Showing posts with label Koopa Koot. Show all posts
Showing posts with label Koopa Koot. Show all posts

Monday, June 2, 2014

Paper Mario: Interlude After Chapter 6

In her castle, Peach wants to try out the Sneaky Parasol she received from the 64th Trivia Quiz-Off. She might be able to escape with it. Hit the switch on the wall and leave the room. On this floor, the guards are not patrolling. Walk up the right staircase and press (B) while facing a Koopatrol guarding the door. On this side, he can't see you. Peach will transform into a Koopatrol. Talk to the Koopatrol and he'll let you pass. Go to the top of the stairs and talk to the guard at the door. He says the guard who was supposed to relieve him hasn't shown up. The guard is a Clubba. He asks for you to find them and send them here. He gives you the key so you can find the Clubba outside the castle. Before you go get him, go into the library. Talk to the Hammer Bro at the far end who's staring at the bookshelf. He's looking for a book, but not the one you're thinking of. To get you to go away, he'll give you a Shooting Star. Take it and the Jammin' Jelly from the Trivia Quiz-Off to the mysterious chest.

In the foyer, a couple of Koopatrols are chatting. One says that Kammy Koopa's building something over Peach's Castle. He thinks it might be a weapon to defeat Mario. Go downstairs and unlock the door. This leads outside Peach's Castle. There's another door, but it's locked from the other side, so there's no escape into Bowser's Castle. There's a Clubba sleeping here. Press (B) to turn back into Peach, then transform into the Clubba. Return to the top of the stairs and relieve the Koopatrol on duty. He's not too pleased. Go through the door, through the hallway with the broken window, through another door, and up the stairs. Go through the door at the top of the stairs and you'll reach the roof. The guards say you can't be up there, but it's too late for that. Walk to the left and Kammy Koopa will appear. She says that everything's ready and that they'll still be alright even if Mario shows up with all of the Star Spirits. It sounds like she has a contingency plan in place. She says it pays to expect the worst. She looks at Peach and says the Clubba is doing a fine job. She does a double take and thinks something's weird. The Clubba smells too nice. With some magic, she reveals that the Clubba is really Peach in disguise. She has the guards take her back to her room, without questioning how she was disguised.

Back in Flower Fields, the Star Spirit, Klevar, thanks Mario for saving him and Flower Fields. Now that Huff N. Puff is gone, the flowers can live in peace. They never would've seen light with out him. Now there's only on more Star Spirit to save. He powers up Mario with more Star Energy and a new attack, Time Out. It stops time and enemies. Klevar warns Mario to not be overconfident as Bowser also has power. There are even stronger enemies ahead, but everyone's depending on him. Klevar hopes their powers help. Klevar leaves for Star Haven.

Wise Wisterwood says Flower Fields is beautiful again. He thanks Mario, saying it was worth living so long to meet a man of his stature. He tells Mario to come see him again. Lakilulu is nearby. If Lakilester isn't by your side when you talk to her, she'll say that Lakilester acts tough, but is a pushover. Return to Toad Town.

While in Toad Town, I decided to challenge the Anti Guy in Shy Guy's Toy Box. He has 50 HP and 10 attack power. He has 12 attack power when he does an acrobatic attack. Have one or two defense increasing badges on. Use Power Bounce and Bow's Fan Smack to deal with him quickly. He'll give you 12 SP. The chest he guarded contains a Power Plus badge.

Koopa Koot has a few more favors to ask. First, a friend of his has a package for him. He's a Boo in Gusty Gulch. Since the Boos look very much alike, it's the one near the Save Block. You'll have to wait for it, so go talk to the other Boos. You'll learn about a pretty Boo named Victoria that was eaten by Tubba Blubba. She's back now and several Boos are vying for her attention. Talk to the Boo by the Save Block to get the package. Deliver it for one coin. Next, he wants a Coconut. Go to Lavalava Island and hit a tree with Coconuts to make one fall. Deliver it for one coin. Next, he wants a Red Jar. You have to go to Dry Dry Outpost and buy items in a specific order. He knows the order is Dusty Hammer, Dried Pasta, Dusty Hammer, and something else. The last item is a Dried Shroom. Li'l Mouser says that the order is a secret sign in an ancient will. He's required to give you the Red Jar. This time, Koopa Koot will give you 3 Star Pieces.

Return to Toad Town and talk to Merlon. There's a Ninji in his house. He's from Starborn Valley in the Shiver Region to the north. He says Merle has news for him. Merlon says that Merle is his son and whatever he has to say must be important. Somewhere underground is a pipe to Shiver City, which is near Starborn Valley. The Ninji goes on ahead to open the path for Mario.

Go into the Toad Town Tunnels. Drop down and cross the water with Sushie. Go east and cross the spikes with Lakilester to reach a pipe. Go through the pipe to an area with some Spinies. Walk around the area to the left and break the stone block. Go west to an area with Dark Koopas and blocks you can't reach. Go west again and hit a brick block so you can reach a spring. Spring to the left to reach a large chest. It contains the Ultra Boots. Mario's jump power increases and he can now perform Tornado Jumps. Press (A) to jump and press (A) again in midair. They allow Mario to jump a little higher. You can now hit blocks you couldn't previously. Hit the brick block on this side to reach the spring. Return east and hit the blocks near the back wall for coins. There's an invisible block in the middle with a Life Shroom.

Before you go in search of the pipe to Shiver City, return to where you enter the tunnels and go west twice. Take the pipe in the room to reach an area with platforms that act as a balance. Take the pipe to a room with metal blocks. Break them to reach a Super Block. I upgraded Lakilester. Return east, then cross the gap using the platforms to reach a doorway. Go through it and have Parakarry carry you across the gaps to reach a Star Piece.

Go back to the room with the spikes and go east. There are many invisible blocks here in a line. Hit them to make them appear, then jump on them to the other side. There's a blue door here that the Ninji has unlocked. The door leads to a pipe. The pipe leads to a part of the tunnel that's iced over. To the left is a Super Block. I upgraded Parakarry. Go upstairs to reach a pipe that starts the next chapter.

