Mario is in the Glitz Pit, having just vanquished Macho Grubba. Jolene hopes for his success. Rawk Hawk says he won't fight dirty, will win fair and square, and never lose again. King K has Mario's back and will fight in the Glitz Pit again. Jolene now runs the pit, so there will be no more shady business. She invites Mario to return as a fighter any time. He has many fans, even though he gave up the champion's belt. Leave the pit, get a Star Piece from behind the phone booth, and return to Rogueport.
Peach's email arrives, telling of the X-Naut's plan to conquer the world. She says they need the Crystal Stars, but Mario must get all of them first. She'll gather more information in the meantime.
Luigi's on the west side of Rogueport, having just recovered the second compass part. He landed on the Strudel Continent and headed for Plumpbelly Village. When he reached the town, he could tell something was wrong. The mayor says the town is ruled by a giant snake named Hizza and required sacrifices. This time, the mayor's daughter was to be offered up. Luigi offered to go in her stead. The custom is that sacrifices are to be dressed as brides, so Luigi got dolled up. He says he looked good and fooled his foes. He reached Hizza's lair, noting it was difficult fighting in a gown. Hizza has a second head on its tail. Luigi quickly fainted, then, once he woke up, distracted both of Hizza's heads. The heads reared up, fangs ready to attack, when Luigi deftly dodged left, leaving the mouths to smash into each other. Hizza vanished in a cloud of smoke. A shining plated fell down on the spot where Hizza's body was. It was a compass part, which pointed east to Circuit Breaker Island. As he was about to leave, the mayor asked him to stay and marry his daughter. Luigi thought she was cute, so he thought about it for a while, but snuck off the next morning. He says he heard a beautiful voice when the compass was activated. He thinks it's Eclair's voice. He will set sail from Rogueport soon.
Standing next to Luigi is a Bob-omb that resembles a cherry. His name is Jerry and he's from Plumpbelly Village. The reason he sounds so down is because he saw Luigi dressed as a bride, which he found to be more terrifying than the giant snake, Hizza. It scarred him so badly that he has a moral duty to stop him from dressing as a bridge ever again. He's sticking by Luigi to protect others from his fate.
There are three more troubles at the Trouble Center:
Jolene needs some cleaning done. Meet her in her office, and she'll initially think you're trying to become a fighter again. Rawk Hawk is again the champion. Mario's old registration is gone, so he'll have to start in the minor leagues. Her trouble is that she wants the garbage cleaned out from the storage room. In there, you'll find twenty Battle Shorts, dirty fighter's shorts that stink. Some of them are upstairs. Go through the door upstairs and you'll find a Star Piece hidden behind the right crate. Bring the Battle Shorts back to Jolene and she'll tell you to take them to Goomfrey in Rogueport. While you're in Glitzville, buy two Hot Dogs from the stand. Goomfrey is in front of Frankly's place. Give the Battle Shorts to him, then talk to Jolene for your reward of 30 coins.
Merlee wants the recipe for making Heartful Cake, which she forgot. She learned it from Toce T. in Petalburg. She lives in the right house on the east side of Petalburg and will tell you to cook Ruin Powder and Cake Mix. Return to Rogueport and go to the Pianta Parlor. This is the only place you can get Cake Mix. Either buy Piantas or win them, but you'll need at least 12 of them. Exchange 6 Piantas each for a Cake Mix. Get two and cook one of them into Mousse Cake. Talk to Merlee to tell her the recipe. She'll then ask for Cake Mix. Give it to her and your reward will be 30 coins.
While your in the ruins under Rogueport, go near the entrance to the Thousand-Year Door and break the large yellow block. It reveals a doorway and a Star Piece near the pipe. Go west. The room has a Shine Sprite, a large block, and a couple of switches. Break the block so you can reach the rising platform. On the higher level, drop down to the switches and ground pound them. This will make pipes appear. The left one takes you directly to the Great Tree and the right one takes you directly to Petalburg.
Bub-ulber in Petalburg is craving a certain food. He's on the west side, on the center island. You'll have to cross the bridge to reach it. He wants a spicy Hot Dog, which you can get in Glitzville. Give him one and he'll ask for another. Give him the other one and he'll ask for Mousse Cake. Give him the Mousse Cake and he'll give you a Dried Bouquet as a reward. You can get more if you bring him more Hot Dogs.
Return to the west side of Rogueport and drop through the grate. Use Yoshi to cross the left gap to reach a Shine Sprite and a door. Go through the door to see a brown pipe and a sign that says it leads to Twilight Town. Try to go through the pipe and it will spit you out. Take the pipe near the door to the background platforms, where you'll find a Star Piece. Go to the Thousand-Year Door and the ruby Crystal Star will appear near a tall building in a forest. Professor Frankly's surprised by Peach's email and says the situation is more serious than they originally thought. He's been researching the treasure and found a source that says it may be the great cataclysm that sank the town. He says that the treasure may help them rule the world, so Mario can't let them near it. The entire world could be destroyed. Frankly looks at the map and tells them the next Crystal Star is in Twilight Town. He doesn't know much about Twilight Town, except it's dim and eerie, and there's a pipe to it under the west side of Rogueport. If you've already tried to go through, Mario's partner says that going through it was a failure. Frankly doesn't know what to do, but says that a resident of Twilight Town lives here, so they should ask him. His name is Darkly.
Darkly is behind the wall to the left of Merlon's. He's the gloomy guy. Ask him about the pipe and he'll tell you that you need to have something with your name on it to go through the pipe. He writes Mario's name on the seat of his overalls and writes his partner's name on them. He wishes them well and is rooting for them. Go back underground and through the pipe to start the next chapter.
Showing posts with label Bub-ulb. Show all posts
Showing posts with label Bub-ulb. Show all posts
Saturday, June 28, 2014
Saturday, June 14, 2014
Paper Mario: The Thousand-Year Door -- Chapter 1: Castle and Dragon -- Part 1
The pipe from the underground ruins takes Mario and Goombella to Petal Meadows, a grassy area with pleasant music. Hit the trees to the left for a Star Piece and a Mushroom. Walk down the hill and something giant flies overhead towards the castle. Goombella notes that there's already intrigue, even though their adventure just started. The item block in the area has a Mushroom. Go east. The red item block has the Close Call badge. Hit the brick block for some coins. Go east and check the shrubs for coins and a pipe. The pipe takes you to the background. Hit the switch to make a bridge assemble over the river. Walk to the far right for a Star Piece. There's a Fire Flower in the item block on the other side of the bridge.
Walk east to enter Petalburg. A Koopa welcomes Mario and Goombella, saying that they get few visitors, due to their remoteness, and Hooktail, the dragon. Hooktail flies overhead periodically, which scares everyone. This Koopa doesn't know about the Crystal Stars, but says the mayor, who lives in the pink house, might. On the west side of Petalburg, you'll find a white Bob-omb, named General White. He lost his hopes and dreams and wants to be left alone. He's standing in front of a house belonging to a Koopa who's a huge Peach fan. He has many pictures of her. He says that Hooktail lives in the castle nearby and may have some treasure. No one has returned from the castle. Go east and you'll see many Bub-ulbs. There's a Toad here, who says there's a monster in the fortress outside of town. Attacks don't affect it, not even fire. The mayor's pink house is here. Mayor Kroop is at home and thinks Mario and Goombella are thieves. He says there's nothing to steal and to leave his photos alone. Mario explains that they're looking for the Crystal Stars and Mayor Kroop says that Hooktail has one and that the dragon eats people. If Mario beats Hooktail, he'll receive gratitude and rewards. He asks Mario's name and calls him Murphy. He tells Murphy that he needs to find the secret pipe to reach the castle and, to find the pipe, he'll need the Stone Keys. The Stone Keys are in Shhwonk Fortress. He'll give permission for Mario to leave through the east gate.
