In her castle, Peach wants to try out the Sneaky Parasol she received from the 64th Trivia Quiz-Off. She might be able to escape with it. Hit the switch on the wall and leave the room. On this floor, the guards are not patrolling. Walk up the right staircase and press (B) while facing a Koopatrol guarding the door. On this side, he can't see you. Peach will transform into a Koopatrol. Talk to the Koopatrol and he'll let you pass. Go to the top of the stairs and talk to the guard at the door. He says the guard who was supposed to relieve him hasn't shown up. The guard is a Clubba. He asks for you to find them and send them here. He gives you the key so you can find the Clubba outside the castle. Before you go get him, go into the library. Talk to the Hammer Bro at the far end who's staring at the bookshelf. He's looking for a book, but not the one you're thinking of. To get you to go away, he'll give you a Shooting Star. Take it and the Jammin' Jelly from the Trivia Quiz-Off to the mysterious chest.
In the foyer, a couple of Koopatrols are chatting. One says that Kammy Koopa's building something over Peach's Castle. He thinks it might be a weapon to defeat Mario. Go downstairs and unlock the door. This leads outside Peach's Castle. There's another door, but it's locked from the other side, so there's no escape into Bowser's Castle. There's a Clubba sleeping here. Press (B) to turn back into Peach, then transform into the Clubba. Return to the top of the stairs and relieve the Koopatrol on duty. He's not too pleased. Go through the door, through the hallway with the broken window, through another door, and up the stairs. Go through the door at the top of the stairs and you'll reach the roof. The guards say you can't be up there, but it's too late for that. Walk to the left and Kammy Koopa will appear. She says that everything's ready and that they'll still be alright even if Mario shows up with all of the Star Spirits. It sounds like she has a contingency plan in place. She says it pays to expect the worst. She looks at Peach and says the Clubba is doing a fine job. She does a double take and thinks something's weird. The Clubba smells too nice. With some magic, she reveals that the Clubba is really Peach in disguise. She has the guards take her back to her room, without questioning how she was disguised.
Back in Flower Fields, the Star Spirit, Klevar, thanks Mario for saving him and Flower Fields. Now that Huff N. Puff is gone, the flowers can live in peace. They never would've seen light with out him. Now there's only on more Star Spirit to save. He powers up Mario with more Star Energy and a new attack, Time Out. It stops time and enemies. Klevar warns Mario to not be overconfident as Bowser also has power. There are even stronger enemies ahead, but everyone's depending on him. Klevar hopes their powers help. Klevar leaves for Star Haven.
Wise Wisterwood says Flower Fields is beautiful again. He thanks Mario, saying it was worth living so long to meet a man of his stature. He tells Mario to come see him again. Lakilulu is nearby. If Lakilester isn't by your side when you talk to her, she'll say that Lakilester acts tough, but is a pushover. Return to Toad Town.
While in Toad Town, I decided to challenge the Anti Guy in Shy Guy's Toy Box. He has 50 HP and 10 attack power. He has 12 attack power when he does an acrobatic attack. Have one or two defense increasing badges on. Use Power Bounce and Bow's Fan Smack to deal with him quickly. He'll give you 12 SP. The chest he guarded contains a Power Plus badge.
Koopa Koot has a few more favors to ask. First, a friend of his has a package for him. He's a Boo in Gusty Gulch. Since the Boos look very much alike, it's the one near the Save Block. You'll have to wait for it, so go talk to the other Boos. You'll learn about a pretty Boo named Victoria that was eaten by Tubba Blubba. She's back now and several Boos are vying for her attention. Talk to the Boo by the Save Block to get the package. Deliver it for one coin. Next, he wants a Coconut. Go to Lavalava Island and hit a tree with Coconuts to make one fall. Deliver it for one coin. Next, he wants a Red Jar. You have to go to Dry Dry Outpost and buy items in a specific order. He knows the order is Dusty Hammer, Dried Pasta, Dusty Hammer, and something else. The last item is a Dried Shroom. Li'l Mouser says that the order is a secret sign in an ancient will. He's required to give you the Red Jar. This time, Koopa Koot will give you 3 Star Pieces.
Return to Toad Town and talk to Merlon. There's a Ninji in his house. He's from Starborn Valley in the Shiver Region to the north. He says Merle has news for him. Merlon says that Merle is his son and whatever he has to say must be important. Somewhere underground is a pipe to Shiver City, which is near Starborn Valley. The Ninji goes on ahead to open the path for Mario.
Go into the Toad Town Tunnels. Drop down and cross the water with Sushie. Go east and cross the spikes with Lakilester to reach a pipe. Go through the pipe to an area with some Spinies. Walk around the area to the left and break the stone block. Go west to an area with Dark Koopas and blocks you can't reach. Go west again and hit a brick block so you can reach a spring. Spring to the left to reach a large chest. It contains the Ultra Boots. Mario's jump power increases and he can now perform Tornado Jumps. Press (A) to jump and press (A) again in midair. They allow Mario to jump a little higher. You can now hit blocks you couldn't previously. Hit the brick block on this side to reach the spring. Return east and hit the blocks near the back wall for coins. There's an invisible block in the middle with a Life Shroom.
Before you go in search of the pipe to Shiver City, return to where you enter the tunnels and go west twice. Take the pipe in the room to reach an area with platforms that act as a balance. Take the pipe to a room with metal blocks. Break them to reach a Super Block. I upgraded Lakilester. Return east, then cross the gap using the platforms to reach a doorway. Go through it and have Parakarry carry you across the gaps to reach a Star Piece.