Thursday, May 29, 2014

Paper Mario: Interlude After Chapter 5

In her castle, Peach tells Twink that she wants to sneak out again. Twink says she's become so bold, when he originally thought she was gentle and delicate. Peach emphasizes that she is delicate and is behaving just like the Ministers taught her. Hit the switch on the wall and you'll end up on the other side of the revolving door. Deposit any badges you have into the chest, then go downstairs, then to the door on the left.

A Koopatrol is on the other side of the door and immediately notices her. A Hammer Bro walks up, saying it isn't so bad if Peach wanders around because she can't escape from the castle. The Hammer Bro asks Peach to be the third member in the game they're about to play. He won't tell Bowser about her sneaking out if she participates.

The game they're about to play is the 64th Trivia Quiz-Off, brought to you by Koopa Korps. The host is Mr. Hammer. He'll ask 10 questions. Answer the most to win a fabulous prize. There is also a participation prize. If you have the answer, press (A). The questions are as follows:

1. What's the name of the boss inside the volcano on Lavalava Island? Lava Piranha
2. Where did Master Huff N. Puff imprison the Star Spirit? Flower Fields
3. What's the name of the scary round monster living in Dry Dry Ruins? Chomp
4. How would you get to Flower Fields? Pass Flower Gate
5. What's the name of the person who King Bowser really loves? Princess Peach
6. What thing is most deeply related to Flower Fields? Flower
7. What's the name of the most admirable, invincible, most downright cool guy around? Bowser (No, really, the answer is not Mario. Bowser's minions wrote the questions.)
8. What's the name for the ghosts who live in and around Forever Forest? Boo
9. What's the name of the area just to the south of the post office in Toad Town? The Flower Garden
10. Where is Peach's Castle now? On Bowser's Castle

Many of the questions are less than subtle hints about where Mario should go next. If Peach wins, she'll get a Jammin' Jelly, an item that restores 50 FP. Regardless of who wins, Peach will get the participation prize, the Sneaky Parasol. If Peach faces someone and press (B), Peach will transform into them. Mr. Hammer makes her promise not to use it to sneak out, as no one would know it's her. Bowser walks in, wanting to play the game. Peach tries to sneak out. Mr. Hammer breaks the news that the game is over. Bowser is disappointed, then surprised when he notices Peach in the room. He orders them to take her back to her room. The guards apologize when they pick her up.

Back on Lavalava Island, Misstar is thankful that they escaped the volcano safely. Kolorado is still upset about missing the treasure. Misstar chastises him, saying no treasure is more valuable than life. She also says that Lavalava Island was imperiled by Bowser's men's meddling. The eruption will subside and the island will be the same as before. She gives Mario more Star Energy and the new ability Smooch, which restores 20 HP. Misstar is thankful and wishes Mario success. She returns to Star Haven. Kolorado returns to Yoshi Village, dejected.

Go through the village to reach the jungle. Go west to reach the chest with the Volcano Vase, the treasure. Talk to the Bub-ulb and he'll tell you he gave the seed to Kolorado. Return to the village to give the Volcano Vase to Kolorado. He's joyful, calling Mario the "cat's meow". In return, he gives Mario the last Magical Seed and calls the trip a success. He now wants to return to Toad Town. Heal and save and make sure you have the Spiky Shield badge equipped. When you're ready, go and board the whale. He'll leave just as Jr. Troopa reaches Lavalava Island with a yell. He swam the whole way here. He still wants to beat Mario, but soon notices that Mario has already left. He swims after him.

When they reach Toad Town, Kolorado announces that he shall never again travel by tuna and he will be returning home. Jr. Troopa finally arrives, declaring that he will never swim again in his life. He wants to battle Mario once again. Because he is tuckered out from swimming, he loses half his HP, leaving him with 20 HP. He also has 6 attack power and 1 defense power. To make life difficult, he grows wings and has a spike on his head. Some party members can easily reach him, namely Watt, who's Electro Dash bypasses defenses. If you have the Spike Shield badge equipped, Mario can use jump attacks. Otherwise, use items or Star Powers. He'll attack with a dive kick. Once you defeat him, you'll get 22 SP. He then realizes that flying to and from the island wouldn't have reduced his HP and he might've defeated Mario.

When you try to leave the port, you'll see Goombaria and Goomama. Bring out Goombario and they'll tell him that they're proud of him. Leave the port and go to the train station to deliver a letter to Dane T. He has a letter for his uncle Frost T. in Starborn Valley. We'll deliver it later. Go to Russ T., the Toad who translated the Shy Guy's note, and deliver the letter. He'll give you a Star Piece. Go into the Toad Town Tunnels and go to the mansion. Deliver a letter to Igor, who runs the shop in the basement. He'll give you a Star Piece. Heal and save outside the mansion, then return to the tunnels.

Use Sushie to swim across the water east of the blue pipe that leads to the mansion. When you reach the other dock, Super Blooper will appear. It has 70 HP and 5 attack power. It can produce Blooper Babies or charge up, turning red in the process. The Blooper Babies have 6 HP each. When they appear, use a Shooting Star or Star Storm to get rid of them. You'll get 25 SP when you defeat it.

A switch will appear. Hit it to make the blue pipe to Lavalava Island appear. Go east in the tunnels. There are Dark Koopas here. Go east again and you'll see an area with some invisible blocks. Go through the pipe on the right to an empty room. Have Bombette blow up the right wall to find the hideout of Rip Cheato. He'll sell you mystery items for 64 coins each. Some are worth the deal, others are not (like Dried Shrooms). Go through the pipe in this room to reach the inside of the locked house in Toad Town. The key is in the upper left corner, so unlock the door to leave.

Koopa Koot has some more favors to ask of Mario. First, he lost his glasses somewhere in Koopa Village. They're in the shrub with the flower near the Toad House. Your reward is 1 coin. Next, he asks for a Lime. They can be found in the oasis in Dry Dry Desert. The reward is 3 Star Pieces. After that, he wants a Kooky Cookie. Have Tayce T. cook with a Koopa Leaf and a Cake Mix, then bring it back to him for 1 coin.

