You'll need Toad for this level. You start on the sprawling savanna. There's a giant bunny with a glow. Chase it around, using the boost pads. Catching it gives you the first Green Star. There are small bunnies, one of which will give you a Lucky Bell, and some Moneybags. Beware of the Conkdors in the level. On the left side of the savanna, near the edge, is a clear pipe that takes you to the back wall. Here, you can collect Red Coins. On the right side is another clear pipe. This takes you to the second Green Star. Return to the back wall and take the pipe on the left up the wall. You'll find a few Conkdors near a Toad stamp. Step on it to make the third Green Star appear on the moving clouds in front of the flagpole.
There are no stamps in World Flower.
Showing posts with label Red Coins. Show all posts
Showing posts with label Red Coins. Show all posts
Friday, April 11, 2014
Thursday, February 27, 2014
Super Mario 3D World: 6- Castle -- Bowser's Bob-omb Brigade
It's nighttime and Bowser's soldiers and tanks are out in force. It's another automatically scrolling level. There are Fire Bros on some of the tanks, so keep an eye out for them. Grab a Tanooki Suit from the item block and you'll see some Bob-ombs coming from some Bowser boxes. Use them to blow up the gray bricks to reveal a giant item block. These item blocks make bridges to areas you can't normally reach. The first one leads to a Hammer Bro on a different tank. The Bob-ombs or ground-pounding make the bridge extend all the way at once. There's a triple item block that spews an infinite amount of Bob-ombs. Use them on the giant item block to form a bridge to the first Green Star. Nearby is a Red Coin Ring and a Fire Bro. Ahead, the ground splits. There will be smaller tanks in two columns. Grab a Bob-omb and use it to blow up the gray brick on top of a tank for the second Green Star. Hit a giant item block ahead to get the third Green Star. There's a tank with a pipe at the end. Use a Bob-omb to blow up the back wall to get the stamp.
Through the pipe, you'll meet Boom Boom again. He'll make a copy of himself, which will remain in its shell. Hit the real Boom Boom and he'll make more copies. After three hits, he'll be defeated and a warp box will appear. Go to the flagpole to free the azure Sprixie Princess. She'll use her wrench to make a clear pipe.
The stamp is of a Blockstepper, the soldier enemy.
Through the pipe, you'll meet Boom Boom again. He'll make a copy of himself, which will remain in its shell. Hit the real Boom Boom and he'll make more copies. After three hits, he'll be defeated and a warp box will appear. Go to the flagpole to free the azure Sprixie Princess. She'll use her wrench to make a clear pipe.
The stamp is of a Blockstepper, the soldier enemy.
Saturday, February 22, 2014
Super Mario 3D World: 6-4 -- Deep Jungle Drift
It's time for a river raft ride on purple water. If you happen to get stuck and your raft leaves without you, just wait for the next one. There are several grates you can climb as a cat, and the Super Bell is in this level. You'll have to complete this level twice to collect everything. Climb up onto the fences and stay up there. You'll find Fire Piranhas up here. There are some trapezes up here. Use two of them to reach the stamp. After a while, the fences will end, so dive to the midpoint. You'll find some Creeper Piranhas here, along with a Green Ring. Collect the coins for the second Green Star, then quickly get back on the raft or wait for the next one. Ahead is a waterfall.
When going down the waterfall, stand in the middle of the raft to collect the coins. At the end of the ride is a warp box. Quickly climb the wall above the warp box to reach the third Green Star, then quickly go through the pipe before the raft disappears under the wall. The warp box leads to the flag.
The first Green Star is near the stamp, but closer to the water. While riding the raft, you'll come across bees and a Red Coin Ring. Past the Creeper Piranha is a clear pipe with the first Green Star. Time your entry into the pipe because it lets out directly over the water. Make sure the raft will be at the other end of the pipe when you will.
The stamp is of Cat Toad napping.
When going down the waterfall, stand in the middle of the raft to collect the coins. At the end of the ride is a warp box. Quickly climb the wall above the warp box to reach the third Green Star, then quickly go through the pipe before the raft disappears under the wall. The warp box leads to the flag.
The first Green Star is near the stamp, but closer to the water. While riding the raft, you'll come across bees and a Red Coin Ring. Past the Creeper Piranha is a clear pipe with the first Green Star. Time your entry into the pipe because it lets out directly over the water. Make sure the raft will be at the other end of the pipe when you will.
The stamp is of Cat Toad napping.
