Showing posts with label Crystal Star. Show all posts
Showing posts with label Crystal Star. Show all posts

Thursday, July 31, 2014

Paper Mario: The Thousand-Year Door -- Chapter 8: The Thousand-Year Door -- Part 4

When you're ready to go forward, go through the east door. I recommend having some healing items in your inventory. I'm at level 32, with 35 HP, 35 FP, and 75 BP. The badges I have equipped are Return Postage, Zap Tap, Spike Shield, Pity Flower, Happy Flower, Happy Heart, Lucky Start, Lucky Day, Pretty Lucky, Close Call, Close Call P, 2 Damage Dodge, Damage Dodge P, 2 Power Plus, Power Plus P, 2 FP Plus, 2 HP Plus, Power Bounce, and Multibounce.

On the other side of the door, you'll find Peach, Grodus, many candles, and a coffin. Peach screams. Grodus tells Mario and his ally that they're too late. In the coffin behind Peach sleeps the legendary treasure, the soul of an ancient demon. It will possess Peach's body to bring life to the most powerful witch in millennia. Peach apologizes to Mario, saying all this trouble was caused because she sent him the map. Grodus says he will rule the world with the ancient demon's power. He tells the Shadow Queen to arise and uses magic. The candles are extinguished and are lit again with black flames. The coffin's lid shakes and falls off, revealing a dark vortex. Slowly, a hand appears and the Shadow Queen comes out. A shadow, then darkness covers Rogueport, Petalburg, the Great Tree, and Glitzville.

The Shadow Queen asks who calls her back and Grodus answers. She asks where the vessel is and Grodus shows her Peach. She bends over Peach and possesses her. The ground shakes and the sky flashes in Twilight Town, Keelhaul Key, and Poshley Heights. Pennington deduces that this is the end of the world. The mayor of Fahr Outpost says something terrible has happened. Professor Frankly, somewhere in the palace, notices the ground shaking and dust falling from above, and thinks that the dark power has awakened, something unthinkable.

Peach appears, wearing a purple dress in a different style and a cape. She is the Shadow Queen. She says to witness her rebirth, but her soul is not fully accustomed to her new vessel. She'll learn to control it soon. Grodus commands her to destroy the impudent fools before her: Mario and his allies. The Shadow Queen asks who commands her and what sort of being he is. Grodus thought she was bound to obey the one who woke her, so he orders her to defeat Mario or he'll send her back. She zaps away his body with magic, saying no one commands her. She zaps away his helmeted head, saying her powers are not fully restored, but will come in time. The Shadow Sirens appear, along with Doopliss. Beldam is glad the Shadow Queen has returned to them. The Shadow Queen says it's been ages and that Beldam is truly responsible for calling her back. Beldam searched for a pure maiden to serve as a vessel and spread a rumor of a great treasure. Afterwards, she led the fools who gathered the Crystal Stars here to open the seal. The Shadow Queen praises her for fulfilling her duties admirably and asks about Mario and his ally. She doesn't think they have power, but may be of use. She tells them they won't be harmed if they become her servants. Mario refuses and the Shadow Queen is amused. She says they'll learn the error of their ways.

The Shadow Queen calls them foolish to oppose her and such foolishness is punished. Mario's ally says they must defeat her or the world ends and not to think of the being before them as Peach, so they can attack with all their might. The Shadow Queen has 150 HP and 7 attack. She'll use lightning attacks, raise both her attack and defense powers, absorb HP, and drag them into darkness. Use attacks like Power Bounce to do a lot of damage. Lip Lock works well to keep your ally (Flurrie) healed and do more damage, especially when the Shadow Queen increases her defense. When she has about 80 HP left, she'll admit that Mario's neither useless nor weak. Peach's body is unfamiliar, so she assumes her true form, gaining a pair of hands that can attack as well. They can absorb HP, slap, or drag them into darkness. She says to taste her power and that their attacks are like that of a child. Now, all of your attacks will be useless, so guard and heal. She'll attack with gases that can confuse or poison. After a while, she'll call Mario a troublesome pest and drags away the audience to fully heal. She'll punish Mario and his ally for their resistance. Mario's ally thinks that this could be the end.

The Shadow Queen asks once again for Mario and his ally to serve her and she'll forgive them. Mario's ally says they can't betray everyone who believed in them. The Shadow Queen says they'll perish. A light shines and she asks what it is. It's the Crystal Stars, who leave and form the same image as when the Mario stands on the Thousand-Year Door's pedestal under the gallows of Rogueport. They fly up to the sky, then return to the towns of their former locations. The Diamond Star returns to Petalburg. Mayor Kroop wonders what it is and Koops's father recognizes it at the Crystal Star. Kroop thinks it may be related to the dark sky and they wonder if anything happened to Mario and Koops. Koopie Koo says Koops promised he'd return. The Emerald Star returns to the Great Tree and Punio asks why it's here. The elder calls the return mysterious. Petuni says Mario's in trouble and the Crystal Star is here to tell them that. Punio says that Mario's fighting to save the world and is in deep trouble. Petuni and the other Punies cheer Mario and Flurrie on, telling them to keep fighting. The Gold Star returns to Glitzville and Jolene knows that Mario is fighting for all of them. She's wishing for them. Rawk Hawk says anyone who beats him is not allowed to lose. The Armored Harriers say not to give in. A Koopa says they're sending their strength. The Ruby Star goes to Twilight Town, where the mayor says not to give up and believe in himself. A resident is worried about Vivian, who seemed so innocent. The mayor says Mario will stand true, as he easily beat the monster who cursed them. The Sapphire Star returns to Keelhaul Key, where Pa-patch leads the Toads in a rousing cheer. He tells Bobbery to show them what a real sea bomb is made of. The Garnet Star returns to Poshley Heights, where Toodles hopes everyone is okay. Pennington says that Luigi was his finest pupil and is sure he'll prevail. The Bob-omb family hopes for a brighter future and cheers on Mario, sometimes calling him Gonzales. Pennington wonders who Mario and Gonzales are, and wonders why no one's cheering for Luigi. In Fahr Outpost, the Bob-ombs have assembled and cheer for Mario, with the mayor leading the cheer.

Back in the palace, many cheers can be heard, including those from Luigi and Pennington. Other cheers are for Mario's allies. Mario's ally says the people are sending their wishes and positive energy. The Shadow Queen wonders what these vile voices are. A sparkling light appears and something shatters. Peach calls out to Mario. She appears, alarming the Shadow Queen, who calls her wretched for disobeying. Peach says to take the last of her power and fully heals Mario and his ally. Peach says she believes in them before the Shadow Queen takes back full control, calling her a cunning princess. The battle starts up again.

The Shadow Queen says she'll finish this and destroy them. Your attacks will do damage now. She asks how she can be hurt. Mario's ally says to prepare to pay. The Shadow Queen can charge up her attack, which is a burst of dark energy with 16 attack power. Dead Hands will periodically appear and drag Mario or his ally into the darkness. Guard repeatedly. I used Supernova and Shade Fist, keeping Vivian out so I can dodge her charged attack. At around 70 HP, she says Mario doesn't know what he's done. I ran out of FP and a Crayzee Dayzee made the crowd fall asleep for a while, so I couldn't restore Star Power. Regular attacks worked well, but slowly. Clear out the Dead Hands to reduce the number of times she can attack. Shade Fist may cause burns, so that can do a little extra damage. When Vivian started running low on health, I switched to Bobbery and used his Bomb attack. At around 36 HP, the Shadow Queen wonders how can it be that she's so low on health. When you win, she screams and you get 1 Star Point.

The ground shakes and she calls it impossible and unthinkable that she could be defeated by lesser beings. She was just reborn. Beldam calls out to her and the Shadow Queen disappears. The flames on the candles return to normal and Peach is released. Beldam says it's time to leave and Doopliss jumps away. Mario's ally checks on Peach, saying she's not even hurt. She wakes up, saying it's all over. She apologizes, wondering who knew all this would happen. The ally says not to apologize. She thanks them and Professor Frankly appears. He can't believe some brutes would come after him, but he still made it. He was so worried, but knows that they are the real thing. He found a chest on the way and thinks it must be treasure, so his theory was correct. It might contain something great, but wants to leave the palace. Peach says it's time to go home.

Monday, July 28, 2014

Paper Mario: The Thousand-Year Door -- Chapter 8: The Thousand-Year Door -- Part 1

When you're ready to start the final chapter, go to the Thousand-Year Door. There's an invisible panel with a Star Piece in front of the fallen column near the center of the room. There's also a Shine Sprite on the left airplane panel. I upgraded both Koops and Goombella, so the entire team is Ultra Rank.

Professor Frankly says that Peach and the suspicious figure are no longer in the area and probably found another way through the door. He says to hold aloft the last Crystal Star. Stand on the pedestal and all of them appear, then disappear. They reappear over the larger pedestal and the ground shakes. The stars on the Thousand-Year Door light up and the walls around the door crack. The Thousand-Year Door opens, revealing a dark void. This is the entrance to the Palace of Shadow. Frankly says Mario must stop the cataclysm and save the princess. He'll watch the door so he doesn't get in the way, but he doesn't sound very confident. Go through the door to start the final chapter.

The Palace of Shadow has a rich red décor, but Mario's ally calls it a nasty place. They have no choice but to be here if they want to save Peach. The music is a medley of dungeon themes. Go east and you'll find a Stopwatch at the base of the back stairs near the west exit. There are Swoopulas here. Go down the stairs, then go east. There's a Shooting Star in the item block and Dry Bones in the area. There are also Bombshell Bills, golden Bullet Bills. They have 3 HP, 6 attack, and 2 defense. At the end are Bombshell Bill Blasters, with 10 HP and 4 attack. They only fire Bombshell Bills, so defeat the blasters before the stage is flooded with them.

Go east and you'll enter a long hallway. There are spikes that appear from the floor, so you can't take a straight path through. The spikes are in the middle of the room, towards the front, and the back. There's also the All or Nothing badge in the room. If it lands on the spikes, have Koops get it. You'll have to avoid the spikes instead of trying to hide with Vivian. Go east and you'll find a narrow bridge with some fire bars. You can jump over them repeatedly and they'll spin faster. After a while, they'll disappear, producing coins. Ignore the double fire bar. There are Phantom Embers in the area. Drop down the stairs to see waves of flames approaching the stairs. Jump over the low ones, but hide with Vivian to dodge the high ones.

Go east to a large, mostly empty room. There's a Dark Bones, a blue Dry Bones in front of a locked door, slumped on the floor. Check out the bones and it says that none shall pass. Those that disturb her sleep fall into the depths of endless darkness. There's a rush of Dry Bones in the room. The Dark Bones wanders around, saying "May the intruder never find the key". Clear through the Dry Bones, which will keep coming back, and chase down the Dark Bones. Touch it to battle it, alongside four Dry Bones. The Dark Bones has 20 HP, 5 attack, and 2 defense. Fire and explosions will get rid of it permanently. Once you win, it will drop the Palace Key. Unlock the door and go east. There's an Ultra Shroom in the item box here, as well as more Bombshell Bills at the bottom of the stairs. Go east to a large room with a few Dry Bones and a Phantom Ember. On the back wall are item blocks with an Ultra Shroom and a Jammin' Jelly. Go east.

The next several rooms are a maze, with exits to the east and west on two floors. The correct path is marked by a lit torch on the east side of the room. For me, it was lower, lower, upper, upper, lower, upper, and lower. The last door leads to a quiet, open area, the Palace Garden. There's a flowing river and a central building. To the east is another door back into the palace. There are a couple of Chain Chomps. Battle them, then heal and save. There are a couple of Chain Chomp statues here. Have Bobbery blow up the Chomp part of the statues to reveal pipes to the background. Hit the switches to reveal boat panels under some statues. This will allow you to reach the central building.

