Showing posts with label Master. Show all posts
Showing posts with label Master. Show all posts

Thursday, May 29, 2014

Paper Mario: Interlude After Chapter 5

In her castle, Peach tells Twink that she wants to sneak out again. Twink says she's become so bold, when he originally thought she was gentle and delicate. Peach emphasizes that she is delicate and is behaving just like the Ministers taught her. Hit the switch on the wall and you'll end up on the other side of the revolving door. Deposit any badges you have into the chest, then go downstairs, then to the door on the left.

A Koopatrol is on the other side of the door and immediately notices her. A Hammer Bro walks up, saying it isn't so bad if Peach wanders around because she can't escape from the castle. The Hammer Bro asks Peach to be the third member in the game they're about to play. He won't tell Bowser about her sneaking out if she participates.

The game they're about to play is the 64th Trivia Quiz-Off, brought to you by Koopa Korps. The host is Mr. Hammer. He'll ask 10 questions. Answer the most to win a fabulous prize. There is also a participation prize. If you have the answer, press (A). The questions are as follows:

1. What's the name of the boss inside the volcano on Lavalava Island? Lava Piranha
2. Where did Master Huff N. Puff imprison the Star Spirit? Flower Fields
3. What's the name of the scary round monster living in Dry Dry Ruins? Chomp
4. How would you get to Flower Fields? Pass Flower Gate
5. What's the name of the person who King Bowser really loves? Princess Peach
6. What thing is most deeply related to Flower Fields? Flower
7. What's the name of the most admirable, invincible, most downright cool guy around? Bowser (No, really, the answer is not Mario. Bowser's minions wrote the questions.)
8. What's the name for the ghosts who live in and around Forever Forest? Boo
9. What's the name of the area just to the south of the post office in Toad Town? The Flower Garden
10. Where is Peach's Castle now? On Bowser's Castle

Many of the questions are less than subtle hints about where Mario should go next. If Peach wins, she'll get a Jammin' Jelly, an item that restores 50 FP. Regardless of who wins, Peach will get the participation prize, the Sneaky Parasol. If Peach faces someone and press (B), Peach will transform into them. Mr. Hammer makes her promise not to use it to sneak out, as no one would know it's her. Bowser walks in, wanting to play the game. Peach tries to sneak out. Mr. Hammer breaks the news that the game is over. Bowser is disappointed, then surprised when he notices Peach in the room. He orders them to take her back to her room. The guards apologize when they pick her up.

Back on Lavalava Island, Misstar is thankful that they escaped the volcano safely. Kolorado is still upset about missing the treasure. Misstar chastises him, saying no treasure is more valuable than life. She also says that Lavalava Island was imperiled by Bowser's men's meddling. The eruption will subside and the island will be the same as before. She gives Mario more Star Energy and the new ability Smooch, which restores 20 HP. Misstar is thankful and wishes Mario success. She returns to Star Haven. Kolorado returns to Yoshi Village, dejected.

Go through the village to reach the jungle. Go west to reach the chest with the Volcano Vase, the treasure. Talk to the Bub-ulb and he'll tell you he gave the seed to Kolorado. Return to the village to give the Volcano Vase to Kolorado. He's joyful, calling Mario the "cat's meow". In return, he gives Mario the last Magical Seed and calls the trip a success. He now wants to return to Toad Town. Heal and save and make sure you have the Spiky Shield badge equipped. When you're ready, go and board the whale. He'll leave just as Jr. Troopa reaches Lavalava Island with a yell. He swam the whole way here. He still wants to beat Mario, but soon notices that Mario has already left. He swims after him.

When they reach Toad Town, Kolorado announces that he shall never again travel by tuna and he will be returning home. Jr. Troopa finally arrives, declaring that he will never swim again in his life. He wants to battle Mario once again. Because he is tuckered out from swimming, he loses half his HP, leaving him with 20 HP. He also has 6 attack power and 1 defense power. To make life difficult, he grows wings and has a spike on his head. Some party members can easily reach him, namely Watt, who's Electro Dash bypasses defenses. If you have the Spike Shield badge equipped, Mario can use jump attacks. Otherwise, use items or Star Powers. He'll attack with a dive kick. Once you defeat him, you'll get 22 SP. He then realizes that flying to and from the island wouldn't have reduced his HP and he might've defeated Mario.

