You'll need 90 gems to unlock this level.
Captain Toad finds himself in an area with many clear pipes, Piranha Plants, and Fire Piranhas. Go through the first few sets of clear pipes until you reach an area with a nearby cloud. Stand in front of the pipe near the cloud to lure the Fire Piranhas into breathing fire into the pipe. This will destroy the spike balls inside. Go through the pipe for a Gold Mushroom. Up ahead is a large pipe with a pickax, some spike balls, and a warp box at one end. If you like, grab the pickax so you can destroy the spike balls and get more coins. Warp to the next area and hit the POW Block by touching the GamePad. You'll get a Mushroom from the item block above. There's a ramp leading up. Drop from it to get rid of the Piranha Plant in front of a pipe so you can get more coins and reach the top without dealing with more Piranha Plants. At the top is a chain of Fuzzies moving through the clear pipes. Use the clear pipes to carefully cross the gap so you can reach the clear pipe cannon.
The cannon will take you to an area with a few more Fuzzies and some clouds. Use the pipes to reach the moving clouds above, then go through the warp box. This will warp you higher up. There's a Fire Piranha in front of a clear pipe. Lure it into breathing fire into the pipe to clear out the spike balls, then go through the pipe for a 1-up. Slide down the hill with the many Piranha Plants down to a complex clear pipe network with Fuzzies. There's a Key Coin at the base. Pick it up, then go through the pipe with good timing. The other four Key Coins are at the top parts of the pipe network. With careful timing, move through the loops, going in the same direction the Fuzzies are. Once you grab all of the Key Coins, the Warp Box at the top will be unlocked and you can warp to the Green Star.
Special Challenge: Collect the Gold Mushroom.
Showing posts with label Key Coin. Show all posts
Showing posts with label Key Coin. Show all posts
Tuesday, April 7, 2015
Tuesday, May 6, 2014
Super Mario 3D World: Crown-Crown -- Champion's Road
This is one of the most difficult levels in the game. There are no powerups or midpoints, so you have to bring all of your powerups with you and start the level over every time you die. Playing with others can help, especially because you can hold more items in reserve. For this level, you'll want to be wearing a Tanooki Suit with a Cat Suit (either Super Bell or Lucky Bell will work) in reserve. Peach and Luigi can be very useful here with their extended jumps.
The Gusty Garden music plays here. You'll start off on crystal blocks. Some of the crystal blocks move and have Octoombas on them. Cross the gaps between the blocks, then go through the clear pipe. This will take you to an area with three Fire Bros. You can ignore them or defeat them. At the top of the stairs with the Fire Bros. are a set of narrow crystal blocks. Stand on one to make a Chargin' Chuck charge at you. Stomp it, ground pound it, or run away. You can run over the crystal blocks without jumping. There are more narrow crystal blocks ahead. Stand on one to make three Chargin' Chucks charge. Run on the set of narrow blocks farther from the wall and jump over the Chargin' Chuck at the end. There is a warp box here.
The warp box takes you to an area with Beat Blocks moving in double time. This is where the Tanooki Suit really comes in handy. To deal with the Beat Blocks, remember to jump normally to a Beat Block of a different color than the one you're standing on, but jump and hover with the Tanooki Suit when jumping to a Beat Block of the same color you're standing on. For the first group of Beat Blocks, I recommend walking onto the first blue set as soon as they appear, jump and hover while moving forward, then land when it comes back. Jump immediate to the pink set, then to the next blue set. Jump and hover to solid ground, or land back on the blue set if you need to. The next set forms a set of stairs, but they do not form sequential steps. Line yourself up on the right side, wait for the blue set to appear, then jump straight ahead and land on the sole pink block on the second set of steps. Immediately jump to the blue set, then the lower blocks of the pink set. Jump from the lower blocks of the pink set and hover over the higher block. Land, then run and jump, then hover to solid ground, ignoring the blue blocks to the side. The final group of Beat Blocks form stairs. In order, it goes: blue, pink, blue, pink, pink, blue, blue. Jump up the first four quickly, then jump and hover over the higher pink block in the set of two. Do the same for the set of two blue Beat Blocks. At the top of the stairs is the first Green Star. Use the clear pipe as a cannon and launch.
You'll land in an area with four fire bars and three Magikoopas. You must defeat all three Magikoopas to make the warp box appear. To make things difficult, each tile of the floor you stand on will start sinking and disappear. It will reappear fairly quickly. When you land, the Magikoopas will fire at you, so jump out of the way to avoid taking damage. Try to defeat the Magikoopas quickly and avoid the fire bars. Warp to the next area.
