Showing posts with label Ninji. Show all posts
Showing posts with label Ninji. Show all posts

Sunday, January 31, 2016

Mario and Luigi: Paper Jam -- Part 9: Feeding the Cleaning Beast

In Peach's Castle, the Toads say the situation is awful. A Toad spotted the Bowser Jrs. with the princesses on Mount Brrr. That's where Bowser's villa is. I thought he'd pick a more tropical place. At the villa, Bowser Jr. enjoys the view while Paper Bowser Jr. checks out the papercraft that looks like them. The princesses are cold and have no idea where they are. They have each other for company and warmth. They also wonder where the bros are. After a while, they start talking about their appearance. They want to change their hair, possibly going shorter, but someone talks them out of it. The reason being it's not princess-like, but clearly, these people have never met Daisy. Paper Peach suggests changing the dress, but Peach says it's her favorite. The minions watch them with curiosity. The princesses plan a fashion show after they escape to show off their new looks. The minions seem to be in love with the princesses.

Back in Peach's Castle, the Toads are imagining how things are going for the princesses. The bros set off for Mount Brrr, which is north of Gloomy Woods. Toadette says she'll prep a papercraft for the bros. One lone courageous Toad sets forth to help save the princesses. Head to Sunbeam Plains. At level 12, the bros will reach Boomerang Rank. Go as far north as possible, then east once. Use the Trio Grab to move to the north. You'll see Paper Petey Piranha chasing the brave Toad from before. Paper Petey Piranha tosses the Toad away. Paper Petey Piranha will take the Copy Block and make copies of himself. He'll then charge at the bros. Use the hammer to counter. If a copy is defeated, it will fall onto the ground. Two copies will jump into the air and land to create shockwaves. Jump to dodge. After a while, the copies will heal and reform the stack. At some point, all of the copies may be down. Attack the one that lifts its head periodically. They may then shuffle around. Keep track of them, as the real one won't lift its head anymore. When Paper Petey Piranha gets angry it will chase the bros. Remember the order each copy flies to which side, then Airplane Dodge as each copy appears on the ground. If they're not close to each other, a normal jump will suffice. If you're having difficulty keeping all three bros alive, just leave one down so this attack is easier to dodge.

After the battle, go north. There's a Toad Village, with Yoshis present. The Toads have seen a lot of Bowser's minions lately, some working on a gate. The red Toad House has a Toad with a quiz.
1. What does a Paratroopa become when it loses its wings? Choose Koopa.
2. How many fangs does Bowser Jr. have? One
3. Kamek's attacks take the shape of circle, square and what else? Triangle
4. What baddie is this? Hammer Bro
5. What hairstyle does Toadette have? Braids
For winning, you get 3 Speed Beans. When you're ready, go north.

Paper Kamek appears, saying he doesn't have time to deal with the bros. He turns his magic into cardboard to block the path. Walk to the west and you'll find a berry growing on a tree. Jump to grab it. Wiggler is nearby. It's hungry. Give it the berry. Apparently, Wiggler guards the forest, but couldn't because he was hungry. He plows through the cardboard. He blocks the path to the east. He's hungry again, and won't move until he's fed 10 more berries. Walk back to where you found the first berry and Trio Grab to cross the gap. Walk up the stump and cross to the other stump with (X). Use the Trio Hammer on the tree to make three berries drop. Walk around to the left and Trio Hammer the stump so you can reach the berry with Trio Grab. Go north. You'll find some Ninji hiding by the walls. If you hit them with one attack, they'll be able to dodge that same attack, so don't use jump attacks twice in a row on the same Ninji. Dash into the orange spring to the left to jump up to the next platform. There are Paper Spear Guys here. Go south.