Go back to the room with the spikes and go east. There are many invisible blocks here in a line. Hit them to make them appear, then jump on them to the other side. There's a blue door here that the Ninji has unlocked. The door leads to a pipe. The pipe leads to a part of the tunnel that's iced over. To the left is a Super Block. I upgraded Parakarry. Go upstairs to reach a pipe that starts the next chapter.
Showing posts with label Dry Dry Outpost. Show all posts
Showing posts with label Dry Dry Outpost. Show all posts
Monday, June 2, 2014
Thursday, May 22, 2014
Paper Mario: Interlude After Chapter 4
In the castle, Peach notices that the guards are not paying attention to them anymore and she wants to sneak out to find more news for Mario. Twink wonders if the secret passage is still safe and if Bowser has figured out how Peach keeps sneaking out. Peach says Bowser hasn't noticed anything because he isn't too bright. Hit the switch and you'll already be in the room where you found Bowser's diary. Leave the room.
Go to the room that's to the right of the locked door to the first floor of the castle. This room is a dining room and someone's at the table. It's Gourmet Guy. Somehow, he wound up here after launching from Shy Guy's Toy Box. He asks who Peach is, and when she responds, he says he should report her to Bowser. He can be bribed, however, and will keep this a secret if she makes something delicious. Peach agrees, but lacks ingredients and utensils. Gourmet Guy mentions there's a five-star kitchen one floor below and gives her the key to the door that leads to the first floor. Sneak out of the dining room. Go through the door on the right and you'll find a blue chest and a regular chest. The regular chest contains the Deep Focus badge. Check out the blue chest. Peach says it's a mysterious chest that was passed through generations of Peach's family. It's connected to another chest that looks just like it in the Mushroom Kingdom. If you put something in this chest, you can take it out of the other chest. She doesn't remember where the other chest is. Even so, she can only put in the badges she's found about the castle and not herself, which would be a viable escape method. Unlock the door, then sneak around on the first floor.
Go through the door on the right side that's up the stairs. There's a wardrobe that's shaking and a regular chest. The regular chest contains the Last Stand badge. Open the wardrobe and you'll find a Toad hiding. He's going to keep hiding until Mario rescues them.
Go back upstairs and put the badge in the chest. Go through the lower right door (the door on the left doesn't have anything but some building materials and decorations) to find the kitchen. Twink grabs a cookbook and picks a recipe for Special Strawberry Cake. Twink will read the recipe, so once you complete a step, talk to him to continue or start over. The recipe is as follows:
1. Place sugar and an egg in a bowl.
2. Mix the ingredients in the bowl. (Press (A) quickly for 10 seconds.)
3. Add flour and butter.
4. Mix and pour batter into a pan. (Peach will mix this on her own.)
5. Bake for 30 seconds. (Put the pan in the oven with (A) and take the cake out with (A). Use a watch or other timer.)
6. Cool cake and decorate with cream and strawberries. (Place cream, then a strawberry on the cake.)
After that, pick up the cake and take it to Gourmet Guy.
He says he's been waiting and is wasting away to nothing (he's the same size as before). He loves the cake and says it's too delicious. He runs around and says he hasn't ever felt like this. He'll share a secret as thanks. There's a Star Spirit in Mt. Lavalava on Lavalava Island to the south. The Lava Piranha is guarding the Star Spirit. She can tell Mario all this. He tells her the information because he doesn't dislike Mario. He leaves and Peach sends Twink to Mario. Twink leaves. Someone asks about the shouting in the room. Kammy Koopa enters the room and tells Peach to keep it down. Soon after, she figures out the obvious and orders the guards to take her back.
Back on the ground, Muskular, the newly-freed Star Spirit, expresses his gratitude about being saved. He's enjoying the fresh air and needs some outdoor exercise after being cooped up. He helps out Mario with more Star Energy and a new Star Power, Chill Out. This lowers the attack of all enemies. He says he's going back to Star Haven when Twink drops in with the news. He's star-struck by meeting a Star Spirit and shocked that Muskular recognizes him. Muskular says they're like family. Twink is touched. Muskular leaves. Twink, still star-struck, gives Mario the news about Lavalava Island. He returns to Peach's side.
Give Tayce T. the Cookbook, which means she can now use two ingredients in a recipe. You can try out new recipes now. Go to Merluvlee's house near Shooting Star Summit to retrieve the badges from the mysterious chest. Koopa Koot has some errands for you to run. First, he complains about the loud noise coming from next door, which is Kooper's house. There are a couple of Bob-ombs making a ruckus. One of them is crazy about Bombette. Talk to them, then report back to Koopa Koot for 3 Star Pieces. Next, he says that a Boo in the mansion in Forever Forest has an old photo of him. Talk to Franky, who'll tell you about Koopa Koot when he was younger, then give you the photo. Return it for 1 coin. After that, he wants some Koopasta. Get a Koopa Leaf from Koopa Village and buy Dried Pasta from the shop in Dry Dry Outpost, then have Tayce T. cook with both items. Return it for 1 coin.
Head over to the port in Toad Town. Kolorado's here, and he has the same idea of traveling to Lavalava Island. He's going there to solve a diabolical mystery of ancient treasures in a volcanic cave. Unfortunately, he doesn't know of a way to get there. He'll notice that you have the Artifact from Dry Dry Ruins. Give it to him for a Star Piece. Walk up to the front dock and onto a blue object in the water. Spin jump on it and it will start to move. Kolorado thinks it's a tuna, but it's actually a whale. The whale says there's something jumping around in his belly, causing discomfort. Kolorado asks Mario to help the whale out. The whale opens its mouth, so walk inside.
