The bros have just defeated Antasma and have breached the castle's defense set up by Corporal Paraplonk, Sergeant Guy, and Private Goomp. At the top of the stairs past the elevator is Peach, in a cage. She calls to the bros. Before the bros can reach her, Bowser destroys the floor in front of the cage. Starlow and Dreambert tell Bowser to relinquish the Dream Stone. Starlow backs away. Bowser says he'll use the Dream Stone to make the bros disappear. He tries, but Starlow and Peach zap him with beams of good thoughts. Dreambert tells them to destroy Bowser and the Dream Stone, saying it's better destroyed than in Bowser's hands. They ramp up the power and the Dream Stone shatters. Bowser isn't ready to give up and inhales the Dream Stone fragments. He doesn't find them palatable. They transform him into a larger, rainbow version of himself. Dreambert and Starlow try to stop him, but he's too powerful. Dreambert fully heals the bros. Bowser's enjoying his new power and is going to take over the world. The battle starts.
You can attack Bowser or either of his arms. Attack his arms first so he can't use them. Take out the left arm first as the right one will block Bowser's head. Bowser will summon minions and some meat that he'll inhale in the background. Shy Guys will bounce over the bros, Bob-ombs will explode if landed on, and Koopas will go into their shells. Stomp the shells to hit the enemies behind them. After a couple of turns, Bowser will return. He will chase the bros with three rows of flames. Jump over the flames when he moves. He'll also jump, creating a shockwave to dodge. He'll also summon a Dreamy Shy Guy Airtub that will chase a bro, spewing fire. Jump to dodge. The other bro is on board, so hit their button to deal with the Shy Guys. The flame may shrink the bro. Bowser can summon a hammer which will hit a bro and unleash a shockwave. He'll target the bro by flipping a coin. Counter with the hammer. Bowser can also breathe fire and split into two while doing so. Jumping to dodge at the same time won't work. Attacking Bowser's head after dealing with the arms will do critical damage. Bowser will pick up a bro and throw him. Press the other bro's button repeatedly to line up with the other bro to catch them. This battle can take a long time, especially if Bowser frequently heals. Hit him with your best Bros. Attacks. He has around 2400 HP.
The Dream Stone shatters again, returning Bowser to normal. The bros hit him into the cage, then away from the castle. The impact opens the cage and Peach thanks the bros. She thinks everyone on the island should be safe now, but the castle starts collapsing. Everyone retreats. The bros have to go back the way they came, so back down the rainbow ramp. Bob-ombs will drop in from the sky. They catch up and most of the castle has already collapsed. The castle, along with their escape route, falls away. The piece of stone they're standing on breaks apart and falls. The Zeekeeper catches Mario, Luigi, and Peach. As they fly off, the castle explodes.
In front of Pi'illo Castle, Peach asks if the bros are okay. The Zeekeeper drops in, saying it was cool that he caught them at the last second. He's feeling pretty good, so everything he's done is on the house, meaning the bros won't have to find 80 million coins. Toadsworth appears, saying he was worried sick. Dreambert, Eldream, and a couple of Pi'illos appear with a bottle of something. Dreambert says is the dust that burst from Bowser. Peach apologizes for destroying it, but Dreambert says the Dream Stone can be restored. The Zeekeeper zaps it with a beam and it turns into a giant coin, a Dream Coin. Dreambert is shocked. The Zeekeeper gives the advice to not rely on the Dream Stone or other things, but to rely on oneself and each other. He says to use the Dream Coin to make all dreams come true. He flies off, declaring his love for coins. The Zeekeeper flies through the Dream Coin, shattering it into many smaller coins that rain down. Broque Monsieur says it's the ultimate tourist attraction. Peach finally gets Dreambert's attention and he recovers from his shock. Peach thanks him and thinks the Pi'illo Kingdom can be revived. He says they will take the advice of the Zeekeeper and restore the kingdom with their own hands. He thanks the bros and tells them to enjoy Pi'illo Island on the ultimate vacation. The bros agree.
Up in the air, Bowser, Kamek, Goomp, Guy, and Paraplonk are flying on the Clown Copter. Bowser wants to fly faster, but Kamek wants to lay low for a while. Bowser blames Antasma for their failure. He says the minions did pretty well by their usual standards, which is the best compliment they'll ever get out of Bowser. Bowser says he will keep kidnapping Peach over and over until he's successful. Losing and giving up are not options. The minions declare their undying loyalty while Bowser says he'll be back. He calls Luigi by his name for once when coins start raining down. The minions get excited and jostle the Clown Copter, making it drop out of the sky. Roll credits!
At the end, you get some game stats. Here are mine:
Time to Clear: 65:46
Mario and Luigi's Final Levels: 43
Excellent Rate: 85%
Block-Recovery Rate: 94%
Enemies Defeated: 6036
Escapes: 1
Times KO'd: 28
Times Damaged: 1548
Mushrooms Eaten: 140
For finishing the game, I unlocked the Jukebox and Hard Mode. This was a fun and imaginative game. I had a great time playing the latest game in my favorite part of the Mario series. Aside from the technical difficulties, I wished that Fawful had made an appearance somewhere. This was probably one of the longer games in the series. I hope you enjoyed the summer of Mario and Luigi as much as I enjoyed playing the games. Stay tuned to see what game is next.
Showing posts with label Pi'illo Island. Show all posts
Showing posts with label Pi'illo Island. Show all posts
Saturday, September 7, 2013
Monday, September 2, 2013
Mario and Luigi: Dream Team -- Part 27: Pi'illo Fight!
The bros have just defeated Bowser in the dream world, weakening Antasma's power. It's now time to deal with the Bat King. In the center of the
room, Antasma carries Bowser. Dreambert says that he’ll makes sure Antasma will
never return. Antasma says that won’t happen, because he’s teamed up with
Bowser. Bowser slams him to the ground, saying he doesn’t work well with
others. Bowser says he was using Antasma, while Antasma thought he was using
Bowser. Antasma can’t believe the betrayal. Bowser says the castle, the Dream
Stone, and Peach are all his. Speaking of Peach, where is she? A Paratroopa
drops in, carrying her. She calls to the bros. Bowser’s done with Antasma, so
he uses the Dream Stone to reach the top. Dreambert pities Antasma. Antasma
says his pity should be for Bowser, when he deals with him. But first, he’s
going to deal with Dreambert. The two battle in the air. Antasma opens a
portal, which he can now do at any time, due to his wish from the Dream Stone.
He will go to the dream world, where he will be at full strength. Dreambert
follows him and the portal closes before the bros can reach it. Soon after, the
portal reopens and Dreambert is knocked out of the dream world. He says Antasma
has grown stronger. He begs the bros to save the island and the Dream Stone.
Mario jumps into the portal alone.
Antasma summons orbs called Antasmunchies that surround him. He’ll eat these to power up. Although in bad shape, Dreambert appears so he can help Mario. He calls Dreamy Luigi in to boost Mario’s strength. Antasma will consume some orbs to boost his stats. He’ll make copies of himself and summon dark energy. Repel it with the hammer. If it hits him, Mario may fall asleep and Antasma will chase him. Run and jump to dodge the fireballs and circles on the floor or Mario will fall and have to dodge buzz saws by tilting the 3DS. Sometimes, instead of saws, there will be Mushrooms and coins. Try to find this circle quickly to end this attack. Running will not end this attack. Antasma may absorb Dreamy Luigi if Mario uses an attack. Keep track of which orb has Luigi in it and stomp it to free him. He’ll attack Mario with lots of bats. Dreambert will heal Mario. Jump attacks do critical damage to the orbs. If Antasma eats an Antasmunchie containing Dreamy Luigi, he'll spit Dreamy Luigi up after the attack. Attack the Antasmunchies together with Antasma. If Antasma lands any attack, Mario will fall asleep. After taking enough damage, Antasma will chase Mario with spiked orbs. Jump to dodge when the orbs close in and unleash a shockwave. He’ll then hang upside down and the Antasmunchies will become spiked. Antasma is immune to damage, but the Antasmunchies are not. Antasma will heal and the Antasmunchies will attack. Antasma will flip the world upside down, making it more difficult to counter the Antasmuchies’ attack. Once the Antasmunchies have been destroyed, Antasma will stop hanging upside down. Use Luiginary Attacks and Antasma will fall in an explosion of purple stars. It was at this point that my game froze.
Antasma summons orbs called Antasmunchies that surround him. He’ll eat these to power up. Although in bad shape, Dreambert appears so he can help Mario. He calls Dreamy Luigi in to boost Mario’s strength. Antasma will consume some orbs to boost his stats. He’ll make copies of himself and summon dark energy. Repel it with the hammer. If it hits him, Mario may fall asleep and Antasma will chase him. Run and jump to dodge the fireballs and circles on the floor or Mario will fall and have to dodge buzz saws by tilting the 3DS. Sometimes, instead of saws, there will be Mushrooms and coins. Try to find this circle quickly to end this attack. Running will not end this attack. Antasma may absorb Dreamy Luigi if Mario uses an attack. Keep track of which orb has Luigi in it and stomp it to free him. He’ll attack Mario with lots of bats. Dreambert will heal Mario. Jump attacks do critical damage to the orbs. If Antasma eats an Antasmunchie containing Dreamy Luigi, he'll spit Dreamy Luigi up after the attack. Attack the Antasmunchies together with Antasma. If Antasma lands any attack, Mario will fall asleep. After taking enough damage, Antasma will chase Mario with spiked orbs. Jump to dodge when the orbs close in and unleash a shockwave. He’ll then hang upside down and the Antasmunchies will become spiked. Antasma is immune to damage, but the Antasmunchies are not. Antasma will heal and the Antasmunchies will attack. Antasma will flip the world upside down, making it more difficult to counter the Antasmuchies’ attack. Once the Antasmunchies have been destroyed, Antasma will stop hanging upside down. Use Luiginary Attacks and Antasma will fall in an explosion of purple stars. It was at this point that my game froze.
I tried the battle again and it
froze in the exact same place. Nintendo has released a patch to resolve this
and some other glitches in the game. It is available on the eShop. Search for "update" and you should find it.
Once the battle is finished, Mario and Antasma exit the dream world. Antasma swells up and explodes. Dreambert is thankful that Antasma has been defeated and says they must deal with Bowser next. Starlow tells him not to push himself, but he says he's fine now. Bowser is on top of the castle. Go through the north doorway. Goomp, Paraplonk, and Guy are at the top of a rainbow spiral ramp with some giant Bob-ombs. They're worried that the bros caught up to them so quickly. Goomp says they should defend the castle to show off their prowess and push the Bob-ombs down the ramp. Stay to one side of the ramp and dodge the smaller Bob-ombs in the alcove, or jump over them. Beware of the bouncing giant Bob-ombs. The three are surprised when the bros reach the top. They try to "get elite" and charge the bros, but the bros dodge and they run off the ramp. Take the elevator up to the top and save.
Once the battle is finished, Mario and Antasma exit the dream world. Antasma swells up and explodes. Dreambert is thankful that Antasma has been defeated and says they must deal with Bowser next. Starlow tells him not to push himself, but he says he's fine now. Bowser is on top of the castle. Go through the north doorway. Goomp, Paraplonk, and Guy are at the top of a rainbow spiral ramp with some giant Bob-ombs. They're worried that the bros caught up to them so quickly. Goomp says they should defend the castle to show off their prowess and push the Bob-ombs down the ramp. Stay to one side of the ramp and dodge the smaller Bob-ombs in the alcove, or jump over them. Beware of the bouncing giant Bob-ombs. The three are surprised when the bros reach the top. They try to "get elite" and charge the bros, but the bros dodge and they run off the ramp. Take the elevator up to the top and save.
Mario and Luigi: Dream Team -- Part 26: Inside the Villain's Mind
The bros have reached the third floor of Neo Bowser Castle, but can't reach Bowser and Antasma due to some flames coming from the dream world.
There are Bowser head statues here that
spew flames. Side Drill past them. Go south, northeast, north using the Ball
Hop, then west to reach two Dreampoints. Activate the switch so you can
return freely. In the dream world of the southern Dreampoint, enter the
Luiginary Work, and then hit the ! Block. Another will appear. Break the
stones and cross the gap before the lava rises too high to hit the other !
Block. In the next area, you'll find the flames. Drop all the way down and walk
to the right to find a constellation Work. Spring Jump up to destroy the pipes
spewing flames. The flames will disappear in the real world. Take the pipe on
the right to return to the portal. In the dream world of the northern
Dreampoint, use the Drill Work to climb up, dodging the spiked metal plates
spinning around the drill bit. In the next area, form the cone to spin the nuts
and bolts, stopping some small flames. This will give you access to the pipe
below. In the room with the large flames, go through the pipe on the right to
reach the constellation. Spring Jump up, then spin the nuts and bolts down to
destroy the pipes below. The pipe on the right will return you to the portal.
From the Dreampoint, go to the
southwest. Go northwest, then east to reach the next Dreampoint, which is a
Clown Car. Hit the switch to lower the gate. In the dream world, go through the
pipe on the left, then use the anti-gravity Work to reach a Red Coin block.
Launch from the wall and chains to collect them efficiently. This will make a !
Block appear that opens the door. Go through the pipe on the left. This will
take you to the flames. Hookshot in ball form to cross the other flames. Use
the Ball Hammer to smash the pipes. Go through the pipe on the left to return
to the portal. Now we can reach Bowser and Antasma for the final battle. Heal and
save.
Up ahead, Bowser is sleeping in a dome,
with Antasma as his pillow. Starlow says they should attack while he's asleep,
but the barrier deflects Luigi. Dreambert says that Antasma is absorbing the
power of Bowser's dream, converting it into energy that pulses
through the castle via the vines. If Antasma's link to Bowser is severed, the
energy will cease to flow through the vines. Luigi suggests going into Bowser's
dream world and wake him up. Dreambert will attach himself to the vines to
merge Luigi's dream with Bowser's. The portal opens up.
The doorway leads to a shop Broque
Monsieur runs. Walk to the left to find Bowser. He's not thrilled to see the
bros in his dreams. He summons a giant steel ball to chase the bros. As they
run, Bowser's face will appear, like a Luiginary Work that just laughs. Go
through the pipe on the left. There's a constellation here. Form the tower and
ground pound through the rocks, past the flames. Drop down and go right. Walk
down the ramps to the lower right exit. There's a giant steel ball ahead. Smash
it repeatedly with the Ball Hammer, then go right. Walk up the ramps and
go to the left. Hover Jump to the left, hovering while waiting for the flames
from the ceiling to stop. Go through the door. Hover Jump carefully, as Bowser
heads will cover the platforms over the spikes. Use the tornado to clear the
Bowser heads away. Smash the bricks with the Ball Hammer and go right. Hookshot
up, then Spring Jump up. Go left. This will take you to a door and a Save
Block. The exit to the left will take you to the portal. Fully heal and save,
then open the door.
Through the door, cannons fire at the
bros. Dodge the cannonballs, then Spring Jump up, through them. Drop into the
cannon on the right. Up ahead, Bowser is preparing to feast. He
inhales the meat and grows. He wants more, but the Paratroopa sees Mario and
Luigi appear. Bowser jumps away and asks for more meat. He keeps eating until
there is no more. He wants to get bigger, so he inhales everything nearby. He
jumps off the wall in search of more meat. It's a pretty large fall no one
thinks he'll survive, so Dreambert says to return to the real
world. Antasma's power should have weakened. Or, so we thought. Bowser
reappears, larger than ever. He tells the bros to give up as he fears nothing
in his dreams. Kamek appears, saying he'll use his magic to make Bowser
greater. Mario and Luigi shake hands, ready to team up for this fight. Luigi
pulls his cap over his face and the "L" is shining again. He seems
more confident. Hold the "L" to summon the Luiginoids.