If you're feeling confident, you can try to take on the Master of the Dojo one more time. This time he has 99 HP, 10 attack power and 1 defense power. Equip the Zap Tap badge (obtained from Merlow), have Watt as your partner, and keep a Repel Gel on you. His attacks are very strong, and he can hit multiple times in a single attack for massive damage, unless the Zap Tap badge is equip. The badge will shock him, only allowing him to hit once (and it does a little damage). Have Watt power up Mario's attack, and use Electro Dash to get past his defense. Power Bounce works well. Be sure to heal when you need to. Smooch comes in handy here. Use the Repel Gel to dodge attacks for a few turns. Keep at it and you may defeat him. He'll say you've bested the strongest of fighters and award you the Diploma. Heal and save.

Near the Toad House, you'll find Kolorado. He says he can't go home because Kent C. Koopa is blocking Pleasant Path and charging a toll of 100 coins. He's a strong Koopa. Kolorado is going to look for a secret way into the village. Instead of telling him about the Toad Town Tunnels, go east to challenge him. He's a giant Koopa wearing glasses. Tell him twice that you want to fight and he'll battle you. He has 70 HP, 3 attack power, and 6 defense power. He'll slowly attack Mario and his partner with his shell, causing the partner to sit out a few turns if you don't successfully guard. He'll also stomp Mario with 10 attack power. He's difficult to beat unless you make him fall asleep. Sleepy Sheep or Lullaby will work. Then, flip him over on his shell and stomp his tail, his weak point. Once again, have Watt power up Mario, then use Electro Dash. Keep at it until you defeat him and get 20 SP. He says Mario must be really strong and runs away crying. Return to Toad Town, heal and save.

Across the road from the Toad House is the Flower Garden, tended to my Minh T. There are some Bub-ulbs here from Flower Fields, saying Flower Fields is in a state of despair due to Bowser's minions. Minh T. says to get to Flower Field, you need four kinds of seeds only Bub-ulbs have and you need to find them. We already have them, so hand them over so she can plant them. They bloom instantly. The archway in the middle lights up and flowers flow through it. A door appears and Mario can go through it to start the next chapter.

Thursday, May 22, 2014

Paper Mario: Interlude After Chapter 4

In the castle, Peach notices that the guards are not paying attention to them anymore and she wants to sneak out to find more news for Mario. Twink wonders if the secret passage is still safe and if Bowser has figured out how Peach keeps sneaking out. Peach says Bowser hasn't noticed anything because he isn't too bright. Hit the switch and you'll already be in the room where you found Bowser's diary. Leave the room.

Go to the room that's to the right of the locked door to the first floor of the castle. This room is a dining room and someone's at the table. It's Gourmet Guy. Somehow, he wound up here after launching from Shy Guy's Toy Box. He asks who Peach is, and when she responds, he says he should report her to Bowser. He can be bribed, however, and will keep this a secret if she makes something delicious. Peach agrees, but lacks ingredients and utensils. Gourmet Guy mentions there's a five-star kitchen one floor below and gives her the key to the door that leads to the first floor. Sneak out of the dining room. Go through the door on the right and you'll find a blue chest and a regular chest. The regular chest contains the Deep Focus badge. Check out the blue chest. Peach says it's a mysterious chest that was passed through generations of Peach's family. It's connected to another chest that looks just like it in the Mushroom Kingdom. If you put something in this chest, you can take it out of the other chest. She doesn't remember where the other chest is. Even so, she can only put in the badges she's found about the castle and not herself, which would be a viable escape method. Unlock the door, then sneak around on the first floor.

Go through the door on the right side that's up the stairs. There's a wardrobe that's shaking and a regular chest. The regular chest contains the Last Stand badge. Open the wardrobe and you'll find a Toad hiding. He's going to keep hiding until Mario rescues them.

Go back upstairs and put the badge in the chest. Go through the lower right door (the door on the left doesn't have anything but some building materials and decorations) to find the kitchen. Twink grabs a cookbook and picks a recipe for Special Strawberry Cake. Twink will read the recipe, so once you complete a step, talk to him to continue or start over. The recipe is as follows:
1. Place sugar and an egg in a bowl.
2. Mix the ingredients in the bowl. (Press (A) quickly for 10 seconds.)
3. Add flour and butter.
4. Mix and pour batter into a pan. (Peach will mix this on her own.)
5. Bake for 30 seconds. (Put the pan in the oven with (A) and take the cake out with (A). Use a watch or other timer.)
6. Cool cake and decorate with cream and strawberries. (Place cream, then a strawberry on the cake.)
After that, pick up the cake and take it to Gourmet Guy.

He says he's been waiting and is wasting away to nothing (he's the same size as before). He loves the cake and says it's too delicious. He runs around and says he hasn't ever felt like this. He'll share a secret as thanks. There's a Star Spirit in Mt. Lavalava on Lavalava Island to the south. The Lava Piranha is guarding the Star Spirit. She can tell Mario all this. He tells her the information because he doesn't dislike Mario. He leaves and Peach sends Twink to Mario. Twink leaves. Someone asks about the shouting in the room. Kammy Koopa enters the room and tells Peach to keep it down. Soon after, she figures out the obvious and orders the guards to take her back.

Back on the ground, Muskular, the newly-freed Star Spirit, expresses his gratitude about being saved. He's enjoying the fresh air and needs some outdoor exercise after being cooped up. He helps out Mario with more Star Energy and a new Star Power, Chill Out. This lowers the attack of all enemies. He says he's going back to Star Haven when Twink drops in with the news. He's star-struck by meeting a Star Spirit and shocked that Muskular recognizes him. Muskular says they're like family. Twink is touched. Muskular leaves. Twink, still star-struck, gives Mario the news about Lavalava Island. He returns to Peach's side.

