Showing posts with label Lava. Show all posts
Showing posts with label Lava. Show all posts

Friday, February 5, 2016

Mario and Luigi: Paper Jam -- Part 14: When Star Sprites Attack

Head toward where the Bowser medallion fits. On the way, you may encounter Ant Troopers. They'll lose their spiky helmets after enough damage. When you reach the gate, check it out. Mario places the medallion and the gate lowers, revealing a dirt path up the wall. Use the Trio Drill to climb the wall. There are conveyor belts ahead. If you need to go in the opposite direction of the belt, dash and jump with (X). Go east through the pipe.

The bros wind up in a different part of the Twinsy Tropics. There's a pipe here, encased in some sort of mineral. There's nothing you can do to it for now, so check out the other parts of the area. The pipe to the left leads back into the dungeon. There are spider webs here, but you can dash through them. Hit the ! Block to start a timer. You have 38 seconds to reach the other ! Block. There are many webs in the way. Dash through the least complex web to make good time. If you look below, you'll see the same mineral that's covering the pipe outside. Grab the beans and coins in the wall if you'd like, then walk west. Hit the button with Trio Hammer and the shell on a statue opens. It shoots a beam of energy to the mineral encasing the pipe outside. There's another pipe in the middle. There are Paper Swoops here. Climb the wall and Drill Dash to the rings. Some may rotate to allow you to change direction. Go to the upper right area to find the next button. The pipe to the right leads to an area with more Paper Swoops. The dirt patch is to the far right. The rings here move, so time your Drill Dash. You'll loop around to the upper right, where the last button is.

The last beam of energy destroys the mineral around the pipe. The pipe leads back into the dungeon. Go as far right as you can and the bros will stop. Starlow asks why. Mario has a strange feeling about what lies ahead. Starlow's not too worried about it. Saving may be a good idea. Walk towards the pipe and Starlow says Mario's hesitation was unjustified. Go into the pipe and a Koopaling demands a pass. Another one says Bowser's Castle is through this pipe. Luigi gets knocked out of the pipe. Starlow says his mustache fell off and he should stick it back on. The bros take a few hits and Starlow gets upset enough to use her secret attack: Supernova Sparkle. Unfortunately, the attack hit the bros as well. Larry Koopa appears from the pipe. Starlow thinks Larry's on the small side. This upsets Larry. Luigi's ready to battle, but he's standing next to Larry, who tells him to get on the right side of the face-off. He calls in Ludwig von Koopa to help out. Ludwig got stuck in the pipe.

At the start of the battle, Ludwig wonders why the bros get to use Battle Cards and they don't. He pulls out a card to increase speed, which requires 2 dark Star Points to use. They don't have any at the moment, but will earn them for each time they hit the bros. Ludwig and Larry will attack the bros with their shells, then slowly go past Paper Mario. Hold the jump for as long as possible. Ludwig will attack Mario or Luigi with magic. Counter with the hammer. Larry will attack Paper Mario with magic as well. Jump to dodge, land, then jump again as Larry will charge. Hold the jump for as long as possible as Larry is still attacking. Land to counter. The Koopalings will summon some Shy Guys carrying a giant bomb. Use the Boomerang Dodge. This is another one of those fights where it's easiest to just leave Paper Mario alive. Only Larry attacks. You can revive the bros towards the end of the fight. Once Larry is defeated, Ludwig will attack with a large ball of magic. Counter with the hammer, as before. Once they're defeated, Ludwig concedes the bros aren't as wimpy as they look. Starlow says they'll just pass through the pipe. Larry says them losing was part of the plan. Starlow suggests proceeding with caution.

Go through the pipe. There are conveyor belts carrying ore into Bowser's castle. Minions go back inside the castle. Starlow reminds them that saving the princesses is their main priority. Go through the other pipe. There are Boomerang Bros here. Jump with (X) to cross to stones floating in the lava. The second one will toss the bros high in the air before landing far away. Paper Mario folds into an airplane to save them. The bros want to try something light that. The bros learn Trio Glider. Press (A), (B), and (Y). Press (Y) again up to three times to fly higher. Starlow says it can be used to reach high places as well. Follow the path and go west. A Koopa complains that he can't keep hauling stuff around. Another one agrees with him. Kamek announces that break time's over, so they try to look busy. He says they need to get back to hauling papercrafts.

Go west. Use the Trio Glide to cross the lava. The path splits ahead. Take the path due east, then go east again and hit the ! Block to connect a path back to the pipe. Return west to reach the pipe the Koopas went through.

Tuesday, April 14, 2015

Captain Toad: Treasure Tracker -- Episode Bonus-11. Mummy-Me and Pyropuff Peak

You'll need 185 gems to unlock this level.