On the tree, there's a Paratroopa with a berry. Bowser likes berries and the Paratroopa needs a promotion. Trio Grab it from it anyway. Return north. Use the orange spring to find more berries. Give the ten berries to Wiggler. Unfortunately, he's still too weak to move. It needs dessert. A Yoshi appears with a melon. Of course, Wiggler's favorite food is a melon. Follow the Yoshi and return to the village. The Yoshi is reluctant to give up the melon, but is willing to wager it as a prize in a race. A Lakitu will explain the races. It's a race around the village, where there are tree stumps, mud, and Dash Panels. You can't change directions after you've hit a Dash Panel. You must pass through the flag at the halfway point. Get too close to Yoshi and he'll ground pound you. You can avoid the shock by jumping. Use (X) to jump. Towards the end, move closer to the item shop so you'll hit the spring to jump over the mud. Yoshi reluctantly hands over the melon when you win. He says he has a faster pal in the mountains the bros should challenge. Wiggler enjoyed eating the melon and spitting out the seeds. Wiggler walks east and finds more cardboard. He plows through it with ease.

Go east and walk to the north. There's an electric fence that Wiggler can't get past. Wiggler notices a nearby Bomb Bud that could get rid of the gate. You can't grab the Bomb Bud from where you stand. Walk a little to the south and use the Trio Hammer on the draw bridge. Cross the bridge and Nabbit appears. Grab the Bomb Bud and throw it to the rock Nabbit's standing on. Nabbit falls into the water and the chunks of rock form a bridge. Nabbit jumps out of the water and leaves the Bomb Derby Bro attack behind. Walk across the rock bridge to find another Bomb Bud. Toss it onto the gate's generator by walking up the ramp and pressing (Y). The gate is no longer electrified and drops away. Wiggler goes north to clean up the ahead.

Tuesday, June 3, 2014

Paper Mario: Chapter 7 -- A Star Spirit on Ice -- Part 1

The pipe from the cold part of Toad Town Tunnels takes you to the center of Shiver City. The place is mainly populated by Bumpties. Talk to them and you'll find out that Starborn Valley is to the east and that there's scary monsters outside the city. There was also a suspicious individual in the city, who was complaining about the cold and wanting to find Mario. On the east side of the city, there's a frozen lake. You can crack the ice with a Tornado Jump, but a green Bumpty will warn you not to break the ice. Do it again and he'll kick you into the central part of the city. You can find Chuck Quizmo on the east side. Go to the west side of town and you'll find a Bumpty singing the Pengy Penguin Hop. In the song, it mentions snowmen in a line, with a bucket hat and scarf for each one. Go into the east house. Hop up the furniture and fireplace to reach the windows. Open them and walk outside. Cross the gap between the houses with Parakarry and open the window to go inside. There's a chest with the Attack FX E badge. Leave the way you came.

Go into the west house, which has a large snowman next to it. The purple Bumpty inside says that her husband is in the other room and Mario can go inside if he wants to talk to him. Go through the back door and there's a Bumpty wearing a hat, collapsed on the floor. Check the body and you'll find out that Mayor Penguin is out cold, and is holding a slip of paper that says "Herringway". The mayor's wife comes in and notices the mayor isn't moving. She runs off, calling for help and saying that the mayor's been murdered. It's a penguin murder mystery. She brings in help, in the form of the patrolling green Bumpty. He checks the body and agrees that the mayor has been murdered. The wife accuses Mario of the murder, saying he barged right in without permission. She says the mayor was alive until Mario showed. Mario pleads his innocence. The wife says she saw him and pegged him as the only one in the room. Mario's party member sticks up for him. The patrol Bumpty says they now have a backroom murder case, something he never trained for. They must find the real murderer, and this burden is placed on Mario. Yes, the suspect in a murder investigation must look for the real murderer. Mario can't leave town until he finds the real killer.

Go outside, where you'll notice a change in the music. The Bumpties will display a distrust of Mario, or will tell him about Herringway, a writer of mystery novels. He lives on the east side, but his house is empty. Now that the frozen lake is clear, Tornado Jump on it a few times to crack the ice completely. Swim with Sushie and dive underwater to get the Warehouse Key. Unlock the warehouse, which is next door to Herringway's. Inside, go up the stairs and spring through the chimney. Walk to the left and you'll slide onto Herringway's roof. Go through the chimney and land in the fireplace. A Bumpty with large eyebrows is here, asking why Mario's in his fireplace. He's Herringway, and surprised you found his secret room through the chimney. Mario explains the situation and Herringway claims he's innocent. He says he'll go to the mayor's house. Stairs appear so you can leave his house.