Give Tayce T. the Cookbook, which means she can now use two ingredients in a recipe. You can try out new recipes now. Go to Merluvlee's house near Shooting Star Summit to retrieve the badges from the mysterious chest. Koopa Koot has some errands for you to run. First, he complains about the loud noise coming from next door, which is Kooper's house. There are a couple of Bob-ombs making a ruckus. One of them is crazy about Bombette. Talk to them, then report back to Koopa Koot for 3 Star Pieces. Next, he says that a Boo in the mansion in Forever Forest has an old photo of him. Talk to Franky, who'll tell you about Koopa Koot when he was younger, then give you the photo. Return it for 1 coin. After that, he wants some Koopasta. Get a Koopa Leaf from Koopa Village and buy Dried Pasta from the shop in Dry Dry Outpost, then have Tayce T. cook with both items. Return it for 1 coin.

Head over to the port in Toad Town. Kolorado's here, and he has the same idea of traveling to Lavalava Island. He's going there to solve a diabolical mystery of ancient treasures in a volcanic cave. Unfortunately, he doesn't know of a way to get there. He'll notice that you have the Artifact from Dry Dry Ruins. Give it to him for a Star Piece. Walk up to the front dock and onto a blue object in the water. Spin jump on it and it will start to move. Kolorado thinks it's a tuna, but it's actually a whale. The whale says there's something jumping around in his belly, causing discomfort. Kolorado asks Mario to help the whale out. The whale opens its mouth, so walk inside.

It's dark inside the whale, so use Watt to illuminate your surroundings. Go farther in and you'll see the Fuzzipede hopping around. It's pretty mad. You'll have to battle it, so place yourself near where it lands within reach. It has 20 HP and gives 15 SP. It will frequently hang on the spine, so use attacks that shake the ground, Hammer Throw, Shell Shot, Sky Dive, and Electro Dash. Once you defeat it, it says it was trying to get away from Fishmael when it was swallowed by the whale. Now that he's been beaten by a mustache man, he declares that he's had a pretty lousy life. The whale says that his stomachache has calmed down. His stomach fills with water and he spits Mario and the Fuzzipede out of his blowhole. The Fuzzipede tells off the whale, who admits he was napping with his mouth open. The Fuzzipede thanks Mario and leaves.

The whale feels better and says they should call him Dr. Mario. It wants to show its gratitude and it's good at swimming. The whale offers to take Mario anywhere. Kolorado wants to take the whale up on the offer and accompany Mario to Lavalava Island. The whale says they can go there, but it's dangerous as Mt. Lavalava is on the verge of erupting. Talk to the whale when you're ready to go to Lavalava Island to start the next chapter.

Tuesday, May 20, 2014

Paper Mario: Chapter 4 -- Trails in the Toy Box -- Part 1

Mario lands in Shy Guy's Toy Box, which, oddly enough, has a functioning railroad. The map shows that there are four train stations and that the spring to exit the Toy Box is at the Blue Station. Mario's stuck at the Blue Station for now, as there's no train on the tracks. Go southwest (towards the screen on the left side).

As expected, this place is crawling with Shy Guys. In fact, the only enemies in the Toy Box are Shy Guys, with the possible exception of enemies Peach chose earlier and an enemy that hides in the shadows. All of them have 7 HP and give 2 SP. First, you'll encounter normal Shy Guys. They have 2 attack power normally, but if they do an acrobatic attack, initially marked with a sound effect, that attack will have 3 attack power. Here, you'll find a gray Shy Guy guarding a chest. Leave him alone as he is very strong. Deal with him when you are much stronger. Also in the area are Groove Guys, who are dressed like jesters. They have a spin attack that will make Mario dizzy, and they can also dance for reinforcements. Go west.

This area is filled with Shy Guys carrying some stolen stuff as well as some items you can use, like Mushrooms, Fire Flowers, and Cake Mix. The Calculator from the badge shop is here, so be sure to get it back. Once you've collected all the items you want, return to Blue Station and head southeast from there.

Kammy Koopa appears near a chest and guards the chest with the first choice Peach picked. If it's an item, Kammy Koopa doubts whether to trust Peach. In this room are large boxes decorated with stars on them. Stand on them and spin jump on them for a boost. Use them to cross gaps. In this area, you'll find Sky Guys. They hang from balloons and attack with sling shots with 3 attack power. You can attack the Sky Guy or their balloons to make them into normal Shy Guys. On the back wall are three buildings. Go through the doorway of the middle building, then go upstairs. You'll need to go up the stairs on the outside to reach the roof. Cross the gap with Parakarry to the left for a Star Piece and to the right to get over the wall. Use the coin block in the gap as a stopping point when crossing to reach an item block with a Thunder Rage. The chest at the far end contains the Storeroom Key for the southwest item shop. Return to Blue Station and pick up a Star Piece from behind a yellow hexagonal prism on the ground. Return to Toad Town.

Return the calculator to the badge shop so it can open again. You'll get the I Spy badge as a reward. Go to the southwest item shop and unlock the storeroom door. The owner says Mario can take anything from the backroom. There are four items: the Toy Train, a Dizzy Dial, a Volt Shroom, and a Snowman Doll. Take what you want, but be sure to grab the Toy Train. Go back to the house with the Toy Box and check out the box before going inside. Toss in the Toy Train and it becomes a full-size, fully functional train. Jump back into the Toy Box.

The Toads at Blue Station are amazed to see a train and thankful to be employed again. Hit the switch on the right to send the train to the east, to Pink Station. When you get there, check the nearby chest for the Mailbag. Go west. Here, you'll find Spy Guys, Shy Guys in camouflage. They change their weapons each time they're attacked. You'll want to avoid being attacked by their hammer, as it will cause you to lose a command in battle for a while. For example, they can take away Mario's ability to attack using a jump, the hammer, or use items. Medi Guys are Shy Guys in small helicopters. They have a weak attack, but can heal others and themselves. Get rid of them quickly.

Go west and you'll find a large Shy Guy. He's called the Gourmet Guy, a food-loving Shy Guy. He's hungry and won't move until he gets some food. He's blocking the path across the tracks, so you can't go much farther here. Return to Pink Station and go southeast.