Go outside and you'll receive an email from Professor Frankly. You can read it on the Mailbox SP. Mario will receive lots of information this way. At the bottom is a picture of Frankly near the trash can, which has something in it. Go back to check the trashcan for parts of the Tattle Log. The Koopa guarding the east gate will open it for you. Before you can leave, a Koopa appears. His name is Koops and he heard that Mario was going to Hooktail Castle. He wants to ask a favor of Mario, but chickens out and says to forget it. Go east.
Check the shrubs in the area. One of them has a Star Piece. There are Koopas here. They have 4 HP, 2 attack power, and 1 defense power. Flip them over with a jump attack to reduce their defense to zero. One of the shrubs has a POW Block. Hold onto it and go east into the fortress. Inside, the door is locked. Check the pedestals and the enemies on the pedestals come to life. They are Bald Clefts. They have 2 HP, 1 attack power, and 2 defense power, rendering your attacks usesless. Fire attacks are also ineffective. Use the POW Block to defeat them. The door unlocks. Go east, which leads outside. There's a shrub near the entrance to the next part of the fortress with another POW Block. Go inside and check the pedestals. The enemies, Bristles, will attack. They have 2 HP, 1 attack power, and 4 defense power. Fire attacks don't work and their spikes will hurt Mario if he tries to use a hammer attack. Use the POW Block. The door unlocks and you can go east to the outside. The item block in the area has a Fire Flower and there's an Inn Coupon on the ground. It makes a stay at any inn free. There's a Heal Block at the entrance to the next building. You'll have to pay the coins posted on top of the block to get a full heal.
Go inside and save. Check out the Thwomp Statue and it says it's been a while since it had contestants. If Mario wants the Stone Keys, he'll need to win at the Thwomp's game. Otherwise, he'll suffer a terrible fate. The challenge is the 65th Super Fun Quirk Quiz. Answer 5 questions correctly to win. Get three wrong and you'll suffer the terrible fate. The questions are as follows:
1. What is hidden in Shhwonk Fortress? Stone Keys
2. What is the cost of a Mr. Softener and a Fire Flower, total? 16 coins
3. What is the name of the mayor of Petalburg? Kroop
4. What is located in Hooktail Castle? Crystal Star
5. How do you get from Petal Meadows to Rogueport? By a pipe
When you win, the Thwomp is angry about losing. He lets them through, revealing a pipe. Save and go through the pipe. It leads to an underground tunnel that has some water in it. In the item block is the Multibounce badge. Be sure to equip it. You can go either east or west and you'll need to go in both directions. Try to stay out of the water to move a little faster You'll find Fuzzies here. They have 3 HP and 1 attack power. They'll drain your HP to restore their own. To guard, press (A) the moment the Fuzzy releases you. The timing can be tricky. Go to the far east and you'll find the Sun Stone. Once you get it, a Fuzzy attacks and you'll have to battle four of them simultaneously. To the far west is the Moon Stone. Once again, you'll have to battle four Fuzzies. Be sure to heal. Return to the part of the tunnel with the pipe and a Gold Fuzzy appears. It says that this is their place and Mario's rude for coming here. It attacks. It has 10 HP and 1 attack power, but it doesn't drain HP. It summons a swarm of Fuzzies which collectively have 20 HP. A few of them will attack one at a time. Focus your attacks on the Gold Fuzzy to win the battle. Leave through the pipe and save.
Go back to Petalburg and leave the town to the west. Koops is there, wanting to talk. He begs Mario to take him to fight Hooktail. He says his dad tried to, but never came back. He wants to finish what his dad started and get revenge. He's been called a crybaby and a weakling and he'll be strong if he defeats Hooktail. Let him come along. Use (X) to shoot his shell to pick up or hit distant objects. Hold (X) to hold the shell in place after shooting, then release to fire the shell past Mario. Mario can move while the shell is being held. In battle, he can use Shell Toss and Power Shell. Press (START) to change party members. A Koopa named Koopie Koo appears, saying she doesn't want Koops to go. Koops wants to be tough for her. She doesn't care that he's timid; she just wants him to be himself. He says his mind's made up and she hits both him and Mario with her shell, calling him a stubborn Koopa.
Go west and take the pipe up to a tall pipe. Use Koops to get the Happy Heart badge. Walk west back to where you can see the castle. Place the Stone Keys in the stones and the ground shakes. Two switches are revealed, as well as some writing on the center stone. The switches must be hit at the same time. Hold Koops's shell out in line with one switch, walk to the other one, and release the shell as you jump on or hit the other switch. The ground shakes again and rocks fall off the center stone, revealing a pipe. Go through it to reach the background and walk into the castle. Go east to see Hooktail Castle.
Walk east to enter Petalburg. A Koopa welcomes Mario and Goombella, saying that they get few visitors, due to their remoteness, and Hooktail, the dragon. Hooktail flies overhead periodically, which scares everyone. This Koopa doesn't know about the Crystal Stars, but says the mayor, who lives in the pink house, might. On the west side of Petalburg, you'll find a white Bob-omb, named General White. He lost his hopes and dreams and wants to be left alone. He's standing in front of a house belonging to a Koopa who's a huge Peach fan. He has many pictures of her. He says that Hooktail lives in the castle nearby and may have some treasure. No one has returned from the castle. Go east and you'll see many Bub-ulbs. There's a Toad here, who says there's a monster in the fortress outside of town. Attacks don't affect it, not even fire. The mayor's pink house is here. Mayor Kroop is at home and thinks Mario and Goombella are thieves. He says there's nothing to steal and to leave his photos alone. Mario explains that they're looking for the Crystal Stars and Mayor Kroop says that Hooktail has one and that the dragon eats people. If Mario beats Hooktail, he'll receive gratitude and rewards. He asks Mario's name and calls him Murphy. He tells Murphy that he needs to find the secret pipe to reach the castle and, to find the pipe, he'll need the Stone Keys. The Stone Keys are in Shhwonk Fortress. He'll give permission for Mario to leave through the east gate.
Go outside and you'll receive an email from Professor Frankly. You can read it on the Mailbox SP. Mario will receive lots of information this way. At the bottom is a picture of Frankly near the trash can, which has something in it. Go back to check the trashcan for parts of the Tattle Log. The Koopa guarding the east gate will open it for you. Before you can leave, a Koopa appears. His name is Koops and he heard that Mario was going to Hooktail Castle. He wants to ask a favor of Mario, but chickens out and says to forget it. Go east.
Check the shrubs in the area. One of them has a Star Piece. There are Koopas here. They have 4 HP, 2 attack power, and 1 defense power. Flip them over with a jump attack to reduce their defense to zero. One of the shrubs has a POW Block. Hold onto it and go east into the fortress. Inside, the door is locked. Check the pedestals and the enemies on the pedestals come to life. They are Bald Clefts. They have 2 HP, 1 attack power, and 2 defense power, rendering your attacks usesless. Fire attacks are also ineffective. Use the POW Block to defeat them. The door unlocks. Go east, which leads outside. There's a shrub near the entrance to the next part of the fortress with another POW Block. Go inside and check the pedestals. The enemies, Bristles, will attack. They have 2 HP, 1 attack power, and 4 defense power. Fire attacks don't work and their spikes will hurt Mario if he tries to use a hammer attack. Use the POW Block. The door unlocks and you can go east to the outside. The item block in the area has a Fire Flower and there's an Inn Coupon on the ground. It makes a stay at any inn free. There's a Heal Block at the entrance to the next building. You'll have to pay the coins posted on top of the block to get a full heal.
