Showing posts with label Kamek. Show all posts
Showing posts with label Kamek. Show all posts

Thursday, February 25, 2016

Mario and Luigi: Paper Jam -- Part 24: Can't Stop this Battle Train

The Kameks appear. Kamek says no more dirty tricks. Paper Kamek says they'll give the bros an honest fight. Kamek then uses magic, wondering if the bros really believed them. They fly off to set up another dirty trick. Walk forward and they'll attack. They'll do an attack where they form a line of magic and move around with it. The bros have to jump over the line, like in the Border Jump challenge in Superstar Saga. They'll also move through portals, even going back through portals.  Jump to dodge or counter. Kamek will inactivate some Action Commands. They'll return after a turn. Paper Kamek will copy himself and form a moving wall to shield Kamek while he readies his magic. Use the Boomerang Dodge to hit Kamek as much as possible. They can also summon other enemies. Leave at least one Paper Dry Bone on the field so they don't summon more. As with before, you may want to just battle with Paper Mario. The Kameks won't heal each other, but Kamek will revive Paper Kamek if he falls. If the one is down, the other will shoot magic at the bros. Counter with the hammer. Keep healed and they'll eventually be defeated.

Kamek had a good time with Paper Kamek. Paper Kamek agrees that they weren't a terrible team. Kamek thinks Paper Kamek was like a hideously ugly brother to him. Paper Kamek reminds him they're identical. They start arguing. The Marios stomp them to defeat them. Go north. The area is crawling with Mechakoopas. An eerie glow comes through the windows. Go to the southeast and southwest for more items and coins. Use the warp pipe if you need better gear or more items. Save and go north through the ominous doorway. At the end of the long path, Bowser and Paper Bowser await.

Head down the path and minions will attack. They're easy to defeat, especially with a Trio Attack, but you may want to save your BP. After each battle, you'll automatically move forward. Bowser notes this plan isn't working. His answer is more minions. After the next wave, Paper Bowser calls the bros stubborn. The enemies start getting more challenging when you deal with the Shy Guys. The Bowsers try to outdo each other with their hatred for the bros.

After the Broozers, Bowser calls in the Koopalings. You'll battle them two at a time. Wendy and Roy are first. The attacks are the same. After you defeat them, Ludwig appoints himself as leader, but the other Koopalings are upset because there wasn't a vote. They then focus on the task at hand. Ludwig and Larry are next. They have new Battle Cards this time, including one that can shrink the bros. Take one out to keep them from using the Battle Cards.  Make sure you're fully healed at the end of this fight. After the battle, Ludwig says he's been dethroned. Larry doesn't like that Ludwig thinks of himself as a king. Iggy, Lemmy, and Morton are last. They think the bros are tired after all these battles. Morton uses magic to mess with the bros' battle cards. The bros are okay with this. Lemmy dances off to do something. He rolls in a giant ball. Use the Boomerang Dodge to hit Lemmy before he can throw bombs. If your dodge is successful, he'll be dizzy. Iggy will bring in a giant Chain Chomp. Use the Airplane Dodge when Iggy gets close and tries to hit a bro. He'll be dizzy after the attack. Morton tries to avenge them and picks up the Chomp. Use the Trampoline Dodge. They'll all be stunned after the battle, so hit them with your best attacks. They may be knocked down, but unless all are down, they can revive each other. If your dodges are strong enough, they'll only attack twice before they're defeated. Morton asks for Bowser's forgiveness. Iggy asks the same, but for him also to destroy the bros. Lemmy asks the same.

Paper Bowser is annoyed that they must do everything. Their section flies off. Starlow congratulates them on defeating all of Bowser's minions. The bros are ready to fight. Heal, change your gear if necessary, and check out the Battle Cards you've earned, then save. Head out to deal with the Bowsers.

Friday, February 12, 2016

Mario and Luigi: Paper Jam -- Part 21: With Enemies like this, Who Needs Friends?

The bros have reached Neo Bowser Castle. You'll find Broozers here. They're tough enemies with powerful punches and increase their power every time they take damage. There's a button in the center. Hit it to make part of a panel light up on a fuel cell. Go west and you'll see another button as part of a maze. There are Paper Broozers here. Walk to the south to reach the maze. The sign says that (A), (B), (Y) flips yellow panels and (X) flips blue ones. What that means is that while you're moving to another panel, press the three buttons simultaneously when you're jumping from a yellow panel and (X) when you're jumping from a blue panel. Hit the button, then the ! Blocks to open the way back. Return east. Hit the button there, then walk south.

You'll find Nabbit here. Try talking to him and some minions will report that Nabbit's been stealing Bowser's stuff as well. Chasing after him is optional. Once you catch him, you'll have to battle. He'll toss coins and spike balls, both of which can bounce. He'll throw his bag at you, then pull out paper enemies. He'll also sneak up behind the bros and steal their hammer if they don't counter. After Nabbit takes a hit or two, he'll run away. Chase him again and he'll start a battle with some Broozers. He'll heal the bros each turn. Defeat the Broozers and he'll run off again. This time, he'll run to the west. Catch him to start another battle. He'll run away, as before. He'll start a battle with a Shy Guy, and fight alongside the bros and heal them. The easiest way is to run from the fight when he's battling against you. The last fight is the one you can't flee from. You'll get Peach's Peppy Gloves and the Bros. Attack Mega Thwonk for defeating him, as well as however many coins you earned during the fight.

Go east. There are many moving platforms moving past the button. At certain points, they will drop away. Use (X) to jump platform to platform. Hit the button and an Up button illuminates. Jump on the other set of platforms and return west. Hit the up button and the platform will rise to a different level. Walk to the north and Bowser is impressed the bros have made it this far. The Bowsers and Kameks appear. Paper Bowser says something has happened. A shadow falls over the bros. Up in the sky, the papercrafts are wrapped in duct tape. Toadette's been captured as well. She orders the Bowsers to release her masterpieces. Paper Kamek brings in the secret weapon: the enormous Papercraft Bowser. It breathes fire on the papercrafts. The Bowsers will be waiting for the bros, should they want to fight.

Toadette is quiet next to the smoldering ashes of her work. Luigi tries to talk to her, but she silences him. She has a great idea, but she'll need the bros' help. She needs them to collect the Fire Ore found around the castle. Fire Ore are the flame-like stones burning in torches around the castle. The bros can safely handle them. Toadette says Fire Ore is fascinating. Harnessing the ore's power will allow her to build a special papercraft. She says they'll need three units of the stuff. She saw some on the lower level, so the bros head there first. The Fire Ore is to the southeast. Iggy swipes it and Bowser asks what Mario's thinking. He won't let someone steal the ore he's stolen. Iggy challenges them. Starlow flies off to find them something to fight back, so the bros must toss bombs at the Koopalings and Bowser to keep them at bay. Starlow brings in the bombs. Iggy will toss three bombs at the bros at a time. You'll also throw Starlow at one point. Iggy will admit he's failed, so Wendy steps in. After Wendy takes a few hits, she calls Bowser for help. He throws one large bomb. Once he's defeated, he tells the Koopalings to never speak of this to anyone. Bowser acknowledges the Fire Ore is pretty, but he's not sure how it will help the bros defeat his papercraft. He tells them to leave it alone.

Go to the southwest to find the other piece of Fire Ore. Morton appears. Mario must use his hammer to return the regular cannonballs Morton throws. Use Trio Hammer for the huge ones. Once that's over with, you'll get the last bit of Fire Ore.

Sunday, February 7, 2016

Mario and Luigi: Paper Jam -- Part 16: What the Ore is for

It's time to go after the Bowser Jrs. Go south and take the elevator back down. The Bowser Jrs. are here. Catch both of them without being spotted by minions. You can't be spotted once. Study the patterns of the Mechakoopas. If you want to go off to the sides, go to the right, as there is a spring platform there. Approach Bowser Jr. to catch him. Go east to find Paper Bowser Jr. You'll find more Mechakoopas and blue platforms moving over the lava. Once across the lava, you'll have to deal with Fly Guys. Dash to get past the long line of them. There are Bowser statues that will move in front of Mechakoopas, so be careful. Once past them, jump onto the blue platforms, then grab Paper Bowser Jr. Luigi retrieves a book from them, but it doesn't look like the book that contains Paper Mario's world. Starlow believes the Bowser Jrs. wouldn't give up the book so easily. They get up and take the elevator, saying the bros and Starlow can't boss them around. They say they're the bosses and Starlow's not even a miniboss.

