It's time to finally deal with Bowser! Go upstairs in Peach's Castle and Peach will call for help. Bowser is in his Clown Copter. He's glad to see Mario because he's been a distraction for far too long. He wants to squash him again. The battle starts. Bowser has 50 HP and 1 defense power. His attacks vary in their attack power. His fire breath has an attack power of 8 and his jump and smack attacks have 6. He'll use the Star Rod to increase his defense. Use the Star Beam each time he does to negate it. He can also use the Star Rod for a shockwave attack that can hit your party member or heal 20 HP. Hit him with your best attacks, like Power Bounce and Electro Dash and you'll win. You'll get 38 SP.
Bowser says Mario's battling wasn't bad and wonders how he got so strong. Mario's still just an annoyance to him and that was just a warm-up battle. He takes Peach and flies out the broken window. Follow him to the roof and go through the west door. There's a Save Block here, the last point before dealing with Bowser again. At this point, I am level 24, with 45 HP, 40 FP, and 30 BP> The badges I have equipped are Power Bounce, Dodge Master, 2 Power Plus badges, Defend Plus, 2 Damage Dodge badges, Last Stand, and Close Call. This limits the number of attacks I can do, but I like the ability to hit multiple times with Power Bounce. Choose whatever badge combination suits you. Go up the stairs and outside. Cross the bridge and Bowser hits a switch that makes the bridge fall away. Peach says to be careful. Kammy Koopa says Mario fell into their trap. They weren't foolish enough to just sit back and watch Mario save the Star Spirits. They built a device into this arena that increases Bowser's power to a point where the Star Spirits' power can't compare. He's truly invincible thanks to her efforts. The machine powers up and the eyes on the arena light up. The spikes start spinning and energy spirals to the center of the floor and makes Bowser larger. It's time to battle again.
This time, Bowser has 99 HP, 2 defense power, and the power of each attack has increased by 2. He'll use the Star Rod, but when Mario uses Star Beam, it doesn't work. Outside the battle, Peach wants to help Mario, as he'll be defeated if things continue the way they are. She asks someone to help Mario. Kammy Koopa tells her to keep quiet. Twink flies in and knocks her off her broom, then unties Peach. Kammy Koopa battles Twink, who's not afraid. Twink's sole attack is Dash. When you first use it, it does nothing. Peach helps out by using Focus. Kammy Koopa summons a large block to hit Twink. The next time Twink uses Dash, it has 1 attack power and when Kammy Koopa attacks again, his defense increases. Eventually, Twink gets stronger to the point that he has 4 attack power and Kammy Koopa's attack is useless. She remembers that Stars get their powers from the wishes of people. Twink defeats her. She says she failed Bowser. Twink and Peach still need to save Mario. Twink tells her to make a wish to give more power to the Star Spirits, while thinking of the Mushroom Kingdom, Star Haven, and Mario. Twink will help Mario while Peach makes her wish. Twink hits Bowser. Eldstar appears, saying that power is flooding in. Twink will help the Star Spirits as the wishes of Peach and the Mushroom Kingdom will give the Star Spirits enough power to match Bowser's strength. The Star Beam powers up to Peach Beam, and now includes Twink.
The battle starts up again and Mario's fully healed. I used Watt as a party member throughout the fight, using Electro Dash to bypass Bowser's defense and Turbo Charge to power up the Power Bounce attack. Bowser's slap attack can poison Mario and if his Star Rod attack connects, it can hit party members and power Mario down, making Turbo Charge run out. He can strike Mario with lightning that has 9 attack power. He can also heal 30 HP. Keep attacking with your most powerful attacks and stay healed and you'll eventually defeat him.
Mario gets the Star Rod back and Bowser shrinks down to his normal size. The arena and Bowser's Castle explodes and Bowser and Kammy Koopa are blown away. The Star Spirits protect Peach and Mario and take them to her castle. Mario hands over the Star Rod to Eldstar, who thanks Mario. The Star Spirits will use the Star Rod to bring peace and grant wishes. The stars praise him for his courage. Perhaps Bwoser will behave himself, but the chances of that are slim. They praise Twink for rising to the occasion and is now a grown-up star. They will return to Star Haven and this is good-bye for now. Twink thanks Mario and was honored to help. He hopes to see Mario and Peach again and grow into a respectable star. Peach thanks him for his help and calls him a stellar friend. The Star Spirits and Twink fly off as Peach's Castle lowers back into place.
Back at Mario's house, Luigi marvels at the story of how Mario took back the Star Rod. Peach's Castle is back in place and everyone is safe. Mario came through like always. He's been back for a few days, but it still feels like he's on an adventure. He wonders about his party members. Goombario and Goombaria are playing in Goomba Village when Parakarry delivers a letter for Goombario. It's an invitation from Peach to a party at the castle. Bombette's in Koopa Village, Bow is in her mansion, Watt's in Shy Guy's Toy Box, Sushie's in the jungle of Lavalava Island. Lakilester and Lakilulu are in Flower Fields, and Kooper and Kolorado are in Shiver City, about to explore the Crystal Palace. Parakarry delivers invitations to all of them. Kooper hesistates, but Kolorado tells him to go. Parakarry also has a message from Kolorado's wife, telling him not to come home. She's furious that he left on an adventure without telling her. He leaves for home immediately, leaving his assistants confused. Mario and Luigi also get an invitation. Luigi runs on ahead to deal with something top secret.
