches are in the third, fifth, and seventh tunnels from the left.
The pipe on the far left leads to an area with spears. Fly up past the arrows and pound the blocks for a puzzle piece. Drop down and go to the right to the goal.
Super Princess Peach: Ladida Plains -- 1-8
There are three sprouts on the ground. Water the middle one, being aware of the Angry Banzai Bills. Climb the vine to the top, then take the pipe on the left.
The pipe leads to an area with many blocks. Pound the blocks to find pipes and ! Switches. Hit all three switches to access the pipe on the far left. The switches are in the third, fifth, and seventh tunnels from the left.
The pipe on the far left leads to an area with spears. Fly up past the arrows and pound the blocks for a puzzle piece. Drop down and go to the right to the goal.
The pipe leads to an area with many blocks. Pound the blocks to find pipes and ! Switches. Hit all three switches to access the pipe on the far left. The switches are in the third, fifth, and seventh tunnels from the left.
The pipe on the far left leads to an area with spears. Fly up past the arrows and pound the blocks for a puzzle piece. Drop down and go to the right to the goal.
Labels:
Banzai Bill,
Ladida Plains,
Princess Peach
Super Princess Peach: Giddy Sky -- 7-5
There's a Lakitu and a spring in this area. Drop down the gap to the right of the spring to find a pipe. This pipe leads to some Spinies and Goombas, and a couple of ! Switches. Hit them to make platforms appear. This will allow you to reach a puzzle piece. The pipe to the right leads to the third area. The pipe at the end leads to an area with Happy Bob-ombs and a Toad guarded by yellow fluff. Beware the many Flying Hammer Bros as you go to the pipe on the right.
Go left, then drop down. Take the green platforms up to reach a Toad guarded by more yellow fluff. Drop back down and use the three Ferris wheels and a balloon to reach the pipe.
The pipe leads to an area with strong winds. The arrow blocks change the wind direction. This can make avoiding spikes more difficult. You'll also have to deal with Banzai Bills. Drop down the first gap. Hit the ! Switch in the gap to make yellow platforms appear ahead. Jump up them and go left for a Toad. Go through the pipe on the right.
The pipe leads to an automatically scrolling Subrella course. There are Blurps and Torpedo Teds here. The pipe leads to some blue donut lifts and the goal.
Go left, then drop down. Take the green platforms up to reach a Toad guarded by more yellow fluff. Drop back down and use the three Ferris wheels and a balloon to reach the pipe.
The pipe leads to an area with strong winds. The arrow blocks change the wind direction. This can make avoiding spikes more difficult. You'll also have to deal with Banzai Bills. Drop down the first gap. Hit the ! Switch in the gap to make yellow platforms appear ahead. Jump up them and go left for a Toad. Go through the pipe on the right.
The pipe leads to an automatically scrolling Subrella course. There are Blurps and Torpedo Teds here. The pipe leads to some blue donut lifts and the goal.
Super Princess Peach: Giddy Sky -- 7-2
In the first area, run between the moving Chomps to reach the wooden platforms. There are more Chomps at the top. Just in front of the pipe are falling Chomps. Time your jump.
There's a thunderstorm going on in the background, but that does not affect you. Use the vines to go across the gaps. Bounce across the series of Paratroopas to reach a Toad. Drop down and go past the Spike Tops to reach the pipe.
The pipe leads to a automatically vertically scrolling area. Use the green platforms and the balloons. The balloons will disappear after a while so move quickly. If you jump on them repeatedly, they'll rise. The pipe at the top takes you to another area with vines.
Use the vines to cross the gaps, then use the cyclone on the yellow fluff. This will allow you to save a Toad. There's a Hammer Bro in front of the pipe.
There are Banzai Bills in this area. Fly up near the pipe to find another pipe that leads to a rope course. Go through the pipe at the end.
Drop down and go through the pipe. It leads directly to a Toad. Return and keep going. There are Para-Bob-ombs dropping in. Use the Ferris wheel to reach the wooden platforms with Ravens. They lead to a puzzle piece. Drop down and you'll find the goal just ahead.
There's a thunderstorm going on in the background, but that does not affect you. Use the vines to go across the gaps. Bounce across the series of Paratroopas to reach a Toad. Drop down and go past the Spike Tops to reach the pipe.