Labels:
Green Coins,
Green Star,
Purple Coins,
Red Coins,
Stamp,
Super Bell,
Super Mario 3D World
Monday, February 17, 2014
Super Mario 3D World: 5-7 -- Searchlight Sneak
This is a stealth level. It looks like a castle level. Avoid the spotlights or an alarm will sound and Cat Bullet Bills will be fired and home in on your location. Grab a Tanooki Suit from the item block near a spring enemy. You'll cross a gray brick floor. Be careful about avoiding the spotlights as the Cat Bullet Bills can destroy the bricks. Past the long stretch of gray bricks, you'll find the first Green Star high above the solid floor in the path of a moving spotlight. Use the spring enemies to get it.
When you're past the spotlights circling each other, go behind the wall to the midpoint. You'll be hiding from the spotlights behind the walls. Another spotlight illuminates the stamp over some brick and item blocks, so be careful when you try to get it. There's a crack in the wall. Lead a Cat Bullet Bill to the crack to reveal a Mystery Box. There are brick stairs to the second Green Star. Cat Bullet Bills will appear and destroy the bricks. Move quickly. There are Red Coins ahead if you want them. Climb up the stairs and lead the Cat Bullet Bills to the third Green Star, which is surrounded by bricks. The Cat Bullet Bills will break the bricks so you can reach it. At the top of the stairs is the flag.
The stamp is of Toad jumping.
When you're past the spotlights circling each other, go behind the wall to the midpoint. You'll be hiding from the spotlights behind the walls. Another spotlight illuminates the stamp over some brick and item blocks, so be careful when you try to get it. There's a crack in the wall. Lead a Cat Bullet Bill to the crack to reveal a Mystery Box. There are brick stairs to the second Green Star. Cat Bullet Bills will appear and destroy the bricks. Move quickly. There are Red Coins ahead if you want them. Climb up the stairs and lead the Cat Bullet Bills to the third Green Star, which is surrounded by bricks. The Cat Bullet Bills will break the bricks so you can reach it. At the top of the stairs is the flag.
The stamp is of Toad jumping.
Labels:
Bullet Bill,
Green Star,
Mystery Box,
Red Coins,
Stamp,
Super Mario 3D World,
Tanooki Suit
Sunday, February 9, 2014
Super Mario 3D World: 5-1 -- Sunshine Seaside
It's time for a walk on a long stretch of beach. There are Biddybuds and Koopas here, as well as orange disks with a key symbol. These are Key Coins. Collect five of them to unlock a warp box to move on. Walk to the right and you'll see sand sculptures. Stand on the right Goomba sand sculpture and ground pound it for the first Green Star. There are clear pipes along the beach. Go up one of them to reach a cloud for a Key Coin. There's another under a sand hill near three Koopas. Go out into the water and you'll find a hole. There's a pipe down there that leads to a room with Koopas on a tile floor. Clear the tiles for the second Green Star. The pipe will take you near the locked warp box. You'll find a Key Coin in a nearby tree and a 1-up in a clear pipe. Ahead is a Red Coin Ring, which will give you a Boomerang Flower. Use the boomerang on the nearby Chargin' Chucks, who are guarding the last Key Coin. Alternatively, ground pound the right Goomba sand sculpture for a Goomba Mask, which will make all enemies ignore you. There's a Gold Shell in the Bowser sculpture, which creates coins. Go all the way to the right and you'll find a hole in the wall. Inside, Biddybuds are chasing Captain Toad. Defeat them all for the third Green Star.
Go through the warp box to the midpoint. There's a Moneybag in the area. Take the pipe underground, where Plessie is. There's a narrow waterway here and you must cross narrow passages and moving bridges. On the right side are some high planks with the stamp. Jump at the top of the slope to reach them. At the end is the pipe that leads to the flagpole, where there are Biddybuds and a Koopa.
The stamp is of a Koopa kicked out of its shell.
Go through the warp box to the midpoint. There's a Moneybag in the area. Take the pipe underground, where Plessie is. There's a narrow waterway here and you must cross narrow passages and moving bridges. On the right side are some high planks with the stamp. Jump at the top of the slope to reach them. At the end is the pipe that leads to the flagpole, where there are Biddybuds and a Koopa.
The stamp is of a Koopa kicked out of its shell.
Labels:
Boomerang Flower,
Gold Shell,
Green Star,
Key Coin,
Moneybag,
Plessie,
Red Coins,
Stamp,
Super Mario 3D World
Saturday, February 8, 2014
Super Mario 3D World: 4- Castle -- Lava Rock Lair
You need 50 Green Stars to unlock this level. The castle is filled with lava and Brolders. You can pick up the Brolders and throw them around. Throw one on the P-Switch to lower a bridge to the first Green Star. Cross the gaps with the Podoboos and you'll see a Red Coin Ring. The Red Coins will appear over or between brick blocks. To reach the highest ones, throw a Brolder onto the brick blocks to collect them. This will give you a Super Bell. Try to keep it. Take the pipe under the lava with the Podoboos and you'll come out near a Mystery Box. The Mystery Box has three P-Switches and two Brolders. You have 10 seconds to put a Brolder on two of the P-Switches, stand on the third, and collect the Green Star. This may take a while unless multiple people are playing.