Toadette finds herself Draggadon's cave. There are invisible coins along the wall near where you start. Once again, you'll want to grab as many coins as you can while dodging Draggadon's flames and Mummy-Me. This means you'll have to keep moving behind anything you can use as a shield. If the area behind the shield is narrow, hug the walls as much as possible so you don't run into Mummy-Me. There are many coins in front of the moving ladder. Keep climbing up and down the ladder to avoid taking damage. If you do, pull the nearby plant a couple of times, then run away, then come back for the Mushroom. Mummy-Me will disappear when you start climbing the ladder to the Star. It will reappear when you land on Draggadon's nose, so don't dawdle in getting the Star.

Special Challenge: Collect 170 coins.

Friday, April 10, 2015

Captain Toad: Treasure Tracker -- Episode Bonus-7. Toad Brigade to Bullet Bill Base!

You need 180 gems to unlock this level.

The Toad Brigade is scattered all over Bullet Bill Base. You'll want to grab as many coins as you can. Walk around and spin the gear. One of the staircases has a pile of coins in it. Walk up the stairs, dodge the Bullet Bills, then aim the Bill Blasters at the nearby bricks. Let them fire once to break them, then spin them so they're aimed at the bricks on the staircase. While they break those bricks, grab Blue Toad. Spin the gear again so the Bullet Bills are aimed at the Flaptors flying near that same staircase. Once you defeat the Flaptors, aim the Bullet Bills away from the base. Walk down the stairs and spin the gear so you can walk up the other set of stairs. Drop down and you'll find Green Toad. Touch the item blocks to get the coins and Mushroom. Walk down the stairs and carefully pass the Bill Blaster to reach the gear. Spin it to aim it at the bricks on the platform moving in the lava. Once the bricks have been destroyed, cross the lava using the platform to reach Yellow Toad. Return to the gear and spin it so you can go through the archway in the staircase. Go through the staircase to another gear. Spin it to find a Gold Mushroom and the Star. Grab all of the coins on your way to get the Star.

Special Challenge: Collect 100 coins.

Wednesday, April 1, 2015

Captain Toad: Treasure Tracker -- Episode 3-26. Magma Road Marathon

Captain Toad finds himself on a rocky path in lava. There are Blaargs and boost pads here. Try to collect as many coins as you can. Move the fans to create a path across the lava, then step on the first boost pad. There are several coins ahead, but all you have to do is run straight down the middle to get all of them. Turn left and go up the ramp for the first gem. Drop down for some more coins, then continue on. The path splits again so you can get more coins. The turns are tight, so pay attention. Ahead, move the fans for a direct path over the lava to the second gem. Loop back around for the other coins. The path splits again to a clear pipe cannon. Launch and pick the plant for a 1-up. Move the fans to create a path to the third gem and another clear pipe. This will launch you back to the main path. There are more Blaargs here as well as boost pads. At one point, the path forms a circle. You do not need to collect all of the coins around the circle. The path ahead is a straight shot to the Star.

Special Challenge: Collect 150 coins.

Thursday, March 19, 2015

Captain Toad: Treasure Tracker -- Episode 3-13. Secret of the Golden Realm

You'll need 110 gems to unlock this level. I have 144.

Captain Toad finds himself in a lava-filled cave with touchstones. A gold Draggadon appears. Use the touchstones to dodge his flames. You'll come across three touchstones next to each other. The one closest to the rock wall will allow you to reach the first gem. The door below it will take you to a panel with flip panels. This leads to a clear pipe cannon. You'll launch to the other side of the cave, where there are doors embedded in the touchstones. Move both touchstones closer to you, go through the door, then move them back. Drop down to the metal platform below and go through the door on the other side for the second gem. The flip panels will provide some protection from the flames, but don't try to outrun them on your way to the gem. Go back through the door and launch from the clear pipe cannon. There are a couple more touchstones with doors. Go through the lower door, then move the lower touchstone so you can reach the third gem on top of it. Walk around to the other side of the touchstones, which will allow you to continue on to another touchstone. Use the flip panels to reach the ladder to the Star. Keep up with the flip panels, but do not outrun them. They disappear fairly quickly. The ladder and rock will fall and hit the golden Draggadon on the head. The Star will land on its nose.

Special Challenge: Clear course in ten touches.
To do so, you have to touch the touchstones minimally. Do not use them to protect you from the flames. Only use them to progress through the course. Cut corners where possible.