Go east back into the palace. Go through the four long hallways with a few enemies. Save at the Save Block before going east. Someone asks who Mario is. It's a dark dragon, who hasn't been disturbed in eons. It asks who dares defile this sacred space. The ally is confused, thinking the dragon is Hooktail, who was defeated much earlier. The dragon is surprised, saying Mario destroyed its precious younger sister, who hadn't written recently. There's no telling how the letters were delivered. This is Gloomtail, who will avenge Hooktail by taking their lives and gnawing on their bones. Gloomtail has 80 HP, 8 attack, and 2 defense. It will bite and stomp, as well breathe poison breath. When Gloomtail's health gets low, it will use its Megabreath attack, which has 16 attack power. It will charge up for this attack, so hide with Vivian to dodge it. Use attacks like Power Bounce and Supernova, but keep yourself healed. Before Gloomtail starts using Megabreath, Flurrie's Lip Lock is a good attack. Keep attacking and eventually, Gloomtail will fall, wondering if it can expire. You'll get about 23 Star Points from the battle, double if Merlee decides to be generous, like she did for me. Gloomtail spits up a small chest with the Star Key in it. Pick it up, then have Bobbery blow up the east wall. This reveals a hidden tunnel that leads to a room with item blocks with an Ultra Shroom and a Jammin' Jelly. Leave the room and save, then head back to the garden.

Thursday, July 24, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 7

Bowser and Kammy Koopa are in Poshley Heights, looking for Poshley Sanctum's Crystal Star. Talk to Toodles and she'll say that Bowser's horns would make a great wall decoration. Bub will ask Bowser who he is. If you answer that he's Bowser, an evil king, he'll run away. Go up the Poshley Sanctum stairs and you'll find the door locked. Bowser stamps his feet and the lock falls off. He says rage really pays. Inside, he picks up the Crystal Star on the pedestal. Pennington appears, calling them common thieves. Bowser can introduce himself as a remorseless king, the Shadow Thief, or Koopa Koot. Either way, Pennington lets them keep it, as it's fake. Bowser drops it in shock and it breaks. Kammy says it must be real because of the posh, fancy display. They ask where the real one is. Pennington says he gave the real one to Luigi. Bowser says he has to be kidding as he can't believe Luigi beat him here. He calls the Mario Bros. annoying. Kammy calls their being outmaneuvered disturbing and wonders where the bros are heading. A Paragoomba breaks through a windonw and lands on Pennington's head. He reports that Mario has the seven Crystal Stars and that he's headed for the Thousand-Year Door. Kammy explains that there's a legendary treasure behind the door. Bowser is going there to ruin Mario. After they leave, Pennington congratulates Luigi, saying "Way not to fail!...yet."

In the X-Naut Fortress,  Mario's ally says they have the seven Crystal Stars, so they can open the Thousand-Year Door. They don't know where Peach is, but they should return to Rogueport and report back to Professor Frankly. Go west and take the elevator to sublevel 4. This is the level where Peach was held. Go east to TEC's room.

The lights flicker and TEC powers on. Its speech is hesitant as it asks if he's Mario. It says it's pleasant to meet him and that it is the main computer, TEC. It brought Mario here to tell him something about Peach. Unfortunately, most of its data was erased and its main power was shut down, so it's running on backup power with cached memory to stay operational. Mario already knows that Peach isn't here. TEC asks him to save her and says she's with Grodus in the Palace of Shadow. Its backup power is failing, TEC tells Mario to use the teleportation room to return to Rogueport. It will unlock the door, but Mario must hurry, as it barely has enough power to activate the teleporter. To do so, TEC will cease its AI functions and send power to the teleporter. This means TEC will cease to exist as an artificial consciousness, something it will gladly do for Peach. Until TEC met Peach, it knew nothing of love. Mario and his allies must not worry about it, as it is a machine. Mario must save her and tell her "Thank you" for it. It recalls a fading image of her in her room, then shuts off, reporting a system failure. It grows darker in the fortress, with only red lights to provide illumination.

Go to sublevel 2 and activate the teleporter. Leave, and TEC tells Peach good-bye. An explosion is seen on the moon. Mario's ally asks if he heard that. On the Rogueport side, the teleporter no longer works. In the underground ruins, Professor Frankly appears, saying Mario brought back the Crystal Star from the X-Naut Fortress on the moon. Mario's ally explains that Peach was there as well, but was taken to the Thousand-Year Door. Frankly says he smelled rank air, so he checked on the Thousand-Year Door and saw a suspicious person in a cape go through the door with Peach. Mario's ally says he told them the door wouldn't open without the seven Crystal Stars. Frankly knows this, but saw them go through the door. He has a bad feeling about this and thinks Peach is in danger. He'll go ahead to the Thousand-Year Door and Mario should head there as well without dawdling.

Well, I decided to dawdle. Luigi's in the inn on the top floor, with Blooey by his side, sporting a change in color. Luigi's done questing for now, saying he scaled Hatesong Tower and rescued Princess Éclair. He'll never forget this adventure, as it's too exciting. Hatesong Tower is on a jagged cliff that can't be climbed. The howling winds sounded like banshees singing songs of hate. This is the scariest place in the world and Luigi had to go there. He managed to reach the door, terrified, but the thought of Éclair gave him strength. His companions felt the same way and would be there until the bitter end. The door opened, revealing an inconceivable darkness. Luigi couldn't breathe to call out to Éclair. Even in the darkness, Luigi managed to see the most terrifying beast inside, the Chestnut King. He was monstrous and drooling puddles of toxic goo that melted the ground around them. Luigi was shaking, but faced the Chestnut King head-on. He dodged his fangs and jumped on his chest, whacking the Chestnut King with his hammer, which hit dead-center on his skull. Hope gave him power and he thought he could win if he risked it all on the next blow. The winds howled and Luigi advanced without mercy. Here's where the story becomes much less detailed. Luigi beat the Chestnut King, and the nightmare beast that came after it. He rescued Éclair and it was all over. He came back to Rogueport for a light lunch. Mario thinks there's more to the story, but Luigi says that's the end of that adventure, but his adventures will never cease. Blooey says the last battle was hairy and he was burned to a crisp, but he's relieved. He says to ask Luigi for the whole story.

There are a few more troubles at the Trouble Center.

Goldbub has something he wants delivered to General White. Get this one out of the way early, as it's a wild goose chase like before. Pick up the package from Goldbub in front of the blue house in Poshley Heights, then go to General White's house in Fahr Outpost. He's not there, but a Bob-omb in his house says he's in a cola bar in Rogueport. Go the inn in Rogueport and talk to the bartender. He says he went to the juice bar in Glitzville. That bartender says he went to Poshley Heights. Go to Poshley Heights and talk to Goldbub. He says General White was there to pick up his package from him, but left for Fahr Outpost. Go back to General White's house and wake him up to deliver the package. Return to Poshley Heights for your reward of 64 coins.

Gob lost his voice due to a cold and wants a Honey Candy for his throat. You can make one by cooking a Honey Syrup and a Cake Mix. Take it to him. He's the Bob-omb near the snowman in Fahr Outpost. Your reward is 20 coins.

Toadia wants to meet Luigi in person. She's near the fountain by Poshley Sanctum. Go talk to her, but equip the L Emblem badge to look like Luigi first. She can tell he's the real Luigi and freaks out. She thinks she's freaking him out, as well. She gives him a Choco Cake and the real Luigi appears. She calls the real Luigi an imposter. Luigi asks why Mario is dressed like him. Toadia says the real Luigi is so much like Luigi, it's creepy. She accuses the real Luigi of masquerading as Luigi to interrupt her special time together with Luigi. The real Luigi calls the situation a nightmare and leaves. Mario tells her not to worry about it. Toadia says she'll treasure the moment and wants to see him again.

Before we go to the Thousand-Year Door, there's something I'd like to do first.

Wednesday, July 23, 2014

Paper Mario: The Thousand-Year Door -- Chapter 7: Mario Shoots The Moon -- Part 2

Mario has just landed on the moon. The moon is spherical, so you can go either east or west to find the building on the map. Mario walks more slowly, but jumps much higher here. There are cracked rocks scattered about. Have Bobbery blow them up for items. There are also Moon Clefts here. They have 6 HP, 5 attack, and 5 defense. Have Bobbery flip them over with an explosion to reduce their defense to zero. After a while, you'll come across the building on the map. There are Z-Yux here. They have 7 HP and 4 attack. The Mini-Z-Yux will protect the Z-Yux and can restore its HP. There's a Star Piece behind a rock on the left side. On the left side is a large cracked rock. Blow it up to reveal a pipe to the background and go through it to reach the building.

Mario's ally calls the building suspicious. Go up the ramp and through the door. A couple of X-Nauts spot and recognize Mario and battle him. They are Elite X-Nauts, with 10 HP, 5 attack, and 1 defense. They can boost their power and size. After the battle, they run off. Mario's ally thinks that the Crystal Star and Peach are here, as this is the X-Naut Fortress. Go east and you'll find more Elite X-Nauts. Go east and memorize the path of the tiles that glow differently than the others. You must only step on the tiles that glow or you'll be shocked, take damage, and sent back to the start. The glowing tiles will all look the same after a while. Go 2 tiles north, 3 east, 5 south, 4 east, and 1 north to reach a chest with the Elevator Key. The tiles will deactivate and be safe to walk on.

Go back west and use the Elevator Key to activate the elevator. This will take you between level 1 and sublevels 1 and 2. Go to sublevel 2. You'll find X-Naut PhDs here. They have 9 HP and 4 attack and throw many potions with many effects, such as burning and confusion. They can also drink their potions to make themselves dodgy or transparent, or heal themselves. Go through the west door to find another tile puzzle. Go 2 tiles south, 3 west, 1 north, 1 west, 4 north, 3 west, 4 south, 1 west, 1 south, 3 west, and 1 north to reach a chest with the Card Key. In the main hallway, go through the middle left back door. There's a large computer bank with a red button. Hit the button and stand in the glowing chamber. This will warp you to a smaller room. Go outside and you'll find yourself in the ruins under Rogueport. Mario's ally says this is how the X-Nauts reached them from the moon. You can use it to go between Rogueport and the moon if you need more supplies. Warp back. There's a Cog on top of the computer bank, but you can't reach it.

Go through the middle right back door to reach a room with an open air vent. Spring Jump up it into the space above the room and walk to the far left to get a Star Piece. Go through the vent on the left that's closest to the open vent by flipping to land on top of the computer running the transport module. Use Koops to get the Cog. The vent next to it leads to the chemistry lab, but there's not much there. Go through the back door on the far right to reach the changing room. Read the memos to find out what the passcode is and the order of activating switches (left, right, middle). If you drop down into the changing room from the grate in the ceiling, you'll end up in a changing room. When you come out, Mario and all of his allies will be 8-bit.

Go up to sublevel 1 and go through the west door. Stick the Cog in the machine and hit the left red switch, then the right, then middle. This will turn on the crane. First, hold (A) to make the crane move as far to the left as you want, then hold (B) to move it back. Once you let go of the button, the next step will happen. After holding (B), the crane descends to pick up an item. You can get a few coins, a Star Piece, and the Feeling Fine and Feeling Fine P badges. Go to the east door and enter the passcode. The door unlocks and you'll see a Thwomp statue. Check it out and it will ask if Mario's here to get the Elevator Key with access to the computer room. Mario must beat him in a challenge, or his life is his.

It's the 66th Annual Quirk Quiz. Get 5 questions correct to win. Get 3 wrong and you lose.
1. Exactly what's hidden here? Elevator Key
2. What is the name of the girl in Petalburg who's patiently waiting for Koop's return? Koopie Koo
3. How many feet total do the following enemies have: Goomba, Lava Bubble, Buzzy Beetle, and Boo? 6
4. Where was the only diamond Crystal Star? Hooktail's belly
5. What is the name of Glitzville Arena's very first champion? Prince Mush
The Thwomp is so mad it lost it can't see straight. It gives you the Elevator Key

Go back down to sublevel 2 and go through the east door. This is the room where Grodus frequently sends out orders. There's an X-Yux here, which protects extra-important areas. It was designed to be unbeatable, but it isn't. It has 10 HP, 3 attack, and 1 defense. It can deploy 2 Mini-X-Yux to protect it and it can immobilize its opponents. Go through the east door to Grodus's office, where there's a Card Key on his desk. Go back in to the main hallway and activate the other elevator.

