After receiving an invitation to a mansion, Mario wanders into Forever Forest. The paths here are mostly round. There are four exits out of each area, one being the one you just came through. If you pick the incorrect path, then try to go back, you'll end up at the edge of Forever Forest near Toad Town. Check the areas near the exits to figure out which way is the correct path. The correct path's surroundings look different than the others. Check out the flowers by walking past them in the first area. The correct path is marked by flowers that move and make noise. It is on the opposite side of the entrance, two exits away in either direction.
In Forever Forest, there are two types of enemies: Piranha Plants and Forest Fuzzies. Piranha Plants appear from the ground unexpectedly, so watch your step. They have 5 HP and give 2 SP. They point their teeth upward, so jumping on them without the Spiky Shield badge equipped is a bad idea. They will bite Mario for their attack. Forest Fuzzies are like regular Fuzzies, but green. They have 6 HP and give 2 SP. They'll drain Mario's HP to heal themselves. They can also split to form new Fuzzies which have full health. Eliminate them quickly.
In the second area, a creature will appear, telling Mario that the path ahead is dangerous and to turn back. Talk to it to inform it of your invitation to the mansion and it will let you through, saying to pay close attention to your surroundings or you'll wind up at the edge of the forest. It will give you a hint for this area: look at the inner trees. The correct path will have a hollow tree with strange glowing eyes. This path is the exit to the left. In the third area, the correct path is the exit to the left. The flowers look different. In the fourth area, walk to the left to find a path to the center of the area. There's a Bub-ulb here with a Magical Seed. Take the path to the right of the entrance. The tree here has a glowing red face. The fifth area has mushrooms that light up. The path that is two away in either direction has mushrooms that light up in a series instead of just once. The sixth area has flowers that fall away, except at the path two away from the entrance. In the seventh area, a sign marks the correct path to the mansion.
The mansion looms just ahead. Go through the gate and it will close behind you. The Boo from before appears, saying that his master is in the highest room on the third floor, then disappears. Heal and save, then go inside.
The mansion has a spacious foyer and stairs to the second floor, but not the third. Go to the second floor, because the door on the first floor is locked. You'll see several portraits of Boos. On the far right is a picture frame. Check it out and it will talk to you, saying that you must find what's missing from the frame. If you do, it will let you go to the third floor. It also says that Bow is a harsh Boo for testing her guests like this.
Go through the door on the right. Open the middle cabinet on the left wall (the others will crush you and you'll take damage). Boos will appear with a vinyl record. This is the first challenge. The Boos will move in a circle. One Boo will give another the record. Hit the Boo with the record to get it. You'll need to keep an eye on the Boo with the record. Follow it with your finger if you have to. Go next door to the left. There's a Boo guarding a chest who says he's bored. There's a record player in the left corner. Put the record on and tap the (A) button with good rhythm to play the record. It plays the Super Mario theme while the Boo dances away from the chest. Hit (B) to stop the record and go get open the chest when the Boo is near the record player. The chest contains the Weight. The Boo says Lady Bow will punish him, but Mario can't go anywhere without knowing how to use the weight.
Go down to the first floor and go to the couch. Jump on the brown cushion to bounce high up to the chandelier. Mario's weight will bring the chandelier down, which makes the china cabinet slide away, revealing a door. Use the weight to hold it in place. Open the newly-revealed door and go inside. Ignore the chest on the floor. It only lowers the chandelier to scare Mario. Go downstairs, then through the door on the front wall. Go through the door on the right, which falls away on the other side.
In this room is a giant chest on the right. Open it and more Boos appear, with a pair of green boots. Once again, you'll have to guess which Boo has the item, but this time, the Boos will toss the boots around, then move closer together, then apart. Keep a careful eye on the Boos, then hit the correct one with the hammer. This will give you the Super Boots. Mario's jump power increases and now Mario can do a spin jump by pressing (A) in midair. Use it to break through wooden panels in the floor. Test out this new ability on the panel to the left. This will take you to the shop in the mansion. The shopkeeper won't sell anything to Mario under the direction of Lady Bow. To the right is a blue switch. Hit it and a larger one appears. Hit that one and a giant one appears. Jump on the chair and crates to reach it, then spin jump on it. Stairs appear. Go upstairs to a room with a clock. A few steps in front of the clock is an invisible panel on the floor. Spin jump near it and you'll get a Star Piece. There are other such panels spread out in the Mushroom Kingdom. Go up the stairs, into the foyer, then into the door on the right.