Bowser says he invented transforming
into a giant. His minions are ready to fight. It's showtime! The minions
destroy part of the platform so there's no where to run. Start with a Hammer
Uppercut. The minions will destroy more of the platform. Bowser will push Luigi
to the edge. Draw scribbles to shake him off, then push him back.
Bowser will charge at Luigi, so dodge to the opposite side so Bowser
will fall into the lava. Watch which elbow he leads with, then dodge to the
opposite side. Do not use the Hammer Chop, as the minions will destroy the
platform Luigi stands on, dunking him into the lava. The minions will pull
walls out of the lava. Dreambert says the grate flooring is unstable. Drill
Stomp or jump to break the grate and toss Bowser into the lava. After
this, Bowser will hide behind a fortress wall. Bowser will
summon Magikoopas to fire an energy ball at Luigi. Counter with the hammer.
He'll then send out Spear Guys. Tap them off Luigi quickly. Airships will fire
rounds at Luigi. Counter with the hammer. You must dodge the attacks as you
have no time to heal. The minions will bring out meat to heal Bowser. Slam the
floor with good timing, when the meat starts falling, to prevent him from
eating it. Bowser will slam Luigi. Slide to dodge. Luigi will grab him and spin
him around into the lava. Slide in circles to boost the attack. At
this point, Bowser's running out of platform, so he jumps to another. Luigi
follows. Slide up to dodge Bowser's fire, then tap when Luigi swings towards
Bowser to stomp him. Deal with the barrage of attacks, then throw Bowser into
the lava again. He’ll look for another platform and find a circular one. Bowser
will go into his shell and start spinning. Luigi will spin with his hammer.
Tilt the 3DS to hit him into the lava. You may experience glitches with
the 3DS's gyroscope, so keep trying. I experienced some issues, but it
worked some of the time. Mushrooms will appear. Keep hitting Bowser into
the lava, until he’s fallen in three times. It will then be time for the last
Finishing Bros.
The battle doesn’t quite finish the way
the bros thought it would. Bowser lies on the ground and Kamek asks how this
could have happened. He says there is still hope as he will give Bowser
tremendous power with one last spell. Other Magikoopas appear so they can give
Bowser their power. Bowser becomes even larger and is fully healed. He’ll send
out a giant fireball at Luigi. Tap the moving strike zone repeatedly to hammer
it back. This will knock Bowser into the lava, making him dizzy. It’s time for
a new finishing move: Star Driver. Launch into the air and Dreambert will help
by enlarging the star. Tilt the 3DS to dodge the fireballs. If you miss, Bowser
will try to stomp Luigi. Slide up repeatedly to flip Bowser back into the lava
and try again. When Star Driver connects, Dreamy Bowser is done for. Luigi
returns to normal size.
Dreambert
congratulates the bros, saying they are one with greatness. It’s time to battle
Antasma, so they must return to the real world. The pipe to the right will take
you to Broque Monsieur’s Shop. Go through the door to reach the portal.
Bowser’s awake and Antasma is no longer a pillow. Bowser is enraged that the
bros entered his dreams. They’re going upstairs. Antasma says this is the end
for Dreambert and he’ll never get the Dream Stone. The energy in the vines
ceases to flow and the vines turn gray. The camera block is to the north of the
castle’s entrance, on the southwest island. Make any final preparations, stock
up on items, and optimize your gear. Take the elevator up and save.
Mario and Luigi: Dream Team -- Part 25: The Magic of the Castle
The bros have entered Neo Bowser Castle and are dealing with Kamek scrambling the castle's passages. They've reached the second floor. On this level of the castle, Inky
Piranha Plants will appear in the background. Hitting them with a Taunt Ball
will knock them over so they do not ink up the screen. Go north from the
elevator to an area with two Attack Pieces. Ahead is an assembly line that
sends out giant Bob-ombs into the lava. Cross and walk in the gaps to reach
other parts of the area. In the second assembly line, walk towards the Bob-ombs
when the gaps are large to reach three alcoves. Two of the alcoves are on the
north side and one is on the south side. Go north, ignoring the Attack Piece to
the east.
Kamek appears here. He uses magic on
the passages in the other rooms again. Antasma lets him into the dream
world. The switch is behind the cage to the Clown Car, beneath
the rails of an assembly line. On the east side of the room, there's a
green pipe that will take you to part of the entrance. The switch
will let you easily go between the entrance and the second floor. Hit
the Kamek block to mark the passages. Go east.
There's an assembly line here, but
the Bob-ombs aren't reaching the other side. There are
Walker Guys with Chain Chomps. The Chomps will spin the Walker
Guys into the bros, then attack. Counter both with hammers.
They'll also charge a bro, damaging its Walker Guy. Jump to counter.
Return to the previous room, as you can't do anything just yet. There's another
Kamek block in the northwest corner. Use Ball Hop to reach it. Go west. There
is an Attack Piece as well as a Kamek block here. Go to the north. This will
take you east of the room with the Clown Car. There's an Attack Piece is here.
In the north part of the area is the assembly line. Hit the switches to make
sure the Bob-ombs don't fall. Hit the middle and right switches to increase the
air currents. This will let one survive to roll along and hit the switch.
Return to the Clown Car and enter the dream world.
There are Big Tail Goombas in this part
of the dream world. It will spin around, following where Mario runs, attack all
in its path with its tail. When it approaches Mario, jump to dodge. Go to the
right. Go through the lone doorway. In this area, the lava starts rising. Jump
up the Donut Lifts, then use the Branch Work to reach higher levels and
the upper right exit. The pipe below will return you to the portal. Heal and
save, then go through the door. Peach is there, but the bros are ready to
attack after dealing with a fake Peach in Driftwood Shores. The bros are right:
it's Kamek again. Battle time!
Kamek will create four copies from the
start, then they'll all use magic to create a row of Goombas and Spinies. Run
to line up with the real Kamek, then dodge all three rows, Kameks included.
Kamek will create an army of Dry Bones that will either walk towards Mario or
throw bones at him. Run and jump to dodge and counter. Pieces of the Dry
Bones you've countered will remain after the attack. Kamek will fly around. Aim
with the Circle Pad and throw the pieces with (A) to do extra damage. Mario
must now battle the Dry Bones even if he uses a Taunt Ball. He'll take the time
to heal himself, while the Dry Bones repeat their attack. Defeat the Dry Bones
with Luiginary Attacks and Kamek will return to the foreground. Attack with
your best attacks, as if you take long enough, he'll revive the Dry Bones. As
before, he'll leave before you can beat him. Return to the real world.
Go to the west, then north for an
Attack Piece. Return to the room with the Clown Car, then go north. Walk to the
right, then go south to where the air vents are. Go south from there for the
last Attack Piece. This unlocks Star Rocket, initiated by Luigi. Tilt the 3DS
gently to collect small stars, then press (A) and (B) when Mario and Luigi
drop in on the enemy. More stars gives you more power. Return to the north
twice, to the room north of the Clown Car. Walk to the left, then straight up
the middle to reach the north exit. There's a large assembly here, with four
rows going. There are gaps in the line you can use to cross. Carefully cross to
the other side, going either left or right to take advantage of the gaps. There
are three exits to the north. The right one leads to some beans. The left one
leads to items and a gate with more items. The middle one leads to Kamek, who
says the bros messed up his magic. Antasma will let him into the dream
world.
At level 40, the bros will rank up to
Rainbow Rank, allowing them to shop at the Gold Store in Broque Madame's shop.
At the shop, they will be served rose-hip tea to fully restore HP and BP, and
mustache grooming. The items are expensive, but provide great effects. The bros
get two bonuses to choose from each. From the room with the Clown Car, go east,
then north. The assembly line is here. From left to right, the air currents
need to be high, low, high, low, high, high. Go west. There are more air
currents here. Raise the right current to high to open the west gate. Increase
the left air current to let the Bob-ombs reach the higher track. Go west. There
are three air currents here. Increase the middle air current to reach the lower
track, lower it, then increase the left one to reach the higher track.
Keep sending bombs to the lower track and return to the clown car room. Only
the right current should be high here to lower the gate.
In the dream world, go to the left.
There is a new enemy called the Antasman. They link up to heal each other.
They'll walk towards Mario with gaps in between them. Stand between the gaps to
dodge. They'll also summon an energy ball for Mario to hammer, but send one of
them to attack Mario from the side. Counter both. They'll also follow Mario
around, then fire off some magic. Dodge at the last second to make the magic
hit their allies. Defeat their formations to lower their healing ability. Their
magic may shrink you.
Go through the door. Activate the
propellers, then go to the upper left. Push the block into the lava and drop
down. Exit to the left. Activate these propellers and push the block into the
lava so you can access the door on the upper left. Heal and save. Kamek's ready
to fight for real now.
Kamek will create three copies and
they'll be turned different colors by magic. The white one throws rings that
will close in on Mario. Jump to dodge. The others can join in on this
attack. The green one increases stats and the red one summons a
broom. Use the Circle Pad to dodge. All of them can use Kamek's circle,
triangle, square magic. Kamek will summon Thwomps Mario will have to run past.
The first ones to drop will be the ones to run under. Kamek will fire magic, so
jump. Luiginary Wall and Luiginary Typhoon work well. Try to get rid of the
green one and white one first. Keep attacking and stay healed.
Kamek collapses, calling Bowser's name.
Go through the pipe on the left. Once the bros leave, Kamek gets up, saying
this isn't the end for him. He intends to help Bowser with his magic. Go north
twice. Take the green pipe to the entrance of the castle. Get any last minute
items from the shop. Return and take the elevator to the top floor. Dreambert
senses Antasma beyond the north door, but the path is blocked by flames coming
from the dream world. The only way to stop the flames is to extinguish them in
the dream world. Dreambert says to look for a Dreampoint. Go to the southwest.
Mario and Luigi: Dream Team -- Part 24: Zero-Gravity Castle
After saving all the Pi'illos to be found on the island and finding the Zeekeeper, the bros are ready to deal with Bowser and Antasma. When you're ready, go east of the Mushrise Park Entrance. The Zeekeeper will appear, saying he's scouted the castle. The bros hop on his back and he flies off. Soon, they approach Neo Bowser Castle. Goomp, Paraplonk, and Guy are cleaning up the place and notice the Zeekeeper's approach. They try to guess at what it is, which makes the Zeekeeper enraged. It unleashes the Wakebeam. The barrier shatters and the castle starts falling. It lands east of Pi'illo Castle, making it easier to reach. The Zeekeeper says to head due north of their current location. He's out of shape after not firing the Wakebeam in a long time, so he's going to rest. Starlow and Dreambert are ready to take on Bowser and a Shelltop is ready to take customers at a new shop location.
Go north and you'll find Neo Bowser Castle, with a Shelltop's shop set up at its entrance. Activate the warp pipe and save the Pi'illo in the nearby pillow. This is the last one that needs to be saved. Talk to Eldream. He says the Pi'illos are forever in the bros' debt. Dreambert says they've earned a permanent place among the Pi'illos. Eldream calls the Zeekeeper, who rewards the bros with his aid in battle. Eldream gives the bros 10 Attack Pieces, unlocking the attack Zee Egg, initiated by Mario. The Zeekeeper will fly with the bros and unleash a Wakeorb. Keep the Zeekeeper in alignment with the Wakeorb using the Circle Pad. Mario and Luigi will appear and hammer the orb with their respective buttons. This will unleash a rainbow of devastation on the enemies below.
Return to Neo Bowser Castle and enter. Goomp, Paraplonk, and Guy say that Bowser's okay with the castle falling and that hanging around a purple vine growing through the fence drains fatigue away. They like the fact that it drains fatigue, but think it's suspicious and has a strange energy coming off of it. The bros interrupt their conversation and the minions prepare their special attack, Lethal Retreat, and leave. On the right is a switch that is activated by a high jump. Use the Ball Hop to activate the switch, which opens the gate. Go north. Kamek welcomes them to Neo Bowser Castle. He uses magic to mess up the paths to the other rooms. Antasma appears, telling Kamek to follow him into the dream world. Kamek says he's the only way to restore the paths to normal and that they'll never find him. Starlow says they can find Kamek in the dream world if Luigi sleeps behind the gate, but they have to open it first. There's a camera block on the southwest island. Take the northeast exit.
There are new enemies in the castle. Flaming Antasmatons will spin around in front of the bros while spewing fire. Jump to dodge. Fire Bros will throw a fireball into the air that will drop down on the next turn. Counter with the hammer. They'll also throw coins and fireballs. Jump to dodge. The switch is out of reach for the Ball Hop. Hit the Kamek block to show symbols on the map of how things are connected, meaning if you go through one hallway, which side of the path you will end up on. From the room with the gate, go north and get the Attack Piece, then go northwest. You should end up in the area that's west of the room with the gate. On an island in the lava to the southeast is another Kamek block. Side Drill to reach it. There are others in the northeast corner, the southwest corner. Go north.
Ball Hop through the rings. The platforms underneath the bros will break if they bounce on them twice, so keep moving. On the way, there will be a ring to the south. Take that path to reach a Kamek block. This reveals that you should take the southeast exit to reach the switch. Once you complete the original path, you'll reach solid footing, then find more rings that have split paths. The path to the south will take you to an Attack Piece. Go to the southeast and cross the lava using the yellow platforms, dodging the fireballs. This will take you to another Attack Piece. Spin Jump to the left to reach the switch. Return to the world with the gate. Get the Attack Piece.
It looks like Luigi will be napping on a Clown Car. Dreamy Neo Bowser Castle isn't so dreamy. There are Mechakoopas here. Hitting them will cause them to malfunction. They'll attack in lines, shooting fireballs at Mario. Dodge them by jumping or running. Any fireballs that Mario dodges will hit them. They'll also surround Mario and signal the order in which the groups will attack. They will run around Mario. Counter with the hammer. There are also Lakitu Rs and Spiny Rs.
Go through the pipe on the right. Kamek will fly off behind a wall. Go through the pipe to the right. Drop down and you'll find a Luiginary Work. Send Dreamy Luigi into the work, then press the button on the Clown Car in the real world. This allows Mario to swim around as if gravity was not there. Use the Circle Pad to steer and (A) to swim. Go through the pipe on the right. Hit the Red Coin block and collect the Red Coins to make a ! Block appear. This will give you access to a pipe on the right. Swim around the maze until you reach some bricks. Dreambert says to press (A) while sliding the Circle Pad towards the floor. Mario will push off from the floor, allowing him to leap with power. Follow the maze to the upper left corner, where the pipe is.
The chains in this room are the platforms. Go through the pipe on the right. Use the anti-gravity Work and carefully swim around the spikes. Follow the maze to the left to reach a ! Block that opens the path to the pipe and some bricks to break. The pipe on the lower left leads to the room where Kamek was. Swim down for the ! Block to open the gate. If you go into battle, the anti-gravity will have no effect. Heal and save, then go through the door. Kamek is here and says he won't fall in battle here. The battle starts.
Kamek will send out magic rings to attack Mario. Four of each will appear, but only one will attack Mario. Counter with the hammer. Circles attack from Mario's right, squares from his left, rightside-up triangles from the front, and upside-down triangles from behind. He'll make four copies of himself and they'll attack with magic. Run and jump to dodge the magic, then them. Keep an eye on the Kamek that laughs. That one is the real one. Use Luiginary Attacks. After a while, Kamek will walk away from the fight. The bros will not get experience from this fight. He says he'll escape to another dream world. Dreambert thinks something has changed in the real world, so they should return. Take the pipe on the left to the portal.