Go to the mayor's house, where the patrolling Bumpty notices Herringway. Mario explains that he found a piece of paper in the mayor's hand with his name on it. The patrol Bumpty says he didn't notice the paper, but checks again and finds it. He calls it a dying message and now knows why Herringway's novels are so suspenseful and exciting: he lives out his own plots. Herringway thinks this is ridiculous because he and the mayor were good friends. The Patrol Bumpty counters by saying that their friendship is a cover to avoid suspicion. Herringway says he wouldn't be so predictable. His alibi is that he's been working on his new novel in his house for weeks with no time to come over and kill the mayor. The wife still suspects Mario. Just then, the mayor starts twitching. He groans, then stands up. His wife freaks out. thinking he's a ghost. The Patrol Bumpty says that the backroom murder mystery is a wash, which is quite the plot twist. Mayor Penguin says he went to the shelf to get a souvenir for Herringway he picked up in Toad Town. He reached up, slipped, and hit his head. He says he'll regale Herringway with his stories about Toad Town later. Herringway agrees and says he has an ideal for a sequel to his novel. Patrol Bumpty tells the mayor to be more careful, as his accident had the city up in arms. After everyone leaves, the mayor welcomes Mario to Shiver City and gives him permission to leave the city. His wife says she knew Mario was innocent all along.

Go east out of town and you'll run into the suspicious person the Bumpties were talking about. It's Jr. Troopa, who's been waiting forever to find and battle Mario. He doesn't like the cold, so he'll beat Mario in record tie and go someplace warm. This time, he has 50 HP, 8 attack power, and 1 defense power. He says he took a magical course on the side and wields a wand. Use attacks like Power Bounce, hammer attacks, and Watt's Electro Dash. He'll give you 23 SP when he's defeated. If you leave the area and come back, you'll find him frozen in a chunk of ice.

Go east and you'll find snowmen in a line. Go east and you'll find some new enemies. The Frost Piranha has 10 HP, 4 attack power, and an ice breath attack that can freeze Mario. Ice attacks are not effective, but fire attacks work well. They give 2 SP. Gulpits have 12 SP and 2 attack power. They typically attack by picking up a rock and spitting it out. Large rocks have an attack power of 7, while small rocks have 5. You can target the pile of rocks to get rid of their ammunition. They give 3 SP. While you're in the area, pick up a letter located behind some ice. It's for Merlow on Shooting Star Summit. Up ahead are steps in the snow. At the top of the steps, someone says "Boooooooaaaaaah!" It's a sparkling ghost, telling Mario to turn back or it will eat him. Choose to fight and the battle will start. It's called Monstar. Goombario has no idea what it is, or what it's attack power is, but it has 20 HP. It will use a star-powered attack, which has an attack power of 1. Monstar asks if Mario's scared yet. It's a short fight. Monstar will give you 13 SP. When defeated, it screams "Noooooo! Run away!" and splits into many Star Kids that fly off.

Go east to enter Starborn Valley. Merle is there to greet you. He, a couple of Toads, and some Ninjis care for Star Kids here. Follow him to his house. He apologizes for the Star Kids attacking Mario, saying they frighten strangers too keep Starborn Valley safe from Bowser's followers. They didn't expect Mario to arrive as soon as he did. Inside, he says that Star Kids are born here and raised until they can rise into the sky. The place's power has weakened and no more Star Kids can rise into the sky because the Star Rod was stolen. Fortunately, he knows that the last Star Spirit is being held in the Crystal Palace atop Shiver Mountain. The Crystal Palace was originally built to honor the stars, but faded from memory with time. No one knows how to reach it now. Merle does know that the path to Crystal Palace involved two items passed down through generations. He gives Mario the first item, an ordinary Scarf. He says the other item is in Shiver City. He mentions that there's a shrine on the path to the palace. He also tells Mario that "Truth lies not only in the eyes. Sometimes, even walls may lie." Mario must keep this in mind.

