In her castle, Peach wants to try out the Sneaky Parasol she received from the 64th Trivia Quiz-Off. She might be able to escape with it. Hit the switch on the wall and leave the room. On this floor, the guards are not patrolling. Walk up the right staircase and press (B) while facing a Koopatrol guarding the door. On this side, he can't see you. Peach will transform into a Koopatrol. Talk to the Koopatrol and he'll let you pass. Go to the top of the stairs and talk to the guard at the door. He says the guard who was supposed to relieve him hasn't shown up. The guard is a Clubba. He asks for you to find them and send them here. He gives you the key so you can find the Clubba outside the castle. Before you go get him, go into the library. Talk to the Hammer Bro at the far end who's staring at the bookshelf. He's looking for a book, but not the one you're thinking of. To get you to go away, he'll give you a Shooting Star. Take it and the Jammin' Jelly from the Trivia Quiz-Off to the mysterious chest.
In the foyer, a couple of Koopatrols are chatting. One says that Kammy Koopa's building something over Peach's Castle. He thinks it might be a weapon to defeat Mario. Go downstairs and unlock the door. This leads outside Peach's Castle. There's another door, but it's locked from the other side, so there's no escape into Bowser's Castle. There's a Clubba sleeping here. Press (B) to turn back into Peach, then transform into the Clubba. Return to the top of the stairs and relieve the Koopatrol on duty. He's not too pleased. Go through the door, through the hallway with the broken window, through another door, and up the stairs. Go through the door at the top of the stairs and you'll reach the roof. The guards say you can't be up there, but it's too late for that. Walk to the left and Kammy Koopa will appear. She says that everything's ready and that they'll still be alright even if Mario shows up with all of the Star Spirits. It sounds like she has a contingency plan in place. She says it pays to expect the worst. She looks at Peach and says the Clubba is doing a fine job. She does a double take and thinks something's weird. The Clubba smells too nice. With some magic, she reveals that the Clubba is really Peach in disguise. She has the guards take her back to her room, without questioning how she was disguised.
Back in Flower Fields, the Star Spirit, Klevar, thanks Mario for saving him and Flower Fields. Now that Huff N. Puff is gone, the flowers can live in peace. They never would've seen light with out him. Now there's only on more Star Spirit to save. He powers up Mario with more Star Energy and a new attack, Time Out. It stops time and enemies. Klevar warns Mario to not be overconfident as Bowser also has power. There are even stronger enemies ahead, but everyone's depending on him. Klevar hopes their powers help. Klevar leaves for Star Haven.
Wise Wisterwood says Flower Fields is beautiful again. He thanks Mario, saying it was worth living so long to meet a man of his stature. He tells Mario to come see him again. Lakilulu is nearby. If Lakilester isn't by your side when you talk to her, she'll say that Lakilester acts tough, but is a pushover. Return to Toad Town.
While in Toad Town, I decided to challenge the Anti Guy in Shy Guy's Toy Box. He has 50 HP and 10 attack power. He has 12 attack power when he does an acrobatic attack. Have one or two defense increasing badges on. Use Power Bounce and Bow's Fan Smack to deal with him quickly. He'll give you 12 SP. The chest he guarded contains a Power Plus badge.
Koopa Koot has a few more favors to ask. First, a friend of his has a package for him. He's a Boo in Gusty Gulch. Since the Boos look very much alike, it's the one near the Save Block. You'll have to wait for it, so go talk to the other Boos. You'll learn about a pretty Boo named Victoria that was eaten by Tubba Blubba. She's back now and several Boos are vying for her attention. Talk to the Boo by the Save Block to get the package. Deliver it for one coin. Next, he wants a Coconut. Go to Lavalava Island and hit a tree with Coconuts to make one fall. Deliver it for one coin. Next, he wants a Red Jar. You have to go to Dry Dry Outpost and buy items in a specific order. He knows the order is Dusty Hammer, Dried Pasta, Dusty Hammer, and something else. The last item is a Dried Shroom. Li'l Mouser says that the order is a secret sign in an ancient will. He's required to give you the Red Jar. This time, Koopa Koot will give you 3 Star Pieces.