It's dark inside the whale, so use Watt to illuminate your surroundings. Go farther in and you'll see the Fuzzipede hopping around. It's pretty mad. You'll have to battle it, so place yourself near where it lands within reach. It has 20 HP and gives 15 SP. It will frequently hang on the spine, so use attacks that shake the ground, Hammer Throw, Shell Shot, Sky Dive, and Electro Dash. Once you defeat it, it says it was trying to get away from Fishmael when it was swallowed by the whale. Now that he's been beaten by a mustache man, he declares that he's had a pretty lousy life. The whale says that his stomachache has calmed down. His stomach fills with water and he spits Mario and the Fuzzipede out of his blowhole. The Fuzzipede tells off the whale, who admits he was napping with his mouth open. The Fuzzipede thanks Mario and leaves.
The whale feels better and says they should call him Dr. Mario. It wants to show its gratitude and it's good at swimming. The whale offers to take Mario anywhere. Kolorado wants to take the whale up on the offer and accompany Mario to Lavalava Island. The whale says they can go there, but it's dangerous as Mt. Lavalava is on the verge of erupting. Talk to the whale when you're ready to go to Lavalava Island to start the next chapter.
Go to the room that's to the right of the locked door to the first floor of the castle. This room is a dining room and someone's at the table. It's Gourmet Guy. Somehow, he wound up here after launching from Shy Guy's Toy Box. He asks who Peach is, and when she responds, he says he should report her to Bowser. He can be bribed, however, and will keep this a secret if she makes something delicious. Peach agrees, but lacks ingredients and utensils. Gourmet Guy mentions there's a five-star kitchen one floor below and gives her the key to the door that leads to the first floor. Sneak out of the dining room. Go through the door on the right and you'll find a blue chest and a regular chest. The regular chest contains the Deep Focus badge. Check out the blue chest. Peach says it's a mysterious chest that was passed through generations of Peach's family. It's connected to another chest that looks just like it in the Mushroom Kingdom. If you put something in this chest, you can take it out of the other chest. She doesn't remember where the other chest is. Even so, she can only put in the badges she's found about the castle and not herself, which would be a viable escape method. Unlock the door, then sneak around on the first floor.
Go through the door on the right side that's up the stairs. There's a wardrobe that's shaking and a regular chest. The regular chest contains the Last Stand badge. Open the wardrobe and you'll find a Toad hiding. He's going to keep hiding until Mario rescues them.
Go back upstairs and put the badge in the chest. Go through the lower right door (the door on the left doesn't have anything but some building materials and decorations) to find the kitchen. Twink grabs a cookbook and picks a recipe for Special Strawberry Cake. Twink will read the recipe, so once you complete a step, talk to him to continue or start over. The recipe is as follows:
1. Place sugar and an egg in a bowl.
2. Mix the ingredients in the bowl. (Press (A) quickly for 10 seconds.)
3. Add flour and butter.
4. Mix and pour batter into a pan. (Peach will mix this on her own.)
5. Bake for 30 seconds. (Put the pan in the oven with (A) and take the cake out with (A). Use a watch or other timer.)
6. Cool cake and decorate with cream and strawberries. (Place cream, then a strawberry on the cake.)
After that, pick up the cake and take it to Gourmet Guy.
He says he's been waiting and is wasting away to nothing (he's the same size as before). He loves the cake and says it's too delicious. He runs around and says he hasn't ever felt like this. He'll share a secret as thanks. There's a Star Spirit in Mt. Lavalava on Lavalava Island to the south. The Lava Piranha is guarding the Star Spirit. She can tell Mario all this. He tells her the information because he doesn't dislike Mario. He leaves and Peach sends Twink to Mario. Twink leaves. Someone asks about the shouting in the room. Kammy Koopa enters the room and tells Peach to keep it down. Soon after, she figures out the obvious and orders the guards to take her back.
Back on the ground, Muskular, the newly-freed Star Spirit, expresses his gratitude about being saved. He's enjoying the fresh air and needs some outdoor exercise after being cooped up. He helps out Mario with more Star Energy and a new Star Power, Chill Out. This lowers the attack of all enemies. He says he's going back to Star Haven when Twink drops in with the news. He's star-struck by meeting a Star Spirit and shocked that Muskular recognizes him. Muskular says they're like family. Twink is touched. Muskular leaves. Twink, still star-struck, gives Mario the news about Lavalava Island. He returns to Peach's side.
Give Tayce T. the Cookbook, which means she can now use two ingredients in a recipe. You can try out new recipes now. Go to Merluvlee's house near Shooting Star Summit to retrieve the badges from the mysterious chest. Koopa Koot has some errands for you to run. First, he complains about the loud noise coming from next door, which is Kooper's house. There are a couple of Bob-ombs making a ruckus. One of them is crazy about Bombette. Talk to them, then report back to Koopa Koot for 3 Star Pieces. Next, he says that a Boo in the mansion in Forever Forest has an old photo of him. Talk to Franky, who'll tell you about Koopa Koot when he was younger, then give you the photo. Return it for 1 coin. After that, he wants some Koopasta. Get a Koopa Leaf from Koopa Village and buy Dried Pasta from the shop in Dry Dry Outpost, then have Tayce T. cook with both items. Return it for 1 coin.