In the real world, Kamek's magic no longer affects the paths ahead. Go north, then east for an Attack Piece. Send Mini Mario through the north wall, then all the way to the right, then south for it. Return to the previous room, then go north. Stand on the Bowser symbol to make the elevator go up. Bowser is not thrilled that Mario, Luigi, and their friends are in his castle. Antasma says the castle is difficult to navigate, so the bros will give up long before reaching them. Bowser wants to conquer the world now. Antasma says they need some dream energy, this time from Bowser. His ambition and lust to conquer the world is bottomless and pure, leading to raw, powerful dream energy. Bowser agrees. Will Antasma stab him in the back while he's asleep?
Go north and you'll find Neo Bowser Castle, with a Shelltop's shop set up at its entrance. Activate the warp pipe and save the Pi'illo in the nearby pillow. This is the last one that needs to be saved. Talk to Eldream. He says the Pi'illos are forever in the bros' debt. Dreambert says they've earned a permanent place among the Pi'illos. Eldream calls the Zeekeeper, who rewards the bros with his aid in battle. Eldream gives the bros 10 Attack Pieces, unlocking the attack Zee Egg, initiated by Mario. The Zeekeeper will fly with the bros and unleash a Wakeorb. Keep the Zeekeeper in alignment with the Wakeorb using the Circle Pad. Mario and Luigi will appear and hammer the orb with their respective buttons. This will unleash a rainbow of devastation on the enemies below.
Return to Neo Bowser Castle and enter. Goomp, Paraplonk, and Guy say that Bowser's okay with the castle falling and that hanging around a purple vine growing through the fence drains fatigue away. They like the fact that it drains fatigue, but think it's suspicious and has a strange energy coming off of it. The bros interrupt their conversation and the minions prepare their special attack, Lethal Retreat, and leave. On the right is a switch that is activated by a high jump. Use the Ball Hop to activate the switch, which opens the gate. Go north. Kamek welcomes them to Neo Bowser Castle. He uses magic to mess up the paths to the other rooms. Antasma appears, telling Kamek to follow him into the dream world. Kamek says he's the only way to restore the paths to normal and that they'll never find him. Starlow says they can find Kamek in the dream world if Luigi sleeps behind the gate, but they have to open it first. There's a camera block on the southwest island. Take the northeast exit.
There are new enemies in the castle. Flaming Antasmatons will spin around in front of the bros while spewing fire. Jump to dodge. Fire Bros will throw a fireball into the air that will drop down on the next turn. Counter with the hammer. They'll also throw coins and fireballs. Jump to dodge. The switch is out of reach for the Ball Hop. Hit the Kamek block to show symbols on the map of how things are connected, meaning if you go through one hallway, which side of the path you will end up on. From the room with the gate, go north and get the Attack Piece, then go northwest. You should end up in the area that's west of the room with the gate. On an island in the lava to the southeast is another Kamek block. Side Drill to reach it. There are others in the northeast corner, the southwest corner. Go north.
Ball Hop through the rings. The platforms underneath the bros will break if they bounce on them twice, so keep moving. On the way, there will be a ring to the south. Take that path to reach a Kamek block. This reveals that you should take the southeast exit to reach the switch. Once you complete the original path, you'll reach solid footing, then find more rings that have split paths. The path to the south will take you to an Attack Piece. Go to the southeast and cross the lava using the yellow platforms, dodging the fireballs. This will take you to another Attack Piece. Spin Jump to the left to reach the switch. Return to the world with the gate. Get the Attack Piece.
It looks like Luigi will be napping on a Clown Car. Dreamy Neo Bowser Castle isn't so dreamy. There are Mechakoopas here. Hitting them will cause them to malfunction. They'll attack in lines, shooting fireballs at Mario. Dodge them by jumping or running. Any fireballs that Mario dodges will hit them. They'll also surround Mario and signal the order in which the groups will attack. They will run around Mario. Counter with the hammer. There are also Lakitu Rs and Spiny Rs.
Go through the pipe on the right. Kamek will fly off behind a wall. Go through the pipe to the right. Drop down and you'll find a Luiginary Work. Send Dreamy Luigi into the work, then press the button on the Clown Car in the real world. This allows Mario to swim around as if gravity was not there. Use the Circle Pad to steer and (A) to swim. Go through the pipe on the right. Hit the Red Coin block and collect the Red Coins to make a ! Block appear. This will give you access to a pipe on the right. Swim around the maze until you reach some bricks. Dreambert says to press (A) while sliding the Circle Pad towards the floor. Mario will push off from the floor, allowing him to leap with power. Follow the maze to the upper left corner, where the pipe is.
The chains in this room are the platforms. Go through the pipe on the right. Use the anti-gravity Work and carefully swim around the spikes. Follow the maze to the left to reach a ! Block that opens the path to the pipe and some bricks to break. The pipe on the lower left leads to the room where Kamek was. Swim down for the ! Block to open the gate. If you go into battle, the anti-gravity will have no effect. Heal and save, then go through the door. Kamek is here and says he won't fall in battle here. The battle starts.
Kamek will send out magic rings to attack Mario. Four of each will appear, but only one will attack Mario. Counter with the hammer. Circles attack from Mario's right, squares from his left, rightside-up triangles from the front, and upside-down triangles from behind. He'll make four copies of himself and they'll attack with magic. Run and jump to dodge the magic, then them. Keep an eye on the Kamek that laughs. That one is the real one. Use Luiginary Attacks. After a while, Kamek will walk away from the fight. The bros will not get experience from this fight. He says he'll escape to another dream world. Dreambert thinks something has changed in the real world, so they should return. Take the pipe on the left to the portal.
In the real world, Kamek's magic no longer affects the paths ahead. Go north, then east for an Attack Piece. Send Mini Mario through the north wall, then all the way to the right, then south for it. Return to the previous room, then go north. Stand on the Bowser symbol to make the elevator go up. Bowser is not thrilled that Mario, Luigi, and their friends are in his castle. Antasma says the castle is difficult to navigate, so the bros will give up long before reaching them. Bowser wants to conquer the world now. Antasma says they need some dream energy, this time from Bowser. His ambition and lust to conquer the world is bottomless and pure, leading to raw, powerful dream energy. Bowser agrees. Will Antasma stab him in the back while he's asleep?
Wednesday, August 28, 2013
Mario and Luigi: Dream Team -- Part 23: The Keeper of Zzzs
The bros have all of the Somnom Stones, allowing them to enter Pi'illo Temple. Go north twice from the tracks. Take the elevator to the temple's entrance. Past the Save Block is the temple. Heal and save. The area has a strong dream aura. Dreambert says this temple is their gateway to the Zeekeeper. There is something in the center of the temple that is preventing them from placing the bed. Hit it with the hammer and the temple will shake. The statue in the back crumbles, revealing Pi'illodium, a defense weapon created during the Pi'illo Kingdom era. It attacks.
Pi'illodium scans the bros, predicting a 120% chance of victory. It will send out many smaller Pi'illodium weapons into the background. It will shoot lasers at the bros, signaling which bro with pink rings on the ground. Jump to dodge. Pi'illodium will turn into a hammer, then count down until when it will attack. Counter with a hammer. It will also go into the background and volley the smaller weapons at the bros. Volley back with the hammer repeatedly. The remaining weapons will heal Pi'illodium. Pi'illodium will chase the bros, firing off weapons at the bros. Jump to dodge. Use Bros. Attacks on the wings. Once the wings are broken, it will fall to the ground, saying its chances of victory are slim. Its attack and defense are lower. Aim Slingsniper at its center to do critical damage throughout the fight. This is a difficult fight.
After the battle, Pi'illodium explodes and they set up the Ultibed. In the dream world, Bedsmith appears and floats away without noticing the bros. To the right, Bedsmith tells them there are in the inner reaches of Dreamy Somnom Wood, the most sacred area of the most sacred of dream worlds. Only those who sleep on the Ultibed can reach this place. The Zeekeeper is at the top of the tree. The tree is so tall, Bedsmith doesn't know how tall it is. He says it is easy to get lost and what looks like a dead end may not be an end and that there are many hidden paths.
Return to the left, go through the trees, and you'll see a pipe. It will take you to an area with a sign saying, "Look back and the path is lost." This means continue forward without turning back. The sign above it says, "Coins lead ever forward. Monsters point treasureward." Go to the right if you hear a buzzer for an item and a pipe returning you to the area with the signs. Follow the coins to more forward. Follow the monsters to reach treasure. The coin route will take you to an area to the right of the tree, which has an Attack Piece to the far right. Go left to reach the right side of the tree. Go through the pipe. Hit the orange ! Block to create a shortcut to the left side. This makes Bedsmith happy in his own special way, but he says he's joking and it's just a Pi'illo expression. Go to the right.
There are two Attack Pieces here we can't reach just yet. Go through the pipe on the right, then through the pipe on the left for an Attack Piece. Go through the pipe on the left from there, then drop down on the right pipe below. Go through it. This will take you to another part of the lower area to the right of the tree. Go right. There are Propeller Works here. Activate the Works, then push the crates to reach the ! Block. This will create platforms leading to the exit to the upper right. This leads to an area with a Red Coin Block. Activate the propellers, then hit the block. Ride the rising air currents to reach the Red Coins. Hit the ! Block that appears to make a platform appear. This allows you to reach an Attack Piece. Go left.
Use the tower and cone to reach items and coins. Use the Ball Hammer and ground pound to break the crates. Go to the lower left for an item and the lower right for an Attack Piece. Return, then go through the pipe on the bottom. Use the Tornado Work to clear away the leaves so you can see. There is an Attack Piece here. Hit the ! Block near the top so you can go farther to the left. Go left and through the pipe to reach another Attack Piece. Walk to the left to return to the tree. Hit the ! Block to make another shortcut. Go through the pipe in the tree, then go left. Use the Hookshot to reach the middle exit on the left. This leads to an Attack Piece.
There's a branch Work here. Use it to reach the exit on the left that's the second from the battle to reach an Attack Piece. Return and climb to the top for an Attack Piece and a ! Block that gives access to the pipe in the lower right corner. Take the pipe to an area with an Attack Piece. You can reach it by walking on the top ledge. This will unlock the Luiginary Attack Luiginary Typhoon. Press (B) to wind up and (A) to whip up the rope of Luiginoids to whip up a typhoon, then steer it with the Circle Pad into the enemies. Repeatedly press (B) to do extra damage. Go through the pipe on the left, then walk to the right and break the rock. Activate the propellers and climb up the walls. This will take you to a pipe on the right side.
There are clouds Mario can ride after activating the propellers. Grab coins as you cross the gap. If you fall, you'll land in the area just below. Go left to reach the pipe to this area again. On the other side of the gap is a pipe that will take you to the tree again. Go through the tree's pipe to reach Bedsmith. He says the bros are near the top of the tree, but must not let their guard down. He asks Dreambert for a reward for constructing the Ultibed. Dreambert freaks out and runs away. Hit the ! Block to lower the gate. Heal and save.
Activate the propellers to go to the upper left, walking on the trees. There's a rainbow-colored egg in the center. Hit it with the hammer. Light spills forth from it. Breaking the egg reveals the Zeekeeper in his colorful glory. He asks who disturbs his rest. He protects the Pi'illo Kingdom and will get rid of those who stand in his way. Dreambert tries to explain, but is blown away. Luigi starts cowering again. Touch the "L" and Luiginoids start swarming to protect the bros. The Zeekeeper finds this irritating. He tries to blow the Luiginoids away with his wings. The Luiginoids join forces to form giant Dreamy Luigi. The Zeekeeper chases Mario around, saying he is brave and nimble, but should give up. Just then, Dreamy Luigi drops down on his head.
The Zeekeeper accepts Luigi's challenge and flies off. Dreambert says to chase it. While chasing it, Luigi must duck or jump to dodge when the Zeekeeper swoops around. Dreambert says to grab the Zeekeeper and hold on. The Zeekeeper will drag Luigi, so slide down repeatedly to drag it down. Luigi will let go of a leg, so tap it when it's in range to grab again. After a while, Luigi will slam it into the ground. It will be dizzy, so attack now. You can do two attacks before it will take flight again, saying it underestimated Luigi. It also says it has yet to reveal its true strength. It will fly off and as Luigi chases it, it will cross dimensions. It will shoot energy beams at Luigi. Cross to the other side by tilting the 3DS to dodge. It will charge up for another attack that Luigi must dodge, then counter by ramming. The tilting can take a little while to get used to. After a couple of rounds of this, the dimension traveling will stop and they'll return to Dreamy Somnom Woods. It will summon an energy ball, and Luigi will throw tree stumps at it. Tap the energy ball to hit it, then do the same for the Zeekeeper. It will keep flying and toss bombs at Luigi. Touch the circles to hammer back the bombs. It will cross dimensions again, then will dive-bomb Luigi in Dreamy Somnom Woods. Some of its maneuvers will be more complex. Get his health low enough and use Finishing Bros.
The Zeekeeper says the bros fought well. He asks if things are going badly in the real world. Dreambert appears, which makes him change his tone completely. Dreambert says this is how the Zeekeeper really is. Mario explains what happened and the Zeekeeper is not thrilled that Antasma's up to no good again. He also says Bowser sounds like a nut job. Dreambert asks for his help, but he refuses, saying he's retired, old, and tired. He might be persuaded with a certain something. Dreambert thinks he means coins. He says if the bros can return to normal, Mario will give the Zeekeeper every coin he has. Since my current total is over 60,000, that's a pretty substantial amount. Mario silently disagrees. The Zeekeeper's considering it, but goes over the expenses: labor costs for dealing with a flying castle that needs a barrier smashed, a travel budget, hotel bill, complimentary robe, high-end meal, in-flight snacks, stipend for massages and leisure, and insurance. When he's done itemizing things out, it will cost approximately 80,000,000- that's 80 million- coins. Dreambert says this will be a piece of cake. I hope for his sake that Dreambert has a considerable amount of wealth in treasure stashed somewhere. Mario agrees to the price. The Zeekeeper's ready to imprison Antasma again and restore peace to Pi'illo Island. The Zeekeeper says to hop on his back and he'll waive the fee for the ride.
The Zeekeeper flies out of the portal. Starlow was picturing a more humble guardian. The Zeekeeper says he smells the foul stink of evil over the island. Dreambert asks him to blast the barrier, which the Zeekeeper says will take two seconds. He's going to check out the castle first. He'll wait for the bros at the woods' entrance.
Pi'illodium scans the bros, predicting a 120% chance of victory. It will send out many smaller Pi'illodium weapons into the background. It will shoot lasers at the bros, signaling which bro with pink rings on the ground. Jump to dodge. Pi'illodium will turn into a hammer, then count down until when it will attack. Counter with a hammer. It will also go into the background and volley the smaller weapons at the bros. Volley back with the hammer repeatedly. The remaining weapons will heal Pi'illodium. Pi'illodium will chase the bros, firing off weapons at the bros. Jump to dodge. Use Bros. Attacks on the wings. Once the wings are broken, it will fall to the ground, saying its chances of victory are slim. Its attack and defense are lower. Aim Slingsniper at its center to do critical damage throughout the fight. This is a difficult fight.
After the battle, Pi'illodium explodes and they set up the Ultibed. In the dream world, Bedsmith appears and floats away without noticing the bros. To the right, Bedsmith tells them there are in the inner reaches of Dreamy Somnom Wood, the most sacred area of the most sacred of dream worlds. Only those who sleep on the Ultibed can reach this place. The Zeekeeper is at the top of the tree. The tree is so tall, Bedsmith doesn't know how tall it is. He says it is easy to get lost and what looks like a dead end may not be an end and that there are many hidden paths.