Go back up the elevator and go north. The bros catch up the Bowser Jrs. They decide to fight this time. They'll each target a bro, then fly to them. Counter with the hammer to knock them out of the clown copters, then repeatedly counter until they get up. They then challenge Paper Mario to see who can fly the farthest. Starlow says to press (Y) when you're about to stop gliding, waiting until the last possible second. Winning will damage the Bowser Jrs. They'll place barrels on the bros' heads and fire at them with their clown copters. Jump to dodge, noting who is who. They'll also send a giant ball onto the battlefield. The bros will use Paper Mario as a trampoline. Press (Y) to bounce objects off Paper Mario. Move around so as to not step on Paper Bowser Jr. They will use this attack even if only Paper Mario is on the field, so leaving the battle to Paper Mario isn't an option here. Move around with the circle pad. The Bowser Jrs. can also heal each other. The Bowser Jrs. will hide in their clown copters if attacked, so some attacks, such as Fire Flower and Bomb Derby won't work. You must attack them from above or use Trio Attacks. When they get really low on health, they will attack multiple times.

After the battle, the Bowser Jrs. and the real book are lying on the ground and the door to the princesses opens. The Marios get a kiss from their respective princess. Luigi wants a kiss, but is ignored. Bowser Jr. wakes up, calling to his paper doppelganger. He flashes back to when he met Paper Bowser Jr. and thinks about him being locked away forever in the book. The Bowsers appear, angry at their sons for letting the princesses wander freely. They've made modifications to the castle. Starlow wants to grab the book, but it's too dangerous. Bowser roars at them for hurting Bowser Jr. He tells Kamek to fire the boosters. The castle starts shaking. Luigi looks around, but doesn't grab the book. The emblem on Bowser's Castle turns from green to red. The ore from Twinsy Tropics Dungeon is being used as fuel to lift the castle in the air. Multiple cannons appear on the castle. Bowser has created another Neo Bowser Castle. Bowser Jr. mentions the book. The Bowsers ignore them. Starlow suggests leaving the book and escaping, since the Bowsers don't seem to care about it.

Outside, it's very windy and the bros, Starlow, and the princesses fly off the castle. Starlow's barely hanging on with her teeth when Kamek attacks her with magic. They manage to dodge all of his attacks. Kamek compliments her teeth. Starlow comments on her dental hygiene, letting go of the castle. They all fly off, this not being the first time a compliment on Starlow's teeth leading to her undoing. Kamek repeats the compliment to himself, making it seem he was somewhat sincere.

On Sunbeam Plains, there's a delivery. He sees everyone fly overhead. They land far away, with Paper Mario carrying them as an airplane. The princesses return to the castle while Starlow wonders what Bowser plans to do with the castle. They need a plan to stop the Bowsers and get the book back. Head towards Peach's Castle and the ground starts shaking. Neo Bowser Castle appears in the sky, along with the Airships. The cannons fire and the cannonballs land near Peach's Castle. Inside, the Toads are panicking in the debris-littered castle. Bowser's taking his revenge on the bros for hurting Bowser Jr. A large cannonball takes off the top turret of Peach's Castle. Bowser credits his flying castle to the abducted, unpaid Toads. He thinks his plan to take over the Mushroom Kingdom is pretty solid. Paper Bowser reminds him this is a joint venture. Kamek reports that the bros should be finished. He also thinks Paper Bowser is useless to them now. Bowser agrees, saying he finds his paper double to be annoying. He concedes Paper Bowser is nearly as strong as him. Kamek has an idea involving the book. Paper Bowser and Paper Kamek have an identical conversation, which means it's likely a race for the book.

Friday, February 5, 2016

Mario and Luigi: Paper Jam -- Part 14: When Star Sprites Attack

Head toward where the Bowser medallion fits. On the way, you may encounter Ant Troopers. They'll lose their spiky helmets after enough damage. When you reach the gate, check it out. Mario places the medallion and the gate lowers, revealing a dirt path up the wall. Use the Trio Drill to climb the wall. There are conveyor belts ahead. If you need to go in the opposite direction of the belt, dash and jump with (X). Go east through the pipe.

The bros wind up in a different part of the Twinsy Tropics. There's a pipe here, encased in some sort of mineral. There's nothing you can do to it for now, so check out the other parts of the area. The pipe to the left leads back into the dungeon. There are spider webs here, but you can dash through them. Hit the ! Block to start a timer. You have 38 seconds to reach the other ! Block. There are many webs in the way. Dash through the least complex web to make good time. If you look below, you'll see the same mineral that's covering the pipe outside. Grab the beans and coins in the wall if you'd like, then walk west. Hit the button with Trio Hammer and the shell on a statue opens. It shoots a beam of energy to the mineral encasing the pipe outside. There's another pipe in the middle. There are Paper Swoops here. Climb the wall and Drill Dash to the rings. Some may rotate to allow you to change direction. Go to the upper right area to find the next button. The pipe to the right leads to an area with more Paper Swoops. The dirt patch is to the far right. The rings here move, so time your Drill Dash. You'll loop around to the upper right, where the last button is.

The last beam of energy destroys the mineral around the pipe. The pipe leads back into the dungeon. Go as far right as you can and the bros will stop. Starlow asks why. Mario has a strange feeling about what lies ahead. Starlow's not too worried about it. Saving may be a good idea. Walk towards the pipe and Starlow says Mario's hesitation was unjustified. Go into the pipe and a Koopaling demands a pass. Another one says Bowser's Castle is through this pipe. Luigi gets knocked out of the pipe. Starlow says his mustache fell off and he should stick it back on. The bros take a few hits and Starlow gets upset enough to use her secret attack: Supernova Sparkle. Unfortunately, the attack hit the bros as well. Larry Koopa appears from the pipe. Starlow thinks Larry's on the small side. This upsets Larry. Luigi's ready to battle, but he's standing next to Larry, who tells him to get on the right side of the face-off. He calls in Ludwig von Koopa to help out. Ludwig got stuck in the pipe.

At the start of the battle, Ludwig wonders why the bros get to use Battle Cards and they don't. He pulls out a card to increase speed, which requires 2 dark Star Points to use. They don't have any at the moment, but will earn them for each time they hit the bros. Ludwig and Larry will attack the bros with their shells, then slowly go past Paper Mario. Hold the jump for as long as possible. Ludwig will attack Mario or Luigi with magic. Counter with the hammer. Larry will attack Paper Mario with magic as well. Jump to dodge, land, then jump again as Larry will charge. Hold the jump for as long as possible as Larry is still attacking. Land to counter. The Koopalings will summon some Shy Guys carrying a giant bomb. Use the Boomerang Dodge. This is another one of those fights where it's easiest to just leave Paper Mario alive. Only Larry attacks. You can revive the bros towards the end of the fight. Once Larry is defeated, Ludwig will attack with a large ball of magic. Counter with the hammer, as before. Once they're defeated, Ludwig concedes the bros aren't as wimpy as they look. Starlow says they'll just pass through the pipe. Larry says them losing was part of the plan. Starlow suggests proceeding with caution.

Go through the pipe. There are conveyor belts carrying ore into Bowser's castle. Minions go back inside the castle. Starlow reminds them that saving the princesses is their main priority. Go through the other pipe. There are Boomerang Bros here. Jump with (X) to cross to stones floating in the lava. The second one will toss the bros high in the air before landing far away. Paper Mario folds into an airplane to save them. The bros want to try something light that. The bros learn Trio Glider. Press (A), (B), and (Y). Press (Y) again up to three times to fly higher. Starlow says it can be used to reach high places as well. Follow the path and go west. A Koopa complains that he can't keep hauling stuff around. Another one agrees with him. Kamek announces that break time's over, so they try to look busy. He says they need to get back to hauling papercrafts.

