Banzai Bills buzz by. An Airship appears commanded by Bowser Jr., who's been waiting. There's a comet piece on deck.
There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.
Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.
The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.
This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.
Showing posts with label Secret Door. Show all posts
Showing posts with label Secret Door. Show all posts
Saturday, November 24, 2012
Friday, November 23, 2012
Paper Mario: Sticker Star -- 5-6 Rumble Volcano
The first area leads to the mouth of the volcano. The sign reads only, "DANGER!". There's nothing else to do but jump into the volcano. Kersti marvels at the inside of the volcano and notes it won't be easy to find a Royal Sticker here. Mario freaks out when Petey Piranha appears, wearing the green Royal Sticker. He eats Kersti and flies to the center of the volcano. There's a hole in the bridge, so we peel off the Bowser tape. Unfortunately, this makes the rock we're standing on fall into the lava. It wasn't going to be that simple.
Jump across the lava while avoiding the fireballs of the Fire Piranhas. On the same level as the Fire Piranhas is a stone bobbing in the lava. It rises past the level of Petey Piranha, up the ceiling, where a Chomp, some stickers, and some Spear Guys are dangling from chains. We can't reach them, so we go to the left. There's a door drawn on the rock, but we can't place a Secret Door here without Kersti. We approach the lava to the left and a red-hot Chomp appears and chases us to the other Chomp. It dives into the rock and knocks itself out. The rock lowers a level.
Through the tunnel on the left is a sticker shop. Up the stairs are a Fire Piranha and a Fire Bro. The area to the right has a Chain Chomp. We can't hurt it as before. We return to the previous area and go through the green pipe. The pipe leads to near where Petey Piranha is, but the lava falling from above prevents us from going anywhere. We have to release the Chomp, but we can't reach it easily because it's not sleeping. Go into battle and use a Baahammer on it to put it to sleep, then run away. It will still be sleeping outside of battle so you can pound the stake. Battle it again and wait for it to wake up and run off. It will also dive into the rock.
Get back on the rock and it will lower to an area with several stakes with chains. Release only the ones attached to stuff you want. For the stickers, hit the following chains, from left to right: 1, 3, 6, 8. Go through the tunnel on the left to a wide cavern. Take the rock down to the base of the cavern. Hop on the next rock, which takes you to a Fire Piranha. Take the next rock down, pass a Fire Bro, and take a rock up. The top level dead-ends, so go to the level below. Take the rock down and take the rock across the lava up. This leads to the Bowser tape over a chain. This causes the Chomp on the chain to fall into the rock. Go back the way you came to the rock with the Chomps. Take the rock down to the next level, where there's an HP-Up Heart. Up the stairs is Petey Piranha. Hope you brought a lot of Thing stickers for the battle.
Petey says, "Shwiiiiii... SHINY PETEY TIME!" He has 300 HP. We don't get a Battle Spin because Kersti's not able to help us. He'll spit on Mario and land on him. He doesn't do much damage. He'll also spin around. He'll be a little dizzy, so hit him again to knock him over. Attacks will do a lot of damage and make stickers come out of him. This will also bring a Dry Bones into battle. When he's under 100 HP, a Jump will make him spit up Kersti. She is not amused. We can now use the Battle Spinner. We eventually beat him (didn't bring any Thing stickers). Petey says, "BAAARP!" and explodes. Kersti says that stickers aren't food and we grab the last Royal Sticker.
The summary explains that the volcano became irate and erupted and the Spear Guys tried to calm it down. The Royal Sticker appeared and landed on Petey Piranha, who ate voraciously. Another page is added to the album.
We return to open the Secret Door, which leads to the Guitar. Back in Decalburg, the Sticker Fest is reopening.
Jump across the lava while avoiding the fireballs of the Fire Piranhas. On the same level as the Fire Piranhas is a stone bobbing in the lava. It rises past the level of Petey Piranha, up the ceiling, where a Chomp, some stickers, and some Spear Guys are dangling from chains. We can't reach them, so we go to the left. There's a door drawn on the rock, but we can't place a Secret Door here without Kersti. We approach the lava to the left and a red-hot Chomp appears and chases us to the other Chomp. It dives into the rock and knocks itself out. The rock lowers a level.
Through the tunnel on the left is a sticker shop. Up the stairs are a Fire Piranha and a Fire Bro. The area to the right has a Chain Chomp. We can't hurt it as before. We return to the previous area and go through the green pipe. The pipe leads to near where Petey Piranha is, but the lava falling from above prevents us from going anywhere. We have to release the Chomp, but we can't reach it easily because it's not sleeping. Go into battle and use a Baahammer on it to put it to sleep, then run away. It will still be sleeping outside of battle so you can pound the stake. Battle it again and wait for it to wake up and run off. It will also dive into the rock.
Get back on the rock and it will lower to an area with several stakes with chains. Release only the ones attached to stuff you want. For the stickers, hit the following chains, from left to right: 1, 3, 6, 8. Go through the tunnel on the left to a wide cavern. Take the rock down to the base of the cavern. Hop on the next rock, which takes you to a Fire Piranha. Take the next rock down, pass a Fire Bro, and take a rock up. The top level dead-ends, so go to the level below. Take the rock down and take the rock across the lava up. This leads to the Bowser tape over a chain. This causes the Chomp on the chain to fall into the rock. Go back the way you came to the rock with the Chomps. Take the rock down to the next level, where there's an HP-Up Heart. Up the stairs is Petey Piranha. Hope you brought a lot of Thing stickers for the battle.
Petey says, "Shwiiiiii... SHINY PETEY TIME!" He has 300 HP. We don't get a Battle Spin because Kersti's not able to help us. He'll spit on Mario and land on him. He doesn't do much damage. He'll also spin around. He'll be a little dizzy, so hit him again to knock him over. Attacks will do a lot of damage and make stickers come out of him. This will also bring a Dry Bones into battle. When he's under 100 HP, a Jump will make him spit up Kersti. She is not amused. We can now use the Battle Spinner. We eventually beat him (didn't bring any Thing stickers). Petey says, "BAAARP!" and explodes. Kersti says that stickers aren't food and we grab the last Royal Sticker.
The summary explains that the volcano became irate and erupted and the Spear Guys tried to calm it down. The Royal Sticker appeared and landed on Petey Piranha, who ate voraciously. Another page is added to the album.
We return to open the Secret Door, which leads to the Guitar. Back in Decalburg, the Sticker Fest is reopening.
Labels:
5-6,
Chomp,
Fire Bro,
Guitar,
Lava,
Paper Mario: Sticker Star,
Petey Piranha,
Royal Sticker,
Secret Door,
Spear Guy
Thursday, November 22, 2012
Paper Mario: Sticker Star -- 5-5 Rugged Road
This area is volcanic and filled with lava. Lava rocks rain down. Fire Bros are all over. We need to put a Thing sticker over the volcano. The Shaved Ice turns the area into a winter wonderland. Anything that was Fire-type is now Ice-type, even the Fire Bros. We can walk on the lava, so we can reach the door drawing. The Secret Door leads to the Basin. Walk on the ice to the left past the item block to a hidden area with the Turkey. Happy Thanksgiving! Walk over the frozen lava floes to the next area.
The effects of the Shaved Ice are limited to the previous area. There are Fire Piranhas here. Hop across the lava, sometimes on platforms floating in the lava. There are two paths out of here that lead to the same area. The lower path leads to a rock that we can peel off. This scrap doesn't belong here. Go back to the previous area and peel the rock with an alcove between the lava rivers. Place the other scrap here. Hop up on the rock to reach the path back there. Go to the left and get the Car Sponge. Placing the other scrap allows us to go to the back of this area. There's a cracked rock back there we can break, creating a bridge above. Across the bridge is a Heart Block and a Save Block.
The next area just has a large river running through it and enemies. The next area has the comet piece and something missing. Go back to the entrance to the previous area and wait for a lava rock to drop on a crack to make a hole. Drop down it for a Megaflash Slaphammer. It leads to a hole in the side of the rock. Jump out and go up the steps and lure another lava rock to a crack until one makes a hole. It's on the same level as a Bony Beetle. Go to the left and pick up the Cracked Boulder. There's a hot spring in the foggy area. Luigi's in a different hot spring. We peel him off and he runs to the right this time.
Go to the area with the comet piece and place the Cracked Boulder. Hit the crack to make the rock fall on the comet piece. Walk across the rock and peel it off, then replace it to put the comet piece on top. Before you get it, climb up the hill and lure a lava rock to the crack. Drop down the hole for a Megaflash Iron Jump. The comet piece opens up the path to 5-6.
Back in Decalburg, an article talks about Luigi in the hot springs, this time calling him "L-Man". His existence has finally been confirmed. He also spent too much time in the hot spring, turning his face red.
The effects of the Shaved Ice are limited to the previous area. There are Fire Piranhas here. Hop across the lava, sometimes on platforms floating in the lava. There are two paths out of here that lead to the same area. The lower path leads to a rock that we can peel off. This scrap doesn't belong here. Go back to the previous area and peel the rock with an alcove between the lava rivers. Place the other scrap here. Hop up on the rock to reach the path back there. Go to the left and get the Car Sponge. Placing the other scrap allows us to go to the back of this area. There's a cracked rock back there we can break, creating a bridge above. Across the bridge is a Heart Block and a Save Block.