Return to Toad Town and talk to Merlon. There's a Ninji in his house. He's from Starborn Valley in the Shiver Region to the north. He says Merle has news for him. Merlon says that Merle is his son and whatever he has to say must be important. Somewhere underground is a pipe to Shiver City, which is near Starborn Valley. The Ninji goes on ahead to open the path for Mario.
Go into the Toad Town Tunnels. Drop down and cross the water with Sushie. Go east and cross the spikes with Lakilester to reach a pipe. Go through the pipe to an area with some Spinies. Walk around the area to the left and break the stone block. Go west to an area with Dark Koopas and blocks you can't reach. Go west again and hit a brick block so you can reach a spring. Spring to the left to reach a large chest. It contains the Ultra Boots. Mario's jump power increases and he can now perform Tornado Jumps. Press (A) to jump and press (A) again in midair. They allow Mario to jump a little higher. You can now hit blocks you couldn't previously. Hit the brick block on this side to reach the spring. Return east and hit the blocks near the back wall for coins. There's an invisible block in the middle with a Life Shroom.
Before you go in search of the pipe to Shiver City, return to where you enter the tunnels and go west twice. Take the pipe in the room to reach an area with platforms that act as a balance. Take the pipe to a room with metal blocks. Break them to reach a Super Block. I upgraded Lakilester. Return east, then cross the gap using the platforms to reach a doorway. Go through it and have Parakarry carry you across the gaps to reach a Star Piece.
Go back to the room with the spikes and go east. There are many invisible blocks here in a line. Hit them to make them appear, then jump on them to the other side. There's a blue door here that the Ninji has unlocked. The door leads to a pipe. The pipe leads to a part of the tunnel that's iced over. To the left is a Super Block. I upgraded Parakarry. Go upstairs to reach a pipe that starts the next chapter.
Showing posts with label Flower Fields. Show all posts
Showing posts with label Flower Fields. Show all posts
Monday, June 2, 2014
Saturday, May 31, 2014
Paper Mario: Chapter 6 -- Dark Days in Flower Fields -- Part 2
Mario has obtained a Magical Bean, as well as Fertile Soil and some Miracle Water to help it grow. It still needs sunlight. Heal if you need to and go northwest of Wise Wisterwood and you'll see many thorns ahead. Nearby is a blue plant blowing bubbles. It's called the Bubble Plant. Give it a Bubble Berry and it will blow a large bubble. Jump into the bubble and it will take you across the pit of thorns. On the other side of pit are more Spinies. Sometimes, you'll find a Green Magikoopa. They have 11 HP and 3 attack power. They can increase the defense of their allies and run away. Go up the stairs, and walk through the log (it opens up) to reach a Star Piece. Go through a different log and go west.
There are more Lakitu and Spinies here. Go up the stairs and have Bombette break the rock at the top. Drop down where the rock was to reach the Mega Smash badge. Go west and the music changes. There's a tall tower in the area. Walk around on the ground and you'll find a doorway. Go inside and use Bombette to blow up the rock. This will make part of the tower lower so you can reach a doorway higher in the tower. Go up the stairs to the top of the tower. The sun is at the top. It says it was the sun. The clouds in the sky prevent it from climbing into the sky. It says it's failing as a sun with all the plants and flowers suffering. It tells Mario that the Puff Puff Machine is likely to the east, as that is where the clouds seem to be coming from. It then tells Mario to just go home and give up.
Go back east and a voice says to stop. It's a Lakitu wearing sunglasses. He says his name is Lakilester, then changes it to Michael, then Spike. He has no personal problem with Mario, but has orders from Huff N. Puff to deliver a beat down. He then wonders to himself if he sounded cool. It's time to battle. He appears under the name of "Spike?". He has 50 HP and 4 attack power. He throws Spiny Eggs like other Lakitu. Bow's Fan Smack and Power Bounce work well. Defeat him and you'll get 12 SP. At the end of the battle, even his cloud is frowning. He gives up, saying Mario is tough as nails. He then tells Mario to do his worst, whatever he does to those he defeats, be it a Fire Flower in the eye or a POW Block.