Go west. Use the Trio Glide to cross the lava. The path splits ahead. Take the path due east, then go east again and hit the ! Block to connect a path back to the pipe. Return west to reach the pipe the Koopas went through.

Wednesday, February 3, 2016

Mario and Luigi: Paper Jam -- Part 12: Papercraft Ice Capades

After you check out the shops, go to the Lakitu Info Center. Toadette meets the bros here. She'll be working on the next papercraft here while the bros rescue more Paper Toads. The first mission is Paper Toad Tailgate. A Sandmaargh will follow the bros. Jump after the icon blinks three times. Deliver the Paper Toads to the Lakitu. Just touch them to get them to join the group. Return to Lakitu when you have all 10. Paper Toad Flurry involves catching the Paper Toads before they hit the ground. Blue Toads fall faster than ones. Touch them to catch them. Jumping makes it easier. There are 40 Paper Toads, so stay alert. Paper Toad Peel-Off involves Drill Dashing into Paper Toads stuck to the wall. One is hiding behind a stone brick block to the far right. This must be some papercraft if Toadette needs this many Paper Toads. When all of the Paper Toads are saved, a delivery from Peach's Castle arrives. It's a new Trio Attack, Trio Whirligig. Toadette says she'll start working on the papercraft while the bros save the princesses and deal with the Bowser Jrs. A Lakitu goes on a delivery, so he stops blocking the other exit. A Paper Toad in the village wonders if there are two Luigis, since there are two Marios. We still haven't heard about Paper Luigi. Go through the east exit in the Lakitu Info Center. It will lead to a pipe.

The pipe leads to the part of the mountain with the puzzle. Go east. Cross to the right side of the area, then climb up the dirt wall. Keep climbing and you'll find a Lakitu. He says you can't cross the bridge ahead slowly. You'll need to jump at the end. Go east. There are some bean spots here. At the top of the stairs, someone tells Bowser Jr. to come along. The Kameks are telling the Bowser Jrs. to return to the villa. The Bowser Jrs. don't want to go back as they're playing with their papercraft and the Kameks told them to play here. Paper Kamek says the bros will be here any moment. Paper Bowser Jr. isn't scared of the bros, especially with their papercraft. The bros walk up and the Kameks notice. Paper Bowser Jr. wants to crush the bros with the papercraft, so some Koopas appear. Toadette appears with the newest papercraft: Papercraft Peach. It comes with its own parasol, so it can float gently to the ground. When you dash, the parasol opens up to deflect projectiles. It can fly farther with the parasol when tossed. Press (A) just before landing to deal extra damage.

There are Papercraft Mechakoopas here, as well as Papercraft Spikes. The battleground has spikes and large patches of ice, so be careful. The Papercraft Mechakoopas will just charge at you, but the Papercraft Spikes will toss spike balls at you. Deflect them by dashing. If the spike balls miss, they'll end up on the battlefield. Dash into them to hit other enemies. Clear out the enemies to make Papercraft Bowser Jr. appear. It's larger than Papercraft Peach and quite fast. It can easily cross over the spikes and will attack with red shells. Dash over the spikes to cross them without taking damage. Dash into Papercraft Bowser Jr. when it has its back turned and numbers appear to knock it off its pedestal. After Papercraft Bowser Jr. takes a lot of damage, it will fill in the spike pits with snow. Use spike balls to hit the papercraft more easily. It will start shooting multiple green shells. Do more damage and the Bowser Jrs. will complain their papercraft is getting scratched up. They'll drop bombs. Dash into them to send them back to Papercraft Bowser Jr. Keep attacking and keep healed to win. You may want to clear out the other enemies before dealing with Papercraft Bowser Jr., but it can generate more.

The Bowser Jrs. are upset that their papercraft was destroyed. They blame the Kameks for making it so flimsy. Kamek tried to warn them, but Bowser Jr. finds the advice less than helpful. All four leave for the castle. Walk to the east and you'll find a red disk with Bowser's emblem on it. The bros grab it. Starlow thinks it's familiar, so it might belong to in the Twinsy Tropic Dungeon. Peach screams nearby. Go east. The Bowser Jrs. are leaving and the Kameks are carrying the princesses on their brooms. The bros rush to save them, but Mario and Luigi fall off the cliff. Paper Mario jumps after them and makes a parachute for Mario. Luigi doesn't have anything, until Mario catches up with him. Starlow and Mario are impressed with Paper Mario, while Luigi's face down in the snow. Mario wants to try, but can't. Starlow doesn't know where the princesses are, but Mario thinks the red disk from before might be important. Suggest that they saw it in the Twinsy Tropics, in the dungeon, on a suspicious wall. Starlow thinks it may be the key to getting into Bowser's Castle.

Monday, February 1, 2016

Mario and Luigi: Paper Jam -- Part 10: Enemy or Ally?

The way forward is now clear. Before you go north, walk to the south to lower the other drawbridge. There are Piranha Plants here. Walk to the east, near the stone brick block and Wiggler will show the bros another electrified gate. This one has two generators to destroy. The path to the one on the left has a lot of mud, so you'll have to move quickly. For the one on the right, walk up the ramp to the Bomb Bud, then walk up and off the ramp. Use the northern most orange spring to reach the stump you need and throw the Bomb Bud. Wiggler goes on ahead to see if there's more trash. Go west to get a few items, then try to go north.

Kamek appears and places a force field on the path ahead. He is offended when Starlow refers to him as the "non-paper version". He will attack the bros. If the bros are hit three times, it's over. Grab Bomb Buds to throw at Kamek. He'll be moving around, so time your throws. After the first hit, he'll use a force field to defend against Bomb Buds. Starlow notices the force field lowers right as he's about to use his magic. The timing is tricky for this one. The next time, he'll make two copies of himself. Keep track of them as they move, then throw the Bomb Bud when they move backwards. After this, Kamek vows they haven't seen the last of him and flies off. The force field disappears. Starlow notes that Kamek is trying very hard to keep them from Mount Brrr and wonders why.

There's a Lakitu Info Center here, but no new quests. There's a challenge board with prizes for clearing enough challenges. Talk to the other Lakitu at the desk to clear more challenges. The prize for clearing 20 challenges is a Battle Card. Walk to the north and you'll find Wiggler confronting Paper Kamek about littering the forest. Paper Kamek calls him an irritating insect and zaps him with magic, enraging him. He convinces Wiggler that the bros are the enemies and he attacks.

Wiggler charges his attack power and slams onto the ground, unleashing two shock waves. Afterwards, he'll target a bro and spit a seed at them (or more if he's aiming for Paper Mario). He'll then chase a bro, who has to clear out the obstacles with his hammer. Paper Kamek is also part of the battle. He'll give Wiggler a giant paper ball to run on. Paper Mario folds into a boomerang for the Boomerang Guard. Aim at the ball and throw the boomerang back and forth. The ball will move, so keep aiming. Paper Spear Guys will also join the battle. Paper Kamek may also attack with magic. Counter with the hammer and it will hit Wiggler. If you're going to use a Trio Attack, use Trio Kite. Trio Racquet allows you to hit the segments, which won't do any damage. After enough damage, Wiggler will return to normal and you can battle Paper Kamek directly. After a while, he'll revive Wiggler. It is possible that Paper Kamek will fall before Wiggler does due to counterattacks. If so, Wiggler will return to normal and the battle will end.

The bros haven't seen the last of Paper Kamek, according to him. Wiggler doesn't know what got into him, but thanks the bros for snapping him out of it. He's feeling very tired, however. He collapses. Paragoombas appear and carry him off. The bros are sad, until he asks them why. Wiggler reappears as a butterfly, Flutter. He flies them to Mount Brrr.