The next area just has a large river running through it and enemies. The next area has the comet piece and something missing. Go back to the entrance to the previous area and wait for a lava rock to drop on a crack to make a hole. Drop down it for a Megaflash Slaphammer. It leads to a hole in the side of the rock. Jump out and go up the steps and lure another lava rock to a crack until one makes a hole. It's on the same level as a Bony Beetle. Go to the left and pick up the Cracked Boulder. There's a hot spring in the foggy area. Luigi's in a different hot spring. We peel him off and he runs to the right this time.
Go to the area with the comet piece and place the Cracked Boulder. Hit the crack to make the rock fall on the comet piece. Walk across the rock and peel it off, then replace it to put the comet piece on top. Before you get it, climb up the hill and lure a lava rock to the crack. Drop down the hole for a Megaflash Iron Jump. The comet piece opens up the path to 5-6.
Back in Decalburg, an article talks about Luigi in the hot springs, this time calling him "L-Man". His existence has finally been confirmed. He also spent too much time in the hot spring, turning his face red.
Labels:
5-5,
Basin,
Car Sponge,
Fire Bro,
Ice Bro,
Lava,
Luigi,
Paper Mario: Sticker Star,
Secret Door,
Shaved Ice,
Turkey
Paper Mario: Sticker Star -- 5-4 Chomp Ruins
Our raft ride ends at the ruins. Go to the right, in front of the ruins, to find another raft. Hit the post to release the raft to the other side. The item block here has a Megaflash Eekhammer. The ruins have lots of pushing walls to push you off places. Go in through either door you can reach. Paperize inside the ruins to find a scrap peeling off. Replace it after it flips around so you can reach another door. Inside is a Flashy Jump over a trap door. Go to the right for a Shiny Clone Jump. Peel the Flashy Jump from the side.. Next are saw blades. Move with caution. Release the saws by hitting the stake with the hammer. There's a door drawn above. Go to the right, then down the stairs, and through the doorway for a couple of hearts and two Baahammers and a Chillhammer. Go back up the stairs and hit the three invisible blocks to the left of the Shiny POW Block. This will allow you to ride on top of the saws to the Secret Door. The Secret Door leads to a room with a breeze. Hit the back wall a few times to make the Air Conditioner drop down.
Ride the next saw to reach a doorway to the outside. Peel the Bowser tape below and get the six stickers in the two item blocks. Keep going to the right and hit the wall to knock it down so you can reach the Heart Block. To the right are more pushing walls over a pit of Spike Tops. Before going through the doorway on the other side, hit the three invisible blocks under the Big Baahammer.
Inside, drop down and peel off the Bowser tape to reveal a set of stairs. There's something missing to the left, so we head to the right. Go under the walkway and to the left for a hidden pipe. It leads to a room with Megaflash Hopslipper, Megaflash Hurlhammer, and Megaflash Baahammer. Once you return to the room, hop on top of the pushing walls to reach the other side. Beware of the trap doors near the wall. In the next room, peel off the scrap with eyes and replace it. This will allow you to reach the doorway as the pushing wall will be higher up now. Go outside to get the Ruin Floor scrap. Hit the wall panel nearby for the D-Cell Battery.
Go back inside and replace the scrap near the saw. Hit the panel under the saws for a trap door. There are two Hammer Bros at the top of the stairs. Quickly hop on top of the pushing walls and ride the saw to the Flashy Infinijump. Through the doorway to the outside is a Save Block and two waterfalls. Approach the right waterfall and use your hammer in the gap for three invisible blocks. Go into the dark spot in the waterfall for the Teapot. Hit the stake to drop the bridge across the waterfall. Across the waterfall at the top of the stairs is a giant Chomp.
Hit its state and approach it to start the battle with a Battle Spin. The Big Chain Chomp has 99 HP and is asleep. Nothing will harm it, so just use weak stickers you don't want until it wakes up and it will run off, then knock down the wall, revealing the comet piece. This opens the path to 5-5.
Ride the next saw to reach a doorway to the outside. Peel the Bowser tape below and get the six stickers in the two item blocks. Keep going to the right and hit the wall to knock it down so you can reach the Heart Block. To the right are more pushing walls over a pit of Spike Tops. Before going through the doorway on the other side, hit the three invisible blocks under the Big Baahammer.
Inside, drop down and peel off the Bowser tape to reveal a set of stairs. There's something missing to the left, so we head to the right. Go under the walkway and to the left for a hidden pipe. It leads to a room with Megaflash Hopslipper, Megaflash Hurlhammer, and Megaflash Baahammer. Once you return to the room, hop on top of the pushing walls to reach the other side. Beware of the trap doors near the wall. In the next room, peel off the scrap with eyes and replace it. This will allow you to reach the doorway as the pushing wall will be higher up now. Go outside to get the Ruin Floor scrap. Hit the wall panel nearby for the D-Cell Battery.
Go back inside and replace the scrap near the saw. Hit the panel under the saws for a trap door. There are two Hammer Bros at the top of the stairs. Quickly hop on top of the pushing walls and ride the saw to the Flashy Infinijump. Through the doorway to the outside is a Save Block and two waterfalls. Approach the right waterfall and use your hammer in the gap for three invisible blocks. Go into the dark spot in the waterfall for the Teapot. Hit the stake to drop the bridge across the waterfall. Across the waterfall at the top of the stairs is a giant Chomp.
Hit its state and approach it to start the battle with a Battle Spin. The Big Chain Chomp has 99 HP and is asleep. Nothing will harm it, so just use weak stickers you don't want until it wakes up and it will run off, then knock down the wall, revealing the comet piece. This opens the path to 5-5.
Paper Mario: Sticker Star -- 5-3 Long Fall Falls
We continue floating on the raft when a giant fish appears in the water. It will approach and leap, so steer away from it or it will break off a log from the raft. We go down a waterfall but the fish flies away. The next section of river is foggy. The river forks. The straight path leads to a dock to the comet piece. Jump over the fence to find a door drawn on the side of a rock and an item block with a Big Shiny Infinijump. The Secret Door leads to the Luxurious Bed. This opens the path to 5-1.
The path to the left leads to a winding river that leads right back to the waterfall. Paperize when you see ruins to find a scrap peeling off. Replace it and steer towards it. It leads to the comet piece. Go to the right out of the ruins into a room with a Megaflash Infinijump. This opens the path to 5-4.
The path to the left leads to a winding river that leads right back to the waterfall. Paperize when you see ruins to find a scrap peeling off. Replace it and steer towards it. It leads to the comet piece. Go to the right out of the ruins into a room with a Megaflash Infinijump. This opens the path to 5-4.
Labels:
5-3,
Luxurious Bed,
Paper Mario: Sticker Star,
Secret Door,
Secret Goal
Paper Mario: Sticker Star -- 5-2 Jungle Rapids
The first area sits alongside the river. There's a small cabin and a door drawn far to the left of it. The Secret Door leads to the Mini Vacuum. Go into the cabin and hop on the raft, then break the brick block to get going. There are coins to collect on the way. You can steer the raft by walking on one side or the other. There are Spear Guys on the shore throwing spears at you. Shy Guys will swing in on vines and drop barrels. Do not touch them or you'll lose parts of your raft. You'll see some Spear Guys tormenting the traveling Toad in the background. Once you go past the waterfall, Fishbones will leap out of the water to chew on the raft. Hammer them off. Two Fishbones will appear with the Rubber Ducky. Stay towards the center of the river to have it land on the raft. The raft will run into the dock at the end of your ride, where Spear Guys dance around the comet piece. To the left is a cave with a pipe.
The pipe will take you to the traveling Toad. The Spear Guys want 500 coins, but I'm keeping my coins and battling them instead. We have to battle five of them. Nothing a Shiny Shell can't cure. The Toad was on a journey to find himself, but all he found was Mario saving him from enemies. His journey is over and he's headed back to Decalburg. We slip past the Spear Guys and get the comet piece. This opens the path to 5-3.
Go back to Decalburg and go in the red house. Read the latest entry about the traveling Toad finding his true calling and his buddy who's house-sitting starts crying. This will give you an HP-Up Heart. He will then discover his true calling and leave.
The pipe will take you to the traveling Toad. The Spear Guys want 500 coins, but I'm keeping my coins and battling them instead. We have to battle five of them. Nothing a Shiny Shell can't cure. The Toad was on a journey to find himself, but all he found was Mario saving him from enemies. His journey is over and he's headed back to Decalburg. We slip past the Spear Guys and get the comet piece. This opens the path to 5-3.
Go back to Decalburg and go in the red house. Read the latest entry about the traveling Toad finding his true calling and his buddy who's house-sitting starts crying. This will give you an HP-Up Heart. He will then discover his true calling and leave.
Labels:
5-2,
Fishbone,
Mini Vacuum,
Paper Mario: Sticker Star,
Rubber Ducky,
Secret Door,
Spear Guy
Paper Mario: Sticker Star -- 5-1 Shy Guy Jungle
This place has Spear Guys, who, depending on how they point their spears, will prevent you from using hammers (spear pointed at you) or jumping (spear pointed up). There's a large flower in a gap you have to cross. Drop down and hit the flower with your hammer or it will hurt Mario. There are Hammer Bros and Boomerang Bros here.