Take this elevator down to sublevel 3. Go through the west door, where there is yet another tile maze. You can only stand on the glowing tiles, which move around. Just stand on the middle of the three tiles and follow the trail around and around to the chest, which contains a Card Key. Go through the east door to reach an area with 3 card readers. Use the three Card Keys to unlock the door (there's no particular order).

Go east and you'll find a room with many moving platforms and pipes. After you beat the X-Naut PhD, toss Bobbery over the fence to hit the switch. This will get the conveyor belt behind the fence moving. Flip sideways to reach the conveyor belt and hide in the shadows with Vivian to get pass the metal wall. Hop up on the rising platform to reach the top of the metal scaffold. Take the platform to the pipe on the left, which takes you to the background. Use the moving platforms to reach an Ultra Mushroom. Go back right and drop down on the cogs. Go to the far right and then go up to reach a pipe back to the foreground. There's an airplane panel nearby. Fly to the left to reach a Card Key. Drop down and you'll find a Heal Block and a Save Block. Go through the low green pipe to go back to where you started. Go back to the airplane panel  and drop down to the moving platform. There's a switch to right which reveals stairs to the door. Go up the stairs after healing and saving, then unlock the door with the Key Card.

Go east and Lord Crump is there, saying he's been waiting for Mario, and he hates waiting. His genius plan was to lure Mario here with his Crystal Star to he could take the other ones that Mario has. Peach isn't in the fortress anymore, but he won't tell Mario where she is or what the plan is, as that is novice-villain stuff. He will, however, show off Magnus Von Grapple 2.0, a larger robot with the bugs worked out and many improvements. It has 70 HP, 6 attack, and 2 defense. It can drill from above and release its flying fists, with 5 HP, 9 attack, and 0 defense. Get rid of them immediately. It can also throw a metal shield at him and do other attacks. When Magnus Von Grapple 2.0 is low in HP, it will inhale some audience members and rapidly fire them, so guard repeatedly and keep yourself healed. Power Bounce and Love Slap work well. You'll get about 30 SP when it is defeated and explodes. Crump calls Grodus before being blasted into space. The Crystal Star appears, giving Mario the new attack, Supernova.

End Of Chapter
The last Crystal star had been hidden in the X-Naut hideout on the moon... But by the time Mario recovered it, Peach had already been taken away... Where could Peach be now? And what of the elusive Grodus? Perhaps he holds the key to the remaining puzzle... Mario finally has all seven Crystal Stars... Where will they lead him next?

Sunday, July 20, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 6 -- Part 1

In the X-Naut Fortress, Grodus berates an X-Naut because the Shadow Sirens and Doopliss feel for the fake Crystal Star, calling it asinine. The X-Naut apologizes and says it's possible that Mario got the real one. Grodus says this mustached menace has nearly every Crystal Star. They were his. He says he'll alter is plan a bit. The X-Naut whispers something important to Grodus, which makes him declare treason.

Peach is in her room, thinking TEC should have called her in by now. The door opens. Go to TEC's room and TEC says it has reached a conclusion. It struggled with whether to obey orders or speak to her, but can't confirm what it should believe. Peach says TEC doesn't sound right. TEC tells her to escape immediately. The data it analyzed detailed Grodus's plan, including why she's being held captive. TEC explains the plan and Peach doesn't believe it. Peach says she doesn't know where she is. TEC discloses that she is currently on the moon. She can't believe that either and asks how she can escape. TEC says she must follow its instructions exactly. Peach asks if anyone will find out that it helped her and if it will get in trouble. TEC calls that inconsequential; all that matters is her safety. As the base's computer, no one will know if it keeps quiet. It tells her not to worry. Before she leaves, Peach types out a message to Mario. While she's typing, the door opens and someone says to stop.

Grodus and two X-Nauts walk in. Grodus knows TEC is a traitor, but didn't think his own computer would betray him. He says the treason ends here as he will cut the circuit and delete the programs and data causing the malfunction, including all data relating to Peach. This is to ensure that nothing like this happens again. TEC claims that it is normal. The X-Nauts shut down TEC by pressing the red buttons on either side of the monitor simultaneously. TEC sends Peach's mail and slowly says it loves her. The deletion is complete and TEC is no longer with them. Peach calls Grodus an inhuman beast. He says there's no time to worry about the computer as he has important things for her to do.

In Rogueport, Bowser scares off some residents. He's in a grumpy mood because he can't find Peach and doesn't have any Crystal Stars. His time in Twilight Town wasn't glorious, either. He wonders what's going on. If this keeps up, Mario will steal everything from his grasp as usual. Kammy Koopa appears, saying the Magikoopa scouts found a suspicious underground chamber that isn't on the maps. Things seem to be turning around for Bowser. She says the Hammer Bros. battalion are attempting to breach the chamber, but it is impenetrable. He says he's Bowser and he'll blast through it. They leave, and Luigi walks in, wondering what's up.

Bowser enters a side-scrolling castle-like level. There are fire bars and pools of lava. There are also X-Nauts, some of which will throw harmful potions at him. Spring up and reach the flagpole. Bowser enters a gym. Kammy cheers him on, saying nothing stood in his way and calling him super. Bowser says he felt at home, but he doesn't know where they are. Kammy spots a Crystal Star on a champion's belt on the wall, along with pictures of the Glitz Pit. Kammy and Bowser are told to freeze, by Rawk Hawk. He says he's famous and asks if they forgot his hugeness and muscles. He says Bowser cleared his secret training facility. He imported super-freaks to increase the difficulty level, so Bowser had to be good to clear it. Rawk Hawk says the champion's belt is his. Bowser calls him a weakling. Rawk Hawk tries to sliding kick Bowser, but Bowser jumps to dodge, and he ends up kicking Kammy into the wall. Bowser lands on Rawk Hawk, flattening him. Rawk Hawk and Kammy are in pain. Bowser says he knew he was a weakling. The Crystal Star falls off the champion's belt and breaks. Kammy says it's made of glass, meaning it's fake. Rawk Hawk says that Gonzales has the real one and that his hair aches. Bowser doesn't know a Gonzales and asks who he has to flatten to get a Crystal Star, stomping his foot.

Saturday, July 19, 2014

Paper Mario: The Thousand-Year Door -- Chapter 6: 3 Days Of Excess -- Part 3

On the third day of the trip, the train is unusually quiet. All of the passengers except Ghost T. are gone. Ghost T. has something interesting to say: in the large sanctum in Poshley Heights is a picture so big, it looks like you could jump inside it. The dining car is empty and the conductor is gone. There's something blocking the door to the baggage car from the inside. Go to the engineer and something will appear on the windshield. It's the creatures from Riverside Station and they cover the windshield. The engineer must ensure the passengers' safety, but has to keep driving the train, so he asks Mario to check on them. Walk back to the baggage car and you'll notice the creatures covering the windows. You can go into the baggage car now, which is filled with the creatures. They say "SMORG!" repeatedly. Hit them repeatedly with the hammer. The Spin Hammer works well. You'll see the waitress amongst the creatures. Clear away some of them to free her. She says the creatures have the conductor. Move to the left and keep hitting them to free him. The waitress says they were probably taken in their sleep and the creatures came through the open window in the car. The creatures have the other passengers.

Flip between the crates and spring jump to the pipe above. Go west through the window and up the stairs to reach the train's roof, which is covered in the creatures. Clear a path towards the front of the train with the hammer. Something says, "SMOOO-OOORG!" The creatures move to the front and combine to form a creature with tentacles holding the other passengers. It's time to battle. This is Smorg, an amalgamation of Smorgs, the individual creatures. It has 50 HP, 5 attack, and 1 defense. Its defense drops to zero when its tentacles are defeated and the Smorg Miasma is revealed, but the tentacles can be regenerated. It can take other forms with higher attack power. It will initially slap Mario, but can form a pincer tentacle, which has 10 attack. Use moves like Power Bounce, Ground Pound, and Multibonk. You'll get about 29 SP for winning. The Smorgs leave and the passengers are freed.

Inside the train, a Toad employee says all Mario did for the past 3 days was save everyone. He asks how they can thank him. Pennington reveals Mario's identity to be Luigi. An announcement says that they will arrive in Poshley Heights soon. Heff T. says he got another ticket, so he can continue eating Chef Shimi's food. Disembark to enter Poshley Heights. There's a blue house on the left. Check behind the deck chair for a Star Piece. Go inside the house and flip through the gap in the back wall beneath the oval and rectangular picture frames for a chest with the HP Drain P badge. Go to the center of this part of town, near the Ratooey businessman and ground pound to reveal a hidden panel with a Star Piece. There's a pink house on the right. Walk into the hedges near the crack for a Star Piece. Walk back to get it. Go southeast and check behind the hedge for a Star Piece. Behind the stand that sells Fresh Pasta is an Inn Coupon. The hotel is here, where you can heal.

Go southeast again to reach Poshley Sanctum. To the right is a Shine Sprite. Check the door to the sanctum and you'll find a note saying that the manager is on vacation. Pennington walks up, announcing that he is the manager of the sanctum. He says the detective thing is more like a hobby. Go inside and you'll see Beldam, Marilyn, and Doopliss take the Crystal Star, saying Mario's too late. They leave, Doopliss jumping through a window he broke. Pennington asks what's going on and Mario explains the situation. Pennington informs Mario that the Crystal Star Beldam took was a fake and that the real Crystal Star is safe. He says he knows where the real one is, but he can't tell Mario. He believes Mario can find it. The large painting of a temple Ghost T. mentioned looms in the back. In the sanctum are many overhead bars, some with banners on them. Stand on the star markings on the floor and Spring Jump to the bars. Go to the top right and use the airplane panel to reach the left side. Spring jump to the top tier and hit the switch. This raises a curtain to reveal a pipe. Go through the pipe to enter the painting. Walk through the temple's open door.

The painting leads to a darker temple with many Dark Boos floating about. They are completely avoidable, but you can battle them if you wish. In the back is the real Crystal Star. Spring up to the top tier on the right side and fly to the left. On the top tier, you'll find a Shine Sprite towards the front and the L Emblem badge towards the back. Grab the Crystal Star. It's that easy.

End of Chapter
Mario found the sixth Crystal Star, hidden craftily in Poshley Heights Sanctum. Now only one Crystal Star remains... But our hero still does not know where Princess Peach is being held. Where could the last Crystal Star be? And where is Princess Peach being held? Hoping this Crystal Star might yield answers, Mario and friends return to Pennington.

Leave the painting's sanctum and Pennington will remark, "That's where it was." He claims he's talking to himself. He congratulates Mario and says he'll put another fake Crystal Star out. He says traveling with him was hectic, but fun, and says not to give up. Leave the sanctum.

Wednesday, July 16, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 5 -- Part 3

Go to the Thousand-Year Door to get the location of the next Crystal Star. Professor Frankly says he has great news, because the Crystal Star is in Poshley Heights. Mario's ally says that only the rich and famous live there. Frankly says there's also a shrine to the stars there, the Poshley Sanctum. It's not a dungeon or area filled with monsters, but a tourist attraction. This sounds like a delightful change of pace. To reach Poshley Heights, they need to ride the famous train, The Excess Express, which should be easy. Mario's ally thinks they need wealth or fame to ride the train. Mario certainly has fame. Frankly tells them to ask Don Pianta again. The ally doesn't want to go through that channel again, but says they'll do it if they must. Frankly tells them to hurry, as they may not have much time.

