The last Mystery House is a long one. You have to collect 30 Green Stars and have ten seconds to make each one appear and collect it. Once you collect the Green Star, the timer stops, so you can take a break if you need to. If you fail to collect one, you'll have to start over. If you find this to be a bit difficult, having more players can make things a little easier.
1. Kill three Koopas to get the first Green Star.
2. Run and jump on the pendulums, then jump for the Green Star. Avoid the spike bar on the last pendulum. If you fall off the last pendulum, you may be able to hop back on and get the Green Star.
3. There are two Brolders and three P-Switches. If you are playing solo, throw the Brolders onto the P-Switches and stand on the last one. If you are playing with others, have them stand on the switches.
4. There's a triple item block on the back wall. It contains a Fire Flower. Light all four torches to make the Green Star appear. You'll have to jump to light the torch in the back left corner.
5. You'll be in a spinning room with Peepas. Throw fireballs to make the Peepas temporarily transparent. Get the Green Star when it's close, on the left side.
6. You're in a room full of crates. The Green Star is in the set of crates in the back right corner. The crate it is in is the lower left corner.
7. There are six Microgoombas and a Goomba in the room. Defeat them all.
8. Throw a baseball down the slope at the Green Star (or hit one down with a fireball, or slide down). Avoid having the baseball hit a Biddybud or it will miss the Green Star.
9. There are four spring enemies, one of which turns into a spring. This one is on the far right. Turn it into a spring, then quickly ground pound it to reach the high platform with the Green Star.
10. There are two Thwomps and a footlight path so you won't fall. Stand on the Thwomp, then wait for it to rise so you can run to the Green Star.
11. This one can be a little tricky. Jump to land in a Kuribo's Ice Skate and start sliding down. Follow the coin trail and avoid the Walleyes. Repeatedly hit (Y) for a speed boost. Try to line up with the Green Star at the end so you slide into the warp box.
12. Grab a Super Bell from the back wall, climb up over the right wall, hit the P-Switch, climb back up the wall and jump over the left wall to get the Green Star. You can split the work with two or more people.
13. Climb up the tower, avoiding the moving brick blocks. The Green Star is at the very top. Before you warp, you may want to hit the glowing spot nearby for another Super Bell.
14. There are Beat Blocks moving at double time forming stairs up to a wall. Try to reach the top Beat Block, then climb up the wall. The glowing spot here also has a Super Bell.
15. Climb up the wall, which will fall away after you clear a chunk of it. Run quickly and grab the Green Star on the rock.
16. There are Fuzzies circling a wheel on the back wall. The Green Star is surrounded on three sides, forming a "U". You can run up the wheel, or spin jump to the Green Star, which is easier.
17. Use the boost pads to chase the bunny. Catch it for the Green Star, then grab the Green Star.
18. Grab a baseball, run and jump from the springboard, then throw the baseball at the P-Switch. The baseball may grab the Green Star for you.
19. You're in a spinning cylinder with Piranha Plants. Run to make the cylinder spin so you can reach the Green Star. Alternatively, if you have the Cat Suit, run up the wall and jump for it.
20. Push two Bullies into the lava. It's a little easier with a Cat Suit.
21. There are giant item blocks that form bridges when you ground pound them. Jump from the top bridge to get the Green Star. Alternatively, with the Cat Suit, run up the wall.
22. There are boost pads at the start of a narrow path. Line yourself up with the center, run and jump across the platforms to get the Green Star. Alternatively, you can run around on the platforms. Avoid the Cat Bullet Bills.
23. There are sleeping Piranha Creepers forming stairs to the Green Star. You have to hit the one at the top to reach it. Bounce on all of the Piranha Creepers or climb the wall with a Cat Suit and bounce on some of them.
24. There are baseballs, two Thwomps, and a bomb. Use the bomb to clear out the lower gray bricks, then use the Game Pad to clear the ! Switches. You can also throw baseballs at the ! Switches.
25. Grab a Potted Piranha Plant and have it eat the Fuzzies. Then stomp both Potted Piranha Plants for the Green Star.
26. Run over the cylinder with the Piranha Plants. The Green Star is on the right side, the side closest to the screen.
27. There's a large spotlight over some gray bricks. Wall jump up between the bricks, then jump for the Green Star. Cat Bullet Bills will appear if you enter the spotlight.
28. There are two Spikes throwing spike bars onto donut lifts. Run, dodge, and weave to make it to solid ground with the Green Star.
29. Boom Boom is here. Hit him once to make the Green Star appear.
30. There are stacks of coins on the path ahead. Coins will rain down. Run to the edge of the path, grab the stamp on the way, and jump off the cloud to reach the Green Star where the Sprixies are gathered. You're done!
The stamp is of a Starman.
Thanks to Ashwin, Derek, John, and Tony for helping me complete this level.