The next area has tall grass, so you won't be able to see all of the enemies. Go between the trees that have an item block between them, then go right for the Toy Bat. There is a heart in a small ruin nearby. The Spear Guys will throw spears at you outside of battle and they're pretty accurate. The next area has the comet piece surrounded by Spear Guys. There is a Heart Block and Save Block to the left. We can't reach the comet piece as something is missing from the floor. Each of the Spear Guys has a scrap, so we have to chase them down. When we approach them, they scatter. One hides in the tall grass in the area. It takes a while to chase him down, but if you can trap him out of the grass near the Save and Heart Blocks, you can easily hit him without him running away. Defeating him gives the Bridge Part scrap.
We go to the area to the left next. There are mounds of paper "plants" all over. Towards the front is a piece of paper that says "X3DR-B8HH-9ZR2-FL16". Another piece of paper advertises the Sticker Fest. Another is a business card for a Toad working for the Warp Pipe Development Unit. This place is full of thrown away paper. Yet another scrap is part of the song Birdo was singing, with some modified lyrics, reading "Heart of a woman... Heart of a man... Both shaken by love's grace... So tie a pink ribbon, dance all about... Just try not to get egg on your face." Not too far away, we find the other part of the song, with an extra line. Another is a piece of a transmission from Shell Shock 2 to Shell Shock 1 about Shell Shock 3. There is an advertisement from the Enigmansion steward for a servant. Goombella's Observations on the Chomp Ruins are also here, as well as the Sticker Festival dance choreography. Periodically, you may find a Shy Guy, but it's not the one you want. We can place a Thing Sticker here. The Vacuum clears up the mess and reveals footprints to the next area. The Spear Guy with the scrap is in the back corner. We go to the area to the left. There's nothing but tree stumps. We can place stickers here we don't want, which makes item blocks appear.
The area to the right of the comet piece has more Spear Guys and Hammer Bros. The Spear Guy with the scrap hands it off to a Spear Guy on the other side of a gap with a carnivorous flower. Drop down to the level of the flower and walk left until you see a tall shrub. Hit it a few times to destroy it and reveal some Bowser tape. Peeling it reveals some steps. Behind the other side of the gap is a cave with an HP-Up Heart. We hit the flower and cross the gap to the next area. This area has the Spear Guy with the scrap and thick grass. There's another carnivorous flower. There's a door drawn on the other side of the gap. The Secret Door leads to the Tailor Shears . Chase the Spear Guy out of the grass to the left and up the ramp. He'll fall in to the flower and the scrap will end up on the other side of the gap. We need to find a shortcut so we can cross the gap before the flower recovers. If we go up to the gap, jump behind the grass, and walk to the left, we'll find the Powder Puff. The shortcut we need here is an invisble block behind the blue flower on the left step. Hit the block with your hammer. Now we can easily cross the gap and get the last scrap.
Back in the area with the comet piece, we replace the bridge and get the comet piece. This opens the path to 5-2.
The next area has tall grass, so you won't be able to see all of the enemies. Go between the trees that have an item block between them, then go right for the Toy Bat. There is a heart in a small ruin nearby. The Spear Guys will throw spears at you outside of battle and they're pretty accurate. The next area has the comet piece surrounded by Spear Guys. There is a Heart Block and Save Block to the left. We can't reach the comet piece as something is missing from the floor. Each of the Spear Guys has a scrap, so we have to chase them down. When we approach them, they scatter. One hides in the tall grass in the area. It takes a while to chase him down, but if you can trap him out of the grass near the Save and Heart Blocks, you can easily hit him without him running away. Defeating him gives the Bridge Part scrap.
We go to the area to the left next. There are mounds of paper "plants" all over. Towards the front is a piece of paper that says "X3DR-B8HH-9ZR2-FL16". Another piece of paper advertises the Sticker Fest. Another is a business card for a Toad working for the Warp Pipe Development Unit. This place is full of thrown away paper. Yet another scrap is part of the song Birdo was singing, with some modified lyrics, reading "Heart of a woman... Heart of a man... Both shaken by love's grace... So tie a pink ribbon, dance all about... Just try not to get egg on your face." Not too far away, we find the other part of the song, with an extra line. Another is a piece of a transmission from Shell Shock 2 to Shell Shock 1 about Shell Shock 3. There is an advertisement from the Enigmansion steward for a servant. Goombella's Observations on the Chomp Ruins are also here, as well as the Sticker Festival dance choreography. Periodically, you may find a Shy Guy, but it's not the one you want. We can place a Thing Sticker here. The Vacuum clears up the mess and reveals footprints to the next area. The Spear Guy with the scrap is in the back corner. We go to the area to the left. There's nothing but tree stumps. We can place stickers here we don't want, which makes item blocks appear.
The area to the right of the comet piece has more Spear Guys and Hammer Bros. The Spear Guy with the scrap hands it off to a Spear Guy on the other side of a gap with a carnivorous flower. Drop down to the level of the flower and walk left until you see a tall shrub. Hit it a few times to destroy it and reveal some Bowser tape. Peeling it reveals some steps. Behind the other side of the gap is a cave with an HP-Up Heart. We hit the flower and cross the gap to the next area. This area has the Spear Guy with the scrap and thick grass. There's another carnivorous flower. There's a door drawn on the other side of the gap. The Secret Door leads to the Tailor Shears . Chase the Spear Guy out of the grass to the left and up the ramp. He'll fall in to the flower and the scrap will end up on the other side of the gap. We need to find a shortcut so we can cross the gap before the flower recovers. If we go up to the gap, jump behind the grass, and walk to the left, we'll find the Powder Puff. The shortcut we need here is an invisble block behind the blue flower on the left step. Hit the block with your hammer. Now we can easily cross the gap and get the last scrap.
Back in the area with the comet piece, we replace the bridge and get the comet piece. This opens the path to 5-2.
Wednesday, November 21, 2012
Paper Mario: Sticker Star -- 4-6 Bowser's Snow Fort
The fort has a giant sculpture of Bowser at the top and a winding path with lots of Shy Guys. There are two lines: one with a long line of Shy Guys, and the Premium Entrance, the fast track to the attraction. Attraction? What's going on? The premium entrance isn't open, but a Secret Door fixes that.
Inside, the lines continue. Go up to the attendant booth and walk on the crates for the Sewing Scissors. Talk to the Shy Guy at the booth and a mine cart will appear. Mario hops in and goes up a slope with coins. It's a roller coaster ride, much like the Mine Carts in Mario and Luigi: Superstar Saga. Avoid running over the spikes and jump where the heart is or your ride will be short. There is a Shy Guy above holding a scrap. Place a sticker you don't want in the red box past the turn to stop him and make him drop the scrap. It's the Mine-Cart Rail, so we can fix the piece of broken rail ahead. The next part has Bob-ombs on the rails. At the top of the rail on the left side is a pipe. The track ends abruptly as another piece is missing. This drops us near a door with another pipe. The door leads outside to the line. Go back inside. On the left side of the line, there are two Shy Guys tormenting the traveling Toad.
The Shy Guys power up with 120 HP each. When they attack, they multiply. A Shiny POW and Shiny Line Jump knock off a good amount of HP. They give us a Secret Door sticker. Back on the roller coaster, you'll go in front of a column of rock. Peel it off, then replace it. Jump at the platform where the enemies are for a Heart Block and Save Block. One of the item blocks has a Megaflash Chillhammer. To the left, on the back wall, is the scrap we need, the Mine-Cart Exit. Hop back in the cart and replace it. Jump to go through the exit. We go downhill and pick up speed, then jump, leaping through the Bowser statue's mouth. The statue moves and stands up from its chair and roars.
We have to battle it. It's the Bowser Snow Statue, with 400 HP. It will stomp us. Looks like some Thing stickers that have a lot of heat are in order. I went back to get a Radiator from 3-10 and also got an HP-Up Heart for winning. I went back to 4-3 for some stickers, but couldn't find any. Instead, I found the Toad from the portrait sitting where the steward was. The steward came in and gave an HP-Up Heart. I make stickers of the Hair Dryer, Oven, Radiator, Matches, and Lighter. I get to use three stickers in the Battle Spin. The Radiator does 60 damage, the Oven does 90, and the Matches do 40. That went very well. As the statue takes damage, it falls apart, and reveals a smaller statue. The next turn, I use the Hair Dryer for 70 damage and the Lighter for 90. He has 50 HP left now, which is much more manageable. Someone says, "Shhhh..." The statue completely falls apart to reveal a Snowman with a Royal Sticker. "SH-SH-SHINY TIME!" It's Mizzter Blizzard. Shiny Fire Flowers are very effective against him. I only need three regular stickers to defeat him. Happy, Kersti? Mizzster Blizzard says, "UGGGH! I'm SOOOO sorry. I just made a wish on this shiny sticker and then all this madness happened...I was disappearing... From ice to fog... Returning to the sky... I just wanted a body that wouldn't melt..." He disappears, saying, "When the cold snow falls next year, you'll make me again, won't you? Then we can meet once more!" We grab the blue Royal Sticker.
The summary tells of how Mizzster Blizzard was melting and the Royal Sticker came down and granted his wish. A new page is added to the album.
Inside, the lines continue. Go up to the attendant booth and walk on the crates for the Sewing Scissors. Talk to the Shy Guy at the booth and a mine cart will appear. Mario hops in and goes up a slope with coins. It's a roller coaster ride, much like the Mine Carts in Mario and Luigi: Superstar Saga. Avoid running over the spikes and jump where the heart is or your ride will be short. There is a Shy Guy above holding a scrap. Place a sticker you don't want in the red box past the turn to stop him and make him drop the scrap. It's the Mine-Cart Rail, so we can fix the piece of broken rail ahead. The next part has Bob-ombs on the rails. At the top of the rail on the left side is a pipe. The track ends abruptly as another piece is missing. This drops us near a door with another pipe. The door leads outside to the line. Go back inside. On the left side of the line, there are two Shy Guys tormenting the traveling Toad.