Go into Toad Town and you'll see many people here. Go to the castle and you'll find guests from the ill-fated party here. Talk to one of the Bumpties and he'll says that Herringway's working on a new novel based on Mario's adventures. He's going to call it "Paper Mario". Go into the castle and Peach says she's happy everyone's here. The Star Rod is in its rightful place and there is peace once again. She thanks Mario and his party, as well as everyone who helped out. She appreciates their help. Peace in the Mushroom Kingdom is her heartfelt wish. It's now time to celebrate. Luigi reveals his top-secret assignment: to lead the celebration parade. Roll credits!
I had a fun time playing Paper Mario. It was a fun game and I look forward to playing its sequels. I hope you enjoyed reading about it and I hope you enjoy reading about Paper Mario: The Thousand-Year Door, which is next.
Showing posts with label Lakilester. Show all posts
Showing posts with label Lakilester. Show all posts
Monday, June 9, 2014
Saturday, June 7, 2014
Paper Mario: Chapter 8 -- A Star-Powered Showdown! -- Part 1
The Star Ship has landed on Bowser's Castle and docks near some Clown Copters. There's a Save Block nearby. Leave the area and you'll find yourself outside the castle. The front door is locked. Cross the bridge over the lava river and go east through the door. There's a Koopatrol here. They're the highest ranked guards of Bower's army. They have 8 HP, 4 attack power, and 3 defense power. They have spiked helmets and charge up their attacks sometimes. The charged up attack has 10 attack power. They call also call in reinforcements. They give 3 SP. Defeat this one for the Castle Key. You can see Toads imprisoned on the other side of the wall, but you can't do anything now. Go to the front door and open it.
Inside, you'll find more Koopatrols. Go east and you'll encounter Hammer Bros. They have 12 HP, 5 attack power, and 1 defense power. If their hammer hits you and you don't guard, you'll shrink, halving your attack power. When they're low on HP, they'll hurl several hammers in quick succession, so guard repeatedly. They give 3 SP. Go east. In this room is a door with a talking Bowser head. It's a guard door to keep suspicious types from entering. Tell it you want to go through and stand in front of it. It will open a trap door that drops you into an impenetrable prison with some Toads. There's no escape, but the guard door says it will let Mario through if he can escape and return. The Toads in the room tell Mario to save Peach. Use the Heal Block and have Bombette blow up the east wall. She says the material here is weak and easier to blow up than the Koopa Bros. Fortress. Go east, save, and go east again.
There are platforms in the lava here. Cross the lava and go east. On one platform will be a small set of stairs. Stand on the bottom step and have Kooper hit the switch. This makes a platform move through the lava. Up ahead is another switch, but Kooper can't reach it. Use Lakilester to cross the lava and hit it. Jump and cross the lava with Parakarry to reach the east doorway. In this room, there are items on the platforms, but you can't reach them. Use Lakilester to cross the lava to the next platform you can reach. Up ahead, is a moving platform. Lava will flow onto it, so have Bow make you transparent. Have Lakilester take you over the lava and through the back door. The lava is flowing from here. Go up the stairs and you'll see some Koopatrols and a Magikoopa near a switch. They must not let Mario hit the switch. Battle them all at once. The Magikoopa has 11 HP, 6 attack power, and knows the spells of all other Magikoopas. They give 3 SP. Once you defeat them, hit the switch and the lava stops flowing. It hardens and cools, so you can walk on it. You can now reach the items in the area. Go all the way to the west to go outside the castle. There's an item block on the way with a Life Shroom. Outside the castle are some rocks with an item block that contains the Deep Focus badge. Go back inside and through the back door in the area west of the locked door. There's a chest here with a Castle Key. Go back east to unlock the door on the east wall.
The door leads to a dark part of the castle, where is seems to be crumbling. You'll need Watt to see and battle. There are Bony Beetles here. Goombario can't use Tattle in the dark, but they have 8 HP, 3 attack power, and 4 defense power. Their attack power increases to 5 when they have their spikes out. Attack them to make the spikes retract. They give 2 SP. The path splits ahead. For the first part, cross using the top path. For the second part, the back path has an invisible block with a POW Block, but you want to cross using the middle path. Go west. The first path split here is like the one before: there's an invisible block with a Shooting Star on the back path and you'll cross using the middle path. On the next split, take the back path and drop down, then go west.
This will take you into a room with a stone block with Bowser's face on it. Push it to a reveal a door on the front wall. This will take you back to the guard door. It's amazed Mario returned and thinks it's a dirty trick. It lets him through. The guard door leads to a room with stairs. Go through the east door on the first floor. There's a Koopatrol guarding a prison cell with more Toads. Battle it for the Prison Key to unlock the prison. There's a couple slabs of rock hanging from chains in the room. They serve as beds, so you can take a nap here in this makeshift Toad House. Return to the room with the stairs, go up the stairs, then go west. There's a shop here. At the top of the stairs to the east are more enemies, and the path forward.