Showing posts with label Boom Boom. Show all posts
Showing posts with label Boom Boom. Show all posts
Friday, April 25, 2014
Friday, April 18, 2014
Super Mario 3D World: Flower-12 -- Boss Blitz
It's time to take on the bosses in the Sprixie Kingdom. You'll start out in an area with 6 warp boxes, one of which is locked. You'll have to go through each warp box, defeat the boss, and you'll return here, with a Key Coin in place of the warp box you just went through. From left to right, the bosses are King Ka-Thunk, Pom Pom, two Hisstocrats at the same time, Boss Brolder, and Boom Boom. You'll want to deal with King Ka-Thunk, Pom Pom, and Boom Boom first, in whatever order you desire. Theses are quick boss fights and you won't need power-ups. Time management is key here. Once the battle is over, quickly warp out of there and ignore the coins. After those three, tackle Boss Brolder. This fight may take a little longer. After you beat Boss Brolder, the first Green Star will appear.
At the end, you'll fight two Hisstocrats at once. You'll want to get a Cat Suit and have one in reserve. If you're playing alone, pick either Peach or Luigi. When you stomp on one of the Hisstocrats, their extended jumps may allow you to hit the other one without touching the ground. This will be one of the longer fights, so try to take them out quickly and efficiently. The second Green Star will appear after you win. You'll want at least 100 seconds left after you beat them.
Once you unlock the warp box, it takes you to the last boss fight, Motley Bossblob. If you're still powered up and have at least 100 seconds left at the start of this fight, you should be okay. Grab the Double Cherries after he pounds the ground and chase after him. Once you defeat him, the third Green Star and a pipe appear, leading to a clock and the flagpole.
There are no stamps in World Flower.
At the end, you'll fight two Hisstocrats at once. You'll want to get a Cat Suit and have one in reserve. If you're playing alone, pick either Peach or Luigi. When you stomp on one of the Hisstocrats, their extended jumps may allow you to hit the other one without touching the ground. This will be one of the longer fights, so try to take them out quickly and efficiently. The second Green Star will appear after you win. You'll want at least 100 seconds left after you beat them.
Once you unlock the warp box, it takes you to the last boss fight, Motley Bossblob. If you're still powered up and have at least 100 seconds left at the start of this fight, you should be okay. Grab the Double Cherries after he pounds the ground and chase after him. Once you defeat him, the third Green Star and a pipe appear, leading to a clock and the flagpole.
There are no stamps in World Flower.
Labels:
Boom Boom,
Double Cherry,
Green Star,
Hisstocrat,
King Ka-Thunk,
Motley Bossblob,
Pom Pom,
Super Bell
Thursday, February 27, 2014
Super Mario 3D World: 6- Castle -- Bowser's Bob-omb Brigade
It's nighttime and Bowser's soldiers and tanks are out in force. It's another automatically scrolling level. There are Fire Bros on some of the tanks, so keep an eye out for them. Grab a Tanooki Suit from the item block and you'll see some Bob-ombs coming from some Bowser boxes. Use them to blow up the gray bricks to reveal a giant item block. These item blocks make bridges to areas you can't normally reach. The first one leads to a Hammer Bro on a different tank. The Bob-ombs or ground-pounding make the bridge extend all the way at once. There's a triple item block that spews an infinite amount of Bob-ombs. Use them on the giant item block to form a bridge to the first Green Star. Nearby is a Red Coin Ring and a Fire Bro. Ahead, the ground splits. There will be smaller tanks in two columns. Grab a Bob-omb and use it to blow up the gray brick on top of a tank for the second Green Star. Hit a giant item block ahead to get the third Green Star. There's a tank with a pipe at the end. Use a Bob-omb to blow up the back wall to get the stamp.
Through the pipe, you'll meet Boom Boom again. He'll make a copy of himself, which will remain in its shell. Hit the real Boom Boom and he'll make more copies. After three hits, he'll be defeated and a warp box will appear. Go to the flagpole to free the azure Sprixie Princess. She'll use her wrench to make a clear pipe.
The stamp is of a Blockstepper, the soldier enemy.
Through the pipe, you'll meet Boom Boom again. He'll make a copy of himself, which will remain in its shell. Hit the real Boom Boom and he'll make more copies. After three hits, he'll be defeated and a warp box will appear. Go to the flagpole to free the azure Sprixie Princess. She'll use her wrench to make a clear pipe.
The stamp is of a Blockstepper, the soldier enemy.
Wednesday, January 22, 2014
Super Mario 3D World: 2- Castle -- Bowser's Bullet Bill Brigade
This level is an automatically scrolling level. There's a tank procession and you have to get past it. The blasters fire Bullet Bills at you and soldiers walk in formation on the ground. Pound the crates on the tanks so you can reach things. Get the Fire Flower and hit the far right item block on a different tank to get a Cannon Box. It will automatically fire a projectile in the direction you're facing. Charge the shot by holding (X) or (Y) to increase the range. Try not to run into any enemies so you can keep it. You'll need it. Get the Red Coins if you like. The blasters on brick blocks will turn into Cannon Boxes if you destroy the brick blocks.