The next area has spike bars as swinging pendulums and Fuzzies. Past the first spike bar is a Potted Piranha Plant. Jump to it and pick it up. It will make dealing with the Fuzzies easier. If you still have the Tanooki Suit, get a little running start, grab the Potted Piranha Plant, then jump and hover to the next set of pendulums. Stand on the narrow ledge between them, then run into the path of the back pendulum, then run and jump to the area with many Fuzzies. The Potted Piranha Plant will eat them. If all Fuzzies on this platform are defeated, many coins will appear. Next are two more pendulums over moving yellow platforms. Stand on the yellow platforms when they are close and the pendulum is swinging away. Jump, then land on the platforms when they meet in the middle, then jump over the last pendulum towards the warp box. Grab the second Green Star (the Potted Piranha Plant will get it for you if you're still holding onto it). Warp to the next area.
Here's where the Cat Suit comes in handy. It's best if you still have the Tanooki Suit at this point. First, you'll have to spring from a springboard onto the wall in front of you. There are many Spiked Ant Troopers walking down the side walls. After you spring onto the wall, run up it as far as you can go, then wall jump to one side and run up higher. Keep wall jumping and bouncing off ants until you reach the top. Without the Cat Suit, you'll have to wall jump and bounce off ants unaided. Ahead is another springboard. The wall you will spring two has four Piranha Creepers on it. Center yourself, then spring up and run as high as you can. You should be able to run past the third Piranha Creeper. Run over it, then slide down on it to bounce. Continue running up the wall and jump to reach it if you have to. Without the Cat Suit, you'll have to spring, then bounce from Piranha Creeper to Piranha Creeper. At the top is a block of water and many spike blocks. Get into the water block and it will start moving to the right. Swim with it. On the back wall are two colors. Gold areas mark where most of the spike blocks are or where they can move. The white areas mark what is mostly safe. Swim to the right until the water block reaches the end of the wall, then quickly swim up and to the left. You'll have to drop down at points to deal with the maze. At the end is a clear pipe cannon, periodically blocked off by a moving red spike block. When the path is clear, you may want to ground pound in the water while over the pipe so you can reach it before the spike block returns. Launch to the next area.
Aside from where you land, the next part is completely made up of boost pads. The Tanooki Suit is especially useful here. Making your life difficult are the numerous lasers in the area. The first set of them fire square lasers and the second set fire circles. When you start, you'll run forward, left, then forward. You'll then have to jump across the gaps to more boost pads. The Tanooki Suit will allow you to hover and slow down, so you can avoid taking damage from the lasers. The boost pads will initially give you two spaces to move forward on, then one. Once you pass those boost pads, the lasers will fire circles and will be closer together. Run to the left to find the third Green Star and the next challenge. The boost pads are arranged in a square with four lasers. There are five Key Coins to collect: one in the middle and two on each side. They can be very tricky to get. The Tanooki Suit will allow you to slow down and hover over the lasers and line yourself up to collect the Key Coins. If playing alone, I recommend getting the Key Coins on one side first, running back up the middle (towards the screen), then getting the other two on the other side. If playing multiplayer, you can try to have everyone go for a set of Key Coins, have one player collect the Key Coins while the others are in bubbles, who can drop in in case the player collecting Key Coins falls off or dies, or have one person collect the Key Coins will the others stand on the lasers to stop them. This will unlock the warp box in the back. Carefully aim for the warp box.
The warp box will take you to a set of clear pipes. You can relax now: the hard part is over and you don't need powerups. All you need to do is not fall off the level. Enter the clear pipe and it lights up like a neon sign. Follow the path to the right and more of the pipe will light up, revealing the message "THANK YOU!!" There is a warp box at the end.
The warp box takes you to the flagpole. Many friends are gathered here, including Sprixies, Captain Toad, with a few piles of coins, some bunnies and Plessie. Slide down the slide and grab the coins. The stamp is on the second step of the stairs. The top of the flagpole is easy to reach. Congratulations, you're done!
The stamp is of Cat Mario holding a coin.
You may notice that you're missing a few stamps. The last stamps you need can be obtained from completing every level with each character (as in, complete all levels as Mario to get the Mario stamp. The stamps will be each character's portrait from the Character Select menu. To see which levels you completed with which character, go to the map using the (-) button and check the level completion.