The Shy Guys power up with 120 HP each. When they attack, they multiply. A Shiny POW and Shiny Line Jump knock off a good amount of HP. They give us a Secret Door sticker. Back on the roller coaster, you'll go in front of a column of rock. Peel it off, then replace it. Jump at the platform where the enemies are for a Heart Block and Save Block. One of the item blocks has a Megaflash Chillhammer. To the left, on the back wall, is the scrap we need, the Mine-Cart Exit. Hop back in the cart and replace it. Jump to go through the exit. We go downhill and pick up speed, then jump, leaping through the Bowser statue's mouth. The statue moves and stands up from its chair and roars.
We have to battle it. It's the Bowser Snow Statue, with 400 HP. It will stomp us. Looks like some Thing stickers that have a lot of heat are in order. I went back to get a Radiator from 3-10 and also got an HP-Up Heart for winning. I went back to 4-3 for some stickers, but couldn't find any. Instead, I found the Toad from the portrait sitting where the steward was. The steward came in and gave an HP-Up Heart. I make stickers of the Hair Dryer, Oven, Radiator, Matches, and Lighter. I get to use three stickers in the Battle Spin. The Radiator does 60 damage, the Oven does 90, and the Matches do 40. That went very well. As the statue takes damage, it falls apart, and reveals a smaller statue. The next turn, I use the Hair Dryer for 70 damage and the Lighter for 90. He has 50 HP left now, which is much more manageable. Someone says, "Shhhh..." The statue completely falls apart to reveal a Snowman with a Royal Sticker. "SH-SH-SHINY TIME!" It's Mizzter Blizzard. Shiny Fire Flowers are very effective against him. I only need three regular stickers to defeat him. Happy, Kersti? Mizzster Blizzard says, "UGGGH! I'm SOOOO sorry. I just made a wish on this shiny sticker and then all this madness happened...I was disappearing... From ice to fog... Returning to the sky... I just wanted a body that wouldn't melt..." He disappears, saying, "When the cold snow falls next year, you'll make me again, won't you? Then we can meet once more!" We grab the blue Royal Sticker.
The summary tells of how Mizzster Blizzard was melting and the Royal Sticker came down and granted his wish. A new page is added to the album.
Paper Mario: Sticker Star -- 4-5 Whiteout Valley
It's time to brave the snow once again. There's an Ice Bro near a door drawn on the rock. The Secret Door leads to the Flashlight. There is a Heart Block and a Save Block nearby. To the right is something missing. We can see the ski lift on the other side. This is where the Forbear's Portrait goes. It becomes a portrait in color and allows us to pass through. The Toad speaks to us, asking if we would like to use the White Valley ski lift. He leaves the attendant booth and starts up the lift. Jump onto a chair and enjoy the ride. The Toad salutes us.
On the way, there will be coins on the lift cable. Jump to collect them. Fuzzies will also be there. You can battle them if they drop down. Jump to make them go away. Also beware the Ice Bros that will freeze you. There are hearts on the cable, if you can get them. You'll go into a cave, where many Fuzzies will approach your lift chair. Outside, Shiny Paragoombas will appear. Time your jumping to avoid having them hit your chair. After the Shiny Paragoombas are gone, Luigi will appear on the opposite side of the ski lift. Peel him off and he'll run away again. You'll soon reach the top of the lift, where the comet piece awaits. The path to 4-6 opens up.
A new headline will be available about Luigi. Apparently, he looked like he was unused to the cold.
On the way, there will be coins on the lift cable. Jump to collect them. Fuzzies will also be there. You can battle them if they drop down. Jump to make them go away. Also beware the Ice Bros that will freeze you. There are hearts on the cable, if you can get them. You'll go into a cave, where many Fuzzies will approach your lift chair. Outside, Shiny Paragoombas will appear. Time your jumping to avoid having them hit your chair. After the Shiny Paragoombas are gone, Luigi will appear on the opposite side of the ski lift. Peel him off and he'll run away again. You'll soon reach the top of the lift, where the comet piece awaits. The path to 4-6 opens up.
A new headline will be available about Luigi. Apparently, he looked like he was unused to the cold.
Labels:
Flashlight,
Fuzzies,
Ice Bro,
Luigi,
Paper Mario: Sticker Star,
Secret Door
Tuesday, November 20, 2012
Paper Mario: Sticker Star -- 4-3 The Enigmansion
The Enigmansion is a large mansion in the snow. I wouldn't be surprised if we found Boos and Luigi here. It looks like Luigi's Mansion covered in snow. There's a Toad sitting outside on the steps. He is the steward of the estate. He's impressed with us making it up here and would like to invite us in, but cannot. A book with terrifying things sealed within was opened and the terrifying things escaped. They scared him out of the mansion. We get the Book of Sealing, where the terrifying things were kept. We must seal the terrifying things within the book and return it to the basement so we can get some royal treatment. Kersti thinks that such a seal breaking so easily may be the result of a Royal Sticker and thinks that stomping out terror inside a haunted mansion sounds fun. She should spend some time with Luigi when we finally catch up with him. Kersti's way more enthusiastic about exploring the mansion than Mario.
We venture inside and hear what I hope is the wind howling. There are a Save Block and a Heart Block in the far right corner. There are three doors on the first floor and a portrait of the master on the second floor. We can paperize and remove the portrait. The left door on the first floor is locked. The middle door is unlocked and leads to the dining room. There is a cake on the table. We approach the table and lightning flashes. The mansion foyer goes dark. A faint Boo wanders into the kitchen. Suddenly, there are many Boos flying around the table. The music from the Haunted Mansion in Ghostly Galaxy plays. A Boo bumps into Mario and freaks him out. The Boos disappear. Kersti thinks the Boos look more fun than terrifying. She says that they may be shy as they can hide really well. We have to find all of them and seal them away. I think there may be more than 50 this time.
There's a Scaredy Rat scurrying in the kitchen. In the kitchen, we pick up the Oven. We open the refrigerator and find a Boo. This starts a battle. They have 18 HP. After you defeat them, they will turn into a sheet of paper and go into the Book of Sealing. We can now pick up the Refrigerator.
We leave the room and find a Boo behind the stairs. In the room on the right, the furniture is floating around. There's something missing from the wall and it's on the top of the bookshelf. We try jumping from the stacked books to reach it, but we can't. We can read a tale of the Book of Sealing. A once-famous ghost-hunters single-handedly defeated a horde of ghosts and sealed them in a book. If the book is recklessly opened, the ghosts could be unleashed. Another book says winning the Battle Spin is easy if you press (A) with rhythmic timing. Coins are most common on the spinner, so matching coins has the greatest odds. There's a book about the Sticker Fest, where Six Divine Sticker Beings grant the wishes of the attendants. We can't do anything in here for now, so we go through the door in the back.
This leads to a long hallway. There's something sparkling in the back. Pass one of the windows and it blows open, leaving the Stapler on the floor. The shiny thing is a Shiny Hopslipper. There's a hallway to the left with a Scaredy Rat. They can steal stickers from you. One of the bookshelves describes the master of the mansion as having operated the ski lift in White Valley. The right door leads to an upside-down bookcase. It speaks of an Infinijump sticker, which may be stuck to the bookcase. Peel off the bookcase and you'll find it doesn't belong there. Place the bookcase in the hallway and get the Flashy Infinijump sticker. The door on the left leads to a small hallway with two doors. Peel off the back wall. This place is scrambled! Go through the door and peel off that back wall. The wall with the door goes here and the wall with the sticker goes in the room to the right. We go towards the screen in the room with the door to go outside. The item block has a Shiny POW Block.
We go back inside and through the door to the greenhouse. Hit the shelf for the Watering Can. There's a Boo in the greenhouse. We go up the long hallway in front of the door near the bookcase with the Infinijump. It's a large, dark room, with something sparkling in the picture on the left wall. Hit the wall to release the Mansion Safe scrap. We go through the door on the right. This brings us back into the foyer. Back in the room with the floating furniture, hop on the table while standing on the furniture below the picture frame with the sticker. This allows you to reach the candle in the corner. Hit it to turn off the lights and reveal the three Boos holding the furniture. They drop the furniture after battle so we can reach the scrap. We go through the long hallway to the back and go all the way down the hallway this time.
Go behind the staircase to find a couple of Scaredy Rats playing with a Boo. We have to battle all three of them. The stairs have stickers on them. At the top is a door drawing. The Secret Door leads to the other side of Decalburg. We're in the Sling-a-Thing area of town, next to the shop where the Toad sells Things. In the foyer, at the top of the stairs, we place the Mansion Door scrap where the Master Portrait was. This leads to an area overlooking the kitchen. Go to the middle of the room, then jump down to land on the table. You might be burned by the candles. Grab the Cake.