Sunday, January 31, 2016

Mario and Luigi: Paper Jam -- Part 9: Feeding the Cleaning Beast

In Peach's Castle, the Toads say the situation is awful. A Toad spotted the Bowser Jrs. with the princesses on Mount Brrr. That's where Bowser's villa is. I thought he'd pick a more tropical place. At the villa, Bowser Jr. enjoys the view while Paper Bowser Jr. checks out the papercraft that looks like them. The princesses are cold and have no idea where they are. They have each other for company and warmth. They also wonder where the bros are. After a while, they start talking about their appearance. They want to change their hair, possibly going shorter, but someone talks them out of it. The reason being it's not princess-like, but clearly, these people have never met Daisy. Paper Peach suggests changing the dress, but Peach says it's her favorite. The minions watch them with curiosity. The princesses plan a fashion show after they escape to show off their new looks. The minions seem to be in love with the princesses.

Back in Peach's Castle, the Toads are imagining how things are going for the princesses. The bros set off for Mount Brrr, which is north of Gloomy Woods. Toadette says she'll prep a papercraft for the bros. One lone courageous Toad sets forth to help save the princesses. Head to Sunbeam Plains. At level 12, the bros will reach Boomerang Rank. Go as far north as possible, then east once. Use the Trio Grab to move to the north. You'll see Paper Petey Piranha chasing the brave Toad from before. Paper Petey Piranha tosses the Toad away. Paper Petey Piranha will take the Copy Block and make copies of himself. He'll then charge at the bros. Use the hammer to counter. If a copy is defeated, it will fall onto the ground. Two copies will jump into the air and land to create shockwaves. Jump to dodge. After a while, the copies will heal and reform the stack. At some point, all of the copies may be down. Attack the one that lifts its head periodically. They may then shuffle around. Keep track of them, as the real one won't lift its head anymore. When Paper Petey Piranha gets angry it will chase the bros. Remember the order each copy flies to which side, then Airplane Dodge as each copy appears on the ground. If they're not close to each other, a normal jump will suffice. If you're having difficulty keeping all three bros alive, just leave one down so this attack is easier to dodge.

After the battle, go north. There's a Toad Village, with Yoshis present. The Toads have seen a lot of Bowser's minions lately, some working on a gate. The red Toad House has a Toad with a quiz.
1. What does a Paratroopa become when it loses its wings? Choose Koopa.
2. How many fangs does Bowser Jr. have? One
3. Kamek's attacks take the shape of circle, square and what else? Triangle
4. What baddie is this? Hammer Bro
5. What hairstyle does Toadette have? Braids
For winning, you get 3 Speed Beans. When you're ready, go north.

Paper Kamek appears, saying he doesn't have time to deal with the bros. He turns his magic into cardboard to block the path. Walk to the west and you'll find a berry growing on a tree. Jump to grab it. Wiggler is nearby. It's hungry. Give it the berry. Apparently, Wiggler guards the forest, but couldn't because he was hungry. He plows through the cardboard. He blocks the path to the east. He's hungry again, and won't move until he's fed 10 more berries. Walk back to where you found the first berry and Trio Grab to cross the gap. Walk up the stump and cross to the other stump with (X). Use the Trio Hammer on the tree to make three berries drop. Walk around to the left and Trio Hammer the stump so you can reach the berry with Trio Grab. Go north. You'll find some Ninji hiding by the walls. If you hit them with one attack, they'll be able to dodge that same attack, so don't use jump attacks twice in a row on the same Ninji. Dash into the orange spring to the left to jump up to the next platform. There are Paper Spear Guys here. Go south.

On the tree, there's a Paratroopa with a berry. Bowser likes berries and the Paratroopa needs a promotion. Trio Grab it from it anyway. Return north. Use the orange spring to find more berries. Give the ten berries to Wiggler. Unfortunately, he's still too weak to move. It needs dessert. A Yoshi appears with a melon. Of course, Wiggler's favorite food is a melon. Follow the Yoshi and return to the village. The Yoshi is reluctant to give up the melon, but is willing to wager it as a prize in a race. A Lakitu will explain the races. It's a race around the village, where there are tree stumps, mud, and Dash Panels. You can't change directions after you've hit a Dash Panel. You must pass through the flag at the halfway point. Get too close to Yoshi and he'll ground pound you. You can avoid the shock by jumping. Use (X) to jump. Towards the end, move closer to the item shop so you'll hit the spring to jump over the mud. Yoshi reluctantly hands over the melon when you win. He says he has a faster pal in the mountains the bros should challenge. Wiggler enjoyed eating the melon and spitting out the seeds. Wiggler walks east and finds more cardboard. He plows through it with ease.

Go east and walk to the north. There's an electric fence that Wiggler can't get past. Wiggler notices a nearby Bomb Bud that could get rid of the gate. You can't grab the Bomb Bud from where you stand. Walk a little to the south and use the Trio Hammer on the draw bridge. Cross the bridge and Nabbit appears. Grab the Bomb Bud and throw it to the rock Nabbit's standing on. Nabbit falls into the water and the chunks of rock form a bridge. Nabbit jumps out of the water and leaves the Bomb Derby Bro attack behind. Walk across the rock bridge to find another Bomb Bud. Toss it onto the gate's generator by walking up the ramp and pressing (Y). The gate is no longer electrified and drops away. Wiggler goes north to clean up the ahead.

Friday, January 29, 2016

Mario and Luigi: Paper Jam -- Part 7: Breaking the Fourth Wall to Freedom

In Bowser's Castle, the Bowser Jrs. wonder what to do with the book. Bowser Jr. wants to throw it away. Paper Bowser Jr. agrees. Bowser Jr. has second thoughts after a while. He thinks it may come in handy. Perhaps they will terrorize the paper world. He wants to show it to Bowser. The Bowsers are pleased with Mario's destruction and Kamek says the plan involving the Toads working underground is proceeding nicely. Bowser Jr. tries to talk to Bowser, but Bowser talks to Paper Bowser Jr., thinking he's his son. The Bowsers are too busy to deal with their sons and tell them to stay on guard duty. They throw temper tantrums. Kamek suggests sending them to the villa. Paper Kamek says the papercraft should provide a diversion. Paper Bowser makes it sound like a surprise, so their sons agree to go to the villa.

Elsewhere, the princesses are plotting their escape. Paper Peach has a spare cardboard cutout of herself. She thinks Bowsers' sons won't notice. Peach is tired of getting kidnapped (and everyone else is tired of her getting kidnapped). Flying in the clown car isn't so bad, but can't stand saying "Save me, Mario" another time. Peach asks Paper Peach if she feels the same. The Bowser Jrs. say they're leaving for the villa and the princesses are coming with them.

The bros leave through the gate in Twinsy Tropics Dungeon. They're still in the dungeon, however. There are Paper Scaredy Rats here. There's some of that mysterious ore that the Toads keep mentioning. Use the Trio Hammer to break them. They may give you coins. Nearby, use the Trio Grab to grab the yellow platforms on the other side of the water to form a bridge. Go north and you'll find Bowser's emblem. Luigi finds it suspicious. He suggests they should remember this exact spot because this type of adventure has some sort of foreshadowing device. He's also worried about the abducted Toads. Mario thinks the wall is connected to Bowser's Castle, but Starlow's not sure how.

After the fourth wall is broken, walk to the left to find a couple of Toads carrying the ore near a conveyor belt. They toss it onto the conveyor belt and collapse. They say it's hard work and the ore is shipped directly to Bowser's Castle. They inform the bros there's a pipe past here, but it's guarded. Roy appears and tells the Toads to stop slacking off. He thinks the area's given up all its ore. He tells them they're not paying the Toads to chat, or at all for that matter. He leaves and the Toads say they're cheering for the bros. Go south. Use the Trio Grab to form more bridges near the circles in the ground.