Sunday, March 8, 2015

Captain Toad: Treasure Tracker -- Episode 3-2. Seesaw Sizzle

There are several Spikes in this level. They throw giant spike balls onto the seesaws in front of them and into the lava. If you stand on the opposite side of the seesaw when a spike ball lands on it, you'll launch and stomp the Spike. Stand on the first seesaw and let the spike ball launch you. On the next seesaw, in the corner, let it tilt down towards the platform to reveal a hallway. Walk around and you'll find a plant with the first gem. Go past the spike ahead and drop down around the corner. Walk under the seesaw towards the Star and you'll find the second gem. Step on the nearby P-Switch to move the seesaw so you can cross under it to the other side. Climb up the ladder, being careful to avoid the spike ball. You'll find the third gem under the seesaw. Cross the seesaw to the right of it to reach the seesaw to the Star.

Special Challenge: Do not defeat the Spikes.
You'll have to use the ladders and have good timing to do this.

Saturday, March 7, 2015

Captain Toad: Treasure Tracker -- Episode 3-1. Rolling Inferno

Captain Toad is searching for Toadette. He fell asleep in a cave. There's a nearby hidden plant with many coins. Climb the ladder and walk to the Star. Feathers appear and Wingo takes the Star, with Toadette.

This level has many rolling areas over lava as well as Blaargs that periodically jump out of the lava. Cross over the green roll to a grate, then over a thin green roll to an area with some coins. Use the large green roll to drop down to a fan. Walk under another large green roll to the first gem. Use the fan to reach a higher level. Go across the three green rolls to reach the second gem. From the middle green row of the set, drop down onto the fan and use it to reach a lower platform with the third gem. It's towards the back, past a grate that a Blaarg goes through. Use the fan to reach the grate near the Star, then get the Star.

Special Challenge: Collect 75 coins.

Wednesday, March 4, 2015

Captain Toad: Treasure Tracker -- Episode 2-16. Bullet Bill's Touchy Trials

Toadette finds herself on a Bullet Bill base in lava that contains touchstones. Duck into the nearby alcove and touch the touchstone with the nearby Bill Blasters so they can break the bricks ahead. Raise them and move forward. The lone plant ahead has the first gem. Walk around the corner and step on the touchstone with the Bill Blasters. Touch them to move them so you can reach the other side and the Bullet Bills can break the bricks. Step back onto the base, move the Bill Blasters away, then lower the touchstone in front of them so the Bullet Bills can break the bricks on it. Stand on that touchstone and raise it. Walk under the Star and turn the corner. Walk into the doorway ahead, then touch the touchstone. The second gem is inside the touchstone. Lower it, touch the touchstone with a Bill Blaster near the Star, which will break a brick, stand on the touchstone that contained the second gem and raise it after raising the touchstone with the Bill Blaster. Go through the doorway and look to the left. There's a hidden Gold Mushroom here. Walk to the right and up the ladder after destroying the bricks with the Bullet Bills on the other side. Cross to the other side of the walkway, moving touchstones with Bill Blasters out of the way. Drop down on the other side and climb the ladder on the touchstone. Move the two touchstones below to form a safety net over the lava and drop down. Move the touchstone under the Bill Blaster back to reach the third gem. Stand on the touchstone and move it back, transfer to the other touchstone, and move it. Climb onto the ladder and raise the touchstone with the Bill Blaster. Quickly cross the Bullet Bills' path to another touchstone with the ladder and raise it to the Star.

Special Challenge: Find the hidden Gold Mushroom.

Sunday, July 20, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 6 -- Part 1

In the X-Naut Fortress, Grodus berates an X-Naut because the Shadow Sirens and Doopliss feel for the fake Crystal Star, calling it asinine. The X-Naut apologizes and says it's possible that Mario got the real one. Grodus says this mustached menace has nearly every Crystal Star. They were his. He says he'll alter is plan a bit. The X-Naut whispers something important to Grodus, which makes him declare treason.

Peach is in her room, thinking TEC should have called her in by now. The door opens. Go to TEC's room and TEC says it has reached a conclusion. It struggled with whether to obey orders or speak to her, but can't confirm what it should believe. Peach says TEC doesn't sound right. TEC tells her to escape immediately. The data it analyzed detailed Grodus's plan, including why she's being held captive. TEC explains the plan and Peach doesn't believe it. Peach says she doesn't know where she is. TEC discloses that she is currently on the moon. She can't believe that either and asks how she can escape. TEC says she must follow its instructions exactly. Peach asks if anyone will find out that it helped her and if it will get in trouble. TEC calls that inconsequential; all that matters is her safety. As the base's computer, no one will know if it keeps quiet. It tells her not to worry. Before she leaves, Peach types out a message to Mario. While she's typing, the door opens and someone says to stop.