Return to the left, go through the trees, and you'll see a pipe. It will take you to an area with a sign saying, "Look back and the path is lost." This means continue forward without turning back. The sign above it says, "Coins lead ever forward. Monsters point treasureward." Go to the right if you hear a buzzer for an item and a pipe returning you to the area with the signs. Follow the coins to more forward. Follow the monsters to reach treasure. The coin route will take you to an area to the right of the tree, which has an Attack Piece to the far right. Go left to reach the right side of the tree. Go through the pipe. Hit the orange ! Block to create a shortcut to the left side. This makes Bedsmith happy in his own special way, but he says he's joking and it's just a Pi'illo expression. Go to the right.
There are two Attack Pieces here we can't reach just yet. Go through the pipe on the right, then through the pipe on the left for an Attack Piece. Go through the pipe on the left from there, then drop down on the right pipe below. Go through it. This will take you to another part of the lower area to the right of the tree. Go right. There are Propeller Works here. Activate the Works, then push the crates to reach the ! Block. This will create platforms leading to the exit to the upper right. This leads to an area with a Red Coin Block. Activate the propellers, then hit the block. Ride the rising air currents to reach the Red Coins. Hit the ! Block that appears to make a platform appear. This allows you to reach an Attack Piece. Go left.
Use the tower and cone to reach items and coins. Use the Ball Hammer and ground pound to break the crates. Go to the lower left for an item and the lower right for an Attack Piece. Return, then go through the pipe on the bottom. Use the Tornado Work to clear away the leaves so you can see. There is an Attack Piece here. Hit the ! Block near the top so you can go farther to the left. Go left and through the pipe to reach another Attack Piece. Walk to the left to return to the tree. Hit the ! Block to make another shortcut. Go through the pipe in the tree, then go left. Use the Hookshot to reach the middle exit on the left. This leads to an Attack Piece.
There's a branch Work here. Use it to reach the exit on the left that's the second from the battle to reach an Attack Piece. Return and climb to the top for an Attack Piece and a ! Block that gives access to the pipe in the lower right corner. Take the pipe to an area with an Attack Piece. You can reach it by walking on the top ledge. This will unlock the Luiginary Attack Luiginary Typhoon. Press (B) to wind up and (A) to whip up the rope of Luiginoids to whip up a typhoon, then steer it with the Circle Pad into the enemies. Repeatedly press (B) to do extra damage. Go through the pipe on the left, then walk to the right and break the rock. Activate the propellers and climb up the walls. This will take you to a pipe on the right side.
There are clouds Mario can ride after activating the propellers. Grab coins as you cross the gap. If you fall, you'll land in the area just below. Go left to reach the pipe to this area again. On the other side of the gap is a pipe that will take you to the tree again. Go through the tree's pipe to reach Bedsmith. He says the bros are near the top of the tree, but must not let their guard down. He asks Dreambert for a reward for constructing the Ultibed. Dreambert freaks out and runs away. Hit the ! Block to lower the gate. Heal and save.
Activate the propellers to go to the upper left, walking on the trees. There's a rainbow-colored egg in the center. Hit it with the hammer. Light spills forth from it. Breaking the egg reveals the Zeekeeper in his colorful glory. He asks who disturbs his rest. He protects the Pi'illo Kingdom and will get rid of those who stand in his way. Dreambert tries to explain, but is blown away. Luigi starts cowering again. Touch the "L" and Luiginoids start swarming to protect the bros. The Zeekeeper finds this irritating. He tries to blow the Luiginoids away with his wings. The Luiginoids join forces to form giant Dreamy Luigi. The Zeekeeper chases Mario around, saying he is brave and nimble, but should give up. Just then, Dreamy Luigi drops down on his head.
The Zeekeeper accepts Luigi's challenge and flies off. Dreambert says to chase it. While chasing it, Luigi must duck or jump to dodge when the Zeekeeper swoops around. Dreambert says to grab the Zeekeeper and hold on. The Zeekeeper will drag Luigi, so slide down repeatedly to drag it down. Luigi will let go of a leg, so tap it when it's in range to grab again. After a while, Luigi will slam it into the ground. It will be dizzy, so attack now. You can do two attacks before it will take flight again, saying it underestimated Luigi. It also says it has yet to reveal its true strength. It will fly off and as Luigi chases it, it will cross dimensions. It will shoot energy beams at Luigi. Cross to the other side by tilting the 3DS to dodge. It will charge up for another attack that Luigi must dodge, then counter by ramming. The tilting can take a little while to get used to. After a couple of rounds of this, the dimension traveling will stop and they'll return to Dreamy Somnom Woods. It will summon an energy ball, and Luigi will throw tree stumps at it. Tap the energy ball to hit it, then do the same for the Zeekeeper. It will keep flying and toss bombs at Luigi. Touch the circles to hammer back the bombs. It will cross dimensions again, then will dive-bomb Luigi in Dreamy Somnom Woods. Some of its maneuvers will be more complex. Get his health low enough and use Finishing Bros.
The Zeekeeper says the bros fought well. He asks if things are going badly in the real world. Dreambert appears, which makes him change his tone completely. Dreambert says this is how the Zeekeeper really is. Mario explains what happened and the Zeekeeper is not thrilled that Antasma's up to no good again. He also says Bowser sounds like a nut job. Dreambert asks for his help, but he refuses, saying he's retired, old, and tired. He might be persuaded with a certain something. Dreambert thinks he means coins. He says if the bros can return to normal, Mario will give the Zeekeeper every coin he has. Since my current total is over 60,000, that's a pretty substantial amount. Mario silently disagrees. The Zeekeeper's considering it, but goes over the expenses: labor costs for dealing with a flying castle that needs a barrier smashed, a travel budget, hotel bill, complimentary robe, high-end meal, in-flight snacks, stipend for massages and leisure, and insurance. When he's done itemizing things out, it will cost approximately 80,000,000- that's 80 million- coins. Dreambert says this will be a piece of cake. I hope for his sake that Dreambert has a considerable amount of wealth in treasure stashed somewhere. Mario agrees to the price. The Zeekeeper's ready to imprison Antasma again and restore peace to Pi'illo Island. The Zeekeeper says to hop on his back and he'll waive the fee for the ride.
The Zeekeeper flies out of the portal. Starlow was picturing a more humble guardian. The Zeekeeper says he smells the foul stink of evil over the island. Dreambert asks him to blast the barrier, which the Zeekeeper says will take two seconds. He's going to check out the castle first. He'll wait for the bros at the woods' entrance.
Tuesday, August 27, 2013
Mario and Luigi: Dream Team -- Part 21: Wakeport Buildings Assemble!
The last part of the Ultibed is somewhere in Pi’illo Castle.
Go to the northeast of the room with the tracks to the hidden ancient area of
the castle. Ball Hop up and go north for some items. Go south of the warp pipe
to find the camera block. Go to the Battle Ring. Dreambert says winning Battle
Class 1 will give the bros the Zeekeeper’s Feathers, the last part of the
Ultibed. You must defeat Grobot X in under six turns. Use Bros. Attacks. The prize
includes 600 coins and the Zeekeeper’s Feathers. Dreambert says if the feathers
tickle someone, they’ll fall asleep instantly. The sleep is so comfortable that
many people never wake up. Now that they have all the pieces of the Ultibed,
they must find the Bedsmith in Wakeport. Dreambert says the master bed
crafter’s name is Bedsmith. Dreambert thinks he may be trapped in a nightmare
chunk or in the last place they expect him to be. Warp to Wakeport.
After decrypting the pictures, go back to where Popple is in the ruins. Heal and save before you reach him. He says they've stolen some good loot and gained some experience, so they're his lackeys now. He still likes to team up. Together, they're going to deal with Wiggler. The bros refuse and Popple says they're only going to talk. They approach Wiggler, who says they can't just walk in here like that because he's growing a garden. Popple hides behind the bros saying they'll battle him. He calls him a moth, which makes Wiggler rage. The battle starts.
Popple attacks first, pulling the flower on Wiggler's head. Enraged, Wiggler slams the ground, creating shockwaves that will reach the bros at different times. Popple will fly off, then fall to the ground. Knock him into Wiggler with the hammer. Use Bros. Attacks. Wiggler will charge one bro, then come back for the other. Popple will cling to the second bro to be targeted, making it harder to jump, so jump early. Popple will stand on the battlefield. Attacking him will make him back off and stay behind the bros. Wiggler will chase the bros and Popple. He'll attack each bro, so jump to dodge. Also beware of Popple, who'll bump the bros out of his way and into Wiggler's path. After you defeat Wiggler, Popple will fight the bros so the treasure will be his alone. He'll approach a bro and try to steal their hammer. Counter with the hammer. If he's successful, he'll attack both bros with the hammer, then throw it away so the bro can retrieve it. He'll lay out a soccer ball, a brick block, and a coin, then kick each at the bros. Kicking the brick block will break it, revealing a soccer ball or coin. Hammer everything but the coin back at him.
After the battle, Popple's seeing stars and Wiggler wonders why they were mean to him. Popple comes to his senses and realizes they were fighting over a flower garden. Wiggler is insulted that Popple would say that about his flower friends and chases him away. Popple decides to leave Pi'illo Island. Starlow's relieved Popple's out of the picture and thinks the Pi'illo collector, Pi'illoper, whom Popple was trying to rob, may know about Bedsmith. Climb onto the column in the center, then Spin Jump to the left to reach an orange ! Block. This will allow you to reach this area more easily. Walk on top of the ruins to a set of rings. The signs says to keep moving after clearing a ring, as they will fall. The platforms that appear under the bros are brittle, so keep an eye out for the next ring. They will become normal after you reach the other side. Walk along the east wall and you'll see a pillow on a pool lounger where the wall is newer. Follow the east wall back into town. Walk into the house from the wall.
Inside, a Beanbean resident wearing a mask recognizes a smell. The smell is of Pi'illo stuff. This is Pi'illoper, the foremost expert on Pi'illo culture. Before the bros can see his artifacts, he wants to see theirs. He doesn't think he'll be impressed, until Mario pulls out the Pajamaja Rock Frame. The bros show off the parts of the Ultibed. The excitement is wearing him out. He says he hasn't been this excited since he found an old pillow. He will show them his collection and opens up the entrance on the first floor. Drop down to find the green pipe uncovered. Wander down the stairs, hitting item blocks on the way. His collection is very nice. Surprisingly, Dreambert hasn't appeared, but that would probably make Pi'illoper pass out from shock. Starlow says that he has stuff seen in Pi'illo Castle and none of what he has is what they're looking for. He's in disbelief. Fortunately, he hasn't shown the bros his ultra-rare pillow. It's different than the others the bros have encountered. Dreambert appears and knocks him away, saying this pillow is Bedsmith. If they free him, he'll assemble the Ultibed. Pi'illoper freaks out even more when he sees Dreambert. Pi'illoper says they can keep the pillow. Luigi takes a nap and Pi'illoper freaks out when Mario goes through the portal.
Dreambert says Bedsmith must be trapped in a nightmare chunk. He says there's only one nightmare chunk in this part of the dream world. Go to the right to find the nightmare chunk behind a gate. Dreambert doesn't have any suggestions, so just go to the lower left twice to find the Tornado Work. Use it to blow away the green platform and blow the red ones from the background so Mario can reach a new platform. There are Attack Pieces in this part of the dream world. One is in this area. Go left. There are more Attack Pieces here. Stay on the platforms while blowing them away and Mario will swim to the incoming platforms. To get to the Attack Piece under the arch, stand on the red platform in front of the green platform, in the gap that arches over. Blow the green platform forward and you'll drop down and you can reach it. Go left.
There are new enemies here. Cocoknight Rs are like Cocoknights. Krubbishes are robotic trash cans. They will eat Cocoknight Rs and spit them up. Counter with the hammer. Sometimes, they'll spew toxic gas. Take enough damage from toxic gas and Mario will shrink, rendering him unable to use Luiginary Attacks. Run around and jump to dodge. They malfunction and explode when they take enough damage. I found the Gold Beanie again, but it got away. There's an Attack Piece in the upper right corner. Return, then go to the upper right. Get the Attack Piece in the lower right corner, then go to the upper left. Use the gravity Work to reach an Attack Piece, then go to the upper right. This will bring you back to the previous area, but you can bounce on the umbrellas to reach the Attack Piece and upper right exit.
Go up and to the left to reach a switch that opens an umbrella. Get the Attack Piece and go right. Get the Attack Piece here. Go through the pipe in the upper right corner. Form the tower and go over the crates to reach the switch. Hit the bombs into the crates to uncover the pipes. The left pipe leads to the last Attack Piece. This unlocks the Luiginary Attack Luiginary Wall. Hit Luigi into enemies repeatedly, like a game of pinball. Move around with the Circle Pad to change Luigi's angle. The pipe on the right takes you to an area with lots of closed umbrellas. Go through the lower pipe on the left. There are switches here that will open the umbrellas in the previous area. Cross the spikes, using the Tornado Work to move platforms to and from the background. Do the same on the upper level, lining up platforms when changing them. The orange ! Blocks rotate the large green platforms. Return and bounce from the umbrellas to reach the higher pipe on the left.
This takes you to the room with the nightmare chunk. Cross the conveyor belt and you'll see Pi'illoper. He's excited that there's a Pi'illo in the nightmare chunk. The bros announce their presence and Pi'illoper says he likes to observe the nightmare chunk. He tells the bros about it, saying the Pi'illo dwelling within is a Pi'illo unlike any other. Mario asks how to retrieve it. Pi'illoper thinks hitting the two ! Blocks nearby would do that, but would also unleash a terrible guardian. All who have tried to get to the nightmare chunk failed. He leaves. Heal and save.
Hitting the right ! Block will drench Luigi with water, then a bucket drops on his head. A voice says, "WARNING. UNAUTHORIZED. EXIT NOW. OR ELSE!" Hit the other ! Block and a security alarm goes off. Pi'illoper says they've brought about doom and the guardian approaches. A voice says, "INTRUDERS. EXPEL. EXPEL. BAD MUSTACHES. ENGAGE WRATH!" Pi'illoper leaves. The nightmare chunk is locked down and the building starts moving. It rises up and flies around, saying, "SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1..." Other buildings in the area rise up towards it and assembles into a giant robot. "EARTHWAKE SYNCHED! ERADICATOR ONLINE!" It chases the bros and Luigi cowers in fear. The "L" is shining again. Hold it down and Luiginoids will swarm to Dreamy Luigi. It's time for another giant Luigi battle.
Popple attacks first, pulling the flower on Wiggler's head. Enraged, Wiggler slams the ground, creating shockwaves that will reach the bros at different times. Popple will fly off, then fall to the ground. Knock him into Wiggler with the hammer. Use Bros. Attacks. Wiggler will charge one bro, then come back for the other. Popple will cling to the second bro to be targeted, making it harder to jump, so jump early. Popple will stand on the battlefield. Attacking him will make him back off and stay behind the bros. Wiggler will chase the bros and Popple. He'll attack each bro, so jump to dodge. Also beware of Popple, who'll bump the bros out of his way and into Wiggler's path. After you defeat Wiggler, Popple will fight the bros so the treasure will be his alone. He'll approach a bro and try to steal their hammer. Counter with the hammer. If he's successful, he'll attack both bros with the hammer, then throw it away so the bro can retrieve it. He'll lay out a soccer ball, a brick block, and a coin, then kick each at the bros. Kicking the brick block will break it, revealing a soccer ball or coin. Hammer everything but the coin back at him.