Go west to find more prison cells. Behind the wall is a block. There's a Paper Goomba in a cell. It's the Paper Goomba the bros crumpled a couple of times earlier. After his defeat, he was deemed unfit as a minion according to management. He got demoted to janitor and is cleaning cells. It's all the bros' fault. He also accidently locked himself in the cell. The bros try to walk away, but ihe wants to escape and not work for Bowser anymore. He promises a reward and to forget what the bros did to him. He slides them a battle card set. In return, Paper Mario shows him how to flip sideways. Two Hammer Bros appear. The Paper Goomba runs off as the battle starts, but reappears to teach about battle cards. A new card will be dealt from your set each turn. Star Points are required to used the cards as indicated on each card. Battle to get more Star Points by filling the meter. Only 3 cards can be out at once. You can flip cards over if you don't want them to free up a slot. After the battle, the Paper Goomba will show you the battle card menu. To use a card, it must be registered to a set, which can have only 10 cards. Registered cards have a check mark on them. After the tutorial, the Paper Goomba leaves, saying perhaps they will meet again. In the left cell, there's a crack in the wall, but the Toad won't move, saying it's his ticket to freedom. Go south to form a bridge, return and go west.

There are more enemies and ore here. Form the bridge and go west. Starlow spies a pipe ahead. Walk to the south to form more bridges. One requires going under a stone bridge to reach it. Walk up to the pipe and Roy and Wendy drop in. She says they could've stayed in their cell, but were inconsiderate for making them chase them. Roy calls for Larry, but he doesn't appear. Roy thinks he may be playing videogames. Wendy will toss rings for the bros to dodge. Roy tosses rocks. Successfully counter and the rock will hit Wendy. She will then attack Roy. They can also team up to launch their shells. Counter with the hammer. After a while, the two will get angry and chase the bros. Wendy will breathe fire to take out Paper Mario, so be sure to dodge. Use the Airplane Dodge to dodge the giant ball Roy throws. If Roy holds a rock over his head without attacking, attack to make him drop it. Keep yourself healed. If you defeat Wendy first, Roy will attack with magic. A giant ball of magic will fall on a bro. Counter with the hammer.

Wendy blames their defeat on Larry's absence. The two leave, and before the bros can make their escape, the Toads stampede to freedom. Before the bros do the same, we backtrack to the cell with the crack. Send Paper Mario to the block behind the wall for some 1-up Mushrooms. Take the pipe out of this depressing place.

Thursday, January 28, 2016

Mario and Luigi: Paper Jam -- Part 6: Reaching for Freedom

The new and improved papercraft is Papercraft Luigi. It's holding a hammer. There are Papercraft Pokeys on the battlefield, as well as Papercraft Goombas. Papercraft Luigi's flying hammer attack (the throw attack) is needed to defeat these spikey enemies. Charge up the Toads again, but the rhythm is different. Clear the field to make Papercraft Kamek appear. The Kameks use magic to surround Papercraft Kamek with a barrier and make more brick blocks appear. Use the flying hammer attack to hit it. Papercraft Kamek can warp around the battlefield, so don's expect it to stay put for long. It can also expand its barrier to cause damage. After it has half of its health, the barrier will disappear and it will shoot magic. Counter the attack with the flying hammer attack. Keep attacking and keep your papercraft healed with Mushrooms from the item blocks.

After Papercraft Kamek is defeated, Kamek says they could've won if it wasn't so ugly. They retreat to come up with a new strategy. Approach the bridge to Bowser's Castle and something appears in the sky. It's a giant cannonball with Bowser's emblem on it. It destroys the bridge. Bowser wants a damage report from within his castle. He was aiming for Mario and wonders if his minions do anything correctly. He apparently has planned for their ineptitude and tells them to keep firing, as they have enough cannonballs to compensate for their terrible aim. The next one nearly hits them and knocks them away. Roy Koopa, Ludwig von Koopa, Wendy O. Koopa, and Larry Koopa appear. Ludwig says they have to take the bros to the secure location. Roy summons a pickup from some Chargin' Chucks. In the process, the book falls out of Luigi's hands. The Koopalings are about to walk away when Roy wonders why there aren't paper versions of them. Wendy thinks their paper versions are doing important things in their world. She also thinks they don't need their help. She leaves and Roy spots the book. He thinks books are dumb, so he decides to throw it away when the Bowser Jrs. appear. Bowser Jr. says he'll tell his dad if Roy throws his book away. Bowser Jr. picks it up.

In the secure location, the Mario Bros are tied up and Paper Mario is tied up in a roll. Paper Mario stands up and rolls himself up tighter so the ropes fall away. He frees and wakes up the bros. Starlow wonders how they'll escape the cell and Paper Mario slips through the door's bars. He hits the lock with his hammer to open the cell door. The bros leave the cell and Luigi starts checking for something. Mario explains the book containing the Paper Mushroom Kingdom is gone. Luigi mopes around for a while. Starlow tries to make him feel better, but then makes it worse. Paper Mario suggests they look for it after they defeat Bowser. Paper Mario folds himself into a hankerchief, then wrings himself out after Luigi dries his eyes. Starlow suggests exploring to figure out where they are. There are a couple of cells in the area. Send Paper Mario into the one with the Toad, who says they're in the Twinsy Tropics Dungeon. A nice paradise having a dungeon is creepy. He says the minions are talking of harvesting something from here. Go east, as you can't get far going west.

There's not much here except some item blocks with coins. Go east. There are more cells here. The blue Toad explains that Bowser's after an ore only found here. The yellow Toad says they are used to haul the ore to Bowser's Castle. Try to go east and a Hammer Bro notices they're trying to escape. More Hammer Bros appear. The bros want to fight, but the Hammer Bros say they'll find battle difficult without their Command Blocks. They can't attack, use Bro or Trio Attacks, flee, or use items. The bros will have to fight for their Command Blocks back. They leave to go on patrol. Getting their Command Blocks back is the bros' next challenge.

Find a Hammer Bro and engage it. You can't attack, so all you can do is counterattack. They'll throw three hammers, then charge. Jump to dodge the hammers, except the ones that are thrown high in the air, then jump to counter. The first Command Block you'll retrieve is the flee one. You can press [R] to idle, which is a problem when your [R] button is broken. You'll then recover Drill Shell and Rocket Blast, then hammer, Trio Kite, then everything else. Go east. There are a few Hammer Bros here. The sign says the bridge is old and rickety. There's also a key to the gate on the other side. Walk under the bridge and up the ramp to reach the bridge. The bros are initially cautious about crossing, but then start jumping lightly and the bridge collapses. The bros form their own bridge using themselves and inch their way back up. Luigi gets an idea. It's the Trio Grab. Like the Trio Hammer, press (A), (B), and (Y) in order, which allows the bros to form a chain to reach things. Unlock the door and Starlow suggests they go outside to see what the Bowsers have done to the Mushroom Kingdom. She also says they should look out for the book, as it would be terrible if it fell into the wrong hands (too late for that), and they have to save the princesses. Being a hero requires a lot of multitasking.

Wednesday, January 27, 2016

Mario and Luigi: Paper Jam -- Part 5: Double Pokey Tower Power

The bros have to get past the Pokeys in Doop Doop Dunes Grotto. There are Paper Spinies wandering around down here. Walk to the south and you'll find some Pokey-shaped plants. Use the Trio Hammer to get rid of them. The trick for the taller ones is to knock away segments with Mario, then quickly unleash the Trio Hammer. Nearby, you'll find a pipe out of the grotto. Hit the switch to raise a platform so you can come back to the grotto. You'll also find Sandmaarghs, creatures that will dive into the sand, then surface to attack. Exit to the southwest.

Walk southwest to find more of the plants. Hit the one farther south into the north one to clear a path. Walk up that path to hit a switch, which raises a rock to the south. Walk across the rock to find another plant, with one on a moving platform to the north. Clear off the north plant and cross the gap on the yellow platform. Follow the path around to a high rock near another pipe. Step on the yellow platform. It will take you to a large yellow platform with a plant. Hit the plant into the plants on the nearby rocks. The timing can be a little tricky. One platform has an item block with a Steady Hammer. The other has a ! Block that will make a spring appear so you can reach the other yellow platform with a plant. Hit the two plants you pass to clear the way to the pipe. Hit the switch before you go through the pipe to raise the platform.