There are three doors at the end of the hallway: blue, purple, and red. The red door's mat has a Shiny Mushroom under it. The red door leads to a room with three Boo portraits. Check the portraits and five Boos come out, along with a disco ball. They then fight you and the disco continues. The purple door leads to a bedroom. There's something missing on the wall and something's wiggling in the trash can. We knock over the trash can and Mario cautiously approaches the wiggling scrap. It's a crumpled Boo with 1 HP. Easiest battle ever. This is where the Master Portrait goes. The blue door leads to a room with a cabinet full of papers. These rooms have the same layout as the houses in Decalburg. Hop on the cabinet and hit the invisible block for a 10-Coin. There's a Boo hiding in the clock face. Opening the cabinet makes many Boos come out like the Toads did. Jump to start the battle with the Boo Stack, with 82 HP. Each Boo in the stack has 1 HP. Flower stickers are not effective. The Hopslipper is very effective. After beating them, we find something glowing on the cabinet door. It's the Big Bookcase.
We place the Big Bookcase in the room with the floating furniture. It slides over to reveal a hidden room. Before we go through, we place the Mansion Safe in the room where we found the bookcase with the Infinijump. Open it to reveal a Gold Boo, with 18 HP. It gives us several coins after battle. The bookcase leads to a room with a mop and Bowser tape. Peeling it reveals stairs to the basement. It's foggy down here. To the right is a room with large barrels. There's a stand in the middle. Kersti thinks the Book of Sealing goes here. It won't stay on the stand because we haven't sealed all the Boos. We've been all over the mansion, so there's only one place to look.
The steward has built himself a fire, but he still feels chills. Put out the fire with your hammer and a Boo appears behind him. Back in the mansion, in the master bedroom, there is a Boo hiding in the Master Portrait. Approach the portrait to start the battle. We go back to the room with the floating furniture and check out the bookcase. What appears is what Kersti calls Ancient Stickerish. It says, "PAPERABLESTICKERROBBLE DERRSTICKER STICKARONISTICK PAPERDAPERDOOPER STICKITYSTICKITYSTICKITY PAPEROOSKI PAPERDOODLE STICKERPAPERRAWK". It looks more like what the enemies wearing the Royal Stickers were saying. Kersti translates, "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." I hope the truth is why there are 3D objects all over the place. From the foyer, go into the left door, then through the back door. One of the windows is slightly bent. Hit it to make it fall out. The Boo we could see from the window is outside. That's the last of them. We place the Book of Sealing on the stand and it floats, flashes, then rests on the stand. The lights come on.
Someone says, "Well done." It's Kamek again, praising our diligence. Guess who broke the seal. He says the book holds a lot of power, so he decides to unleash it. The Boos come out and form a large paper Boo. It's Big Boo, with 100 HP. We get to use two stickers from the Battle Spin. He pick up Mario and chew him up. The lights will go on, so you can't hit him. Bring the Squirt Gun sticker to put out the lights, and hit him as well. That and a few Shiny Hopslippers should finish him off easily.
The steward is thrilled that the ordeal is over and wants to meet us in the room to the left of the foyer. Everything is back in order. The steward invites us to sit down and tells us to feel at home. Check out the picture that was behind the curtain. It was painted by the steward who came before him. He gives it to us, so we now have the Forbear's Portrait. Now there's a comet piece outside the window. The path to 4-4 opens up.
We venture inside and hear what I hope is the wind howling. There are a Save Block and a Heart Block in the far right corner. There are three doors on the first floor and a portrait of the master on the second floor. We can paperize and remove the portrait. The left door on the first floor is locked. The middle door is unlocked and leads to the dining room. There is a cake on the table. We approach the table and lightning flashes. The mansion foyer goes dark. A faint Boo wanders into the kitchen. Suddenly, there are many Boos flying around the table. The music from the Haunted Mansion in Ghostly Galaxy plays. A Boo bumps into Mario and freaks him out. The Boos disappear. Kersti thinks the Boos look more fun than terrifying. She says that they may be shy as they can hide really well. We have to find all of them and seal them away. I think there may be more than 50 this time.
There's a Scaredy Rat scurrying in the kitchen. In the kitchen, we pick up the Oven. We open the refrigerator and find a Boo. This starts a battle. They have 18 HP. After you defeat them, they will turn into a sheet of paper and go into the Book of Sealing. We can now pick up the Refrigerator.
We leave the room and find a Boo behind the stairs. In the room on the right, the furniture is floating around. There's something missing from the wall and it's on the top of the bookshelf. We try jumping from the stacked books to reach it, but we can't. We can read a tale of the Book of Sealing. A once-famous ghost-hunters single-handedly defeated a horde of ghosts and sealed them in a book. If the book is recklessly opened, the ghosts could be unleashed. Another book says winning the Battle Spin is easy if you press (A) with rhythmic timing. Coins are most common on the spinner, so matching coins has the greatest odds. There's a book about the Sticker Fest, where Six Divine Sticker Beings grant the wishes of the attendants. We can't do anything in here for now, so we go through the door in the back.
This leads to a long hallway. There's something sparkling in the back. Pass one of the windows and it blows open, leaving the Stapler on the floor. The shiny thing is a Shiny Hopslipper. There's a hallway to the left with a Scaredy Rat. They can steal stickers from you. One of the bookshelves describes the master of the mansion as having operated the ski lift in White Valley. The right door leads to an upside-down bookcase. It speaks of an Infinijump sticker, which may be stuck to the bookcase. Peel off the bookcase and you'll find it doesn't belong there. Place the bookcase in the hallway and get the Flashy Infinijump sticker. The door on the left leads to a small hallway with two doors. Peel off the back wall. This place is scrambled! Go through the door and peel off that back wall. The wall with the door goes here and the wall with the sticker goes in the room to the right. We go towards the screen in the room with the door to go outside. The item block has a Shiny POW Block.
We go back inside and through the door to the greenhouse. Hit the shelf for the Watering Can. There's a Boo in the greenhouse. We go up the long hallway in front of the door near the bookcase with the Infinijump. It's a large, dark room, with something sparkling in the picture on the left wall. Hit the wall to release the Mansion Safe scrap. We go through the door on the right. This brings us back into the foyer. Back in the room with the floating furniture, hop on the table while standing on the furniture below the picture frame with the sticker. This allows you to reach the candle in the corner. Hit it to turn off the lights and reveal the three Boos holding the furniture. They drop the furniture after battle so we can reach the scrap. We go through the long hallway to the back and go all the way down the hallway this time.
Go behind the staircase to find a couple of Scaredy Rats playing with a Boo. We have to battle all three of them. The stairs have stickers on them. At the top is a door drawing. The Secret Door leads to the other side of Decalburg. We're in the Sling-a-Thing area of town, next to the shop where the Toad sells Things. In the foyer, at the top of the stairs, we place the Mansion Door scrap where the Master Portrait was. This leads to an area overlooking the kitchen. Go to the middle of the room, then jump down to land on the table. You might be burned by the candles. Grab the Cake.
There are three doors at the end of the hallway: blue, purple, and red. The red door's mat has a Shiny Mushroom under it. The red door leads to a room with three Boo portraits. Check the portraits and five Boos come out, along with a disco ball. They then fight you and the disco continues. The purple door leads to a bedroom. There's something missing on the wall and something's wiggling in the trash can. We knock over the trash can and Mario cautiously approaches the wiggling scrap. It's a crumpled Boo with 1 HP. Easiest battle ever. This is where the Master Portrait goes. The blue door leads to a room with a cabinet full of papers. These rooms have the same layout as the houses in Decalburg. Hop on the cabinet and hit the invisible block for a 10-Coin. There's a Boo hiding in the clock face. Opening the cabinet makes many Boos come out like the Toads did. Jump to start the battle with the Boo Stack, with 82 HP. Each Boo in the stack has 1 HP. Flower stickers are not effective. The Hopslipper is very effective. After beating them, we find something glowing on the cabinet door. It's the Big Bookcase.
We place the Big Bookcase in the room with the floating furniture. It slides over to reveal a hidden room. Before we go through, we place the Mansion Safe in the room where we found the bookcase with the Infinijump. Open it to reveal a Gold Boo, with 18 HP. It gives us several coins after battle. The bookcase leads to a room with a mop and Bowser tape. Peeling it reveals stairs to the basement. It's foggy down here. To the right is a room with large barrels. There's a stand in the middle. Kersti thinks the Book of Sealing goes here. It won't stay on the stand because we haven't sealed all the Boos. We've been all over the mansion, so there's only one place to look.
The steward has built himself a fire, but he still feels chills. Put out the fire with your hammer and a Boo appears behind him. Back in the mansion, in the master bedroom, there is a Boo hiding in the Master Portrait. Approach the portrait to start the battle. We go back to the room with the floating furniture and check out the bookcase. What appears is what Kersti calls Ancient Stickerish. It says, "PAPERABLESTICKERROBBLE DERRSTICKER STICKARONISTICK PAPERDAPERDOOPER STICKITYSTICKITYSTICKITY PAPEROOSKI PAPERDOODLE STICKERPAPERRAWK". It looks more like what the enemies wearing the Royal Stickers were saying. Kersti translates, "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." I hope the truth is why there are 3D objects all over the place. From the foyer, go into the left door, then through the back door. One of the windows is slightly bent. Hit it to make it fall out. The Boo we could see from the window is outside. That's the last of them. We place the Book of Sealing on the stand and it floats, flashes, then rests on the stand. The lights come on.
Someone says, "Well done." It's Kamek again, praising our diligence. Guess who broke the seal. He says the book holds a lot of power, so he decides to unleash it. The Boos come out and form a large paper Boo. It's Big Boo, with 100 HP. We get to use two stickers from the Battle Spin. He pick up Mario and chew him up. The lights will go on, so you can't hit him. Bring the Squirt Gun sticker to put out the lights, and hit him as well. That and a few Shiny Hopslippers should finish him off easily.