Head over to the port in Toad Town. Kolorado's here, and he has the same idea of traveling to Lavalava Island. He's going there to solve a diabolical mystery of ancient treasures in a volcanic cave. Unfortunately, he doesn't know of a way to get there. He'll notice that you have the Artifact from Dry Dry Ruins. Give it to him for a Star Piece. Walk up to the front dock and onto a blue object in the water. Spin jump on it and it will start to move. Kolorado thinks it's a tuna, but it's actually a whale. The whale says there's something jumping around in his belly, causing discomfort. Kolorado asks Mario to help the whale out. The whale opens its mouth, so walk inside.
It's dark inside the whale, so use Watt to illuminate your surroundings. Go farther in and you'll see the Fuzzipede hopping around. It's pretty mad. You'll have to battle it, so place yourself near where it lands within reach. It has 20 HP and gives 15 SP. It will frequently hang on the spine, so use attacks that shake the ground, Hammer Throw, Shell Shot, Sky Dive, and Electro Dash. Once you defeat it, it says it was trying to get away from Fishmael when it was swallowed by the whale. Now that he's been beaten by a mustache man, he declares that he's had a pretty lousy life. The whale says that his stomachache has calmed down. His stomach fills with water and he spits Mario and the Fuzzipede out of his blowhole. The Fuzzipede tells off the whale, who admits he was napping with his mouth open. The Fuzzipede thanks Mario and leaves.
The whale feels better and says they should call him Dr. Mario. It wants to show its gratitude and it's good at swimming. The whale offers to take Mario anywhere. Kolorado wants to take the whale up on the offer and accompany Mario to Lavalava Island. The whale says they can go there, but it's dangerous as Mt. Lavalava is on the verge of erupting. Talk to the whale when you're ready to go to Lavalava Island to start the next chapter.
Friday, May 16, 2014
Paper Mario: Interlude After Chapter 2
Up in the castle, Bowser enters Peach's room and asks her how she's feeling. He wants to see her smile. Peach is in a bad mood, calling him "the single greatest disaster to ever befall the Mushroom Kingdom". She will smile if he makes everything as it was before he showed up. Bowser says he can't do that because Mario defeated the Koopa Bros. and Tutankoopa and he can't forgive Mario for disrespecting him. He says he'll use the Invincible Tubba Blubba to defeat Mario. He's second to Bowser in strength.
Kammy Koopa enters the room, saying they have a problem. She whispers to Bowser and he blurts out that the Star Spirit Tubba Blubba was guarding flew away from Tubba Blubba's castle. Kammy Koopa tells him to keep his voice down or Peach will hear him. They leave to discuss the matter privately.
Twink heard the news as well. Peach wants to find out about Tubba Blubba and hopefully information on a weak point. Go through the fireplace and the revolving wall. Go out the door and through the door immediately to the left. This will take you into the library. There are more Koopatrols guarding the library. Hide behind the bookshelves as they pace around the library, then move when they aren't looking. Grab the Power Rush badge from between the bookshelves. Peach can't make use of the badge, so she'll just hold onto it for now. At the other end of the library, a Koopatrol and a Hammer Bro are talking about Tubba Blubba. They says he likes eating ghosts. He lives in Forever Forest and guards a Star Spirit in his castle atop Gusty Gulch. There's a nearby mansion and village of ghosts, where he catches the Boos. They think he may be stronger than Bowser since he's invincible, although he may have a weak point. One of them mentions that Tubba Blubba has a secret that would ruin him if it got out. It's about his past and that he didn't used to be strong. No one knows what the secret is. Peach is excited to hear that Tubba Blubba may have a weak point. The guards hear her and carry her off.
Meanwhile, in front of the Dry Dry Ruins, Mamar, the Star Spirit, thanks Mario. She knows he can save Peach. She gives him a present of a new Star Power and more Star Energy. The new Star Power is Lullaby, which makes all enemies fall asleep. The Star Spirits' power is always growing. Mario must save the other Star Spirit. She returns to Star Haven. Backtrack through the desert to Mt. Rugged. On Mt. Rugged, behind the train station, there's a stone block. Break it to reach a block that will upgrade a party member. I chose Kooper. Take the train back to Toad Town.
Now that Parakarry is a member of the team, we can now deliver the letters he lost on the mountain. One is addressed to Merlon. It's from Merlee, his granddaughter, who has set up shop in Dry Dry Outpost. He thanks Mario with a Star Piece. The other two letters are for Goompapa and Mort T., a Toad House owner in Koopa Village. Instead of backtracking the long way, there is a faster way to get around. Go into the Toad Town Tunnels after healing and saving. Go west by breaking the stone block.
Here, you'll encounter the Electro Blooper. It has 50 HP and gives 22 SP. It can become electrically charged, which will hurt anyone who comes into contact with it when trying to attack. To get rid of the charge, hit Electro Blooper without taking damage. When it's not glowing, you can attack it normally. A great attack is Parakarry's Shell Shot, regardless of whether it's charged. Keep attacking and you'll eventually defeat it. A blue switch will appear. Hit it to make three blue pipes appear behind you. The left pipe leads to Dry Dry Outpost, the middle to Koopa Village, and the right to Goomba Village. You can now easily reach these destinations from Toad Town. Go farther west into the tunnels and break a stone block to reach a chest with the Power Smash badge.
Go to Goomba Village and deliver the letter to Goompapa. A friend is planning a fishing trip. He'll give you a letter for Muss T., a Toad near the castle gardens. This is the start of a long chain letter expedition. While you're in Goomba Village, pick up the Tape Koopa Koot wants from Goompa if you haven't already.