Go inside and save. Check out the Thwomp Statue and it says it's been a while since it had contestants. If Mario wants the Stone Keys, he'll need to win at the Thwomp's game. Otherwise, he'll suffer a terrible fate. The challenge is the 65th Super Fun Quirk Quiz. Answer 5 questions correctly to win. Get three wrong and you'll suffer the terrible fate. The questions are as follows:
1. What is hidden in Shhwonk Fortress? Stone Keys
2. What is the cost of a Mr. Softener and a Fire Flower, total? 16 coins
3. What is the name of the mayor of Petalburg? Kroop
4. What is located in Hooktail Castle? Crystal Star
5. How do you get from Petal Meadows to Rogueport? By a pipe
When you win, the Thwomp is angry about losing. He lets them through, revealing a pipe. Save and go through the pipe. It leads to an underground tunnel that has some water in it. In the item block is the Multibounce badge. Be sure to equip it. You can go either east or west and you'll need to go in both directions. Try to stay out of the water to move a little faster You'll find Fuzzies here. They have 3 HP and 1 attack power. They'll drain your HP to restore their own. To guard, press (A) the moment the Fuzzy releases you. The timing can be tricky. Go to the far east and you'll find the Sun Stone. Once you get it, a Fuzzy attacks and you'll have to battle four of them simultaneously. To the far west is the Moon Stone. Once again, you'll have to battle four Fuzzies. Be sure to heal. Return to the part of the tunnel with the pipe and a Gold Fuzzy appears. It says that this is their place and Mario's rude for coming here. It attacks. It has 10 HP and 1 attack power, but it doesn't drain HP. It summons a swarm of Fuzzies which collectively have 20 HP. A few of them will attack one at a time. Focus your attacks on the Gold Fuzzy to win the battle. Leave through the pipe and save.
Go back to Petalburg and leave the town to the west. Koops is there, wanting to talk. He begs Mario to take him to fight Hooktail. He says his dad tried to, but never came back. He wants to finish what his dad started and get revenge. He's been called a crybaby and a weakling and he'll be strong if he defeats Hooktail. Let him come along. Use (X) to shoot his shell to pick up or hit distant objects. Hold (X) to hold the shell in place after shooting, then release to fire the shell past Mario. Mario can move while the shell is being held. In battle, he can use Shell Toss and Power Shell. Press (START) to change party members. A Koopa named Koopie Koo appears, saying she doesn't want Koops to go. Koops wants to be tough for her. She doesn't care that he's timid; she just wants him to be himself. He says his mind's made up and she hits both him and Mario with her shell, calling him a stubborn Koopa.
Go west and take the pipe up to a tall pipe. Use Koops to get the Happy Heart badge. Walk west back to where you can see the castle. Place the Stone Keys in the stones and the ground shakes. Two switches are revealed, as well as some writing on the center stone. The switches must be hit at the same time. Hold Koops's shell out in line with one switch, walk to the other one, and release the shell as you jump on or hit the other switch. The ground shakes again and rocks fall off the center stone, revealing a pipe. Go through it to reach the background and walk into the castle. Go east to see Hooktail Castle.
Friday, May 23, 2014
Paper Mario: Chapter 5 -- Hot Hot Times on Lavalava Island -- Part 1
The whale ferries Mario and Kolorado across the sea and eventually reaches Lavalava Island. Kolorado sees Mt. Lavalava off in the distance and runs off. There's a Stopwatch behind a shrub. You'll find small ferns on the island that give Mario hearts when he touches them. They're called Heart Plants. There are blue Spinning Flowers on this island Mario can stand on and float in the air. Press [Z] repeatedly to float higher. In this area, you can reach coins this way.
Go southeast. Hit the coconut tree for a Coconut. You can throw these at enemies with 1 attack power. Up ahead is a Fuzzy attacking Kolorado. It's a Jungle Fuzzy. Jungle Fuzzies have 7 HP and give 2 SP. They have 2 attack power and will keep attacking and draining HP until the action command is performed. This means you have to repeatedly press (A) until the meter is filled. Save Kolorado and he runs off again. There's a letter on the nearby rock. It's addressed to Igor, the shopkeeper in the mansion in Forever Forest. Go east to Yoshi Village.
The village is full of Yoshis going about their lives. Talk to the Yoshi Kids and you'll find they're up to something. Sushie, the purple Cheep-Cheep will stop them, as she is in charge of keeping an eye on them. Talk to the red Yoshi Kid with Parakarry to deliver Dane T.'s letter. He has a letter in response. Heal in the Toad House if you need to and save, then go east into the jungle.
There's a cry for help once you enter the jungle. It's Kolorado getting himself into trouble again. He's being attacked by a Spear Guy. Spear Guys have 7 HP, 3 attack power, and give 2 SP. They'll either point their spear at Mario or up in the air. Do not attack them with the hammer when the spear is pointed at Mario or you'll take damage. They will stab Mario with the spear or throw the spear at him. After throwing the spear, they become normal Shy Guys. Once you save Kolorado, he runs to the right, where you can see the entrance to the volcano. Unfortunately, it's blocked by a river of lava. He decides to return to the village for clues, but not before a false alarm call for help as a joke.
In Yoshi Village, the Yoshis are panicking. The Yoshis will tell you that the Yoshi Kids went missing, probably into the dangerous jungle. They aren't thinking straight, so they're not much help. Talk to the chief, the one wearing the feather. He'll try to calm the other Yoshis down and asks Mario to help find them. Go northwest of the item shop to enter the jungle.
Check the nearby shrubs to make them part. There are a lot of dangerous enemies here, many of which are disguised as plants. Avoid checking out the shrubs that are blue in color. These are M. Bushes, sneaky enemies with 8 HP and 3 attack power. They have a poisonous bite and give 2 SP. Hurt Plants look like Heart Plants, but you can't tell them apart until you touch them. They have 8 HP, 2 attack power and give 2 SP. Their bite is also poisonous. Go east.
Sushie calls out to the Yoshi Kids. Cross the log bridge to the island and you'll see Sushie in a tree. Hit the tree with the hammer multiple times. She's thankful for the help. She fell into the Yoshi Kids' trap. Sushie says the jungle is dangerous for Mario as well. Mario explains that he's helping to find the Yoshi Kids and Sushie wants to team up and join the party. If you stand on docks, she can swim with her. Press the same button to dive. She has a jump attack called Belly Flop and can spray water with Squirt. Use her power to reach a Star Piece. On the same island, hit the tree for a letter. There's a Bub-ulb on the island, but he says the seed is not ready yet. Go west.
There's a Spear Guy on an island with a badge block. The badge is the Power Quake badge. Go west while swimming and you'll reach an island with a Spear Guy and a Super Block. Upgrade Sushie. Swim to the other dock in the area and you'll here crying. Part the shrubs, battle the M. Bush, then check the shrub behind it to find the red Yoshi Kid. He's scared because they were playing hide-and-seek, but the M. Bush trapped him here. He's sorry he disobeyed Sushie and heads home. If you go southwest, there's a shortcut to the beach where the whale is waiting.
Go north and part the shrubs. There's a coin over plant. Ignore the plant as it will hurt you. Hit the tree for a Fright Jar. Go west while swimming. Dive down into the water for a Star Piece. Get on land and hit the log to make a bridge appear. Cross the bridge and talk to the blue Yoshi Kid. He was "it" in the game, but he couldn't find anyone and got lost. He asks Mario to be "it" and find everyone because he's going home. Don't hit the tree unless you want to battle a Jungle Fuzzy. Return to the previous area and go east.