After the battle, Popple's seeing stars and Wiggler wonders why they were mean to him. Popple comes to his senses and realizes they were fighting over a flower garden. Wiggler is insulted that Popple would say that about his flower friends and chases him away. Popple decides to leave Pi'illo Island. Starlow's relieved Popple's out of the picture and thinks the Pi'illo collector, Pi'illoper, whom Popple was trying to rob, may know about Bedsmith. Climb onto the column in the center, then Spin Jump to the left to reach an orange ! Block. This will allow you to reach this area more easily. Walk on top of the ruins to a set of rings. The signs says to keep moving after clearing a ring, as they will fall. The platforms that appear under the bros are brittle, so keep an eye out for the next ring. They will become normal after you reach the other side. Walk along the east wall and you'll see a pillow on a pool lounger where the wall is newer. Follow the east wall back into town. Walk into the house from the wall.
Inside, a Beanbean resident wearing a mask recognizes a smell. The smell is of Pi'illo stuff. This is Pi'illoper, the foremost expert on Pi'illo culture. Before the bros can see his artifacts, he wants to see theirs. He doesn't think he'll be impressed, until Mario pulls out the Pajamaja Rock Frame. The bros show off the parts of the Ultibed. The excitement is wearing him out. He says he hasn't been this excited since he found an old pillow. He will show them his collection and opens up the entrance on the first floor. Drop down to find the green pipe uncovered. Wander down the stairs, hitting item blocks on the way. His collection is very nice. Surprisingly, Dreambert hasn't appeared, but that would probably make Pi'illoper pass out from shock. Starlow says that he has stuff seen in Pi'illo Castle and none of what he has is what they're looking for. He's in disbelief. Fortunately, he hasn't shown the bros his ultra-rare pillow. It's different than the others the bros have encountered. Dreambert appears and knocks him away, saying this pillow is Bedsmith. If they free him, he'll assemble the Ultibed. Pi'illoper freaks out even more when he sees Dreambert. Pi'illoper says they can keep the pillow. Luigi takes a nap and Pi'illoper freaks out when Mario goes through the portal.
Dreambert says Bedsmith must be trapped in a nightmare chunk. He says there's only one nightmare chunk in this part of the dream world. Go to the right to find the nightmare chunk behind a gate. Dreambert doesn't have any suggestions, so just go to the lower left twice to find the Tornado Work. Use it to blow away the green platform and blow the red ones from the background so Mario can reach a new platform. There are Attack Pieces in this part of the dream world. One is in this area. Go left. There are more Attack Pieces here. Stay on the platforms while blowing them away and Mario will swim to the incoming platforms. To get to the Attack Piece under the arch, stand on the red platform in front of the green platform, in the gap that arches over. Blow the green platform forward and you'll drop down and you can reach it. Go left.
There are new enemies here. Cocoknight Rs are like Cocoknights. Krubbishes are robotic trash cans. They will eat Cocoknight Rs and spit them up. Counter with the hammer. Sometimes, they'll spew toxic gas. Take enough damage from toxic gas and Mario will shrink, rendering him unable to use Luiginary Attacks. Run around and jump to dodge. They malfunction and explode when they take enough damage. I found the Gold Beanie again, but it got away. There's an Attack Piece in the upper right corner. Return, then go to the upper right. Get the Attack Piece in the lower right corner, then go to the upper left. Use the gravity Work to reach an Attack Piece, then go to the upper right. This will bring you back to the previous area, but you can bounce on the umbrellas to reach the Attack Piece and upper right exit.
Go up and to the left to reach a switch that opens an umbrella. Get the Attack Piece and go right. Get the Attack Piece here. Go through the pipe in the upper right corner. Form the tower and go over the crates to reach the switch. Hit the bombs into the crates to uncover the pipes. The left pipe leads to the last Attack Piece. This unlocks the Luiginary Attack Luiginary Wall. Hit Luigi into enemies repeatedly, like a game of pinball. Move around with the Circle Pad to change Luigi's angle. The pipe on the right takes you to an area with lots of closed umbrellas. Go through the lower pipe on the left. There are switches here that will open the umbrellas in the previous area. Cross the spikes, using the Tornado Work to move platforms to and from the background. Do the same on the upper level, lining up platforms when changing them. The orange ! Blocks rotate the large green platforms. Return and bounce from the umbrellas to reach the higher pipe on the left.
This takes you to the room with the nightmare chunk. Cross the conveyor belt and you'll see Pi'illoper. He's excited that there's a Pi'illo in the nightmare chunk. The bros announce their presence and Pi'illoper says he likes to observe the nightmare chunk. He tells the bros about it, saying the Pi'illo dwelling within is a Pi'illo unlike any other. Mario asks how to retrieve it. Pi'illoper thinks hitting the two ! Blocks nearby would do that, but would also unleash a terrible guardian. All who have tried to get to the nightmare chunk failed. He leaves. Heal and save.
Hitting the right ! Block will drench Luigi with water, then a bucket drops on his head. A voice says, "WARNING. UNAUTHORIZED. EXIT NOW. OR ELSE!" Hit the other ! Block and a security alarm goes off. Pi'illoper says they've brought about doom and the guardian approaches. A voice says, "INTRUDERS. EXPEL. EXPEL. BAD MUSTACHES. ENGAGE WRATH!" Pi'illoper leaves. The nightmare chunk is locked down and the building starts moving. It rises up and flies around, saying, "SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1..." Other buildings in the area rise up towards it and assembles into a giant robot. "EARTHWAKE SYNCHED! ERADICATOR ONLINE!" It chases the bros and Luigi cowers in fear. The "L" is shining again. Hold it down and Luiginoids will swarm to Dreamy Luigi. It's time for another giant Luigi battle.
Mario and Luigi: Dream Team -- Part 19: Mushrise Manual Labor Board
Mario and Luigi have retrieved the Driftwood Jellyfish Sheets from the Fly Guy Rs after sneaking up on them while Dreambert and Starlow created a diversion. There are three more parts of the Ultibed to collect, so let's go to Mushrise Park, which is close by. There are only a few areas the bros haven't visited yet. Go south twice from the park entrance. Boss Brickle is pacing around, wondering what to do. He decides to ask the bros, but doesn't know where they are. Approach him. He wants the bros to help him, but they're looking for the Mushrise Tree Board. He knows where it is, but tell them only once they help him. The bros agree and he says he wants them to clear rocks. He says his staff wasn't equipped to handle the monsters that showed up when the castle in the sky appeared. He shows them on the map where the rocks are. He recommends starting on the south end. The bros should talk to him when they're done.
Go south and try to go east. Some Brocks say they've cleared the tree that blocked the path, but there are monsters where they should clear rocks. The bros explain they're there to clear the rocks and the Brocks leave. There are 35 rocks to clear in total. In this area, there are Fly Guy Rs. There's a rotating tube in the center of the area. Stand on the circle on the ledge to the south, then Side Drill into the tube. Fire with (B) at the rocks to destroy them. This can be used to destroy rocks you can't reach with the tube. On the north side are some cylindrical ledges. The bridge on one of them leads to a pillow. On the map, you can see how many rocks left to clear in that area. Move on when you finish.
From here, go west, north twice, then east. Talk to the Brock near the bridge to reach the rocks. There are three rocks you can't clear immediately, so go south.
Here, there's a complicated system of tubes for destroying rock. You can reach the tubes from the south. The tube system is a little tricky, so make sure everything is lined up for when you want to transfer tubes. Use the hammer platform to break the rocks to the north. Return using the hammer platform. When you're done destroying rocks, return to Boss Brickle. Follow him towards the Maintenance Hut. Follow him to the south from there. This is where they keep the Mushrise Tree Board, or so Boss Brickle says. He doesn't know for sure. He found it while tilling the soil when the park was still a muddy field. Dreambert confirms its identity. Dreambert mentions that the Mushrise Tree grows in this area, but the board is the only thing remaining when the tree decays.
There's a camera block two areas south of the entrance. There's one more pillow in the park. Go east of the camera block to find it.
Go south and try to go east. Some Brocks say they've cleared the tree that blocked the path, but there are monsters where they should clear rocks. The bros explain they're there to clear the rocks and the Brocks leave. There are 35 rocks to clear in total. In this area, there are Fly Guy Rs. There's a rotating tube in the center of the area. Stand on the circle on the ledge to the south, then Side Drill into the tube. Fire with (B) at the rocks to destroy them. This can be used to destroy rocks you can't reach with the tube. On the north side are some cylindrical ledges. The bridge on one of them leads to a pillow. On the map, you can see how many rocks left to clear in that area. Move on when you finish.
From here, go west, north twice, then east. Talk to the Brock near the bridge to reach the rocks. There are three rocks you can't clear immediately, so go south.
Here, there's a complicated system of tubes for destroying rock. You can reach the tubes from the south. The tube system is a little tricky, so make sure everything is lined up for when you want to transfer tubes. Use the hammer platform to break the rocks to the north. Return using the hammer platform. When you're done destroying rocks, return to Boss Brickle. Follow him towards the Maintenance Hut. Follow him to the south from there. This is where they keep the Mushrise Tree Board, or so Boss Brickle says. He doesn't know for sure. He found it while tilling the soil when the park was still a muddy field. Dreambert confirms its identity. Dreambert mentions that the Mushrise Tree grows in this area, but the board is the only thing remaining when the tree decays.
There's a camera block two areas south of the entrance. There's one more pillow in the park. Go east of the camera block to find it.
Sunday, August 25, 2013
Mario and Luigi: Dream Team -- Part 18: Mario's Devious Plan
The bros learned a new move called the Ball Hop that allows them to jump higher. They used this new move to reach the first part of the Ultibed, the Pajamaja Rock Frame, found on Mount Pajamaja. They also rescued the remaining two Pi'illos on the mountain. After making a quick detour to the Blimport to pick up a picture and from a camera block, the bros continue to look for other Zee Parts of the Ultibed. Since they're already in Wakeport to decrypt the image, the bros check out the tour center area, where the next Zee Part of the Ultibed is supposed to be.
Starlow notices Popple's in the area as well. He says he found something: the secret to the Pi'illoper's house. The second floor entrance is hidden in a strange way, in plain sight. He's fine that the bros know, which won't stop him. He's going to leave as soon as he gets the loot. He leaves. Starlow thinks a Pi'illo collector lives in the house in question. Go up on the wall near the tour center and bounce up the wall. Walk to the north along the wall to reach a new area. It's full of ruins and no new development. Popple's hiding behind a pillar. He sees something else wandering around. It's a Wiggler, who likes traveling, but not crowds. He likes gardening and wants to start one here. Popple thinks Wiggler is on security patrol, hired by the collector.
Walk down the wall and you'll find Viruses. You'll also find Hermite Crab Rs. On the left, you'll find a pillow. Approach Wiggler and Popple freaks out. He tells them not to go near Wiggler, until he recognizes them as the two who keep getting in his way. He then thinks they're thieves. He thinks he can use the bros to get rid of Wiggler for him, then he'll steal the treasure. He offers to team up with the bros. Before they can get into the house, they need to get rid of Wiggler. He tells them to get more loot and experience. Let's try to find loot elsewhere.
Warp to Driftwood Shore Beach, then go west to where the Mole Hunt game is. Check out the door to the north. The bros and Starlow can't figure out how to open it, so they decide to ask around. Use the warp pipe to reach Broque Madame quickly. There's something she wants to show them. It's a stone she found on the beach. The stone has Pi'illo characters on it. Dreambert reads it and says pirates once sailed the seas in this region. The stone contains information on the pirates' treasure. Starlow suggests it may be a part of the Ultibed. It is located in a hidden cave on the beach. There's a code to open the cave. Broque Madame lets the bros keep the old lithograph. There is one pillow on a rock east of Broque Madame’s shop. Warp back to the Mole Hunt game. There's more Pi'illo text on the arch, saying, "Utter the code if you wish to enter." Dreambert says the code: Pi'illo willow armadillo, but nothing happens. Then, the rings in the door start spinning until the Zeekeeper panels line up, then lower to reveal an entryway. Someone notices that they've entered the cave and that they're treasure hunting. Others decide to follow them.
Inside the cave, walk to the west. Go to the northeast, smashing the rocks. Send Mini Mario past the hole and to the west to hit a switch. This lowers the drawbridge. Cross the drawbridge and go west. A sign says that if one passes through the rings ahead as a ball, they will get all the treasure. You must bounce through them in a certain order. Doing so will only allow the bros to cross the gap for now. Walk to the west, where there are more rings. This will take you to the other side of the breakable rock. Heal and save. In a clam shell are the Driftwood Jellyfish Sheets. A voice interrupts the party, saying the bros led them right to the treasure. The Fly Guys take the sheets and fly off. Go east to follow them. There's a pillow here in the cave. Spin Jump from the nearby high rock on the left. The Fly Guys fly farther east. Exit the cave to find the Mole Hunt Shelltop face down in the sand. The Fly Guys knocked him over. He thinks he can make more money off the bros because they want information on which way they went. He'll tell them if they can win the Mole Hunt game. He's finished tweaking the game to make it a little harder.
The Mole Hunt game's price hasn't changed (10 coins), so playing it isn't a bad idea. The score you need is 250 in a minute . He tells them he didn't see which way they went because his head was in the sand. He did hear them say something about catching a flight, so they may be at a blimport. If you keep playing, from here on out, he'll keep track of the bros' scores and award prizes for good scores (300+). Warp to the Pi'illo Castle lobby and go west from the castle. They'll find the Fly Guys before they reach the blimport. The Fly Guys think they'll get away with it. It seems they work for Bowser. The bros want to fight them, but they'll need a plan to get the sheets without them being damaged. Mario comes up with a plan that Dreambert calls devious. The bros sneak up behind the Fly Guys while Starlow and Dreambert create a diversion. They start a rumor of Bowser having a birthmark of a certain shape somewhere. The bros successfully retrieve the sheets just before the Fly Guys notice. They call the bros thieves. Of course, they're going to battle for them.
They are Fly Guy Rs. They have the same attacks as Fly Guys, but are faster and stronger. They battle alongside Goomba Rs. Slingsniper works well. After the battle, Starlow and Dreambert are thankful that they have the sheets. Starlow thinks the sheets look soft, considering they're made of jellyfish. Dreambert says to ignore that fact, as the thread count is off the charts.
Starlow notices Popple's in the area as well. He says he found something: the secret to the Pi'illoper's house. The second floor entrance is hidden in a strange way, in plain sight. He's fine that the bros know, which won't stop him. He's going to leave as soon as he gets the loot. He leaves. Starlow thinks a Pi'illo collector lives in the house in question. Go up on the wall near the tour center and bounce up the wall. Walk to the north along the wall to reach a new area. It's full of ruins and no new development. Popple's hiding behind a pillar. He sees something else wandering around. It's a Wiggler, who likes traveling, but not crowds. He likes gardening and wants to start one here. Popple thinks Wiggler is on security patrol, hired by the collector.
Walk down the wall and you'll find Viruses. You'll also find Hermite Crab Rs. On the left, you'll find a pillow. Approach Wiggler and Popple freaks out. He tells them not to go near Wiggler, until he recognizes them as the two who keep getting in his way. He then thinks they're thieves. He thinks he can use the bros to get rid of Wiggler for him, then he'll steal the treasure. He offers to team up with the bros. Before they can get into the house, they need to get rid of Wiggler. He tells them to get more loot and experience. Let's try to find loot elsewhere.