Go east from here and you'll reach a couple of tall rooms. One of them has a locked door. Spring up to the next level. Pull the chain to partially fill the rooms with water. Swim west with Sushie and hit the switch. Spring up and blow up the east wall with Bombette. Go east and Tornado Jump on the switch to reveal a couple of alcoves in the back wall. Walk in the alcoves to the right and pull the chain. This will fill the rooms with even more water. Return west and swim to the left for the Castle Key. Pull both chains again to drain the water so you can unlock the door.
The door leads to an area filled with gold Bullet Bills, called Bombshell Bills. They have 3 HP and 6 attack power. As their HP drops, their explosions get bigger. They give 1 SP. Take them out quickly and try to avoid more battles. At the end are a couple of Bomshell Bill Blasters. They have 10 HP and 4 defense power. They do not attack directly, but fill the area with Bombshell Bills. They give 2 SP. Watt is a good choice here. Unfortunately, there are more Blasters and more Bombshell Bills as you climb the stairs in the area, so be careful. At the top of the stairs, go east.
You'll find Dry Bones here. They have 8 HP, 4 attack power, and 2 defense power. They throw bones and can rise back up after being defeated. You must defeat them all at once or use fire attacks. If they appear alongside other enemies, defeat the other enemies first. They do not give SP if you defeat them normally. Push the right Bowser block to the right to reveal a doorway on the back wall. This hallway will take you to a room with a locked door and a save block. Push the left block in this room to the left to reveal a hallway to a room with a Heal Block. Return east and push the block near the other open doorway to the right to reveal a new doorway. There is nothing through the other doorway. This doorway leads to the Castle Key. Return to the room with the Save Block and unlock the door.
Inside, you'll find more Koopatrols. Go east and you'll encounter Hammer Bros. They have 12 HP, 5 attack power, and 1 defense power. If their hammer hits you and you don't guard, you'll shrink, halving your attack power. When they're low on HP, they'll hurl several hammers in quick succession, so guard repeatedly. They give 3 SP. Go east. In this room is a door with a talking Bowser head. It's a guard door to keep suspicious types from entering. Tell it you want to go through and stand in front of it. It will open a trap door that drops you into an impenetrable prison with some Toads. There's no escape, but the guard door says it will let Mario through if he can escape and return. The Toads in the room tell Mario to save Peach. Use the Heal Block and have Bombette blow up the east wall. She says the material here is weak and easier to blow up than the Koopa Bros. Fortress. Go east, save, and go east again.
There are platforms in the lava here. Cross the lava and go east. On one platform will be a small set of stairs. Stand on the bottom step and have Kooper hit the switch. This makes a platform move through the lava. Up ahead is another switch, but Kooper can't reach it. Use Lakilester to cross the lava and hit it. Jump and cross the lava with Parakarry to reach the east doorway. In this room, there are items on the platforms, but you can't reach them. Use Lakilester to cross the lava to the next platform you can reach. Up ahead, is a moving platform. Lava will flow onto it, so have Bow make you transparent. Have Lakilester take you over the lava and through the back door. The lava is flowing from here. Go up the stairs and you'll see some Koopatrols and a Magikoopa near a switch. They must not let Mario hit the switch. Battle them all at once. The Magikoopa has 11 HP, 6 attack power, and knows the spells of all other Magikoopas. They give 3 SP. Once you defeat them, hit the switch and the lava stops flowing. It hardens and cools, so you can walk on it. You can now reach the items in the area. Go all the way to the west to go outside the castle. There's an item block on the way with a Life Shroom. Outside the castle are some rocks with an item block that contains the Deep Focus badge. Go back inside and through the back door in the area west of the locked door. There's a chest here with a Castle Key. Go back east to unlock the door on the east wall.
The door leads to a dark part of the castle, where is seems to be crumbling. You'll need Watt to see and battle. There are Bony Beetles here. Goombario can't use Tattle in the dark, but they have 8 HP, 3 attack power, and 4 defense power. Their attack power increases to 5 when they have their spikes out. Attack them to make the spikes retract. They give 2 SP. The path splits ahead. For the first part, cross using the top path. For the second part, the back path has an invisible block with a POW Block, but you want to cross using the middle path. Go west. The first path split here is like the one before: there's an invisible block with a Shooting Star on the back path and you'll cross using the middle path. On the next split, take the back path and drop down, then go west.
This will take you into a room with a stone block with Bowser's face on it. Push it to a reveal a door on the front wall. This will take you back to the guard door. It's amazed Mario returned and thinks it's a dirty trick. It lets him through. The guard door leads to a room with stairs. Go through the east door on the first floor. There's a Koopatrol guarding a prison cell with more Toads. Battle it for the Prison Key to unlock the prison. There's a couple slabs of rock hanging from chains in the room. They serve as beds, so you can take a nap here in this makeshift Toad House. Return to the room with the stairs, go up the stairs, then go west. There's a shop here. At the top of the stairs to the east are more enemies, and the path forward.