The tanks will disappear for a while as you go around a corner. There are Fire Piranha Plants here. In the middle of three of them is the first Green Star. Soon, you'll come across a tank with just a crate on it. The second Star Coin is in it. There's a tank with some grating on it. Destroy the crates and jump onto the grating to find the stamp. At the end of the procession, you'll find a wall with Bowser's seal. Use the Cannon Box to break the wall for the third Star Coin. Go through the pipe and you'll battle Boom Boom. He'll spin around, then stop when he's dizzy. Stomp him, and he'll go into a shell cycle. Stomp him again and he'll go into a shell cycle while invisible. He'll also try to attack while invisible. After three hits, he will be defeated. Coins and a warp box will appear. This will take you to the flagpole, where the yellow Sprixie Princess is trapped in a jar. Land on the flagpole to break the jar. She'll get a hammer and build a clear pipe to World 3.
The stamp is of Boom Boom.
The tanks will disappear for a while as you go around a corner. There are Fire Piranha Plants here. In the middle of three of them is the first Green Star. Soon, you'll come across a tank with just a crate on it. The second Star Coin is in it. There's a tank with some grating on it. Destroy the crates and jump onto the grating to find the stamp. At the end of the procession, you'll find a wall with Bowser's seal. Use the Cannon Box to break the wall for the third Star Coin. Go through the pipe and you'll battle Boom Boom. He'll spin around, then stop when he's dizzy. Stomp him, and he'll go into a shell cycle. Stomp him again and he'll go into a shell cycle while invisible. He'll also try to attack while invisible. After three hits, he will be defeated. Coins and a warp box will appear. This will take you to the flagpole, where the yellow Sprixie Princess is trapped in a jar. Land on the flagpole to break the jar. She'll get a hammer and build a clear pipe to World 3.
The stamp is of Boom Boom.
Thursday, November 14, 2013
New Super Luigi U: Rock-Candy Mines- Fort -- Smashing-Stone Tower
Grrols are everywhere in this level. There are invisible blocks you can hit to guide where they go. There are invisible blocks under the first Star Coin in the center, but get the Star Coin quickly. The Grrrols will break the blocks after you reveal them. Go up higher and you'll see a pipe on either side. Take one and you'll see Luigi's face made of stone. The second Star Coin is hidden here. Return to the main level. Near the top are tons of brick blocks. Grrrols will drop down and clear the bricks, initially forming stairs, then removing the brick blocks out of reach. Move quickly up the left stairs to a pipe. The third Star Coin is here. Break through the brick blocks to get it, then leave through the pipe on the left, which leads to the boss door. Kamek gives Boom Boom wings, making him harder to stomp. Stomp him three times to defeat him. This opens the path to Rock-Candy Mines-3 and -4.
Ground pound under the third Star Coin while Super Luigi to reach a pipe cannon that will allow you to get the coin and reach the red goal. This opens the path to Rock-Candy Mines-6.
Ground pound under the third Star Coin while Super Luigi to reach a pipe cannon that will allow you to get the coin and reach the red goal. This opens the path to Rock-Candy Mines-6.
Labels:
Boom Boom,
Kamek,
Luigi,
New Super Luigi U,
Red Goal,
Rock-Candy Mines,
Secret Goal
Monday, November 4, 2013
New Super Luigi U: Soda Jungle- Fort -- Stone-Snake Tower
There is purple water in this fort, and it rises, so you'll have to keep moving. Go past the Grrrols and you'll see a snake block. It will snake throughout the fort. Wall jump to reach the first Star Coin. Grab the Red Coins if you like. On the left wall is a P-Switch which turns coins into blocks, leading you to the second Star Coin between two spiked ball and chains. Silver Coins also appear. Near the top, a second snake block will appear and the snake blocks will take you to the boss door. Near the left wall, the passage will narrow and you'll have to jump from snake block to snake block, following the coin arches. Jump at the first coin arch to reach the third Star Coin, 8-bit Luigi, and a 1-up. Go through the boss door and Kamek will make Boom Boom a giant. Stomp three times to win.
Labels:
8-bit Luigi,
Boom Boom,
Fort,
Kamek,
Luigi,
New Super Luigi U,
P-Switch,
Purple Water,
Red Coins,
Silver Coins,
Soda Jungle
Thursday, October 24, 2013
New Super Luigi U: Frosted Glacier- Fort -- Icicle Tower
As the name suggests, there are icicles in this fort that will rain down on you when you approach. Some will remain on the ceiling and act like spikes. Go past the Bony Beetles and icicles and take the elevator up. For the first Star Coin, when on the elevator, run to the right. At the end of the elevator ride are several floors. There are spikes and icicles here. The second Star Coin is on the left side. Jump slightly to get it without going to the level it's on so you won't be damaged by icicles. Climb up and you'll see another elevator. When on the elevator, run to the left to get the third Star Coin. Use the pipe cannon to reach it and the boss door. Kamek powers up Boom Boom so he can jump higher. Stomp him three times to win.