The steward is thrilled that the ordeal is over and wants to meet us in the room to the left of the foyer. Everything is back in order. The steward invites us to sit down and tells us to feel at home. Check out the picture that was behind the curtain. It was painted by the steward who came before him. He gives it to us, so we now have the Forbear's Portrait. Now there's a comet piece outside the window. The path to 4-4 opens up.
Labels:
4-3,
Big Boo,
Boos,
Cake,
Kamek,
Oven,
Paper Mario: Sticker Star,
Refrigerator,
Secret Door,
Squirt Gun,
Watering Can
Monday, November 19, 2012
Paper Mario: Sticker Star -- 4-2 Ice Flow
The first area involves walking up a sloped sheet of ice while avoiding the Cooligans walking down. Coins will also be sliding down. There are places on the sides to rest and get hearts and stickers. At the end is a tunnel to the next area. This area is a little darker. At the top of the steps is another sheet of ice, with holes that contain spikes. Stepping on the spikes will put you right back on the steps. There's an Ice Bro on the ice. There is a door drawn on the rock high above. At the very top is a tunnel to the next area.
This area is another sloped sheet of ice with Cooligans. There's a gap in the ice Mario can duck into that the Cooligans will jump over. To the right is an HP-Up Heart. The tunnel at the end leads to another area, with a large heart. There are more Ice Bros here. The comet piece is at the top of the hill. The path to 4-3 opens up.
I return to open the Secret Door and find the Curling Stone on the first ice sheet. To reach the heart underground, hit the small patch in the ice sheet with spikes to make a hole. It's toward the front edge. To reach the Secret Door, climb up above it and jump down and around the corner. The Secret Door leads to the Hair Dryer.
This area is another sloped sheet of ice with Cooligans. There's a gap in the ice Mario can duck into that the Cooligans will jump over. To the right is an HP-Up Heart. The tunnel at the end leads to another area, with a large heart. There are more Ice Bros here. The comet piece is at the top of the hill. The path to 4-3 opens up.
I return to open the Secret Door and find the Curling Stone on the first ice sheet. To reach the heart underground, hit the small patch in the ice sheet with spikes to make a hole. It's toward the front edge. To reach the Secret Door, climb up above it and jump down and around the corner. The Secret Door leads to the Hair Dryer.
Labels:
4-2,
Curling Stone,
Hair Dryer,
Ice Bro,
Paper Mario: Sticker Star,
Secret Door
Paper Mario: Sticker Star -- 4-1 Snow Rise
It's a winter wonderland here. Snow covers the ground, the stickers are shiny, and so are the enemies. There are two paths in the first area, but we can only reach one right now. The other path leads to what looks like a giant ice cream cone. Stick a Fire Flower over it to make the snow melt and reveal a scrap. In the next area, there's a snow slide where Cooligans slide. Don't stand in their way, or you'll take damage. Move on to the next area.
Hit the large snowballs with your Hammer to break them. Be careful walking up the ramps, as snowballs will roll down from Snow Spikes and hurt you. Follow the coin trail down the ramp to the right to find where the scrap in the first area is supposed to go. At the top, you can see the comet piece in the distance. To the left are a Heart Block and a Save Block. We go back to the first area using the higher paths to get the "Pipe in a Cave" scrap. We replace it and go through the tunnel at the top of the hill.
There are steps to the top of the hill, where we can see a thing in the background, which looks like a Goat. We hit the tree and a rosy spotlight shines on the Goat and something drops down from the sky. It's a swing, and Birdo slides down to swing on it. "Heart of a woman, heart of a man... Both can know of love's grace... Just try not to get egg on your face..." The last swing brings the Goat over to us. We go back the way we came, just more confused.
Go down the ramp to the right and stand on the mound of snow above the cave to drop down. The pipe takes us into the background, where the comet piece awaits. This opens the path to 4-5. There's a secret exit I'm going to find before we move on.
I need to return to Decalburg, but as soon as I get the boat moving, Bowser Jr. appears. He says, "TA-DAAAAH! Hey, long time, no see, Mario! Aren't you looking chipper. Sniff sniff snoooooooffffff... Mmm... And you've got an even rarer sticker than last time, don't ya? Yeah, well, that is REALLY ANNOYING! Give it, give it, GIVE IT NOW!" Battle time. He has 100 HP this time. He doesn't heal every turn. He'll attack with the Clown Copter and sometimes pull out Bob-ombs. Don't jump on him when he has them. It's not too difficult to beat him. He says, "Dang! You're nothing but a big bully! I'm telling my dad on you! And my dad is SOOOO shiny right now! He's way way, stronger than the both of you combined! Better be ready to cry a lot!" He flies off.
We return to the top part of the second area, where the Cooligans slide. There's some bricks on the right side. Place the Radiator sticker here. It melts the snow, giving us access to another cave. The slide says to beware of wild Cooligans. Now that there's no snow, we have nothing to worry about. There's a door drawn on the lower part of the hill. The Secret Door leads to the Cell Phone. The tunnel leads to an area with a Heart Block and more caves. The caves are alcoves so we can dodge the snowballs and the Shiny Goombas rolling on them. Hit the snowball from the alcove. Be sure to take out the Snow Spikes. The comet piece is at the top of the mountain. This opens the path to 4-2.
Hit the large snowballs with your Hammer to break them. Be careful walking up the ramps, as snowballs will roll down from Snow Spikes and hurt you. Follow the coin trail down the ramp to the right to find where the scrap in the first area is supposed to go. At the top, you can see the comet piece in the distance. To the left are a Heart Block and a Save Block. We go back to the first area using the higher paths to get the "Pipe in a Cave" scrap. We replace it and go through the tunnel at the top of the hill.
There are steps to the top of the hill, where we can see a thing in the background, which looks like a Goat. We hit the tree and a rosy spotlight shines on the Goat and something drops down from the sky. It's a swing, and Birdo slides down to swing on it. "Heart of a woman, heart of a man... Both can know of love's grace... Just try not to get egg on your face..." The last swing brings the Goat over to us. We go back the way we came, just more confused.
Go down the ramp to the right and stand on the mound of snow above the cave to drop down. The pipe takes us into the background, where the comet piece awaits. This opens the path to 4-5. There's a secret exit I'm going to find before we move on.
I need to return to Decalburg, but as soon as I get the boat moving, Bowser Jr. appears. He says, "TA-DAAAAH! Hey, long time, no see, Mario! Aren't you looking chipper. Sniff sniff snoooooooffffff... Mmm... And you've got an even rarer sticker than last time, don't ya? Yeah, well, that is REALLY ANNOYING! Give it, give it, GIVE IT NOW!" Battle time. He has 100 HP this time. He doesn't heal every turn. He'll attack with the Clown Copter and sometimes pull out Bob-ombs. Don't jump on him when he has them. It's not too difficult to beat him. He says, "Dang! You're nothing but a big bully! I'm telling my dad on you! And my dad is SOOOO shiny right now! He's way way, stronger than the both of you combined! Better be ready to cry a lot!" He flies off.
We return to the top part of the second area, where the Cooligans slide. There's some bricks on the right side. Place the Radiator sticker here. It melts the snow, giving us access to another cave. The slide says to beware of wild Cooligans. Now that there's no snow, we have nothing to worry about. There's a door drawn on the lower part of the hill. The Secret Door leads to the Cell Phone. The tunnel leads to an area with a Heart Block and more caves. The caves are alcoves so we can dodge the snowballs and the Shiny Goombas rolling on them. Hit the snowball from the alcove. Be sure to take out the Snow Spikes. The comet piece is at the top of the mountain. This opens the path to 4-2.
Labels:
4-1,
Birdo,
Bowser Jr.,
Cell Phone,
Fire Flower,
Paper Mario: Sticker Star,
Radiator,
Secret Door
Sunday, November 18, 2012
Paper Mario: Sticker Star -- 3-12 Whitecap Beach
The Bloopers are on the beach with the segment. Drop down from the entrance to find something in the sand. It's the Pocket Watch. If you go on the dock, you'll see Luigi on a rock. Peel him off and he runs away. The segment is covered in poison, and still wants to battle, alongside the Bloopers. After the battle, the segment runs on the dock, turns red, and hops around. It seems upset about the poison. It runs off again to Surfshine Harbor. When you get there, follow the poison trail to the docks. The segment's clean and pestering a Toad. The segment wants to take a boat out to do something about the poison, but the Toad won't leave, as a fishing boat disappeared recently over there. The segment joins you, so take him back to Wiggler.
After Wiggler reassembles, we meet him on the dock. He hops in the water and we hold onto his head. He crosses the water with ease. He says his segments had fun seeing new things, but seeing us run after them makes him think he needs to be more responsible.
We arrive at the island, seeing a door drawn on a rock. The Secret Door leads to the Newspaper. There are Cheep-Cheep jumping out of the poisoned water. As we move on, we see more of the shipwreck, as well as a sparkly tentacle that appears out of the water to slap a rock. We go into the ship for a Heart Block and Save Block. Leave to the left and you'll find a giant, sparkly Blooper wearing the hull of the ship like a hat.