Even though I ultimately completed the level by myself, several individuals helped me try to beat it. Thanks to Derek, Tony, John, and Tareq! I really appreciate the help!
And with that, we complete Super Mario 3D World. It was a fun game and those last two levels were especially challenging. I highly recommend this game. Stay tuned to see what I play next!
The Gusty Garden music plays here. You'll start off on crystal blocks. Some of the crystal blocks move and have Octoombas on them. Cross the gaps between the blocks, then go through the clear pipe. This will take you to an area with three Fire Bros. You can ignore them or defeat them. At the top of the stairs with the Fire Bros. are a set of narrow crystal blocks. Stand on one to make a Chargin' Chuck charge at you. Stomp it, ground pound it, or run away. You can run over the crystal blocks without jumping. There are more narrow crystal blocks ahead. Stand on one to make three Chargin' Chucks charge. Run on the set of narrow blocks farther from the wall and jump over the Chargin' Chuck at the end. There is a warp box here.
The warp box takes you to an area with Beat Blocks moving in double time. This is where the Tanooki Suit really comes in handy. To deal with the Beat Blocks, remember to jump normally to a Beat Block of a different color than the one you're standing on, but jump and hover with the Tanooki Suit when jumping to a Beat Block of the same color you're standing on. For the first group of Beat Blocks, I recommend walking onto the first blue set as soon as they appear, jump and hover while moving forward, then land when it comes back. Jump immediate to the pink set, then to the next blue set. Jump and hover to solid ground, or land back on the blue set if you need to. The next set forms a set of stairs, but they do not form sequential steps. Line yourself up on the right side, wait for the blue set to appear, then jump straight ahead and land on the sole pink block on the second set of steps. Immediately jump to the blue set, then the lower blocks of the pink set. Jump from the lower blocks of the pink set and hover over the higher block. Land, then run and jump, then hover to solid ground, ignoring the blue blocks to the side. The final group of Beat Blocks form stairs. In order, it goes: blue, pink, blue, pink, pink, blue, blue. Jump up the first four quickly, then jump and hover over the higher pink block in the set of two. Do the same for the set of two blue Beat Blocks. At the top of the stairs is the first Green Star. Use the clear pipe as a cannon and launch.
You'll land in an area with four fire bars and three Magikoopas. You must defeat all three Magikoopas to make the warp box appear. To make things difficult, each tile of the floor you stand on will start sinking and disappear. It will reappear fairly quickly. When you land, the Magikoopas will fire at you, so jump out of the way to avoid taking damage. Try to defeat the Magikoopas quickly and avoid the fire bars. Warp to the next area.
The next area has spike bars as swinging pendulums and Fuzzies. Past the first spike bar is a Potted Piranha Plant. Jump to it and pick it up. It will make dealing with the Fuzzies easier. If you still have the Tanooki Suit, get a little running start, grab the Potted Piranha Plant, then jump and hover to the next set of pendulums. Stand on the narrow ledge between them, then run into the path of the back pendulum, then run and jump to the area with many Fuzzies. The Potted Piranha Plant will eat them. If all Fuzzies on this platform are defeated, many coins will appear. Next are two more pendulums over moving yellow platforms. Stand on the yellow platforms when they are close and the pendulum is swinging away. Jump, then land on the platforms when they meet in the middle, then jump over the last pendulum towards the warp box. Grab the second Green Star (the Potted Piranha Plant will get it for you if you're still holding onto it). Warp to the next area.
Here's where the Cat Suit comes in handy. It's best if you still have the Tanooki Suit at this point. First, you'll have to spring from a springboard onto the wall in front of you. There are many Spiked Ant Troopers walking down the side walls. After you spring onto the wall, run up it as far as you can go, then wall jump to one side and run up higher. Keep wall jumping and bouncing off ants until you reach the top. Without the Cat Suit, you'll have to wall jump and bounce off ants unaided. Ahead is another springboard. The wall you will spring two has four Piranha Creepers on it. Center yourself, then spring up and run as high as you can. You should be able to run past the third Piranha Creeper. Run over it, then slide down on it to bounce. Continue running up the wall and jump to reach it if you have to. Without the Cat Suit, you'll have to spring, then bounce from Piranha Creeper to Piranha Creeper. At the top is a block of water and many spike blocks. Get into the water block and it will start moving to the right. Swim with it. On the back wall are two colors. Gold areas mark where most of the spike blocks are or where they can move. The white areas mark what is mostly safe. Swim to the right until the water block reaches the end of the wall, then quickly swim up and to the left. You'll have to drop down at points to deal with the maze. At the end is a clear pipe cannon, periodically blocked off by a moving red spike block. When the path is clear, you may want to ground pound in the water while over the pipe so you can reach it before the spike block returns. Launch to the next area.