Go to Don Pianta's office through the back door in the west side shop. Don Pianta's lying in bed, sick with loneliness since Francesca left. The associates say that they're losing jobs as a syndicate to the Robbos. Mario asks the associates for a ticket for The Excess Express. They can't help him, but the Don Pianta can. They want to know where his daughter and son-in-law are. The ally says they're in Keelhaul Key. They want Mario to bring Francesca back here and they'll help him get the ticket.

Go to Keelhaul Key and you'll find they're no longer at the camp. Go east into the jungle and you'll find them. Mario says that Don Pianta's sick. Francesca and Frankie are worried and want to go back to Rogueport, but Francesca lost her wedding ring and must find it before they leave. She says it's between here and Skull Rock. Frankie tries to convince her to leave, but she thinks this means he doesn't love her. To prove his love for her, he must say he loves her 100 times. You have to listen to all of it. Once that's over with, go to Skull Rock. The wedding ring is near the back, between the west exit and the tree Bobbery was in. Return the ring and meet them at the dock.

Return to Rogueport and Don Pianta says he's feeling better now that they're here. He was stubborn and asks the couple for their forgiveness. He wants them to stay with him as he needs peace and can't be away from them. He realizes he can't escape old age and will stop being a bother. He declares his retirement as boss of the Pianta Syndicate and names Frankie as his successor. Frankie tells Don Pianta he can still be the boss. Don Pianta says he's thought about retiring for  along time and tells him to take care of Francesca and the syndicate. Don Pianta thanks Mario for the favor and his associates sheepishly mention that they promised Mario train tickets for helping. Don Pianta says it's no big deal and gives Mario the ticket. He says to come back anytime. He is now retired and leaves. Francesca says she'll keep Frankie in line and has had enough of his pet names for her. He is to call her either "Francesca" or "Miss Boss". The associates declare their loyalty to Frankie and thank Mario. They ask him to join the syndicate.

Leave the office and start heading for the train. Mario's ally says they should go to Poshley Heights and Beldam overhears them. She now knows where the next Crystal Star is. She won't fight Mario now, as she's alone, but will be in Poshley Heights. She leaves. To start the next chapter, hand your ticket over to the ticket-taker at the train station.

Saturday, July 12, 2014

Paper Mario: The Thousand-Year Door -- Chapter 5: The Key to Pirates -- Part 3

Mario has reached Cortez's ship in the Pirate's Grotto. Go inside the ship and there's more groaning. The warnings have been ignored. If Mario goes through the next door, he will be lost in darkness. Go inside anyway. On the other side of the door is a room full of treasure. A skull appears and decides to stop groaning, because pirates don't do that. He's a cold-blooded villain who robs innocent people of their lives and loot. He thinks Mario's after his treasure and will use his mustache as a bone polisher.

In battle, Cortez has 20 HP, 4 attack, and 1 defense. His low health may not seem like much, but he can come back multiple times after his health drops to zero because he's a spirit. He has many attacks and can charge his attack power to 8. Keep attacking and you'll eventually defeat him. He holds four weapons he can use to attack. Once his HP drops to zero, he'll change his form slightly. There's a pile of bones you can hit with a ground-based attack to do damage if he's out of reach. When his HP reaches zero again, he'll change forms. He'll be a floating skull and his weapons will float in the air with him. The weapons have 4 HP each and have their own way of attacking. The sword can attack one target twice, the sabre hits one target once, the hook hits one target with a chance of poison, and the rapier his both targets. Cortez will bite one target. All of them will attack on Cortez's turn, so try to defeat the weapons temporarily with an attack that hits all targets. When his HP is low, Cortez says he can't take much more of this, so he'll do something special, showing the true might of his spirit form. He'll inhale the spirits of half the audience, who disappears. This will restore his health. Drop his HP to zero and you'll win and get about 30 SP.

Cortez panics about his treasure and shrinks, saying he's done for. He comes back, saying he's an enduring spirit tied to his treasure. Mario can't hurt him. He says guarding his treasure is boring. Mario explains he's not interested in Cortez's treasure and just wants the Crystal Star. Cortez can bring himself to part with it, as he didn't like it anyway. Mario's Star Power increases and he gets the move Sweet Feast.

End of Chapter
Cortez, scourge of the seas... Mario soundly defeated this fearful spirit and claimed the Crystal Star. Perhaps the peaceful citizens of the world no longer need fear Cortez and his fell ship... The only problem remaining is how Mario will escape this isolated island... And could there be another problem still, hiding beneath our hero's nose?

Cortez opens the back window in his ship, sending them on their way if they don't need anything. Flavio writes in his diary that he heard the treasure has been discovered. Mario is kicked out the back window. Heal and save, then go west. The Toads say that they felt something like an earthquake while Mario was gone. They want help to get out of the area now that Cortez has been defeated. When the ground shook, the back wall cracked and a Toad feels a breeze coming through the crack. Have Bobbery blow up the wall to reveal a hole. The Toads, Frankie, and Francesca leave, saying they'll never forget him. Go through the hole in the wall and it leads to beach, near Whacka.

Walk towards the camp and Flavio asks how the expedition went. He's upset when Mario tells him he left the treasure, but says that's what he likes about Mario. The Toad that came in search of his brother is reunited with him, but everyone realizes that they're stranded. Suddenly, shots fire. An X-Naut ship is firing cannonballs at the island. Standing on the cannon is Four-Eyes, thanking Mario for getting the Crystal Star for him. He reveals his true identity to be Lord Crump. He wants the Crystal Star and subjects the water in front of the beach to cannonade. Flavio thinks Lord Crump was a pirate and decides to flee. They can't do anything without a ship, so he suggests Mario take him to Cortez so they can use his unstoppable ship.

Go back to Cortez and Flavio stammers, pleading his case. Cortez asks why he'd lend his ship, which is not for pleasure cruises. After the situation is explained, Cortez explains that the ship is magical and can't move right now, because the Skull Gem which powers it is missing. Flavio reveals it and Cortez gets upset because Flavio's ancestors stole it from him and calls him a strutting peacock. He says Flavio is brave or foolish to ask for a deal. Flavio threatens to have Mario defeat him again and he'll throw the Skull Gem into the sea. Cortez agrees and Flavio touts his negotiation skills. Cortez was annoyed by the cannon fire anyway. His ship, the Black Skull, will sail again. Go outside and you'll find everyone else on board. Cortez announces that this will be the first time the Black Skull has set sail in a millennium. The Embers come along.

Outside, Lord Crump boasts that he has ammo to spare. Cortez says he has some nerve firing cannons without his permission. The Black Skull breaks through the rock and the ships circle each other. Crump says he'll sink Cortez's ship. The Embers and X-Nauts battle. Flavio tells Mario to battle Lord Crump.

In battle is a group of X-Nauts with 6 HP. Lord Crump has 30 HP and 3 attack. His attacks are normal, but he also commands the X-Nauts, which are a force to be reckoned with, when Crump is around. Defeat him and they'll give up. They'll flood the stage after a few turns, but keep your focus on Crump, as he can send in more of them. The X-Nauts can hang from the rafters and shake down forks. Once Crump's health drops to zero, he'll run offstage to heal and return with more X-Nauts. The many X-Nauts will form a ball and roll over both Mario and his partner. Drop his HP to zero again and you'll get around 20 SP. He hates losing and needs to think of a new excuse for Grodus. He leaves and everyone congratulates Mario.

Wednesday, July 9, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 4 -- Part 2

In Twilight town, Mayor Dour can't believe everyone was fooled by the fake Mario. He asks if Mario's feelings are hurt. Vivian says they need to return to Rogueport. Go through the pipe to the underground ruins and you'll get Peach's email. She informs Mario that the legendary treasure is a demon's spirit that the X-Nauts plan to revive and use to conquer the world. She says the Crystal Stars both unlock and seal the demon and Mario can't let the X-Nauts get them.

In Rogueport, go to the inn to find Luigi and a Spike Top with a wrench instead of a spike. Luigi says that he heard a loud noise when he landed on Circuit Break Island because they race karts there almost daily. Getting first place means the winner gets to rule the island as king for that day. He went to the track during the awards ceremony and the first place trophy had compass piece on it. Luigi decided to enter the next race and figured he'd do well because he's been in so many kart races. He was wrong. The karts were supercharged and armed with missiles and bazookas and anything goes in the races. He wanted to leave, but signed up anyway. He got one of the best karts, the Big Green 01, and, at the start of the race, hit the accelerator, but the kart was in reverse. He crashed into the wall and dropped into last place. Fortunately, all of the other karts crashed because of him, so once he got in gear and took off, he was the only kart racing. He won easily and took the compass piece off of the trophy. It pointed east to Jazzafrazz Town. He could hear Princess Éclair's voice again and was determined to save her. He got back on his boat and returned to Rogueport. The Spike Top, Torque says Luigi's not telling the whole story. Torque lent him his rig because Luigi begged on his knees, but the Big Green 01 was totaled early in the race. He won't leave Luigi's side until Luigi repays the 5,000-coin repair costs.

There are three new troubles in the Trouble Center.
Zess T. wants the legendary cookbook that's located in a scary place. Go to her house and she'll tell you there was a legendary chef named Maitre Delish. He wrote a cookbook that will instantly make whoever reads it a better chef. Unfortunately, it's hard to find and the stores don't carry it. She heard someone who lived in Creepy Steeple had a copy and it's probably in a secret room. If you didn't pick it up during Chapter 4, there's a low gap in the back wall to the right of the entrance. Roll through the gap to reach the room where it is. Give it to her and she'll be excited. She'll cook a Mushroom with a Honey Syrup to create a Honey Shroom. She can now cook with two ingredients now. The Honey Shroom is your reward.

Mayor Dour wants the Silver Club Newsletter Routing Slip delivered to the Puni elder. Go to his house in Twilight Town to pick it up. He can't deliver it due to his bad hip. Go back through the pipe to the underground ruins, then go east. Roll under the fallen column near Dazzle and go east, then proceed to the blue pipe to the Great Tree. Give the routing slip to the Puni elder and she'll want it sent to Mayor Kroop of Petalburg. Go back through the blue pipe and go through the blue pipe nearby to Petalburg. Mayor Kroop will want it sent back to Mayor Dour, who'll give you the reward of 30 coins. Apparently, they use the Silver Club Newsletter to trade longevity secrets.

An anonymous poster is after an elusive badge and will meet you on the roof of Zess T.'s house. Go through the door on the second floor of the inn to reach it. On the roof is Ms. Mowz, who can't find an elusive badge. She says it's in Hooktail Castle in the room where Hooktail was and you must use the power of wind to find it. Go to Hooktail's room and have Flurrie blow away a panel in the center of the room, revealing a chest. It contains the Attack FX B badge. Take it back to Ms. Mowz and she'll ask that Mario hear her out without getting mad. She hid the badge there as a game. She apologizes and thinks Mario may have better badge-finding skills than her. She decides to travel with him so she can find lots of badges. Mario's reward is the badge he found. Ms. Mowz kisses him and joins the party. Press (X) and she'll sniff to see if there are hidden objects or items in the area. She can attack with Love Slap or steal items enemies carry with Kiss Thief. Walk back a little on the roof for a Star Piece.

Go back to the underground ruins and go through the grates near the pipe that leads to the Thousand-Year Door and the Boggly Woods. The room has spikes that appear from the ground. Walk quickly, then hide in the shadows with Vivian. Walk around to find a chest with the Spiky Shield badge. Equip it to jump on spiked enemies without taking damage. Go to the Thousand-Year Door and the map will be marked with an island and the sapphire Crystal Star.