Just past the Mystery Box is a tall wall. As a cat, you can climb up the left wall for the stamp. Ahead are some Goomba stacks and Brolders appearing out of the ground. One Goomba stack has a Super Bell. The third Green Star is on the left side, over the lava. Toss a Brolder to get it. At the back is an invisible block with a Super Mushroom and a pipe.
The pipe leads to the battle arena, which is surrounded by lava. Walk to the center and a crystal Brolder called Boss Brolder will appear, with three normal Brolders. Pick up a Brolder and toss it into Boss Brolder. After a hit, Boss Brolder will roll around, chasing you. Hit Boss Brolder three times to win. A warp box to the flagpole will appear. Free the orange Sprixie Princess and she'll use a pipe to build you a clear pipe to World 5.
Just past the Mystery Box is a tall wall. As a cat, you can climb up the left wall for the stamp. Ahead are some Goomba stacks and Brolders appearing out of the ground. One Goomba stack has a Super Bell. The third Green Star is on the left side, over the lava. Toss a Brolder to get it. At the back is an invisible block with a Super Mushroom and a pipe.
The pipe leads to the battle arena, which is surrounded by lava. Walk to the center and a crystal Brolder called Boss Brolder will appear, with three normal Brolders. Pick up a Brolder and toss it into Boss Brolder. After a hit, Boss Brolder will roll around, chasing you. Hit Boss Brolder three times to win. A warp box to the flagpole will appear. Free the orange Sprixie Princess and she'll use a pipe to build you a clear pipe to World 5.
Friday, February 7, 2014
Super Mario 3D World: 4-5 -- Spike's Lost City
The Spikes in these ruins throw spiked bars. You can get the Super Bell here and climb up the walls, so you can better avoid the Spikes. Go up the slope with the Spikes, then go left for the stamp. To the right is a pipe. There are ! switches to clear with many Spikes above the switches. Use the Game Pad to clear the switches safely and get ride of the Spikes. This will make the first Green Star appear. Go past the Goombas and you'll reach the midpoint, which is in front of some pendulums with spike bars rolling on them. Go past the pendulums and run up the long slope. You can get Red Coins here. There are spike bars, some of them long, rolling down the slope. Try to keep the Super Bell as you make your way to the top. There are three Spikes at the top. At the top, climb up the wall to the left for the second Green Star.
Drop back down and you'll find moving platforms with spike bars. The third Green Star is over a platform to the left. Be sure to adjust your camera angles to make jumping easier. After a few more platforms, you'll reach solid ground. You'll have to run up another slope with a Spike at the top, which is in front of the flagpole.
The stamp is of a Spike holding a spike bar.
Drop back down and you'll find moving platforms with spike bars. The third Green Star is over a platform to the left. Be sure to adjust your camera angles to make jumping easier. After a few more platforms, you'll reach solid ground. You'll have to run up another slope with a Spike at the top, which is in front of the flagpole.
The stamp is of a Spike holding a spike bar.
Labels:
Green Star,
Red Coins,
Spike,
Stamp,
Super Bell,
Super Mario 3D World
Wednesday, February 5, 2014
Super Mario 3D World: 4-4 -- Big Bounce Byway
This level is filled with orange bouncy platforms and Biddybuds. Bounce up the wall using the moving orange platforms. On top is a large orange platform where you can find Spinies and Red Coins. On the left wall, you'll find a few clocks. Bounce up to find some spring enemies. One of them will temporarily turn into a spring you can pick up and use. Put it down periodically and stomp it so it doesn't become an enemy again. It will turn into a spring again if you stomp it. Use it to reach first Green Star on the back wall. Pick it up and cross the moving orange platforms that tilt.
The midpoint is here. Behind the midpoint are a set of rising bouncy platforms. Use the spring to reach them to get the second Green Star. To the right, you'll find a Mystery Box. There are a few spring enemies in the box. The one to the right will become a spring so you can reach the third Green Star. Once out of the Mystery Box, bounce on the large orange platform. It will start moving on a path, taking you through some groups of Biddybuds. In the large circle of Biddybuds is the stamp. The warp box to the flag is on a cloud at the end. There are spring enemies near the flagpole to help you reach the flagpole.
The stamp is of a Super Mushroom.