Grodus and two X-Nauts walk in. Grodus knows TEC is a traitor, but didn't think his own computer would betray him. He says the treason ends here as he will cut the circuit and delete the programs and data causing the malfunction, including all data relating to Peach. This is to ensure that nothing like this happens again. TEC claims that it is normal. The X-Nauts shut down TEC by pressing the red buttons on either side of the monitor simultaneously. TEC sends Peach's mail and slowly says it loves her. The deletion is complete and TEC is no longer with them. Peach calls Grodus an inhuman beast. He says there's no time to worry about the computer as he has important things for her to do.

In Rogueport, Bowser scares off some residents. He's in a grumpy mood because he can't find Peach and doesn't have any Crystal Stars. His time in Twilight Town wasn't glorious, either. He wonders what's going on. If this keeps up, Mario will steal everything from his grasp as usual. Kammy Koopa appears, saying the Magikoopa scouts found a suspicious underground chamber that isn't on the maps. Things seem to be turning around for Bowser. She says the Hammer Bros. battalion are attempting to breach the chamber, but it is impenetrable. He says he's Bowser and he'll blast through it. They leave, and Luigi walks in, wondering what's up.

Bowser enters a side-scrolling castle-like level. There are fire bars and pools of lava. There are also X-Nauts, some of which will throw harmful potions at him. Spring up and reach the flagpole. Bowser enters a gym. Kammy cheers him on, saying nothing stood in his way and calling him super. Bowser says he felt at home, but he doesn't know where they are. Kammy spots a Crystal Star on a champion's belt on the wall, along with pictures of the Glitz Pit. Kammy and Bowser are told to freeze, by Rawk Hawk. He says he's famous and asks if they forgot his hugeness and muscles. He says Bowser cleared his secret training facility. He imported super-freaks to increase the difficulty level, so Bowser had to be good to clear it. Rawk Hawk says the champion's belt is his. Bowser calls him a weakling. Rawk Hawk tries to sliding kick Bowser, but Bowser jumps to dodge, and he ends up kicking Kammy into the wall. Bowser lands on Rawk Hawk, flattening him. Rawk Hawk and Kammy are in pain. Bowser says he knew he was a weakling. The Crystal Star falls off the champion's belt and breaks. Kammy says it's made of glass, meaning it's fake. Rawk Hawk says that Gonzales has the real one and that his hair aches. Bowser doesn't know a Gonzales and asks who he has to flatten to get a Crystal Star, stomping his foot.

Wednesday, May 28, 2014

Paper Mario: Chapter 5 -- Hot Hot Times on Lavalava Island -- Part 2

Once Mario enters the volcano, a Piranha Plant sees him and sounds the alarm. He leaves to alert the boss. Go east at the bottom of the slope. Kolorado is here and says he senses danger. He jumps on a nearby rock that starts sinking, but he doesn't get off the rock. The lava burns him and he decides to follow Mario's lead. Jump on the rocks quickly to keep them from sinking. The large rock ahead won't sink. Wait a while and a rock will appear. Jump on it and it will take you to another rock. Equip the Ice Power badge now. There are Lava Bubbles here. They have 9 HP and 4 attack power. They can attack your party member, rendering them unable to attack. Use ice or water attacks for extra damage. They give 2 SP. Once on the other side, equip the Spiky Shield badge and go east.

There is a zipline here. You can drop off at any time by pressing (A). Doing so with good timing will allow you to reach certain things. You'll find Spike Tops in the area. They have 4 HP, 3 attack power, 4 defense power, and give 2 SP. You can flip them over to reduce their defense. Like Buzzy Beetles, fire attacks have no effect on them. Use Watt's Electro Dash to get rid of them quickly. While wandering around, use Kooper to get a POW Block. Go east and you'll find some fire bars. Past them is a Super Block. I upgraded Sushie to Ultra Rank. Return to the previous area and drop down to a Save Block. There's a zipline here as well. Drop down with good timing to reach the Fire Shield badge. Equip this one as well if you can. Drop down and go west.

You'll be in a long tunnel with gas near the ceiling. Don't worry about the gas, just follow the tunnel. Go west. Near the entrance to the tunnel is an invisible block with a Life Shroom. In the middle of the room is a river of lava. Use Parakarry to cross the river at the top. There are three blue blocks here. Push them into the river to form a bridge and staunch some of the lava's flow. Cross the bridge, drop down and cross the narrower channel of lava. Go west. There's another river of lava and two blue blocks nearby. Push the blocks into the lava so they form a line partway across the lava. Stand on the farthest block and have Parakarry carry you across. There are more Lava Bubbles here. They may be accompanied by Red Magikoopas. They have 11 HP and 3 attack power. They can also charge up their allies' attack or run away from battle. Deal with them quickly. Go up the stairs and drop down to reach a large chest. This contains the Ultra Hammer, which powers up Mario's attack and allows Mario to break metal blocks. There's a metal block nearby so you can try it out.