Hop into the vase and you can run around as 8-bit Mario. You can't do much as 8-bit Mario, but it's an interesting Easter egg. Go back into the vase to return to normal. Pound the panel in the room to drop down to the library below. You'll land on the bookshelf. Go to the right and cross the gap to get Boo's Portrait. Jump down from the bookshelf and go left to leave the library, then make your way to the second floor. Check out the picture frame and return the portrait. He's thankful and will help Mario reach the third floor. Jump towards him to warp upstairs. Be careful up here as there is no railing.
There are two sets of doors on the third floor, but they all lead to the same room. Go inside and someone says they were testing Mario to see if he lives up to his reputation. A green Boo appears with bows, along with the Boo from before. The green Boo is Lady Bow and the Boo from before is Bootler, her butler. Bow needs a favor. She tells Mario about the area near the mansion, called Gusty Gulch. At the top of the hill is the castle of Tubba Blubba. He eats ghosts. The Boos tried attacking him, but he's invincible. They do know he has a secret and it's probably about his weak point. Bow wants Mario to find out his secret and defeat Tubba Blubba. Mario, in turn, will be rewarded with the Star Spirit that escaped. This Star Spirit is Skolar. He was too weak to return directly to the sky, so he tried to reach Shooting Star Summit and Star Haven, but got lost in the forest and was captured by the Boos. Bow says Mario would have to fight Tubba Blubba anyway to get the Star Spirit, but this way, he gets to help out the Boos. Bow says she'll go with Mario, which shocks Bootler. She says Mario needs her and can't reach the castle without her. Bootler wants to accompany her, but Bow tells him she's not a child and will be fine by herself. She joins the party, like it or not. She can make Mario become transparent in and out of battle. Stuff goes through Mario when he's invisible. Move to become visible again or hit the same button. She can also smack enemies.
Now that Bow is part of the team, you can now use the shop in the basement. This shop sells Life Shrooms and Super Shrooms, among other things. With Parakarry by your side, talk to the Boo in the foyer. This is Franky, and there's a letter for him. He has a letter for Dane T., a young Toad in Toad Town by the train station. We'll deliver that letter later. Go outside and save, then head east to the gate. Boos will open it for you. Go east to Gusty Gulch.
In the first area is a locked windmill. In the area are Hyper Goombas. They have 7 HP and give 2 SP. Normally, their attack power is 2, but they can charge up and start glowing. This increases their attack power to 8. If more than one charges up and you can't defeat them all before they attack, have Bow use Outta Sight to prevent taking damage. Go east.
Here is a little village of Boos in Gusty Gulch. The Boos are surprised to see Bow, saying it's dangerous as Tubba Blubba could appear at any moment. Bow says she came to teach Tubba Blubba a lesson. He last came through yesterday and ate Herbert. The Boos are inspired by Bow's bravery. Talk to the Boos as they have helpful information, such as the fact that you can walk stealthily by moving the control stick slightly. This way you can avoid waking sleeping enemies. Another piece of information is that the key to solving the secret of Tubba Blubba is in the innermost room and to pay attention to the heart and body. Go east to another part of the village, where a Boo will tell you that in a dream he heard to turn and run away until he reached the tower with the spinning vanes. Another says that there's something important next to Tubba Blubba's bed. Walk farther to the east and Tubba Blubba will appear. Use Bow's power to become transparent. Unfortunately, the Boo that instructs you to do so doesn't hide and is eaten. Poor Stanley. Go east.
There are more enemies in this area. There are Hyper Paragoombas and Hyper Clefts. Hyper Paragoombas have 7 HP and give 2 SP. Hyper Clefts have 4 HP, 3 defense power, and give 4 SP. When charged, their attack power is 8. You can reduce their defense to 1 by flipping them with an explosion. Use Kooper to get the Dizzy Dial, hit an item block for some Repel Gel, which does the same thing as Outta Sight, and pick up the letter for Fice T., the guard at the edge of Toad Town near the Forever Forest. Go east. Cross the gap with Parakarry, grab a Super Shroom from the item block, and get some coins from the brick block. Go east to reach Tubba Blubba's castle and save.
Showing posts with label 8-bit Mario. Show all posts
Showing posts with label 8-bit Mario. Show all posts
Saturday, May 17, 2014
Friday, February 14, 2014
Super Mario 3D World: 5-5 -- Bob-ombs Below
This place is crawling with Bob-ombs, especially because there are blocks that keep spewing out more. Some item blocks are arranged in pyramids. Use the Bob-ombs to hit all of the blocks in the pyramid at once. Once of them has a Super Leaf, giving you the Tanooki Suit. Go past the Piranha Plants and you'll see a POW Block on the wall. Use it to reach the first Green Star. Ahead is another POW Block. Follow the chain to the end to get the 1-up. You can reach it near the midpoint.