The midpoint is here. Behind the midpoint are a set of rising bouncy platforms. Use the spring to reach them to get the second Green Star. To the right, you'll find a Mystery Box. There are a few spring enemies in the box. The one to the right will become a spring so you can reach the third Green Star. Once out of the Mystery Box, bounce on the large orange platform. It will start moving on a path, taking you through some groups of Biddybuds. In the large circle of Biddybuds is the stamp. The warp box to the flag is on a cloud at the end. There are spring enemies near the flagpole to help you reach the flagpole.
The stamp is of a Super Mushroom.
Labels:
Green Star,
Mystery Box,
Red Coins,
Spiny,
Super Mario 3D World
Thursday, January 30, 2014
Super Mario 3D World: 3-7 -- Switchboard Falls
The arrow platforms on rails make a reappearance. Stand on one side of the platform to make it go that way. Once you stand on the platform, it will move until it runs out of track. Either the end of the track will stop it or it will fall off. There are Fizzlits here, purple enemies that flatten out into electrifying puddles. Go down the rails, then go left up a hill. There's an invisible 1-up in the center. Drop down and you'll find an invisible Starman on the wall. Go to the right and you'll see a giant red ! Block over the rails. Hit it to change the track, then go in the opposite direction. There are fuzzy caterpillars on the track, so jump over them, or beat them with the Starman. Hit the other ! Block to change the track again, which makes the switchboard go down hill. Jump at the alcove and go into the pipe.
You'll land on a donut lift, which will fall. Follow the trail of coins to the first Green Star over the water. Return to the main area and drop down to the midpoint. Here, the Fizzlits will start moving around, so be careful. There are Red Coins to collect if you like. Take a switchboard to the waterfall ahead and jump behind the waterfall where the bees are. Run to the right, then drop down through the coin rings. You'll land on another switchboard. It will start moving from under a ledge, so when you can, make the switchboard go in the opposite direction and duck. This will take you to the second Green Star. Go forward and you'll find fuzzy caterpillars and ! Blocks on the track. Be sure to hit the ! Blocks. The switchboard will drop and there will be more caterpillars. Go up to find the third Green Star. Go back, then transfer to the switchboard below to reach the stamp. Keep going and you'll reach the swtichboards in front of the flag.
The stamp is of a bee.
You'll land on a donut lift, which will fall. Follow the trail of coins to the first Green Star over the water. Return to the main area and drop down to the midpoint. Here, the Fizzlits will start moving around, so be careful. There are Red Coins to collect if you like. Take a switchboard to the waterfall ahead and jump behind the waterfall where the bees are. Run to the right, then drop down through the coin rings. You'll land on another switchboard. It will start moving from under a ledge, so when you can, make the switchboard go in the opposite direction and duck. This will take you to the second Green Star. Go forward and you'll find fuzzy caterpillars and ! Blocks on the track. Be sure to hit the ! Blocks. The switchboard will drop and there will be more caterpillars. Go up to find the third Green Star. Go back, then transfer to the switchboard below to reach the stamp. Keep going and you'll reach the swtichboards in front of the flag.
The stamp is of a bee.
Labels:
Green Star,
Red Coins,
Stamp,
Starman,
Super Mario 3D World
Thursday, January 23, 2014
Super Mario 3D World: 3-1 Snowball Park
There's lots of snow here. Even the Pokeys are made of snow. Use Fire Flowers to defeat them and parts of them will remain. Pick up the snowballs and throw them at enemies. Cross the first patch of ice and go behind the trees to find a Propeller Block. Keep it throughout the level. Walk forward and you'll see many Para-Biddybuds, the flying bugs. There's an alcove behind them with the first Green Star. Kill the enemies to clear the path to it. Go forward and go past the Snow Pokey. The item block has a Super Leaf, which gives you a Tanooki Suit. There's a Goomba in an ice skate. Kill the Goomba to get it. Skate around, which makes navigating on the ice easier, but you'll lose it if you run into something. Across the ice is the midpoint.
Slide down the slope to a large patch of ice with more Goombas in Kuribo's Ice Skate. There's a Red Coin Ring, with the Red Coins appearing in a circle around the ice-free zone in the center. Past the ice is a rabbit with the second Green Star. He can be a little tricky to catch, especially when he crosses the ice. Try using a shortcut to cut him off. It make take a while to catch him, so watch your time. Past the rabbit is a patch of ice with Snow Pokeys. On the narrow strip of ice is the stamp. On dry land, climb the tree near the wall, jump, and use the Propeller Block to reach a high alcove with the third Green Star. The pipe to the right will take you to the flag.
The stamp is of a Para-Biddybud.
