Showing posts with label Fishbone. Show all posts
Showing posts with label Fishbone. Show all posts

Friday, November 8, 2013

New Super Luigi U: Soda Jungle-5 -- Deepsea Stone-Eyes

There are a couple of ways to finish this level. To avoid getting wet, ground pound the second statue. This will make it drop down, revealing a hidden path to the red goal. This opens the path to Soda Jungle-6 and -7.

To reach the regular goal, and the Star Coins, go through the pipe. This will take you underwater. The first Star Coin is past a moving statue. It will slow down when you approach it. Dodge the Fishbones and swim up, avoiding the stones that can crush you. The second Star Coin is on the left, behind a statue that will rotate up to block off access to the Star Coin. Swim quickly. That statue will drop down after a while, allowing you to access a pipe hidden in the gap overhead. This will take you to an 8-bit Luigi and the third Star Coin. Use the pipe to the right to reach the regular goal. This opens a path that loops on itself.

Wednesday, October 16, 2013

New Super Luigi U: Sparkling Waters- Ghost House -- Haunted Cargo Hold

This level features Boo rings and poles. In the water below are Fishbones. Take any pipe on the right to the main level. There are spinning crates in the water, where blue homing Cheep-Cheep are. There are more poles ahead and Boo rings circling them. The first Star Coin is right above one of the spinning crates. The second Star Coin is in the water, just past the Red Coin Ring. The third Star Coin is over some crates near the pipe to the flag. There is a Boo ring in front of the regular goal. This opens the path to Sparkling Waters-3 and -4.

The secret exit is just below the pipe to the regular goal. You may not have enough time to kill all of the Cheep-Cheep, so kill a few and swim quickly. There is a hidden area near the bottom between the metal bands on the wall. There is a pipe here that will take you to the red goal. This opens the path to Sparkling Waters-Leaf.

Sunday, March 3, 2013

New Super Mario Bros. U: Sparkling Waters- Ghost House -- Haunted Shipwreck

This shipwreck is crawling with Boos, Fishbones, and item blocks that try to attack you. They will hit you if you stand still and can go into the water. They'll break if they hit something. If you need an item, go across the water and into the first wall. You'll have to jump up to enter that part of the wall, and there's a Boo there. Take the floating crates up and to the right. The door in the invisible area to the left is fake. Next is a series of poles. From the third pole, you may need to wait a while before a giant floating crate comes by. It will take you to the other side. You'll see a door. Drop a little below the floor for the first Star Coin, then go through the door. The door leads to a room with Fishbones and rings of Boos. Over the third Boo ring is the second Star Coin. Wall jump off the wooden boards to get it. At the far right wall, out of the water, is an invisible area with a door. It leads a room with a large wall, but that wall hides several areas that make a path. The third Star Coin is directly above the door, so go a little to the right to reach higher ground, then run and jump to the left to get it. A couple of places at water level have item blocks with power-ups. Be aware that there are a couple of Boos in the area. There are two paths out of here. Go all the way to the right and you'll see a door. It's fake, but there's an invisible block over it. Jump into the ceiling to find a hidden door. It leads to an empty room. Go left for a pipe to the regular flagpole. This opens the path to Sparkling Waters -3 and -4, as well as Pink Baby Yoshi. The other way out of here is about halfway between the third Star Coin and the door at the far right. As you go through the wall, you'll see a sign pointing to the right. Just left of it is a narrow gap. Wall jump up and to the left for a hidden door. This leads to a room with coins and a red pipe. You can see the green pipe to the regular goal on the other side of the wall. The red pipe leads to the red goal. This opens the path to Sparkling Waters-Leaf.

Thursday, November 22, 2012

Paper Mario: Sticker Star -- 5-2 Jungle Rapids

The first area sits alongside the river. There's a small cabin and a door drawn far to the left of it. The Secret Door leads to the Mini Vacuum. Go into the cabin and hop on the raft, then break the brick block to get going. There are coins to collect on the way. You can steer the raft by walking on one side or the other. There are Spear Guys on the shore throwing spears at you. Shy Guys will swing in on vines and drop barrels. Do not touch them or you'll lose parts of your raft. You'll see some Spear Guys tormenting the traveling Toad in the background. Once you go past the waterfall, Fishbones will leap out of the water to chew on the raft. Hammer them off. Two Fishbones will appear with the Rubber Ducky. Stay towards the center of the river to have it land on the raft. The raft will run into the dock at the end of your ride, where Spear Guys dance around the comet piece. To the left is a cave with a pipe.