Labels:
Boom Boom,
Fort,
Frosted Glacier,
Kamek,
Luigi,
New Super Luigi U
Tuesday, October 15, 2013
New Super Luigi U: Sparkling Waters- Fort -- Shish-Kebab Tower
This fort features spike pillars. Climb past the Fire Bros and take the elevator behind the grate. While the elevator is rising, go to the right. Behind the green Bowser Jr. face on the wall is a hidden area with the first Star Coin. Take the elevator to the top and keep climbing. The second Star Coin is in the corner on the right with the spikes. Take another elevator up and you'll see a Luigi image on the side. The third Star Coin is above the image. Go left of the Fire Bro and pound the brick blocks to get it. At the top is the boss door. Kamek's magic will let Boom Boom jump and spin. Hit him three times to win. Outside, the clouds surrounding Peach's Castle get thicker.
Labels:
Boom Boom,
Fire Bro,
Fort,
Kamek,
Luigi,
New Super Luigi U,
Sparkling Waters
Tuesday, September 24, 2013
New Super Luigi U: Layer-Cake Desert- Fort -- Wind-Up Tower
This Fort has gears to spin that temporarily move stones into place so you can climb up. This is where Luigi's lack of traction can be a huge issue. You don't have a lot of time to climb back up if you fall, but keep trying. Spin the first gear and jump up before the stones come together. The stones form stairs. The first Star Coin is behind the vertically-moving stone. Jump quickly to get it before it is covered up. Keep climbing past the Dry Bones and get a powerup. Above is a second gear. To the right of the gear is an invisible block with a 1-up. Spin the gear, but do not move the stones all the way. This is where the platforming gets a little tricky. Climb up and get the second Star Coin. When you reach the top, go right, then up for the third gear. The stones will separate, but only briefly. You must move quickly to get out of there alive. Drop back down if you can to spin the gear again if you need to. There's an 8-bit Luigi here, and the third Star Coin is revealed towards the top. After surviving that, go through the boss door. Kamek will power up Boom Boom, making him spin. Defeat him and a tornado will surround Peach's Castle.
Labels:
8-bit Luigi,
Boom Boom,
Kamek,
Layer Cake Desert,
Luigi,
New Super Luigi U
Saturday, September 14, 2013
New Super Luigi U: Acorn Plains- Fort -- Flame-Gear Tower
This fort features gears and jet engines. Go over the first gear, avoiding the engines, then when the flames coming down on the right side stop, jump for the first Star Coin, then wall jump to safety. There are flames below the Star Coin. Just above it are a cluster of four engines spewing flames to the left. The second Star Coin is in the flames, so time your jump to get it. Keep climbing up and you'll see a Dry Bones on the right side. There are two engines above it. Between them are two levels of invisible blocks. This will allow you to reach the third Star Coin between the flames. At the top, there are a lot of Dry Bones by the boss door. Going through the boss door will give you 100 extra seconds so you can defeat the boss. Boom Boom is the boss again. Stomp him three times to win. After you win, you can save the game. The path ahead splits to Acorn Plains-3 and -4.
Labels:
Acorn Plains,
Boom Boom,
Fort,
Luigi,
New Super Luigi U
Wednesday, March 13, 2013
New Super Mario Bros. U: Rock-Candy Mines- Fort -- Grinding-Stone Tower
This Fort has lots of spiked balls rolling around. There are moving pipes in the level that push them around. The level also features Bony Beetles. Over a horizontal green pipe is a hidden area with a block with a Mini Mushroom. This will make the level more difficult, but you'll need it to get some of the Star Coins. There is a mini pipe on the left wall. Dodge a large spike ball and run under it to get the first Star Coin. The second Star Coin is on the right side in a hidden area with three spike balls under the midpoint. Do not get a power-up yet; you have to be Mini Mario to get the third Star Coin. Above the midpoint are more moving pipes and spike balls. In an alcove to the left are some coins. The alcove above it and to the right has a Red Coin Ring. Next are lots of moving pipes and spike balls dropping down. There are few safe spots, so stay alert. As you climb, you'll see spots where the spike balls are coming from. One of them on the right wall is next to a mini pipe. With good timing, dodge the spike balls and go through the pipe. This leads to a vertical area with large spike balls rolling around on platforms. With good timing, jump straight up to the top of the level, carefully jumping up to each platform. At the top is the third Star Coin and a pipe to the red goal. This opens the path to Rock-Candy Mines-6.
If you do not go after the third Star Coin, continue up the maze of pipes and spike balls to the boss door. This time, Kamek gives Boom Boom wings. Boom Boom flies around and swoops down, but does not land. You'll need good timing to stomp him. Stand nearby so you can stomp him as soon as he gets up, because he flies off quickly. Defeating him opens the path to Rock-Candy Mines-3 and -4.