Slide down the slope to a large patch of ice with more Goombas in Kuribo's Ice Skate. There's a Red Coin Ring, with the Red Coins appearing in a circle around the ice-free zone in the center. Past the ice is a rabbit with the second Green Star. He can be a little tricky to catch, especially when he crosses the ice. Try using a shortcut to cut him off. It make take a while to catch him, so watch your time. Past the rabbit is a patch of ice with Snow Pokeys. On the narrow strip of ice is the stamp. On dry land, climb the tree near the wall, jump, and use the Propeller Block to reach a high alcove with the third Green Star. The pipe to the right will take you to the flag.
The stamp is of a Para-Biddybud.
Tuesday, January 21, 2014
Super 3D World: 2-5 -- Double Cherry Pass
Let the uncontrolled chaos begin! The Double Cherry is a powerup that creates a clone of the character who uses it. The powerup stacks, so you can have several clones of a character, which will powerup when the original does. They also follow the movements of the original, but with some maneuvering, you can split them up and rejoin them. Beat the Galoombas and walk up the path. To the right is an item block with a Fire Flower. This or a Super Bell can be very helpful here. Destroy the crates near the clear pipe for another Double Cherry and the first Green Star, which is in the far right corner. Go through the clear pipe, then through the green pipe.
This drops you into an area with soldiers marching in formation. You can break their formation by defeating one of their soldiers. They'll initially panic and scatter, then combine to attack from all sides. Defeat them quickly. Make sure you have at least two characters (clones or otherwise), so you can hit the two P-Switches ahead. This will make the second Green Star appear. Take the pipe on the far right to the midpoint.
Here, you'll find more soldiers marching around on different levels, one carrying a Double Cherry. You can split up characters and easily defeat them from a distance with the Fire Flower. Grab the Double Cherry, as well as the Double Cherries from the item blocks to the left and right. Have one character or clone stand on the corner item block in the left set of item blocks. Have another character stand below and hit the item block. This will make more blocks appear, and push the character near the stamp. Ahead is a Red Coin Ring and a Fire Bro. The Fire Bro is surrounded by many clear pipes you and your fireballs can use. Once you defeat it, a green pipe will appear.
The pipe takes you to the flag. There's an invisible block with one last Double Cherry. If you have four characters or clones, have them stand on the platform marked with a 4. This will raise everyone on the platform to the third Green Star. Head for the flagpole. You get extra points for every surviving clone.
The stamp is of Fire Peach.
This drops you into an area with soldiers marching in formation. You can break their formation by defeating one of their soldiers. They'll initially panic and scatter, then combine to attack from all sides. Defeat them quickly. Make sure you have at least two characters (clones or otherwise), so you can hit the two P-Switches ahead. This will make the second Green Star appear. Take the pipe on the far right to the midpoint.
Here, you'll find more soldiers marching around on different levels, one carrying a Double Cherry. You can split up characters and easily defeat them from a distance with the Fire Flower. Grab the Double Cherry, as well as the Double Cherries from the item blocks to the left and right. Have one character or clone stand on the corner item block in the left set of item blocks. Have another character stand below and hit the item block. This will make more blocks appear, and push the character near the stamp. Ahead is a Red Coin Ring and a Fire Bro. The Fire Bro is surrounded by many clear pipes you and your fireballs can use. Once you defeat it, a green pipe will appear.
The pipe takes you to the flag. There's an invisible block with one last Double Cherry. If you have four characters or clones, have them stand on the platform marked with a 4. This will raise everyone on the platform to the third Green Star. Head for the flagpole. You get extra points for every surviving clone.
The stamp is of Fire Peach.
Labels:
Double Cherry,
Fire Bro,
Fire Flower,
Green Star,
P-Switch,
Red Coins,
Super Mario 3D World
Sunday, January 19, 2014
Super Mario 3D World: 2-4 -- Really Rolling Hills
This level was one of the E3 demo stages. You'll want to be playing as Mario. There are several rolling hills here. Jump on the triple item block for an invisible block with a Super Bell. Take the first clear pipe, then run up the wall for the first Green Star. Drop down, then walk towards the screen to find a switch with an "M" on it. Have Mario stand on it to make the stamp appear. Keep going and you'll find several rolling hills. Under one of them is a 1-up. On top of the walls on each side are many coins. There's a Red Coin Ring near the hills. Past it is the midpoint.
Go through the pipe on the right, which takes you underground. Go up a pipe to find another pipe. The pipe leads to a room with Goombas, a baseball, and many tiles. Step on the tiles to make them change color. The Goombas will help and you can use the Touch Screen as well. Once all are a different color, the music changes to the original Super Mario Bros. theme and the second Green Star appears. Return to the cave, then drop down when you come across some spinning wheels. The third Green Star is here. The pipe will take you to the pipe to the flagpole.