Warp to Driftwood Shore Beach, then go west to where the Mole Hunt game is. Check out the door to the north. The bros and Starlow can't figure out how to open it, so they decide to ask around. Use the warp pipe to reach Broque Madame quickly. There's something she wants to show them. It's a stone she found on the beach. The stone has Pi'illo characters on it. Dreambert reads it and says pirates once sailed the seas in this region. The stone contains information on the pirates' treasure. Starlow suggests it may be a part of the Ultibed. It is located in a hidden cave on the beach. There's a code to open the cave. Broque Madame lets the bros keep the old lithograph. There is one pillow on a rock east of Broque Madame’s shop. Warp back to the Mole Hunt game. There's more Pi'illo text on the arch, saying, "Utter the code if you wish to enter." Dreambert says the code: Pi'illo willow armadillo, but nothing happens. Then, the rings in the door start spinning until the Zeekeeper panels line up, then lower to reveal an entryway. Someone notices that they've entered the cave and that they're treasure hunting. Others decide to follow them.
Inside the cave, walk to the west. Go to the northeast, smashing the rocks. Send Mini Mario past the hole and to the west to hit a switch. This lowers the drawbridge. Cross the drawbridge and go west. A sign says that if one passes through the rings ahead as a ball, they will get all the treasure. You must bounce through them in a certain order. Doing so will only allow the bros to cross the gap for now. Walk to the west, where there are more rings. This will take you to the other side of the breakable rock. Heal and save. In a clam shell are the Driftwood Jellyfish Sheets. A voice interrupts the party, saying the bros led them right to the treasure. The Fly Guys take the sheets and fly off. Go east to follow them. There's a pillow here in the cave. Spin Jump from the nearby high rock on the left. The Fly Guys fly farther east. Exit the cave to find the Mole Hunt Shelltop face down in the sand. The Fly Guys knocked him over. He thinks he can make more money off the bros because they want information on which way they went. He'll tell them if they can win the Mole Hunt game. He's finished tweaking the game to make it a little harder.
The Mole Hunt game's price hasn't changed (10 coins), so playing it isn't a bad idea. The score you need is 250 in a minute . He tells them he didn't see which way they went because his head was in the sand. He did hear them say something about catching a flight, so they may be at a blimport. If you keep playing, from here on out, he'll keep track of the bros' scores and award prizes for good scores (300+). Warp to the Pi'illo Castle lobby and go west from the castle. They'll find the Fly Guys before they reach the blimport. The Fly Guys think they'll get away with it. It seems they work for Bowser. The bros want to fight them, but they'll need a plan to get the sheets without them being damaged. Mario comes up with a plan that Dreambert calls devious. The bros sneak up behind the Fly Guys while Starlow and Dreambert create a diversion. They start a rumor of Bowser having a birthmark of a certain shape somewhere. The bros successfully retrieve the sheets just before the Fly Guys notice. They call the bros thieves. Of course, they're going to battle for them.
They are Fly Guy Rs. They have the same attacks as Fly Guys, but are faster and stronger. They battle alongside Goomba Rs. Slingsniper works well. After the battle, Starlow and Dreambert are thankful that they have the sheets. Starlow thinks the sheets look soft, considering they're made of jellyfish. Dreambert says to ignore that fact, as the thread count is off the charts.
Saturday, August 24, 2013
Mario and Luigi: Dream Team -- Part 17: Bouncing on the Bed
The first part of the Ultibed, the Pajamaja Rock Frame, is somewhere on Mount Pajamaja. Use the warp pipe to reach the base. A Shelltop greets the bros, saying there's a new tour for the mountain. The guides are the Massif Bros and it's only for the brave. The tour guides are waiting at the midpoint of the climb. The Shelltop says the tour stinks, though. Keep going north until you reach the blue Shelltop in the designated area. He says the Massif Bros are up ahead and that the footing is unpredictable. The Shelltop leaves. The Massif Bros are pleased to see the bros here for the Massif-Vert Pajamaja 2: Beef Steak Beef Steak Treasure Tour. The word "treasure" piques the bros' curiosity. The Massif Bros don't know where the ultimate treasure is, but they've heard the rumor. They walk off, saying the tour is full. Popple appears, saying there's loot on the mountain, but he's not the climbing type. The Massif Bros won't bring him along. As revenge, he's going to a house in Wakeport. After Popple leaves, Li'l Massif announces the start of the tour. Follow them east.
The ledge ahead is too high to jump over. The Massif Bros teach the bros a new technique called the Ball Hop. The bros roll into a ball with [R] three times, then either (A) or (B), both of which will work. Once in ball form, use the Circle Pad to move. Press (A) or (B) to return to normal. Ball Hop up and over the spikes (regular jumping works with the spikes), then up the small platforms. Meet them up ahead. They're impressed that the bros mastered the move so quickly. Follow them to the north.
The Massif Bros are approaching the snowy summit, on the east side. There are new enemies here, called Viruses. They will change color in the order yellow-red-blue-yellow. Hit them to make them change color. If other Viruses nearby are the same color, they will be defeated as well as the one you just struck. Jumping will make them change colors twice, hammers only once, so be strategic. They'll parade around the bros a couple of times. Smack each one with a hammer to make them pile up. Try to make sure Viruses of the same color end up next to each other, if you can. They'll also walk towards the bros. Jump on them to dodge or counter. Catch up to the Massif Bros, then go east.
In this area, you'll find Monolift Rs, similar to the Monolifts, but faster and stronger. Keep climbing and you'll find a warp pipe. Activate it. To the east, the sign says to be careful, as it's a long way back up. The walkways are narrow, so proceed slowly and cautiously. The drop's not that far, only two areas back. Be very precise when steering Spin Jumps. There's an item block with lots of coins, a piece of gear, and a bean over here. If you collect everything there, save.
Return to the previous area, then Ball Hop to the north to find the Massif Bros. They're having a difficult time solving a puzzle to open the door ahead. They must jump through a ring without touching it. They offer to let the bros keep the treasure if they can solve the puzzle. Use the Ball Hop to jump into the ring, and the other rings that appear after it. The door will glow, so Ball Hop into the circular area in the door to open it. There's a dark corridor ahead. To reward the bros, Big Massif gives the bros 10 Attack Pieces at once, unlocking the Bros. Attack Slingsniper, initiated by Luigi. When Luigi is in the slingshot, hold the Circle Pad back, then hold (B) to bring up the crosshairs. Aim by tilting the 3DS, then release (B) to fire. Aim quickly and fire.
Follow the Massif Bros past the door. It's a dark cave, like the area under Mushrise Park. The Massif Bros are going to do some research in the areas, as they've never been to this part of the mountain. Go to the back, then Ball Hop up, and Spin Jump across. At the top, the mountain's treasure, the Pajamaja Rock Frame, basks in the glow of a Dreampoint. The Massif Bros are impressed the legendary frame exists. They have reached their pinnacle in mountain climbing and being tour guides. Starlow wants to take the frame and leave, but Dreambert says it's petrified by a nightmare chunk. Dreambert says sleeping on it (and going into the dream world to smash the nightmare chunk) will cleanse it.
Inside the dream world, go to the left. The nightmare chunk is below, but it's huge and inaccessible. Go to the lower left. Hit the ! Block and you'll have 30 seconds to reach the one above you, after crossing slippery ground with fists punching at you. Jump over the fists, one bro at a time, to move quickly. This may take a few tries. Hitting the other ! Block will open the path to the upper right, back to the nightmare chunk. A constellation is here. Use the Ball Hammer to break the nightmare chunk. Return to the real world. The Pajamaja Rock Frame has been restored. Dreambert explains the nightmare chunks flew everywhere when Antasma broke the Dark Stone and one must have landed on the frame. The bros leave the Massif Bros. While we're here, we can save the last two Pi'illos in the area. There's one in the area of the shop. The second one is on a gray platform to the north, then west of the shop. There's an unexplored area to the north of where the bros jumped off the cliff.
The area has a door similar to the one to the Pajamaja Rock Frame. Open it the same way. There's an item block with lots of coins and a piece of gear. Take the warp pipe at the base to where you want to go next.
The ledge ahead is too high to jump over. The Massif Bros teach the bros a new technique called the Ball Hop. The bros roll into a ball with [R] three times, then either (A) or (B), both of which will work. Once in ball form, use the Circle Pad to move. Press (A) or (B) to return to normal. Ball Hop up and over the spikes (regular jumping works with the spikes), then up the small platforms. Meet them up ahead. They're impressed that the bros mastered the move so quickly. Follow them to the north.
The Massif Bros are approaching the snowy summit, on the east side. There are new enemies here, called Viruses. They will change color in the order yellow-red-blue-yellow. Hit them to make them change color. If other Viruses nearby are the same color, they will be defeated as well as the one you just struck. Jumping will make them change colors twice, hammers only once, so be strategic. They'll parade around the bros a couple of times. Smack each one with a hammer to make them pile up. Try to make sure Viruses of the same color end up next to each other, if you can. They'll also walk towards the bros. Jump on them to dodge or counter. Catch up to the Massif Bros, then go east.
In this area, you'll find Monolift Rs, similar to the Monolifts, but faster and stronger. Keep climbing and you'll find a warp pipe. Activate it. To the east, the sign says to be careful, as it's a long way back up. The walkways are narrow, so proceed slowly and cautiously. The drop's not that far, only two areas back. Be very precise when steering Spin Jumps. There's an item block with lots of coins, a piece of gear, and a bean over here. If you collect everything there, save.
Return to the previous area, then Ball Hop to the north to find the Massif Bros. They're having a difficult time solving a puzzle to open the door ahead. They must jump through a ring without touching it. They offer to let the bros keep the treasure if they can solve the puzzle. Use the Ball Hop to jump into the ring, and the other rings that appear after it. The door will glow, so Ball Hop into the circular area in the door to open it. There's a dark corridor ahead. To reward the bros, Big Massif gives the bros 10 Attack Pieces at once, unlocking the Bros. Attack Slingsniper, initiated by Luigi. When Luigi is in the slingshot, hold the Circle Pad back, then hold (B) to bring up the crosshairs. Aim by tilting the 3DS, then release (B) to fire. Aim quickly and fire.
Follow the Massif Bros past the door. It's a dark cave, like the area under Mushrise Park. The Massif Bros are going to do some research in the areas, as they've never been to this part of the mountain. Go to the back, then Ball Hop up, and Spin Jump across. At the top, the mountain's treasure, the Pajamaja Rock Frame, basks in the glow of a Dreampoint. The Massif Bros are impressed the legendary frame exists. They have reached their pinnacle in mountain climbing and being tour guides. Starlow wants to take the frame and leave, but Dreambert says it's petrified by a nightmare chunk. Dreambert says sleeping on it (and going into the dream world to smash the nightmare chunk) will cleanse it.
Inside the dream world, go to the left. The nightmare chunk is below, but it's huge and inaccessible. Go to the lower left. Hit the ! Block and you'll have 30 seconds to reach the one above you, after crossing slippery ground with fists punching at you. Jump over the fists, one bro at a time, to move quickly. This may take a few tries. Hitting the other ! Block will open the path to the upper right, back to the nightmare chunk. A constellation is here. Use the Ball Hammer to break the nightmare chunk. Return to the real world. The Pajamaja Rock Frame has been restored. Dreambert explains the nightmare chunks flew everywhere when Antasma broke the Dark Stone and one must have landed on the frame. The bros leave the Massif Bros. While we're here, we can save the last two Pi'illos in the area. There's one in the area of the shop. The second one is on a gray platform to the north, then west of the shop. There's an unexplored area to the north of where the bros jumped off the cliff.
The area has a door similar to the one to the Pajamaja Rock Frame. Open it the same way. There's an item block with lots of coins and a piece of gear. Take the warp pipe at the base to where you want to go next.
Mario and Luigi: Dream Team -- Part 16: Return to the Depths
The bros have returned to the real world after finding out that Peach has already been kidnapped and the one they've been dealing with is a fake. Broque Madame informed them that the proprietor of Pi'illo Island, Dr. Snoozemore, has returned, so they return to Pi'illo Castle. Broque Monsieur tells the bros that his promotional tour has ended and that he is in the underground collection room. Go south from the warp pipe, down the stairs, and through the doorway at the bottom.
Dr. Snoozemore is here and welcomes the bros. He falls asleep from time to time. Dreambert says the island is in chaos. Snoozemore is amazed to see a Pi'illo. He receives an explanation and understands. They want to infiltrate Neo Bowser Castle and take down Antasma, but can't right now. Snoozemore mentions the Zeekeeper. He says the Zeekeeper lived in harmony with the Pi'illos and protected the kingdom from danger. Snoozemore says to find the Zeekeeper somewhere in the dream world and convince him to help. Dreambert says the Zeekeeper possesses a beam that could shatter the castle's barrier. Snoozemore asks if Dreambert has seen anything Zeekeeper-related in the dream world. Dreambert mentions seeing a strange statue of the Zeekeeper in Dreamy Pi'illo Castle. It might have a clue. Luigi takes a nap and Mario enters the dream world.
Dreambert mentions seeing a Zeekeeper statue behind the Pi'illo symbol door. He opens the door for the bros. There's a light coming out of the floor, like the light that leads to Dream's Deep. Follow the light back into Dream's Deep. This part of Dream's Deep has a Zeekeeper statue. Dreambert learned here how to summon the Zeekeeper long ago. He says it's not easy to call him and he doesn't remember how. He says to look around for clues.
On the right wall is a switch. Hitting it makes one of the circles on the Zeekeeper light up. Follow the dotted lines to either the left or right. To the right are Dark Blocks, which are enemies. Some may transform before you hit them. Hit them from above if you can. In battle, they will hover over Mario. Hit them from below to count down from a certain number. They move around, making this difficult. Once they count down to zero, they change appearance. If they don't count down to zero, they'll transform and attack. They'll also fly overhead with spikes and brick blocks. Try to hit them or they'll transform. If they change appearance and you hit them as part of your attack, they'll turn into item blocks and give you something. They can transform back into Dark Blocks if they are not defeated quickly enough.
There's a constellation Luiginary Work to the right. Dreambert did not think one would appear and doesn't think there's a lot of room to maneuver. Dreamy Luigi says his mind has opened to another shape. Send him into the Work, then press [R] twice to make the Luiginoids form a ball. Use the Circle Pad to roll around. Build up enough speed while going to the left to reach new heights. Roll to the right. Roll around and you'll eventually reach a dead end. A Luiginoid says they can form a chain to grab onto stuff, like the loop floating around. Press (B) to make a chain of Luiginoids pop out and aim, then (B) again to fire. If you attack to something and want to let go, press (A). This new move is called the Hookshot. Grab onto the loop to the upper right that's on a track. The loop will be target when the bros are aimed correctly. It will take you up to a higher part. Roll to the right, off the ledge, and drop down. Roll to the left, remove Luigi from the Work, go up the stairs and you'll find another switch. This makes another circle on the Zeekeeper light up. Go to the lower left.
Walk to the left and the area will wrap around to the right, but a little higher than before. Walk to the left for a coin, then walk back right to wrap up even higher. Walk to the left to reach the Work. There are wheels overhead to Hookshot to, allowing you to climb up. Wait for the right wheel to be target to Hookshot to it. Go to the left twice. Walk over the rocks, then drop down between them. Form the ball and the bros get an idea to have Mario swing the ball around like an Olympic hammer. This breaks the rocks. In ball form, just press (A). Pressing (A) again will make Mario throw the ball and it will come back. You can aim with the Circle Pad. Dreambert calls is the Ball Hammer. Return to the right. Swing the Ball Hammer at the lower set of rocks without throwing it to destroy them all as they fall. Hookshot to the loop. Destroy the rocks at the top to reach the switch. Now that all three circles have lit up, go right to return to the Zeekeeper statue.