If you do not go after the third Star Coin, continue up the maze of pipes and spike balls to the boss door. This time, Kamek gives Boom Boom wings. Boom Boom flies around and swoops down, but does not land. You'll need good timing to stomp him. Stand nearby so you can stomp him as soon as he gets up, because he flies off quickly. Defeating him opens the path to Rock-Candy Mines-3 and -4.
Friday, March 8, 2013
New Super Mario Bros. U: Soda Jungle- Fort -- Snake Block Tower
Go through the pipe in the first room to reach a giant snake block, which will take you through the first part of the fort. There are spike balls on spiked chains and Amps, so watch your step. The first Star Coin is near the second Amp you'll see. There are Red Coins to collect, and a nearby small snake block that leads to the second Star Coin. Be sure to quickly return to the large snake block, because the small snake block will pass through the walls without you, leaving you to fall. The large snake block will take you to the midpoint. There's a gap overhead that leads to a pipe. This leads to the next part of the fort. You can get the Acorn Mushroom here and you'll have to follow the large snake block. The small snake block on the right will take you to the third Star Coin. This part of the fort has larger balls and chains, so duck when they get close. The large snake block will take you to the boss door, where there's an invisible item block on the left wall. Once through the boss door, Kamek appears and makes Boom Boom larger, so he can jump higher. Defeat him as you normally do to open the path deeper into the forest, where things transition. The level that opens up is the Ghost House.
Labels:
Acorn Mushroom,
Boom Boom,
Fort,
Kamek,
New Super Mario Bros. U,
Snake Platform,
Soda Jungle
Tuesday, March 5, 2013
New Super Mario Bros. U: Frosted Glacier- Fort -- Freezing Rain Tower
oThis level has lots of icicles dangling from the ceiling. If they shake, it means they're about to fall, which will hurt if they land on you. They also act as spikes on the ceiling. The large icicles serve as platforms. Use the two large icicles as a platform to a tilting platform that leads to a Red Coin Ring. Another large icicle will lead you to a another tilting platform with the first Star Coin. Go up to the midpoint. Just above it is a yellow platform that fills the whole room. Take the platform up to the boss door. On the way, you'll see Dry Bones and the second Star Coin, which is on the right. Past the second Star Coin is a narrow gap on the left. Jump to it to reach an invisible area with the third Star Coin. Use the POW Block to get rid of the Dry Bones. At the boss door, two large icicles will drop down near the walls. The one on the right will help you reach an invisible block with a power-up. Kamek will power up Boom Boom so that he jumps around. Stomp him as usual. This opens the path to Frosted Glacier-3.
Labels:
Boom Boom,
Fort,
Frosted Glacier,
Kamek,
New Super Mario Bros. U,
POW Block,
Red Coins
Sunday, March 3, 2013
New Super Mario Bros. U: Sparkling Waters- Fort -- Giant Skewer Tower
The pipe in the first room leads to a water-filled room with lots of skewers, which are spiked pillars Some of the Star Coins are hidden in invisible area. The first Star Coin is in the left alcove of the first spike pillar. In the alcove of the second spike pillar is a Red Coin Ring. The second Star Coins are near the Red Coins. Go up past the Dry Bones to more spike pillars. There are platforms amongst spike pilllars. Go to the right ledge for some blocks to reach the high platform. Near the top of this section of the tower is a green pipe. On the left side of the wall is the face of Bowser Jr., near a giant Dry Bones. Behind the face is an invisible area with a red pipe. Both pipes lead to the midpoint, but the red pipe lets you access a P-Switch that makes Silver Coins. This area also has spike pillars. Over the next one you see is the third Star Coin, so be careful getting it. You'll want to stay away from the note blocks until you're ready to jump. Hit the note blocks from below for coins and items. On the second level in an invisible area is a POW Block. It can help you get the Star Coin. At the top is the boss door. Kamek uses his magic to make Boom Boom jump higher in the arena, which has a little water in it. Stomp him as usual. The path to the Ghost House opens up. Farther away, Peach's Castle is surrounded by a vortex. Peach calls for help.