The stamp is of small Mario running.
Go through the pipe on the right, which takes you underground. Go up a pipe to find another pipe. The pipe leads to a room with Goombas, a baseball, and many tiles. Step on the tiles to make them change color. The Goombas will help and you can use the Touch Screen as well. Once all are a different color, the music changes to the original Super Mario Bros. theme and the second Green Star appears. Return to the cave, then drop down when you come across some spinning wheels. The third Green Star is here. The pipe will take you to the pipe to the flagpole.
The stamp is of small Mario running.
Labels:
Green Star,
Red Coins,
Stamp,
Super Bell,
Super Mario 3D World
Thursday, January 16, 2014
Super Mario 3D World: 2-1 -- Conkdor Canyon
This desert level is filled with Conkdors, birds with long necks and spiky shells on their backs. When you approach, they will try to stab you with their beaks. Stomp on their heads or use your claws to defeat them. There are a couple of moving platforms under a triple item block. It has a Super Bell. Below are some bees. Climb up the wall behind the triple item block for the first Green Star. Keep going and you'll see another high wall. At the top is a pipe to an area with a coin switch. Hit it and coins will rain into the gap. Either jump across the gap or hang onto the walls in the gap with your claws to collect the coins. Return using the pipe.
Back outside, you'll find a Red Coin Ring where the Red Coins will appear in a circle surrounding a Conkdor, over some quicksand. Ahead, run quickly past the line of Conkdors to reach the midpoint. Past that is a moving bridge, a random item block, and a narrow path lined with Conkdors. Be careful. At the end, you'll find a Conkdor with some gray bricks. Its beak can break the bricks, so have it break the brick to the northeast for the second Green Star. Climb up the nearby falling sand for a clock and a Coin Block. Drop back down and you'll see the stamp in front of another moving bridge. Keep going to the right and you'll see Captain Toad being chased by a Conkdor. Defeat the Conkdor and Captain Toad will give you a Green Star. Carefully cross the moving bridge to reach the flagpole.
The stamp is of jumping Mario.
Back outside, you'll find a Red Coin Ring where the Red Coins will appear in a circle surrounding a Conkdor, over some quicksand. Ahead, run quickly past the line of Conkdors to reach the midpoint. Past that is a moving bridge, a random item block, and a narrow path lined with Conkdors. Be careful. At the end, you'll find a Conkdor with some gray bricks. Its beak can break the bricks, so have it break the brick to the northeast for the second Green Star. Climb up the nearby falling sand for a clock and a Coin Block. Drop back down and you'll see the stamp in front of another moving bridge. Keep going to the right and you'll see Captain Toad being chased by a Conkdor. Defeat the Conkdor and Captain Toad will give you a Green Star. Carefully cross the moving bridge to reach the flagpole.
The stamp is of jumping Mario.
Labels:
Conkdor,
Green Star,
Red Coins,
Stamp,
Super Bell,
Super Mario 3D World
Monday, January 13, 2014
Super Mario 3D World: 1-5 -- Switch Scramble Circus
To get through the circus, you'll have to touch all of the blue switches to turn them yellow. Once they're all yellow, they'll turn green and the wall in front of you with the card suit will disappear. You can walk on the switches, or touch them on the Game Pad. Some of them you will not be able to reach with the Game Pad until you move around the area. There are enemies in each area, like bees and a Magikoopa.
After the first two sets of switches, you'll see a warp box. Wall jump over it to find the first Green Star. The warp box will take you to the midpoint. Past the next set of switches are platforms with shoeprints. Stand on them, then jump to spring up. You'll find a Red Coin Ring and a Mystery Box here. In the Mystery Box, use the Fire Flower to destroy the crates. The create in the upper left corner has the second Green Star. At the top, is a set of switches with the Magikoopa. The third Green Star is in the middle of this area, with four switches moving underneath it. Get rid of the Magikoopa to make getting the Green Star easier. Also collect the clocks for extra time. Past the area is a pipe. Let the coin rings line up and fire. This will take you near the flagpole. Hit all the switches here to lower the platform underneath the stamp.
The stamp is of the Super Bell.
After the first two sets of switches, you'll see a warp box. Wall jump over it to find the first Green Star. The warp box will take you to the midpoint. Past the next set of switches are platforms with shoeprints. Stand on them, then jump to spring up. You'll find a Red Coin Ring and a Mystery Box here. In the Mystery Box, use the Fire Flower to destroy the crates. The create in the upper left corner has the second Green Star. At the top, is a set of switches with the Magikoopa. The third Green Star is in the middle of this area, with four switches moving underneath it. Get rid of the Magikoopa to make getting the Green Star easier. Also collect the clocks for extra time. Past the area is a pipe. Let the coin rings line up and fire. This will take you near the flagpole. Hit all the switches here to lower the platform underneath the stamp.