Hammer another log to make a bridge. There's a statue of a raven here. Go to the south dock and go south. The purple Yoshi Kid is sleeping in a tree. Use a hammer to knock him out of the tree. He took a nap in the jungle and thinks it's not so bad, but he's lonely. Make another bridge, which will take you to the village. Return to the area with the raven statue and go east. The yellow Yoshi Kid is being attacked by Putrid Piranhas. They have 12 HP, 3 attack power, and give 2 SP. They can bite Mario or try to poison him with their poison breath. Beat them and the yellow Yoshi Kid is thankful and sorry. Return to the area with the statue.
Near the entrance to the jungle is an island with a high wall and a blue Spinning Flower. Use it to reach the top, where a Spear Guy is. Part the shrubs to reveal a pipe. The pipe takes you into a dark cave. Use Watt to see so you can reach the green Yoshi Kid. He was spinning on the Spinning Flower and ended up in here. He couldn't find a way out. Now that all give Yoshi Kids have been saved, return to the village.
Talk to the chief Yoshi near the raven statue on an island in the village. He's thankful Mario saved the Yoshi Kids and no expression of gratitude is enough. Kolorado told him that they wanted to go to Mt. Lavalaava. He says he'll show them the way and gives Mario the Jade Raven. The Yoshis ask Raphael the Raven, the island's master, for help. He lives in the depths of the jungle. To find him, they must place the Jade Raven into Raphael's statue, but it's difficult to find. Sushie wonders why Mario is going to such a dangerous place as Mt. Lavalava and doesn't approve of it. Mario explains and she's touched by the romantic story of saving Peach. She'll stick with him, as she loves taking care of others and Mario will need her help.
Go northwest into the jungle, cross the split log bridge, then north again. This will take you to the statue, which is on the north side. Place the Jade Raven into the statue and it moves, revealing a path to the north. There are several trees with vines here. Pull on the vine of the far left tree for an Egg and the one near a pink flower reveals the path to the north. There are blue blocks and a water spout. Push the blocks over the water spout to make it appear somewhere else. Once you cover all of the holes in the ground, the water spout pushes a giant rock out of the way, revealing a path to the north. Plug up that water spout so you can continue. Once again, you'll find more vines. They make a Fire Flower, a Mushroom, and Fuzzies appear, as well as the path to the north.
In this area, you'll hear someone laugh. There are three Putrid Piranhas here and they're joined by a white Magikoopa. The Magikoopa has 11 HP, 3 attack power, and gives 5 SP. It can heal other enemies, so deal with it first. Defeat all of them for 11 SP, then go east.
You'll see a giant tree. Go through the doorway and save. Go up the stairs, which lead to a door. On the outside, climb up the vine circling the tree to the very top. You'll find the Happy Heart badge here. Partway up the tree is a doorway back inside. Take the stairs up to the top of the tree. There's a giant Raven in the nest that talks like he's on a CB radio. His call sign is Raphael the Raven. It's been a while since anyone came. Mario explains the situation and Raphael says he knew Mario was coming, due to a message from the stars. He'll give Mario something later. He caws for Ravens and they drop in. He explains the situation to them and they all jump off the tree. Follow suit and jump off the tree as well. Raphael raises the tree root so they can go east.
The Ravens are working on a tree. Kolorado appears. The Ravens build a zipline to the volcano and a basket to reach the tree where the zipline is. Kolorado goes first. Raphael calls him bold and certifiably nuts. The item Raphael mentioned earlier is the Ultra Stone, which can upgrade any Super Ranked party member to Ultra Rank, increasing their attack power and giving them another attack. He says ranking up party members is the key to success, as a Star Spirit told him in a dream. Take the basket to the zipline and use that to reach the volcano's entrance, where there is a Heal Block. Go inside.
Go southeast. Hit the coconut tree for a Coconut. You can throw these at enemies with 1 attack power. Up ahead is a Fuzzy attacking Kolorado. It's a Jungle Fuzzy. Jungle Fuzzies have 7 HP and give 2 SP. They have 2 attack power and will keep attacking and draining HP until the action command is performed. This means you have to repeatedly press (A) until the meter is filled. Save Kolorado and he runs off again. There's a letter on the nearby rock. It's addressed to Igor, the shopkeeper in the mansion in Forever Forest. Go east to Yoshi Village.
The village is full of Yoshis going about their lives. Talk to the Yoshi Kids and you'll find they're up to something. Sushie, the purple Cheep-Cheep will stop them, as she is in charge of keeping an eye on them. Talk to the red Yoshi Kid with Parakarry to deliver Dane T.'s letter. He has a letter in response. Heal in the Toad House if you need to and save, then go east into the jungle.
There's a cry for help once you enter the jungle. It's Kolorado getting himself into trouble again. He's being attacked by a Spear Guy. Spear Guys have 7 HP, 3 attack power, and give 2 SP. They'll either point their spear at Mario or up in the air. Do not attack them with the hammer when the spear is pointed at Mario or you'll take damage. They will stab Mario with the spear or throw the spear at him. After throwing the spear, they become normal Shy Guys. Once you save Kolorado, he runs to the right, where you can see the entrance to the volcano. Unfortunately, it's blocked by a river of lava. He decides to return to the village for clues, but not before a false alarm call for help as a joke.
In Yoshi Village, the Yoshis are panicking. The Yoshis will tell you that the Yoshi Kids went missing, probably into the dangerous jungle. They aren't thinking straight, so they're not much help. Talk to the chief, the one wearing the feather. He'll try to calm the other Yoshis down and asks Mario to help find them. Go northwest of the item shop to enter the jungle.
Check the nearby shrubs to make them part. There are a lot of dangerous enemies here, many of which are disguised as plants. Avoid checking out the shrubs that are blue in color. These are M. Bushes, sneaky enemies with 8 HP and 3 attack power. They have a poisonous bite and give 2 SP. Hurt Plants look like Heart Plants, but you can't tell them apart until you touch them. They have 8 HP, 2 attack power and give 2 SP. Their bite is also poisonous. Go east.
Sushie calls out to the Yoshi Kids. Cross the log bridge to the island and you'll see Sushie in a tree. Hit the tree with the hammer multiple times. She's thankful for the help. She fell into the Yoshi Kids' trap. Sushie says the jungle is dangerous for Mario as well. Mario explains that he's helping to find the Yoshi Kids and Sushie wants to team up and join the party. If you stand on docks, she can swim with her. Press the same button to dive. She has a jump attack called Belly Flop and can spray water with Squirt. Use her power to reach a Star Piece. On the same island, hit the tree for a letter. There's a Bub-ulb on the island, but he says the seed is not ready yet. Go west.
There's a Spear Guy on an island with a badge block. The badge is the Power Quake badge. Go west while swimming and you'll reach an island with a Spear Guy and a Super Block. Upgrade Sushie. Swim to the other dock in the area and you'll here crying. Part the shrubs, battle the M. Bush, then check the shrub behind it to find the red Yoshi Kid. He's scared because they were playing hide-and-seek, but the M. Bush trapped him here. He's sorry he disobeyed Sushie and heads home. If you go southwest, there's a shortcut to the beach where the whale is waiting.
Go north and part the shrubs. There's a coin over plant. Ignore the plant as it will hurt you. Hit the tree for a Fright Jar. Go west while swimming. Dive down into the water for a Star Piece. Get on land and hit the log to make a bridge appear. Cross the bridge and talk to the blue Yoshi Kid. He was "it" in the game, but he couldn't find anyone and got lost. He asks Mario to be "it" and find everyone because he's going home. Don't hit the tree unless you want to battle a Jungle Fuzzy. Return to the previous area and go east.
Hammer another log to make a bridge. There's a statue of a raven here. Go to the south dock and go south. The purple Yoshi Kid is sleeping in a tree. Use a hammer to knock him out of the tree. He took a nap in the jungle and thinks it's not so bad, but he's lonely. Make another bridge, which will take you to the village. Return to the area with the raven statue and go east. The yellow Yoshi Kid is being attacked by Putrid Piranhas. They have 12 HP, 3 attack power, and give 2 SP. They can bite Mario or try to poison him with their poison breath. Beat them and the yellow Yoshi Kid is thankful and sorry. Return to the area with the statue.