If you talk to the residents, you'll find out that one Star Kid is hiding. He's next to Merle's house, flipped sideways, so he's just barely visible. One of the Star Kid misses Twink, the last Star Kid to rise into the sky before the Star Rod is stolen. Talk to Frost T., the Toad with the green cap, to deliver the letter. He has a letter for Goompapa. If you deliver the letter to Goompapa, he'll give you the Lucky Day badge, ending the chain letter madness. Deliver the letter to Merlow on Shooting Star Summit. It's from Merle, his father. He doesn't write to him enough. He gives you a Star Piece, so you can trade it back to him for a badge.

Return to Shiver City and talk to Mayor Penguin. He'll give you the other passed-down item, an ordinary Bucket. While you're leaving the city, you may run into Chuck Quizmo again. Go to where the snowmen are. Two of them are missing items. Put them on the snowmen and the snowmen will thank Mario. Because Mario was kind enough to give him the items, they'll tell him their secret. They bounce out of the way and reveal a door. Go inside, where you'll find a Save Block.

Go up the stairs and you'll find a large gap. Drop down and Tornado Jump to break the ice. Hit the green switch to make the floor rise to the same level. You'll find more Frost Piranhas and Gulpits here. Up the stairs is a brick block. Hit it to break it, then Tornado Jump for an Ultra Shroom in an invisible block. Go east and use Kooper to hit a switch across a gap. When the shell returns, two Koopers are standing behind you. One of them runs to Mario's right and calls the other an imposter. The one on the left talks suspiciously, and suggests Mario hit the imposter with his hammer. Hit the one on the left. It is revealed to be a Duplighost, a ghost that can change its appearance. It says that Mario hitting him was luck because no instincts are that good. It battles Mario. Duplighosts have 15 HP and 4 attack power. They can also change into party members and use their attacks, but they seem to have less attack power this way. They give 2 SP. The Duplighost leaves when you defeat it.

Up the stairs are White Clubbas. They have 12 HP, 5 attack power, and can attack consecutively, meaning repeatedly hitting Mario with their maces. Ice attacks are not effective, but fire attacks are. Go up the stairs in the area for a Super Block. I upgraded Bombette. Go east and you'll find some items in the wall. If you take them, a wall will drop down in front of you. You must put something in its place to make the wall rise up again. You can leave the items alone and go through with ease. Go east and walk next to the back wall to slip behind the stairs. There's a crack in the right wall. Blow it up to reveal a chamber. Walk through the right wall to find a star-shaped stone in ice. The image of a woman appears. She is Madam Merlar, the ancestor of Merlon and Merle, and she's glad Mario found this place. The stars told her he'd come. She guards the way to the Crystal Palace, which Bowser's followers have invaded. She tells Mario a long story and he falls asleep. He wakes up at the end and his nose bubble pops. She says Mario needs the Star Stone to reach the Crystal Palace. She pulls it out of the ice and Mario takes it. Leave the chamber and go upstairs. Place the Star Stone in the wall and the floor rises up, sealing off the chamber forever. The floor separates into stairs that go up to the Crystal Palace. Go to the right at the top of the first flight of stairs to find the Mega Jump badge. At the top of the second flight is a Save Block. At the top of the stairs is a Heal Block. Go east to reach the Crystal Palace's front door.

Monday, June 2, 2014

Paper Mario: Interlude After Chapter 6

In her castle, Peach wants to try out the Sneaky Parasol she received from the 64th Trivia Quiz-Off. She might be able to escape with it. Hit the switch on the wall and leave the room. On this floor, the guards are not patrolling. Walk up the right staircase and press (B) while facing a Koopatrol guarding the door. On this side, he can't see you. Peach will transform into a Koopatrol. Talk to the Koopatrol and he'll let you pass. Go to the top of the stairs and talk to the guard at the door. He says the guard who was supposed to relieve him hasn't shown up. The guard is a Clubba. He asks for you to find them and send them here. He gives you the key so you can find the Clubba outside the castle. Before you go get him, go into the library. Talk to the Hammer Bro at the far end who's staring at the bookshelf. He's looking for a book, but not the one you're thinking of. To get you to go away, he'll give you a Shooting Star. Take it and the Jammin' Jelly from the Trivia Quiz-Off to the mysterious chest.