Professor Frankly is surprised by Peach's email, but says the X-Naut's plan is consistent with what he's found in his research. He says it's a long story and he breaks the fourth wall by saying that everyone must pay attention. His research indicates that the great cataclysm may be the demon that destroyed the large town that was once where Rogueport now sits. The Crystal Stars were created by the monster, and it used them to try to control the world. The demon was defeated by four heroes, but only its physical form was destroyed. Its spirit still exists. The heroes stole the Crystal Stars and used them to cast the demon into the depths of a vast maze and seal the exit. The Crystal Stars can't distinguish good from evil, which explains why Mr. Grubba and Doopliss were able to use them to do terrible things. Whoever wields the Crystal Stars determines whether the demon will be resurrected or sealed when they are united. Mario's partner says it may be wrong to collect them, as the demon could be resurrected if someone stole the Crystal Stars from them. They suggest destroying them. Frankly says they can't destroy the Crystal Stars because the Thousand-Year Door may be weakening. The Crystal Stars can only seal the demon away for 1000 years, but the power fails after those years have passed. Unfortunately, this may be the 1000th year. This may be a coincidence as to why the X-Nauts want the Crystal Stars now. Mario and his party must be ready for the demon's return, even if the X-Nauts fail in their plan. Mario's partner says they must find the others. Frankly says the next one is in Keelhaul Key. He's not familiar with the area, but he's heard many bad rumors of vengeful spirits and evil curses. He says to ask around the port.

Go the port and you'll see a large, magnificent ship docked. Talk to the dockhands and they'll freak out at the mere mention of Keelhaul Key. They say there's a legendary treasure of the pirate king, Cortez, but all those who go in search of it never return. They also say that the large ship belongs to the rich trader, Flavio. He's at the bar in the inn. Talk to him and he wonders what he's lacking in his life, considering he's so rich. He agrees with every answer, saying he needs more thrills, emotion, romance, and money. He's heard of Cortez's treasure and wants to hunt for it. He also has heard it's hidden on Keelhaul Key and that no one who sought it returned. It is said Cortez's ghost attacks all who seek it. Mario mention's Rogueport's treasure, but Flavio tells him there's no such thing. Mario mentions the map and shows him. Flavio thinks Mario will steal Cortez's treasure from him, but Mario says he's only looking for the Crystal Stars. Flavio thinks a star-shaped stone was part of the hoard of treasure and briefly considers selling it. He agrees to go with Mario and will give him the Crystal Star if he can keep the rest of the treasure. He then realizes Mario doesn't have a ship. Flavio has one and declares himself the leader of the expedition. He names Mario as the captain. He takes the red skull at his table and leaves for the port.

Follow him to the port and hop aboard. He's already assembled quite the crew, including a Toad wanting to set up his own shop on a deserted island, a Toad wanting more out of life, and a Toad looking for his brother, who never returned from seeking the treasure. There's a familiar-looking guy at the bow, named Four-Eyes. Flavio describes how magnificent this ship, the S.S. Flavion, is, the best ship in his fleet. There is a slight problem: their navigator ran off and they need someone to steer. A sailor mentions that Admiral Bobbery is the only sailor who can manage the rough seas near Keelhaul Key, but he hasn't been seen in a while. Flavio says Captain Mario will find him. Talk to the dockhands and they'll say that he lives on the east side of town, just east of the wall. He also spent a lot of time at the inn's bar, run by Podley.

Go to his house and you'll find it locked. Talk to Podley and he'll tell you that Bobbery should probably be left alone. Go back to Bobbery's house, then cross the gap to the right using Yoshi. Cross in front of the bridge, then climb up the crates onto the roof. Drop down the other side to reach a Shine Sprite. Get back on the roof and cross using Yoshi to the roof of the Trouble Center. Walk to the left to Bobbery's roof, then walk behind the chimney for a Star Piece. Walk towards the back to the red roof for another Shine Sprite. Go back to Bobbery's roof and roll up into a tube to go through the chimney into his house. Bobbery, an older Bob-omb, denies being Bobbery. Mario's partner tells him they know who he is and explain that they need a navigator. Bobbery says he won't sail ever again and unlocks his door to let them out. Return to Podley to find out what's up. Podley says Bobbery's tale is a sad one. Listen to him and he'll say that Bobbery had a wife named Scarlette. Bobbery was away sailing a lot, but they were both faithful to each other. One icy winter, she turned ill while he was at sea. When he returned, she had already died. He blamed himself and was tormented by his thoughts. He never returned to the sea. Podley asks if Mario really needs Bobbery to set sail once again. Mario says yes and Podley gives him the Old Letter, the letter Scarlette wrote on her deathbed, one Podley could never bring himself to deliver. He never read the letter. Give the letter to Bobbery, which says that Bobbery gave her lots of joy and he should never lose his life's love. He is one with the sea. Bobbery goes into the backroom, saying he still loves her and he was happy. He agrees to help. Go into the backroom for a Shine Sprite. Leave his house and Bobbery will head for the port.

Before going to the port, I went to Merlon's to upgrade Vivian. When you've made all arrangements, talk to Flavio to set sail into the next chapter. There's an X-Naut hiding in the port, saying the infiltration of X-Naut Black was successful.

Monday, June 30, 2014

Paper Mario: The Thousand-Year Door -- Chapter 4: For Pigs The Bell Tolls -- Part 2

Mario has just defeated the Duplighost with the unknown name in Creepy Steeple. His partner expected more from the Duplighost. They leave, but are not followed. Press (A) and the shadow jumps up. You're now controlling the shadow, which is Mario's current form. Drop down the hole.

The Shadow Sirens have arrived in Twilight Town. Beldam says they'll succeed in getting the map because they have the Superbombomb. She asks Vivian for it, but Vivian claims that it was too important, so Beldam should have it. Beldam asks if Vivian is implying that she lost it. Vivian denies it and is tasked with finding it. Marilyn and Beldam leave.

The shadow that is Mario is leaving Creepy Steeple. You can still battle as you normally would. When you approach Twilight Town, the Duplighost disguised as Mario appears. He likes Mario's name and body and plans on keeping them. Mario's pretty popular in the town. He can change his shape easily, but to really be someone, he has to take their name and body. Mario has become a shadow and can't use his name anymore. His plans are to erase Mario, but will give him a chance to get his name and body back. All he has to do is guess the Duplighost's name. Try to input an answer and you'll notice the lowercase "p" is missing. Input any name you like and it will be incorrect (it's case sensitive). An incorrect answer means you'll have to battle. Even though he says not to run away, run away immediately. You're both invincible, so the battle is pointless. You won't lose any coins. He'll be disappointed when you run away.

In Twilight Town, the residents are back to normal. They like Mario for breaking the curse. Go into the item shop and you'll discover that the pig the shopkeeper let in wasn't her husband, but Dupree. He's failing miserably at trying to explain the situation. Go west and you'll see Vivian crying. Go into the mayor's house, where the Duplighost and Mario's partners are having a feast. His party members notice that something is different about Mario. Goombella says that he's way more chatty than usual and Yoshi says he's acting like a loon.

Go outside and talk to Vivian. Vivian explains the need to find the important thing to avoid punishment. Check the west shrubs to find it. It looks like a grenade. Give it to Vivian, who is thankful, but says it's broken. It probably happened when Beldam dropped it. Cheer her up and it disappears. Vivian asks Mario's name, but he explains his name was stolen. Vivian calls the situation crazy and they talk for a while. Vivian thinks Mario has worse problems, and calls him kind for worrying enough to help. Vivian doesn't want to stay with Beldam and Marilyn anymore and will help Mario get back his name, body, and friends by joining the party. Press (X) and Vivian will pull Mario into the shadows where they can hide. Press (X) to reemerge. Shade Fist can burn enemies in battle and Veil allows them to hide in the shadows in battle to dodge attacks.

Vivian says they must find the Duplighost's name first and suggests eavesdropping on the birds while in the shadows. Birds pretend to be innocent when people are around, but they're well-informed by eavesdropping and flying around. Approach the trees and press (X), and the birds will start talking. Some of them are worried about fossil fuels and renewable energy, one got fiber optics installed in its home network so it can download applications without any problems, one is complaining how mundane life in Twilight Town is, another bird's children are taking the SATs, and, on the east side of town in the east tree, the birds say that the Mario hanging around the mayor is the bad guy. The only soul who knows the bad guy's name is locked under Creepy Steeple. Apparently, as long as no one knows your name, you can use unstoppable magic. If someone says your real name, the magic stops working. Go east.

The fake Mario appears again and Vivian notes that he looks familiar. Input a name and run from the battle. When you reach Creepy Steeple, go down the well and go east. Push the door on the right up partway, then hide in the shadows to let it pass over you. At the top of the slope is a Shine Sprite and a Save Block. Roll to the right, then up some steps. At the top is a wooden panel. Ground pound it and drop down to the hallway behind the hallway where the box of Boos was. Roll to the west and you'll drop down into a room with a parrot and some chests. There's a Power Plus badge and a Mr. Softener in the chests. The parrot says some basic parrot phrases. Hide in the shadows and it will say it was almost nice to have some company, since it was locked in here. The parrot knows the Duplighost's name and guards the missing letter. It says that this is no way to treat a parrot. It wants a cracker and calls Doopliss a big meanie. Emerge from the shadows and it freaks out. It goes back to acting like an ordinary parrot, this time saying "Shine Get!" Open the boxes to the left to get the letter "p" and the Steeple Key. The key allows you to leave the room. Go east. Vivian is ready to teach Doopliss a lesson.

Go back outside of town and input the Duplighost's name. Doopliss freaks out and starts feeling faint. He runs away past them. Return to the top of the steeple. He wants to put an end to this and Mario's partners are ready to fight, especially against a shadow that's teaming up with a Shadow Siren. Hearing this, Vivian figures out that the shadow is really Mario and leaves. The battle stars. It's the same as before, but the partners will also attack. You can attack them as well. If you defeat them, the others will appear in the order you met them. Be sure you can guard against their attacks. After a short while, Vivian apologizes to Beldam for joining Mario's party permanently. Mario was the only one who was kind. Use attacks like Power Bounce and Shade Fist to defeat Doopliss. The partner freaks out when he's defeated and you'll get around 20 SP. Once Doopliss is defeat and the illusion is gone, Mario turns back to normal and the ruby Crystal Star appears. Doopliss calls them "killjoys" and jumps out the window. The partners figure out that the Mario they were hanging around wasn't real. Koops says they might have been "shellwinked". Yoshi wants to know why Vivian is on the team and Mario sticks up for the Shadow Siren. Vivian officially joins the party and gives Mario the Crystal Star, which increases his Star Energy and gives him the new special move, Art Attack.

End of Chapter
Mario defeated the rogue who had stolen his name and appearance. Now Mario has four Crystal Stars. That leaves a mere three more to find! And THAT means his quest to collect all of the Crystal Stars is more than half over! Now Mario heads off toward his next adventure with his new friend, Vivian... ...But what about Beldam and Marilyn? And what became of the doppleganger, Doopliss?

Back in Twilight Town, Beldam and Marilyn are waiting. Beldam says Vivian is very late. Doopliss runs by.

Sunday, June 29, 2014

Paper Mario: The Thousand-Year Door -- Chapter 4: For Pigs The Bell Tolls -- Part 1

Twilight Town is a dimly lit, depressing town, with creepy music. A resident walks up to greet Mario, saying it's been a while since anyone came from outside. He notices Mario might be an adventurer, which may make this a bad or the perfect time for him. The resident is about to tell Mario a scary tale when a bell rings. The resident panics and turns into a pig. The mayor of the town appears and takes Mario into his house. He says the town is cursed by a creature who lives in Creepy Steeple in the forest. The curse is that when the bell tolls, a resident becomes a pig. None of them can sleep and the village will become a pigpen before long. The mayor implores Mario to leave before the curse hits him. Mario's partner asks about the Crystal Star. The mayor doesn't know about the Crystal Star, but knows of a glittery, red, star-shaped stone in Creepy Steeple. The mayor says Mario shouldn't go there.

