When you drop into Hands-On Hall this time, there are two Fire Bros to greet you. Open the doors and ring the gong to make a pipe appear. The pipe will take you to an area with a couple of Boomerang Bros. Defeat them and follow the coin trail to the triple item block. Get a baseball and open the door. The purple wall enemies are behind the door, so throw the baseball at them to temporarily clear them away. Hold onto the baseball. Go behind the wall, all the way to the right for the first Key Coin. Go through the door to the left and up the stairs, where you'll find a Hammer Bro. To the left are more doors. Open them and ring the gongs to make the stairs drop down and flip a wall. Grab another baseball from the triple item block and go upstairs. Throw the baseball into the clear pipe so you can reach the first Green Star. To the right are more doors with Hammer Bros and spikes. Use the baseball to get the Key Coin. The last doors on the right have purple wall enemies covering a gong. Clear them out and ring the gong for the last Key Coin. This unlocks the warp box to the midpoint.
Get the Green Coins from the Green Ring for the second Green Star. Grab a Propeller Block and head towards the back wall, dodging Podoboos, Fire Bros, and Hammer Bros. There are gongs on the left and right side of the roof. The right gong gives you coins. The left gong makes a warp box appear on a cloud. It leads to the third Green Star and some coins. Use the Propeller Block to reach the top of the roof, where the flagpole is flying back and forth.
There are no stamps in World Mushroom.
Showing posts with label Propeller Block. Show all posts
Showing posts with label Propeller Block. Show all posts
Friday, April 4, 2014
Friday, February 21, 2014
Super Mario 3D World: 6-3 -- Hands-On Hall
You'll need 100 Green Stars to unlock this level. This level takes place inside and outside a Japanese-style house with music to match. You'll start in an empty hallway. Touch what looks like the back wall using the Game Pad to make the doors slide open, revealing a pipe. Go through the pipe to a room with Goombas. Get a Boomerang Flower from the item block. You can now throw boomerangs, which give you a range attack with the potential for combos. Touch the door to the right and go behind the wall. Go all the way to the right and you'll find an invisible block with an item in it. Go back left and open the door. Carefully go up the ramp, as there is a Spike throwing spike bars down the ramp. Go left and open the doors to reveal two P-Switches. Take out the Galoomba before it hits you. The left P-Switch lowers the stairs to the left. The right P-Switch makes two Goombas appear. Kill them for Goomba Caps. When wearing the Goomba Cap, enemies will not notice you. If you run into an enemy, you'll lose the Goomba Cap.
Go up the stairs and ring the gong (by touching it on the Game Pad) for lots of coins. Ahead are more sliding doors. The first Green Star is behind these doors, but you have to wait for the wall to move first. Just ahead is a clock and an invisible Moneybag. To the right is the warp box behind some doors with many Goombas to the midpoint, which is outside. This is part of the building's roof. There are Thwomps, Spikes, Goombas, and Key Coins here. The second Green Star is nearby, in the gap to the right. Jump the gap or use a boomerang to get it. On the other side of the gap are Propeller Blocks. When wearing them, press (A) to jump, then hold (A) to fly. You can only wear one item at a time, so if you want the Propeller Block, lose the Goomba Cap by taking damage. The five Key Coins are all over here, but not hard to find. Check the top levels of the roof if you're missing any. The warp box is on the top level.
The warp box takes you back inside. Ringing the first gong makes Goombas appear, but the second one makes coins appear. Ahead, you'll run into a few sets of Spikes. Kill the first three you find. Walk towards the front wall, where the spike bars were going and you'll wind up outside. If you still have the Propeller Block, fly up onto the roof and you'll find the stamp on a cloud. It's well hidden. Carefully drop down and go back inside. There are more Spikes inside. To the right, you'll find a warp box and a gong. Ring the gong to make a Mystery Box appear. This takes you almost outside, where a Spike is waiting in a cage on the side of the building above where the Thwomps were. Kill the Spike for the third Green Star. Go through the warp box, which takes you to the roof and the flagpole. There are golden Cheep-Cheep statues. Hit the triple item blocks under the Spike to defeat it, allowing you to reach the flag more easily.
The stamp is of a Moneybag.