Someone else says to wait. It's another Lakitu, one with a ponytail. Her name is Lakilulu. She asks for mercy on Lakilester. He says she's embarrassing him, but this makes him like her even more. He then says to forget he said that. He lost a challenge and he and Mario must settle it. Lakilulu asks Mario to forgive him. Forgive him and he says he joined Huff N. Puff to be part of something big. Unfortunately, all he's been doing is picking pointless fights. He asks Mario what he's fighting for. He decides to join Mario. Lakilulu wants to go with him, but he wants her to stay. He's going to return to her after he becomes a man. She agrees to wait, but tells them not to make her worry. He joins the party, revealing that his name is really Lakilester. His starting attacks are Spiny Flip and Spiny Surge. He can also carry Mario over spikes and lava.
Return to Wise Wisterwood, then go northeast. There's a platform puzzle here. There are colorful platforms over thorns. If you ground pound the platform, all of the platforms of the same color will move in the direction that the arrows on them indicate. There are three green platforms, two red ones, and two purple ones. Keep Lakilester out, as you'll need him to carry you over the thorns as you manipulate the platforms. The way to solve the puzzle is to pound the platforms in the following order: right green, left purple, left red, left green, right green, then right purple. This will take you to the ledge on the other side of the pit of thorns. You may find a Yellow Magikoopa battling alongside other enemies. According to Goombario's Tattle, yellow's the new black. They have 11 HP and 3 attack. They can electrify allies, so do not attack them directly. They can also run away. They give 2 SP. Use the spring under the back ledge to reach a Super Block. I upgraded Lakilester.
Go east and you'll find a few logs over the thorns. You can use them or Lakilester to cross the thorns. You'll find a letter in the flowers here addressed to Minh T. I delivered the letter when I returned to Toad Town to heal. She'll give you a Star Piece. Go east of here and you'll here some mechanical sounds. To the right are some Lakitu and a Yellow Magikoopa, and the Puff Puff Machine. Hit it on both sides with the hammer and it will start falling apart. The Lakitu will tell you not to hit the machine. Once it's destroyed, all four will battle Mario at once. Defeat them and they'll retreat. The sky clears and the sun once again rises into the sky. The plants of Flower Fields are thankful. Lakilester says helping people feels good, so he'll follow Mario around.
Return to Wise Wisterwood and he'll say to plant the Magical Bean in the nearby soil patch. The order is soil, bean, then water. The bean sprouts and the stalk spirals up to the clouds. Jump on the cloud to reach Cloudy Climb. Ride the cloud towards the back to reach a cloud with the Super Jump Charge badge. When you're fully healed and ready, go east. Go up the cloudy stairs and you'll see a lump in the clouds. It shakes and asks if Mario is who he thinks he is and if he broke a Puff Puff Machine. Mario ruined his plan to cover Flower Fields in clouds to make a paradise. He can't expect Mario to understand. If Lakilester is out, he'll notice him and says Lakilester has betrayed him and he will be punished. He has a Star Spirit that he refuses to give up. Huff N. Puff says that Mario will pay dearly. The battle starts.
Huff N. Puff has 60 HP and 5 attack power. His thunder attack does massive damage, but he has to charge it up. Use Outta Sight when you see him charge up. Each time he takes damage, Tuff Puffs appear from him, representing the amount of damage done. They ask permission to attack Mario and it is granted. They'll crowd Mario, doing damage until he can fill the meter by repeatedly pressing (A). He can also inhale them, effectively negating any damage you did, so don't leave them on the field for long. Use attacks that hit all enemies, like Spiny Surge, to clear them out, which is especially effective after using a move like Power Bounce. Some more Tuff Puffs will appear because you hit Huff N. Puff, but he can't heal as much. Huff N. Puff also has a wind attack. Press (A) repeatedly to fill the meter as much as you can so you only take 2 or 3 HP worth of damage. Keep attacking and you'll eventually defeat him. You'll get 31 SP. Huff N. Puff says he can't lose before exploding into smaller clouds. The Star Spirit's card appears.