Aside from where you land, the next part is completely made up of boost pads. The Tanooki Suit is especially useful here. Making your life difficult are the numerous lasers in the area. The first set of them fire square lasers and the second set fire circles. When you start, you'll run forward, left, then forward. You'll then have to jump across the gaps to more boost pads. The Tanooki Suit will allow you to hover and slow down, so you can avoid taking damage from the lasers. The boost pads will initially give you two spaces to move forward on, then one. Once you pass those boost pads, the lasers will fire circles and will be closer together. Run to the left to find the third Green Star and the next challenge. The boost pads are arranged in a square with four lasers. There are five Key Coins to collect: one in the middle and two on each side. They can be very tricky to get. The Tanooki Suit will allow you to slow down and hover over the lasers and line yourself up to collect the Key Coins. If playing alone, I recommend getting the Key Coins on one side first, running back up the middle (towards the screen), then getting the other two on the other side. If playing multiplayer, you can try to have everyone go for a set of Key Coins, have one player collect the Key Coins while the others are in bubbles, who can drop in in case the player collecting Key Coins falls off or dies, or have one person collect the Key Coins will the others stand on the lasers to stop them. This will unlock the warp box in the back. Carefully aim for the warp box.
The warp box will take you to a set of clear pipes. You can relax now: the hard part is over and you don't need powerups. All you need to do is not fall off the level. Enter the clear pipe and it lights up like a neon sign. Follow the path to the right and more of the pipe will light up, revealing the message "THANK YOU!!" There is a warp box at the end.
The warp box takes you to the flagpole. Many friends are gathered here, including Sprixies, Captain Toad, with a few piles of coins, some bunnies and Plessie. Slide down the slide and grab the coins. The stamp is on the second step of the stairs. The top of the flagpole is easy to reach. Congratulations, you're done!
The stamp is of Cat Mario holding a coin.
You may notice that you're missing a few stamps. The last stamps you need can be obtained from completing every level with each character (as in, complete all levels as Mario to get the Mario stamp. The stamps will be each character's portrait from the Character Select menu. To see which levels you completed with which character, go to the map using the (-) button and check the level completion.
Even though I ultimately completed the level by myself, several individuals helped me try to beat it. Thanks to Derek, Tony, John, and Tareq! I really appreciate the help!
And with that, we complete Super Mario 3D World. It was a fun game and those last two levels were especially challenging. I highly recommend this game. Stay tuned to see what I play next!
Friday, April 4, 2014
Super Mario 3D World: Mushroom-5 -- Back to Hands-On Hall
When you drop into Hands-On Hall this time, there are two Fire Bros to greet you. Open the doors and ring the gong to make a pipe appear. The pipe will take you to an area with a couple of Boomerang Bros. Defeat them and follow the coin trail to the triple item block. Get a baseball and open the door. The purple wall enemies are behind the door, so throw the baseball at them to temporarily clear them away. Hold onto the baseball. Go behind the wall, all the way to the right for the first Key Coin. Go through the door to the left and up the stairs, where you'll find a Hammer Bro. To the left are more doors. Open them and ring the gongs to make the stairs drop down and flip a wall. Grab another baseball from the triple item block and go upstairs. Throw the baseball into the clear pipe so you can reach the first Green Star. To the right are more doors with Hammer Bros and spikes. Use the baseball to get the Key Coin. The last doors on the right have purple wall enemies covering a gong. Clear them out and ring the gong for the last Key Coin. This unlocks the warp box to the midpoint.
Get the Green Coins from the Green Ring for the second Green Star. Grab a Propeller Block and head towards the back wall, dodging Podoboos, Fire Bros, and Hammer Bros. There are gongs on the left and right side of the roof. The right gong gives you coins. The left gong makes a warp box appear on a cloud. It leads to the third Green Star and some coins. Use the Propeller Block to reach the top of the roof, where the flagpole is flying back and forth.
There are no stamps in World Mushroom.