Kammy Koopa appears and leaves Peach's second choice to guard a chest. Use the star block to bounce to the background. Go left for a chest with the Defend Plus badge. Use another star block to bounce back to the foreground. Farther to the right is a large blue wall. It rotates when a Shy Guy comes out from behind the wall. Stand next to the wall and wait so you can be flipped behind the wall. There are Shy Guys coming from the right side, so be careful. There's a chest nearby. Open it to get the Ice Power badge. The guarded chest is just ahead, with Tayce T.'s frying pan. Return to Blue Station, then return to Toad Town.

Return the frying pan to Tayce T. and she'll make you some of the most delicious cake as thanks. Now that she can cook again, go to Goomba Village to get a Goomnut if you haven't already. Have Tayce T. cook with it for some Nutty Cake for Koopa Koot. Your reward from him is 1 coin. Return the mailbag to the Post Office for a Star Piece as a reward.

Go back into the Toy Box and go to Pink Station. Gourmet Guy says he's too hungry to move and needs cake, specifically cake with sweet frosting and cookie crumbles. Give him the cake and he runs around saying how delicious it is. He launches into the air and drops the Cookbook. You can now cross the tracks. Equip the Ice Power badge now. There's an invisible item block with a Dizzy Dial between two item blocks. Go east.

In this area are Pyro Guys, flaming Shy Guys. Do not hit them without the Ice Power badge or you'll take damage. They have an attack power of four. Ice and water attacks do extra damage, and regular attacks when the Ice Power badge is equipped do extra damage. Go east to reach a switch. This will flip over the train tracks, fixing the broken section of track. You can now go to Green Station.

Monday, May 19, 2014

Paper Mario: Interlude After Chapter 3

In Peach's Castle, Twink wonders about Mario and Peach is worried. Twink suggests eavesdropping again, which would make Bowser and his followers mad. Hit the switch and go through the secret passage to the revolving wall. On the other side of the wall, Bowser is upset when Kammy Koopa tells him that Tubba Blubba was defeated even though he was invincible. The wall rotates while they're talking, but they don't notice. Bowser stamps his foot, angry that Mario figured out Tubba Blubba's secret. Kammy Koopa suggests a new tactic to use when Mario goes to Shy Guy's Toy Box next. Bowser says they'll prepare for Mario's arrival by finding his weak points and humiliating him. But first, they need to find out what Mario hates. At this point, they finally notice Peach standing around. He's initially upset, but says her timing is fortunate. He asks about Mario's weak points and to answer honestly. He presents the following options: in group 1: Goomba, Clubba, Mushroom; in group 2: Fuzzy, Hammer Bros., Thunder Rage; and in group 3: Pokey, Koopatrol, Super Soda. If you want an easy experience, choose the items. If you want the Star Points, pick the second option in the list. If you pick the items, Kammy Koopa will have her doubts. Bowser declares this to be the end of Mario and orders the guards to take Peach back to her room.

Meanwhile, Skolar tells Mario he knew Mario could do it. He's thankful and says it was the right decision to ask him. He gives Mario some power, increasing his Star Energy and giving him the Star Storm attack, which hits all enemies. Bowser's life force is getting stronger all the time due to the Star Rod and Mario must be careful. Skolar returns to Star Haven, asking Mario to keep quiet about getting lost in Forever Forest.

Go into the Forever Forest and you'll hear someone yelling about being scared in a freaky forest and that bugs are crawling on them. Walk a little farther and you'll run into Jr. Troopa, who is almost thankful to see Mario. He says he'll be Mario's worst nightmare and battles Mario. This time, he grows a pair of wings. He has 40 HP and gives 21 SP. He has one defense power, so don't use Bow to attack him. He will swoop down to kick Mario. Parakarry's Sky Shot works well. After you defeat him, he runs off.

Take an incorrect exit, then double back to reach the edge of the forest quickly. Jr. Troopa will appear, happy to be out, and runs off. Inside Toad Town, the music plays at a faster tempo. Shy Guys are making a ruckus all over town according to Fice T., the guard at the edge of the forest, but he says they're nothing compared to ghosts. Deliver the letter from the Boos, which freaks him out. He still gives you a Star Piece.

As you wander through Toad Town, you'll see Shy Guys running amok and stealing stuff. One steals Tayce T.'s frying pan, so she can't cook. Another steals a calculator from the badge shop. Russ T.'s dictionary was stolen and the storeroom key from the southwest item shop was taken. In the north item shop, hit the Shy Guy running around so you can buy items. Hit the Shy Guy in the Toad House so you can use it. Go to the train station to hit the Shy Guy blocking the train and deliver the letter to Dane T. nearby. It's an invitation to a haunted mansion. He asks his friend Mini T. to go, and they suggest sending a letter to their friend, the red Yoshi Kid in Yoshi Village.

Merlon is outside his house. Talk to him and he says an oracle told him in a dream that running around the red palm tree in Dry Dry Outpost will make something good happen. Go to the Outpost and run around the red palm tree. This makes a nearby Toad dizzy. Mario tells him about Merlon's dream and he says he got a message in a dream, but he doesn't taking them seriously. The message said to spin jump three times in a house with a whirling roof in a large town near a castle. Return to Merlon's house and spin jump three times to make the Quick Change badge appear. It allows you to change party members in battle while allowing them to attack that turn.

Return to Mario's house to talk to Luigi and get his autograph. Shy Guys are running around here as well. Luigi's jump is great, but he's not fast enough to catch the Shy Guys. Hit them for Luigi. Luigi says he's going to train so he can go on an adventure, but doesn't want to anymore because he can't. Mario must save Peach for his sake. Now that you can spin jump, go inside the house and spin jump on the panel. This will lead to the basement, where Luigi keeps his diary. You can read it. At this point, he's only written two entries.

Page 1:  Once again, my brother went on an exciting journey. Once again, he went alone. It's so unfair! I remember the carefree days when we played Golf  and Tennis and had Parties. I remodeled the house and made a secret basement my brother has no idea! It's the perfect place to write in you, my secret diary.