End of Chapter
So it is that Mario and party defeat cruel cloud Huff N. Puff and set free the sixth Star Spirit. The thick clouds that once cast dark shadows have gone, and Flower Fields is bathed in sunshine again. A single Star Spirit waits to be rescued, waits to take its place in the Star Sanctuary. Perhaps you will see Princess Peach soon... Perhaps... Just wait and see. Kammy Koopa, who watches impatiently from Bowser's Castle, is waiting, too... for you to try to save them...
There are more Lakitu and Spinies here. Go up the stairs and have Bombette break the rock at the top. Drop down where the rock was to reach the Mega Smash badge. Go west and the music changes. There's a tall tower in the area. Walk around on the ground and you'll find a doorway. Go inside and use Bombette to blow up the rock. This will make part of the tower lower so you can reach a doorway higher in the tower. Go up the stairs to the top of the tower. The sun is at the top. It says it was the sun. The clouds in the sky prevent it from climbing into the sky. It says it's failing as a sun with all the plants and flowers suffering. It tells Mario that the Puff Puff Machine is likely to the east, as that is where the clouds seem to be coming from. It then tells Mario to just go home and give up.
Go back east and a voice says to stop. It's a Lakitu wearing sunglasses. He says his name is Lakilester, then changes it to Michael, then Spike. He has no personal problem with Mario, but has orders from Huff N. Puff to deliver a beat down. He then wonders to himself if he sounded cool. It's time to battle. He appears under the name of "Spike?". He has 50 HP and 4 attack power. He throws Spiny Eggs like other Lakitu. Bow's Fan Smack and Power Bounce work well. Defeat him and you'll get 12 SP. At the end of the battle, even his cloud is frowning. He gives up, saying Mario is tough as nails. He then tells Mario to do his worst, whatever he does to those he defeats, be it a Fire Flower in the eye or a POW Block.
Someone else says to wait. It's another Lakitu, one with a ponytail. Her name is Lakilulu. She asks for mercy on Lakilester. He says she's embarrassing him, but this makes him like her even more. He then says to forget he said that. He lost a challenge and he and Mario must settle it. Lakilulu asks Mario to forgive him. Forgive him and he says he joined Huff N. Puff to be part of something big. Unfortunately, all he's been doing is picking pointless fights. He asks Mario what he's fighting for. He decides to join Mario. Lakilulu wants to go with him, but he wants her to stay. He's going to return to her after he becomes a man. She agrees to wait, but tells them not to make her worry. He joins the party, revealing that his name is really Lakilester. His starting attacks are Spiny Flip and Spiny Surge. He can also carry Mario over spikes and lava.
Return to Wise Wisterwood, then go northeast. There's a platform puzzle here. There are colorful platforms over thorns. If you ground pound the platform, all of the platforms of the same color will move in the direction that the arrows on them indicate. There are three green platforms, two red ones, and two purple ones. Keep Lakilester out, as you'll need him to carry you over the thorns as you manipulate the platforms. The way to solve the puzzle is to pound the platforms in the following order: right green, left purple, left red, left green, right green, then right purple. This will take you to the ledge on the other side of the pit of thorns. You may find a Yellow Magikoopa battling alongside other enemies. According to Goombario's Tattle, yellow's the new black. They have 11 HP and 3 attack. They can electrify allies, so do not attack them directly. They can also run away. They give 2 SP. Use the spring under the back ledge to reach a Super Block. I upgraded Lakilester.
Go east and you'll find a few logs over the thorns. You can use them or Lakilester to cross the thorns. You'll find a letter in the flowers here addressed to Minh T. I delivered the letter when I returned to Toad Town to heal. She'll give you a Star Piece. Go east of here and you'll here some mechanical sounds. To the right are some Lakitu and a Yellow Magikoopa, and the Puff Puff Machine. Hit it on both sides with the hammer and it will start falling apart. The Lakitu will tell you not to hit the machine. Once it's destroyed, all four will battle Mario at once. Defeat them and they'll retreat. The sky clears and the sun once again rises into the sky. The plants of Flower Fields are thankful. Lakilester says helping people feels good, so he'll follow Mario around.