The pipe leads to an oasis in the dunes. A Paper Toad appears, asking the bros to help. Bowser's minions kidnapped his friends. All seven must be rescued within the time limit of 20 minutes. One is to the north. There are stone brick blocks near a Fly Guy with a Paper Toad. Destroy two block in the left and middle columns to reach it and engage it in battle. The time limit continues during battle. If you need to reset the blocks, hit the ! Block. Fly Guys will pass around a bomb. Defeat the one with the bomb to make it drop the bomb to hurt its allies. Approach the Paper Toad to save it. Walk south and you'll find another Fly Guy with a Paper Toad. Use the spring to reach it. After the battle, walk east. Walk to the right to the spring. Spring to the stone block, then spring again to a plant. Hit it at the Fly Guys. When you hit the Fly Guy with the Paper Toad, it will attack you. Walk to the left and you'll find Sandmaarghs and springs. Use the spring when the Fly Guy flies toward the bros to attack it. There are two Paper Toads in this situation. Go north and walk to the left. Dash into the orange spring platform to reach the top of the sand flow. Go down it to find a couple of Fly Guys. I finished with just under seven minutes to spare.

Afterwards, the bros will return to the Oasis, where there's a Lakitu Info Hut. Starlow asks the Paper Toads if they can build the bros something to make them jump really high. Lakitu says they need eight more Paper Toads to finish the project. Walk to the north to find a pipe. This will allow you to warp around the Mushroom Kingdom. Right now, you can go to Sunbeam Plains. To the left is a pensive Blue Toad that has a quiz.
1. During battles in Doop Doop Dunes, which of the following does Sandmaargh do? Attacks by gobbling you up.
2. What's the max number of times you can kick the shell in the 3D Red Shell Bros. Attack? Seven
3. Which of these is a surprised Starlow? The right silhouette
4. How many fingers does Bowser have on each hand? Three. Thumb doesn't count!
5. Which of the following is Princess Peach not wearing? A necklace
The bros win 3 Defense Beans for winning.

Go into the Lakitu Info Hut to save some Paper Toads. The first challenge is The Stone Prison. You must smash the stone blocks without squishing the Paper Toad encased in crystal. All the Paper Toads need to do is reach the ground. Stones will hang in the air if they're hooked over something. You'll save three Paper Toads this way. Safe by a Sandslide is next. Save all of the Paper Toads on the sand flow. Avoid the bombs and smash brick blocks with your hammer or Trio Hammer. Everything flows towards you, including coins. It's trickier than it looks. The five here are the last you need to get the thing to make you jump high. Soon after, you get a paper trampoline delivery. You also get Trio Kite, a new Trio Attack. Return through the pipe to the grotto.

Go east and go near the Heart Block. Mario will place the paper trampoline. Step on it and the bros will be launched above the clouds. Starlow is impressed. You'll land back in the grotto, near the Pokeys. Hit the Pokey segments with your hammer to knock them down to size. It's time to battle them. Paper Tower Power Pokey will roll itself into a wheel. Repeatedly hit it away with the hammer. Big Pokey will lie on its side and roll around repeatedly. Jump to dodge. The Fire Flower does critical damage to both. Paper Tower Power Pokey will hit Big Pokey's segments into the bros. Use the hammer to counter. The Pokeys will chase the bros. Use the Airplane Dodge. If both attack at the same time, use Airplane Dodge on the bro attacked by Big Pokey and have the other bro just jump. Starlow says the Pokeys will regenerate segments if one has more than the other, so the bros should attack them equally. If Big Pokey has 4 or fewer segments, it won't hit Paper Mario when it rolls around. Attacks like Trio Raquet and Fire Flower work best. Once they lose all other segments, you can jump on them. They'll be dazed for a few turns. If you defeat only one, the other one will get angry. Keep yourself healed and keep attacking to win.

After you defeat the Pokeys, heal and jump on the paper trampoline again. Press (A) near the bridge to grab it. On the back wall, send Paper Mario into the gap a few times for some items. Go east and you'll find Bowser's Castle isn't far away. Approach the east exit and a Papercraft Kamek will appear. The two Kameks argue over the aesthetics. Paper Toads inform the bros that they made a new papercraft.

Saturday, December 7, 2013

New Super Luigi U: Peach's Castle- Castle 2 -- The Final Battle

Bowser Jr. will chase you through the first part of the castle in his Clown Copter. He'll slam into the yellow platforms, which will make them drop into the lava. Grab the Red Coins if you like. The first Star Coin is surrounded by brick blocks. Lure Bowser Jr. to the area and let him slam the bricks so you can reach the Star Coin. The second Star Coin is under some item blocks that all contain 1-ups. Let Bowser Jr. pound the item blocks, then drop down to get the Star Coin. The third Star Coin is on a yellow platform. The door at the end takes you to the Bowser door, which adds 250 seconds to your time.

Past the Bowser door, you have to dodge Bowser's fireballs. At the end of the hallway is Bowser. Dodge his flames and run past him when he jumps so you can hit the switch. The floor will give out and he'll fall. Bowser Jr. has Kamek use his magic. Luigi goes to the top of the castle and finds Peach trapped in a tower. She calls to him before the window closes and a giant Bowser appears, along with Bowser Jr. in the Clown Copter. Stomp Bowser Jr. to kick him out of the Clown Copter and steal it. Use (B) to gain altitude, then [ZR] to ground pound Bowser. He'll go into a shell cycle and bounce around. Once he's done with that, he'll breathe fire that rains down. Use the opportunity to steal the Clown Copter again. Three hits will defeat Bowser. He falls and Bowser Jr. jumps off the castle.

Luigi goes to where Peach is. She kisses his hat. The tornado around the castle clears. The Koopalings and Bowser Jr. pack up and leave in an Airship, which Bowser drags down. They all trail from the Clown Copter until it crashes. Peach, Luigi, and the Toads cheer. The credits roll. You can collect coins in the bubbles.

For completing the game, you get a star on your file. You also get a star for clearing all of the courses through Peach's Castle, and another one for all of the Star Coins through Peach's Castle. You now have access to the Secret Island and Superstar Road.

Monday, November 25, 2013

New Super Luigi U: Mergingue Clouds- Fort -- Stonecrush Tower

This fort features moving stones that can crush you if you're not careful. The first Star Coin is near the start, on the right side in an alcove. Go to the right, dodging the fireballs of the Fire Bro between the moving stones. Climb up higher and walk to the left. You'll see some horizontally moving stones in front of a Fire Bro and a green pipe. The second Star Coin is behind one of the stones and comes into view when it moves. Drop down to get it and jump out quickly. Go through the pipe and the floor you're standing on will start to rise and the level will start to automatically scroll up. There are two pipes in the middle of the floor, which produce coins. As you rise, you'll pick up a couple of Fire Bros. Kill them quickly and coins will appear from the pipes. At the top are two sets of stones that come together. When they open, run through them quickly before they close. There's a Fire Bro at the end. Kill it and run past it, under the boss door, to find the hidden third Star Coin.

Kamek is the boss here. He'll create several blocks floating in the air that move horizontally. If his magic hits a block, it may turn into an enemy. The floor will turn into donut lifts. He'll keep disappearing and reappearing. Stay in the center or to one side and stomp him three times to win.

Tuesday, November 19, 2013

New Super Luigi U: Rock-Candy Mines- Fort 2 -- Sumo Bro's Spinning Tower

This Fort is filled with Sumo Bros and orange platforms you can bump from below to get rid of the Sumo Bros. There are also gears to spin to make the platform with the gear rise. The first Star Coin is overhead past some fire bars. There is a Sumo Bro above. The second Star Coin is on the right side with a Sumo Bro. Keep dodging fire bars and the Sumo Bros and you'll make it to the boss door. Before you go through the boss door, stand in the center of that part of the Fort and jump to make invisible blocks appear. The third Star Coin is up here, with a Sumo Bro. Go through the boss door and Kamek will make a Sumo Bro giant. Bump the Sumo Bro using the platforms below it and quickly jump up to stomp it. Stomp it three times to win. Getting on the platform to stomp it can be a little tricky as the Sumo Bro tends to land on the edge.