Go back to where the Save Block is and break the metal block so you can go east of the Save Block. Kolorado is here, saying the treasure is on the other side of the block. To the east is a zipline. Kolorado fails to use it and runs off the ledge. Take the zipline almost to the end before dropping down to find an upgrade block. I upgraded Watt. When you head back to the zipline, you'll see Kolorado flailing about on his shell. He says he's investigating the floor more closely. Take the zipline to the end to go east. A rolling spiked rock will chase you down the tunnel.

Once you exit the tunnel, cross the lava, dodge the fire bars, and go east. There's another spiky rock at the top of some stairs with metal blocks. You can't reach the metal blocks, so walk far to the right. Kolorado says that the treasure should be nearby, but they must go farther. There's a blue block here, so push it all the way back to where the metal blocks are. Use this to reach and break the metal blocks. Once all of them are gone, the spiky rock will start rolling. Run out of the way to where Kolorado is. The spiky rock will hit Kolorado before breaking a hole in the wall. Go east.

There's a Heal Block here and a Save Block below. Go due east from the Heal Block (without dropping down) and you'll find item blocks with a Super Shroom and a Maple Syrup, but no treasure. Return and save, then walk due east from the Save Block. The Piranha Plant from before appears, saying that Mario is still here and he's searching for the Star Spirit. It leaves to report to the boss. Go east to the lava pool.

The boss appears. It's Lava Piranha. He says Mario and his partners are the bad guys, here to steal the Star Spirit. Mario will get hurt before it lets that happen. Lava Piranha got to control the volcano in exchange for trapping the Star Spirit. The battle starts. Lava Piranha has 40 HP, 5 attack power and breathes fire, but slowly. It has two Lava Buds, each with 8 HP and 4 attack power. They breathe fire or seeds at Mario. They will wilt when they run out of HP, but can be regenerated. Stomp on it and use attacks like Electro Dash, Power Bounce, and Smack to deal with the Lava Piranha. You'll also want to get rid of the Lava Buds so they can't attack you. Once Lava Piranha runs out of HP, it will fall into the lava and 15 Star Points will appear. Lava Piranha will be reborn, but this time with fire, with the same amount of HP. After you get in one attack, Kolorado rushes in to save the day, but falls in the lava, saying he can't do anything more to help. This is Sushie's time to shine! If she's Ultra Rank, she gets an attack called Tidal Wave. Press the buttons that appear on screen quickly and she'll swim around and fill the battlefield with water. This will do a lot of damage to Lava Piranha and get rid of the Lava Buds. Attacking with Snowman Dolls or with the Ice Power badge equipped will make this part of the fight fairly easy. Once you defeat Lava Piranha for a second time, you'll get 30 Star Points.

After the battle, Kolorado says there's nothing between them and the treasure. He runs off to the east. The Star Spirit's card appears from the lava.

End of Chapter
Venturing deep into the steaming Mt. Lavalava, Mario and friends plucked the Lava Piranha... and rescued the fifth Star Spirit, Misstar from a fiery fate. But the "treasure" Kolorado is looking for is yet to be found. Wherever could it be? What's that...? Something... strange... is going on around here...

Back in the volcano, the ground is shaking. Misstar says they should get out of the volcano, so head east. Kolorado is complaining that he can't find the treasure. Go upstairs and Kolorado will join you. He thinks Misstar might be the treasure, or some sort of starfish. He's still looking because the adventure's not over until the treasure is found. He thinks the Lava Piranha had it, so he tries to go back, The ground starts shaking violently and he dismisses it as kids playing with fireworks. He then notices that the lava is rising. Misstar says the volcano will erupt soon, so they can't go back and must leave another way. She feels a breeze come through a crack in the wall. Use Bombette to break the wall. Go through the wall and you'll see a chest on a pillar Kolorado can't reach. He says he'll risk his life to get it. Misstar picks everyone up and takes them out of the volcano. The volcano erupts and the treasure flies out, landing in the jungle near the Bub-ulb.

Friday, April 25, 2014

Super Mario 3D World: Crown-Mystery House -- Mystery House Marathon

The last Mystery House is a long one. You have to collect 30 Green Stars and have ten seconds to make each one appear and collect it. Once you collect the Green Star, the timer stops, so you can take a break if you need to. If you fail to collect one, you'll have to start over. If you find this to be a bit difficult, having more players can make things a little easier.