Go up the stairs and ring the gong (by touching it on the Game Pad) for lots of coins. Ahead are more sliding doors. The first Green Star is behind these doors, but you have to wait for the wall to move first. Just ahead is a clock and an invisible Moneybag. To the right is the warp box behind some doors with many Goombas to the midpoint, which is outside. This is part of the building's roof. There are Thwomps, Spikes, Goombas, and Key Coins here. The second Green Star is nearby, in the gap to the right. Jump the gap or use a boomerang to get it. On the other side of the gap are Propeller Blocks. When wearing them, press (A) to jump, then hold (A) to fly. You can only wear one item at a time, so if you want the Propeller Block, lose the Goomba Cap by taking damage. The five Key Coins are all over here, but not hard to find. Check the top levels of the roof if you're missing any. The warp box is on the top level.
The warp box takes you back inside. Ringing the first gong makes Goombas appear, but the second one makes coins appear. Ahead, you'll run into a few sets of Spikes. Kill the first three you find. Walk towards the front wall, where the spike bars were going and you'll wind up outside. If you still have the Propeller Block, fly up onto the roof and you'll find the stamp on a cloud. It's well hidden. Carefully drop down and go back inside. There are more Spikes inside. To the right, you'll find a warp box and a gong. Ring the gong to make a Mystery Box appear. This takes you almost outside, where a Spike is waiting in a cage on the side of the building above where the Thwomps were. Kill the Spike for the third Green Star. Go through the warp box, which takes you to the roof and the flagpole. There are golden Cheep-Cheep statues. Hit the triple item blocks under the Spike to defeat it, allowing you to reach the flag more easily.
The stamp is of a Moneybag.
Thursday, January 23, 2014
Super Mario 3D World: 3-1 Snowball Park
There's lots of snow here. Even the Pokeys are made of snow. Use Fire Flowers to defeat them and parts of them will remain. Pick up the snowballs and throw them at enemies. Cross the first patch of ice and go behind the trees to find a Propeller Block. Keep it throughout the level. Walk forward and you'll see many Para-Biddybuds, the flying bugs. There's an alcove behind them with the first Green Star. Kill the enemies to clear the path to it. Go forward and go past the Snow Pokey. The item block has a Super Leaf, which gives you a Tanooki Suit. There's a Goomba in an ice skate. Kill the Goomba to get it. Skate around, which makes navigating on the ice easier, but you'll lose it if you run into something. Across the ice is the midpoint.
Slide down the slope to a large patch of ice with more Goombas in Kuribo's Ice Skate. There's a Red Coin Ring, with the Red Coins appearing in a circle around the ice-free zone in the center. Past the ice is a rabbit with the second Green Star. He can be a little tricky to catch, especially when he crosses the ice. Try using a shortcut to cut him off. It make take a while to catch him, so watch your time. Past the rabbit is a patch of ice with Snow Pokeys. On the narrow strip of ice is the stamp. On dry land, climb the tree near the wall, jump, and use the Propeller Block to reach a high alcove with the third Green Star. The pipe to the right will take you to the flag.
The stamp is of a Para-Biddybud.
Slide down the slope to a large patch of ice with more Goombas in Kuribo's Ice Skate. There's a Red Coin Ring, with the Red Coins appearing in a circle around the ice-free zone in the center. Past the ice is a rabbit with the second Green Star. He can be a little tricky to catch, especially when he crosses the ice. Try using a shortcut to cut him off. It make take a while to catch him, so watch your time. Past the rabbit is a patch of ice with Snow Pokeys. On the narrow strip of ice is the stamp. On dry land, climb the tree near the wall, jump, and use the Propeller Block to reach a high alcove with the third Green Star. The pipe to the right will take you to the flag.
The stamp is of a Para-Biddybud.
Saturday, January 21, 2012
Super Mario 3D Land: S6-1
It's the pyramid level, but it's nighttime now. There are five item blocks nearby: three are Propeller Blocks and two are Poison Mushrooms. We go around back and use the Propeller Block to reach a door. We go in and drop down to a lower door and go outside. We drop down some more to a musical note block and spring to a yellow platform. It raises us up partway to the first Star Coin. You need the Propeller Block to reach it. We go back inside through the same door. We bounce back up and get the second Star Coin by wall-jumping, then using the Propeller Block. We propel up to another door to the outside. We climb the stairs moving out of the wall to another door. We pass spikes on both sides and reach the door. It takes us to the flagpole. We propel from a walking Thwomp to the third Star Coin high above nearby. We get two 1-ups at the flagpole.