The pipe leads to a automatically vertically scrolling area. Use the green platforms and the balloons. The balloons will disappear after a while so move quickly. If you jump on them repeatedly, they'll rise. The pipe at the top takes you to another area with vines.
Use the vines to cross the gaps, then use the cyclone on the yellow fluff. This will allow you to save a Toad. There's a Hammer Bro in front of the pipe.
There are Banzai Bills in this area. Fly up near the pipe to find another pipe that leads to a rope course. Go through the pipe at the end.
Drop down and go through the pipe. It leads directly to a Toad. Return and keep going. There are Para-Bob-ombs dropping in. Use the Ferris wheel to reach the wooden platforms with Ravens. They lead to a puzzle piece. Drop down and you'll find the goal just ahead.
Super Princess Peach: Gleam Glacier -- 6-3
Use the floating ice platforms to cross the water that has Sad Cheep-Cheep and icicles. Go up and over to the left, dealing with more icicles and Angry Paratroopas. Go up and to the right, then use fire on the snowman to reveal a door.
It is snowing in this area. Go past the walking cannon and you'll see a floor you can freeze. There is a door above. Go past the door and take the door at the end. Use fire on the three icicles to find the Toad. Return and go through the door over the frozen floor. Drop down and to the left to find a Toad guarded by three snowmen. Go through the nearby pipe, then go through the door on the right. Drop down to the left, then jump up. Go past the Spike Tops, then jump up to the left to find a Toad. Go through the door to the lower left.
This leads to an automatically scrolling area with Banzai Bills. The door at the end leads to a puzzle piece. Ahead is the goal, past the Bob-ombs.
It is snowing in this area. Go past the walking cannon and you'll see a floor you can freeze. There is a door above. Go past the door and take the door at the end. Use fire on the three icicles to find the Toad. Return and go through the door over the frozen floor. Drop down and to the left to find a Toad guarded by three snowmen. Go through the nearby pipe, then go through the door on the right. Drop down to the left, then jump up. Go past the Spike Tops, then jump up to the left to find a Toad. Go through the door to the lower left.
This leads to an automatically scrolling area with Banzai Bills. The door at the end leads to a puzzle piece. Ahead is the goal, past the Bob-ombs.
Super Princess Peach: Hoo's Wood -- 2-3
There are Joyful Piranha Plants here, which jump up in the
air. Fly up, following a trail of coins, then cross using green platforms to
reach a pipe high above. Run and duck to get past the wall, then jump across
the platforms to reach a Toad. Return, then drop down to the pipe below.
There are Angry Goombas in this area. They stomp the ground,
causing it to shake. This will stun Peach if she’s standing on the ground. On
the right side, in the middle, is a puzzle piece. Drop down to find a
paddlewheel. Spin it with the Gloom Vibe to make a pipe appear elsewhere. The
pipe to the left will take you to the pipe you just came through.
The pipe is in the middle of the first area. This area is
windy and the speed varies. Dodge the Banzai Bills to reach a Toad. You can pick up the Banzai Bills with Perry. Return to
the area with Angry Goombas and go through the pipe at the top.
High winds are blowing in this area, making defeating enemies and moving
around a little more difficult. The pipe you want is to the upper left. In this
area, spin the windmill vanes with the Joy Vibe to open the shutters. You can
reach the Toad this way. The goal is just ahead.
Labels:
Banzai Bill,
Hoo's Wood,
Princess Peach,
Super Princess Peach
Wednesday, November 6, 2013
New Super Luigi U: Soda Jungle- Parabeetle -- Para-Beetle Parade
This level is an automatic side-scroller. There's a 1-up in the large item block at the start, with an Acorn and a P-Switch below it. The P-Switch makes Silver Coins appear over the Parabeetles in the air. Platform from Parabeetle to Parabeetle to stay alive. Keep hitting the P-Switches to keep the Silver Coins on screen. Some of the P-Switches are on the Parabeetles. They will show you how to jump. Collect them to get more lives. Be sure to dodge the Piranha Plants riding on the Parabeetles. The first Star Coin is on the left side, over a giant Piranha Plant. Hit the blocks under it to kill it. To the right, giant Banzai Bills will appear. There is a Red Coin Ring nearby. Follow the trail of Red Coins by gliding and they'll lead you to the second Star Coin. You'll need to boost to get it. Drop down before the giant Banzai Bill appears, and keep moving so the small Parabeetles do not rise into the giant Banzai Bill. You'll find an 8-bit Luigi here. Keep going and you'll see a trail of Silver Coins that lead down to the third Star Coin. Stand on a large Parabeetle to reach it. Stand on higher Parabeetles, then glide over the giant Banzai Bill to the flagpole. This opens the path into Meringue Clouds.