Go outside and you'll find a Star Piece between the two left houses. There's also one in the shrub near the tree. There are many crows in the trees, but all they say is "Caw". Go east and you'll find a Star Piece behind the fence near the tree. In the left house is a woman with three children. They are hungry, but her husband turned into a pig, so she can't feed them. Give her a food item in exchange for a Shooting Star. The bell will toll and she'll turn into a pig. In the item shop, someone is crying. Go inside and you'll find the shopkeeper and a pig. The shop isn't open. Her husband turned into a pig and she wants him back to normal. She'd offer him the items in the storeroom, except it is locked and her husband had the key and probably lost it. Go to the gate and you'll learn that you need the mayor's permission to leave. The bell will then toll. Go back to the mayor's house and you'll find he's turned into a pig. Now Mario can't get permission to leave. The bell will toll again. Go to the gatekeeper, who is also now a pig. There is nothing stopping Mario from leaving town. Go east.

There's an empty shack just outside of town. Check inside it for a Black Key. You'll find new enemies here: Hyper Goombas of all varieties. They all have 8 HP and 2 attack. They can charge up their next attack. Regular Goombas and Paragoombas get 8 attack power when charged, and Spiky Goombas get 9. Up ahead, you'll see a pig and a fallen tree. On the other side is a key, but you can't get past the tree. Have Koops retrieve the Shop Key and use it to unlock the storeroom. There are some items here and a Black Chest. The regular chest contains the Defend Plus Badge. There's also a Life Shroom, as well as a Boo's Sheet, and a Jammin' Jelly. Check out the Black Chest and it claims to not be like the others, saying it won't curse you. It wants out and says it planned on giving Mario a new ability to go special places. It begs for Mario to unlock the chest. Unlock it and it calls them fools. It asked what did he expect. It will unleash the king of curses, one that will make you know the pain of having one's body roll up so that they can't walk. Hold [R] and rotate the Control Stick repeatedly to roll up like a cardboard tube. Press (B) to return to normal. Use this new curse to get past the fallen tree.

On the other side of the fallen tree is a Star Piece. On the right side is a large straw hut. Have Flurrie remove it to reveal a pipe. The pipe takes you to the background. Walk to the left into the forest. In the forest, you'll find many Crayzee Dayzees. They have 7 HP and 2 attack. Their lullaby will put you to sleep unless you guard, which is tricky. Guard right at the end of the lullaby. They will run away when their HP is low. Flip sideways to slip between some plants to reach the back path. Walk to the right for an Earth Quake in an item block. Go to the left and you'll find the Hammer Throw badge in an item block. You'll also find Hyper Clefts. They have 4 HP, 3 attack, and 3 defense. They can charge their attack power to 9. You can defeat them by superguarding, using items, Gulp, and Earth Tremor. It can also be advisable to run away. At the end of the path to the left is a tree. Use Flurrie to reveal a hole in the tree. Go through the hole into the background. Walk to the right to enter another part of the forest. There is a clearing ahead. Use Flurrie's power on the clearing to reveal a wooden panel on the ground. Ground pound the panel and drop down the hole to reach the background. Push the rock in the background to the right to move the rock in the foreground. This will reveal another hole in the foreground. Go back through the hole and go through the newly-revealed hole to reach the other side of the rock. Near the east exit, behind the front tree is a Shine Sprite. It's not directly behind the tree. Go east to reach Creepy Steeple.

Creepy Steeple is unnerving Mario's partner and they want to leave as quickly as possible. You can heal and save outside. You can jump down the well, where you'll find many Buzzy Beetles and Spike tops. They each have 5 HP, 3 attack, and 4 defense. If you can flip them over, their defense drops to zero. You can't go very far into the well, but you can get the Tornado Jump badge and a Shine Sprite. Aboveground, the gate to Creepy Steeple is chained shut. There's a gap in the stone fence to the right that Mario can roll under. Walk behind the fence to the left for a Star Piece. Go inside.

Inside Creepy Steeple is a creepy stained glass window. Near the entrance is a gap in the wall Mario can roll under. It takes you to a room with a Shine Sprite and a chest. The chest contains the Cookbook. The Ice Smash badge is here, along with a Star Piece behind the furniture. Return to the main hallway and walk to the right. There's a statue of a Crystal Star. Push it to the right to reveal a hole in the floor. Drop down and you'll see a door and a peeling wall. Peel the wall to reveal a hole. Walk all the way to the right for a chest with the Flower Saver badge. Go through the left door and you'll find a purple box. Open it and many Boos will fly out from it. The last Boo will ask you a quiz question: How many Boos in total came flying out of the box? Answer 200 and it will call you a math nerd and give you an Ultra Shroom. Spring back up to the main hallway and you'll see a Boo crying. Be careful around it. If you choose to talk to it, it will ask if you're going to be mean to it. If you say you're not, all 200 Boos will appear and follow you around. Move quickly before they swarm you and kick you out of the steeple. If you're fully healed and they crowd you, do a couple of Super Hammer attacks to knock them away. A Boo says Mario said he wouldn't be mean, so he tells the other Boos to get Mario. They swarm to form a large Boo called Atomic Boo. It has 40 HP and 4 attack. It can squish Mario, scare Mario and his partner into not attacking or attacking each other, or send hundreds of Boos at them both. Guard repeatedly for that last attack. There are Boos in the audience who can make anyone onstage transparent so attacks miss. Use Power Bounce and Ground Pound to defeat Atomic Boo as quickly as possible. Defeating it and it will drop the Lucky Start badge.

In the middle of the hallway are two doors: one on the front wall and one on the back wall. Go through either one of them. You'll find yourself on the veranda, where there are Boos and Swoopers. Swoopers have 6 HP and 3 attack and can hang from the ceiling. Hit it with Hammer Throw, Body Slam, or an earth-shaking attack to knock it off the ceiling and have it fly within jumping reach. Boos have 7 HP and 3 attack. They can become transparent so all attacks will miss. At the end of each hallway is a red switch and a door that leads inside. Hit the switch on the front side of the steeple first, then go through the doorway. There are stairs here that move in response to which switch was hit. Only go up the stairs and through the door when the staircase is not at the middle door. That will only make you drop into the main hallway. Move the staircase to the front and go through the door. This will take you to the second floor of the main hallway. There are gaps in the floor. At the end of the hallway is the Steeple Key. Use Koops to reach it. Go back through the door and move the staircase to the back. Go through that door and you'll reach a locked door and a Save Block. Through the locked door is a Heal Block. Go up the stairs and spring up once you reach the top.

A voice will ask you why you're interrupting it's "Me" time. It's a Duplighost wearing a party hat, the monster the mayor warned them about. It's been thinking up pranks and thought up the prank to turn the villagers into pigs. It says that the villagers are depressing and boring, so it decided to let them wallow in mud, instead of gloom. It attacks. It's ?????, an enemy with no listed name in the Tattle Log. It has 40 HP and 4 attack. It can transform itself as well as other stuff, which is probably how the villagers turned into pigs. Use Ground Pound and Power Bounce to get it some good hits. After a while, it will scan Mario and copy him in shadow form when it has about 14 HP left. He has Mario's jump and hammer attacks, so guard accordingly. You'll get about 20 SP for winning. Mario yells as the shadow falls and the Crystal Star falls out from the shadow. Mario picks it up, but looks exhausted.

End of Chapter
Mario defeated the scourge of Creepy Steeple and found the fourth Crystal Star. The people of Twilight Town have surely recovered from their awful curse by now. At this rate, Mario's quest to collect all seven Crystal Stars will be done in no time! With his back to Creepy Steeple, Mario sets out toward his bright future...

Saturday, June 28, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 3 -- Part 2

Mario is in the Glitz Pit, having just vanquished Macho Grubba. Jolene hopes for his success. Rawk Hawk says he won't fight dirty, will win fair and square, and never lose again. King K has Mario's back and will fight in the Glitz Pit again. Jolene now runs the pit, so there will be no more shady business. She invites Mario to return as a fighter any time. He has many fans, even though he gave up the champion's belt. Leave the pit, get a Star Piece from behind the phone booth, and return to Rogueport.

Peach's email arrives, telling of the X-Naut's plan to conquer the world. She says they need the Crystal Stars, but Mario must get all of them first. She'll gather more information in the meantime.

Luigi's on the west side of Rogueport, having just recovered the second compass part. He landed on the Strudel Continent and headed for Plumpbelly Village. When he reached the town, he could tell something was wrong. The mayor says the town is ruled by a giant snake named Hizza and required sacrifices. This time, the mayor's daughter was to be offered up. Luigi offered to go in her stead. The custom is that sacrifices are to be dressed as brides, so Luigi got dolled up. He says he looked good and fooled his foes. He reached Hizza's  lair, noting it was difficult fighting in a gown. Hizza has a second head on its tail. Luigi quickly fainted, then, once he woke up, distracted both of Hizza's heads. The heads reared up, fangs ready to attack, when Luigi deftly dodged left, leaving the mouths to smash into each other. Hizza vanished in a cloud of smoke. A shining plated fell down on the spot where Hizza's body was. It was a compass part, which pointed east to Circuit Breaker Island. As he was about to leave, the mayor asked him to stay and marry his daughter. Luigi thought she was cute, so he thought about it for a while, but snuck off the next morning. He says he heard a beautiful voice when the compass was activated. He thinks it's Eclair's voice. He will set sail from Rogueport soon.

Standing next to Luigi is a Bob-omb that resembles a cherry. His name is Jerry and he's from Plumpbelly Village. The reason he sounds so down is because he saw Luigi dressed as a bride, which he found to be more terrifying than the giant snake, Hizza. It scarred him so badly that he has a moral duty to stop him from dressing as a bridge ever again. He's sticking by Luigi to protect others from his fate.

There are three more troubles at the Trouble Center:
Jolene needs some cleaning done. Meet her in her office, and she'll initially think you're trying to become a fighter again. Rawk Hawk is again the champion. Mario's old registration is gone, so he'll have to start in the minor leagues. Her trouble is that she wants the garbage cleaned out from the storage room. In there, you'll find twenty Battle Shorts, dirty fighter's shorts that stink. Some of them are upstairs. Go through the door upstairs and you'll find a Star Piece hidden behind the right crate. Bring the Battle Shorts back to Jolene and she'll tell you to take them to Goomfrey in Rogueport. While you're in Glitzville, buy two Hot Dogs from the stand. Goomfrey is in front of Frankly's place. Give the Battle Shorts to him, then talk to Jolene for your reward of 30 coins.

Merlee wants the recipe for making Heartful Cake, which she forgot. She learned it from Toce T. in Petalburg. She lives in the right house on the east side of Petalburg and will tell you to cook Ruin Powder and Cake Mix. Return to Rogueport and go to the Pianta Parlor. This is the only place you can get Cake Mix. Either buy Piantas or win them, but you'll need at least 12 of them. Exchange 6 Piantas each for a Cake Mix. Get two and cook one of them into Mousse Cake. Talk to Merlee to tell her the recipe. She'll then ask for Cake Mix. Give it to her and your reward will be 30 coins.

While your in the ruins under Rogueport, go near the entrance to the Thousand-Year Door and break the large yellow block. It reveals a doorway and a Star Piece near the pipe. Go west. The room has a Shine Sprite, a large block, and a couple of switches. Break the block so you can reach the rising platform. On the higher level, drop down to the switches and ground pound them. This will make pipes appear. The left one takes you directly to the Great Tree and the right one takes you directly to Petalburg.

Bub-ulber in Petalburg is craving a certain food. He's on the west side, on the center island. You'll have to cross the bridge to reach it. He wants a spicy Hot Dog, which you can get in Glitzville. Give him one and he'll ask for another. Give him the other one and he'll ask for Mousse Cake. Give him the Mousse Cake and he'll give you a Dried Bouquet as a reward. You can get more if you bring him more Hot Dogs.