Get the Green Coins from the Green Ring for the second Green Star. Grab a Propeller Block and head towards the back wall, dodging Podoboos, Fire Bros, and Hammer Bros. There are gongs on the left and right side of the roof. The right gong gives you coins. The left gong makes a warp box appear on a cloud. It leads to the third Green Star and some coins. Use the Propeller Block to reach the top of the roof, where the flagpole is flying back and forth.
There are no stamps in World Mushroom.
Monday, March 31, 2014
Super Mario 3D World: Mushroom-2 -- Spiky Mount Beanpole
At the start of the level, you'll see a locked warp box, meaning you'll have to collect five Key Coins. The first one is nearby, behind the left tree at the start. Cross the bridge to the base of the mountain and start climbing. There are lots of Spikes and Spinies here. The item blocks will have a new power-up: the Lucky Bell. It gives you a Cat Suit, with all of its abilities, plus the ability to turn into a golden statue when ground pounding. This will protect you from enemy damage, and if you ground pound from a height, you'll get coins. There's a Key Coin behind the tree at the base of the mountain. Higher up, behind that same tree is the first Green Star. On the left side of the mountain are brick blocks in the wall. Break them to reveal a pipe. The P-Switch in the pipe will give you the second Green Star if you collect all of the Silver Coins. Towards the center are item blocks high on the wall. Hit them to make a path appear to another Key Coin. At the top of the mountain are three trees. Climb the second tallest tree, then jump to the center to find the third Green Star on a cloud. The tallest tree has a Key Coin at the top. When you have all of the Key Coins, drop down the mountain and return to the warp box. It will take you to the flagpole, where there are Spinies.
There are no stamps in World Mushroom.
There are no stamps in World Mushroom.
Labels:
Green Star,
Key Coin,
Lucky Bell,
P-Switch,
Silver Coins,
Spike,
Spiny,
Super Mario 3D World
Friday, March 28, 2014
Super Mario 3D World: Star-8 -- Peepa's Fog Bog
The first part of this level is a graveyard covered in snow. There are Key Coins to collect. Some of them are not as obvious to reach. One on the left is above invisible clouds. One in the center requires hitting a POW Block. Go through the front right door to reach the Key Coin on the balcony. Dodge the many Peepas (ghosts) and Snow Pokeys. Towards the back are two headstones with glowing spots you should ground pound. The one on the right has a Starman. Get it and run to the back left corner to defeat the Peepas surrounding Captain Toad for the first Green Star. The headstone on the left has a Fire Flower. Once you collect the Key Coins, take the warp box to another area.
The warp box takes you to a raft on purple water. Grab the clock and the raft will drop you off at the midpoint. There are many Boos in the fog. Narrow wooden planks rise in and out of the fog. Memorize the path so you know which way is safe. On solid ground, you'll see two Mystery Boxes. The left one is fake. The right one leads you to a room where the second Green Star will disappear if you approach it. Quickly throw a snowball at it to get it from the stone tiles. The third Green Star is nearby, out over the fog. Grab a snowball from a Snow Pokey and throw it at the Green Star. Farther along, you'll find a boost pad. Make sure the path ahead is about to appear before you hit it and start running. Take the path to the right for the stamp. The warp box ahead takes you to the flagpole, where there are Peepas and invisible clouds.
The stamp is of Cat Rosalina.
The warp box takes you to a raft on purple water. Grab the clock and the raft will drop you off at the midpoint. There are many Boos in the fog. Narrow wooden planks rise in and out of the fog. Memorize the path so you know which way is safe. On solid ground, you'll see two Mystery Boxes. The left one is fake. The right one leads you to a room where the second Green Star will disappear if you approach it. Quickly throw a snowball at it to get it from the stone tiles. The third Green Star is nearby, out over the fog. Grab a snowball from a Snow Pokey and throw it at the Green Star. Farther along, you'll find a boost pad. Make sure the path ahead is about to appear before you hit it and start running. Take the path to the right for the stamp. The warp box ahead takes you to the flagpole, where there are Peepas and invisible clouds.
The stamp is of Cat Rosalina.