The stamp is of the Super Bell.
Labels:
Fire Flower,
Green Star,
Mystery Box,
Red Coins,
Stamp,
Super Mario 3D World
Sunday, January 12, 2014
Super Mario 3D World: 1-4 -- Plessie's Plunging Falls
At the start of the level, you'll meet Plessie, a sea monster. You must steer Plessie to the goal and press forward or backward to speed up or slow down. Press (A) or (B) to jump. Once out of the gate, you'll find many fish in the water. Jump and land on them to bounce. The first Green Star is over some fish in front of a ramp. Bounce off the fish to get it. It can be a little difficult to line up Plessie to get Green Stars and other objects. The path splits ahead and you can go through a tunnel, over the bridge for Red Coins, or under the bridge for coin rings. Further along, you can either bounce up the steps for a 1-up or bounce off the fish for coin rings.
Ahead you'll see a waterfall. The path splits here. If you do not go through the waterfall, you'll go through a narrow path with fish and the stamp. If you do go through the waterfall, you'll find the second Green Star and a Starman. The paths rejoin on a downward slope with fish and boost pads. Try to hit each boost pad, especially the one at the end. Line yourself up with the center and jump off the ramp. If you aim correctly, you'll get the third Green Star and many coin rings. At the bottom, Plessie lets you off on the beach near a pipe. The pipe takes you to the flagpole, which has a boost pad nearby.
The stamp is of Plessie.
Ahead you'll see a waterfall. The path splits here. If you do not go through the waterfall, you'll go through a narrow path with fish and the stamp. If you do go through the waterfall, you'll find the second Green Star and a Starman. The paths rejoin on a downward slope with fish and boost pads. Try to hit each boost pad, especially the one at the end. Line yourself up with the center and jump off the ramp. If you aim correctly, you'll get the third Green Star and many coin rings. At the bottom, Plessie lets you off on the beach near a pipe. The pipe takes you to the flagpole, which has a boost pad nearby.
The stamp is of Plessie.
Labels:
Green Star,
Plessie,
Red Coins,
Stamp,
Starman,
Super Mario 3D World
Sunday, December 15, 2013
New Super Luigi U: Superstar Road-8 -- Impossible Pendulums
The pendulums here are not impossible, but they are still difficult. They are several spiked ball and chains linked together, which means your timing must be good. The first Star Coin is underneath the first solo pendulum. Drop down under the ledge on the right wall to get it, then time your jump back up and to the right. Over the wall is a Red Coin Ring and the second Star Coin under the pendulum. You can't get both in one fell swoop alone, so pick which one you'll go for first. Go up the pipe and you'll find two more sets of pendulums. The first set swings in a circle. The third Star Coin moves in a circle with it, at a different speed. I recommend crossing over to the right side of the pendulums and getting the Star Coin from there. Ahead is the other set of four pendulums, but you do not have to deal with them. Drop down to the floor below and run to the flagpole. This opens up Superstar Road-9, the last level.
For completing this level, you'll get a fourth star on your file.
For completing this level, you'll get a fourth star on your file.
Labels:
Luigi,
New Super Luigi U,
Red Coins,
Superstar Road
Thursday, December 12, 2013
New Super Luigi U: Superstar Road-5 -- Under Construction
This level has blocks that appear and disappear over purple water. Get an item from the item blocks if you need it, then jump to the second set of brick blocks. The first Star Coin is here, surrounded by brick blocks. Break them to get the Star Coin and keep going. You'll soon see some Red Coins. Farther ahead is a set of brick blocks that you must wall jump up. Next to it is the second Star Coin over the purple water. Wall jump to get it. Ahead are some Boos floating around. Nearby are coins that form a square. They surround an invisible block with a vine. This will take you to a giant 8-bit Luigi from Super Mario World, with the third Star Coin on top. Drop down on the right side to reach the flag. Bowser Jr. is in the background.
Labels:
8-bit Luigi,
Boos,
Luigi,
New Super Luigi U,
Purple Water,
Red Coins,
Superstar Road,
Vine
Tuesday, December 10, 2013
New Super Luigi U: Superstar Road-3 -- Star Coin Deep Dive
It's time to go swimming and your swimming buddies are blue Cheep-Cheeps and Big Bertha. Swim quickly and dodge them if you can't kill them. Bring a Fire Flower and try to keep it. There is an invisible block at the start with a Starman. The first Star Coin is in a ring of Cheep-Cheep. Let Big Bertha kill the Cheep-Cheep if you can't so you can reach the Star Coin. The second Star Coin will move along the currents created by the pipes. It will stop at the top of the screen. Ahead are rotating pipes, Red Coins, and Bloopers, some of which are in pipes. More blue Cheep-Cheeps will appear near the end. You'll have to chase the third Star Coin as it rides on the currents. It will lead you to the red pipe that takes you to the flagpole.