Return to Wise Wisterwood and he'll say to plant the Magical Bean in the nearby soil patch. The order is soil, bean, then water. The bean sprouts and the stalk spirals up to the clouds. Jump on the cloud to reach Cloudy Climb. Ride the cloud towards the back to reach a cloud with the Super Jump Charge badge. When you're fully healed and ready, go east. Go up the cloudy stairs and you'll see a lump in the clouds. It shakes and asks if Mario is who he thinks he is and if he broke a Puff Puff Machine. Mario ruined his plan to cover Flower Fields in clouds to make a paradise. He can't expect Mario to understand. If Lakilester is out, he'll notice him and says Lakilester has betrayed him and he will be punished. He has a Star Spirit that he refuses to give up. Huff N. Puff says that Mario will pay dearly. The battle starts.
Huff N. Puff has 60 HP and 5 attack power. His thunder attack does massive damage, but he has to charge it up. Use Outta Sight when you see him charge up. Each time he takes damage, Tuff Puffs appear from him, representing the amount of damage done. They ask permission to attack Mario and it is granted. They'll crowd Mario, doing damage until he can fill the meter by repeatedly pressing (A). He can also inhale them, effectively negating any damage you did, so don't leave them on the field for long. Use attacks that hit all enemies, like Spiny Surge, to clear them out, which is especially effective after using a move like Power Bounce. Some more Tuff Puffs will appear because you hit Huff N. Puff, but he can't heal as much. Huff N. Puff also has a wind attack. Press (A) repeatedly to fill the meter as much as you can so you only take 2 or 3 HP worth of damage. Keep attacking and you'll eventually defeat him. You'll get 31 SP. Huff N. Puff says he can't lose before exploding into smaller clouds. The Star Spirit's card appears.
End of Chapter
So it is that Mario and party defeat cruel cloud Huff N. Puff and set free the sixth Star Spirit. The thick clouds that once cast dark shadows have gone, and Flower Fields is bathed in sunshine again. A single Star Spirit waits to be rescued, waits to take its place in the Star Sanctuary. Perhaps you will see Princess Peach soon... Perhaps... Just wait and see. Kammy Koopa, who watches impatiently from Bowser's Castle, is waiting, too... for you to try to save them...
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Friday, May 30, 2014
Paper Mario: Chapter 6 -- Dark Days in Flower Fields -- Part 1
Mario has arrived in Flower Fields. A voice asks who he is. The giant tree is talking to him. The gate to Flower Fields is part of him. He is the Wise Wisterwood, the oldest tree in Flower Fields. He knows of Mario's quest and says the Star Spirit may be here. Unfortunately, Flower Fields is in trouble. Huff N. Puff invaded recently and brought many clouds to the sky. It's been dark and cloudy ever since, because the sun doesn't rise. The plants here are weak and fading. Huff N. Puff took a Star Spirit captive. Mario says he'll defeat Huff N. Puff. Wise Wisterwood says that Huff N. Puff is in the sky, on Cloudy Climb. Mario can't reach him without a Magical Bean or something that grows high. A flower named Petunia may have a Magical Bean, so Mario should find her. She is due east of here.
Where Wise Wisterwood is, there are six paths out of the area. Go due east first to find Petunia. You'll encounter Crayzee Dayzees, enemy flowers with 8 HP and 4 attack power. They will sing, which can hurt Mario or make him fall asleep. Guard when they're done singing, meaning when no more musical notes appear. They may run away if their HP gets low. They give 2 SP. Also in the area is a bee called a Bzzap! Some of them hide in trees. They have 3 HP, but 6 attack power. They can sting Mario, which may poison him, or send a swarm of smaller bees to attack individually, in quick succession. This may shrink Mario. They give 2 SP.