Thursday, October 24, 2013
New Super Luigi U: Frosted Glacier-4 -- Weighty Waddlewings
At the beginning of the level is a Toad made out of snow. There are Banzai Bills here, as well as balances. Waddlewings will fly in and land on the balances, which will make them drop. The first Star Coin is under a balance. Stand on the balance to make it drop to the Star Coin, then wall jump to safety. The second Star Coin is over the balances. Jump carefully to get it. Ahead is a slope. Slide down it to get an Acorn from a Waddlewing. The third Star Coin is over a gap. Drop down and boost to get it. You need the Acorn for this. Near the flag, bounce off of a Waddlewing and dodge or bounce off three Banzai Bills to reach the flagpole. At the end of the level are snow sculptures of Peach and Toad.
Labels:
Acorn Mushroom,
Banzai Bill,
Frosted Glacier,
Luigi,
New Super Luigi U
Monday, October 21, 2013
New Super Luigi U: Sparkling Waters- Castle -- Larry's Trigger-Happy Castle
As the name suggests, you're going to be dodging some bullets in this castle. There are Bullet Bills and Banzai Bills in the air and Torpedo Teds in the water. The Ice Flower is available here. The first Star Coin is high in the arch of coins over the water between two Bill Blasters. Take the pipe near the brick wall down underwater. Here you'll find homing Torpedo Teds. Hit the block between two item blocks to make a P-Switch appear. Lure the Torpedo Teds into break the brick blocks around it and hit the switch. This will turn the brick blocks into coins so you can get the second Star Coin in the coins in the middle, near the floor. Alternatively, you can lure the Torpedo Teds into breaking the brick blocks surrounding the Star Coin. On the right side is a pipe and an 8-bit Luigi. Take the pipe to the main level. There is an item block to the left next to the wall of brick blocks. Get the powerup quickly if you need it, as a Banzai Bill will break through the wall very soon. Jump on the brick blocks to the right and keep going. Jump from the brick blocks to reach the third Star Coin before the Banzai Bill destroys the blocks. Keep going to the right to the boss door. Water pillars will appear in Larry's Airship, making stomping him and dodging his attacks a little more difficult. Stomp him three times to win. This opens the path to the Airship in the Soda Jungle. We now have all of the Star Coins in Sparkling Waters.
Monday, June 17, 2013
Mario and Luigi: Bowser's Inside Story -- Part 4: Rally the Troops!
To the north of Plack Beach is Dimble Wood. There are Treevils here, tree enemies that take critical damage from fire. In this part, the rocks resemble a certain vegetable. To the north is a stone block with a Wiggler on it. Hit the Wiggler face to make the segments light up in a certain order. To the east is a stone Wiggler. Hit the segments in the same order and the statue comes to life, demolishing the stone block. Bowser can go to the north. You may notice a block with an Attack Piece, but those are only for Mario and Luigi. To the north, Broque Monsieur and Broggy have set up shops. Apparently, Broggy eats coins and the shop's revenue should satisfy his hunger. Broque Monsieur sells items and Broggy sells gear. Broque Monsieur mentions scratch cards, a reward system for the shops in the Mushroom Kingdom. Scratch a patch to get coins back. The odds of getting a good amount of coins return increase with increase Horn and Mustache points. When you're done shopping, Broque Monsieur asks a favor. His collection is missing a living block called a Blitty, a block kitty. There are 15 hidden in the Mushroom Kingdom, hidden inside monsters. Bowser must vacuum enemies to get them. Bowser will get rewarded with rare gear not sold in the shop when he brings back Blitties. If Bowser gives him all 15 Blitties, Broque Monsieur will lend him Broggy. This alone is worth completing the quest. Every time you battle a new enemy, use the vacuum on it to see if a Blitty will appear. The Vacuum Block does not flash for Blitties. If you don't catch it, it will hide in another monster of the same type.