Go east from here and you'll reach a couple of tall rooms. One of them has a locked door. Spring up to the next level. Pull the chain to partially fill the rooms with water. Swim west with Sushie and hit the switch. Spring up and blow up the east wall with Bombette. Go east and Tornado Jump on the switch to reveal a couple of alcoves in the back wall. Walk in the alcoves to the right and pull the chain. This will fill the rooms with even more water. Return west and swim to the left for the Castle Key. Pull both chains again to drain the water so you can unlock the door.
The door leads to an area filled with gold Bullet Bills, called Bombshell Bills. They have 3 HP and 6 attack power. As their HP drops, their explosions get bigger. They give 1 SP. Take them out quickly and try to avoid more battles. At the end are a couple of Bomshell Bill Blasters. They have 10 HP and 4 defense power. They do not attack directly, but fill the area with Bombshell Bills. They give 2 SP. Watt is a good choice here. Unfortunately, there are more Blasters and more Bombshell Bills as you climb the stairs in the area, so be careful. At the top of the stairs, go east.
You'll find Dry Bones here. They have 8 HP, 4 attack power, and 2 defense power. They throw bones and can rise back up after being defeated. You must defeat them all at once or use fire attacks. If they appear alongside other enemies, defeat the other enemies first. They do not give SP if you defeat them normally. Push the right Bowser block to the right to reveal a doorway on the back wall. This hallway will take you to a room with a locked door and a save block. Push the left block in this room to the left to reveal a hallway to a room with a Heal Block. Return east and push the block near the other open doorway to the right to reveal a new doorway. There is nothing through the other doorway. This doorway leads to the Castle Key. Return to the room with the Save Block and unlock the door.
Labels:
Bombette,
Bombshell Bill,
Bowser's Castle,
Hammer Bro,
Key,
Kooper,
Lakilester,
Paper Mario,
Parakarry,
POW Block,
Watt
Monday, June 2, 2014
Paper Mario: Interlude After Chapter 6
In her castle, Peach wants to try out the Sneaky Parasol she received from the 64th Trivia Quiz-Off. She might be able to escape with it. Hit the switch on the wall and leave the room. On this floor, the guards are not patrolling. Walk up the right staircase and press (B) while facing a Koopatrol guarding the door. On this side, he can't see you. Peach will transform into a Koopatrol. Talk to the Koopatrol and he'll let you pass. Go to the top of the stairs and talk to the guard at the door. He says the guard who was supposed to relieve him hasn't shown up. The guard is a Clubba. He asks for you to find them and send them here. He gives you the key so you can find the Clubba outside the castle. Before you go get him, go into the library. Talk to the Hammer Bro at the far end who's staring at the bookshelf. He's looking for a book, but not the one you're thinking of. To get you to go away, he'll give you a Shooting Star. Take it and the Jammin' Jelly from the Trivia Quiz-Off to the mysterious chest.
In the foyer, a couple of Koopatrols are chatting. One says that Kammy Koopa's building something over Peach's Castle. He thinks it might be a weapon to defeat Mario. Go downstairs and unlock the door. This leads outside Peach's Castle. There's another door, but it's locked from the other side, so there's no escape into Bowser's Castle. There's a Clubba sleeping here. Press (B) to turn back into Peach, then transform into the Clubba. Return to the top of the stairs and relieve the Koopatrol on duty. He's not too pleased. Go through the door, through the hallway with the broken window, through another door, and up the stairs. Go through the door at the top of the stairs and you'll reach the roof. The guards say you can't be up there, but it's too late for that. Walk to the left and Kammy Koopa will appear. She says that everything's ready and that they'll still be alright even if Mario shows up with all of the Star Spirits. It sounds like she has a contingency plan in place. She says it pays to expect the worst. She looks at Peach and says the Clubba is doing a fine job. She does a double take and thinks something's weird. The Clubba smells too nice. With some magic, she reveals that the Clubba is really Peach in disguise. She has the guards take her back to her room, without questioning how she was disguised.
Back in Flower Fields, the Star Spirit, Klevar, thanks Mario for saving him and Flower Fields. Now that Huff N. Puff is gone, the flowers can live in peace. They never would've seen light with out him. Now there's only on more Star Spirit to save. He powers up Mario with more Star Energy and a new attack, Time Out. It stops time and enemies. Klevar warns Mario to not be overconfident as Bowser also has power. There are even stronger enemies ahead, but everyone's depending on him. Klevar hopes their powers help. Klevar leaves for Star Haven.
Wise Wisterwood says Flower Fields is beautiful again. He thanks Mario, saying it was worth living so long to meet a man of his stature. He tells Mario to come see him again. Lakilulu is nearby. If Lakilester isn't by your side when you talk to her, she'll say that Lakilester acts tough, but is a pushover. Return to Toad Town.
While in Toad Town, I decided to challenge the Anti Guy in Shy Guy's Toy Box. He has 50 HP and 10 attack power. He has 12 attack power when he does an acrobatic attack. Have one or two defense increasing badges on. Use Power Bounce and Bow's Fan Smack to deal with him quickly. He'll give you 12 SP. The chest he guarded contains a Power Plus badge.