Go east and the music will become intense. There are several Monty Moles in the area, around an angry flower. This is Petunia. Talk to her and she'll tell you that there's no sun, so she doesn't have any energy. She's starting to droop and the Monty Moles are biting her roots. If they aren't stopped, they'll eat her seed collection. She asks Mario to get rid of them. These ones have 12 HP and 3 attack power. They still just throw rocks. They give 2 SP. There are 4 of them. There's also a Crayzee Dayzee behind the tree, but you don't have to deal with it. Once you defeat all of the Monty Moles, Petunia will give you the Magical Bean. She says not to plant it (even though the description says it's twitching as if to say "plant me right now!"). As a seed, it can enjoy freedom. It can't move once it's been planted. So, Mario definitely shouldn't add Fertile Soil and Miracle Water to it and plant it. Hit the tree in the area to get some Red Berries. Keep at least one in your inventory. To the left of Petunia is a hidden panel with a Star Piece. Return to Wise Wisterwood, then go southwest.
There's a red flower guarding a gate. He won't let Mario through, but he can be bribed with something delicious. Give him a Red Berry and he'll open the gate. Here, you'll find Ruff Puffs, small clouds that will attack you. They have 10 HP, 4 attack power and give 2 Star Points. Hit the green tree for a couple of Yellow Berries. Keep at least one in your inventory. Go west. There's a flower by a Crystal Tree. Her name is Posie and she has a long nose due to the fertile soil in the area. She gives some to Mario. Return to Wise Wisterwood and go southeast.
There's a yellow flower guarding the gate here. Give him a Yellow Berry and he'll open the gate. There are thorny vines here, so be careful. Jump over the vines, then have Parakarry help you cross the larger gaps. There are many Crayzee Dayzees here, and rarely, you'll find an Amazy Dayzee. They are yellow and sparkly, and will try to run away from you. If you managed to engage them in battle, they have 20 HP, 20 attack power, and 1 defense power. Most of the time, they will runaway instead of attacking, so the attack power isn't much of a concern. If you want to challenge it at this point, equip badges that will give Mario powerful attacks. If Mario and his party member can do a total of 20 HP worth of damage on their first turns, you'll be okay. Otherwise, you'll have to get lucky and hope the Amazy Dayzee attacks instead of running away so you can attack again. It's worth it, though. Defeating the Amazy Dayzee will give you about 42 SP. This particular area is a great place to find them. To keep finding them, leave to the east and return until you see one to the left of the tree. It can also appear on the ledge to the left, but it's easier to deal with near the tree. Hit the tree for Blue Berries. To the right of the tree is a Star Piece hidden in the flowers. If you are in good shape in terms of health and flower points, you may battle the Dayzees on the ledge. There's a Super Block to the far left. I upgraded Bow. Go east.
There's a drained pool here. Drop down into the pool and get out using the stairs, then go east. There's another pool here, with a flower sitting at the bottom. Her name is Lily and she's throwing a pity party. The spring went dry because Huff N. Puff took the Water Stone. Water flows from this stone and fills the pool. She needs water to recover or else she'll wither. She hopes for a handsome prince to rescue her. She then sees Mario. She says to herself he looks more like a plumber than a prince, but won't be choosy. She asks him to retrieve the Water Stone. Hit the tree in the area for a Jammin' Jelly. Return to Wise Wisterwood, then go due west.
There's a blue flower here who'll open the gate if you give him a Blue Berry. You'll find Lakitus and Spinies here. The Spinies are the ones you'll have to deal with. They have 5 HP, 4 attack power and 3 defense power. Flip them to reduce their defense power to zero or use Watt's Electro Dash. They will roll up and slam Mario. They give 2 SP. While in the area, do not break the brick block near the spring. Have Watt reveal two invisible blocks, one of which is directly above the brick block. Use the spring to land on the invisible block after you hit it, then jump to the brick block. Hit the invisible block above it for a Shooting Star. Go west.
There are a couple of Lakitu here looking for something. They lost the Water Stone, which they need for the Puff Puff Machine. They notice Mario and start a fight. They have 12 HP and 3 attack power. They throw Spiny Eggs at Mario or onto the ground. The ones on the ground become Spinies. The Lakitu give 2 SP each. In the area is a hedge maze that can be tricky to navigate. You can walk around in the low hedges and pass through parts of the tall hedges. Your goal is to reach the pipe in the middle. To do so, enter the hedges, walk north, cut through the tall hedges and walk west until you're north of a section of low hedges that run due south. Go south through the tall hedges and then go east. You should be near the center pipe. Approach the center pipe from the east, going through the tall hedges. The pipe will take you to the west exit. Go back into the hedges from the west side to reach a brick block with many coins, then go west.