Labels:
Boom Boom,
Fort,
Kamek,
New Super Mario Bros. U,
P-Switch,
POW Block,
Red Coins,
Silver Coins,
Sparkling Waters
Sunday, February 17, 2013
New Super Mario Bros. U: Layer-Cake Desert- Fort -- Stone Slide Tower
In this fort, there are wheels to spin that move the stone blocks around. Stand on the wheel and press [ZR] to move the blocks, repeating this as necessary. Spinning the first wheel makes the first Star Coin appear on the left side. There are Spike Tops in the fort, so be careful where you jump. Climb higher in the tower and spin the wheel, then quickly move to the left and wall jump up past the stone for the second Star Coin. Near the top, spin the wheel to move steps into place so you can reach the pipe to the midpoint. In this part, there are patches of quicksand. Over the first patch is a set of stones that will allow you to platform up. It also has a giant Dry Bones on it. There's an invisible red pipe on the left wall near the second patch of quicksand. It leads to a room where infinite spike balls appear from the ceiling. The third Star Coin is blocked off in stone. Just below where the spike balls appear is a stone you can move by spinning a wheel. Time it so that the stone catches the spike ball, and lets it roll to the right, hit the wall, then roll back to the left and break the stone. You have to get the Star Coin on your own, so be careful. Once you return to the main level, keep climbing until you reach a set of pipes in the middle of the tower. You need to spin the wheel to separate the stones over the pipes, then quickly use the pipe as a cannon to the boss door before the stones come together. Kamek appears in the boss room and powers up Boom Boom so that he spins around. Other than that, the battle is the same. Stomp him as soon as he gets up to make the battle go faster. Once defeated, Mario kicks him out. In another part of the Mushroom Kingdom, Kamek circles Peach's Castle, and whips up a purple mist that covers the castle until we can't see it. The path to Layer-Cake Desert-4 and -5 opens up, through a maze with a Goomba, a Fire Bro, and an Acorn Mushroom.
Labels:
Boom Boom,
Fort,
Kamek,
Layer Cake Desert,
New Super Mario Bros. U,
Spike Tops
Sunday, February 10, 2013
New Super Mario Bros. U: Acorn Plains- Fort -- Crushing Cogs Tower
This fort is filled with spinning cogs to help you reach new heights, as well as possibly crush you. Climb up the first set of cogs and get the Ice Flower from the item block. There are Dry Bones in here, so use the Ice Flower to get rid of them. Wall jump up the right side of the fort to reach the first Star Coin. There's a moving stone above it that will block your access to the Star Coin, but it won't hurt you. Take the platform up, climb past some cogs, and go left for the second Star Coin. There's a Red Coin Ring over a cog. Soon after, you'll reach the midpoint. There's a set of three cogs above, which can crush you. The one on the right will crush you, so jump off it immediately. Jump from the cog to the left over to a ledge on the right wall. Jump up from there for an invisible area to the right, with a pipe cannon that takes you to the third Star Coin. You'll soon reach the boss door. The boss of this fort is Boom Boom. He runs around flailing his arms and bounces off the walls. Stomp him three times for victory. Mario kicks him out of the fort and the path to Acorn Plains-3 opens up. We can now save our game.
Labels:
Acorn Plains,
Boom Boom,
Fort,
Ice Flower,
New Super Mario Bros. U,
Red Coins
Wednesday, February 1, 2012
Super Mario 3D Land: S8- Crown
It's time for the last level! You can only access this level when you have five stars on your file. To get those stars, you need to beat every level with both Mario and Luigi, get all Star Coins, and get a golden flag on each level (get a 1-up at the flagpole). If you're not sure which levels you need to replay, have Mario or Luigi stand in front of that level's icon and check the lower right corner of the top screen, which has symbols to tell you who has completed the level and if you've gotten a gold flag.
I recommend having two Statue Leaves here. No Star Coins, midpoints, or power-ups here. We find ourselves in space with the Toads. Hammer Bros and a Boomerang Bro are here as well. Shooting stars rain down. We hop across the blocks to an orange Mystery Box. Pink Toad is in the next area, as well as Goombas. This is a platforming challenge from used blocks. The challenge continues on the walls. We bounce off of two Paragoombas and find a block snake. We hop up more used item blocks and continue. Toad is standing on one of the blocks. Double bounce from him to reach the pipe. Nooooo! Not Boom Boom and Pom Pom again! We defeat them and go through another green pipe. Next are green arrow platforms on tracks with Fuzzies. Be sure to land on the arrow of the direction you want to go in: there's nothing stopping you from rolling off the track. Bob-ombs with tails drop in. Next are fire bars. At the end is another Mystery Box, which takes you to more fire bars and donut lifts. The Mystery Box takes you to a maze area where giant Cosmic Mario appears. Flames make the walls, but you can go under some. It's a short area. The next area has green bridges that spell "THANK YOU!!" while you ride on a yellow platform. The last exclamation point has a Mystery Box that takes you to a flagpole with a lot of Toads and fireworks. We get a 1-up at the flagpole. Victory! We're done!