Page 2: I heard that a ghost appeared in Toad Town today. It was big, really big. And it had red eyes, a giant, gaping mouth and a mustache. .......... Because you're my secret diary, I'll tell you the truth: Yaaaah! I hate ghosts!! What will I do if it appears at night! Come back, Mario! I'm scared! Yikes! I can feel something behind me. Ahhh! I'm sure it's there, but I can't look back! No! No! Get away! I think I'll be safe if I don't freeze with fear. I'll just shut my eyes and take five steps back, and then I'll jump and dash into bed. Here I go!

Now that you have Luigi's autograph, return it to Koopa Koot for one coin. He'll then ask you to find his lost wallet that he dropped near the item shop. Check the shrubs near the Save Block to find it. The reward is one coin. Next, he'll ask for a Tasty Tonic. You can find them in the southwest shop in Toad Town, the one whose storeroom key was stolen. The reward is one coin. After that, he'll ask for the autograph of Merluvlee. Talk to her and she'll give Mario her autograph on one condition: Mario must retrieve a crystal ball from her twin sister Merlee. Go to the Outpost to retrieve the crystal ball, get the autograph, and Koopa Koot will give you 3 Star Pieces. He next want to read the newspaper. Read both the front and back of the board in front of Merlon's house and report back. The reward is 1 coin. After that, he wants a Life Shroom. You can buy these in the mansion in Forever Forest. He'll give you the Gold Credit to the Playroom. He next wants some Nutty Cake. It can be made by cooking a Goomnut, found in a tree growing next to Goombario's house. This will have to wait as Tayce T. can't cook right now.

Heal up and challenge the Master again in the Dojo. His outfit is now a gold color and he has 75 HP. His attack power is 8 when he punches. Bow's Outta Sight can be helpful, as well as her Smack. When you win, you'll get the Fourth-Degree Card.

Heal and save, then go into the Toad Town Tunnels. Break the wooden panel, drop down, then go west. You'll be trapped in an area with some Dark Koopas. They'll attack like regular Koopas, but also have a spin attack that will make Mario dizzy and unable to attack for a couple of turns. Guarding against the attack is tricky, but it works if you hit (A) near the end of the spin. They have 8 HP and give 4 SP. They will grin before doing the spin attack. Once you defeat all of them, a switch will appear. The switch makes the blue pipe to the mansion in Forever Forest appear.

Go to the area with the southwest shop. On the far west side is an empty house. Go into the house and hide with Bow. A Shy Guy comes into the house, then flips through the wall. Check the wall to make it flip. This takes you to a room with a spring and a large wrapped box. Jump on the spring to launch into the next chapter.

Friday, May 16, 2014

Paper Mario: Interlude After Chapter 2

Up in the castle, Bowser enters Peach's room and asks her how she's feeling. He wants to see her smile. Peach is in a bad mood, calling him "the single greatest disaster to ever befall the Mushroom Kingdom". She will smile if he makes everything as it was before he showed up. Bowser says he can't do that because Mario defeated the Koopa Bros. and Tutankoopa and he can't forgive Mario for disrespecting him. He says he'll use the Invincible Tubba Blubba to defeat Mario. He's second to Bowser in strength.

Kammy Koopa enters the room, saying they have a problem. She whispers to Bowser and he blurts out that the Star Spirit Tubba Blubba was guarding flew away from Tubba Blubba's castle. Kammy Koopa tells him to keep his voice down or Peach will hear him. They leave to discuss the matter privately.

Twink heard the news as well. Peach wants to find out about Tubba Blubba and hopefully information on a weak point. Go through the fireplace and the revolving wall. Go out the door and through the door immediately to the left. This will take you into the library. There are more Koopatrols guarding the library. Hide behind the bookshelves as they pace around the library, then move when they aren't looking. Grab the Power Rush badge from between the bookshelves. Peach can't make use of the badge, so she'll just hold onto it for now. At the other end of the library, a Koopatrol and a Hammer Bro are talking about Tubba Blubba. They says he likes eating ghosts. He lives in Forever Forest and guards a Star Spirit in his castle atop Gusty Gulch. There's a nearby mansion and village of ghosts, where he catches the Boos. They think he may be stronger than Bowser since he's invincible, although he may have a weak point. One of them mentions that Tubba Blubba has a secret that would ruin him if it got out. It's about his past and that he didn't used to be strong. No one knows what the secret is. Peach is excited to hear that Tubba Blubba may have a weak point. The guards hear her and carry her off.

Meanwhile, in front of the Dry Dry Ruins, Mamar, the Star Spirit, thanks Mario. She knows he can save Peach. She gives him a present of a new Star Power and more Star Energy. The new Star Power is Lullaby, which makes all enemies fall asleep. The Star Spirits' power is always growing. Mario must save the other Star Spirit. She returns to Star Haven. Backtrack through the desert to Mt. Rugged. On Mt. Rugged, behind the train station, there's a stone block. Break it to reach a block that will upgrade a party member. I chose Kooper. Take the train back to Toad Town.

Now that Parakarry is a member of the team, we can now deliver the letters he lost on the mountain. One is addressed to Merlon. It's from Merlee, his granddaughter, who has set up shop in Dry Dry Outpost. He thanks Mario with a Star Piece. The other two letters are for Goompapa and Mort T., a Toad House owner in Koopa Village. Instead of backtracking the long way, there is a faster way to get around. Go into the Toad Town Tunnels after healing and saving. Go west by breaking the stone block.

Here, you'll encounter the Electro Blooper. It has 50 HP and gives 22 SP. It can become electrically charged, which will hurt anyone who comes into contact with it when trying to attack. To get rid of the charge, hit Electro Blooper without taking damage. When it's not glowing, you can attack it normally. A great attack is Parakarry's Shell Shot, regardless of whether it's charged. Keep attacking and you'll eventually defeat it. A blue switch will appear. Hit it to make three blue pipes appear behind you. The left pipe leads to Dry Dry Outpost, the middle to Koopa Village, and the right to Goomba Village. You can now easily reach these destinations from Toad Town. Go farther west into the tunnels and break a stone block to reach a chest with the Power Smash badge.