There's a flower here, a Rose Spirit named Rosie. She's upset that she's in full bloom and no one's there to admire her beauty. She shows off the Water Stone the Lakitu dropped. Mario wants the Water Stone badly. Mario explains the situation and Rosie is not sympathetic. The Water Stone is hers. She says Lily competes with her in beauty and wouldn't mind if Lily was gone. She will only part with it if Mario brings her something more beautiful.
Go back to Posie (southwest of Wise Wisterwood). Posie says Rosie's a little self-involved. Posie says her roots are connected to the roots of the Crystal Tree, so she can shake the roots to make a Crystal Berry appear, in an unladylike manner. Take the Crystal Berry to Rosie, who happily casts aside the ugly Water Stone. She says to let Lily know that it was she who saved her. Take the Water Stone to Lily and put it in the center of the pool. Water flows from the stone, filling the pool with water. Lily is happy and gives Mario the Miracle Water. She says to get the sun in the sky again. Go west and swim in the pool in this area with Sushie to reach the blue tree. Hit it to make Bubble Berries fall from it. Go back to Wise Wisterwood and save.
Where Wise Wisterwood is, there are six paths out of the area. Go due east first to find Petunia. You'll encounter Crayzee Dayzees, enemy flowers with 8 HP and 4 attack power. They will sing, which can hurt Mario or make him fall asleep. Guard when they're done singing, meaning when no more musical notes appear. They may run away if their HP gets low. They give 2 SP. Also in the area is a bee called a Bzzap! Some of them hide in trees. They have 3 HP, but 6 attack power. They can sting Mario, which may poison him, or send a swarm of smaller bees to attack individually, in quick succession. This may shrink Mario. They give 2 SP.
Go east and the music will become intense. There are several Monty Moles in the area, around an angry flower. This is Petunia. Talk to her and she'll tell you that there's no sun, so she doesn't have any energy. She's starting to droop and the Monty Moles are biting her roots. If they aren't stopped, they'll eat her seed collection. She asks Mario to get rid of them. These ones have 12 HP and 3 attack power. They still just throw rocks. They give 2 SP. There are 4 of them. There's also a Crayzee Dayzee behind the tree, but you don't have to deal with it. Once you defeat all of the Monty Moles, Petunia will give you the Magical Bean. She says not to plant it (even though the description says it's twitching as if to say "plant me right now!"). As a seed, it can enjoy freedom. It can't move once it's been planted. So, Mario definitely shouldn't add Fertile Soil and Miracle Water to it and plant it. Hit the tree in the area to get some Red Berries. Keep at least one in your inventory. To the left of Petunia is a hidden panel with a Star Piece. Return to Wise Wisterwood, then go southwest.
There's a red flower guarding a gate. He won't let Mario through, but he can be bribed with something delicious. Give him a Red Berry and he'll open the gate. Here, you'll find Ruff Puffs, small clouds that will attack you. They have 10 HP, 4 attack power and give 2 Star Points. Hit the green tree for a couple of Yellow Berries. Keep at least one in your inventory. Go west. There's a flower by a Crystal Tree. Her name is Posie and she has a long nose due to the fertile soil in the area. She gives some to Mario. Return to Wise Wisterwood and go southeast.