1. Kill three Koopas to get the first Green Star.
2. Run and jump on the pendulums, then jump for the Green Star. Avoid the spike bar on the last pendulum. If you fall off the last pendulum, you may be able to hop back on and get the Green Star.
3. There are two Brolders and three P-Switches. If you are playing solo, throw the Brolders onto the P-Switches and stand on the last one. If you are playing with others, have them stand on the switches.
4. There's a triple item block on the back wall. It contains a Fire Flower. Light all four torches to make the Green Star appear. You'll have to jump to light the torch in the back left corner.
5. You'll be in a spinning room with Peepas. Throw fireballs to make the Peepas temporarily transparent. Get the Green Star when it's close, on the left side.
6. You're in a room full of crates. The Green Star is in the set of crates in the back right corner. The crate it is in is the lower left corner.
7. There are six Microgoombas and a Goomba in the room. Defeat them all.
8. Throw a baseball down the slope at the Green Star (or hit one down with a fireball, or slide down). Avoid having the baseball hit a Biddybud or it will miss the Green Star.
9. There are four spring enemies, one of which turns into a spring. This one is on the far right. Turn it into a spring, then quickly ground pound it to reach the high platform with the Green Star.
10. There are two Thwomps and a footlight path so you won't fall. Stand on the Thwomp, then wait for it to rise so you can run to the Green Star.
11. This one can be a little tricky. Jump to land in a Kuribo's Ice Skate and start sliding down. Follow the coin trail and avoid the Walleyes. Repeatedly hit (Y) for a speed boost. Try to line up with the Green Star at the end so you slide into the warp box.
12. Grab a Super Bell from the back wall, climb up over the right wall, hit the P-Switch, climb back up the wall and jump over the left wall to get the Green Star. You can split the work with two or more people.
13. Climb up the tower, avoiding the moving brick blocks. The Green Star is at the very top. Before you warp, you may want to hit the glowing spot nearby for another Super Bell.
14. There are Beat Blocks moving at double time forming stairs up to a wall. Try to reach the top Beat Block, then climb up the wall. The glowing spot here also has a Super Bell.
15. Climb up the wall, which will fall away after you clear a chunk of it. Run quickly and grab the Green Star on the rock.
16. There are Fuzzies circling a wheel on the back wall. The Green Star is surrounded on three sides, forming a "U". You can run up the wheel, or spin jump to the Green Star, which is easier.
17. Use the boost pads to chase the bunny. Catch it for the Green Star, then grab the Green Star.
18. Grab a baseball, run and jump from the springboard, then throw the baseball at the P-Switch. The baseball may grab the Green Star for you.
19. You're in a spinning cylinder with Piranha Plants. Run to make the cylinder spin so you can reach the Green Star. Alternatively, if you have the Cat Suit, run up the wall and jump for it.
20. Push two Bullies into the lava. It's a little easier with a Cat Suit.
21. There are giant item blocks that form bridges when you ground pound them. Jump from the top bridge to get the Green Star. Alternatively, with the Cat Suit, run up the wall.
22. There are boost pads at the start of a narrow path. Line yourself up with the center, run and jump across the platforms to get the Green Star. Alternatively, you can run around on the platforms. Avoid the Cat Bullet Bills.
23. There are sleeping Piranha Creepers forming stairs to the Green Star. You have to hit the one at the top to reach it. Bounce on all of the Piranha Creepers or climb the wall with a Cat Suit and bounce on some of them.
24. There are baseballs, two Thwomps, and a bomb. Use the bomb to clear out the lower gray bricks, then use the Game Pad to clear the ! Switches. You can also throw baseballs at the ! Switches.
25. Grab a Potted Piranha Plant and have it eat the Fuzzies. Then stomp both Potted Piranha Plants for the Green Star.
26. Run over the cylinder with the Piranha Plants. The Green Star is on the right side, the side closest to the screen.
27. There's a large spotlight over some gray bricks. Wall jump up between the bricks, then jump for the Green Star. Cat Bullet Bills will appear if you enter the spotlight.
28. There are two Spikes throwing spike bars onto donut lifts. Run, dodge, and weave to make it to solid ground with the Green Star.
29. Boom Boom is here. Hit him once to make the Green Star appear.
30. There are stacks of coins on the path ahead. Coins will rain down. Run to the edge of the path, grab the stamp on the way, and jump off the cloud to reach the Green Star where the Sprixies are gathered. You're done!

The stamp is of a Starman.

Thanks to Ashwin, Derek, John, and Tony for helping me complete this level.

Saturday, April 19, 2014

Super Mario 3D World: Crown-Toad -- Captain Toad's Fiery Finale

Once you've collected all of the Green Stars and stamps, and reached the top of the flagpole in each level to turn the flag golden, the large rock of World Flower reveals itself to be yet another spaceship. This will take you to the crown-shaped World Crown, which has the Observatory's music. It contains the last few levels, which are pretty difficult.