Thursday, January 12, 2012
Super Mario 3D Land: S2-4
It's a snowy level. We get a Propeller Block. The first Star Coin's on the left edge of the blue wall. The second Star Coin is near the tall stack of Goombas. Go forward to reach a higher snowy patch and use the Propeller Block from there to get it. We get a 1-up from Red Coins and reach the midpoint. In the next area, to get around the wooden walls, drop down, then use the Propeller Block to reach the wall, then wall jump up. Up on the wall are a bunch of 1-up cutouts and a real 1-up. The third Star Coin is behind the dropping platforms. We jump to the the gap in the wall to the flagpole, where I got a 1up.
Labels:
Propeller Block,
Red Coins,
S2-4,
Special World 2,
Super Mario 3D Land
Saturday, December 31, 2011
Super Mario 3D Land: 5-5
The level starts with a giant Tanooki Goomba. We take it out with a few fireballs. The item block on the right is a propeller block and we use it to hop up the clouds. We also use it to kill the tall stack of Goombas for a 1-up. We spring up, then drop down to the left for the first Star Coin, propelling back up to safety. We hop up some clouds to some binoculars. We can look through them even with the propeller block on our head. We see Toad with a propeller block, too. He drops down to the location of the flagpole. We reach the midpoint. I tried to reach the second Star Coin, but fell.
Take 2- I fell.
Take 3- We get the second Star Coin by jumping from a springy mushroom, dropping down a little, then using the propeller block to reach it and get to safety. We get a Tanooki Suit from a giant Tanooki Goomba and spin a gear in a brick block in the upper left corner. There's a clock on a nearby platform and a P-Switch that makes rings. We use the propeller block to drop down to platforms and reach the third Star Coin. We take it to the flagpole for a 1-up.
Take 2- I fell.
Take 3- We get the second Star Coin by jumping from a springy mushroom, dropping down a little, then using the propeller block to reach it and get to safety. We get a Tanooki Suit from a giant Tanooki Goomba and spin a gear in a brick block in the upper left corner. There's a clock on a nearby platform and a P-Switch that makes rings. We use the propeller block to drop down to platforms and reach the third Star Coin. We take it to the flagpole for a 1-up.
Labels:
5-5,
Propeller Block,
Super Mario 3D Land,
Tanooki Suit,
World 5
Tuesday, December 27, 2011
Super Mario 3D Land: 2-3
Here's where things really start to look like Galaxy. We land on 8-bit Mario. The Item Block has a Propeller Block. The P-Switches make coins to collect for applause. The higher P-Switch requires the Propeller Block. All we have to do to activate the Propeller Block is to jump and hold down (A) or (B). We jump down to lower platforms, including an 8-Bit Mushroom. We get the second Star Coin by falling through the hoop to it and hold (A) to activate the Propeller to safety. Next is 8-bit Peach. We use the Starman to take out some green enemies for a ring of coins. We take an orange Mystery Box to an 8-bit area. We hop up the stairs and reach the flagpole.
Take 2- We grab a Tanooki Suit from 1-1. We get the musical notes, which play a Super Mario 3 remix, for a 1-up. We spin the gear on the mushroom for Red Coins for a 1-up. The gear on Peach takes us to the third Star Coin. We get two 1-ups at the goal, one for having the Propeller Block.
Take 3- There is a brick block concealing a gear on Mario's right foot. (All of the gears are concealed by brick blocks.) We spin it for a long time, reaching 8-bit Fire Luigi with the first Star Coin. We reach the goal for two 1-ups.
Take 2- We grab a Tanooki Suit from 1-1. We get the musical notes, which play a Super Mario 3 remix, for a 1-up. We spin the gear on the mushroom for Red Coins for a 1-up. The gear on Peach takes us to the third Star Coin. We get two 1-ups at the goal, one for having the Propeller Block.
Take 3- There is a brick block concealing a gear on Mario's right foot. (All of the gears are concealed by brick blocks.) We spin it for a long time, reaching 8-bit Fire Luigi with the first Star Coin. We reach the goal for two 1-ups.
Friday, January 21, 2011
New Super Mario Bros. Wii 6-5 QSC
The 3rd Star Coin is accessible by a vine in an invisible block in the 2nd pool of the cavern with the 4 large item blocks floating in it. I used the Propeller Block to get it. Nearby is the red goal, which opens up a direct path to the Castle.