Go north to the stone pillars, then west. Follow and destroy the trail of brick blocks. There's a Blitty hiding in a Treevil. Head as far west as you can go and you'll come across a yellow platform on a hill. Stand on the platform and light the fuse. It catapults Bowser through the stone pillars, clearing them out. There's a Save Block ahead. The tree to the ride hides a Chakroad. I took a detour to Cavi Cape to get a Blitty from a Chuboomba and to Plack Beach to get a Blitty from a Toothy. To the north, Bowser will find some Goombas in a cage. They're happy to see him. Fawful's already taken Bowser's Castle, stuffed the Goomba squadron in cage, and thrown them out. Bowser reminds them that their mantra is to "March straight at the enemy's feet", but it happened so suddenly, the Goombas couldn't do anything about it. They say other parts of Bowser's army may have ended up like them. Bowser's going to make a bridge to the island to get them.
To the north is another Wiggler Statue, standing on its hind legs. Bowser thinks it will make a good bridge, so he tries to pick it up. The Arm Center starts reacting, so send the bros there. Activate the arm muscle the same way as before and Bowser picks up the statue and throws it into the water. Go up to the statue and Bowser will hop across it. This is one of the very few places Bowser jumps. Go south and punch the cage a few times to free the Goombas. They join Bowser, allowing him to perform the Special Attack Goomba Storm in battle. Fawful's helicopter appears, saying, "I have the weeping! Such a reunion of sobs! You have moved Fawful with the family drama. But now I have chortle time! Fawful scattered your minions like litter from a sad, ugly cat. Are you wanting to hear them? For they are on the TV show. The TV show of your tears!" A screen shows Bowser's minions calling Bowser for help. The Koopa squad, Bob-omb squad, and Shy Guy corps all need help. "I HAVE CHORTLES! And soon, I have your castle! Fawful will love it there! You will visit, perhaps! Fawful will reserve the Crying Room for the crying for your minions. And the crying will be like a savory soda for my soul! NOW I HAVE FURY! Some fighting will be slowing you!"
A couple Treevils appear and initiate battle. A Goomba appears to teach Bowser how to use his Special Attacks, all of which involve using the stylus and touch screen. For Goomba Storm, tap the Goombas when they appear from the left to blast them with fire. They will rain down on the enemies. The ones that you miss will run into the enemies. Go north, across a red bridge. There are treasure chest enemies called Trashures. Do enough damage to remove the lock so you can get tons of coins with the vacuum. One of them has a Blitty. Keep going north until you reach a Save Block and save.
To the north, Bowser finds a Goomba wearing pajamas, a Shy Guy with weapons, and a Paratroopa wearing a bucket on his head, all pushing a cannon. They are Private Goomp, Sergeant Guy, and Corporal Paraplonk. They wonder if they're the only ones who escaped. They see Bowser and tell him Fawful and Midbus took the castle easily. They got the cannon out of the castle. Bowser wants to fire the cannon now, but they lack ammunition, a Banzai Bill. Bowser tells them to look around for one that they've fired over the years. Starlow suggests that Bowser look as well. Go east, then south and you'll see another stone block with a Wiggler. Get the pattern from the Wiggler and go east to activate the statue, which opens a path to a bridge. This leads to a garden. A Squiggler tells Bowser that this is the Wiggler Family Farm, where they grown organic, pesticide-free vegetables for the kingdom. The Squiggler hasn't seen a Banzai Bill in the area. Bowser prefers meat to vegetables. Go north, heal, and save.