Return to the west side of Rogueport and drop through the grate. Use Yoshi to cross the left gap to reach a Shine Sprite and a door. Go through the door to see a brown pipe and a sign that says it leads to Twilight Town. Try to go through the pipe and it will spit you out. Take the pipe near the door to the background platforms, where you'll find a Star Piece. Go to the Thousand-Year Door and the ruby Crystal Star will appear near a tall building in a forest. Professor Frankly's surprised by Peach's email and says the situation is more serious than they originally thought. He's been researching the treasure and found a source that says it may be the great cataclysm that sank the town. He says that the treasure may help them rule the world, so Mario can't let them near it. The entire world could be destroyed. Frankly looks at the map and tells them the next Crystal Star is in Twilight Town. He doesn't know much about Twilight Town, except it's dim and eerie, and there's a pipe to it under the west side of Rogueport. If you've already tried to go through, Mario's partner says that going through it was a failure. Frankly doesn't know what to do, but says that a resident of Twilight Town lives here, so they should ask him. His name is Darkly.

Darkly is behind the wall to the left of Merlon's. He's the gloomy guy. Ask him about the pipe and he'll tell you that you need to have something with your name on it to go through the pipe. He writes Mario's name on the seat of his overalls and writes his partner's name on them. He wishes them well and is rooting for them. Go back underground and through the pipe to start the next chapter.

Thursday, June 26, 2014

Paper Mario: The Thousand-Year Door -- Chapter 3: Of Glitz And Glory -- Part 4

Mario has just become the champion of the Glitz Pit after unseating Rawk Hawk. He can now enjoy the luxuries of the champion's room. His party member mentions that they still don't have any clues about the Crystal Star, and despite his dirty tricks and threatening emails, Rawk Hawk doesn't know about them, either. They hear voices from somewhere and they seem to be traveling through the vent. X sends an email telling them to find the ghost in the champion's room. Make any preparations you need, and save. Climb up the presents and cross the gap to the doorframe, then to the vent using Yoshi. Use the Super Hammer move on the vent to break it. Crawl through the vent and you'll hear the voices more clearly. Something's in perfect condition and something is keeping someone's body in shape. The one who's talking is Mr. Grubba. King K saw him and he thinks Jolene and Gonzales are onto him. He will make them all disappear like the others, including Prince Mush. If necessary, he'll make Rawk Hawk disappear. He hides a paper in his desk drawer and locks up his office.

Break the vent the same way as before and drop down into his office. Check behind the plant and in his right desk drawer for Star Pieces. In the left desk drawer are some blueprints for a machine using the Crystal Star under the ring. It can be used to suck people's power, like what happened to King K and Bandy Andy. Grubba walks into the office and leaves, knowing that Mario knows.

Leave the office and you'll notice the arena is silent. You also can't leave. Heal if you haven't already and save. Go to the empty arena. Grubba's onstage, calling them fools for sniffing into his business. It's a dirt nap for them for learning his secret. The stage starts shaking and parts of it fall away. A machine with the real Crystal Star rises from below. Grubba uses the machine to suck power from fighters, keeping his body forever young. He muscles up, increases in size, gets spikes, and turns orange. Mario and his party are next.

It's time to battle Macho Grubba. Despite the arena being empty, there is an audience for this fight. Macho Grubba has 60 HP and 4 attack power. He has a pattern that he follows: increase the number of times he can attack, and then powers up. Pay attention to how he is powered up. Macho Grubba likes a good fight and says Mario has good showmanship. Power Bounce and Yoshi's Ground Pound work well. After a while, he says he had so many good moves in his day that some of them were made illegal. He can grow larger and increase his defense. He can also punch both Mario and his party member. Use Gulp to deal with the increased defense. He also may become dodgy, so he'll dodge attacks automatically. There are devices on stage that may blow cold air on to enemies, freezing them. You can still attack, but they can't. They'll also take a little damage each turn they're frozen. Take advantage every time this happens. Keep attacking and you'll get about 30 SP for winning. He can't believe he lost to someone without a perfect body and that it was a great fight.

Someone calls for the champion. It's Jolene and she calls him Mario. She thanks him for defeating Grubba and apologizes for getting them involved. She had to learn the arena's truth by any means. Her reason is she had a younger brother named Mush who'd do anything for her. Their family was poor, so Mush became a Glitz Pit fighter to support them. He suddenly went missing and she suspected foul play. She got hired on a manager so she could conduct a secret investigation. Once, she accidentally saw Grubba transform and almost gave up, until Mario appeared. She secretly guided him as the mysterious X, knowing Mario was the only one who could challenge Grubba. Jolene asks Grubba about Prince Mush, the first champion. Grubba says Prince Mush discovered his secret machine, so he had him disappear and that he's not around anymore. Jolene is upset at the news, but suspected as much. The machine powered by the Crystal Star spits out Prince Mush and brother and sister are reunited. Jolene gives Mario the Crystal Star so this never happens again. Mario's Star Power increases to 4 and he gets the special move, Power Lift.

End of Chapter
Glitzville's seamy underside was a dark, dangerous place seething with conspiracy... With the help of the lovely Jolene, Mario revealed Grubba's true identity... And acquired the third Crystal Star by defeated the monstrous Macho Grubba. Grubba had used the power of the Crystal Star to run his power-draining machine... What other hidden powers might the strange and mysterious items possess?

Monday, June 23, 2014

Paper Mario: The Thousand-Year Door -- Chapter 3: Of Glitz and Glory -- Part 1

The blimp drops Mario off on the floating arena of Glitzville. On the left is a public phone where Mario can talk to various people he's met on his journey. On the right is a large, blue switch. Spin jump on it to make some stairs appear to the roof of the nearby building. This building is the juice shop. On top is a chest with the Power Plus P badge. Near the Glitz Pit is a family of rich Bob-ombs. They have some interesting things to say. Also near the Glitz Pit is a Shine Sprite you can't reach yet. On the side of the juice bar is an Inn Coupon. Inside the juice bar is a Toad with a pink-spotted cap and a single tuft of hair showing.

Go inside the Glitz Pit. The Toads on the left are looking for the former champion, Prince Mush. Ms. Mowz is here and surprised to see Mario. Go through the double doors to enter the arena's seating area. On stage is the champion, Rawk Hawk, about to battle a challenger. He defeats his opponent with a one-hit knock out. He wants a challenge and will take on anyone. He shows off his champion's belt, which has a Crystal Star on it. Mario's partner asks how Mario plans to get his hands on the Crystal Star. The only way to do it is to battle to the top. Talk to the guy in the suit at one of the doors and tell him you want to become a fighter. He'll tell you to talk to the promoter, Mr. Grubba. He'll let you past the door. There are a couple of Save Blocks in the hallway. Mr. Grubba's office is to the right of the locked door.

Go inside Mr. Grubba's office and he'll call you rude for barging in. Mario tells him he's an athlete that wants to fight and he changes his tone. He finds Mario to be a little skinny. He asks Mario if he wants to live the glamorous life of a champ. Mr. Grubba says that he fought his way to fame and riches, which are dynamite. He's set for life and opened the arena to help others make dreams come true.

He gives Mario the tour, showing him the champ's room and the major league locker rooms, which are not as nice, but decent. Mario has to fight his way to the top. Sign the contract and Mario's officially on the roster. Mr. Grubba gives Mario the new name of the Great Gonzales. He calls Jolene into his office. She looks somewhat familiar. Jolene takes Mario to the minor league locker room, which is falling apart. If Mario wants out of here, he'll have to fight his way to the top. He can reserve matches using the terminal on the wall, which looks like a Game Boy Advance. Mr. Grubba will choose your opponents and the conditions of the battle, which must be met in order for your rank to go up. The conditions change for each battle, and if you reset the game, the conditions will be different. They include things such as not using special moves, using at least one special move, appealing to the crowd a certain number of times, not having Mario attack, letting the opponent hit you a certain number of times, not using FP, or beating enemies in a certain number of turns. I'll post examples of what happened to me. Beat a higher-ranking opponent to move your rank up. If you lose to a lower-ranking opponent, your rank will fall. If you fail to complete the condition of the battle, you'll next battle a lower-ranking opponent. When you reach rank 11, you have a chance at the major leagues. After a battle, sleep in the bed to restore HP and FP. Only the champ's bed restores Star Power.

1. The first fight is against the Goomba Bros. My condition was to appeal at least once. You'll have to battle five Goombas. Power Shell works well if you can use it. Once you win, Jolene will give you money for winning. In this case, it's 3 coins. Mario is now rank 19.
2. Next up are the KP Koopas. My condition was to defeat them in under 5 turns. There are two Koopas and one Paratroopa. They all have 4 HP, 2 attack power, and 1 defense power. You'll get 4 coins and your rank will go up to 18.
3. The Pokey Triplets are next. My condition was to not use items. You'll get 4 coins and become rank 17.
4. The Dead Bones are your next opponents. They are a bunch of Dull Bones. My condition was to not switch partners. You'll get 5 coins and become rank 16.
5. Spike Storm is next. They are a Lakitu and a couple of Spinies, but the Lakitu can throw more onto the field. The Lakitu has 5 HP and 2 attack power. It throws Spiny eggs. Don't stomp it when it's holding a Spiny egg. The Spinies have 3 HP, 3 attack, and 3 defense. You can't hurt them when they're rolled up. Flip them over to reduce their defense to zero. My condition was to not use FP. You'll get 5 coins and become rank 15.

After that fight, King K of the KP Koopas says that the hot dog stand is selling hot dogs made with eggs from a southern island. It may help win fights. You can do whatever you want between matches, so leave, save, and go outside. The egg is hopping around in front of the hot dog stand. The owner wants help catching it. It eventually hops up on top of the stand and falls asleep. Go on top of the juice shop and spring to the airplane panel. Fly to the egg to catch it. It seems to want Mario's help. Help it and the owner will let it go, saying people probably don't want to eat something that's been jumping around. It'll follow Mario around.

Go back inside and wander around the back hallways. Talk to Bandy Andy, the Bandit. He's been doing research on the Seven Wonders of the Glitz Pit. As him about them and he'll tell you. There's a sealed wall in the minor league locker rooms, which may contain the remains of fallen athletes. In one of the bathrooms is a man-eating toilet. There's a room where there's a second floor, but no stairs. Some people hear groaning in the room. In the champ's room, if you stand still, you'll hear voices from nowhere. When no one's in the ring, strange lights can be seen under the doors, which are locked. Sometimes, fighters disappear for no reason, never to return. He thinks Prince Mush was lost this way. Mr. Grubba is well toned, despite being past 60 and Jolene suddenly vanishes at times. Start reserving matches. The egg will remain in the locker room.

6. The Hand-It-Overs are next. They are Bandits and Big Bandits. Bandits have 5HP and 2 attack, while Big Bandits have 8 HP and 3 attack. They can bump into you and steal coins, but Big Bandits can steal items. My condition was to not use items. You win the fight if they flee. You'll get 6 coins and rise to rank 14.

After the battle, King K mentions a lovely lady at the juice shop. Talk to her and she'll say she longs for the return of Prince Mush. Check behind the bar for a Star Piece.

7. The Mind Bogglers are next, a Pale Piranha, a Pider, and a Dark Puff. My condition was to appeal at least once. You'll get 6 coins and rise to rank 13.

After the battle, King K says he's going to retire after his next battle, as his future isn't looking so good. He says not to forget him.

8. The Punk Rocks are next. They are Hyper Bald Clefts, with 3 HP, 2 attack, and 2 defense. They can charge up so their attack is 8. Use items, but not fire. My condition was to not use special moves. You'll get 7 coins for winning and rise to rank 12.
9. The Bob-omb Squad is up, with four Bob-ombs. They have 4 HP, 2 attack, and 1 defense. They get mad if they're damaged and will have a harsh attack waiting for you on their next turn or on your next attempt at contact. Hit them from a distance or with a shell. You'll get 7 coins and rise to rank 11.

After the battle, a new contender enters the minor-league locker room. His name is Sir Swoop, a Swooper. Jolene gives him the spiel and he signs up for his first match. Apparently his condition is to do a triple flip and meow.