The pipe will take you to the traveling Toad. The Spear Guys want 500 coins, but I'm keeping my coins and battling them instead. We have to battle five of them. Nothing a Shiny Shell can't cure. The Toad was on a journey to find himself, but all he found was Mario saving him from enemies. His journey is over and he's headed back to Decalburg. We slip past the Spear Guys and get the comet piece. This opens the path to 5-3.

Go back to Decalburg and go in the red house. Read the latest entry about the traveling Toad finding his true calling and his buddy who's house-sitting starts crying. This will give you an HP-Up Heart. He will then discover his true calling and leave.

Thursday, October 18, 2012

New Super Mario Bros. 2: Star-6

This level is a castle-like area, down to the music. Go down the gap with coins and drop into the water. Keep going down, avoiding the Fishbones until you reach a blue pipe. The level will start automatically scrolling. Avoid the Fishbones, or lure them into walls or each other. The first Moon Coin is in an alcove in the ceiling. Coins in bubbles will appear. Take the magenta pipe in the ceiling to a room with the second Moon Coin and two Fishbones. You'll reach the midpoint once you return to the main level. Get the Fire Flower from the right brick block and the level will scroll up at the arrow. There is a fire pipe along the way. At the top is a random item block and the level will scroll to the right again. If you get a Gold Flower, you can destroy the brick blocks for coins. There are Red Coins between the blue pipes, each with a vortex. The third Moon Coin is in a ring of Fishbones. The blue pipe to the flagpole is nearby. Triple jump, following the coins for a 1-up at the flagpole.

Coin Total: 67,383

New Super Mario Bros. 2: Star-3

This level features ghosts, Whomps, Fishbones, and a strong current in the water to the left. Trigger the Whomps to fall to reveal coins. You'll want to stay out of the water, except to go down the first gap, where you'll find the first Moon Coin between currents and ghosts. The pipe will lead you to the midpoint. There is a random item block behind the giant Whomp to the right. The second Moon Coin is at the top of the tall tower. Go to the right, near the circling ghosts, to make a coin trail and brick blocks appear so you can reach the top platform. Next is a Red Coin Ring behind the giant Whomp, making Red Coins circle the smaller Whomps to its sides. You'll see a giant Whomp on a high platform. Jump off it to reach the higher platform next to it, then go left to two lower towers. The left one has an invisible block with a vine that leads to the third Moon Coin.There is an invisble block over the item blocks with a 1-up. The Moon Coin is behind the giant Whomp. Keep going right and avoid ghosts for the flagpole.

Coin Total: 66,208

Thursday, September 27, 2012

New Super Mario Bros. 2: 3- Fort

The level starts out on a platform just above the water, where a Fishbone swims around. Hop in the water and go left. If the Fishbone sees you, it will swim towards you until it runs into you or something else, which will cause it to break apart. Drop slightly down the gap and swim left to an new room with moving stones. The first Star Coin is to the left over the item blocks. Go back and through the green pipe on the right. The level becomes a vertical automatic sidescroller, with you swimming to avoid Fishbones and moving stones. The second Star Coin is on the right, past two sets of stones with spikes. The stones blocking your way will move up and out of your way. There are spiked pillars in this area. The midpoint is blocked off, so you'll be safe for a while. Get a powerup and Gold Block while you're there. As you swim up, you'll see a Red Coin Ring between pipes with currents. Go through the green one for the third Star Coin. Carefully swim up, avoiding Fishbones and spiked pillars. Go through the green pipe at the top. There are a couple of item blocks to the left of the boss door. There are four Reznor this time. Just hit the blocks below them. If the floor starts disappearing before you can get them all, hop on one of the blocks one was standing on. Once you defeat them all, Wendy drops in, then takes Peach to the castle.
If you happen to be Mini Mario, there's a mini pipe below the midpoint to the right. The level automatically scrolls up past moving stones and spiked pillars. At one point, you'll stop between stones. Stones will come in from the sides, first the bottom, then top, then center, then both the top and bottom, then the center. Avoid being crushed. The stones will then close in from the bottom, but you'll eventually be able to swim up. Don't swim up too quickly, as there are stones, spike pillars, and a Fishbone directly above. Stay below the Fishbone as you won't be able to swim up before the pillars and stones close in on you. The brick blocks to the left contain 2 1-ups. The red pipe to the right opens up the path to the cannon.

Coin Total: 19,507