It says, "SHLOOP! SHINY SHLOOP" It peels the ship off to reveal that it is wearing a purple Royal Sticker. We get two stickers from the Battle Spin. It's the return of Gooper Blooper, with 300 HP. It claps its tentacles. We use a Shiny POW and the Jackhammer for 84 damage. It will double slap us and hit with all four tentacles. It sinks deeper into the poison and slaps the rock. It will then spray poison, which affects our aim and covers parts of the screen. This will stall us for several turns, as all attacks will miss. Best way to do it is to use the Battle Spin to get multiple attacks when you're not poisoned and use shiny stickers you can successfully execute excellently. After a while, he's finished. Kersti gives us the same spiel about using a ton of stickers. I'm open to suggestions, Kersti. Gooper Blooper says, "BLOOP-SHLOOP-SHIIIIINE!" before falling in the ocean. We grab the Royal Sticker.
The story summary says that Gooper Blooper liked to dance, but the Royal Sticker made poison gush out. A new page is added to the album. Looks like the poison's cleaned up.
Back in Decalburg, there's a new article saying Luigi has been spotted at Whitecap Beach. Unfortunately, he was initially mistaken for a mermaid. The Toads are making great progress on the Sticker Fest.
After Wiggler reassembles, we meet him on the dock. He hops in the water and we hold onto his head. He crosses the water with ease. He says his segments had fun seeing new things, but seeing us run after them makes him think he needs to be more responsible.
We arrive at the island, seeing a door drawn on a rock. The Secret Door leads to the Newspaper. There are Cheep-Cheep jumping out of the poisoned water. As we move on, we see more of the shipwreck, as well as a sparkly tentacle that appears out of the water to slap a rock. We go into the ship for a Heart Block and Save Block. Leave to the left and you'll find a giant, sparkly Blooper wearing the hull of the ship like a hat.
It says, "SHLOOP! SHINY SHLOOP" It peels the ship off to reveal that it is wearing a purple Royal Sticker. We get two stickers from the Battle Spin. It's the return of Gooper Blooper, with 300 HP. It claps its tentacles. We use a Shiny POW and the Jackhammer for 84 damage. It will double slap us and hit with all four tentacles. It sinks deeper into the poison and slaps the rock. It will then spray poison, which affects our aim and covers parts of the screen. This will stall us for several turns, as all attacks will miss. Best way to do it is to use the Battle Spin to get multiple attacks when you're not poisoned and use shiny stickers you can successfully execute excellently. After a while, he's finished. Kersti gives us the same spiel about using a ton of stickers. I'm open to suggestions, Kersti. Gooper Blooper says, "BLOOP-SHLOOP-SHIIIIINE!" before falling in the ocean. We grab the Royal Sticker.
The story summary says that Gooper Blooper liked to dance, but the Royal Sticker made poison gush out. A new page is added to the album. Looks like the poison's cleaned up.
Back in Decalburg, there's a new article saying Luigi has been spotted at Whitecap Beach. Unfortunately, he was initially mistaken for a mermaid. The Toads are making great progress on the Sticker Fest.
Paper Mario: Sticker Star -- 3-11 Holey Thicket
The first area has Boomerang Bros, Piranha Plants, and Poison Bloopers. The segment is hiding in the long shrub with some Bloopers. We go behind the shrub and the Bloopers carry it off. They went to the left, but there's nothing there. We leave the area and see them carry off the segment between 3-11 and the island. Nothing we can do, but open a path. The next area has a patch of missing Bowser tape. The comet piece is out of reach, but replacing, then peeling the Bowser tape should work. We jump up the ledge and peel off Bowser tape, and move on to the left. Leave the first piece of Bowser tape you encounter alone as it uncovers a poison pool. The Bowser tape on the ground near the Boomerang Bro uncovers a hole. Drop down it into a cavern with a Spike Top and a Boomerang Bro. Follow the ramp up to a tree with fruit and Bowser tape. This tape is what was missing.
Jump down and go to the second area to replace it. Peel the tape to reveal stairs to the comet piece. There's another area we can now reach, so let's check it out. There's a Toad being held by two Poison Bloopers and another comet piece. We talk to them and Kersti suggests we pay the Bloopers off with 50 coins, but I prefer to battle. They have 14 HP each. A Boomerang easily takes care of them. The Toad is thankful. He says his travels have been rough so he sought peace in the forest. The poison is preventing him from "getting his lounge on". He gives us a Shiny Mushroom. He's going somewhere more fast-paced. Perhaps he lives in the red house in Decalburg. Nothing else to do but get the comet piece. This one opens the path to 3-9.
To reach the other comet piece, go to the third area, where you found Toad. To the right is a large pool of poison with a hole in it. The tunnel leads to another area with Boomerang Bros and Piranha Plants, as well as a door drawing. The Secret Door leads to coins and a Balloon. The path to the left leads to an item block with a Shiny POW Block, Shiny Fire Flower, and Shiny Ice Flower. To the right is a hole in the wall surrounded by poison. It leads to the doorway to the comet piece. The path to 3-12 opens up.
Jump down and go to the second area to replace it. Peel the tape to reveal stairs to the comet piece. There's another area we can now reach, so let's check it out. There's a Toad being held by two Poison Bloopers and another comet piece. We talk to them and Kersti suggests we pay the Bloopers off with 50 coins, but I prefer to battle. They have 14 HP each. A Boomerang easily takes care of them. The Toad is thankful. He says his travels have been rough so he sought peace in the forest. The poison is preventing him from "getting his lounge on". He gives us a Shiny Mushroom. He's going somewhere more fast-paced. Perhaps he lives in the red house in Decalburg. Nothing else to do but get the comet piece. This one opens the path to 3-9.
To reach the other comet piece, go to the third area, where you found Toad. To the right is a large pool of poison with a hole in it. The tunnel leads to another area with Boomerang Bros and Piranha Plants, as well as a door drawing. The Secret Door leads to coins and a Balloon. The path to the left leads to an item block with a Shiny POW Block, Shiny Fire Flower, and Shiny Ice Flower. To the right is a hole in the wall surrounded by poison. It leads to the doorway to the comet piece. The path to 3-12 opens up.
Paper Mario: Sticker Star -- 3-10 Stump Glade
There's no sign of the segment here. All there is is a large tree stump with a hole in it. We drop down, thankfully without losing our stickers. But, it's dark here. Kersti mentions that there must be a light somewhere and a spotlight shines on us. Someone says, "LAAAAADIES AAAAAAND GENTLEBUDDIES! So VERY sorry to keep you waiting! We've got a great show for you folks. That's right! It's time to play... SNIFIT OR...WHIFFIT!" The lights turn on and we're part of a game show. The show involves three "riveting" challenges. The audience is made of Snifits and they're not too fond of Mario. If we win, we win the Wiggler segment. We are given the option to participate, so we shall. There's no guarantee of survival, but we're up to the challenge.
The first challenge is Pick-and-Choose Panic. Answer the question by hitting either the green block with the check mark for yes or the red block with the X for no. The room will fill with poison gas, so we must be quick.
Question 1: Koopas, Paratroopas, and Lakitus can all fly. False.
Question 2: To swing the hammer, press (Y). False.
Question 3: There are currently 30 Snifits in the audience. True.
Question 4: When you get a Super Star, you are temporarily invincible. True.
Question 5: When you use a Mushroom Sticker, Mario gets bigger. False.
We only need three correct answers. For the next challenge, the floor drops out from under our feet and we land in another dark room. The challenge is Big Bonking Snifit Bash. Unpaid Snifit interns will poke their heads out of the holes in the ground. We need to hit 20 of them with our Hammer in a room of poison. Periodically, hearts will pop out of the holes. Hit them to restore health. It takes a little while, but we complete the challenge. The floor drops out once again.
The final challenge is Unrelentingly Exciting Shuffle Game. Three blocks dectorated with stars appear. The correct answer (a check mark) is in one of them. The blocks will be shuffled. Then we choose a block. We need to hit the correct block 3 times. If we hit the wrong block, we battle a Snifit. No poison gas and the blocks move slowly in the first round. We get a heart. The second round moves faster, but is still doable. The final round adds another block. Somehow after some fast-moving shuffling for a longer time, I hit the correct block. If you're having difficulty, just watch which block Mario follows. He'll be looking at the correct block the entire time. The host Snifit wonders if we're not part Snifit. The segment joins us. The floor drops out once again to drop us where the comet piece is.
The host appears and says if we clear another challenge, we get another prize. We'll take the challenge. It's Big-Bonking-Panic-Pick-And-Choose Snifit Bash. We have to answer a question using the blocks as before, but first have to hit 5 unpaid Snifit interns. And there's poison gas to deal with.
Question 1: Bowser is Bowser Jr.'s father and Princess Peach is his mother. False.
Question 2: There are 30 Snifits in the audience. True.
Question 3: Kamek can fly through the sky. He rides on a broom. True.
Not too difficult. The floor drops down to a room with a large present. There's heat coming out of it. We unwrap the gift to reveal the 3D Radiator. The pipe takes us to the room with the comet piece. There's a door drawn here. The Secret Door leads to coins and the Square Can. The path to 3-7 opens up and the segment runs to 3-2.
The first challenge is Pick-and-Choose Panic. Answer the question by hitting either the green block with the check mark for yes or the red block with the X for no. The room will fill with poison gas, so we must be quick.
Question 1: Koopas, Paratroopas, and Lakitus can all fly. False.
Question 2: To swing the hammer, press (Y). False.
Question 3: There are currently 30 Snifits in the audience. True.