In the light, symbols appear. Dreambert says they're Pi'illo characters. They say, "All those who seek the Zeekeeper's powe, you must make the Ultibed. It is constructed of five parts. The Pajamaja Rock Frame... It rests on Mount Pajamaja. The Dozing Mattresss... sleeps in Dozing Sands. The Mushrise Tree Board... rises in Mushrise Fields. Driftwood Jellyfish Sheets... drift on Driftwood Shore. The Zeekeeper's Feathers... An heirloom of Pi'illo Castle. All five parts must be assembled by a Bedsmith. The Bedsmiths will gather on Wake Isle. Find the five parts and give them to a Bedsmith. Only then can the Ultibed be completed." And you thought "making a bed" entailed tidily arranging pillows and sheets. Dreambert mentions some of the names may have changed slightly but refer to the same location. Something drops down. It's a pamphlet of what Dreambert just translated. He says if Luigi sleeps on the Ultibed, they should be able to enter the dream world where the Zeekeeper is. The manual can be found in the menu under "Guide". It suggests the bros go to Mount Pajamaja first.
Exit Dream's Deep and Broque Monsieur calls to someone to wait. A Gold Beanie runs past the bros through the door. Broque Monsieur drops in, saying that was the rarest of monsters. He says there's a nice prize for beating it. Dreambert says it only exists in dreams and those who defeat it reap great rewards. Maybe it only appears in dreams on Pi'illo Island. It flees the moment it is seen. The bros accept the challenge, but Dreambert reminds them their priority is the Ultibed. If they find one on the way, they can battle it. Return to the real world. Dreambert brings Starlow and Snoozemore up to speed. While you're here, you can explore new areas of the castle from the room where the moving platform into the depths of the castle is. One of the rooms has a wrestling ring in it. A Brock outside says there's a rumor of a place where one can fall asleep and battle champions. Dreambert says this place hasn't changed. He says it's the Battle Ring, a Dreampoint where you can dream about fighting foes you've already encountered that are even stronger. Prizes are awarded for victory. When you're ready, head for Mount Pajamaja. If you're traveling by warp pipe, select the base of the mountain, as we don't know where the Rock Frame is.
Dr. Snoozemore is here and welcomes the bros. He falls asleep from time to time. Dreambert says the island is in chaos. Snoozemore is amazed to see a Pi'illo. He receives an explanation and understands. They want to infiltrate Neo Bowser Castle and take down Antasma, but can't right now. Snoozemore mentions the Zeekeeper. He says the Zeekeeper lived in harmony with the Pi'illos and protected the kingdom from danger. Snoozemore says to find the Zeekeeper somewhere in the dream world and convince him to help. Dreambert says the Zeekeeper possesses a beam that could shatter the castle's barrier. Snoozemore asks if Dreambert has seen anything Zeekeeper-related in the dream world. Dreambert mentions seeing a strange statue of the Zeekeeper in Dreamy Pi'illo Castle. It might have a clue. Luigi takes a nap and Mario enters the dream world.
Dreambert mentions seeing a Zeekeeper statue behind the Pi'illo symbol door. He opens the door for the bros. There's a light coming out of the floor, like the light that leads to Dream's Deep. Follow the light back into Dream's Deep. This part of Dream's Deep has a Zeekeeper statue. Dreambert learned here how to summon the Zeekeeper long ago. He says it's not easy to call him and he doesn't remember how. He says to look around for clues.
On the right wall is a switch. Hitting it makes one of the circles on the Zeekeeper light up. Follow the dotted lines to either the left or right. To the right are Dark Blocks, which are enemies. Some may transform before you hit them. Hit them from above if you can. In battle, they will hover over Mario. Hit them from below to count down from a certain number. They move around, making this difficult. Once they count down to zero, they change appearance. If they don't count down to zero, they'll transform and attack. They'll also fly overhead with spikes and brick blocks. Try to hit them or they'll transform. If they change appearance and you hit them as part of your attack, they'll turn into item blocks and give you something. They can transform back into Dark Blocks if they are not defeated quickly enough.
There's a constellation Luiginary Work to the right. Dreambert did not think one would appear and doesn't think there's a lot of room to maneuver. Dreamy Luigi says his mind has opened to another shape. Send him into the Work, then press [R] twice to make the Luiginoids form a ball. Use the Circle Pad to roll around. Build up enough speed while going to the left to reach new heights. Roll to the right. Roll around and you'll eventually reach a dead end. A Luiginoid says they can form a chain to grab onto stuff, like the loop floating around. Press (B) to make a chain of Luiginoids pop out and aim, then (B) again to fire. If you attack to something and want to let go, press (A). This new move is called the Hookshot. Grab onto the loop to the upper right that's on a track. The loop will be target when the bros are aimed correctly. It will take you up to a higher part. Roll to the right, off the ledge, and drop down. Roll to the left, remove Luigi from the Work, go up the stairs and you'll find another switch. This makes another circle on the Zeekeeper light up. Go to the lower left.
Walk to the left and the area will wrap around to the right, but a little higher than before. Walk to the left for a coin, then walk back right to wrap up even higher. Walk to the left to reach the Work. There are wheels overhead to Hookshot to, allowing you to climb up. Wait for the right wheel to be target to Hookshot to it. Go to the left twice. Walk over the rocks, then drop down between them. Form the ball and the bros get an idea to have Mario swing the ball around like an Olympic hammer. This breaks the rocks. In ball form, just press (A). Pressing (A) again will make Mario throw the ball and it will come back. You can aim with the Circle Pad. Dreambert calls is the Ball Hammer. Return to the right. Swing the Ball Hammer at the lower set of rocks without throwing it to destroy them all as they fall. Hookshot to the loop. Destroy the rocks at the top to reach the switch. Now that all three circles have lit up, go right to return to the Zeekeeper statue.
In the light, symbols appear. Dreambert says they're Pi'illo characters. They say, "All those who seek the Zeekeeper's powe, you must make the Ultibed. It is constructed of five parts. The Pajamaja Rock Frame... It rests on Mount Pajamaja. The Dozing Mattresss... sleeps in Dozing Sands. The Mushrise Tree Board... rises in Mushrise Fields. Driftwood Jellyfish Sheets... drift on Driftwood Shore. The Zeekeeper's Feathers... An heirloom of Pi'illo Castle. All five parts must be assembled by a Bedsmith. The Bedsmiths will gather on Wake Isle. Find the five parts and give them to a Bedsmith. Only then can the Ultibed be completed." And you thought "making a bed" entailed tidily arranging pillows and sheets. Dreambert mentions some of the names may have changed slightly but refer to the same location. Something drops down. It's a pamphlet of what Dreambert just translated. He says if Luigi sleeps on the Ultibed, they should be able to enter the dream world where the Zeekeeper is. The manual can be found in the menu under "Guide". It suggests the bros go to Mount Pajamaja first.
Exit Dream's Deep and Broque Monsieur calls to someone to wait. A Gold Beanie runs past the bros through the door. Broque Monsieur drops in, saying that was the rarest of monsters. He says there's a nice prize for beating it. Dreambert says it only exists in dreams and those who defeat it reap great rewards. Maybe it only appears in dreams on Pi'illo Island. It flees the moment it is seen. The bros accept the challenge, but Dreambert reminds them their priority is the Ultibed. If they find one on the way, they can battle it. Return to the real world. Dreambert brings Starlow and Snoozemore up to speed. While you're here, you can explore new areas of the castle from the room where the moving platform into the depths of the castle is. One of the rooms has a wrestling ring in it. A Brock outside says there's a rumor of a place where one can fall asleep and battle champions. Dreambert says this place hasn't changed. He says it's the Battle Ring, a Dreampoint where you can dream about fighting foes you've already encountered that are even stronger. Prizes are awarded for victory. When you're ready, head for Mount Pajamaja. If you're traveling by warp pipe, select the base of the mountain, as we don't know where the Rock Frame is.
Friday, August 23, 2013
Mario and Luigi: Dream Team -- Part 14: Seadric's Strange Siblings
The bros have left Peach in the dream world while they go search for Seadric the Seadring's siblings. There are enemies in Driftwood Shore, including Fly Guys and Goombas. They'll team up for their attacks, like Fly Guys dropping Goombas on the bros, or flying over head while the Goombas attack from the ground.
Go east via the middle path. Dreambert spots another pool lounger Dreampoint. Stand on the blue elevator, then, at mid height, Side Drill through the rock. Break the rock so you can move more easily. You'll encounter new enemies called Durapurls. They'll launch from their shells after closing them three times. Counter with the hammer. They'll also leave their shells and roll around. Counter by jumping. To reach the orange ! Block, walk to the south and Spin Jump from the blue elevator to an orange platform that moves. Transfer to the other orange platform. This will go around in a circle. Pick up the Attack Piece, while you're at it. The ! Block will activate another blue elevator. From this elevator, Side Drill through the rock, then smash the rock just to the south. Hit the switch to make the bridge appear. Go to the dream world.
Go east, then go through the pipe to find the Luiginary Work. Hover Jump over the spikes and spin the nuts and bolts. Go to the upper left to find the Seadring Seabelle. She has a Dream Egg prepared for them, but her false eyelash slipped and it will take her about an hour to redo her makeup. She runs off, but Mario brings her back and explains they need the Dream Egg. She says once she redoes her makeup, she'll be an aquatic supermodel. The bros don't want to wait and she interprets this as her looking like a supermodel as she is now. Dreambert mumbles about whether Seabelle is serious and she demands that he say, "Seabelle is a total supermodel even with a janky false eyelash and no makeup!" He complies, quietly. She wants him to say it louder. He yells. She's not sure if he was sincere, but he makes up for it in enthusiasm, so she hands over a Dream Egg. Rather, she spits it out. Her suggestion to meet up when she's wearing makeup is met with silence. She calls Dreambert an ice cube, then says she has a dream about a knight on a white horse coming for her and he's the opposite of the phony cushion prince, known also as Dreambert. She says she can tell the bros find her annoying. Mario denies this while Luigi pleads the fifth. She doesn't care and is going clubbing. She leaves. Take the pipe on the left back to the portal.
Go west and you'll find an Attack Piece and a pillow. There are Lakitus and Spinies here in the dream world. Using a hammer attack will flip the Spinies over. Jump on them to do critical damage. A Spiny will walk over to Mario with others in a line that may move. Hammer the Spiny twice to send it into the other Spinies. You can change directions with this counter. If you miss one, it will attack from the sides. Lakitu will fly into range solely to attack. He'll either throw Mushrooms or Spinies. Counter with a hammer to damage him. In the real world, go west.
Go on the wooden docks to the south to reach a warp pipe. Side Drill to the north to reach an Attack Piece. Use the blue elevator to reach the taller rock, then break the rock on it. Send Mini Mario through to hit the camera block. Side Drill to the right, then walk south and jump to reach the switch to make a bridge appear. Spin Jump from the rock in front of the bridge and go east. Spin Jump from there to reach an Attack Piece. Return and go west.
Dreambert notices a Dreampoint in the southern part of the area. Go approach the Shelltop on the dock, who's happy to see people. He set up a business, thinking it was a hot spot, but hasn't seen anyone in a long time. Mario says they want to cross the bridge and the Shelltop thinks it's a money-making opportunity. Before letting the bros cross, they'll have to play a game called Mole Hunt. The bros will hunt crabs while digging around like a mole. He wants to charge ten coins, but the bros play hardball. He makes a nice deal of an Attack Piece if the bros clear the game. The game still costs 10 coins. Dig underground, then pop up under the rustling sand to catch a crab. There are three different types of crabs, each worth different amounts of points. 10 points for a brown one, 20 for silver, and 40 for gold. The bros need to get 230 points in the time limit of one minute. If you see an orange block, hit it to blast nearby crabs out of the sand. Once you beat the game, he'll give you use of the bridge and the Attack Piece. He's going to revamp the game, so it will be open later. Grab the other Attack Piece in the area, then cross the bridge to the Dreampoint. If you go east of the Dreampoint, you can reach another Attack Piece and clear some rocks.
At the Dreampoint, enter the dream world and go west through the pipe. There's a new Luiginary Work. It has an arrow on it. The pool lounger Luigi's lying on also has arrows. Use the stylus to rotate the lounger, which changes the gravity in the dream world to flip 180 degrees. Go through the pipe on the ceiling. Walk on the floor, then walk on the right wall by rotating 90 degrees and hit the orange ! Block. This makes the pipe on the ceiling accessible. Go through it. Go through the pipe on the floor to reach the Seadring called Seatoon.
He recognizes them, calling them the superheroes, the Super Seadrings. He watches their show every week. The characters are Red Seadring, Green Seadring, and Orange Seadring, who likes to snack on cheese. Seatoon wants them to transform into their super forms. Dreambert decides it is best to humor him and play along. He says they need the Dream Eggs to defeat the evil Biggidy-Bowser. Seatoon buys it hook, line, and sinker. But he still wants them to transform before he hands over the Dream Egg. Dreambert says they still have to play along. Mario strikes a pose, but it's wrong, being Green Seadring's pose for after his special move. Both bros try and fail. The poses were wrong, unsynchronized, and without transformation. Seatoon starts to think they're imposters. Mario explains that they're the ones Seadric called about. Seatoon assumed due to the description that they'd be the Super Seadrings. He does appreciate the bros tried to make him happy and calls them nice. For being nice to him, he spits up a Dream Egg. He says it's just like the Super Seadrings to protect a damsel in distress, to the point it's a line in the theme song. The bros try posing again, but Seatoon tells them to stop. He says he's got some new heroes to root for. Go through the pipe on the left to return to the portal.
Go back east and cross the bridge you formed earlier. Dreambert says there's another Dreampoint nearby. Go to the west side and hop on the blue elevator, then go to the orange platform. Hit the orange ! Block to activate another blue elevator. Transfer to the orange platform and Side Drill through the rock on the right. Hit the switch to make the bridge appear. Walk up the rock you just Side Drilled through and destroy a rock. Send Mini Mario to get the Attack Piece. Use the Dreampoint.
In this part of the dream world, you'll find Dreamcap Rs and Dreamcap Captain Rs. They'll stack up and charge at Mario. Hit each stack with the hammer. They'll also attack in lines from the background. Counter or dodge with a jump. Go west. To the upper right is an orange ! Block that raises a stone so the bros can go further west.
The last of Seadric's siblings is here, Seabury. He mentions food, including berries and mushrooms. He says he got them seats in the Porridge Parlor, because it's a mush room. He thinks he's a comedian. He also explains that they're called Seadrings because you can "see 'd' rings". Luigi chuckles. Before he can crack another joke, Mario asks for the Dream Egg and he spits it up. Dreambert says to return to Peach. Seadring makes one last joke that falls flat, then says the bros and Dreambert need to loosen up and live a little, as they're in the dream world. Go west to the pipe and return to the real world.
Go east and get the last Attack Piece by Spin Jumping. This Bros. Attack is called Bomb Derby and is initiated by Mario. Luigi tosses bombs at Mario with the Circle Pad, then Mario hits them at the enemies with his hammer using (A). Toss the bombs quickly or they will explode while Luigi holds them. When you're ready, return to Seadric's Dreampoint. Seadric activates the Dream Egg and Mario jumps on his head three times. Seadric spews forth more of the dream world, creating a background the bros can enter. Seadric also add coins and other presents to the new area. Peach will stay put while the bros explore further.