Labels:
6-5,
New Super Mario Bros. Wii,
Propeller Block,
World 6
New Super Mario Bros. Wii 5-5 -- High-Flying Manta Rays
This is an annoying level, but can be easily if you keep a level head. It's an automatic sidescroller with mostly large manta rays serving as your platforms. There are large patches of fog, making it difficult to see where you can go. To aid you, there are Propeller Blocks. The 1st Star Coin is visible just past a set of platforms. I jumped to get it and made sure to land on a manta ray. Eventually, you will see a midgate. Jump off the manta ray before it descends into the abyss. One of the item blocks past the midgate has a Propller Suit. The 2nd Star Coin is hidden in a cloud soon after that. The 3rd Star Coin is very well hidden. Just past the 2nd Star Coin, a manta ray will appear with a POW block on its back. I got it and used it while a couple of manta rays were under the coins in a "W" formation. The 3rd Star Coin will drop down, hopefully onto a manta ray so you can get it. I went through the pipe at the end and got a 1-up at the goal.
Friday, March 26, 2010
New Super Mario Bros. Wii: 4- Airship -- Ditched!
We find Bowser Jr. yet again on the roof of the castle. He taunts us as usually, but the airship leaves without him. He jumps off the castle and we follow him as he tries to catch up with the airship. It is like the airships from Super Mario World 3 with remixed music. It is not an automatic side-scroller. The crates can be ground-pounded. The challenge is to dodge the flames that arch 180 degrees. There are also Mecha-Koopas to deal with. We ground-pounded through crates to a pipe. Yellow Toad had difficulty staying on the screw, and died a few times. I tried to avoid popping his bubble, but it got in the way. He wanted to stay out of the way so I could get through because I am better at it. After getting the 2nd Star Coin, the area got tricky with Bob-ombs and flames. Yellow Toad lost his last life here, so I was left to face Bowser Jr. alone. Before I could face him, I had to use a Propeller Block to reach the level. Bowser Jr. has his own Clown Copter now. I was regular Mario, but with the Propeller Block I needed to reach him, I was protected somehow from his fire. After 3 hits, he was defeated. I saved the game again (you can save right after the castle, as well).
Labels:
Airship,
Bowser Jr.,
New Super Mario Bros. Wii,
Propeller Block,
World 4
Monday, March 22, 2010
New Super Mario Bros. Wii: 3-4 Replay -- Almost Impossible to Fail
Now that the switch has be activated, this level becomes much easier. You reach it after completing 3-5. New features with this switch include the fact that it can be activated from the map (no going through another level to reach it) and it can be deactivated. We're going to leave it activated because you cannot progress without it. With the blocks filled in, almost all gaps leading to the void are covered up. It is also easier to dodge some enemies and the paths allow you to avoid difficult areas, such as that immediately past the midgate. Finally, a red pipe is accessible, which takes you to the main goal (black flag), allowing you to progress to the castle. I got this within 2 tries playing solo.
Labels:
3-4,
New Super Mario Bros. Wii,
Propeller Block,
World 3
New Super Mario Bros. Wii: 3-5 -- Yay! Something Easy!
When I reached this level for the first time, I was still in multiplayer mode. Unfortunately, Luigi was on his last life and fell into the void, so I did this level essentially alone. This is another rotating block level, made somewhat easier with Propeller Blocks. I got a Super Shroom and made it to the pipe at the top (this is a vertical level), without using the Propeller Block. I then used a Propeller Block to get a 1-up at the goal. The second time I played this level, by myself, I got the 1st Star coin, and noticed that the level has block outlines. I used the Propeller Block to save me, but it made getting a Super Shroom extremely difficult. I died a couple of times from fire balls from the Piranha Plants. I made it to the goal to unlock the block switch.
Labels:
3-5,
New Super Mario Bros. Wii,
Propeller Block,
World 3
Thursday, March 11, 2010
New Super Mario Bros. Wii: 2-6 Replay -- Easy as Bread Sandwiches!
I get the first Star Coin this time and find a pipe above the swinging blocks. I get the 2nd Star Coin and see a Propeller Block. I reach the midgate and kill all of the Fire Chomps. I get the 3rd Star Coin and a 1-up from 8 red coins. I get a 1-up at the goal. Mushrooms appear in the gorge to allow passage to the castle. I skip the explosions, so I don't have to rescue Toad. Later, while doing the QSC, I found the red goal by bouncing off of a Fire Chomp near the end of the level and flying with the Propeller Suit into a red pipe overhead. It leads to the red flag goal which opens up a path to the cannon which blasts you to World 5.
Labels:
2-6,
Cannon,
New Super Mario Bros. Wii,
Propeller Block,
Propeller Suit,
World 2
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