When you try to leave the port, you'll see Goombaria and Goomama. Bring out Goombario and they'll tell him that they're proud of him. Leave the port and go to the train station to deliver a letter to Dane T. He has a letter for his uncle Frost T. in Starborn Valley. We'll deliver it later. Go to Russ T., the Toad who translated the Shy Guy's note, and deliver the letter. He'll give you a Star Piece. Go into the Toad Town Tunnels and go to the mansion. Deliver a letter to Igor, who runs the shop in the basement. He'll give you a Star Piece. Heal and save outside the mansion, then return to the tunnels.

Use Sushie to swim across the water east of the blue pipe that leads to the mansion. When you reach the other dock, Super Blooper will appear. It has 70 HP and 5 attack power. It can produce Blooper Babies or charge up, turning red in the process. The Blooper Babies have 6 HP each. When they appear, use a Shooting Star or Star Storm to get rid of them. You'll get 25 SP when you defeat it.

A switch will appear. Hit it to make the blue pipe to Lavalava Island appear. Go east in the tunnels. There are Dark Koopas here. Go east again and you'll see an area with some invisible blocks. Go through the pipe on the right to an empty room. Have Bombette blow up the right wall to find the hideout of Rip Cheato. He'll sell you mystery items for 64 coins each. Some are worth the deal, others are not (like Dried Shrooms). Go through the pipe in this room to reach the inside of the locked house in Toad Town. The key is in the upper left corner, so unlock the door to leave.

Koopa Koot has some more favors to ask of Mario. First, he lost his glasses somewhere in Koopa Village. They're in the shrub with the flower near the Toad House. Your reward is 1 coin. Next, he asks for a Lime. They can be found in the oasis in Dry Dry Desert. The reward is 3 Star Pieces. After that, he wants a Kooky Cookie. Have Tayce T. cook with a Koopa Leaf and a Cake Mix, then bring it back to him for 1 coin.

If you're feeling confident, you can try to take on the Master of the Dojo one more time. This time he has 99 HP, 10 attack power and 1 defense power. Equip the Zap Tap badge (obtained from Merlow), have Watt as your partner, and keep a Repel Gel on you. His attacks are very strong, and he can hit multiple times in a single attack for massive damage, unless the Zap Tap badge is equip. The badge will shock him, only allowing him to hit once (and it does a little damage). Have Watt power up Mario's attack, and use Electro Dash to get past his defense. Power Bounce works well. Be sure to heal when you need to. Smooch comes in handy here. Use the Repel Gel to dodge attacks for a few turns. Keep at it and you may defeat him. He'll say you've bested the strongest of fighters and award you the Diploma. Heal and save.

Near the Toad House, you'll find Kolorado. He says he can't go home because Kent C. Koopa is blocking Pleasant Path and charging a toll of 100 coins. He's a strong Koopa. Kolorado is going to look for a secret way into the village. Instead of telling him about the Toad Town Tunnels, go east to challenge him. He's a giant Koopa wearing glasses. Tell him twice that you want to fight and he'll battle you. He has 70 HP, 3 attack power, and 6 defense power. He'll slowly attack Mario and his partner with his shell, causing the partner to sit out a few turns if you don't successfully guard. He'll also stomp Mario with 10 attack power. He's difficult to beat unless you make him fall asleep. Sleepy Sheep or Lullaby will work. Then, flip him over on his shell and stomp his tail, his weak point. Once again, have Watt power up Mario, then use Electro Dash. Keep at it until you defeat him and get 20 SP. He says Mario must be really strong and runs away crying. Return to Toad Town, heal and save.

Across the road from the Toad House is the Flower Garden, tended to my Minh T. There are some Bub-ulbs here from Flower Fields, saying Flower Fields is in a state of despair due to Bowser's minions. Minh T. says to get to Flower Field, you need four kinds of seeds only Bub-ulbs have and you need to find them. We already have them, so hand them over so she can plant them. They bloom instantly. The archway in the middle lights up and flowers flow through it. A door appears and Mario can go through it to start the next chapter.