In the foyer, a couple of Koopatrols are chatting. One says that Kammy Koopa's building something over Peach's Castle. He thinks it might be a weapon to defeat Mario. Go downstairs and unlock the door. This leads outside Peach's Castle. There's another door, but it's locked from the other side, so there's no escape into Bowser's Castle. There's a Clubba sleeping here. Press (B) to turn back into Peach, then transform into the Clubba. Return to the top of the stairs and relieve the Koopatrol on duty. He's not too pleased. Go through the door, through the hallway with the broken window, through another door, and up the stairs. Go through the door at the top of the stairs and you'll reach the roof. The guards say you can't be up there, but it's too late for that. Walk to the left and Kammy Koopa will appear. She says that everything's ready and that they'll still be alright even if Mario shows up with all of the Star Spirits. It sounds like she has a contingency plan in place. She says it pays to expect the worst. She looks at Peach and says the Clubba is doing a fine job. She does a double take and thinks something's weird. The Clubba smells too nice. With some magic, she reveals that the Clubba is really Peach in disguise. She has the guards take her back to her room, without questioning how she was disguised.

Back in Flower Fields, the Star Spirit, Klevar, thanks Mario for saving him and Flower Fields. Now that Huff N. Puff is gone, the flowers can live in peace. They never would've seen light with out him. Now there's only on more Star Spirit to save. He powers up Mario with more Star Energy and a new attack, Time Out. It stops time and enemies. Klevar warns Mario to not be overconfident as Bowser also has power. There are even stronger enemies ahead, but everyone's depending on him. Klevar hopes their powers help. Klevar leaves for Star Haven.

Wise Wisterwood says Flower Fields is beautiful again. He thanks Mario, saying it was worth living so long to meet a man of his stature. He tells Mario to come see him again. Lakilulu is nearby. If Lakilester isn't by your side when you talk to her, she'll say that Lakilester acts tough, but is a pushover. Return to Toad Town.

While in Toad Town, I decided to challenge the Anti Guy in Shy Guy's Toy Box. He has 50 HP and 10 attack power. He has 12 attack power when he does an acrobatic attack. Have one or two defense increasing badges on. Use Power Bounce and Bow's Fan Smack to deal with him quickly. He'll give you 12 SP. The chest he guarded contains a Power Plus badge.

Koopa Koot has a few more favors to ask. First, a friend of his has a package for him. He's a Boo in Gusty Gulch. Since the Boos look very much alike, it's the one near the Save Block. You'll have to wait for it, so go talk to the other Boos. You'll learn about a pretty Boo named Victoria that was eaten by Tubba Blubba. She's back now and several Boos are vying for her attention. Talk to the Boo by the Save Block to get the package. Deliver it for one coin. Next, he wants a Coconut. Go to Lavalava Island and hit a tree with Coconuts to make one fall. Deliver it for one coin. Next, he wants a Red Jar. You have to go to Dry Dry Outpost and buy items in a specific order. He knows the order is Dusty Hammer, Dried Pasta, Dusty Hammer, and something else. The last item is a Dried Shroom. Li'l Mouser says that the order is a secret sign in an ancient will. He's required to give you the Red Jar. This time, Koopa Koot will give you 3 Star Pieces.

Return to Toad Town and talk to Merlon. There's a Ninji in his house. He's from Starborn Valley in the Shiver Region to the north. He says Merle has news for him. Merlon says that Merle is his son and whatever he has to say must be important. Somewhere underground is a pipe to Shiver City, which is near Starborn Valley. The Ninji goes on ahead to open the path for Mario.

Go into the Toad Town Tunnels. Drop down and cross the water with Sushie. Go east and cross the spikes with Lakilester to reach a pipe. Go through the pipe to an area with some Spinies. Walk around the area to the left and break the stone block. Go west to an area with Dark Koopas and blocks you can't reach. Go west again and hit a brick block so you can reach a spring. Spring to the left to reach a large chest. It contains the Ultra Boots. Mario's jump power increases and he can now perform Tornado Jumps. Press (A) to jump and press (A) again in midair. They allow Mario to jump a little higher. You can now hit blocks you couldn't previously. Hit the brick block on this side to reach the spring. Return east and hit the blocks near the back wall for coins. There's an invisible block in the middle with a Life Shroom.