Labels:
Boos,
Fire Flower,
Green Star,
Key Coin,
Mystery Box,
POW Block,
Purple Water,
Snow Pokey,
Stamp,
Starman,
Super Mario 3D World
Tuesday, March 25, 2014
Super Mario 3D World: Star-5 -- Super Block Land
The level is filled with giant blocks. There's a Tanooki Suit in one of the item blocks. Just to the right of the giant brick blocks, on the right side of the tall wall, is an invisible block with a Mega Mushroom. You'll have to use a Bob-omb to clear the giant brick blocks in the way. This makes clearing the path ahead a little easier, since there are several Chargin' Chucks. It also makes getting the stamp easier. Go all the way to the right and you'll find a lone brick block in the lower right corner. Destroy it with the Mega Mushroom, or ground pound it for a while as long as you're not small. The stamp is in the alcove behind it. Nearby are four giant item blocks. Pound them to form a path to a Mystery Box. Inside, pound the right giant item block to reach the first Green Star. The warp box is to the right.
Slide down to the midpoint, behind the POW Block. Use a Bob-omb to destroy the brick blocks in the ground to reveal a springboard. Up ahead and to the left is a gray brick. Use a Bob-omb to destroy it for the second Green Star. On solid ground, you'll find Key Coins and more Chargin' Chucks. Most of the Key Coins are visible and easy to reach. One is under some brick blocks near the back wall. Use a Bob-omb to reach it. Go to the far right and destroy the large brick block. Pound the giant item block to reach the third Green Star. The unlocked warp box will take you to the flagpole. Giant item blocks will form a path to the flagpole when ground pounded.
The stamp is of Tanooki Luigi.
Slide down to the midpoint, behind the POW Block. Use a Bob-omb to destroy the brick blocks in the ground to reveal a springboard. Up ahead and to the left is a gray brick. Use a Bob-omb to destroy it for the second Green Star. On solid ground, you'll find Key Coins and more Chargin' Chucks. Most of the Key Coins are visible and easy to reach. One is under some brick blocks near the back wall. Use a Bob-omb to reach it. Go to the far right and destroy the large brick block. Pound the giant item block to reach the third Green Star. The unlocked warp box will take you to the flagpole. Giant item blocks will form a path to the flagpole when ground pounded.
The stamp is of Tanooki Luigi.
Wednesday, March 5, 2014
Super Mario 3D World: Castle-5 -- Trick Trap Tower
You'll want to bring a fast character into this level. The first part of the level involves climbing a tower. The tower will rotate as you walk around it. Go past the Thwomps and get a Super Bell. Climb up the wall and go left for the first Green Star. Climb above the Green Star and you'll find the Stamp above it on a cloud. Keep climbing up the tower and you'll find three Magikoopas on the roof. Defeat all three for the second Green Star. The gondola on the roof will take you to the midpoint.
There's a locked warp box nearby. Go into the tower ahead with the Fizzlits. Defeat all of them and collect the Key Coins in the tower. Near the base of the tower are some brick blocks near the floor. Break them by rolling to get the third Green Star. The last Key Coin is at the very top of the tower and triggers a sparking fog to appear. It will fill the tower from the top down and means instant death if you touch it. Run out of the tower as fast as you can. Take the warp box to the flagpole.
The stamp is of a Magikoopa.
There's a locked warp box nearby. Go into the tower ahead with the Fizzlits. Defeat all of them and collect the Key Coins in the tower. Near the base of the tower are some brick blocks near the floor. Break them by rolling to get the third Green Star. The last Key Coin is at the very top of the tower and triggers a sparking fog to appear. It will fill the tower from the top down and means instant death if you touch it. Run out of the tower as fast as you can. Take the warp box to the flagpole.
The stamp is of a Magikoopa.
Labels:
Green Star,
Key Coin,
Stamp,
Super Bell,
Super Mario 3D World,
Thwomp
Friday, February 21, 2014
Super Mario 3D World: 6-3 -- Hands-On Hall
You'll need 100 Green Stars to unlock this level. This level takes place inside and outside a Japanese-style house with music to match. You'll start in an empty hallway. Touch what looks like the back wall using the Game Pad to make the doors slide open, revealing a pipe. Go through the pipe to a room with Goombas. Get a Boomerang Flower from the item block. You can now throw boomerangs, which give you a range attack with the potential for combos. Touch the door to the right and go behind the wall. Go all the way to the right and you'll find an invisible block with an item in it. Go back left and open the door. Carefully go up the ramp, as there is a Spike throwing spike bars down the ramp. Go left and open the doors to reveal two P-Switches. Take out the Galoomba before it hits you. The left P-Switch lowers the stairs to the left. The right P-Switch makes two Goombas appear. Kill them for Goomba Caps. When wearing the Goomba Cap, enemies will not notice you. If you run into an enemy, you'll lose the Goomba Cap.