Near the entrance to the jungle is an island with a high wall and a blue Spinning Flower. Use it to reach the top, where a Spear Guy is. Part the shrubs to reveal a pipe. The pipe takes you into a dark cave. Use Watt to see so you can reach the green Yoshi Kid. He was spinning on the Spinning Flower and ended up in here. He couldn't find a way out. Now that all give Yoshi Kids have been saved, return to the village.
Talk to the chief Yoshi near the raven statue on an island in the village. He's thankful Mario saved the Yoshi Kids and no expression of gratitude is enough. Kolorado told him that they wanted to go to Mt. Lavalaava. He says he'll show them the way and gives Mario the Jade Raven. The Yoshis ask Raphael the Raven, the island's master, for help. He lives in the depths of the jungle. To find him, they must place the Jade Raven into Raphael's statue, but it's difficult to find. Sushie wonders why Mario is going to such a dangerous place as Mt. Lavalava and doesn't approve of it. Mario explains and she's touched by the romantic story of saving Peach. She'll stick with him, as she loves taking care of others and Mario will need her help.
Go northwest into the jungle, cross the split log bridge, then north again. This will take you to the statue, which is on the north side. Place the Jade Raven into the statue and it moves, revealing a path to the north. There are several trees with vines here. Pull on the vine of the far left tree for an Egg and the one near a pink flower reveals the path to the north. There are blue blocks and a water spout. Push the blocks over the water spout to make it appear somewhere else. Once you cover all of the holes in the ground, the water spout pushes a giant rock out of the way, revealing a path to the north. Plug up that water spout so you can continue. Once again, you'll find more vines. They make a Fire Flower, a Mushroom, and Fuzzies appear, as well as the path to the north.
In this area, you'll hear someone laugh. There are three Putrid Piranhas here and they're joined by a white Magikoopa. The Magikoopa has 11 HP, 3 attack power, and gives 5 SP. It can heal other enemies, so deal with it first. Defeat all of them for 11 SP, then go east.
You'll see a giant tree. Go through the doorway and save. Go up the stairs, which lead to a door. On the outside, climb up the vine circling the tree to the very top. You'll find the Happy Heart badge here. Partway up the tree is a doorway back inside. Take the stairs up to the top of the tree. There's a giant Raven in the nest that talks like he's on a CB radio. His call sign is Raphael the Raven. It's been a while since anyone came. Mario explains the situation and Raphael says he knew Mario was coming, due to a message from the stars. He'll give Mario something later. He caws for Ravens and they drop in. He explains the situation to them and they all jump off the tree. Follow suit and jump off the tree as well. Raphael raises the tree root so they can go east.
The Ravens are working on a tree. Kolorado appears. The Ravens build a zipline to the volcano and a basket to reach the tree where the zipline is. Kolorado goes first. Raphael calls him bold and certifiably nuts. The item Raphael mentioned earlier is the Ultra Stone, which can upgrade any Super Ranked party member to Ultra Rank, increasing their attack power and giving them another attack. He says ranking up party members is the key to success, as a Star Spirit told him in a dream. Take the basket to the zipline and use that to reach the volcano's entrance, where there is a Heal Block. Go inside.
Labels:
Bub-ulb,
Fire Flower,
Fuzzies,
Kolorado,
Lavalava Island,
Paper Mario,
Parakarry,
Raphael the Raven,
Raven,
Spear Guy,
Sushie,
Yoshi,
Yoshi Kid
Saturday, May 17, 2014
Paper Mario: Chapter 3 -- The "Invincible" Tubba Blubba -- Part 1
After receiving an invitation to a mansion, Mario wanders into Forever Forest. The paths here are mostly round. There are four exits out of each area, one being the one you just came through. If you pick the incorrect path, then try to go back, you'll end up at the edge of Forever Forest near Toad Town. Check the areas near the exits to figure out which way is the correct path. The correct path's surroundings look different than the others. Check out the flowers by walking past them in the first area. The correct path is marked by flowers that move and make noise. It is on the opposite side of the entrance, two exits away in either direction.
In Forever Forest, there are two types of enemies: Piranha Plants and Forest Fuzzies. Piranha Plants appear from the ground unexpectedly, so watch your step. They have 5 HP and give 2 SP. They point their teeth upward, so jumping on them without the Spiky Shield badge equipped is a bad idea. They will bite Mario for their attack. Forest Fuzzies are like regular Fuzzies, but green. They have 6 HP and give 2 SP. They'll drain Mario's HP to heal themselves. They can also split to form new Fuzzies which have full health. Eliminate them quickly.
In the second area, a creature will appear, telling Mario that the path ahead is dangerous and to turn back. Talk to it to inform it of your invitation to the mansion and it will let you through, saying to pay close attention to your surroundings or you'll wind up at the edge of the forest. It will give you a hint for this area: look at the inner trees. The correct path will have a hollow tree with strange glowing eyes. This path is the exit to the left. In the third area, the correct path is the exit to the left. The flowers look different. In the fourth area, walk to the left to find a path to the center of the area. There's a Bub-ulb here with a Magical Seed. Take the path to the right of the entrance. The tree here has a glowing red face. The fifth area has mushrooms that light up. The path that is two away in either direction has mushrooms that light up in a series instead of just once. The sixth area has flowers that fall away, except at the path two away from the entrance. In the seventh area, a sign marks the correct path to the mansion.
The mansion looms just ahead. Go through the gate and it will close behind you. The Boo from before appears, saying that his master is in the highest room on the third floor, then disappears. Heal and save, then go inside.
The mansion has a spacious foyer and stairs to the second floor, but not the third. Go to the second floor, because the door on the first floor is locked. You'll see several portraits of Boos. On the far right is a picture frame. Check it out and it will talk to you, saying that you must find what's missing from the frame. If you do, it will let you go to the third floor. It also says that Bow is a harsh Boo for testing her guests like this.
Go through the door on the right. Open the middle cabinet on the left wall (the others will crush you and you'll take damage). Boos will appear with a vinyl record. This is the first challenge. The Boos will move in a circle. One Boo will give another the record. Hit the Boo with the record to get it. You'll need to keep an eye on the Boo with the record. Follow it with your finger if you have to. Go next door to the left. There's a Boo guarding a chest who says he's bored. There's a record player in the left corner. Put the record on and tap the (A) button with good rhythm to play the record. It plays the Super Mario theme while the Boo dances away from the chest. Hit (B) to stop the record and go get open the chest when the Boo is near the record player. The chest contains the Weight. The Boo says Lady Bow will punish him, but Mario can't go anywhere without knowing how to use the weight.
Go down to the first floor and go to the couch. Jump on the brown cushion to bounce high up to the chandelier. Mario's weight will bring the chandelier down, which makes the china cabinet slide away, revealing a door. Use the weight to hold it in place. Open the newly-revealed door and go inside. Ignore the chest on the floor. It only lowers the chandelier to scare Mario. Go downstairs, then through the door on the front wall. Go through the door on the right, which falls away on the other side.
In this room is a giant chest on the right. Open it and more Boos appear, with a pair of green boots. Once again, you'll have to guess which Boo has the item, but this time, the Boos will toss the boots around, then move closer together, then apart. Keep a careful eye on the Boos, then hit the correct one with the hammer. This will give you the Super Boots. Mario's jump power increases and now Mario can do a spin jump by pressing (A) in midair. Use it to break through wooden panels in the floor. Test out this new ability on the panel to the left. This will take you to the shop in the mansion. The shopkeeper won't sell anything to Mario under the direction of Lady Bow. To the right is a blue switch. Hit it and a larger one appears. Hit that one and a giant one appears. Jump on the chair and crates to reach it, then spin jump on it. Stairs appear. Go upstairs to a room with a clock. A few steps in front of the clock is an invisible panel on the floor. Spin jump near it and you'll get a Star Piece. There are other such panels spread out in the Mushroom Kingdom. Go up the stairs, into the foyer, then into the door on the right.