Before you go in search of the pipe to Shiver City, return to where you enter the tunnels and go west twice. Take the pipe in the room to reach an area with platforms that act as a balance. Take the pipe to a room with metal blocks. Break them to reach a Super Block. I upgraded Lakilester. Return east, then cross the gap using the platforms to reach a doorway. Go through it and have Parakarry carry you across the gaps to reach a Star Piece.

Go back to the room with the spikes and go east. There are many invisible blocks here in a line. Hit them to make them appear, then jump on them to the other side. There's a blue door here that the Ninji has unlocked. The door leads to a pipe. The pipe leads to a part of the tunnel that's iced over. To the left is a Super Block. I upgraded Parakarry. Go upstairs to reach a pipe that starts the next chapter.

Saturday, November 17, 2012

Paper Mario: Sticker Star -- 3-9 Gauntlet Pond

Gauntlet Pond is an obstacle course over poison. The third segment is here. There are Poison Bloopers in the area. Go across the swinging logs to the other side. There's some Bowser tape below, which releases a log in the poison. It leads to the segment, which takes off. We follow it to the next area to the right. It's in the middle of the area. Go up the stairs and use the swinging log to cross the gap to another log held by Bower tape. Use that to transfer to where the segment is. It will hop to the other side of the poison. There's a Starman in the middle of the poison. There is a door drawn on a tree in the back. The Secret Door leads to some item blocks with three stickers each. The path to the next area is in the back.

The next area has the comet piece. The segment is stuck in a floating stump. Peel the Bowser tape below to release the log. Jump from the swinging logs across the poison. Transfer from the rising log to three swinging logs. This will take you to a path to the first area. Peel the Bowser tape to reveal some stairs. Paperize and place a sticker over the poison spewing from the tree to reach a path to the previous area. We can now reach the segment. We cross the poison to where the Ninji is and jump from the swinging log to reach where the comet piece is. The path to 3-10 opens up. Of course, the segment runs off. This forest is huge.

After the poison clears, return to the area with the comet piece. You'll find the Sponge on a patch of land near a swinging log. You can reach the patch of land from the ground. In the second area, follow the plants that form an arrow on the ground. This leads to a hidden area with an HP-Up Heart.

Paper Mario: Sticker Star -- 3-8 Tree Branch Trail

It seems our Wiggler segment got itself stuck to another web. The comet piece is here, but it's out of reach. There's a door drawn near the entrance to this area. The Secret Door leads to coins and the Tape. We go to the right to the next area. We have to cross a large web, so don't jump on it too much. Towards the back, it gets foggy. The sign in the area says the fog is coming from the nearby poisonous hot spring. The Snifits seem to be enjoying it. Go up the ramp to the tree and get to the other side of the web. You can go over the blocks, but using your hammer here will make Scuttlebugs descend to battle you. The path dead-ends at the next tree. Drop down through the web and continue to the first area, to the left.

We can now free the Wiggler segment. This one's also itching for battle. Kersti says the segment's too old for shenanigans. It has 15 HP like last time. After being defeated, it, too, is remorseful and follows us. We go up the steps to the right to find the other Tree Stump scrap. Go to the area to the right and cross the poison pool on the right side of the tree. Go through a doorway to the left to find an HP-Up Heart. Since we can't find a way to the comet piece, we look around. We go near the Hot Springs and the segment hops in and soaks, until it gets too hot. Go up the ramp and drop down where the web was, then walk to the back. You'll see the same area from behind. This will give us access to the ramp to the comet piece. This opens the path to 3-2.

After you clear the poison, in the first area, near the entrance, go into the dried-up pool to find the Watch Battery.