Ahead is a bunny on a circular platform. Chase it down on the inside part of the circle to catch it for the second Green Star. Ahead are a couple of Goomba stacks in front of a crack in the wall. Use a Bob-omb to break the wall. Go behind the wall for the stamp. Go back in front of the wall and take a pipe to a cloud. The cloud cannon launches you to an area in the sky with tiles. Clear the tiles with the help of the Bob-ombs, revealing 8-bit Mario and the third Green Star. Drop back down and use a Bob-omb to start a chain reaction with a POW Block. Run ahead as the POW Blocks clear out the Piranha Plants for a 1-up. Go through the pipe. Use a Bob-omb to make stairs to the flagpole.
The stamp is of a Bob-omb.
Completing the level will give you access to a Sprixie House. The stamp is of the orange Sprixie Princess.
Ahead is a bunny on a circular platform. Chase it down on the inside part of the circle to catch it for the second Green Star. Ahead are a couple of Goomba stacks in front of a crack in the wall. Use a Bob-omb to break the wall. Go behind the wall for the stamp. Go back in front of the wall and take a pipe to a cloud. The cloud cannon launches you to an area in the sky with tiles. Clear the tiles with the help of the Bob-ombs, revealing 8-bit Mario and the third Green Star. Drop back down and use a Bob-omb to start a chain reaction with a POW Block. Run ahead as the POW Blocks clear out the Piranha Plants for a 1-up. Go through the pipe. Use a Bob-omb to make stairs to the flagpole.
The stamp is of a Bob-omb.
Completing the level will give you access to a Sprixie House. The stamp is of the orange Sprixie Princess.
Labels:
8-bit Mario,
Bob-omb,
Green Star,
POW Block,
Stamp,
Super Mario 3D World,
Tanooki Suit
Tuesday, December 27, 2011
Super Mario 3D Land: 2-3
Here's where things really start to look like Galaxy. We land on 8-bit Mario. The Item Block has a Propeller Block. The P-Switches make coins to collect for applause. The higher P-Switch requires the Propeller Block. All we have to do to activate the Propeller Block is to jump and hold down (A) or (B). We jump down to lower platforms, including an 8-Bit Mushroom. We get the second Star Coin by falling through the hoop to it and hold (A) to activate the Propeller to safety. Next is 8-bit Peach. We use the Starman to take out some green enemies for a ring of coins. We take an orange Mystery Box to an 8-bit area. We hop up the stairs and reach the flagpole.
Take 2- We grab a Tanooki Suit from 1-1. We get the musical notes, which play a Super Mario 3 remix, for a 1-up. We spin the gear on the mushroom for Red Coins for a 1-up. The gear on Peach takes us to the third Star Coin. We get two 1-ups at the goal, one for having the Propeller Block.
Take 3- There is a brick block concealing a gear on Mario's right foot. (All of the gears are concealed by brick blocks.) We spin it for a long time, reaching 8-bit Fire Luigi with the first Star Coin. We reach the goal for two 1-ups.
Take 2- We grab a Tanooki Suit from 1-1. We get the musical notes, which play a Super Mario 3 remix, for a 1-up. We spin the gear on the mushroom for Red Coins for a 1-up. The gear on Peach takes us to the third Star Coin. We get two 1-ups at the goal, one for having the Propeller Block.
Take 3- There is a brick block concealing a gear on Mario's right foot. (All of the gears are concealed by brick blocks.) We spin it for a long time, reaching 8-bit Fire Luigi with the first Star Coin. We reach the goal for two 1-ups.
Tuesday, December 20, 2011
Toy Time Galaxy - Mario / Luigi Meets Mario
Welcome to the Galaxy!
Mario
We land in the galaxy and launch to the screw-shaped planet, where we collect Launch Star Chips. To reach one of them, we must spin a screw to make the screw shift near it. Once we collect all five, we launch to an 8-bit Mario planet made of mostly lava, rotating blocks, and disappearing green tiles. We land on the foot, on a brown block with a Star design on it, which is the only safe block on this planet. Star Bits form an "M" on the "hat". Our goal is to collect the Silver Stars on the planet. Two are located on the "hands", as well as a 1-up, two on the "buttons", and one on the "forehead". I fell through twice. Once we get all five Silver Stars, the Star appears on the foot where we landed.
Star Get #78, 3139 Star Bits, 13 Lives
Luigi
We launch from the train area and collect the Launch Star Chips. We launch to the 8-bit Mario planet and collect the Silver Stars and the 1-up. We get the Star on the foot.