Koopa Koot has a few more favors to ask. First, a friend of his has a package for him. He's a Boo in Gusty Gulch. Since the Boos look very much alike, it's the one near the Save Block. You'll have to wait for it, so go talk to the other Boos. You'll learn about a pretty Boo named Victoria that was eaten by Tubba Blubba. She's back now and several Boos are vying for her attention. Talk to the Boo by the Save Block to get the package. Deliver it for one coin. Next, he wants a Coconut. Go to Lavalava Island and hit a tree with Coconuts to make one fall. Deliver it for one coin. Next, he wants a Red Jar. You have to go to Dry Dry Outpost and buy items in a specific order. He knows the order is Dusty Hammer, Dried Pasta, Dusty Hammer, and something else. The last item is a Dried Shroom. Li'l Mouser says that the order is a secret sign in an ancient will. He's required to give you the Red Jar. This time, Koopa Koot will give you 3 Star Pieces.
Return to Toad Town and talk to Merlon. There's a Ninji in his house. He's from Starborn Valley in the Shiver Region to the north. He says Merle has news for him. Merlon says that Merle is his son and whatever he has to say must be important. Somewhere underground is a pipe to Shiver City, which is near Starborn Valley. The Ninji goes on ahead to open the path for Mario.
Go into the Toad Town Tunnels. Drop down and cross the water with Sushie. Go east and cross the spikes with Lakilester to reach a pipe. Go through the pipe to an area with some Spinies. Walk around the area to the left and break the stone block. Go west to an area with Dark Koopas and blocks you can't reach. Go west again and hit a brick block so you can reach a spring. Spring to the left to reach a large chest. It contains the Ultra Boots. Mario's jump power increases and he can now perform Tornado Jumps. Press (A) to jump and press (A) again in midair. They allow Mario to jump a little higher. You can now hit blocks you couldn't previously. Hit the brick block on this side to reach the spring. Return east and hit the blocks near the back wall for coins. There's an invisible block in the middle with a Life Shroom.
Before you go in search of the pipe to Shiver City, return to where you enter the tunnels and go west twice. Take the pipe in the room to reach an area with platforms that act as a balance. Take the pipe to a room with metal blocks. Break them to reach a Super Block. I upgraded Lakilester. Return east, then cross the gap using the platforms to reach a doorway. Go through it and have Parakarry carry you across the gaps to reach a Star Piece.
Go back to the room with the spikes and go east. There are many invisible blocks here in a line. Hit them to make them appear, then jump on them to the other side. There's a blue door here that the Ninji has unlocked. The door leads to a pipe. The pipe leads to a part of the tunnel that's iced over. To the left is a Super Block. I upgraded Parakarry. Go upstairs to reach a pipe that starts the next chapter.
In the foyer, a couple of Koopatrols are chatting. One says that Kammy Koopa's building something over Peach's Castle. He thinks it might be a weapon to defeat Mario. Go downstairs and unlock the door. This leads outside Peach's Castle. There's another door, but it's locked from the other side, so there's no escape into Bowser's Castle. There's a Clubba sleeping here. Press (B) to turn back into Peach, then transform into the Clubba. Return to the top of the stairs and relieve the Koopatrol on duty. He's not too pleased. Go through the door, through the hallway with the broken window, through another door, and up the stairs. Go through the door at the top of the stairs and you'll reach the roof. The guards say you can't be up there, but it's too late for that. Walk to the left and Kammy Koopa will appear. She says that everything's ready and that they'll still be alright even if Mario shows up with all of the Star Spirits. It sounds like she has a contingency plan in place. She says it pays to expect the worst. She looks at Peach and says the Clubba is doing a fine job. She does a double take and thinks something's weird. The Clubba smells too nice. With some magic, she reveals that the Clubba is really Peach in disguise. She has the guards take her back to her room, without questioning how she was disguised.
Back in Flower Fields, the Star Spirit, Klevar, thanks Mario for saving him and Flower Fields. Now that Huff N. Puff is gone, the flowers can live in peace. They never would've seen light with out him. Now there's only on more Star Spirit to save. He powers up Mario with more Star Energy and a new attack, Time Out. It stops time and enemies. Klevar warns Mario to not be overconfident as Bowser also has power. There are even stronger enemies ahead, but everyone's depending on him. Klevar hopes their powers help. Klevar leaves for Star Haven.
Wise Wisterwood says Flower Fields is beautiful again. He thanks Mario, saying it was worth living so long to meet a man of his stature. He tells Mario to come see him again. Lakilulu is nearby. If Lakilester isn't by your side when you talk to her, she'll say that Lakilester acts tough, but is a pushover. Return to Toad Town.
While in Toad Town, I decided to challenge the Anti Guy in Shy Guy's Toy Box. He has 50 HP and 10 attack power. He has 12 attack power when he does an acrobatic attack. Have one or two defense increasing badges on. Use Power Bounce and Bow's Fan Smack to deal with him quickly. He'll give you 12 SP. The chest he guarded contains a Power Plus badge.