Paper Mario: Sticker Star -- 3-4 Strike Lake

We see a segment of Wiggler run off. The trees ahead are rustling. Hit them with your hammer to knock down the fruit for coins and stickers. The segment of Wiggler's body is hiding in a tree. It'll run off. You can't pick it up by paperizing. In the next area, it's behind a fence and will run over a pool of poison, then hide in a tree. It will then run to the area to the right. It'll be hiding flipped around so it's almost invisible. Once you find it, it will run to the previous area. The comet piece is here, but we'll keep following it. There's a door drawn here. The Secret Door will lead to the Drum. The other area to the back looks like bowling alley. There's a comet piece behind the pins. We don't have anything to knock the pins over yet. We go back to the previous area and hit the tree to the right. A yellow Billiard Ball falls out. In the area with the comet piece we can reach, there's a door drawn on the side of the wall near the Fire Flower. Go back to the first area and you'll notice a shrub moving. Hit the shrub and the segment will appear and pose with Mario. Now that it has joined us, we lead it to the comet piece.

This opens the path to 3-5. The Wiggler piece will run off there without us. Hopefully it knows where another segment is.

We make the Bowling Ball into a sticker and return here. Go to the bowling alley and stick the Bowling Ball over the stump on the right. The alley lights up and Mario gets a perfect strike, complete with cheers and instant replay. Conveniently, another 3D Bowling Ball appears out of the tree to the left. The comet piece opens the path to 3-11.

Paper Mario: Sticker Star -- 3-1 Leaflitter Path

We return to Decalburg to find it in the midst of attempting a Sticker Fest revival. In the blue house, the Toad is gone, but there's a headline saying a mysterious green guy was spotted in the Drybake Stadium. Theories include he was entranced by a solo from a Sombrero Guy or that he was taking an epic nap. Well, we'll just have to keep an eye out for Luigi. There's another picture in the red house about the desert. It looks like this is Mario and Luigi's house, as the journal entries mirror Mario's adventures. Let's continue!

This area is more of a forest. Now, if we hit a Goomba with our hammer, it is instantly defeated and turns into a coin. Once we move past the trees, things get very quiet. There's a Snifit wandering around. The next area has some quiet music and someone's snoring. There's a giant Wiggler ahead, fast asleep. Looks like we'll need something loud to wake him up. We can put a Thing sticker near him. My guess is the Jackhammer, but that isn't it. The Trumpet's sticker is too small.

I got back to the Goomba Fortress to get another Trumpet anyway and see Luigi. We peel him off and he runs away again. What's he up to? Back in Decalburg, there's a new story about him being at Goomba Fortress. Goomba eyewitnesses reported that he looked very weak and cowardly.

I go back to Leaflitter Path and use the Trumpet and it works. Even after we wake him up, Wiggler is cheerful and enthusiastic, saying something great's going to happen today. Kersti asks why Wiggler was sleeping outside instead of his home. Wiggler says he ate too many leaves and got sleepy. He says the forest has been covered in icky, goopy poison, so the leaves he normally eats were no longer edible. He found clean leaves at the entrance to the forest. We're going to help out, as this is likely the work of Bowser. Wiggler will take us to his house so we can talk. It is once again quiet.

In the next area, we find Wiggler. Something moves over his head and out of sight. It then gets dark. Wiggler's happy to see us because he's always alone. The darkness is caused by the poison so we should watch our step. The thing that moved out of sight returns and takes Wiggler away. There are patches of poison everywhere, so don't fall in. There are also Ninji in the area. They're pretty good at dodging attacks and sometimes drop Throwing Star stickers.

In the next area is a large pool of poison. Wait for a log floating in the poison to spin around so you can reach it. Transfer to another log and it will take you to the other side. There's a door drawn on the tree in the back. The Secret Door leads to the Searchlight. Also in this area are Paint Guys. They'll splash paint on the screen if you don't repeatedly push them away. Hop across the spinning log to reach the other side. In the next area, there are Boomerang Bros in the background. On the othe side of the first poison pool, there is a Heart Block and a Save Block. Once we reach the other side of the poison, the Boomerang Bros appear. They're both going to battle us. They each have 24 HP. The boomerangs they throw will hit you twice, so guard twice. They'll drop two Boomerang stickers. Just ahead is the comet piece.

Return once the poison clears to find an HP-Up Heart in front of the comet piece.