Monday, May 19, 2014

Paper Mario: Interlude After Chapter 3

In Peach's Castle, Twink wonders about Mario and Peach is worried. Twink suggests eavesdropping again, which would make Bowser and his followers mad. Hit the switch and go through the secret passage to the revolving wall. On the other side of the wall, Bowser is upset when Kammy Koopa tells him that Tubba Blubba was defeated even though he was invincible. The wall rotates while they're talking, but they don't notice. Bowser stamps his foot, angry that Mario figured out Tubba Blubba's secret. Kammy Koopa suggests a new tactic to use when Mario goes to Shy Guy's Toy Box next. Bowser says they'll prepare for Mario's arrival by finding his weak points and humiliating him. But first, they need to find out what Mario hates. At this point, they finally notice Peach standing around. He's initially upset, but says her timing is fortunate. He asks about Mario's weak points and to answer honestly. He presents the following options: in group 1: Goomba, Clubba, Mushroom; in group 2: Fuzzy, Hammer Bros., Thunder Rage; and in group 3: Pokey, Koopatrol, Super Soda. If you want an easy experience, choose the items. If you want the Star Points, pick the second option in the list. If you pick the items, Kammy Koopa will have her doubts. Bowser declares this to be the end of Mario and orders the guards to take Peach back to her room.

Meanwhile, Skolar tells Mario he knew Mario could do it. He's thankful and says it was the right decision to ask him. He gives Mario some power, increasing his Star Energy and giving him the Star Storm attack, which hits all enemies. Bowser's life force is getting stronger all the time due to the Star Rod and Mario must be careful. Skolar returns to Star Haven, asking Mario to keep quiet about getting lost in Forever Forest.

Go into the Forever Forest and you'll hear someone yelling about being scared in a freaky forest and that bugs are crawling on them. Walk a little farther and you'll run into Jr. Troopa, who is almost thankful to see Mario. He says he'll be Mario's worst nightmare and battles Mario. This time, he grows a pair of wings. He has 40 HP and gives 21 SP. He has one defense power, so don't use Bow to attack him. He will swoop down to kick Mario. Parakarry's Sky Shot works well. After you defeat him, he runs off.

Take an incorrect exit, then double back to reach the edge of the forest quickly. Jr. Troopa will appear, happy to be out, and runs off. Inside Toad Town, the music plays at a faster tempo. Shy Guys are making a ruckus all over town according to Fice T., the guard at the edge of the forest, but he says they're nothing compared to ghosts. Deliver the letter from the Boos, which freaks him out. He still gives you a Star Piece.

As you wander through Toad Town, you'll see Shy Guys running amok and stealing stuff. One steals Tayce T.'s frying pan, so she can't cook. Another steals a calculator from the badge shop. Russ T.'s dictionary was stolen and the storeroom key from the southwest item shop was taken. In the north item shop, hit the Shy Guy running around so you can buy items. Hit the Shy Guy in the Toad House so you can use it. Go to the train station to hit the Shy Guy blocking the train and deliver the letter to Dane T. nearby. It's an invitation to a haunted mansion. He asks his friend Mini T. to go, and they suggest sending a letter to their friend, the red Yoshi Kid in Yoshi Village.

Merlon is outside his house. Talk to him and he says an oracle told him in a dream that running around the red palm tree in Dry Dry Outpost will make something good happen. Go to the Outpost and run around the red palm tree. This makes a nearby Toad dizzy. Mario tells him about Merlon's dream and he says he got a message in a dream, but he doesn't taking them seriously. The message said to spin jump three times in a house with a whirling roof in a large town near a castle. Return to Merlon's house and spin jump three times to make the Quick Change badge appear. It allows you to change party members in battle while allowing them to attack that turn.

Return to Mario's house to talk to Luigi and get his autograph. Shy Guys are running around here as well. Luigi's jump is great, but he's not fast enough to catch the Shy Guys. Hit them for Luigi. Luigi says he's going to train so he can go on an adventure, but doesn't want to anymore because he can't. Mario must save Peach for his sake. Now that you can spin jump, go inside the house and spin jump on the panel. This will lead to the basement, where Luigi keeps his diary. You can read it. At this point, he's only written two entries.

Page 1:  Once again, my brother went on an exciting journey. Once again, he went alone. It's so unfair! I remember the carefree days when we played Golf  and Tennis and had Parties. I remodeled the house and made a secret basement my brother has no idea! It's the perfect place to write in you, my secret diary.

Page 2: I heard that a ghost appeared in Toad Town today. It was big, really big. And it had red eyes, a giant, gaping mouth and a mustache. .......... Because you're my secret diary, I'll tell you the truth: Yaaaah! I hate ghosts!! What will I do if it appears at night! Come back, Mario! I'm scared! Yikes! I can feel something behind me. Ahhh! I'm sure it's there, but I can't look back! No! No! Get away! I think I'll be safe if I don't freeze with fear. I'll just shut my eyes and take five steps back, and then I'll jump and dash into bed. Here I go!