Thursday, November 14, 2013

New Super Luigi U: Rock-Candy Mines- Fort -- Smashing-Stone Tower

Grrols are everywhere in this level. There are invisible blocks you can hit to guide where they go. There are invisible blocks under the first Star Coin in the center, but get the Star Coin quickly. The Grrrols will break the blocks after you reveal them. Go up higher and you'll see a pipe on either side. Take one and you'll see Luigi's face made of stone. The second Star Coin is hidden here. Return to the main level. Near the top are tons of brick blocks. Grrrols will drop down and clear the bricks, initially forming stairs, then removing the brick blocks out of reach. Move quickly up the left stairs to a pipe. The third Star Coin is here. Break through the brick blocks to get it, then leave through the pipe on the left, which leads to the boss door. Kamek gives Boom Boom wings, making him harder to stomp. Stomp him three times to defeat him. This opens the path to Rock-Candy Mines-3 and -4.

Ground pound under the third Star Coin while Super Luigi to reach a pipe cannon that will allow you to get the coin and reach the red goal. This opens the path to Rock-Candy Mines-6.

Monday, November 4, 2013

New Super Luigi U: Soda Jungle- Fort -- Stone-Snake Tower

There is purple water in this fort, and it rises, so you'll have to keep moving. Go past the Grrrols and you'll see a snake block. It will snake throughout the fort. Wall jump to reach the first Star Coin. Grab the Red Coins if you like. On the left wall is a P-Switch which turns coins into blocks, leading you to the second Star Coin between two spiked ball and chains. Silver Coins also appear. Near the top, a second snake block will appear and the snake blocks will take you to the boss door. Near the left wall, the passage will narrow and you'll have to jump from snake block to snake block, following the coin arches. Jump at the first coin arch to reach the third Star Coin, 8-bit Luigi, and a 1-up. Go through the boss door and Kamek will make Boom Boom a giant. Stomp three times to win.

Thursday, October 24, 2013

New Super Luigi U: Frosted Glacier- Fort -- Icicle Tower

As the name suggests, there are icicles in this fort that will rain down on you when you approach. Some will remain on the ceiling and act like spikes. Go past the Bony Beetles and icicles and take the elevator up. For the first Star Coin, when on the elevator, run to the right. At the end of the elevator ride are several floors. There are spikes and icicles here. The second Star Coin is on the left side. Jump slightly to get it without going to the level it's on so you won't be damaged by icicles. Climb up and you'll see another elevator. When on the elevator, run to the left to get the third Star Coin. Use the pipe cannon to reach it and the boss door. Kamek powers up Boom Boom so he can jump higher. Stomp him three times to win.

Tuesday, October 15, 2013

New Super Luigi U: Sparkling Waters- Fort -- Shish-Kebab Tower

This fort features spike pillars. Climb past the Fire Bros and take the elevator behind the grate. While the elevator is rising, go to the right. Behind the green Bowser Jr. face on the wall is a hidden area with the first Star Coin. Take the elevator to the top and keep climbing. The second Star Coin is in the corner on the right with the spikes. Take another elevator up and you'll see a Luigi image on the side. The third Star Coin is above the image. Go left of the Fire Bro and pound the brick blocks to get it. At the top is the boss door. Kamek's magic will let Boom Boom jump and spin. Hit him three times to win. Outside, the clouds surrounding Peach's Castle get thicker.

Tuesday, September 24, 2013

New Super Luigi U: Layer-Cake Desert- Fort -- Wind-Up Tower

This Fort has gears to spin that temporarily move stones into place so you can climb up. This is where Luigi's lack of traction can be a huge issue. You don't have a lot of time to climb back up if you fall, but keep trying. Spin the first gear and jump up before the stones come together. The stones form stairs. The first Star Coin is behind the vertically-moving stone. Jump quickly to get it before it is covered up. Keep climbing past the Dry Bones and get a powerup. Above is a second gear. To the right of the gear is an invisible block with a 1-up. Spin the gear, but do not move the stones all the way. This is where the platforming gets a little tricky. Climb up and get the second Star Coin. When you reach the top, go right, then up for the third gear. The stones will separate, but only briefly. You must move quickly to get out of there alive. Drop back down if you can to spin the gear again if you need to. There's an 8-bit Luigi here, and the third Star Coin is revealed towards the top. After surviving that, go through the boss door. Kamek will power up Boom Boom, making him spin. Defeat him and a tornado will surround Peach's Castle.

Saturday, September 7, 2013

Mario and Luigi: Dream Team -- Part 28: Bowser's Rainbow Rank

The bros have just defeated Antasma and have breached the castle's defense set up by Corporal Paraplonk, Sergeant Guy, and Private Goomp. At the top of the stairs past the elevator is Peach, in a cage. She calls to the bros. Before the bros can reach her, Bowser destroys the floor in front of the cage. Starlow and Dreambert tell Bowser to relinquish the Dream Stone. Starlow backs away. Bowser says he'll use the Dream Stone to make the bros disappear. He tries, but Starlow and Peach zap him with beams of good thoughts. Dreambert tells them to destroy Bowser and the Dream Stone, saying it's better destroyed than in Bowser's hands. They ramp up the power and the Dream Stone shatters. Bowser isn't ready to give up and inhales the Dream Stone fragments. He doesn't find them palatable. They transform him into a larger, rainbow version of himself. Dreambert and Starlow try to stop him, but he's too powerful. Dreambert fully heals the bros. Bowser's enjoying his new power and is going to take over the world. The battle starts.

You can attack Bowser or either of his arms. Attack his arms first so he can't use them. Take out the left arm first as the right one will block Bowser's head. Bowser will summon minions and some meat that he'll inhale in the background. Shy Guys will bounce over the bros, Bob-ombs will explode if landed on, and Koopas will go into their shells. Stomp the shells to hit the enemies behind them. After a couple of turns, Bowser will return. He will chase the bros with three rows of flames. Jump over the flames when he moves. He'll also jump, creating a shockwave to dodge. He'll also summon a Dreamy Shy Guy Airtub that will chase a bro, spewing fire. Jump to dodge. The other bro is on board, so hit their button to deal with the Shy Guys. The flame may shrink the bro. Bowser can summon a hammer which will hit a bro and unleash a shockwave. He'll target the bro by flipping a coin. Counter with the hammer. Bowser can also breathe fire and split into two while doing so. Jumping to dodge at the same time won't work. Attacking Bowser's head after dealing with the arms will do critical damage. Bowser will pick up a bro and throw him. Press the other bro's button repeatedly to line up with the other bro to catch them. This battle can take a long time, especially if Bowser frequently heals. Hit him with your best Bros. Attacks. He has around 2400 HP.

The Dream Stone shatters again, returning Bowser to normal. The bros hit him into the cage, then away from the castle. The impact opens the cage and Peach thanks the bros. She thinks everyone on the island should be safe now, but the castle starts collapsing. Everyone retreats. The bros have to go back the way they came, so back down the rainbow ramp. Bob-ombs will drop in from the sky. They catch up and most of the castle has already collapsed. The castle, along with their escape route, falls away. The piece of stone they're standing on breaks apart and falls. The Zeekeeper catches Mario, Luigi, and Peach. As they fly off, the castle explodes.

In front of Pi'illo Castle, Peach asks if the bros are okay. The Zeekeeper drops in, saying it was cool that he caught them at the last second. He's feeling pretty good, so everything he's done is on the house, meaning the bros won't have to find 80 million coins. Toadsworth appears, saying he was worried sick. Dreambert, Eldream, and a couple of Pi'illos appear with a bottle of something. Dreambert says is the dust that burst from Bowser. Peach apologizes for destroying it, but Dreambert says the Dream Stone can be restored. The Zeekeeper zaps it with a beam and it turns into a giant coin, a Dream Coin. Dreambert is shocked. The Zeekeeper gives the advice to not rely on the Dream Stone or other things, but to rely on oneself and each other. He says to use the Dream Coin to make all dreams come true. He flies off, declaring his love for coins. The Zeekeeper flies through the Dream Coin, shattering it into many smaller coins that rain down. Broque Monsieur says it's the ultimate tourist attraction. Peach finally gets Dreambert's attention and he recovers from his shock. Peach thanks him and thinks the Pi'illo Kingdom can be revived. He says they will take the advice of the Zeekeeper and restore the kingdom with their own hands. He thanks the bros and tells them to enjoy Pi'illo Island on the ultimate vacation. The bros agree.