Labels:
Blooper,
Cheep-Cheep,
Luigi,
New Super Luigi U,
Red Coins,
Starman,
Superstar Road
Saturday, December 7, 2013
New Super Luigi U: Peach's Castle- Castle 2 -- The Final Battle
Bowser Jr. will chase you through the first part of the castle in his Clown Copter. He'll slam into the yellow platforms, which will make them drop into the lava. Grab the Red Coins if you like. The first Star Coin is surrounded by brick blocks. Lure Bowser Jr. to the area and let him slam the bricks so you can reach the Star Coin. The second Star Coin is under some item blocks that all contain 1-ups. Let Bowser Jr. pound the item blocks, then drop down to get the Star Coin. The third Star Coin is on a yellow platform. The door at the end takes you to the Bowser door, which adds 250 seconds to your time.
Past the Bowser door, you have to dodge Bowser's fireballs. At the end of the hallway is Bowser. Dodge his flames and run past him when he jumps so you can hit the switch. The floor will give out and he'll fall. Bowser Jr. has Kamek use his magic. Luigi goes to the top of the castle and finds Peach trapped in a tower. She calls to him before the window closes and a giant Bowser appears, along with Bowser Jr. in the Clown Copter. Stomp Bowser Jr. to kick him out of the Clown Copter and steal it. Use (B) to gain altitude, then [ZR] to ground pound Bowser. He'll go into a shell cycle and bounce around. Once he's done with that, he'll breathe fire that rains down. Use the opportunity to steal the Clown Copter again. Three hits will defeat Bowser. He falls and Bowser Jr. jumps off the castle.
Luigi goes to where Peach is. She kisses his hat. The tornado around the castle clears. The Koopalings and Bowser Jr. pack up and leave in an Airship, which Bowser drags down. They all trail from the Clown Copter until it crashes. Peach, Luigi, and the Toads cheer. The credits roll. You can collect coins in the bubbles.
For completing the game, you get a star on your file. You also get a star for clearing all of the courses through Peach's Castle, and another one for all of the Star Coins through Peach's Castle. You now have access to the Secret Island and Superstar Road.
Past the Bowser door, you have to dodge Bowser's fireballs. At the end of the hallway is Bowser. Dodge his flames and run past him when he jumps so you can hit the switch. The floor will give out and he'll fall. Bowser Jr. has Kamek use his magic. Luigi goes to the top of the castle and finds Peach trapped in a tower. She calls to him before the window closes and a giant Bowser appears, along with Bowser Jr. in the Clown Copter. Stomp Bowser Jr. to kick him out of the Clown Copter and steal it. Use (B) to gain altitude, then [ZR] to ground pound Bowser. He'll go into a shell cycle and bounce around. Once he's done with that, he'll breathe fire that rains down. Use the opportunity to steal the Clown Copter again. Three hits will defeat Bowser. He falls and Bowser Jr. jumps off the castle.
Luigi goes to where Peach is. She kisses his hat. The tornado around the castle clears. The Koopalings and Bowser Jr. pack up and leave in an Airship, which Bowser drags down. They all trail from the Clown Copter until it crashes. Peach, Luigi, and the Toads cheer. The credits roll. You can collect coins in the bubbles.
For completing the game, you get a star on your file. You also get a star for clearing all of the courses through Peach's Castle, and another one for all of the Star Coins through Peach's Castle. You now have access to the Secret Island and Superstar Road.
Labels:
Airship,
Bowser,
Bowser Jr.,
Kamek,
Koopalings,
Lava,
Luigi,
New Super Luigi U,
Peach's Castle,
Princess Peach,
Red Coins
Wednesday, December 4, 2013
New Super Luigi U: Peach's Castle-3 -- Hot Cogs
It's time to platform on cogs in lava. The first Star Coin is in the first cog. It may disappear into the lava. The second Star Coin is over a cog that is low in the lava. Jump carefully. There's a hidden 8-bit Luigi nearby. Get the Red Coins if you like, then dodge the Podoboos. The third Star Coin is under a ledge, guarded by Podoboos. You can either try to run and get it if you're powered up enough, or use an Ice Flower to get rid of the Podoboos. There are cogs in front of the flagpole.
Labels:
8-bit Luigi,
Lava,
Luigi,
New Super Luigi U,
Peach's Castle,
Red Coins
Subscribe to:
Posts (Atom)