Go to Koopa Village and deliver the Tape for 1 coin. He'll ask you to get him some Koopa Tea. Tayce T. in Toad Town, in the part of Toad Town where the pipe to the Toad Town Tunnels is, can make Koopa Tea from a Koopa Leaf from Koopa Village. Check the shrubs to find one, take it to Tayce T. and ask her to cook with it. Deliver the Koopa Tea for three Star Pieces. Next, he wants Luigi's autograph. He says they should call him "Air Luigi" for his jump. Unfortunately, Luigi's hiding in the basement of his house, so we'll have to wait for now. While in Koopa Village, deliver the letter to Mort T. in the Toad House for a Star Piece.
Back to that chain letter. Return to Toad Town and go past the Star Door that leads to the crater where the castle once stood. The Toad there is Muss T. Deliver the letter and he'll give you one for Koover, a Koopa who hangs out at the entrance to Koopa Village. He was the one who welcomed you into town. Koover, in turn, will give you a letter for Fishmael, who is fishing in Toad Town Port. Go west twice from the part of Toad Town with the entrance to the tunnels to reach the port. Fishmael is the one on the dock fishing. He has a letter for Koover in response. Give the letter to Koover, who has one for Mr. E, a Toad wearing a blue turban near the Toad House in Dry Dry Outpost. He delivers things from the Outpost to other parts of the Mushroom Kingdom. He has a letter for Miss T., one of the amazingly beautiful sisters near the Dojo in Toad Town. She's the one with the orange cap. She has a letter for the shop owner in Dry Dry Outpost. His name is Little Mouser and he says the juice from lemons and limes is very good. He has a letter for a Boo named Franky. Franky lives in a mansion in Forever Forest. Since we haven't met any Boos yet, we can take a break from the chain letter.
In the Dojo, we can now fight the Master. He's very strong, with 50 HP and a punch with an attack power of 6. Use moves like Power Bounce and Super Rank party members. Heal when you need to and keep attacking to win. He'll give you the Third-Degree Card, calling you a masterful fighter.
In the area of Toad Town with the entrance to the tunnels, head east. There's a guard there, who freaks out when Mario shows up. He says there's a ghost nearby. The Boo appears and disappears before Mario can see it. It then goes into the forest. The Toad is too scared to see what's going on, even though it's his job. Go east to the Forever Forest. It grows dark and the Boo from before appears. He inquires if Mario is Mario. His master wishes to see him at the mansion on the far side of the forest. She has important news regarding the Star Spirits. He will come get Mario if he doesn't show up. Go east to start the chapter.
Kammy Koopa enters the room, saying they have a problem. She whispers to Bowser and he blurts out that the Star Spirit Tubba Blubba was guarding flew away from Tubba Blubba's castle. Kammy Koopa tells him to keep his voice down or Peach will hear him. They leave to discuss the matter privately.
Twink heard the news as well. Peach wants to find out about Tubba Blubba and hopefully information on a weak point. Go through the fireplace and the revolving wall. Go out the door and through the door immediately to the left. This will take you into the library. There are more Koopatrols guarding the library. Hide behind the bookshelves as they pace around the library, then move when they aren't looking. Grab the Power Rush badge from between the bookshelves. Peach can't make use of the badge, so she'll just hold onto it for now. At the other end of the library, a Koopatrol and a Hammer Bro are talking about Tubba Blubba. They says he likes eating ghosts. He lives in Forever Forest and guards a Star Spirit in his castle atop Gusty Gulch. There's a nearby mansion and village of ghosts, where he catches the Boos. They think he may be stronger than Bowser since he's invincible, although he may have a weak point. One of them mentions that Tubba Blubba has a secret that would ruin him if it got out. It's about his past and that he didn't used to be strong. No one knows what the secret is. Peach is excited to hear that Tubba Blubba may have a weak point. The guards hear her and carry her off.
Meanwhile, in front of the Dry Dry Ruins, Mamar, the Star Spirit, thanks Mario. She knows he can save Peach. She gives him a present of a new Star Power and more Star Energy. The new Star Power is Lullaby, which makes all enemies fall asleep. The Star Spirits' power is always growing. Mario must save the other Star Spirit. She returns to Star Haven. Backtrack through the desert to Mt. Rugged. On Mt. Rugged, behind the train station, there's a stone block. Break it to reach a block that will upgrade a party member. I chose Kooper. Take the train back to Toad Town.
Now that Parakarry is a member of the team, we can now deliver the letters he lost on the mountain. One is addressed to Merlon. It's from Merlee, his granddaughter, who has set up shop in Dry Dry Outpost. He thanks Mario with a Star Piece. The other two letters are for Goompapa and Mort T., a Toad House owner in Koopa Village. Instead of backtracking the long way, there is a faster way to get around. Go into the Toad Town Tunnels after healing and saving. Go west by breaking the stone block.
Here, you'll encounter the Electro Blooper. It has 50 HP and gives 22 SP. It can become electrically charged, which will hurt anyone who comes into contact with it when trying to attack. To get rid of the charge, hit Electro Blooper without taking damage. When it's not glowing, you can attack it normally. A great attack is Parakarry's Shell Shot, regardless of whether it's charged. Keep attacking and you'll eventually defeat it. A blue switch will appear. Hit it to make three blue pipes appear behind you. The left pipe leads to Dry Dry Outpost, the middle to Koopa Village, and the right to Goomba Village. You can now easily reach these destinations from Toad Town. Go farther west into the tunnels and break a stone block to reach a chest with the Power Smash badge.