Up in the air, Bowser, Kamek, Goomp, Guy, and Paraplonk are flying on the Clown Copter. Bowser wants to fly faster, but Kamek wants to lay low for a while. Bowser blames Antasma for their failure. He says the minions did pretty well by their usual standards, which is the best compliment they'll ever get out of Bowser. Bowser says he will keep kidnapping Peach over and over until he's successful. Losing and giving up are not options. The minions declare their undying loyalty while Bowser says he'll be back. He calls Luigi by his name for once when coins start raining down. The minions get excited and jostle the Clown Copter, making it drop out of the sky. Roll credits!

At the end, you get some game stats. Here are mine:
Time to Clear: 65:46
Mario and Luigi's Final Levels: 43
Excellent Rate: 85%
Block-Recovery Rate: 94%
Enemies Defeated: 6036
Escapes: 1
Times KO'd: 28
Times Damaged: 1548
Mushrooms Eaten: 140

For finishing the game, I unlocked the Jukebox and Hard Mode. This was a fun and imaginative game. I had a great time playing the latest game in my favorite part of the Mario series. Aside from the technical difficulties, I wished that Fawful had made an appearance somewhere. This was probably one of the longer games in the series. I hope you enjoyed the summer of Mario and Luigi as much as I enjoyed playing the games. Stay tuned to see what game is next.

Monday, September 2, 2013

Mario and Luigi: Dream Team -- Part 25: The Magic of the Castle

The bros have entered Neo Bowser Castle and are dealing with Kamek scrambling the castle's passages. They've reached the second floor. On this level of the castle, Inky Piranha Plants will appear in the background. Hitting them with a Taunt Ball will knock them over so they do not ink up the screen. Go north from the elevator to an area with two Attack Pieces. Ahead is an assembly line that sends out giant Bob-ombs into the lava. Cross and walk in the gaps to reach other parts of the area. In the second assembly line, walk towards the Bob-ombs when the gaps are large to reach three alcoves. Two of the alcoves are on the north side and one is on the south side. Go north, ignoring the Attack Piece to the east.

Kamek appears here. He uses magic on the passages in the other rooms again. Antasma lets him into the dream world. The switch is behind the cage to the Clown Car, beneath the rails of an assembly line. On the east side of the room, there's a green pipe that will take you to part of the entrance. The switch will let you easily go between the entrance and the second floor. Hit the Kamek block to mark the passages. Go east.

There's an assembly line here, but the Bob-ombs aren't reaching the other side. There are Walker Guys with Chain Chomps. The Chomps will spin the Walker Guys into the bros, then attack. Counter both with hammers. They'll also charge a bro, damaging its Walker Guy. Jump to counter. Return to the previous room, as you can't do anything just yet. There's another Kamek block in the northwest corner. Use Ball Hop to reach it. Go west. There is an Attack Piece as well as a Kamek block here. Go to the north. This will take you east of the room with the Clown Car. There's an Attack Piece is here. In the north part of the area is the assembly line. Hit the switches to make sure the Bob-ombs don't fall. Hit the middle and right switches to increase the air currents. This will let one survive to roll along and hit the switch. Return to the Clown Car and enter the dream world.

There are Big Tail Goombas in this part of the dream world. It will spin around, following where Mario runs, attack all in its path with its tail. When it approaches Mario, jump to dodge. Go to the right. Go through the lone doorway. In this area, the lava starts rising. Jump up the Donut Lifts, then use the Branch Work to reach higher levels and the upper right exit. The pipe below will return you to the portal. Heal and save, then go through the door. Peach is there, but the bros are ready to attack after dealing with a fake Peach in Driftwood Shores. The bros are right: it's Kamek again. Battle time!

Kamek will create four copies from the start, then they'll all use magic to create a row of Goombas and Spinies. Run to line up with the real Kamek, then dodge all three rows, Kameks included. Kamek will create an army of Dry Bones that will either walk towards Mario or throw bones at him. Run and jump to dodge and counter. Pieces of the Dry Bones you've countered will remain after the attack. Kamek will fly around. Aim with the Circle Pad and throw the pieces with (A) to do extra damage. Mario must now battle the Dry Bones even if he uses a Taunt Ball. He'll take the time to heal himself, while the Dry Bones repeat their attack. Defeat the Dry Bones with Luiginary Attacks and Kamek will return to the foreground. Attack with your best attacks, as if you take long enough, he'll revive the Dry Bones. As before, he'll leave before you can beat him. Return to the real world.

Go to the west, then north for an Attack Piece. Return to the room with the Clown Car, then go north. Walk to the right, then go south to where the air vents are. Go south from there for the last Attack Piece. This unlocks Star Rocket, initiated by Luigi. Tilt the 3DS gently to collect small stars, then press (A) and (B) when Mario and Luigi drop in on the enemy. More stars gives you more power. Return to the north twice, to the room north of the Clown Car. Walk to the left, then straight up the middle to reach the north exit. There's a large assembly here, with four rows going. There are gaps in the line you can use to cross. Carefully cross to the other side, going either left or right to take advantage of the gaps. There are three exits to the north. The right one leads to some beans. The left one leads to items and a gate with more items. The middle one leads to Kamek, who says the bros messed up his magic. Antasma will let him into the dream world.

At level 40, the bros will rank up to Rainbow Rank, allowing them to shop at the Gold Store in Broque Madame's shop. At the shop, they will be served rose-hip tea to fully restore HP and BP, and mustache grooming. The items are expensive, but provide great effects. The bros get two bonuses to choose from each. From the room with the Clown Car, go east, then north. The assembly line is here. From left to right, the air currents need to be high, low, high, low, high, high. Go west. There are more air currents here. Raise the right current to high to open the west gate. Increase the left air current to let the Bob-ombs reach the higher track. Go west. There are three air currents here. Increase the middle air current to reach the lower track, lower it, then increase the left one to reach the higher track. Keep sending bombs to the lower track and return to the clown car room. Only the right current should be high here to lower the gate.

In the dream world, go to the left. There is a new enemy called the Antasman. They link up to heal each other. They'll walk towards Mario with gaps in between them. Stand between the gaps to dodge. They'll also summon an energy ball for Mario to hammer, but send one of them to attack Mario from the side. Counter both. They'll also follow Mario around, then fire off some magic. Dodge at the last second to make the magic hit their allies. Defeat their formations to lower their healing ability. Their magic may shrink you.

Go through the door. Activate the propellers, then go to the upper left. Push the block into the lava and drop down. Exit to the left. Activate these propellers and push the block into the lava so you can access the door on the upper left. Heal and save. Kamek's ready to fight for real now.

Kamek will create three copies and they'll be turned different colors by magic. The white one throws rings that will close in on Mario. Jump to dodge. The others can join in on this attack. The green one increases stats and the red one summons a broom. Use the Circle Pad to dodge. All of them can use Kamek's circle, triangle, square magic. Kamek will summon Thwomps Mario will have to run past. The first ones to drop will be the ones to run under. Kamek will fire magic, so jump. Luiginary Wall and Luiginary Typhoon work well. Try to get rid of the green one and white one first. Keep attacking and stay healed.

Kamek collapses, calling Bowser's name. Go through the pipe on the left. Once the bros leave, Kamek gets up, saying this isn't the end for him. He intends to help Bowser with his magic. Go north twice. Take the green pipe to the entrance of the castle. Get any last minute items from the shop. Return and take the elevator to the top floor. Dreambert senses Antasma beyond the north door, but the path is blocked by flames coming from the dream world. The only way to stop the flames is to extinguish them in the dream world. Dreambert says to look for a Dreampoint. Go to the southwest.