I recommend having two Statue Leaves here. No Star Coins, midpoints, or power-ups here. We find ourselves in space with the Toads. Hammer Bros and a Boomerang Bro are here as well. Shooting stars rain down. We hop across the blocks to an orange Mystery Box. Pink Toad is in the next area, as well as Goombas. This is a platforming challenge from used blocks. The challenge continues on the walls. We bounce off of two Paragoombas and find a block snake. We hop up more used item blocks and continue. Toad is standing on one of the blocks. Double bounce from him to reach the pipe. Nooooo! Not Boom Boom and Pom Pom again! We defeat them and go through another green pipe. Next are green arrow platforms on tracks with Fuzzies. Be sure to land on the arrow of the direction you want to go in: there's nothing stopping you from rolling off the track. Bob-ombs with tails drop in. Next are fire bars. At the end is another Mystery Box, which takes you to more fire bars and donut lifts. The Mystery Box takes you to a maze area where giant Cosmic Mario appears. Flames make the walls, but you can go under some. It's a short area. The next area has green bridges that spell "THANK YOU!!" while you ride on a yellow platform. The last exclamation point has a Mystery Box that takes you to a flagpole with a lot of Toads and fireworks. We get a 1-up at the flagpole. Victory! We're done!
Tuesday, January 24, 2012
Super Mario 3D Land: S6- Airship
We need 200 Star Coins to unlock this level. It's an automatic sidescroller with the red and blue flipping platforms. The first Star Coin is on the second Airship, to the right of the green pipe. The green pipe leads to a room with Boom Boom, but you don't need to battle him. We roll through the bricks in the wall to continue. At the back is the second Star Coin over the red part of a flipping platform. There are more flipping platforms after that, with the third Star Coin over it. At the end of that is the flagpole.
Labels:
Airship,
Boom Boom,
Special World 6,
Super Mario 3D Land
Saturday, January 21, 2012
Super Mario 3D Land: S4- Airship
We need 160 Star Coins to unlock this level and have 217. We launch from the cannon. We walk across the Airship to the green pipe, which takes us to a room with two Boomerang Bros and a Hammer Bro. We defeat them all for a Boomerang Flower. We go through the green pipe that appears and take out another Hammer Bro. There's a red ! block which makes blocks to the first Star Coin. Jump for it. We get the second Star Coin in the same way and fall.
Take 2- We get the first two Star Coins, using a boomerang for the second. I got the third Star Coin and fell.
Take 3- I died from a Boomerang Bro.
Take 4- I died from a spike snake.
Take 5- We get all three Star Coins and reach the midpoint. We go through a green pipe and Boom Boom appears. The floor is a spiked floor, but the spikes appear less frequently. I got in two hits and died.
Take 6- I got in one hit and died from spikes.
Take 7- I got in one hit and died.
Take 8- We defeat Boom Boom and the spikes disappear. We go through a green pipe and approach a clock, when Pom Pom appears. Great. I got in one hit and fell.
Take 9- See Take 8.
Take 10- I got in three hits to Boom Boom and fell on spikes.
Take 11- I died from spikes.
Take 12- I died from Pom Pom.
Take 13- See Take 5.
Take 14- See Take 8.
Take 15- See Take 11.
Take 16- See Take 8.
Take 17- See Take 5.
Take 18- I got in two hits to Pom Pom.
Take 19- See Take 8.
Take 20- I died from spikes.
Take 21- I got in one hit to Pom Pom.
Take 22- Two hits to Pom Pom.
Take 23- I fell.
Take 24- I died.
Take 25- I finally defeated Pom Pom. A green pipe to the flagpole appears.
Take 2- We get the first two Star Coins, using a boomerang for the second. I got the third Star Coin and fell.
Take 3- I died from a Boomerang Bro.
Take 4- I died from a spike snake.
Take 5- We get all three Star Coins and reach the midpoint. We go through a green pipe and Boom Boom appears. The floor is a spiked floor, but the spikes appear less frequently. I got in two hits and died.
Take 6- I got in one hit and died from spikes.
Take 7- I got in one hit and died.
Take 8- We defeat Boom Boom and the spikes disappear. We go through a green pipe and approach a clock, when Pom Pom appears. Great. I got in one hit and fell.
Take 9- See Take 8.
Take 10- I got in three hits to Boom Boom and fell on spikes.
Take 11- I died from spikes.
Take 12- I died from Pom Pom.
Take 13- See Take 5.
Take 14- See Take 8.
Take 15- See Take 11.
Take 16- See Take 8.
Take 17- See Take 5.
Take 18- I got in two hits to Pom Pom.
Take 19- See Take 8.
Take 20- I died from spikes.
Take 21- I got in one hit to Pom Pom.
Take 22- Two hits to Pom Pom.
Take 23- I fell.
Take 24- I died.
Take 25- I finally defeated Pom Pom. A green pipe to the flagpole appears.
Labels:
Airship,
Boom Boom,
Boomerang Bro,
Boomerang Flower,
Cannon,
Hammer Bro,
Pom Pom,
Super Mario 3D Land
Thursday, January 5, 2012
Super Mario 3D Land: 7- Airship
What will happen on the last Airship? Let's see! Something tells me that we may have to duke it out with both Boom Boom and Pom Pom. We launch from the cannon. This Airship is an Auto-sidescroller. We have to cross rotating platforms. On the edge towards the screen of the first platform is the first Star Coin. We walk to the edge to get it, then walk back up to safety. We cross three rotating platforms and get a Boomerang Flower. I fell off the platform with the Goomba cutout.