Go up the stairs and ring the gong (by touching it on the Game Pad) for lots of coins. Ahead are more sliding doors. The first Green Star is behind these doors, but you have to wait for the wall to move first. Just ahead is a clock and an invisible Moneybag. To the right is the warp box behind some doors with many Goombas to the midpoint, which is outside. This is part of the building's roof. There are Thwomps, Spikes, Goombas, and Key Coins here. The second Green Star is nearby, in the gap to the right. Jump the gap or use a boomerang to get it. On the other side of the gap are Propeller Blocks. When wearing them, press (A) to jump, then hold (A) to fly. You can only wear one item at a time, so if you want the Propeller Block, lose the Goomba Cap by taking damage. The five Key Coins are all over here, but not hard to find. Check the top levels of the roof if you're missing any. The warp box is on the top level.
The warp box takes you back inside. Ringing the first gong makes Goombas appear, but the second one makes coins appear. Ahead, you'll run into a few sets of Spikes. Kill the first three you find. Walk towards the front wall, where the spike bars were going and you'll wind up outside. If you still have the Propeller Block, fly up onto the roof and you'll find the stamp on a cloud. It's well hidden. Carefully drop down and go back inside. There are more Spikes inside. To the right, you'll find a warp box and a gong. Ring the gong to make a Mystery Box appear. This takes you almost outside, where a Spike is waiting in a cage on the side of the building above where the Thwomps were. Kill the Spike for the third Green Star. Go through the warp box, which takes you to the roof and the flagpole. There are golden Cheep-Cheep statues. Hit the triple item blocks under the Spike to defeat it, allowing you to reach the flag more easily.
The stamp is of a Moneybag.
Go up the stairs and ring the gong (by touching it on the Game Pad) for lots of coins. Ahead are more sliding doors. The first Green Star is behind these doors, but you have to wait for the wall to move first. Just ahead is a clock and an invisible Moneybag. To the right is the warp box behind some doors with many Goombas to the midpoint, which is outside. This is part of the building's roof. There are Thwomps, Spikes, Goombas, and Key Coins here. The second Green Star is nearby, in the gap to the right. Jump the gap or use a boomerang to get it. On the other side of the gap are Propeller Blocks. When wearing them, press (A) to jump, then hold (A) to fly. You can only wear one item at a time, so if you want the Propeller Block, lose the Goomba Cap by taking damage. The five Key Coins are all over here, but not hard to find. Check the top levels of the roof if you're missing any. The warp box is on the top level.
The warp box takes you back inside. Ringing the first gong makes Goombas appear, but the second one makes coins appear. Ahead, you'll run into a few sets of Spikes. Kill the first three you find. Walk towards the front wall, where the spike bars were going and you'll wind up outside. If you still have the Propeller Block, fly up onto the roof and you'll find the stamp on a cloud. It's well hidden. Carefully drop down and go back inside. There are more Spikes inside. To the right, you'll find a warp box and a gong. Ring the gong to make a Mystery Box appear. This takes you almost outside, where a Spike is waiting in a cage on the side of the building above where the Thwomps were. Kill the Spike for the third Green Star. Go through the warp box, which takes you to the roof and the flagpole. There are golden Cheep-Cheep statues. Hit the triple item blocks under the Spike to defeat it, allowing you to reach the flag more easily.
The stamp is of a Moneybag.
Wednesday, February 19, 2014
Super Mario 3D World: 6-1 -- Clear Pipe Cruise
This level can be difficult as it requires quick reflexes to navigate through the pipes. There are lots of clear pipes, which is how you'll get around. There are Fire Piranha Plants that will breathe fireballs, sometimes into the clear pipes. Be careful. Kill one of the Fire Piranha Plants for a Fire Flower. This allows you to clear out the spike balls in the clear pipes. You can't go through parts of a clear pipe with spike balls. Up ahead is a looping pipe. To the left is a Starman. Use it to destroy the spike balls in the center so you can get the first Green Star. Leave the pipe to the right to reach the warp box. There are more spike balls in the pipes, but they can be cleared out with the POW Block. Up ahead are Fuzzies. You can't defeat them with fireballs, so avoid them. The second Green Star is in the top loop in a section of clear pipe. Once you get of the clear pipes, you'll reach the midpoint.