In this level, the lava will periodically rise and fall. There are platforms in the lava that will float on the lava, keeping you safe. The first Green Star is nearby. Drop down to the grates below and wait for the lava to rise. The grates will rise to the level of the Green Star. Grab it and wait for the lava to fall, revealing the floor. Walk across the floor to the next grate quickly. It will put you on the same level as the Fire Piranha. Be sure to avoid its flames. Ahead is a little hallway. The second Green Star is here. Wait for the lava to fall, then run quickly to get it and run back to safety. Next to that platform is a fan platform. When the lava falls, drop on it and blow into the microphone to raise it. If you have time, drop down to the platform below and board the next fan platform. As long as you keep blowing into the microphone, the fan platforms will stay out of the lava. The third Green Star is in the corner. When the lava falls, run to the next fan platform and blow into the microphone. This will allow you to reach solid ground. There's another fan platform next to it. Use it to reach the donut lifts. The fourth Green Star is on the donut lifts. When you reach solid ground, avoid the Fire Piranha's flames, then wait for the lava to fall. Use the fan platform to reach the clouds, where the stamp is. Grab the coins and the stamp, then drop down through the hole in the cloud. You'll land on the Fire Piranha, in front of the fifth Green Star.

The stamp is of Captain Toad.

There is a Sprixie House nearby with a stamp. The stamp is of 8-bit Mario.

Wednesday, April 16, 2014

Super Mario 3D World: Flower-10 -- Honeycomb Skyway

This level is very similar to Honeycomb Starway, except it's daytime. It's an automatically scrolling level. Grab a Boomerang Flower and throw it at the Biddybuds. Up ahead, the path curves around to the left. Towards the right, you'll find the first Green Star floating around in open space. Use a boomerang to get it. There's a Fire Piranha in the area as well. Up ahead are fire bars and giant Piranha Plants. The second Green Star is over a clear pipe. The entrance is farther ahead, to the right and you'll return back after collecting the Green Star. Grab the Double Cherry and use the Boomerang Flower to kill more Biddybuds. You don't need to kill all of them. The honeycomb tiles will start appearing. The third Green Star is over a lava honeycomb tile. Use a boomerang to get it. Towards the end, there will be a clear pipe. Go through it and stop steering. It will loop you around until the tiles at the other end appear. There are three giant Piranha Plants at the end. Kill them for the warp box to the flagpole. The tiles will appear from the back as in Honeycomb Starway, but they will appear much faster than before. You'll have to move quickly to get in a good position to reach the top of the flagpole, or use a Cat Suit.

There are no stamps in World Flower.

Sunday, April 6, 2014

Super Mario 3D World: Mushroom-7 -- Broken Blue Bully Belt

You need 240 Green Stars to unlock this level. There are fewer arrow platforms appearing from the lava. There are balls of lava that leave lava trails and Para Dry Bones. Grab a Tanooki Suit and carefully jump from platform to platform. The first Green Star is on the right side over an arrow platform in a group of three arrow platforms. Up ahead are spinning spike bars. Podoboos will make it difficult to take a shortcut through the area. The second Green Star is the center of a set of spinning spike bars. When you're done platforming over the lava, you'll find the midpoint.

To the right are cylinders with spike bars moving over them. At the end is a pipe. Before you go through the pipe, use the Tanooki Suit to reach the third Green Star on the cloud behind the pipe. Through the pipe, you'll find several arrow platforms leading to the flagpole. Be sure to keep up with them.

There are no stamps in World Mushroom.

Tuesday, March 18, 2014

Super Mario 3D World: Bowser-7 -- Grumblump Inferno

There's a large rock sitting in the lava with a couple of mice standing on it. When you stand on it, its face frowns and it starts flipping. Run with the same timing as the mice to stay on. It will keep moving in a set path, then stop at its destination. When you're on solid ground, grab a Tanooki Suit. They're very helpful here. There's another rock up ahead, which will drop down on its journey. You'll find Fire Piranhas nearby. The first Green Star is on a pillar. Up ahead are some Hammer Bros. Past them is a springboard to the midpoint.

The next rock you'll find will slide downhill towards a Hammer Bro on a pillar. The stamp is above it. Stomp the Hammer Bro, then get back on the rock before it slides downhill again. It will stop at solid ground. A couple of lava balls will appear, trailing fire. This makes getting the Green Coins for the second Green Star a little difficult. Past that is a long, rectangular rock. Some mice will join you on it, but won't stay long. You'll have to move quickly when it flips on its long side. When it's flip on the long side, standing tall, is when you can get the third Green Star. Take this rock to the flagpole.

The stamp is of a mouse.