Take 2- We make it to the Goomba cutout and a Magikoopa appears. We dodge the magic. Past that is another Magikoopa and three red rotating platforms. The second Star Coin is on the far one. After that are red rotating platforms with spike blocks. I fell off. I recommend collecting lots of coins.
Take 3- We get the Boomerang Flower and use boomerangs to take out the Magikoopas. At then end is a purple Airship. We pass the pipe with a Rocky Wrench and hop up to the Airship above. There's a red rotating platform with the third Star Coin and a Goomba cutout. We go into the green pipe. Yes, we have to battle both of them, at the same time. I got in two hits to Boom Boom and one to Pom Pom. To make the battle a little easier, Pom Pom stays on the red stage, while Boom Boom stays on the floor. I died from a boomerang.
Take 4- I got the first two Star Coins, the Boomerang Flower, and fell.
Take 5- I got the first Star Coin and the Boomerang Flower and fell.
Take 6- The gold block appears. See Take 5.
Take 7- We get all three Star Coins and a 1-up in an invisible block above the purple part next to the rotating platform with the third Star Coin. I got in one hit each before dying from a boomerang.
Take 8- See Take 4.
Take 9- All three Star Coins. I got in two hits each and died from running into Pom Pom.
Take 10- I got all three Star Coins and took out Pom Pom. The stage dropped, and I got two hits into Boom Boom until he hit me.
Take 11- The P-Wing appeared. See Take 5.
Take 12- See Take 4.
Take 13- All three Star Coins. I hit Boom Boom and hit Pom Pom's boomerang.
Take 14- See Take 4.
Take 15- See Take 4.
Take 16- I got all three Star Coins and beat them both. A good strategy is to hit one, then the other soon after. As one goes into their shell cycle, the other should be coming out of theirs. Pom Pom was defeated first and makes a lot of coins. The stage drops and we get in the last hit to Boom Boom. He makes coins and a green pipe appears. We go through the green pipe, get a clock, and reach the flagpole. Glad that's over.
Mario runs into the night, but this time, there are dragons flying around. There are volcanos in the background. The envelope has a picture of Bowser sitting on his throne with Peach beside him in a cage with pink ribbon. Shaking makes Bowser's head nod and tilting makes Peach's cage swing. Mario nodes and runs into the next world.
Take 2- We make it to the Goomba cutout and a Magikoopa appears. We dodge the magic. Past that is another Magikoopa and three red rotating platforms. The second Star Coin is on the far one. After that are red rotating platforms with spike blocks. I fell off. I recommend collecting lots of coins.
Take 3- We get the Boomerang Flower and use boomerangs to take out the Magikoopas. At then end is a purple Airship. We pass the pipe with a Rocky Wrench and hop up to the Airship above. There's a red rotating platform with the third Star Coin and a Goomba cutout. We go into the green pipe. Yes, we have to battle both of them, at the same time. I got in two hits to Boom Boom and one to Pom Pom. To make the battle a little easier, Pom Pom stays on the red stage, while Boom Boom stays on the floor. I died from a boomerang.
Take 4- I got the first two Star Coins, the Boomerang Flower, and fell.
Take 5- I got the first Star Coin and the Boomerang Flower and fell.
Take 6- The gold block appears. See Take 5.
Take 7- We get all three Star Coins and a 1-up in an invisible block above the purple part next to the rotating platform with the third Star Coin. I got in one hit each before dying from a boomerang.
Take 8- See Take 4.
Take 9- All three Star Coins. I got in two hits each and died from running into Pom Pom.
Take 10- I got all three Star Coins and took out Pom Pom. The stage dropped, and I got two hits into Boom Boom until he hit me.
Take 11- The P-Wing appeared. See Take 5.
Take 12- See Take 4.
Take 13- All three Star Coins. I hit Boom Boom and hit Pom Pom's boomerang.
Take 14- See Take 4.
Take 15- See Take 4.
Take 16- I got all three Star Coins and beat them both. A good strategy is to hit one, then the other soon after. As one goes into their shell cycle, the other should be coming out of theirs. Pom Pom was defeated first and makes a lot of coins. The stage drops and we get in the last hit to Boom Boom. He makes coins and a green pipe appears. We go through the green pipe, get a clock, and reach the flagpole. Glad that's over.
Mario runs into the night, but this time, there are dragons flying around. There are volcanos in the background. The envelope has a picture of Bowser sitting on his throne with Peach beside him in a cage with pink ribbon. Shaking makes Bowser's head nod and tilting makes Peach's cage swing. Mario nodes and runs into the next world.
Labels:
Airship,
Boom Boom,
Pom Pom,
Rocky Wrench,
Super Mario 3D Land,
World 7
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