To the north is a giant carrot. Bowser thinks it might make good cannon fodder. He tries to pull it out of the ground, making the Arm Center react again. Starlow says the cannon looks a little different. The design on it has certainly changed. The balls of light have changed in that many come out at once. Hit them back with the same rhythm that they were fired in. After the third set, Bowser pulls out the carrot. Wiggler comes out of the ground, calling Bowser a thief. Apparently, this carrot's been growing for generations. Wiggler has a Banzai Bill and would give it to Bowser, but he needs to learn a lesson about honor. Bowser must take responsibility for yanking the giga-carrot. Bowser must eat it, in one minute. A new area opens up, the Gut Check. Chunks of carrot that Bowser eats will pile up. Use the stylus to break them up. Bowser's face sparkles and Wiggler says that the carrot contains an enzyme that quickly digests food. Keep an eye out for when Bowser's face sparkles and find the pieces that come in soon after. One of them has the enzyme that will clear things out. It loses its activity with time, so find it quickly, while it is still red, when it can digest all the food. Tap it to clear out the food. I did it in 36 seconds. If you don't complete the challenge, Wiggler will give Bowser an equivalent amount of carrots. Wiggler gives Bowser an opportunity to use the Save Block. Use it if you like. Wiggler forgets about the Banzai Bill. Wiggler gets mad at Bowser for coming to the farm, pulling out the carrot, and eating it.
Wiggler wants to battle. He'll water the ground, make radishes grown, then throw them at Bowser. Punch them away and duck for the Leaf Guys. You can attack each of Wiggler's segments to make them turn yellow. Wiggler will also charge at Bowser so he can hit the first three segments. Duck when Wiggler falls. He'll also circle Bowser. Punch his segments. Periodically, Leaf Guys will appear holding a giant radish. Inhale them, and a chunk of the radish will turn the remaining segments yellow. Have the bros attack the Leaf Guys. The Leaf Guys will charge the bros at the same time, so counter with hammers. When Wiggler is yellow, attack his head. Goomba Storm works well. Once he's defeated, Wiggler doesn't want Bowser around damaging crops, so he gives up the Banzai Bill so Bowser will leave. Return to the cannon.
Go north to the stone pillars, then west. Follow and destroy the trail of brick blocks. There's a Blitty hiding in a Treevil. Head as far west as you can go and you'll come across a yellow platform on a hill. Stand on the platform and light the fuse. It catapults Bowser through the stone pillars, clearing them out. There's a Save Block ahead. The tree to the ride hides a Chakroad. I took a detour to Cavi Cape to get a Blitty from a Chuboomba and to Plack Beach to get a Blitty from a Toothy. To the north, Bowser will find some Goombas in a cage. They're happy to see him. Fawful's already taken Bowser's Castle, stuffed the Goomba squadron in cage, and thrown them out. Bowser reminds them that their mantra is to "March straight at the enemy's feet", but it happened so suddenly, the Goombas couldn't do anything about it. They say other parts of Bowser's army may have ended up like them. Bowser's going to make a bridge to the island to get them.
To the north is another Wiggler Statue, standing on its hind legs. Bowser thinks it will make a good bridge, so he tries to pick it up. The Arm Center starts reacting, so send the bros there. Activate the arm muscle the same way as before and Bowser picks up the statue and throws it into the water. Go up to the statue and Bowser will hop across it. This is one of the very few places Bowser jumps. Go south and punch the cage a few times to free the Goombas. They join Bowser, allowing him to perform the Special Attack Goomba Storm in battle. Fawful's helicopter appears, saying, "I have the weeping! Such a reunion of sobs! You have moved Fawful with the family drama. But now I have chortle time! Fawful scattered your minions like litter from a sad, ugly cat. Are you wanting to hear them? For they are on the TV show. The TV show of your tears!" A screen shows Bowser's minions calling Bowser for help. The Koopa squad, Bob-omb squad, and Shy Guy corps all need help. "I HAVE CHORTLES! And soon, I have your castle! Fawful will love it there! You will visit, perhaps! Fawful will reserve the Crying Room for the crying for your minions. And the crying will be like a savory soda for my soul! NOW I HAVE FURY! Some fighting will be slowing you!"
A couple Treevils appear and initiate battle. A Goomba appears to teach Bowser how to use his Special Attacks, all of which involve using the stylus and touch screen. For Goomba Storm, tap the Goombas when they appear from the left to blast them with fire. They will rain down on the enemies. The ones that you miss will run into the enemies. Go north, across a red bridge. There are treasure chest enemies called Trashures. Do enough damage to remove the lock so you can get tons of coins with the vacuum. One of them has a Blitty. Keep going north until you reach a Save Block and save.