Now that you have Luigi's autograph, return it to Koopa Koot for one coin. He'll then ask you to find his lost wallet that he dropped near the item shop. Check the shrubs near the Save Block to find it. The reward is one coin. Next, he'll ask for a Tasty Tonic. You can find them in the southwest shop in Toad Town, the one whose storeroom key was stolen. The reward is one coin. After that, he'll ask for the autograph of Merluvlee. Talk to her and she'll give Mario her autograph on one condition: Mario must retrieve a crystal ball from her twin sister Merlee. Go to the Outpost to retrieve the crystal ball, get the autograph, and Koopa Koot will give you 3 Star Pieces. He next want to read the newspaper. Read both the front and back of the board in front of Merlon's house and report back. The reward is 1 coin. After that, he wants a Life Shroom. You can buy these in the mansion in Forever Forest. He'll give you the Gold Credit to the Playroom. He next wants some Nutty Cake. It can be made by cooking a Goomnut, found in a tree growing next to Goombario's house. This will have to wait as Tayce T. can't cook right now.

Heal up and challenge the Master again in the Dojo. His outfit is now a gold color and he has 75 HP. His attack power is 8 when he punches. Bow's Outta Sight can be helpful, as well as her Smack. When you win, you'll get the Fourth-Degree Card.

Heal and save, then go into the Toad Town Tunnels. Break the wooden panel, drop down, then go west. You'll be trapped in an area with some Dark Koopas. They'll attack like regular Koopas, but also have a spin attack that will make Mario dizzy and unable to attack for a couple of turns. Guarding against the attack is tricky, but it works if you hit (A) near the end of the spin. They have 8 HP and give 4 SP. They will grin before doing the spin attack. Once you defeat all of them, a switch will appear. The switch makes the blue pipe to the mansion in Forever Forest appear.

Go to the area with the southwest shop. On the far west side is an empty house. Go into the house and hide with Bow. A Shy Guy comes into the house, then flips through the wall. Check the wall to make it flip. This takes you to a room with a spring and a large wrapped box. Jump on the spring to launch into the next chapter.

Friday, May 16, 2014

Paper Mario: Interlude After Chapter 2

Up in the castle, Bowser enters Peach's room and asks her how she's feeling. He wants to see her smile. Peach is in a bad mood, calling him "the single greatest disaster to ever befall the Mushroom Kingdom". She will smile if he makes everything as it was before he showed up. Bowser says he can't do that because Mario defeated the Koopa Bros. and Tutankoopa and he can't forgive Mario for disrespecting him. He says he'll use the Invincible Tubba Blubba to defeat Mario. He's second to Bowser in strength.

Kammy Koopa enters the room, saying they have a problem. She whispers to Bowser and he blurts out that the Star Spirit Tubba Blubba was guarding flew away from Tubba Blubba's castle. Kammy Koopa tells him to keep his voice down or Peach will hear him. They leave to discuss the matter privately.

Twink heard the news as well. Peach wants to find out about Tubba Blubba and hopefully information on a weak point. Go through the fireplace and the revolving wall. Go out the door and through the door immediately to the left. This will take you into the library. There are more Koopatrols guarding the library. Hide behind the bookshelves as they pace around the library, then move when they aren't looking. Grab the Power Rush badge from between the bookshelves. Peach can't make use of the badge, so she'll just hold onto it for now. At the other end of the library, a Koopatrol and a Hammer Bro are talking about Tubba Blubba. They says he likes eating ghosts. He lives in Forever Forest and guards a Star Spirit in his castle atop Gusty Gulch. There's a nearby mansion and village of ghosts, where he catches the Boos. They think he may be stronger than Bowser since he's invincible, although he may have a weak point. One of them mentions that Tubba Blubba has a secret that would ruin him if it got out. It's about his past and that he didn't used to be strong. No one knows what the secret is. Peach is excited to hear that Tubba Blubba may have a weak point. The guards hear her and carry her off.