Go to Goomba Village and deliver the letter to Goompapa. A friend is planning a fishing trip. He'll give you a letter for Muss T., a Toad near the castle gardens. This is the start of a long chain letter expedition. While you're in Goomba Village, pick up the Tape Koopa Koot wants from Goompa if you haven't already.
Go to Koopa Village and deliver the Tape for 1 coin. He'll ask you to get him some Koopa Tea. Tayce T. in Toad Town, in the part of Toad Town where the pipe to the Toad Town Tunnels is, can make Koopa Tea from a Koopa Leaf from Koopa Village. Check the shrubs to find one, take it to Tayce T. and ask her to cook with it. Deliver the Koopa Tea for three Star Pieces. Next, he wants Luigi's autograph. He says they should call him "Air Luigi" for his jump. Unfortunately, Luigi's hiding in the basement of his house, so we'll have to wait for now. While in Koopa Village, deliver the letter to Mort T. in the Toad House for a Star Piece.
Back to that chain letter. Return to Toad Town and go past the Star Door that leads to the crater where the castle once stood. The Toad there is Muss T. Deliver the letter and he'll give you one for Koover, a Koopa who hangs out at the entrance to Koopa Village. He was the one who welcomed you into town. Koover, in turn, will give you a letter for Fishmael, who is fishing in Toad Town Port. Go west twice from the part of Toad Town with the entrance to the tunnels to reach the port. Fishmael is the one on the dock fishing. He has a letter for Koover in response. Give the letter to Koover, who has one for Mr. E, a Toad wearing a blue turban near the Toad House in Dry Dry Outpost. He delivers things from the Outpost to other parts of the Mushroom Kingdom. He has a letter for Miss T., one of the amazingly beautiful sisters near the Dojo in Toad Town. She's the one with the orange cap. She has a letter for the shop owner in Dry Dry Outpost. His name is Little Mouser and he says the juice from lemons and limes is very good. He has a letter for a Boo named Franky. Franky lives in a mansion in Forever Forest. Since we haven't met any Boos yet, we can take a break from the chain letter.
In the Dojo, we can now fight the Master. He's very strong, with 50 HP and a punch with an attack power of 6. Use moves like Power Bounce and Super Rank party members. Heal when you need to and keep attacking to win. He'll give you the Third-Degree Card, calling you a masterful fighter.
In the area of Toad Town with the entrance to the tunnels, head east. There's a guard there, who freaks out when Mario shows up. He says there's a ghost nearby. The Boo appears and disappears before Mario can see it. It then goes into the forest. The Toad is too scared to see what's going on, even though it's his job. Go east to the Forever Forest. It grows dark and the Boo from before appears. He inquires if Mario is Mario. His master wishes to see him at the mansion on the far side of the forest. She has important news regarding the Star Spirits. He will come get Mario if he doesn't show up. Go east to start the chapter.
Wednesday, May 14, 2014
Paper Mario: Chapter 2 -- The Mystery of Dry Dry Ruins -- Part 1
After a short train ride to Kalamari Desert music, Mario disembarks at Mt. Rugged. Mario must go over Mt. Rugged and go east to reach Dry Dry Desert. Check out the shrubs at the station for coins and an Egg. Follow the arrows posted on the mountain to find your way through. Go to the top of the hill and try to go east. Mario will bump into a Paratroopa named Parakarry. He recognizes Mario and tells him he lost something. He delivers letters all over the Mushroom Kingdom and lost a letter on Mt. Rugged. He asks Mario to help him find the letter. He'll search this area. Go east.
Go up the hill and slide down the slide for some coins. There are Monty Moles in the area. They have 3 HP and give 2 SP. They'll throw rocks at Mario. Drop down in the area to get a Sleepy Sheep from the item block. Break the yellow block to reach Whacka. Whacka is a blue mole-like creature. Hit him on the head to make a Whacka's bump appear. Take the item as it restores 25 HP and 25 FP. Don't hit it too many times or it will disappear forever. Go east.
There's a Save Block in the area. Stand on the ledge and have Kooper get the first letter. Go east again. You'll find strange rocks that move. They are Clefts, spiked rock enemies with high defense. They have 2HP and give 3 SP. Use a POW Block or Bombette's Bomb to defeat them. Go up the hill and under the rock to the left. Drop down to get a Star Piece. Go west from the top of the hill, slide down the slide, then go west again. Drop down the stairs, grab the Mushroom from the item block, then walk under the rock to the left. This will take you to a chest with the Damage Dodge badge. Spring up to the top of the slide. To the far right, is a Honey Syrup, guarded by a Cleft. Slide down the slide to reach a letter. It seems Parakarry lost more than just one letter here. Drop down, go east, then go down the slide.
Go east, climb to the top of the hill, then go east again. The bridge is out here, so drop down. You'll find a letter and a Cleft. Return to Parakarry and give him a letter. He's thankful for Mario's help. He then admits that he lost letters all over the Mushroom Kingdom. He says that Mario's good at finding letters and he wants to join the party so he can get help finding letters. In return, he can carry Mario over gaps. He can attack enemies in the air with Sky Dive and Shell Shot. Mario can deliver letters to the addressee if Parakarry is by his side when Mario talks to them. Use him to cross the gap to hammer the Quake Hammer badge.