Koopa Koot has a few more favors to ask. First, a friend of his has a package for him. He's a Boo in Gusty Gulch. Since the Boos look very much alike, it's the one near the Save Block. You'll have to wait for it, so go talk to the other Boos. You'll learn about a pretty Boo named Victoria that was eaten by Tubba Blubba. She's back now and several Boos are vying for her attention. Talk to the Boo by the Save Block to get the package. Deliver it for one coin. Next, he wants a Coconut. Go to Lavalava Island and hit a tree with Coconuts to make one fall. Deliver it for one coin. Next, he wants a Red Jar. You have to go to Dry Dry Outpost and buy items in a specific order. He knows the order is Dusty Hammer, Dried Pasta, Dusty Hammer, and something else. The last item is a Dried Shroom. Li'l Mouser says that the order is a secret sign in an ancient will. He's required to give you the Red Jar. This time, Koopa Koot will give you 3 Star Pieces.
Return to Toad Town and talk to Merlon. There's a Ninji in his house. He's from Starborn Valley in the Shiver Region to the north. He says Merle has news for him. Merlon says that Merle is his son and whatever he has to say must be important. Somewhere underground is a pipe to Shiver City, which is near Starborn Valley. The Ninji goes on ahead to open the path for Mario.
Go into the Toad Town Tunnels. Drop down and cross the water with Sushie. Go east and cross the spikes with Lakilester to reach a pipe. Go through the pipe to an area with some Spinies. Walk around the area to the left and break the stone block. Go west to an area with Dark Koopas and blocks you can't reach. Go west again and hit a brick block so you can reach a spring. Spring to the left to reach a large chest. It contains the Ultra Boots. Mario's jump power increases and he can now perform Tornado Jumps. Press (A) to jump and press (A) again in midair. They allow Mario to jump a little higher. You can now hit blocks you couldn't previously. Hit the brick block on this side to reach the spring. Return east and hit the blocks near the back wall for coins. There's an invisible block in the middle with a Life Shroom.
Before you go in search of the pipe to Shiver City, return to where you enter the tunnels and go west twice. Take the pipe in the room to reach an area with platforms that act as a balance. Take the pipe to a room with metal blocks. Break them to reach a Super Block. I upgraded Lakilester. Return east, then cross the gap using the platforms to reach a doorway. Go through it and have Parakarry carry you across the gaps to reach a Star Piece.
Go back to the room with the spikes and go east. There are many invisible blocks here in a line. Hit them to make them appear, then jump on them to the other side. There's a blue door here that the Ninji has unlocked. The door leads to a pipe. The pipe leads to a part of the tunnel that's iced over. To the left is a Super Block. I upgraded Parakarry. Go upstairs to reach a pipe that starts the next chapter.
Saturday, May 31, 2014
Paper Mario: Chapter 6 -- Dark Days in Flower Fields -- Part 2
Mario has obtained a Magical Bean, as well as Fertile Soil and some Miracle Water to help it grow. It still needs sunlight. Heal if you need to and go northwest of Wise Wisterwood and you'll see many thorns ahead. Nearby is a blue plant blowing bubbles. It's called the Bubble Plant. Give it a Bubble Berry and it will blow a large bubble. Jump into the bubble and it will take you across the pit of thorns. On the other side of pit are more Spinies. Sometimes, you'll find a Green Magikoopa. They have 11 HP and 3 attack power. They can increase the defense of their allies and run away. Go up the stairs, and walk through the log (it opens up) to reach a Star Piece. Go through a different log and go west.
There are more Lakitu and Spinies here. Go up the stairs and have Bombette break the rock at the top. Drop down where the rock was to reach the Mega Smash badge. Go west and the music changes. There's a tall tower in the area. Walk around on the ground and you'll find a doorway. Go inside and use Bombette to blow up the rock. This will make part of the tower lower so you can reach a doorway higher in the tower. Go up the stairs to the top of the tower. The sun is at the top. It says it was the sun. The clouds in the sky prevent it from climbing into the sky. It says it's failing as a sun with all the plants and flowers suffering. It tells Mario that the Puff Puff Machine is likely to the east, as that is where the clouds seem to be coming from. It then tells Mario to just go home and give up.
Go back east and a voice says to stop. It's a Lakitu wearing sunglasses. He says his name is Lakilester, then changes it to Michael, then Spike. He has no personal problem with Mario, but has orders from Huff N. Puff to deliver a beat down. He then wonders to himself if he sounded cool. It's time to battle. He appears under the name of "Spike?". He has 50 HP and 4 attack power. He throws Spiny Eggs like other Lakitu. Bow's Fan Smack and Power Bounce work well. Defeat him and you'll get 12 SP. At the end of the battle, even his cloud is frowning. He gives up, saying Mario is tough as nails. He then tells Mario to do his worst, whatever he does to those he defeats, be it a Fire Flower in the eye or a POW Block.