10. Now that Mario is rank 11, he gets to challenge an opponent for a chance at the major leagues. His opponents are the Armored Harriers, a couple of Iron Clefts. Mr. Grubba makes up a bunch of insults to rile up the Armored Harriers. They have 6 HP, 4 attack, and their defense is unknown. No attack works on them because their defense is impenentrable. Their spikes are made of iron, making them very powerful. My condition was to not jump, not that it would ever be an issue. To win, you must hit one into the other, something you can't do now. Run away at any point to forfeit. You'll still get a coin for the battle, but you're stuck in the minor leagues, for now.

Thursday, June 19, 2014

Paper Mario: The Thousand-Year Door -- Chapter 2: The Great Boggly Tree -- Part 2

With the help of Madame Flurrie, Mario, party, and Punio have gained access into the Great Tree. Inside, there's no one there. Some X-Nauts walk through a metal door and recognize Mario. One wants to battle while the other wants to alert Lord Crump. The one who wants a battle convinces the other by saying they'll get the credit for beating Mario. They have 4 HP and 3 attack power. They may drink potions to make themselves huge and increase their attack power. They'll give you 6 SP after you defeat them. The X-Naut who wanted to battle agrees to tell Lord Crump, so they leave and lock the door.

Punio wonders where the other Punies are and sees one scurry behind the statues. He tells them he found an ally who won't eat them. Many of them appear from behind the statues and chime in with comments. Punio introduces Mario. A large Puni named Puniper has her doubts about Mario. Punio wants to fight together to take back their home, but Puniper says they've had a lot of trouble since he left to seek help. Many of the Punies were captured by the X-Nauts, including the Puni elder and Punio's younger sister, Petuni, because they refused to divulge the location of the Crystal Star. Also, the Jabbi tribe has teamed up with the X-Nauts, looking to take the Great Tree for themselves. Puniper thinks Punio is nuts for trying, but if they free the other Punies, she'll join. She and the other Punies go back into hiding.

Go through the pipe to reach a room with a panel in the floor and a place to hold something. Take the pipe in the room up and you'll find X-Nauts and Yuxes. Yuxes are enemies created in the X-Naut lab that have 3 HP and 2 attack power. If a Mini-Yux is on the field, it will surround the Yux in a shield that makes it invincible. The Mini-Yux has 1 HP and does not attack. Defeat it before it splits into more Mini-Yuxes. Check the shrubs for a Power Punch. Go through the pipe to the left, then the pipe on the right.

An X-Naut is waiting for the others to find the Crystal Star and he's getting impatient. The Punies don't know about it, so he thinks they're looking in the wrong place. Someone familiar appears and knocks him out. The pipe Mario just took leads to a couple of cages. The Puni elder is in the red cage and is rather calm, despite the circumstances. She says to save the other Punies first, which are in the blue cage to the left. Even though Mario can slip into the cages easily, the Punies do not suffer the same curse and can't leave. Mario needs to find the keys to the cages. Go west and you'll find the knocked-out X-Naut and Ms. Mowz. As in Hooktail Castle, she's out to steal badges, but she's having a lot of trouble since the X-Nauts took over. After kissing Mario, she informs Mario that the Crystal Star is at the bottom of the tree. She leaves, and the X-Naut wakes up, blaming Mario for knocking him out. Defeat him for the Red Key. The chest in the room has an Ultra Shroom.

Return to the room with the cages and unlock the red one. Punio is happy to have freed the elder, but she grows large and yells at him for running off and leaving his sister. Punio tries to explain, but this infuriates her for having her lecture interrupted. She tells him that the other Punies call him a doofus. Someday, Punio will have to lead the Puni tribe. She lectures Punio for several hours, while Mario and party fall asleep. Punio understands what the elder said. The elder then asks why he's here. Punio explains that it's a rescue, so she leaves the cage. Return to the entrance. The elder's there and Puniper says she didn't expect them to rescue the elder. She still won't accept Punio as their leader, trust Mario, or help them out. The elder yells at her, saying they must stand together to take back their tree. She then asks Mario's name, calling him Marty-o. She tells everyone to help out and Puniper agrees, saying she's not heartless and is worried about Petuni. Now there are 11 Punies in the party. Mario's partner asks about the Crystal Star and the elder says at the bottom of the tree is a funny-colored stone that the Punies guard from evil and are to give to a pure heart. She tells Marty-o that they have to first save all of the Punies to reach the Crystal Star. She gives him the Puni Orb, which can be placed in pedestals. The Punies will gather in front of the orb, so you can gather all of the Punies in one spot. Take the orb with you when you want to move on, or the Punies will just stare at the orb. She also says to come see her to find any lost Punies and she'll whistle to call them back.

Go up the pipe and you'll find a pedestal for the Puni Orb. Place it in the pedestal and the Punies will gather on the panel. You'll need ten Punies to activate the panel. When you do, a pipe appears. Grab the Puni Orb and go through the pipe. There are X-Nauts in the area. Check the panel near the door to unlock it. This will take you back to the tree's entrance. Go through the other pipe in the room and drop below. Cross the water and check the shrub for a Thunder Rage. There's also a Shine Sprite here. Take the pipe back to where the Punies are and place the Puni Orb in the pedestal. Have Flurrie blow on the Punies to push them off the ledge. They'll rise up in bubbles. Move closer and blow them across the gap. Mario can jump across the gap. Go through the pipe.

The pipe takes you to an area with Piders. The Punies are afraid of Piders, so you'll have to defeat them to keep the Punies moving. The Piders change their altitude, so sometimes you can hit them with Koops's shell and your hammer. They have 5 HP and 2 attack power. They shoot web wads, sometimes three in a row. On the left is a vase sitting on an airplane panel. Have Flurrie blow the vase away so you can use it to fly to an airplane panel below, then to a Shine Sprite. The Punies won't go with you when you fly. Take the pipe back up, then go back through it again to take the Punies with you. Go through the pipe on the right.

The pipe takes you to a winding path with more Piders. There's also a Jabbi here, that leaves to the east. The Jabbis and Punies fight a lot, but Punio got along with one of the Jabbis, called Jabble. Go through the nearby pipe and you'll find a Save Block and a Star Piece in a shrub. Walk to the west and blow on the wall to reveal a doorway to a shop. Go to the far left wall and check behind a stump to find Jabble. The shopkeeper freaks out a bit, but won't discipline Jabble. Jabble wants to help, so let him join. Go east, then back through the pipe to the winding path. In the middle is an item block floating over the gap. Have Koops hit the invisible block below it so you can reach it for the Damage Dodge P badge. Defeat the Piders, then go east. An alarm will sound and a 10 Jabbi squad will attack. You'll need all of the Punies with you to fight this battle. The Punies will do all of the fighting, so just run around to make sure they defeat all of them. Even with all 11 Punies on your side, it is still possible to lose. Once the Jabbis have been defeated, some Punies will enter the Jabbi hive and destroy it, revealing a doorway. Go east and you'll see several pedestals, four with the symbols: sun, moon, star, and Puni. There's a wooden panel on the floor and a chest. Open the chest for the Blue Key, then return to the cages.

In the blue cage, the Punies are pessimistic about being rescued. Petuni has been holding onto a Mushroom for Punio, but it's dried out after they were captured. One of the other Punies is sure Punio will return. Unlock the cell and Petuni will give Punio the dried Mushroom. He eats it, but calls it nasty under his breath. He lies and says it was tasty. The remaining Punies  join the party for an army of 101. Go west from the winding path to find another Jabbi hive. This hive contains an army of 100. Once you win and destroy the hive, go west and through the pipe. Once through the pipe, walk behind it for a Star Piece. In this room is a large tree stump with a pipe you can't reach yet. Go east and you'll find a pedestal for the Puni Orb. Place it in the pedestal and a cage drops down. Lord Crump appears, saying he made a fake pedestal after watching Mario place the Puni Orb in other pedestals around the tree. Now he can take his time hunting the Crystal Star. He leaves. Flip sideways to exit the cage, then take the pipe that was revealed when the cage dropped.

It takes you to a room with more pillars that Mario's partner recognizes. Memorize the symbols on theses pedestals: sun, moon, Puni, star. Hit the black switch, which makes the tree shake. Go back to the room with the other pedestals and there will be white switches on the floor. Hit them to change the symbol displayed until it is sun, moon, Puni, star. The pedestals are peeled off to reveal a doorway on the back wall. Go through it and open the large chest. It contains the Super Boots. Toadette appears to give Mario information on the boots. They increase Mario's jump power and he can now do Spin Jumps. Press (A) at the right point when in midair to pound the ground. You can smash through wooden panels and use Spin Jumps in battle. Smash through the wooden panel in the room where the pedestals were and you'll drop down to a platform. Jump platform to platform to the left and have Koops get the Charge icon, which is added to your tactics in battle. Go right, then back for a Shine Sprite. Take the pipe back up and return to the Punies. With the Puni Orb in place, Spin Jump onto the panel on the floor, then blow the Punies down to next level. Take them back up through the pipe, then go to where the wooden panel is, above the large tree stump.

Break the wooden panel, then place the Puni Orb into the pedestal. Blow the Punies to the stump below, then drop down to the stump and go through the pipe. There are more X-Nauts here. Go through the pipe in this area  to reach an area with lots of water. Go through the other pipe, which takes you to the room below. Jump over the pedestals to the other side, then take the tall pipe on the other side. This takes you back up, on the other side of the water. Stand on the large blue switch, which makes the switch on the water drop down. Hold Koops's shell out, then step off the switch, wait briefly, then release the shell to hit the switch. The water drains to the room below, revealing a chest. It contains the Shrink Stomp badge. Go back through the pipe and lead the Punies to the right side of the room using the lily pads. Stand on the back lily pads to reach a Shine Sprite. Go through the shorter pipe.

This room has a pedestal for the Puni Orb. With 101 Punies, stand on the panel to make it lower to the base of the tree. A Puni was wondering how to get down here. There's a Heal Block and a Save Block, so take advantage of the opportunity before heading east. Lord Crump is pacing in the room and hears a mob. He leaves. The room is filled with many Puni statues and another pedestal for the Puni Orb. Have the Punies stand on it and the tree shakes and something flashes. The emerald Crystal Star appears from the cup of one of the Puni statues. Lord Crump rushes in and grabs the Crystal Star, calling himself lucky. He says Mario shouldn't have escaped the cell and he has a present for insulting his trap. He pulls out a remote, which is a time-bomb detonator. When the bomb goes off, it will bury Mario and the Punies. He leaves. There are 300 seconds (5 minutes) to escape. Follow him through the pipe that appears. There are X-Nauts here. Try to avoid battling if you can. There's a Star Piece in one of the shrubs. Unlock the door on the left, which leads to a Save Block. Go through the next three pipes to reach the entrance and save. Lord Crump is at the entrance to the tree, but the elder blocks his way. He calls her a geezer and she yells "Elder Power Activate". Unfortunately, she throws out her back. Mario catches up to Lord Crump and he turns off the timer. It's time to battle.

Lord Crump uses a remote to summon a giant robot, Magnus von Grapple. It has 30 HP, 2 attack power, and 1 defense power. His stomp attack is the most powerful, but he can shoot out his fists, which will punch Mario. They have 2 HP and 4 attack power, so take them out quickly. Earth Tremor is a good attack to get them off the field. Keep attacking and you'll eventually beat the robot. It will give you 30 Star Points (or 60, in my case, because Merlee's spell kicked in). Magnus von Grapple explodes and Lord Crump and the Crystal Star fly out. Lord Crump can't believe he lost and will remember this. He and the X-Nauts retreat. The Puni elder gives Mario the emerald Crystal Star, giving him the new Special Move Clock Out.

End of Chapter
And so, after pummeling Lord Crump, Mario obtained the second Crystal Star... With the X-Nauts gone, peace once again prevailed throughout the Great Tree. The Boggly Woods echoed with the Puni songs of joy. But... this may not be the last our her hears from the vile X-Nauts. They will surely continue to stand in Mario's way and try to put a stop to his efforts...