Showing posts with label 6-2. Show all posts
Showing posts with label 6-2. Show all posts

Saturday, November 24, 2012

Paper Mario: Sticker Star -- 6-2 Bowser Jr.'s Flotilla

Banzai Bills buzz by. An Airship appears commanded by Bowser Jr., who's been waiting. There's a comet piece on deck.

There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.

Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.

The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.

This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.

Tuesday, October 9, 2012

New Super Mario Bros. 2: 6-2

Drop down the gap with the coins to slide to the Bone Boat. It looks like the Bone Coaster from New Super Mario Bros. Wii, but is larger, slower, and floats on the lava, periodically raising its segments. Jump up to the brick blocks to get the spring instead of hitting the ? Switch, which will drop the Goombas on the boat. Use the spring to get the first Star Coin just past the Microgoombas. At the end of the ride, pick up the spring and use it to jump into the gap in the ceiling. This leads to a red pipe. Activate the Gold Ring and hit the three POW blocks when the Piranhas appear for lots of coins from the pipes above. The red pipe to the left leads to the midpoint and another Bone Boat. This time, coins will periodically arc out of the lava, as well as fireballs. As Super Mario, break the brick blocks surrounding the second Star Coin to get it. Soon after, Bob-ombs will drop in with parachutes. The lava will start to rise when the boat stops on the right side. You can get off and get some 1-ups and coins. Be sure to rejoin the boat. As it rises, on the left side you'll see the third Star Coin surrounded by stone. Use the Bob-ombs to break the stone so you can get it. The lava will stop rising when you reach the pipe to the flagpole.

Coin Total: 46,192
I completed this level after beating the final boss.

Sunday, September 9, 2012

New Super Mario Bros.: 6-2

It's back to the beach! The place is crawling with Spinies and the water periodically rises, so the Spinies will curl up and bob at the water's surface. There are Red Coins to collect here. Over one of the palm trees is an invisible block with a vine that takes you to a P-Switch. Hitting it makes silver coins and turns the coins into blocks so we can run across them. Hop over the flying item blocks for the 1st Star Coin. The first green pipe is a cannon to Coin Heaven. Here, you'll find tons of flying item blocks, some of which with 1-ups. The yellow pipe will return us to the main level in an rocky area. Go to the left when the water rises to get the 2nd Star Coin up in an alcove. Continuing to the right, you'll see the 3rd Star Coin under a log. Keep going right and you'll find an item block with a Starman. Get it and go under the log at the end of it and run into the Spinies to get the 3rd Star Coin. You may have to swim depending on the water level. Keep going right and take the yellow pipe to the flag.

Sunday, January 1, 2012

Super Mario 3D Land: 6-2

This level is a pyramid. The Egyptian music plays. We start in a room with retracting spikes and a Pokey. We wait until the spikes drop to go through the doorway. The next room has spikes and floating spike blocks. A Pokey blocks the alcove with the Star Coin, so we leave for an elevator to a lower floor. We can't go back. The next room has three Pokeys and the floor tiles raise and lower. The upper left corner tile takes us to a new level that the Pokeys rise to. There's a suspicious brick block in the wall we'll check out later. We hop into the doorway on the right for the midpoint. We take out the snaking spike block by hitting all of the blocks in its midsection and hop on an elevator going up, then transfer. At the top, there's a hallway to the left with the third Star Coin and a spike ball. We go to the right past the elevators and find more snaking spike blocks, one of which with a Tanooki Leaf. We fell trying to cross the spikes.
Take 2- We find a 1-up above the right elevator. We get the third Star Coin and fall trying to escape the spike ball.
Take 3- We get the third Star Coin and a Tanooki Suit, then cross the spike bridge. We go through the green pipe to the flagpole.
Take 4- We kill the snaking spike blocks for a Fire Flower, kill the Pokey to reach the first Star Coin, then discover that we could get the first Star Coin from the back hallway. (You have to jump.) We roll into the brick block in the wall for the second Star Coin. I fell at the spike bridge.
Take 5- I fell at the spike bridge.
Take 6- We made it to the flagpole.

Thursday, January 20, 2011

New Super Mario Bros. Wii 6-2 -- Falling Spinies Ahead

This is another underground level. Spinies cling to the ceiling, waiting for someone to approach, so they can drop off the ceiling and spin upside down in their shells. Just to the right of a giant Piranha Plant, the 1st Star Coin hides under the rock in a secret area blocked by a block. A Spiny hangs overhead nearby, so I tricked it into falling, stomped on the shell, picked it up, and sent it into the block to clear the path. I slide under the rock to get the Star Coin. Just past the first Star Coin is the midgate and an item block. I got an Ice Flower from the item block. Using the Ice Flower, I froze the Piranha Plant in the pipe, and used it as a platform so I could get the 2nd Star Coin. Past the Piranhas you will see some bats near 2 rotating wheels made of rock. The 2nd one has a green pipe in it, but you may have to wait a while for it to appear. I went through the pipe and found the 3rd Star Coin surrounded by blocks with Spinies. I hit the P-Switch below so I could access the Star Coin. After that, I got past the Sumo Bros. and made it to the goal.