Someone else says to wait. It's another Lakitu, one with a ponytail. Her name is Lakilulu. She asks for mercy on Lakilester. He says she's embarrassing him, but this makes him like her even more. He then says to forget he said that. He lost a challenge and he and Mario must settle it. Lakilulu asks Mario to forgive him. Forgive him and he says he joined Huff N. Puff to be part of something big. Unfortunately, all he's been doing is picking pointless fights. He asks Mario what he's fighting for. He decides to join Mario. Lakilulu wants to go with him, but he wants her to stay. He's going to return to her after he becomes a man. She agrees to wait, but tells them not to make her worry. He joins the party, revealing that his name is really Lakilester. His starting attacks are Spiny Flip and Spiny Surge. He can also carry Mario over spikes and lava.
Return to Wise Wisterwood, then go northeast. There's a platform puzzle here. There are colorful platforms over thorns. If you ground pound the platform, all of the platforms of the same color will move in the direction that the arrows on them indicate. There are three green platforms, two red ones, and two purple ones. Keep Lakilester out, as you'll need him to carry you over the thorns as you manipulate the platforms. The way to solve the puzzle is to pound the platforms in the following order: right green, left purple, left red, left green, right green, then right purple. This will take you to the ledge on the other side of the pit of thorns. You may find a Yellow Magikoopa battling alongside other enemies. According to Goombario's Tattle, yellow's the new black. They have 11 HP and 3 attack. They can electrify allies, so do not attack them directly. They can also run away. They give 2 SP. Use the spring under the back ledge to reach a Super Block. I upgraded Lakilester.
Go east and you'll find a few logs over the thorns. You can use them or Lakilester to cross the thorns. You'll find a letter in the flowers here addressed to Minh T. I delivered the letter when I returned to Toad Town to heal. She'll give you a Star Piece. Go east of here and you'll here some mechanical sounds. To the right are some Lakitu and a Yellow Magikoopa, and the Puff Puff Machine. Hit it on both sides with the hammer and it will start falling apart. The Lakitu will tell you not to hit the machine. Once it's destroyed, all four will battle Mario at once. Defeat them and they'll retreat. The sky clears and the sun once again rises into the sky. The plants of Flower Fields are thankful. Lakilester says helping people feels good, so he'll follow Mario around.
Return to Wise Wisterwood and he'll say to plant the Magical Bean in the nearby soil patch. The order is soil, bean, then water. The bean sprouts and the stalk spirals up to the clouds. Jump on the cloud to reach Cloudy Climb. Ride the cloud towards the back to reach a cloud with the Super Jump Charge badge. When you're fully healed and ready, go east. Go up the cloudy stairs and you'll see a lump in the clouds. It shakes and asks if Mario is who he thinks he is and if he broke a Puff Puff Machine. Mario ruined his plan to cover Flower Fields in clouds to make a paradise. He can't expect Mario to understand. If Lakilester is out, he'll notice him and says Lakilester has betrayed him and he will be punished. He has a Star Spirit that he refuses to give up. Huff N. Puff says that Mario will pay dearly. The battle starts.
Huff N. Puff has 60 HP and 5 attack power. His thunder attack does massive damage, but he has to charge it up. Use Outta Sight when you see him charge up. Each time he takes damage, Tuff Puffs appear from him, representing the amount of damage done. They ask permission to attack Mario and it is granted. They'll crowd Mario, doing damage until he can fill the meter by repeatedly pressing (A). He can also inhale them, effectively negating any damage you did, so don't leave them on the field for long. Use attacks that hit all enemies, like Spiny Surge, to clear them out, which is especially effective after using a move like Power Bounce. Some more Tuff Puffs will appear because you hit Huff N. Puff, but he can't heal as much. Huff N. Puff also has a wind attack. Press (A) repeatedly to fill the meter as much as you can so you only take 2 or 3 HP worth of damage. Keep attacking and you'll eventually defeat him. You'll get 31 SP. Huff N. Puff says he can't lose before exploding into smaller clouds. The Star Spirit's card appears.
End of Chapter
So it is that Mario and party defeat cruel cloud Huff N. Puff and set free the sixth Star Spirit. The thick clouds that once cast dark shadows have gone, and Flower Fields is bathed in sunshine again. A single Star Spirit waits to be rescued, waits to take its place in the Star Sanctuary. Perhaps you will see Princess Peach soon... Perhaps... Just wait and see. Kammy Koopa, who watches impatiently from Bowser's Castle, is waiting, too... for you to try to save them...
There are more Lakitu and Spinies here. Go up the stairs and have Bombette break the rock at the top. Drop down where the rock was to reach the Mega Smash badge. Go west and the music changes. There's a tall tower in the area. Walk around on the ground and you'll find a doorway. Go inside and use Bombette to blow up the rock. This will make part of the tower lower so you can reach a doorway higher in the tower. Go up the stairs to the top of the tower. The sun is at the top. It says it was the sun. The clouds in the sky prevent it from climbing into the sky. It says it's failing as a sun with all the plants and flowers suffering. It tells Mario that the Puff Puff Machine is likely to the east, as that is where the clouds seem to be coming from. It then tells Mario to just go home and give up.