Monday, March 17, 2014

Super Mario 3D World: Bowser- Mystery House -- Mystery House Claw Climb

There are 10 Green Stars in this level. Grab a Super Bell and start climbing.

Climb up the wall for the first Green Star. There are Super Bells here. In the second area, the Green Star is above you. Run under the low ledge, climb up the wall, and run to the left. In the third area, quickly climb up the beep block wall. In the fourth area, run across the lava using the bridge, then run up the back wall. The fifth area is the same as the first, but the Green Star is at the top. The sixth area is the same as the second, with bricks to break. The seventh is the same as the third, but the beep blocks are split into groups of two instead of four. The eighth is the same as the fourth, but the Green Star is on the back wall, over the lava. The ninth area is the same as the sixth, but with POW Blocks in the bricks. The tenth area involves running up a tall stack of blocks. The blocks will separate and fall away. The Green Star is at the top.

Saturday, March 8, 2014

Super Mario 3D World: Castle-7 -- Simmering Lava Lake

The lava level rises and falls here. The only platforms that are safe at all times are the green ones and the platforms higher than them. Grab the Boomerang Flower, which makes dealing with the Para Dry Bones easier. Some lava balls that trail lava will appear on some of the platforms, so don't let them corner you. The first Green Star is over the lava near where the lava balls appear. Use a boomerang to get it. Go forward, where there's a dip in the path and you'll come across a Green Ring. The Green Coins will get you the second Green Star. There's a clear pipe at the end of the path that will take you past some Blaargs to the midpoint.

There are lava pillars in you path in this area. You'll find the stamp under a grate. Use a boomerang to get it when the lava is low, or, if you're gutsy, run for it. Go ahead and to the right to an island in the lava for the third Green Star. A path will appear when the lava level lowers. Go back to the main path and run past the Magmaws arcing over the path to flag. A lava pillar will appear through the grate in front of the flagpole.

The stamp is of a Boomerang Flower.

Wednesday, March 5, 2014

Super Mario 3D World: Castle-A -- Brolder Blockade Is Back

Boss Brolder is back. The battle is largely the same as before, except that fiery lava balls appear from the lava and leave a fiery trail behind them, giving you something else to dodge. Throw a Brolder at the Boss Brolder three times to defeat it. Once you defeat it, a Green Star will appear. You'll need to clear Castle-B to progress.

Tuesday, March 4, 2014

Super Mario 3D World: Castle-4 -- Boiling Blue Bully Belt

This level has stone platforms with arrows appearing from and disappearing into blue lava. The platforms with the arrows will allow to cross the lava, but you have to be quick about it. You'll find Bullies and Para Dry Bones here. There's a Green Ring near the lava. The Green Coins will appear on the arrow platforms. Ahead is a large patch of lava. There are spinning spike bars here. Follow the platforms with arrows, and go left past the first set of spike bars. You'll find a stone platform with the stamp. Stay on the platform if you can't reach the arrow platforms. To the left of the four spinning spike bars is a Mystery Box. Pound the Bully into the lava within the time limit to get the second Green Star. Use the arrow platforms to reach the midpoint on solid ground.

Up ahead, platforms slide in and out of the walls. Use them to reach the cylinders, but beware the spike bars moving over the cylinders. The third cylinder has the third Green Star on the side away from the wall. That part of the cylinder also has a spike bar. Past the fourth cylinder is a pipe that leads to an area with three Bullies. The area tilts in the lava. Kill them for a platform to the flag. Arrow platforms will appear from the lava to make stairs to the flag.

The stamp is of a brick block.

Monday, March 3, 2014

Super Mario 3D World: Castle-3 -- Red-Hot Run

This can be a very difficult level. You have 100 seconds to complete the level. It's filled with many boost pads, spike bars, spikes, and donut lifts. When running on the power of the boost pads, do not steer wildly when jumping or you'll fall into the lava. Stay on the right side and line yourself up with the center of the donut lifts ahead. There is a gap ahead, so jump it, then jump the gap ahead to reach the first Green Star and slow yourself down. There's a spike bar rolling back and forth in front of the pipe ahead. Any of the three pipes will launch you to the next area.

In this area is a Green Ring. The coins will appear in a square. You can either run around using the boost pads or jump over them to get the second Green Star. Go up the ramp, jump over the spikes, and jump the gap. Jump across the gap directly ahead to get the stamp. You'll be able to slow down here. Jump to the middle, where there are rotating spike bars. Jump through them to reach the third Green Star. Past the rotating spike bars behind the third Green Star are three pipes. Go through the middle clear pipe to reach the top platform near the flag.

The stamp is of a Super Leaf.

The nearby Sprixie House has a stamp of the azure Sprixie Princess.