To the north, Bowser finds a Goomba wearing pajamas, a Shy Guy with weapons, and a Paratroopa wearing a bucket on his head, all pushing a cannon. They are Private Goomp, Sergeant Guy, and Corporal Paraplonk. They wonder if they're the only ones who escaped. They see Bowser and tell him Fawful and Midbus took the castle easily. They got the cannon out of the castle. Bowser wants to fire the cannon now, but they lack ammunition, a Banzai Bill. Bowser tells them to look around for one that they've fired over the years. Starlow suggests that Bowser look as well. Go east, then south and you'll see another stone block with a Wiggler. Get the pattern from the Wiggler and go east to activate the statue, which opens a path to a bridge. This leads to a garden. A Squiggler tells Bowser that this is the Wiggler Family Farm, where they grown organic, pesticide-free vegetables for the kingdom. The Squiggler hasn't seen a Banzai Bill in the area. Bowser prefers meat to vegetables. Go north, heal, and save.
To the north is a giant carrot. Bowser thinks it might make good cannon fodder. He tries to pull it out of the ground, making the Arm Center react again. Starlow says the cannon looks a little different. The design on it has certainly changed. The balls of light have changed in that many come out at once. Hit them back with the same rhythm that they were fired in. After the third set, Bowser pulls out the carrot. Wiggler comes out of the ground, calling Bowser a thief. Apparently, this carrot's been growing for generations. Wiggler has a Banzai Bill and would give it to Bowser, but he needs to learn a lesson about honor. Bowser must take responsibility for yanking the giga-carrot. Bowser must eat it, in one minute. A new area opens up, the Gut Check. Chunks of carrot that Bowser eats will pile up. Use the stylus to break them up. Bowser's face sparkles and Wiggler says that the carrot contains an enzyme that quickly digests food. Keep an eye out for when Bowser's face sparkles and find the pieces that come in soon after. One of them has the enzyme that will clear things out. It loses its activity with time, so find it quickly, while it is still red, when it can digest all the food. Tap it to clear out the food. I did it in 36 seconds. If you don't complete the challenge, Wiggler will give Bowser an equivalent amount of carrots. Wiggler gives Bowser an opportunity to use the Save Block. Use it if you like. Wiggler forgets about the Banzai Bill. Wiggler gets mad at Bowser for coming to the farm, pulling out the carrot, and eating it.
Wiggler wants to battle. He'll water the ground, make radishes grown, then throw them at Bowser. Punch them away and duck for the Leaf Guys. You can attack each of Wiggler's segments to make them turn yellow. Wiggler will also charge at Bowser so he can hit the first three segments. Duck when Wiggler falls. He'll also circle Bowser. Punch his segments. Periodically, Leaf Guys will appear holding a giant radish. Inhale them, and a chunk of the radish will turn the remaining segments yellow. Have the bros attack the Leaf Guys. The Leaf Guys will charge the bros at the same time, so counter with hammers. When Wiggler is yellow, attack his head. Goomba Storm works well. Once he's defeated, Wiggler doesn't want Bowser around damaging crops, so he gives up the Banzai Bill so Bowser will leave. Return to the cannon.
Friday, March 8, 2013
New Super Mario Bros. U: Soda Jungle- Parabeetle -- Flight of the Para-Beetles
This level is similar to 7-6 in New Super Mario Bros. Wii. It's an automatic sidescroller where you have to hop on the tops of the Parabeetles. Small Parabeetles rise when you stand on them and the large ones lower. When you stand on some of them, 1-ups will drop out of the sky. The first Star Coin is over the first set of small Parabeetles. Take the last Parabeetle up and transfer to the large Parabeetle. The item block over it has an Acorn Mushroom. Transfer to the Parabeetles moving to the right. There's a Red Coin Ring high above the small ones. The Red Coins will appear over some large Parabeetles. Some smaller ones will appear and take you to a platform with another Acorn Mushroom. Things get really interesting from here on out. Banzai Bills will appear from all corners of the screen from this point forward. The second Star Coin is above one of these flaming Banzai Bills. Use a large Parabeetle from above to get it. Don't stand on any one Parabeetle for too long or you won't be able to dodge some of the Banzai Bills. There's another platform ahead with a P-Switch that makes Silver Coins in the shape of Banzai Bills, which shows you where some of them will be. At the end are four small Parabeetles and a red pipe and a green pipe. Use one of the first two Parabeetles from the right to reach the red pipe. You'll have to jump and stand on them to adjust them, and if you miss, you'll have a couple more as backup. You'll need them to reach the red pipe, which has nothing below it. It allows you to reach the third Star Coin, which is under the platform the green pipe leads you to. Jump out of that area to reach the flagpole. This opens the path to the cloud world, Meringue Cloud.