Cross the gap to the east where you first encounter Clefts. You'll find a Bub-ulb here that will give you a Magical Seed. Go back to the west where you used a spring to reach the top of a slide. Cross the gap to the left of the spring to get some coins and a Star Piece. Go to where the bridge is out and cross that gap. On the other side is a bridge that goes past a large nest. There's a vulture in the nest that stops Mario. He checks a piece of paper, saying Mario looks like the Mario on a wanted poster Bowser gave him. He asks his name. You can fool the vulture by saying "Luigi", but if you say "Mario" or "Princess Peach", he'll battle you.
The vulture's name is Buzzar. Buzzar will throw feathers at Mario, attack with its claws, pick up Mario, or flap its wings. When it picks up Mario, repeatedly hit the (A) button to fill the meter. If the Mario icon running around on top of the meter stops on the filled part of the meter, Mario will be let go. Otherwise the attack deals 4 damage. When Buzzar flaps its wings, press (A) repeatedly to fill the meter as much as possibly. This will reduce the number on the meter. The number on the meter represents how much damage Mario will take and how many turns his partner can't attack. Hit him with your best attacks. Parakarry's Shell Shot does a lot of damage. Once you defeat Buzzar, you get 15 SP. Buzzar falls off the cliff.
Go east and down the hill. Heal and save, then go east to the desert. Dry Dry Desert is a large desert where it can be very easy to get lost. In the first area, you'll find a tent. Kolorado is here, looking for the ruins. You can deliver one of the letters to him for a Star Piece. Kooper is excited to be on an adventure and wants to team up with Kolorado someday. Talk to his assistants and they'll tell you to go due east across the vast desert to reach Dry Dry Outpost. Follow the directions and go east 6 times. Just outside Dry Dry Outpost are many trees. Hit the trees. One of them will drop a letter.
In the desert, you'll find a couple of enemies. Pokeys are moving cacti with spiky heads and sides. They have 4 HP and give 2 SP. They can throw their segments at Mario, fall on top of Mario, or make more Pokeys appear. Use the hammer or Koopers attacks. The other enemy is the Bandit. They'll try to attack Mario to steal a coin. If Mario fails to guard, they'll steal the coin and hold it over their head. They can steal up to 10 coins each. If Mario guards, they get nothing. If you damage them while they have coins, the coins will be returned. They can run away with the coins, so hit them quickly. They have 5 HP and give 2 SP.
In Dry Dry Outpost, the first house you come across has a Toad that will give you some interesting information. If you wind up in a twister, it will blow you to another part of the desert, where you can easily get lost. If you go south three times, then west two times, you'll find something interesting. It's an invisible block with the Attack FX C badge over a rock. If you leave the Outpost, then south as twice, you'll come across an oasis. Hit the lush trees with the hammer to get a Lemon and a Lime. There's a Super Block in the area. Hit it to upgrade a party member to Super Rank. This will increase their attack power and give them a new attack. I chose Bombette. Back in the Outpost, go behind the Toad House on the right side to find Merlee. She can put a spell on Mario to help him out. The benefits include increasing damage done on an attack, increasing defense for when it's the enemy's turn to attack, doubling Star Points earned in battle, or increasing the amount of coins won from battle. Go for the Special Course, as it lasts the longest.
In the Outpost, many people will talk about Moustafa, the leader of the Outpost. If anyone knows about the Dry Dry Ruins, he might. Go east and talk to the Nomadimouse in robes and a turban. Follow the purple mouse from the shop to him. His name is Sheek and he'll tell Mario that nice people give him things. To speed things along, give him his favorite item, a Lemon. He'll give you the password to finding out about Moustafa's whereabouts. The password is to buy a Dried Shroom, then a Dusty Hammer. The shopkeeper will recognize Mario as a friend of Moustafa and tell Mario that he can be found on the highest part of the Outpost. Go into the house Sheek was standing in front of, then exit to the right. Climb on the crate to reach the roof, then walk and jump across the roof to the left. There's a house up there, where Sheek is. He gets rid of the robes, saying he is also Moustafa. His ancestors watched over the ruins after the kingdom that used to be there fell. He gives Mario the Pulse Stone, which will flash over Mario's head as he gets closer to the site of the ruins.
Leave the outpost and deliver a letter to the Nomadimouse in the desert. He'll give you a Star Piece. Go west three times to reach him. From the Outpost, go west five times, then north three times, as far north as you can go. Place the Pulse Stone on the rock in the center of the area. The sky grows dark all over the desert and in the Outpost. Swirling winds slowly reveal the ruins. Use the Heal Block if you need to, then enter Dry Dry Ruins.
Go up the hill and slide down the slide for some coins. There are Monty Moles in the area. They have 3 HP and give 2 SP. They'll throw rocks at Mario. Drop down in the area to get a Sleepy Sheep from the item block. Break the yellow block to reach Whacka. Whacka is a blue mole-like creature. Hit him on the head to make a Whacka's bump appear. Take the item as it restores 25 HP and 25 FP. Don't hit it too many times or it will disappear forever. Go east.
There's a Save Block in the area. Stand on the ledge and have Kooper get the first letter. Go east again. You'll find strange rocks that move. They are Clefts, spiked rock enemies with high defense. They have 2HP and give 3 SP. Use a POW Block or Bombette's Bomb to defeat them. Go up the hill and under the rock to the left. Drop down to get a Star Piece. Go west from the top of the hill, slide down the slide, then go west again. Drop down the stairs, grab the Mushroom from the item block, then walk under the rock to the left. This will take you to a chest with the Damage Dodge badge. Spring up to the top of the slide. To the far right, is a Honey Syrup, guarded by a Cleft. Slide down the slide to reach a letter. It seems Parakarry lost more than just one letter here. Drop down, go east, then go down the slide.