There's a yellow flower guarding the gate here. Give him a Yellow Berry and he'll open the gate. There are thorny vines here, so be careful. Jump over the vines, then have Parakarry help you cross the larger gaps. There are many Crayzee Dayzees here, and rarely, you'll find an Amazy Dayzee. They are yellow and sparkly, and will try to run away from you. If you managed to engage them in battle, they have 20 HP, 20 attack power, and 1 defense power. Most of the time, they will runaway instead of attacking, so the attack power isn't much of a concern. If you want to challenge it at this point, equip badges that will give Mario powerful attacks. If Mario and his party member can do a total of 20 HP worth of damage on their first turns, you'll be okay. Otherwise, you'll have to get lucky and hope the Amazy Dayzee attacks instead of running away so you can attack again. It's worth it, though. Defeating the Amazy Dayzee will give you about 42 SP. This particular area is a great place to find them. To keep finding them, leave to the east and return until you see one to the left of the tree. It can also appear on the ledge to the left, but it's easier to deal with near the tree. Hit the tree for Blue Berries. To the right of the tree is a Star Piece hidden in the flowers. If you are in good shape in terms of health and flower points, you may battle the Dayzees on the ledge. There's a Super Block to the far left. I upgraded Bow. Go east.
There's a drained pool here. Drop down into the pool and get out using the stairs, then go east. There's another pool here, with a flower sitting at the bottom. Her name is Lily and she's throwing a pity party. The spring went dry because Huff N. Puff took the Water Stone. Water flows from this stone and fills the pool. She needs water to recover or else she'll wither. She hopes for a handsome prince to rescue her. She then sees Mario. She says to herself he looks more like a plumber than a prince, but won't be choosy. She asks him to retrieve the Water Stone. Hit the tree in the area for a Jammin' Jelly. Return to Wise Wisterwood, then go due west.
There's a blue flower here who'll open the gate if you give him a Blue Berry. You'll find Lakitus and Spinies here. The Spinies are the ones you'll have to deal with. They have 5 HP, 4 attack power and 3 defense power. Flip them to reduce their defense power to zero or use Watt's Electro Dash. They will roll up and slam Mario. They give 2 SP. While in the area, do not break the brick block near the spring. Have Watt reveal two invisible blocks, one of which is directly above the brick block. Use the spring to land on the invisible block after you hit it, then jump to the brick block. Hit the invisible block above it for a Shooting Star. Go west.
There are a couple of Lakitu here looking for something. They lost the Water Stone, which they need for the Puff Puff Machine. They notice Mario and start a fight. They have 12 HP and 3 attack power. They throw Spiny Eggs at Mario or onto the ground. The ones on the ground become Spinies. The Lakitu give 2 SP each. In the area is a hedge maze that can be tricky to navigate. You can walk around in the low hedges and pass through parts of the tall hedges. Your goal is to reach the pipe in the middle. To do so, enter the hedges, walk north, cut through the tall hedges and walk west until you're north of a section of low hedges that run due south. Go south through the tall hedges and then go east. You should be near the center pipe. Approach the center pipe from the east, going through the tall hedges. The pipe will take you to the west exit. Go back into the hedges from the west side to reach a brick block with many coins, then go west.
There's a flower here, a Rose Spirit named Rosie. She's upset that she's in full bloom and no one's there to admire her beauty. She shows off the Water Stone the Lakitu dropped. Mario wants the Water Stone badly. Mario explains the situation and Rosie is not sympathetic. The Water Stone is hers. She says Lily competes with her in beauty and wouldn't mind if Lily was gone. She will only part with it if Mario brings her something more beautiful.
Go back to Posie (southwest of Wise Wisterwood). Posie says Rosie's a little self-involved. Posie says her roots are connected to the roots of the Crystal Tree, so she can shake the roots to make a Crystal Berry appear, in an unladylike manner. Take the Crystal Berry to Rosie, who happily casts aside the ugly Water Stone. She says to let Lily know that it was she who saved her. Take the Water Stone to Lily and put it in the center of the pool. Water flows from the stone, filling the pool with water. Lily is happy and gives Mario the Miracle Water. She says to get the sun in the sky again. Go west and swim in the pool in this area with Sushie to reach the blue tree. Hit it to make Bubble Berries fall from it. Go back to Wise Wisterwood and save.
Labels:
Amazy Dayzee,
Crayzee Dayzee,
Fertile Soil,
Flower Fields,
Lakitu,
Lily,
Magical Bean,
Miracle Water,
Paper Mario,
Parakarry,
Petunia,
Posie,
Rosie,
Spiny,
Star Piece,
Sushie,
Tuff Puffs,
Watt,
Wise Wisterwood
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