Question 4: When you get a Super Star, you are temporarily invincible. True.
Question 5: When you use a Mushroom Sticker, Mario gets bigger. False.
We only need three correct answers. For the next challenge, the floor drops out from under our feet and we land in another dark room. The challenge is Big Bonking Snifit Bash. Unpaid Snifit interns will poke their heads out of the holes in the ground. We need to hit 20 of them with our Hammer in a room of poison. Periodically, hearts will pop out of the holes. Hit them to restore health. It takes a little while, but we complete the challenge. The floor drops out once again.
The final challenge is Unrelentingly Exciting Shuffle Game. Three blocks dectorated with stars appear. The correct answer (a check mark) is in one of them. The blocks will be shuffled. Then we choose a block. We need to hit the correct block 3 times. If we hit the wrong block, we battle a Snifit. No poison gas and the blocks move slowly in the first round. We get a heart. The second round moves faster, but is still doable. The final round adds another block. Somehow after some fast-moving shuffling for a longer time, I hit the correct block. If you're having difficulty, just watch which block Mario follows. He'll be looking at the correct block the entire time. The host Snifit wonders if we're not part Snifit. The segment joins us. The floor drops out once again to drop us where the comet piece is.
The host appears and says if we clear another challenge, we get another prize. We'll take the challenge. It's Big-Bonking-Panic-Pick-And-Choose Snifit Bash. We have to answer a question using the blocks as before, but first have to hit 5 unpaid Snifit interns. And there's poison gas to deal with.
Question 1: Bowser is Bowser Jr.'s father and Princess Peach is his mother. False.
Question 2: There are 30 Snifits in the audience. True.
Question 3: Kamek can fly through the sky. He rides on a broom. True.
Not too difficult. The floor drops down to a room with a large present. There's heat coming out of it. We unwrap the gift to reveal the 3D Radiator. The pipe takes us to the room with the comet piece. There's a door drawn here. The Secret Door leads to coins and the Square Can. The path to 3-7 opens up and the segment runs to 3-2.
Labels:
3-10,
Paper Mario: Sticker Star,
Radiator,
Secret Door,
Square Can,
Wiggler
Saturday, November 17, 2012
Paper Mario: Sticker Star -- 3-9 Gauntlet Pond
Gauntlet Pond is an obstacle course over poison. The third segment is here. There are Poison Bloopers in the area. Go across the swinging logs to the other side. There's some Bowser tape below, which releases a log in the poison. It leads to the segment, which takes off. We follow it to the next area to the right. It's in the middle of the area. Go up the stairs and use the swinging log to cross the gap to another log held by Bower tape. Use that to transfer to where the segment is. It will hop to the other side of the poison. There's a Starman in the middle of the poison. There is a door drawn on a tree in the back. The Secret Door leads to some item blocks with three stickers each. The path to the next area is in the back.
The next area has the comet piece. The segment is stuck in a floating stump. Peel the Bowser tape below to release the log. Jump from the swinging logs across the poison. Transfer from the rising log to three swinging logs. This will take you to a path to the first area. Peel the Bowser tape to reveal some stairs. Paperize and place a sticker over the poison spewing from the tree to reach a path to the previous area. We can now reach the segment. We cross the poison to where the Ninji is and jump from the swinging log to reach where the comet piece is. The path to 3-10 opens up. Of course, the segment runs off. This forest is huge.
After the poison clears, return to the area with the comet piece. You'll find the Sponge on a patch of land near a swinging log. You can reach the patch of land from the ground. In the second area, follow the plants that form an arrow on the ground. This leads to a hidden area with an HP-Up Heart.
The next area has the comet piece. The segment is stuck in a floating stump. Peel the Bowser tape below to release the log. Jump from the swinging logs across the poison. Transfer from the rising log to three swinging logs. This will take you to a path to the first area. Peel the Bowser tape to reveal some stairs. Paperize and place a sticker over the poison spewing from the tree to reach a path to the previous area. We can now reach the segment. We cross the poison to where the Ninji is and jump from the swinging log to reach where the comet piece is. The path to 3-10 opens up. Of course, the segment runs off. This forest is huge.
After the poison clears, return to the area with the comet piece. You'll find the Sponge on a patch of land near a swinging log. You can reach the patch of land from the ground. In the second area, follow the plants that form an arrow on the ground. This leads to a hidden area with an HP-Up Heart.
Labels:
3-9,
Ninji,
Paper Mario: Sticker Star,
Poison Blooper,
Secret Door,
Sponge,
Starman,
Wiggler
Paper Mario: Sticker Star -- 3-8 Tree Branch Trail
It seems our Wiggler segment got itself stuck to another web. The comet piece is here, but it's out of reach. There's a door drawn near the entrance to this area. The Secret Door leads to coins and the Tape. We go to the right to the next area. We have to cross a large web, so don't jump on it too much. Towards the back, it gets foggy. The sign in the area says the fog is coming from the nearby poisonous hot spring. The Snifits seem to be enjoying it. Go up the ramp to the tree and get to the other side of the web. You can go over the blocks, but using your hammer here will make Scuttlebugs descend to battle you. The path dead-ends at the next tree. Drop down through the web and continue to the first area, to the left.
We can now free the Wiggler segment. This one's also itching for battle. Kersti says the segment's too old for shenanigans. It has 15 HP like last time. After being defeated, it, too, is remorseful and follows us. We go up the steps to the right to find the other Tree Stump scrap. Go to the area to the right and cross the poison pool on the right side of the tree. Go through a doorway to the left to find an HP-Up Heart. Since we can't find a way to the comet piece, we look around. We go near the Hot Springs and the segment hops in and soaks, until it gets too hot. Go up the ramp and drop down where the web was, then walk to the back. You'll see the same area from behind. This will give us access to the ramp to the comet piece. This opens the path to 3-2.
After you clear the poison, in the first area, near the entrance, go into the dried-up pool to find the Watch Battery.
We can now free the Wiggler segment. This one's also itching for battle. Kersti says the segment's too old for shenanigans. It has 15 HP like last time. After being defeated, it, too, is remorseful and follows us. We go up the steps to the right to find the other Tree Stump scrap. Go to the area to the right and cross the poison pool on the right side of the tree. Go through a doorway to the left to find an HP-Up Heart. Since we can't find a way to the comet piece, we look around. We go near the Hot Springs and the segment hops in and soaks, until it gets too hot. Go up the ramp and drop down where the web was, then walk to the back. You'll see the same area from behind. This will give us access to the ramp to the comet piece. This opens the path to 3-2.
After you clear the poison, in the first area, near the entrance, go into the dried-up pool to find the Watch Battery.
Labels:
3-8,
Ninji,
Paper Mario: Sticker Star,
Secret Door,
Tape,
Watch Battery,
Wiggler
Paper Mario: Sticker Star -- 3-7 Rustle Burrow
There's another Wiggler segment here. It runs off over a giant spiderweb and falls in the hole the spiderweb was covering. Only thing to do is go after it. Mario falls and bounces off a few spiderwebs, losing his hammer, stickers, and Kersti in the process. Not good. Kersti tells us to wake up and we see that she and the segment are being held by spiders. Both are taken away. We have absolutely no stickers. There are a few stickers in the immediate area, so we won't be completely defenseless. There's a door drawn on the upper level of this area. The Secret Door leads to a room with coins and the Upright Vacuum.
The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.
The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!
We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.
The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.
The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!
We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.
Paper Mario: Sticker Star -- 3-6 Outlook Point
This place has the music of the Toad Shop. There is a Toad Shop nearby, selling Secret Doors, Big Shiny Jumps, and Big Shiny Hammers. Interesting. He also has Tails, Super Boots, and Frog Suits. On top of the hill, we see an island, a partially sunken ship, and a pool of poison. Toad says the poison is coming from there. He also says he's heard that we're helping Wiggler and he will lend us some knowledge, should we need it. To the right is an entrance to what looks like the makings of a Sling-a-Thing stand. It's the cape-side branch. As there doesn't seem to be much else to do around here, we buy a Secret Door and go down the hill to use it. Paperize and place the door over the drawing and a door appears. It leads to an underground cavern near the water, where we find the Fishhook. We leave the area and the level is complete.
Labels:
3-6,
Fishhook,
Paper Mario: Sticker Star,
Secret Door
Paper Mario: Sticker Star -- 3-5 Loop Loop River
The river of poison circles an island with a scrap on it. In the next area, we can see the comet piece, but can't reach it. There's a door drawn near the Boomerang Bro. It leads to the Pillow. We go through the tunnel in the back. There are coins floating over the river. We ignore them and go to the right. Here, we see another comet piece and a Wiggler segment fast asleep. We can't reach them from here so we backtrack to the area with the other comet piece and go to the right. We can't reach it from there, either. Kersti mentions floating down the river on a leaf might be relaxing, so we go back to where we found a tree with a leaf and hit it with a hammer. The leaf falls into the poison and we hop on. When going around the front where the scrap is, jump between the bridge and the island for three invisible blocks. Paperization doesn't reveal much besides a door drawing. Then, I figure it out: when on the leaf, you can jump to the land close to the screen in the area where coins float over the river. There's some Bowser tape holding back the ground that lets you through the tunnel to Wiggler's segment.
It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.
Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.
It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.
Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.
Labels:
3-5,
Boomerang Bro,
Paper Mario: Sticker Star,
Pillow,
Secret Door,
Secret Goal,
Wiggler
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