Star Get #78, 5 Coins, 337 Star Bits, 37 Lives
Mario
We land in the galaxy and launch to the screw-shaped planet, where we collect Launch Star Chips. To reach one of them, we must spin a screw to make the screw shift near it. Once we collect all five, we launch to an 8-bit Mario planet made of mostly lava, rotating blocks, and disappearing green tiles. We land on the foot, on a brown block with a Star design on it, which is the only safe block on this planet. Star Bits form an "M" on the "hat". Our goal is to collect the Silver Stars on the planet. Two are located on the "hands", as well as a 1-up, two on the "buttons", and one on the "forehead". I fell through twice. Once we get all five Silver Stars, the Star appears on the foot where we landed.
Star Get #78, 3139 Star Bits, 13 Lives
Luigi
We launch from the train area and collect the Launch Star Chips. We launch to the 8-bit Mario planet and collect the Silver Stars and the 1-up. We get the Star on the foot.
Star Get #78, 5 Coins, 337 Star Bits, 37 Lives
Friday, November 26, 2010
Mario Squared Galaxy - Green Star 2
Welcome Back to the Galaxy!
It's time to find the last Star on 8-bit Mario! This one is also hidden under a green tile. After taking a hit from a laser, I saw a glow near the higher hand. It's under the tile on the left edge in the middle row. This is a Star of all Types.
Green Star Get #79!
Star Get #199, Galaxy Complete!, 6074 Star Bits, 21 Lives
It's time to find the last Star on 8-bit Mario! This one is also hidden under a green tile. After taking a hit from a laser, I saw a glow near the higher hand. It's under the tile on the left edge in the middle row. This is a Star of all Types.
Green Star Get #79!
Star Get #199, Galaxy Complete!, 6074 Star Bits, 21 Lives
Mario Squared Galaxy - Green Star 1
Welcome Back to the Galaxy!
In the opening cutscenes, I heard a Star near the lower hand on 8-bit Mario. I found a Star under a green disappearing tile. You can see the shine and hear it if you get close. It is under the rightmost tile "under" the hat. Just stand on the tile and let it disappear, and fall to the Star. This is a Star of all Types.
Green Star Get #78!
Star Get #198, 6036 Star Bits, 21 Lives
In the opening cutscenes, I heard a Star near the lower hand on 8-bit Mario. I found a Star under a green disappearing tile. You can see the shine and hear it if you get close. It is under the rightmost tile "under" the hat. Just stand on the tile and let it disappear, and fall to the Star. This is a Star of all Types.
Green Star Get #78!
Star Get #198, 6036 Star Bits, 21 Lives
Thursday, September 2, 2010
Mario Squared Galaxy - Make Mario a Star
Welcome Back to the Galaxy!
This galaxy consists of the 8-bit Mario-Luigi planet found in Toy Time in Galaxy. The Supermassive music plays here. The sign on the safe block on one of the "shoes" says the Star will be here. But Mario's looking a little blue. This is because the blocks that were yellow in Toy Time are now blue. They are now flipswitches, so we must clear them to get the Star. I got a 1-up, carefully making my way over the planet. I took 2 hits from a laser. I jumped to the other "shoe" to get the Comet Medal, but I missed the planet when trying to land. I fell in, only missing 4 flipswitches that needed to be cleared.
Take 2- I got the Comet Medal this time, as well as a 1-up. Along the way, I took hits from the laser and the fire demons. I also cleared all of the flipswitches, turning parts of the planet to their original yellow. Mario is briefly the correct color, but when all flipswitches are cleared, they turn green. Now Mario's looking a little green. Neither blue nor green are good looks for Mario. The Star flies to the "shoe" with the sign, which says, "That was great!" I agree.
Star Get #93, 42 Comet Medals, 1414 Star Bits, 1553 Coins, 6 Lives
This galaxy consists of the 8-bit Mario-Luigi planet found in Toy Time in Galaxy. The Supermassive music plays here. The sign on the safe block on one of the "shoes" says the Star will be here. But Mario's looking a little blue. This is because the blocks that were yellow in Toy Time are now blue. They are now flipswitches, so we must clear them to get the Star. I got a 1-up, carefully making my way over the planet. I took 2 hits from a laser. I jumped to the other "shoe" to get the Comet Medal, but I missed the planet when trying to land. I fell in, only missing 4 flipswitches that needed to be cleared.
Take 2- I got the Comet Medal this time, as well as a 1-up. Along the way, I took hits from the laser and the fire demons. I also cleared all of the flipswitches, turning parts of the planet to their original yellow. Mario is briefly the correct color, but when all flipswitches are cleared, they turn green. Now Mario's looking a little green. Neither blue nor green are good looks for Mario. The Star flies to the "shoe" with the sign, which says, "That was great!" I agree.
Star Get #93, 42 Comet Medals, 1414 Star Bits, 1553 Coins, 6 Lives
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