Go to Goomba Village and deliver the letter to Goompapa. A friend is planning a fishing trip. He'll give you a letter for Muss T., a Toad near the castle gardens. This is the start of a long chain letter expedition. While you're in Goomba Village, pick up the Tape Koopa Koot wants from Goompa if you haven't already.

Go to Koopa Village and deliver the Tape for 1 coin. He'll ask you to get him some Koopa Tea. Tayce T. in Toad Town, in the part of Toad Town where the pipe to the Toad Town Tunnels is, can make Koopa Tea from a Koopa Leaf from Koopa Village. Check the shrubs to find one, take it to Tayce T. and ask her to cook with it. Deliver the Koopa Tea for three Star Pieces. Next, he wants Luigi's autograph. He says they should call him "Air Luigi" for his jump. Unfortunately, Luigi's hiding in the basement of his house, so we'll have to wait for now. While in Koopa Village, deliver the letter to Mort T. in the Toad House for a Star Piece.

Back to that chain letter. Return to Toad Town and go past the Star Door that leads to the crater where the castle once stood. The Toad there is Muss T. Deliver the letter and he'll give you one for Koover, a Koopa who hangs out at the entrance to Koopa Village. He was the one who welcomed you into town. Koover, in turn, will give you a letter for Fishmael, who is fishing in Toad Town Port. Go west twice from the part of Toad Town with the entrance to the tunnels to reach the port. Fishmael is the one on the dock fishing. He has a letter for Koover in response. Give the letter to Koover, who has one for Mr. E, a Toad wearing a blue turban near the Toad House in Dry Dry Outpost. He delivers things from the Outpost to other parts of the Mushroom Kingdom. He has a letter for Miss T., one of the amazingly beautiful sisters near the Dojo in Toad Town. She's the one with the orange cap. She has a letter for the shop owner in Dry Dry Outpost. His name is Little Mouser and he says the juice from lemons and limes is very good. He has a letter for a Boo named Franky. Franky lives in a mansion in Forever Forest. Since we haven't met any Boos yet, we can take a break from the chain letter.

In the Dojo, we can now fight the Master. He's very strong, with 50 HP and a punch with an attack power of 6. Use moves like Power Bounce and Super Rank party members. Heal when you need to and keep attacking to win. He'll give you the Third-Degree Card, calling you a masterful fighter.

In the area of Toad Town with the entrance to the tunnels, head east. There's a guard there, who freaks out when Mario shows up. He says there's a ghost nearby. The Boo appears and disappears before Mario can see it. It then goes into the forest. The Toad is too scared to see what's going on, even though it's his job. Go east to the Forever Forest. It grows dark and the Boo from before appears. He inquires if Mario is Mario. His master wishes to see him at the mansion on the far side of the forest. She has important news regarding the Star Spirits. He will come get Mario if he doesn't show up. Go east to start the chapter.

Tuesday, May 13, 2014

Paper Mario: Interlude After Chapter 1

In the castle, Peach paces, wondering about Mario. Twink provides encouragement, saying Mario's probably saving some Star Spirits now. Peach wants to leave her room, but there are guards right outside her door and jumping out of the window isn't an option. She remembers the Minister telling her of a secret passage out of her room, so she starts to look for it. Check out her dresses and she'll tell Twink that they're all slightly different and very fashionable. If you check out the cosmetics, she'll powder her nose. She doesn't want Twink looking at the picture of Mario for some reason.

Check out the fireplace. For some reason, Twink finds the warm fireplace to be suspicious. Check out the picture to the right of the fireplace and Peach will find a switch behind it. Hit the switch and the fire goes out and the grate falls, revealing a passage through the fireplace. It leads to a dark hallway. Walk to the left and you'll find a wall with a switch. Hit the switch to make the wall rotate into the next room.

The door leading out of the room is locked. On a table to the left is an open book. It's a private diary. Twink asks Peach if she will read it. She starts reading it. The first entry says the owner of the diary went to Star Haven, stole the Star Rod, and captured the Star Spirits. The second entry says they used their castle to lift Peach's Castle in the sky, beat up Mario, and kidnapped Peach. They hope Peach likes them. It becomes obvious to Peach and Twink that this is Bowser's diary. Peach has a choice to either stop reading or to continue. If she continues reading, she'll find the third entry says that the Koopa Bros. were defeated by Mario and the Star Spirit they held was freed. But there is no way that Mario can save the Star Spirit in Dry Dry Ruins because he'd have to solve the mystery of the sand and find the ruins in Dry Dry Desert. Mario wouldn't know to go there to look for a Star Spirit. Twink says he'll go inform Mario.

Bowser walks in, worried about leaving his secret diary out in the open. He'd be embarrassed if anyone read it. He sees Peach, figures out that she read it, and freaks out. He has the guards take her to her room.

Outside Koopa Bros. Fortress,  Eldstar, the Star Spirit Mario saved, is talking to Mario. He's thankful for being saved and believes Mario can save the other Star Spirits. Now that he has been freed, the seal on his power has been broken and he will slowly recover it. He powers up Mario, giving him the ability to use the Star Spirits' power in battle. Mario will need Star Energy to use these powers. Star Energy appears as a gauge under HP. If there is a Star filled up at the end of the bar, he has that many units of Star Energy to use. His first Star Power is Refresh, which heals 5 HP and 5 FP. When it's Mario's turn, a bit of Star Energy is restored. Using Focus during battle restores a greater amount of Star Energy. Mario can also fully replenish Star Energy by staying at a Toad House. Eldstar tells Mario he must save the other Star Spirits quickly so they can give him the Star Beam, an attack that counters the Star Rod. Eldstar will go to Star Haven for now, but is always watching over Mario and his friends. It's time to leave the fortress.

Have Bombette blow up the cracked wall blocking access to a pipe. The pipe will take you onto the roof of a structure. There's a chest here with the FP Plus badge. Drop down and go west. Back in Koopa Village, Koopa Koot wants Mario to retrieve a tape from Goompa. Once you give the tape to him, he'll give you one coin. Head west to Toad Town, but stay healed. At the edge of Toad Town, Jr. Troopa appears, then falls into the water. He's back and asks if Mario remembers him. He's confident he'll beat Mario. He has 15 HP and will give 20 SP when defeated. He'll hide in his shell to increase his defense. Use the hammer, Shell Toss, or Body Slam to do damage. Once you defeat him, go into Toad Town.