Hop into the vase and you can run around as 8-bit Mario. You can't do much as 8-bit Mario, but it's an interesting Easter egg. Go back into the vase to return to normal. Pound the panel in the room to drop down to the library below. You'll land on the bookshelf. Go to the right and cross the gap to get Boo's Portrait. Jump down from the bookshelf and go left to leave the library, then make your way to the second floor. Check out the picture frame and return the portrait. He's thankful and will help Mario reach the third floor. Jump towards him to warp upstairs. Be careful up here as there is no railing.
There are two sets of doors on the third floor, but they all lead to the same room. Go inside and someone says they were testing Mario to see if he lives up to his reputation. A green Boo appears with bows, along with the Boo from before. The green Boo is Lady Bow and the Boo from before is Bootler, her butler. Bow needs a favor. She tells Mario about the area near the mansion, called Gusty Gulch. At the top of the hill is the castle of Tubba Blubba. He eats ghosts. The Boos tried attacking him, but he's invincible. They do know he has a secret and it's probably about his weak point. Bow wants Mario to find out his secret and defeat Tubba Blubba. Mario, in turn, will be rewarded with the Star Spirit that escaped. This Star Spirit is Skolar. He was too weak to return directly to the sky, so he tried to reach Shooting Star Summit and Star Haven, but got lost in the forest and was captured by the Boos. Bow says Mario would have to fight Tubba Blubba anyway to get the Star Spirit, but this way, he gets to help out the Boos. Bow says she'll go with Mario, which shocks Bootler. She says Mario needs her and can't reach the castle without her. Bootler wants to accompany her, but Bow tells him she's not a child and will be fine by herself. She joins the party, like it or not. She can make Mario become transparent in and out of battle. Stuff goes through Mario when he's invisible. Move to become visible again or hit the same button. She can also smack enemies.
Now that Bow is part of the team, you can now use the shop in the basement. This shop sells Life Shrooms and Super Shrooms, among other things. With Parakarry by your side, talk to the Boo in the foyer. This is Franky, and there's a letter for him. He has a letter for Dane T., a young Toad in Toad Town by the train station. We'll deliver that letter later. Go outside and save, then head east to the gate. Boos will open it for you. Go east to Gusty Gulch.
In the first area is a locked windmill. In the area are Hyper Goombas. They have 7 HP and give 2 SP. Normally, their attack power is 2, but they can charge up and start glowing. This increases their attack power to 8. If more than one charges up and you can't defeat them all before they attack, have Bow use Outta Sight to prevent taking damage. Go east.
Here is a little village of Boos in Gusty Gulch. The Boos are surprised to see Bow, saying it's dangerous as Tubba Blubba could appear at any moment. Bow says she came to teach Tubba Blubba a lesson. He last came through yesterday and ate Herbert. The Boos are inspired by Bow's bravery. Talk to the Boos as they have helpful information, such as the fact that you can walk stealthily by moving the control stick slightly. This way you can avoid waking sleeping enemies. Another piece of information is that the key to solving the secret of Tubba Blubba is in the innermost room and to pay attention to the heart and body. Go east to another part of the village, where a Boo will tell you that in a dream he heard to turn and run away until he reached the tower with the spinning vanes. Another says that there's something important next to Tubba Blubba's bed. Walk farther to the east and Tubba Blubba will appear. Use Bow's power to become transparent. Unfortunately, the Boo that instructs you to do so doesn't hide and is eaten. Poor Stanley. Go east.
There are more enemies in this area. There are Hyper Paragoombas and Hyper Clefts. Hyper Paragoombas have 7 HP and give 2 SP. Hyper Clefts have 4 HP, 3 defense power, and give 4 SP. When charged, their attack power is 8. You can reduce their defense to 1 by flipping them with an explosion. Use Kooper to get the Dizzy Dial, hit an item block for some Repel Gel, which does the same thing as Outta Sight, and pick up the letter for Fice T., the guard at the edge of Toad Town near the Forever Forest. Go east. Cross the gap with Parakarry, grab a Super Shroom from the item block, and get some coins from the brick block. Go east to reach Tubba Blubba's castle and save.
In Forever Forest, there are two types of enemies: Piranha Plants and Forest Fuzzies. Piranha Plants appear from the ground unexpectedly, so watch your step. They have 5 HP and give 2 SP. They point their teeth upward, so jumping on them without the Spiky Shield badge equipped is a bad idea. They will bite Mario for their attack. Forest Fuzzies are like regular Fuzzies, but green. They have 6 HP and give 2 SP. They'll drain Mario's HP to heal themselves. They can also split to form new Fuzzies which have full health. Eliminate them quickly.
In the second area, a creature will appear, telling Mario that the path ahead is dangerous and to turn back. Talk to it to inform it of your invitation to the mansion and it will let you through, saying to pay close attention to your surroundings or you'll wind up at the edge of the forest. It will give you a hint for this area: look at the inner trees. The correct path will have a hollow tree with strange glowing eyes. This path is the exit to the left. In the third area, the correct path is the exit to the left. The flowers look different. In the fourth area, walk to the left to find a path to the center of the area. There's a Bub-ulb here with a Magical Seed. Take the path to the right of the entrance. The tree here has a glowing red face. The fifth area has mushrooms that light up. The path that is two away in either direction has mushrooms that light up in a series instead of just once. The sixth area has flowers that fall away, except at the path two away from the entrance. In the seventh area, a sign marks the correct path to the mansion.
The mansion looms just ahead. Go through the gate and it will close behind you. The Boo from before appears, saying that his master is in the highest room on the third floor, then disappears. Heal and save, then go inside.
The mansion has a spacious foyer and stairs to the second floor, but not the third. Go to the second floor, because the door on the first floor is locked. You'll see several portraits of Boos. On the far right is a picture frame. Check it out and it will talk to you, saying that you must find what's missing from the frame. If you do, it will let you go to the third floor. It also says that Bow is a harsh Boo for testing her guests like this.
Go through the door on the right. Open the middle cabinet on the left wall (the others will crush you and you'll take damage). Boos will appear with a vinyl record. This is the first challenge. The Boos will move in a circle. One Boo will give another the record. Hit the Boo with the record to get it. You'll need to keep an eye on the Boo with the record. Follow it with your finger if you have to. Go next door to the left. There's a Boo guarding a chest who says he's bored. There's a record player in the left corner. Put the record on and tap the (A) button with good rhythm to play the record. It plays the Super Mario theme while the Boo dances away from the chest. Hit (B) to stop the record and go get open the chest when the Boo is near the record player. The chest contains the Weight. The Boo says Lady Bow will punish him, but Mario can't go anywhere without knowing how to use the weight.
Go down to the first floor and go to the couch. Jump on the brown cushion to bounce high up to the chandelier. Mario's weight will bring the chandelier down, which makes the china cabinet slide away, revealing a door. Use the weight to hold it in place. Open the newly-revealed door and go inside. Ignore the chest on the floor. It only lowers the chandelier to scare Mario. Go downstairs, then through the door on the front wall. Go through the door on the right, which falls away on the other side.