Wednesday, March 6, 2013
New Super Mario Bros. U: Frosted Glacier-4 -- Scaling the Mountainside
This level features flying squirrels and Bullet Bills, so you'll have to be careful with all the enemies flying around. Wall jump up around the set of low coins for brick blocks with a power-up. The first Star Coin is over one of the balances. The Acorn Mushroom is in this level, so use it to boost to the Star Coin. The second Star Coin is over the set of four Bill Blasters. Glide and boost to get it. Soon after is the midpoint. There is an item block high above some brick blocks. One of the brick blocks has a spring. Move the spring to the right wall to get a 1-up in an invisible block. Next, is a set of Red Coins, which go over a couple of balances with skinny platforms. Over the left Bill Blaster is a hidden area with the third Star Coin. Glide and boost from the ledge to the right to reach it. There's a set of balances and a Banzai Bill before the flagpole. This opens the path to the Ghost House.
Saturday, November 24, 2012
Paper Mario: Sticker Star -- 6-2 Bowser Jr.'s Flotilla
Banzai Bills buzz by. An Airship appears commanded by Bowser Jr., who's been waiting. There's a comet piece on deck.
There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.
Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.
The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.
This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.
There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.
Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.
The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.
This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.
Wednesday, October 10, 2012
New Super Mario Bros. 2: 6-B
This level requires five Star Coins to unlock. You'll see yellow platforms at the start. Jump on them to make arrows appear. The platforms will move in this direction until you hit them again or they run into something, and the arrows will change directions. The third one you encounter will move diagonally. Take this platform to the lower right for the first Star Coin, getting off when it gets near a rock. There are Fire Chomps in this level, so be careful. Stay low and you'll approach a green pipe. From here, you can reach the other floating rocks. Nearby and above is a set of two item blocks. Jump on them and hit the invisible block over the item block to the right. It will make a vine appear. It will take you to another platform. You'll find the second Star Coin here between two walls. You'll drop to the midpoint. In this part of the level, there are Bullet Bills and Banzai Bills. There are also Gold Rings for a lot of coin potential. Take the platform to the upper right, past the Red Coins. Near the highest Banzai Blaster is the third Star Coin. To the right is the flagpole.
Coin Total: 46,694
I completed this level after beating the final boss.
Coin Total: 46,694
I completed this level after beating the final boss.
Labels:
6-B,
Banzai Bill,
Bullet Bill,
Fire Chomp,
Gold Ring,
New Super Mario Bros. 2,
Red Coins,
Vine,
World 6
Sunday, October 7, 2012
New Super Mario Bros. 2: 5-5
Go up the red pipe to start the level. The level has lots of Bill Blasters and Bullet Bills, as well as snake platforms moving back and forth. Jump on the Bill Blaster immediately to your left to make the first Star Coin appear overhead. Jump off the Bill Blaster to reach it. Dodge Bullet Bills and platform until you reach the midpoint. Take the next green pipe, which is a cannon, to Coin Heaven. You'll find the second Star Coin here. When you return to the main level, there will be Red Coins nearby. Towards the end of the level is a Banzai Blaster. Go down the red pipe nearby and go left for a Gold Ring. It will make coins trail behind all Bullet Bills and Banzai Bills. You'll return to the main level left of the red pipe. The third Star Coin is above the abyss to the left of a Banzai Blaster. There are Bullet Bills below, so bounce off them to get the third Star Coin. The flag is just beyond the Banzai Blaster.
Coin Total: 44,384
I found the first and third Star Coins after beating the final boss.
Coin Total: 44,384
I found the first and third Star Coins after beating the final boss.
Labels:
5-5,
Banzai Bill,
Bullet Bill,
Cannon,
Coin Heaven,
New Super Mario Bros. 2,
Red Coins,
Snake Platform,
World 5
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