Go east, climb to the top of the hill, then go east again. The bridge is out here, so drop down. You'll find a letter and a Cleft. Return to Parakarry and give him a letter. He's thankful for Mario's help. He then admits that he lost letters all over the Mushroom Kingdom. He says that Mario's good at finding letters and he wants to join the party so he can get help finding letters. In return, he can carry Mario over gaps. He can attack enemies in the air with Sky Dive and Shell Shot. Mario can deliver letters to the addressee if Parakarry is by his side when Mario talks to them. Use him to cross the gap to hammer the Quake Hammer badge.
Cross the gap to the east where you first encounter Clefts. You'll find a Bub-ulb here that will give you a Magical Seed. Go back to the west where you used a spring to reach the top of a slide. Cross the gap to the left of the spring to get some coins and a Star Piece. Go to where the bridge is out and cross that gap. On the other side is a bridge that goes past a large nest. There's a vulture in the nest that stops Mario. He checks a piece of paper, saying Mario looks like the Mario on a wanted poster Bowser gave him. He asks his name. You can fool the vulture by saying "Luigi", but if you say "Mario" or "Princess Peach", he'll battle you.
The vulture's name is Buzzar. Buzzar will throw feathers at Mario, attack with its claws, pick up Mario, or flap its wings. When it picks up Mario, repeatedly hit the (A) button to fill the meter. If the Mario icon running around on top of the meter stops on the filled part of the meter, Mario will be let go. Otherwise the attack deals 4 damage. When Buzzar flaps its wings, press (A) repeatedly to fill the meter as much as possibly. This will reduce the number on the meter. The number on the meter represents how much damage Mario will take and how many turns his partner can't attack. Hit him with your best attacks. Parakarry's Shell Shot does a lot of damage. Once you defeat Buzzar, you get 15 SP. Buzzar falls off the cliff.
Go east and down the hill. Heal and save, then go east to the desert. Dry Dry Desert is a large desert where it can be very easy to get lost. In the first area, you'll find a tent. Kolorado is here, looking for the ruins. You can deliver one of the letters to him for a Star Piece. Kooper is excited to be on an adventure and wants to team up with Kolorado someday. Talk to his assistants and they'll tell you to go due east across the vast desert to reach Dry Dry Outpost. Follow the directions and go east 6 times. Just outside Dry Dry Outpost are many trees. Hit the trees. One of them will drop a letter.
In the desert, you'll find a couple of enemies. Pokeys are moving cacti with spiky heads and sides. They have 4 HP and give 2 SP. They can throw their segments at Mario, fall on top of Mario, or make more Pokeys appear. Use the hammer or Koopers attacks. The other enemy is the Bandit. They'll try to attack Mario to steal a coin. If Mario fails to guard, they'll steal the coin and hold it over their head. They can steal up to 10 coins each. If Mario guards, they get nothing. If you damage them while they have coins, the coins will be returned. They can run away with the coins, so hit them quickly. They have 5 HP and give 2 SP.
In Dry Dry Outpost, the first house you come across has a Toad that will give you some interesting information. If you wind up in a twister, it will blow you to another part of the desert, where you can easily get lost. If you go south three times, then west two times, you'll find something interesting. It's an invisible block with the Attack FX C badge over a rock. If you leave the Outpost, then south as twice, you'll come across an oasis. Hit the lush trees with the hammer to get a Lemon and a Lime. There's a Super Block in the area. Hit it to upgrade a party member to Super Rank. This will increase their attack power and give them a new attack. I chose Bombette. Back in the Outpost, go behind the Toad House on the right side to find Merlee. She can put a spell on Mario to help him out. The benefits include increasing damage done on an attack, increasing defense for when it's the enemy's turn to attack, doubling Star Points earned in battle, or increasing the amount of coins won from battle. Go for the Special Course, as it lasts the longest.
In the Outpost, many people will talk about Moustafa, the leader of the Outpost. If anyone knows about the Dry Dry Ruins, he might. Go east and talk to the Nomadimouse in robes and a turban. Follow the purple mouse from the shop to him. His name is Sheek and he'll tell Mario that nice people give him things. To speed things along, give him his favorite item, a Lemon. He'll give you the password to finding out about Moustafa's whereabouts. The password is to buy a Dried Shroom, then a Dusty Hammer. The shopkeeper will recognize Mario as a friend of Moustafa and tell Mario that he can be found on the highest part of the Outpost. Go into the house Sheek was standing in front of, then exit to the right. Climb on the crate to reach the roof, then walk and jump across the roof to the left. There's a house up there, where Sheek is. He gets rid of the robes, saying he is also Moustafa. His ancestors watched over the ruins after the kingdom that used to be there fell. He gives Mario the Pulse Stone, which will flash over Mario's head as he gets closer to the site of the ruins.
Leave the outpost and deliver a letter to the Nomadimouse in the desert. He'll give you a Star Piece. Go west three times to reach him. From the Outpost, go west five times, then north three times, as far north as you can go. Place the Pulse Stone on the rock in the center of the area. The sky grows dark all over the desert and in the Outpost. Swirling winds slowly reveal the ruins. Use the Heal Block if you need to, then enter Dry Dry Ruins.
Labels:
Bandit,
Buzzar,
Dry Dry Desert,
Dry Dry Outpost,
Dry Dry Ruins,
Kolorado,
Merlee,
Moustafa,
Mt. Rugged,
Paper Mario,
Parakarry,
Pokey,
Sheek,
Whacka
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