In this room is a giant chest on the right. Open it and more Boos appear, with a pair of green boots. Once again, you'll have to guess which Boo has the item, but this time, the Boos will toss the boots around, then move closer together, then apart. Keep a careful eye on the Boos, then hit the correct one with the hammer. This will give you the Super Boots. Mario's jump power increases and now Mario can do a spin jump by pressing (A) in midair. Use it to break through wooden panels in the floor. Test out this new ability on the panel to the left. This will take you to the shop in the mansion. The shopkeeper won't sell anything to Mario under the direction of Lady Bow. To the right is a blue switch. Hit it and a larger one appears. Hit that one and a giant one appears. Jump on the chair and crates to reach it, then spin jump on it. Stairs appear. Go upstairs to a room with a clock. A few steps in front of the clock is an invisible panel on the floor. Spin jump near it and you'll get a Star Piece. There are other such panels spread out in the Mushroom Kingdom. Go up the stairs, into the foyer, then into the door on the right.
Hop into the vase and you can run around as 8-bit Mario. You can't do much as 8-bit Mario, but it's an interesting Easter egg. Go back into the vase to return to normal. Pound the panel in the room to drop down to the library below. You'll land on the bookshelf. Go to the right and cross the gap to get Boo's Portrait. Jump down from the bookshelf and go left to leave the library, then make your way to the second floor. Check out the picture frame and return the portrait. He's thankful and will help Mario reach the third floor. Jump towards him to warp upstairs. Be careful up here as there is no railing.
There are two sets of doors on the third floor, but they all lead to the same room. Go inside and someone says they were testing Mario to see if he lives up to his reputation. A green Boo appears with bows, along with the Boo from before. The green Boo is Lady Bow and the Boo from before is Bootler, her butler. Bow needs a favor. She tells Mario about the area near the mansion, called Gusty Gulch. At the top of the hill is the castle of Tubba Blubba. He eats ghosts. The Boos tried attacking him, but he's invincible. They do know he has a secret and it's probably about his weak point. Bow wants Mario to find out his secret and defeat Tubba Blubba. Mario, in turn, will be rewarded with the Star Spirit that escaped. This Star Spirit is Skolar. He was too weak to return directly to the sky, so he tried to reach Shooting Star Summit and Star Haven, but got lost in the forest and was captured by the Boos. Bow says Mario would have to fight Tubba Blubba anyway to get the Star Spirit, but this way, he gets to help out the Boos. Bow says she'll go with Mario, which shocks Bootler. She says Mario needs her and can't reach the castle without her. Bootler wants to accompany her, but Bow tells him she's not a child and will be fine by herself. She joins the party, like it or not. She can make Mario become transparent in and out of battle. Stuff goes through Mario when he's invisible. Move to become visible again or hit the same button. She can also smack enemies.
Now that Bow is part of the team, you can now use the shop in the basement. This shop sells Life Shrooms and Super Shrooms, among other things. With Parakarry by your side, talk to the Boo in the foyer. This is Franky, and there's a letter for him. He has a letter for Dane T., a young Toad in Toad Town by the train station. We'll deliver that letter later. Go outside and save, then head east to the gate. Boos will open it for you. Go east to Gusty Gulch.
In the first area is a locked windmill. In the area are Hyper Goombas. They have 7 HP and give 2 SP. Normally, their attack power is 2, but they can charge up and start glowing. This increases their attack power to 8. If more than one charges up and you can't defeat them all before they attack, have Bow use Outta Sight to prevent taking damage. Go east.
Here is a little village of Boos in Gusty Gulch. The Boos are surprised to see Bow, saying it's dangerous as Tubba Blubba could appear at any moment. Bow says she came to teach Tubba Blubba a lesson. He last came through yesterday and ate Herbert. The Boos are inspired by Bow's bravery. Talk to the Boos as they have helpful information, such as the fact that you can walk stealthily by moving the control stick slightly. This way you can avoid waking sleeping enemies. Another piece of information is that the key to solving the secret of Tubba Blubba is in the innermost room and to pay attention to the heart and body. Go east to another part of the village, where a Boo will tell you that in a dream he heard to turn and run away until he reached the tower with the spinning vanes. Another says that there's something important next to Tubba Blubba's bed. Walk farther to the east and Tubba Blubba will appear. Use Bow's power to become transparent. Unfortunately, the Boo that instructs you to do so doesn't hide and is eaten. Poor Stanley. Go east.
There are more enemies in this area. There are Hyper Paragoombas and Hyper Clefts. Hyper Paragoombas have 7 HP and give 2 SP. Hyper Clefts have 4 HP, 3 defense power, and give 4 SP. When charged, their attack power is 8. You can reduce their defense to 1 by flipping them with an explosion. Use Kooper to get the Dizzy Dial, hit an item block for some Repel Gel, which does the same thing as Outta Sight, and pick up the letter for Fice T., the guard at the edge of Toad Town near the Forever Forest. Go east. Cross the gap with Parakarry, grab a Super Shroom from the item block, and get some coins from the brick block. Go east to reach Tubba Blubba's castle and save.
Labels:
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Boos,
Bootler,
Bub-ulb,
Forever Forest,
Fuzzies,
Gusty Gulch,
Kooper,
Lady Bow,
Paper Mario,
Parakarry,
Super Boots,
Tubba Blubba
Tuesday, May 13, 2014
Paper Mario: Interlude After Chapter 1
In the castle, Peach paces, wondering about Mario. Twink provides encouragement, saying Mario's probably saving some Star Spirits now. Peach wants to leave her room, but there are guards right outside her door and jumping out of the window isn't an option. She remembers the Minister telling her of a secret passage out of her room, so she starts to look for it. Check out her dresses and she'll tell Twink that they're all slightly different and very fashionable. If you check out the cosmetics, she'll powder her nose. She doesn't want Twink looking at the picture of Mario for some reason.
Check out the fireplace. For some reason, Twink finds the warm fireplace to be suspicious. Check out the picture to the right of the fireplace and Peach will find a switch behind it. Hit the switch and the fire goes out and the grate falls, revealing a passage through the fireplace. It leads to a dark hallway. Walk to the left and you'll find a wall with a switch. Hit the switch to make the wall rotate into the next room.
The door leading out of the room is locked. On a table to the left is an open book. It's a private diary. Twink asks Peach if she will read it. She starts reading it. The first entry says the owner of the diary went to Star Haven, stole the Star Rod, and captured the Star Spirits. The second entry says they used their castle to lift Peach's Castle in the sky, beat up Mario, and kidnapped Peach. They hope Peach likes them. It becomes obvious to Peach and Twink that this is Bowser's diary. Peach has a choice to either stop reading or to continue. If she continues reading, she'll find the third entry says that the Koopa Bros. were defeated by Mario and the Star Spirit they held was freed. But there is no way that Mario can save the Star Spirit in Dry Dry Ruins because he'd have to solve the mystery of the sand and find the ruins in Dry Dry Desert. Mario wouldn't know to go there to look for a Star Spirit. Twink says he'll go inform Mario.
Bowser walks in, worried about leaving his secret diary out in the open. He'd be embarrassed if anyone read it. He sees Peach, figures out that she read it, and freaks out. He has the guards take her to her room.
Outside Koopa Bros. Fortress, Eldstar, the Star Spirit Mario saved, is talking to Mario. He's thankful for being saved and believes Mario can save the other Star Spirits. Now that he has been freed, the seal on his power has been broken and he will slowly recover it. He powers up Mario, giving him the ability to use the Star Spirits' power in battle. Mario will need Star Energy to use these powers. Star Energy appears as a gauge under HP. If there is a Star filled up at the end of the bar, he has that many units of Star Energy to use. His first Star Power is Refresh, which heals 5 HP and 5 FP. When it's Mario's turn, a bit of Star Energy is restored. Using Focus during battle restores a greater amount of Star Energy. Mario can also fully replenish Star Energy by staying at a Toad House. Eldstar tells Mario he must save the other Star Spirits quickly so they can give him the Star Beam, an attack that counters the Star Rod. Eldstar will go to Star Haven for now, but is always watching over Mario and his friends. It's time to leave the fortress.