Go back east and a voice says to stop. It's a Lakitu wearing sunglasses. He says his name is Lakilester, then changes it to Michael, then Spike. He has no personal problem with Mario, but has orders from Huff N. Puff to deliver a beat down. He then wonders to himself if he sounded cool. It's time to battle. He appears under the name of "Spike?". He has 50 HP and 4 attack power. He throws Spiny Eggs like other Lakitu. Bow's Fan Smack and Power Bounce work well. Defeat him and you'll get 12 SP. At the end of the battle, even his cloud is frowning. He gives up, saying Mario is tough as nails. He then tells Mario to do his worst, whatever he does to those he defeats, be it a Fire Flower in the eye or a POW Block.
Someone else says to wait. It's another Lakitu, one with a ponytail. Her name is Lakilulu. She asks for mercy on Lakilester. He says she's embarrassing him, but this makes him like her even more. He then says to forget he said that. He lost a challenge and he and Mario must settle it. Lakilulu asks Mario to forgive him. Forgive him and he says he joined Huff N. Puff to be part of something big. Unfortunately, all he's been doing is picking pointless fights. He asks Mario what he's fighting for. He decides to join Mario. Lakilulu wants to go with him, but he wants her to stay. He's going to return to her after he becomes a man. She agrees to wait, but tells them not to make her worry. He joins the party, revealing that his name is really Lakilester. His starting attacks are Spiny Flip and Spiny Surge. He can also carry Mario over spikes and lava.
Return to Wise Wisterwood, then go northeast. There's a platform puzzle here. There are colorful platforms over thorns. If you ground pound the platform, all of the platforms of the same color will move in the direction that the arrows on them indicate. There are three green platforms, two red ones, and two purple ones. Keep Lakilester out, as you'll need him to carry you over the thorns as you manipulate the platforms. The way to solve the puzzle is to pound the platforms in the following order: right green, left purple, left red, left green, right green, then right purple. This will take you to the ledge on the other side of the pit of thorns. You may find a Yellow Magikoopa battling alongside other enemies. According to Goombario's Tattle, yellow's the new black. They have 11 HP and 3 attack. They can electrify allies, so do not attack them directly. They can also run away. They give 2 SP. Use the spring under the back ledge to reach a Super Block. I upgraded Lakilester.
Go east and you'll find a few logs over the thorns. You can use them or Lakilester to cross the thorns. You'll find a letter in the flowers here addressed to Minh T. I delivered the letter when I returned to Toad Town to heal. She'll give you a Star Piece. Go east of here and you'll here some mechanical sounds. To the right are some Lakitu and a Yellow Magikoopa, and the Puff Puff Machine. Hit it on both sides with the hammer and it will start falling apart. The Lakitu will tell you not to hit the machine. Once it's destroyed, all four will battle Mario at once. Defeat them and they'll retreat. The sky clears and the sun once again rises into the sky. The plants of Flower Fields are thankful. Lakilester says helping people feels good, so he'll follow Mario around.
Return to Wise Wisterwood and he'll say to plant the Magical Bean in the nearby soil patch. The order is soil, bean, then water. The bean sprouts and the stalk spirals up to the clouds. Jump on the cloud to reach Cloudy Climb. Ride the cloud towards the back to reach a cloud with the Super Jump Charge badge. When you're fully healed and ready, go east. Go up the cloudy stairs and you'll see a lump in the clouds. It shakes and asks if Mario is who he thinks he is and if he broke a Puff Puff Machine. Mario ruined his plan to cover Flower Fields in clouds to make a paradise. He can't expect Mario to understand. If Lakilester is out, he'll notice him and says Lakilester has betrayed him and he will be punished. He has a Star Spirit that he refuses to give up. Huff N. Puff says that Mario will pay dearly. The battle starts.
Huff N. Puff has 60 HP and 5 attack power. His thunder attack does massive damage, but he has to charge it up. Use Outta Sight when you see him charge up. Each time he takes damage, Tuff Puffs appear from him, representing the amount of damage done. They ask permission to attack Mario and it is granted. They'll crowd Mario, doing damage until he can fill the meter by repeatedly pressing (A). He can also inhale them, effectively negating any damage you did, so don't leave them on the field for long. Use attacks that hit all enemies, like Spiny Surge, to clear them out, which is especially effective after using a move like Power Bounce. Some more Tuff Puffs will appear because you hit Huff N. Puff, but he can't heal as much. Huff N. Puff also has a wind attack. Press (A) repeatedly to fill the meter as much as you can so you only take 2 or 3 HP worth of damage. Keep attacking and you'll eventually defeat him. You'll get 31 SP. Huff N. Puff says he can't lose before exploding into smaller clouds. The Star Spirit's card appears.
End of Chapter
So it is that Mario and party defeat cruel cloud Huff N. Puff and set free the sixth Star Spirit. The thick clouds that once cast dark shadows have gone, and Flower Fields is bathed in sunshine again. A single Star Spirit waits to be rescued, waits to take its place in the Star Sanctuary. Perhaps you will see Princess Peach soon... Perhaps... Just wait and see. Kammy Koopa, who watches impatiently from Bowser's Castle, is waiting, too... for you to try to save them...
Labels:
Bombette,
Cloudy Climb,
Flower Fields,
Huff N. Puff,
Lakilester,
Lakilulu,
Lakitu,
Paper Mario,
Spiny,
Star Piece,
Star Spirit
Subscribe to:
Posts (Atom)