Meanwhile, in front of the Dry Dry Ruins, Mamar, the Star Spirit, thanks Mario. She knows he can save Peach. She gives him a present of a new Star Power and more Star Energy. The new Star Power is Lullaby, which makes all enemies fall asleep. The Star Spirits' power is always growing. Mario must save the other Star Spirit. She returns to Star Haven. Backtrack through the desert to Mt. Rugged. On Mt. Rugged, behind the train station, there's a stone block. Break it to reach a block that will upgrade a party member. I chose Kooper. Take the train back to Toad Town.

Now that Parakarry is a member of the team, we can now deliver the letters he lost on the mountain. One is addressed to Merlon. It's from Merlee, his granddaughter, who has set up shop in Dry Dry Outpost. He thanks Mario with a Star Piece. The other two letters are for Goompapa and Mort T., a Toad House owner in Koopa Village. Instead of backtracking the long way, there is a faster way to get around. Go into the Toad Town Tunnels after healing and saving. Go west by breaking the stone block.

Here, you'll encounter the Electro Blooper. It has 50 HP and gives 22 SP. It can become electrically charged, which will hurt anyone who comes into contact with it when trying to attack. To get rid of the charge, hit Electro Blooper without taking damage. When it's not glowing, you can attack it normally. A great attack is Parakarry's Shell Shot, regardless of whether it's charged. Keep attacking and you'll eventually defeat it. A blue switch will appear. Hit it to make three blue pipes appear behind you. The left pipe leads to Dry Dry Outpost, the middle to Koopa Village, and the right to Goomba Village. You can now easily reach these destinations from Toad Town. Go farther west into the tunnels and break a stone block to reach a chest with the Power Smash badge.

Go to Goomba Village and deliver the letter to Goompapa. A friend is planning a fishing trip. He'll give you a letter for Muss T., a Toad near the castle gardens. This is the start of a long chain letter expedition. While you're in Goomba Village, pick up the Tape Koopa Koot wants from Goompa if you haven't already.

Go to Koopa Village and deliver the Tape for 1 coin. He'll ask you to get him some Koopa Tea. Tayce T. in Toad Town, in the part of Toad Town where the pipe to the Toad Town Tunnels is, can make Koopa Tea from a Koopa Leaf from Koopa Village. Check the shrubs to find one, take it to Tayce T. and ask her to cook with it. Deliver the Koopa Tea for three Star Pieces. Next, he wants Luigi's autograph. He says they should call him "Air Luigi" for his jump. Unfortunately, Luigi's hiding in the basement of his house, so we'll have to wait for now. While in Koopa Village, deliver the letter to Mort T. in the Toad House for a Star Piece.

Back to that chain letter. Return to Toad Town and go past the Star Door that leads to the crater where the castle once stood. The Toad there is Muss T. Deliver the letter and he'll give you one for Koover, a Koopa who hangs out at the entrance to Koopa Village. He was the one who welcomed you into town. Koover, in turn, will give you a letter for Fishmael, who is fishing in Toad Town Port. Go west twice from the part of Toad Town with the entrance to the tunnels to reach the port. Fishmael is the one on the dock fishing. He has a letter for Koover in response. Give the letter to Koover, who has one for Mr. E, a Toad wearing a blue turban near the Toad House in Dry Dry Outpost. He delivers things from the Outpost to other parts of the Mushroom Kingdom. He has a letter for Miss T., one of the amazingly beautiful sisters near the Dojo in Toad Town. She's the one with the orange cap. She has a letter for the shop owner in Dry Dry Outpost. His name is Little Mouser and he says the juice from lemons and limes is very good. He has a letter for a Boo named Franky. Franky lives in a mansion in Forever Forest. Since we haven't met any Boos yet, we can take a break from the chain letter.

In the Dojo, we can now fight the Master. He's very strong, with 50 HP and a punch with an attack power of 6. Use moves like Power Bounce and Super Rank party members. Heal when you need to and keep attacking to win. He'll give you the Third-Degree Card, calling you a masterful fighter.

In the area of Toad Town with the entrance to the tunnels, head east. There's a guard there, who freaks out when Mario shows up. He says there's a ghost nearby. The Boo appears and disappears before Mario can see it. It then goes into the forest. The Toad is too scared to see what's going on, even though it's his job. Go east to the Forever Forest. It grows dark and the Boo from before appears. He inquires if Mario is Mario. His master wishes to see him at the mansion on the far side of the forest. She has important news regarding the Star Spirits. He will come get Mario if he doesn't show up. Go east to start the chapter.