Have Bombette blow up the cracked wall blocking access to a pipe. The pipe will take you onto the roof of a structure. There's a chest here with the FP Plus badge. Drop down and go west. Back in Koopa Village, Koopa Koot wants Mario to retrieve a tape from Goompa. Once you give the tape to him, he'll give you one coin. Head west to Toad Town, but stay healed. At the edge of Toad Town, Jr. Troopa appears, then falls into the water. He's back and asks if Mario remembers him. He's confident he'll beat Mario. He has 15 HP and will give 20 SP when defeated. He'll hide in his shell to increase his defense. Use the hammer, Shell Toss, or Body Slam to do damage. Once you defeat him, go into Toad Town.
Once in Toad Town, Twink finds Mario, saying he heard that Mario saved a Star Spirit and that Bowser's angry about it. He says there's a Star Spirit held in the Dry Dry Ruins in the Dry Dry Desert. He'll send more news once he and Peach get more information.
In Toad Town, you can reach more places. The badge shop is now open and Mario can head to the southern part of the town. Here, you'll find the train station and the port. There's a pink Bub-ulb, who'll give Mario the pink Magical Seed. You'll also find the pipe into the Toad Town Tunnels, the sewers that run under the town.
Inside the tunnels, you'll find Gloombas and Spiked Gloombas, dark Goombas with more health and more powerful attacks. They each have 7 HP and give 4 SP upon defeat. Go all the way to the east and a Blooper will appear. It has 30 HP and gives 20 SP upon defeat. It will drop down onto Mario or hit him with a blast of ink. It floats over the ground, so use jump attacks and Headbonk. Once you defeat it, you can access the chest with the Shrink Stomp.
Return to the surface and check out the Dojo. You'll initially fight Chan, a Buzzy Beetle with 15 HP. Flip him over with a jump to decrease his defense. Once you defeat Chan, you'll get the First-Degree Card from the Master. Heal and challenge Lee, the Duplighost. He'll imitate one of Mario's partners. He has 20 HP and you'll get the Second-Degree Card for defeating him.
Go east, then south to reach the train station. The train is the only way to reach Dry Dry Desert, but a boulder fell on the tracks when Peach's Castle was lifted into the air. Use Bombette to clear the path, then board the train.
When Mario enters Toad Town, Twink finds him, saying that he heard Mario saved a Star Spirit. Bowser's angry about it. He tells Mario that there's a Star Spirit in the Dry Dry Ruins in the Dry Dry Desert. Twink will send more news when he and Peach get more information.
Check out the fireplace. For some reason, Twink finds the warm fireplace to be suspicious. Check out the picture to the right of the fireplace and Peach will find a switch behind it. Hit the switch and the fire goes out and the grate falls, revealing a passage through the fireplace. It leads to a dark hallway. Walk to the left and you'll find a wall with a switch. Hit the switch to make the wall rotate into the next room.
The door leading out of the room is locked. On a table to the left is an open book. It's a private diary. Twink asks Peach if she will read it. She starts reading it. The first entry says the owner of the diary went to Star Haven, stole the Star Rod, and captured the Star Spirits. The second entry says they used their castle to lift Peach's Castle in the sky, beat up Mario, and kidnapped Peach. They hope Peach likes them. It becomes obvious to Peach and Twink that this is Bowser's diary. Peach has a choice to either stop reading or to continue. If she continues reading, she'll find the third entry says that the Koopa Bros. were defeated by Mario and the Star Spirit they held was freed. But there is no way that Mario can save the Star Spirit in Dry Dry Ruins because he'd have to solve the mystery of the sand and find the ruins in Dry Dry Desert. Mario wouldn't know to go there to look for a Star Spirit. Twink says he'll go inform Mario.
Bowser walks in, worried about leaving his secret diary out in the open. He'd be embarrassed if anyone read it. He sees Peach, figures out that she read it, and freaks out. He has the guards take her to her room.
Outside Koopa Bros. Fortress, Eldstar, the Star Spirit Mario saved, is talking to Mario. He's thankful for being saved and believes Mario can save the other Star Spirits. Now that he has been freed, the seal on his power has been broken and he will slowly recover it. He powers up Mario, giving him the ability to use the Star Spirits' power in battle. Mario will need Star Energy to use these powers. Star Energy appears as a gauge under HP. If there is a Star filled up at the end of the bar, he has that many units of Star Energy to use. His first Star Power is Refresh, which heals 5 HP and 5 FP. When it's Mario's turn, a bit of Star Energy is restored. Using Focus during battle restores a greater amount of Star Energy. Mario can also fully replenish Star Energy by staying at a Toad House. Eldstar tells Mario he must save the other Star Spirits quickly so they can give him the Star Beam, an attack that counters the Star Rod. Eldstar will go to Star Haven for now, but is always watching over Mario and his friends. It's time to leave the fortress.
Have Bombette blow up the cracked wall blocking access to a pipe. The pipe will take you onto the roof of a structure. There's a chest here with the FP Plus badge. Drop down and go west. Back in Koopa Village, Koopa Koot wants Mario to retrieve a tape from Goompa. Once you give the tape to him, he'll give you one coin. Head west to Toad Town, but stay healed. At the edge of Toad Town, Jr. Troopa appears, then falls into the water. He's back and asks if Mario remembers him. He's confident he'll beat Mario. He has 15 HP and will give 20 SP when defeated. He'll hide in his shell to increase his defense. Use the hammer, Shell Toss, or Body Slam to do damage. Once you defeat him, go into Toad Town.
Once in Toad Town, Twink finds Mario, saying he heard that Mario saved a Star Spirit and that Bowser's angry about it. He says there's a Star Spirit held in the Dry Dry Ruins in the Dry Dry Desert. He'll send more news once he and Peach get more information.
In Toad Town, you can reach more places. The badge shop is now open and Mario can head to the southern part of the town. Here, you'll find the train station and the port. There's a pink Bub-ulb, who'll give Mario the pink Magical Seed. You'll also find the pipe into the Toad Town Tunnels, the sewers that run under the town.
Inside the tunnels, you'll find Gloombas and Spiked Gloombas, dark Goombas with more health and more powerful attacks. They each have 7 HP and give 4 SP upon defeat. Go all the way to the east and a Blooper will appear. It has 30 HP and gives 20 SP upon defeat. It will drop down onto Mario or hit him with a blast of ink. It floats over the ground, so use jump attacks and Headbonk. Once you defeat it, you can access the chest with the Shrink Stomp.
Return to the surface and check out the Dojo. You'll initially fight Chan, a Buzzy Beetle with 15 HP. Flip him over with a jump to decrease his defense. Once you defeat Chan, you'll get the First-Degree Card from the Master. Heal and challenge Lee, the Duplighost. He'll imitate one of Mario's partners. He has 20 HP and you'll get the Second-Degree Card for defeating him.
Go east, then south to reach the train station. The train is the only way to reach Dry Dry Desert, but a boulder fell on the tracks when Peach's Castle was lifted into the air. Use Bombette to clear the path, then board the train.
When Mario enters Toad Town, Twink finds him, saying that he heard Mario saved a Star Spirit. Bowser's angry about it. He tells Mario that there's a Star Spirit in the Dry Dry Ruins in the Dry Dry Desert. Twink will send more news when he and Peach get more information.
Labels:
Blooper,
Bombette,
Bowser,
Bub-ulb,
Chan,
Jr. Troopa,
Koopa Koot,
Lee,
Paper Mario,
Peach's Castle,
Princess Peach,
Star Spirit,
Toad Town,
Twink
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