Ahead is a long clear pipe. Instead of going through it, jump on it and walk on top. You'll find the stamp up here. The pipe leads you to an area with more Fuzzies, spike balls, and POW Blocks. Use the POW Blocks to clear out the spike balls so you can go up to a moving cloud that takes you to the warp box. You'll end up near a Fire Piranha Plant and a clear pipe. Use fireballs (yours or the Fire Piranha Plant's) to clear the pipe. It takes you to a cloud cannon. Pick up a potted Piranha Plant and run. The potted Piranha Plant will eat the Piranha Plants in front of you and grab the third Green Star at the end. You'll drop back down, leaving the potted Piranha Plant behind.
Go down the slope with the Piranha Plants. Ahead is a clear pipe with two loops with a Key Coin out in front. There is a group of Fuzzies in each loop. With good timing, go through the pipe, then to the upper loop and to the right. Go through the right branch and get the two Key Coins. Go into the loop, going up when the coast is clear, then get the last two Key Coins in the left branch. Go down into the loop and to the warp box at the top. The warp box takes you to the flagpole. There's a clear pipe with a group of Fuzzies in it. Take the third exit from the bottom to reach the top of the flagpole.
Ahead is a long clear pipe. Instead of going through it, jump on it and walk on top. You'll find the stamp up here. The pipe leads you to an area with more Fuzzies, spike balls, and POW Blocks. Use the POW Blocks to clear out the spike balls so you can go up to a moving cloud that takes you to the warp box. You'll end up near a Fire Piranha Plant and a clear pipe. Use fireballs (yours or the Fire Piranha Plant's) to clear the pipe. It takes you to a cloud cannon. Pick up a potted Piranha Plant and run. The potted Piranha Plant will eat the Piranha Plants in front of you and grab the third Green Star at the end. You'll drop back down, leaving the potted Piranha Plant behind.
Go down the slope with the Piranha Plants. Ahead is a clear pipe with two loops with a Key Coin out in front. There is a group of Fuzzies in each loop. With good timing, go through the pipe, then to the upper loop and to the right. Go through the right branch and get the two Key Coins. Go into the loop, going up when the coast is clear, then get the last two Key Coins in the left branch. Go down into the loop and to the warp box at the top. The warp box takes you to the flagpole. There's a clear pipe with a group of Fuzzies in it. Take the third exit from the bottom to reach the top of the flagpole.
Sunday, February 9, 2014
Super Mario 3D World: 5-1 -- Sunshine Seaside
It's time for a walk on a long stretch of beach. There are Biddybuds and Koopas here, as well as orange disks with a key symbol. These are Key Coins. Collect five of them to unlock a warp box to move on. Walk to the right and you'll see sand sculptures. Stand on the right Goomba sand sculpture and ground pound it for the first Green Star. There are clear pipes along the beach. Go up one of them to reach a cloud for a Key Coin. There's another under a sand hill near three Koopas. Go out into the water and you'll find a hole. There's a pipe down there that leads to a room with Koopas on a tile floor. Clear the tiles for the second Green Star. The pipe will take you near the locked warp box. You'll find a Key Coin in a nearby tree and a 1-up in a clear pipe. Ahead is a Red Coin Ring, which will give you a Boomerang Flower. Use the boomerang on the nearby Chargin' Chucks, who are guarding the last Key Coin. Alternatively, ground pound the right Goomba sand sculpture for a Goomba Mask, which will make all enemies ignore you. There's a Gold Shell in the Bowser sculpture, which creates coins. Go all the way to the right and you'll find a hole in the wall. Inside, Biddybuds are chasing Captain Toad. Defeat them all for the third Green Star.
Go through the warp box to the midpoint. There's a Moneybag in the area. Take the pipe underground, where Plessie is. There's a narrow waterway here and you must cross narrow passages and moving bridges. On the right side are some high planks with the stamp. Jump at the top of the slope to reach them. At the end is the pipe that leads to the flagpole, where there are Biddybuds and a Koopa.
The stamp is of a Koopa kicked out of its shell.
Go through the warp box to the midpoint. There's a Moneybag in the area. Take the pipe underground, where Plessie is. There's a narrow waterway here and you must cross narrow passages and moving bridges. On the right side are some high planks with the stamp. Jump at the top of the slope to reach them. At the end is the pipe that leads to the flagpole, where there are Biddybuds and a Koopa.
The stamp is of a Koopa kicked out of its shell.
Labels:
Boomerang Flower,
Gold Shell,
Green Star,
Key Coin,
Moneybag,
Plessie,
Red Coins,
Stamp,
Super Mario 3D World
Subscribe to:
Posts (Atom)