Once in Toad Town, Twink finds Mario, saying he heard that Mario saved a Star Spirit and that Bowser's angry about it. He says there's a Star Spirit held in the Dry Dry Ruins in the Dry Dry Desert. He'll send more news once he and Peach get more information.

In Toad Town, you can reach more places. The badge shop is now open and Mario can head to the southern part of the town. Here, you'll find the train station and the port. There's a pink Bub-ulb, who'll give Mario the pink Magical Seed. You'll also find the pipe into the Toad Town Tunnels, the sewers that run under the town.

Inside the tunnels, you'll find Gloombas and Spiked Gloombas, dark Goombas with more health and more powerful attacks. They each have 7 HP and give 4 SP upon defeat. Go all the way to the east and a Blooper will appear. It has 30 HP and gives 20 SP upon defeat. It will drop down onto Mario or hit him with a blast of ink. It floats over the ground, so use jump attacks and Headbonk. Once you defeat it, you can access the chest with the Shrink Stomp.

Return to the surface and check out the Dojo. You'll initially fight Chan, a Buzzy Beetle with 15 HP. Flip him over with a jump to decrease his defense. Once you defeat Chan, you'll get the First-Degree Card from the Master. Heal and challenge Lee, the Duplighost. He'll imitate one of Mario's partners. He has 20 HP and you'll get the Second-Degree Card for defeating him.

Go east, then south to reach the train station. The train is the only way to reach Dry Dry Desert, but a boulder fell on the tracks when Peach's Castle was lifted into the air. Use Bombette to clear the path, then board the train.

When Mario enters Toad Town, Twink finds him, saying that he heard Mario saved a Star Spirit. Bowser's angry about it. He tells Mario that there's a Star Spirit in the Dry Dry Ruins in the Dry Dry Desert. Twink will send more news when he and Peach get more information.

Sunday, May 11, 2014

Paper Mario: Chapter 1 -- Storming Koopa Bros. Fortress -- Part 1

Head east of Toad Town and you'll encounter Koopas. They have 4 HP and high defense, until you knock them over with a jump or POW Block. They will give you 2 SP when defeated. In the first area, you can get the Dizzy Attack badge and a Fright Jar. Go east and you'll find a POW Block in an item block. There's a gap ahead. Hit the nearby tree and a switch will fall from it. Hit it to make a bridge appear. On the other side of the bridge, there's a Sleepy Sheep behind the fence.

Go east and you'll find some blue hills. Run in circles around the left one and it will give you hearts to heal yourself while playing the Starman theme. Walk behind the right hill for a Honey Syrup, which restores 5 FP. The path splits in this area. Take the lower route to Koopa Village. Before entering Koopa Village, hit the brick blocks on the ground in the following order: left, right, back. This will make an item block with the Attack FX B badge appear.

Mario gets a very brief welcome into Koopa Village as it is being attacked by Fuzzies. They will steal the shells from the Koopas and run away with them. Hit them with hammers to beat them and the shells will be returned to their rightful owner. Some are in trees, others over blocks. Go east and you'll find one on a brick block that's too high to reach. Push the blue block underneath it, then jump from it to retrieve the shell.

In the house with the blue roof are Bob-ombs that used to work at Koopa Bros. Fortress. The yellow house is the home of Kolorado, an archeologist and explorer. Next door is the house of Kooper. A Fuzzy stole his blue shell and runs off with it. Follow it out the back door into the forest.

In the forests, chase down the talking Fuzzy. On the way, you'll encounter Fuzzies that will battle you. They have 3 HP and give 2 SP. They'll latch onto Mario and drain his HP to restore their own. The timing to guard against this attack is tricky, so keep trying until you get it right. Go east and the talking Fuzzy will hide in a tree. He'll bounce around the four trees with other Fuzzies, but keep track of the blue shell. Hit the tree it ends up in three times. The Fuzzies will move faster after finding him each time. After three times, the Fuzzy will surrender and returns the shell. He says he won't bother him anymore. Try to go west and Kooper will appear. He says he has to stand up for himself against the Fuzzies and is here to get his shell. Goombario lets him know that Mario already got the shell. Kooper thanks Mario after he returns the shell. Kooper tells Mario that he wants to travel with Kolorado and wants to come along on Mario's adventure. He joins the party. He can be sent out in his shell to hit or retrieve distant items Mario can't reach. Try to leave the area again and the Fuzzy will change his mind and attack. There are four of them in this battle. Use Kooper's Power Shell to hit all of the Fuzzies at once.

Once you defeat the Fuzzies, head west back to Koopa Village. Use Kooper to help you get the HP Plus Badge. When you return to the village, there will be a Star Piece over the high brick block. Nearby, you'll find a worm in a top hat. His name is Chuck Quizmo and he'll periodically appear and give Mario a quiz. If Mario answers the question correctly, he'll get a Star Piece. The question he asks here is "What is the name of Goombario's younger sister?" The answer is "Goombaria". In the red house is the Koopa elder, Koopa Koot. He'll ask Mario for favors. First, he wants Mario to bring him a book from Kolorado. Talk to Kolorado's wife and she'll give you the book. Give it to Koopa Koot for one coin. Next, he wants a Sleepy Sheep. If you don't have one, they can be purchased in Toad Town. He'll give you a coin and a Silver Credit to the Toad Town Playground.

Go west twice. Drop down and have Kooper retrieve a Star Piece from across the water. Go east and take the upper path. There's a coin on the ground. It's a trap that makes a Koopa appear. There's a switch across a gap. Have Kooper hit it to make a bridge appear. On the other side of the bridge are Paratroopas. They have 4 HP and give 2 SP. Jump on them once to make them regular Koopas, then land another jump to knock them over. There's an invisible block between the two brick blocks with a Fire Flower. Go east and you'll find a Star Piece in a tree. Use the Heal Block and go east to reach the Koopa Bros. Fortress.