Go east via the middle path. Dreambert spots another pool lounger Dreampoint. Stand on the blue elevator, then, at mid height, Side Drill through the rock. Break the rock so you can move more easily. You'll encounter new enemies called Durapurls. They'll launch from their shells after closing them three times. Counter with the hammer. They'll also leave their shells and roll around. Counter by jumping. To reach the orange ! Block, walk to the south and Spin Jump from the blue elevator to an orange platform that moves. Transfer to the other orange platform. This will go around in a circle. Pick up the Attack Piece, while you're at it. The ! Block will activate another blue elevator. From this elevator, Side Drill through the rock, then smash the rock just to the south. Hit the switch to make the bridge appear. Go to the dream world.
Go east, then go through the pipe to find the Luiginary Work. Hover Jump over the spikes and spin the nuts and bolts. Go to the upper left to find the Seadring Seabelle. She has a Dream Egg prepared for them, but her false eyelash slipped and it will take her about an hour to redo her makeup. She runs off, but Mario brings her back and explains they need the Dream Egg. She says once she redoes her makeup, she'll be an aquatic supermodel. The bros don't want to wait and she interprets this as her looking like a supermodel as she is now. Dreambert mumbles about whether Seabelle is serious and she demands that he say, "Seabelle is a total supermodel even with a janky false eyelash and no makeup!" He complies, quietly. She wants him to say it louder. He yells. She's not sure if he was sincere, but he makes up for it in enthusiasm, so she hands over a Dream Egg. Rather, she spits it out. Her suggestion to meet up when she's wearing makeup is met with silence. She calls Dreambert an ice cube, then says she has a dream about a knight on a white horse coming for her and he's the opposite of the phony cushion prince, known also as Dreambert. She says she can tell the bros find her annoying. Mario denies this while Luigi pleads the fifth. She doesn't care and is going clubbing. She leaves. Take the pipe on the left back to the portal.
Go west and you'll find an Attack Piece and a pillow. There are Lakitus and Spinies here in the dream world. Using a hammer attack will flip the Spinies over. Jump on them to do critical damage. A Spiny will walk over to Mario with others in a line that may move. Hammer the Spiny twice to send it into the other Spinies. You can change directions with this counter. If you miss one, it will attack from the sides. Lakitu will fly into range solely to attack. He'll either throw Mushrooms or Spinies. Counter with a hammer to damage him. In the real world, go west.
Go on the wooden docks to the south to reach a warp pipe. Side Drill to the north to reach an Attack Piece. Use the blue elevator to reach the taller rock, then break the rock on it. Send Mini Mario through to hit the camera block. Side Drill to the right, then walk south and jump to reach the switch to make a bridge appear. Spin Jump from the rock in front of the bridge and go east. Spin Jump from there to reach an Attack Piece. Return and go west.
Dreambert notices a Dreampoint in the southern part of the area. Go approach the Shelltop on the dock, who's happy to see people. He set up a business, thinking it was a hot spot, but hasn't seen anyone in a long time. Mario says they want to cross the bridge and the Shelltop thinks it's a money-making opportunity. Before letting the bros cross, they'll have to play a game called Mole Hunt. The bros will hunt crabs while digging around like a mole. He wants to charge ten coins, but the bros play hardball. He makes a nice deal of an Attack Piece if the bros clear the game. The game still costs 10 coins. Dig underground, then pop up under the rustling sand to catch a crab. There are three different types of crabs, each worth different amounts of points. 10 points for a brown one, 20 for silver, and 40 for gold. The bros need to get 230 points in the time limit of one minute. If you see an orange block, hit it to blast nearby crabs out of the sand. Once you beat the game, he'll give you use of the bridge and the Attack Piece. He's going to revamp the game, so it will be open later. Grab the other Attack Piece in the area, then cross the bridge to the Dreampoint. If you go east of the Dreampoint, you can reach another Attack Piece and clear some rocks.
At the Dreampoint, enter the dream world and go west through the pipe. There's a new Luiginary Work. It has an arrow on it. The pool lounger Luigi's lying on also has arrows. Use the stylus to rotate the lounger, which changes the gravity in the dream world to flip 180 degrees. Go through the pipe on the ceiling. Walk on the floor, then walk on the right wall by rotating 90 degrees and hit the orange ! Block. This makes the pipe on the ceiling accessible. Go through it. Go through the pipe on the floor to reach the Seadring called Seatoon.
He recognizes them, calling them the superheroes, the Super Seadrings. He watches their show every week. The characters are Red Seadring, Green Seadring, and Orange Seadring, who likes to snack on cheese. Seatoon wants them to transform into their super forms. Dreambert decides it is best to humor him and play along. He says they need the Dream Eggs to defeat the evil Biggidy-Bowser. Seatoon buys it hook, line, and sinker. But he still wants them to transform before he hands over the Dream Egg. Dreambert says they still have to play along. Mario strikes a pose, but it's wrong, being Green Seadring's pose for after his special move. Both bros try and fail. The poses were wrong, unsynchronized, and without transformation. Seatoon starts to think they're imposters. Mario explains that they're the ones Seadric called about. Seatoon assumed due to the description that they'd be the Super Seadrings. He does appreciate the bros tried to make him happy and calls them nice. For being nice to him, he spits up a Dream Egg. He says it's just like the Super Seadrings to protect a damsel in distress, to the point it's a line in the theme song. The bros try posing again, but Seatoon tells them to stop. He says he's got some new heroes to root for. Go through the pipe on the left to return to the portal.
Go back east and cross the bridge you formed earlier. Dreambert says there's another Dreampoint nearby. Go to the west side and hop on the blue elevator, then go to the orange platform. Hit the orange ! Block to activate another blue elevator. Transfer to the orange platform and Side Drill through the rock on the right. Hit the switch to make the bridge appear. Walk up the rock you just Side Drilled through and destroy a rock. Send Mini Mario to get the Attack Piece. Use the Dreampoint.
In this part of the dream world, you'll find Dreamcap Rs and Dreamcap Captain Rs. They'll stack up and charge at Mario. Hit each stack with the hammer. They'll also attack in lines from the background. Counter or dodge with a jump. Go west. To the upper right is an orange ! Block that raises a stone so the bros can go further west.
The last of Seadric's siblings is here, Seabury. He mentions food, including berries and mushrooms. He says he got them seats in the Porridge Parlor, because it's a mush room. He thinks he's a comedian. He also explains that they're called Seadrings because you can "see 'd' rings". Luigi chuckles. Before he can crack another joke, Mario asks for the Dream Egg and he spits it up. Dreambert says to return to Peach. Seadring makes one last joke that falls flat, then says the bros and Dreambert need to loosen up and live a little, as they're in the dream world. Go west to the pipe and return to the real world.
Go east and get the last Attack Piece by Spin Jumping. This Bros. Attack is called Bomb Derby and is initiated by Mario. Luigi tosses bombs at Mario with the Circle Pad, then Mario hits them at the enemies with his hammer using (A). Toss the bombs quickly or they will explode while Luigi holds them. When you're ready, return to Seadric's Dreampoint. Seadric activates the Dream Egg and Mario jumps on his head three times. Seadric spews forth more of the dream world, creating a background the bros can enter. Seadric also add coins and other presents to the new area. Peach will stay put while the bros explore further.
Thursday, August 22, 2013
Mario and Luigi: Dream Team -- Part 13: Surf, Sand, and Seahorses
The bros defeated Mount Pajamaja, which reopened the portal to the real world. Dreambert explains the situation to Starlow and Bowser and Antasma appear. Antasma says the Dream Stone has been restored. They take off to start their conquest. Starlow says that Peach is in danger and wants to go to the castle immediately. Dreambert says to wait as he remembers something. He pulls out a block from behind a rock. It's the Warp Pipe Block. Mario hits it, sending out golden warp pipes all over the island. Dreambert says they'll make traveling on the island easier. He hid the block before battling Antasma and forgot about it. He says there's on in the cave on the left and another in Pi'illo Castle. Unfortunately, new warp pipes will not activate until you use them at least once, so if you see one, use it then. Go into the cave and stand on the warp pipe. You can only choose the Pi'illo Castle Lobby for now.
You'll wind up in one of the back passages of the castle, where there's a Shelltop scrubbing floors. He's awake, so either people are waking up or the Dreambeats didn't reach him. Go up the stairs and into the lobby. Everyone else seems to be awake in the castle. A Brock says Peach and Toadsworth went to Driftwood Shore, thinking it would be safer while waiting for the bros to return. The bros leave for Driftwood Shore.
Meanwhile, at the summit of Mount Pajamaja, Bowser, his minions, and Antasma return. They're ready to conquer the world, but need ideas on what to do first. Corporal Paraplonk suggests stealing the world's food, then eating it. Sergeant Guy thinks of a fan club with rewards. Antasma says they'll need a castle, a new castle for just them as a base from which to conquer the world. Antasma wishes for the castle and one appears in the sky. It looks like a Bowser-style castle with lots of purple. Bowser likes it and wants to call it Neo Bowser Castle. Antasma wants to test out the castle, so he fires energy beams, destroying the smaller surrounding islands. The castle protects itself with a force field. It's Bowser's turn to make a wish.
People rush out of Pi'illo Castle, panicking about Neo Bowser Castle's appearance and the destruction of the surrounding islands. Starlow says they must hurry to Driftwood Shores to protect Peach. Before we do so, we open some more Warp Pipes and check in with Eldream. We've saved 26 Pi'illos so far. For saving 18, he gives a Birthday Ring. For 26, he gives Golden Wear. He'll give a gift at 37 Pi'illos next time. We also decrypt the image from the Camera Block. The fastest way there is to warp to the Dozing Sands Entrance, then head west.
Driftwood Shores has some lively, fun music. It also has Attack Pieces. Go south and a couple of Brocks will halt the bros' progress. Luigi tries to get past with no avail until one of them says Mario exudes justice and mustache. Mario and Luigi are recognized, but poor Luigi is deemed completely inconsequential. They said Peach came to the beach to escape Bowser, so they closed the beach down to keep suspicious types out. They let the bros through, saying Peach is waiting for them. Go east for now, ignoring the Attack Piece. This will take you to the shop area, where there's a warp pipe. Activate it and return. There's a building nearby with familiar architecture. A Brock employee takes them into the shop, saying Peach is waiting for them in the back of the store. It's a very nice boutique. To the left is the Silver Shop. It has new gear that can be a little expensive. When you're ready, go to the back room.
On a bed, a female Brock is getting a massage. This Brock has a French accent. She notices the bros and tells them not to tell anyone about her back therapy. As expected, she is Broque Madame and she owns the shop. She was waiting for them so she could show them something. Her masseur and masseuse are really Toadsworth and Peach. Peach really packs a punch in her massage. The two of them have been hiding since the Dream Stone was restored. They are fine, but Peach is rightly afraid of going outside with Bowser's new castle hovering about. Broque Madame says her shop isn't so safe, as Bowser could attack at any time. Toadsworth asks the bros to help find safer lodging for the princess. Broque Madame suggests the dream world, which eerily parallels a concept from somewhere else. She says there are many places on the beach where Luigi could fall asleep. Unless they're indoors, it sounds a bit risky. Broque Madame says there's a Dreampoint close to the shop. Toadsworth sends the bros to find the Dreampoint, then call for them when they find it. If you talk to Broque Madame, she'll ask the bros to enter her dreams and liven things up a bit, as she's bored. She's serious.
In Broque Madame's dreams, you'll battle with her using Luiginary Attacks, trying to get high scores. It's an endless mode challenge. She'll give you prizes for beating the rank scores.
When you're ready, leave the shop. Walk to the right to find an Attack Piece. To the right is a pillow on a tall rock. In the southeast corner, a tour group is meeting, with Popple in attendance. The tour guide mentions that there are many seahorse statues along the beach. Their purpose and their creator's identity are unknown. So little about them is known that they're one of the Seven Wonder of Pi'illo Island. The tour group gets some free time to wander before the tour continues. Popple's upset because he heard something really rare was here. He leaves. You can't cross the water using the Side Drill or Spin Jump, so go up on the rocks and send Mini Mario to the moving blue platform to the left. Hit the switch to create a bridge between the beach and the small island. The statues move and start spewing water. The tour guide ends the tour to tell everyone about the major discovery. Cross to the island and go west.
There are two Attack Pieces here and a Dreampoint nearby. Hit the orange ! Block to activate an elevating platform. From it, Spin Jump to the left, then cross to the right on the taller rocks. Hit the switch to form the bridge. Cross to the other side and you'll see the Dreampoint. It's a circular inflatable pool lounger, like an inner tube with the hole filled in. Starlow tells Luigi to take a nap while she retrieves Peach. Toadsworth entrusts her care to Mario. Starlow suggests sending her as deep into the dream world as possible. He picks her up and carries her through the portal.
Once in the dream world, Peach takes a look around, saying it's mysterious. She's surprised when she sees Dreamy Luigi, wondering how he got here. Mario explains and she understands. Mario and Luigi will scout ahead, so Peach should stay put. This may put her in a vulnerable position so close to the portal. Dreambert offers to keep her company, but she politely declines as there isn't any danger in the area... yet. To the right is an Attack Piece next to a blue pipe. It leads to Broque Madame, running another shop. Return to where Peach is and go left.
Aside from something blowing bubbles, there's nothing here, not even another path. Check out the bubble blower and Mario pulls it out. Press (A) repeatedly. What emerges from the sand is a coiled seahorse. It recognizes Mario and says it's been waiting for him. The seahorse knows what goes on in the real world, as it's a Seadring, a dream genie. His name is Seadric and the statues in the real world are modeled after him. He says this part of the dream world is small, but doesn't have enemies. Peach walks in because she got a little scared. She asks if the place will be safe and Dreambert voices his concerns over the proximity to the portal. Seadric says that a Dream Egg would expand the dream world, as there isn't much more to this part of the dream world. Dream Eggs hold more dreams. Seadric lays them, but it takes about 6 months for him to do so. For a quick fix, his brothers could help out. The bros can reach his brothers and sister by using other Driftwood Shore Dreampoints. He alerts his siblings that Mario and Luigi will be over to pick up a Dream Egg from each of them. Seadric warns them his siblings can be annoying and chatty. Seadric disappears, so Peach is on her own over here. Return to the real world to find the other Dreampoints.
You'll wind up in one of the back passages of the castle, where there's a Shelltop scrubbing floors. He's awake, so either people are waking up or the Dreambeats didn't reach him. Go up the stairs and into the lobby. Everyone else seems to be awake in the castle. A Brock says Peach and Toadsworth went to Driftwood Shore, thinking it would be safer while waiting for the bros to return. The bros leave for Driftwood Shore.
Meanwhile, at the summit of Mount Pajamaja, Bowser, his minions, and Antasma return. They're ready to conquer the world, but need ideas on what to do first. Corporal Paraplonk suggests stealing the world's food, then eating it. Sergeant Guy thinks of a fan club with rewards. Antasma says they'll need a castle, a new castle for just them as a base from which to conquer the world. Antasma wishes for the castle and one appears in the sky. It looks like a Bowser-style castle with lots of purple. Bowser likes it and wants to call it Neo Bowser Castle. Antasma wants to test out the castle, so he fires energy beams, destroying the smaller surrounding islands. The castle protects itself with a force field. It's Bowser's turn to make a wish.
People rush out of Pi'illo Castle, panicking about Neo Bowser Castle's appearance and the destruction of the surrounding islands. Starlow says they must hurry to Driftwood Shores to protect Peach. Before we do so, we open some more Warp Pipes and check in with Eldream. We've saved 26 Pi'illos so far. For saving 18, he gives a Birthday Ring. For 26, he gives Golden Wear. He'll give a gift at 37 Pi'illos next time. We also decrypt the image from the Camera Block. The fastest way there is to warp to the Dozing Sands Entrance, then head west.
Driftwood Shores has some lively, fun music. It also has Attack Pieces. Go south and a couple of Brocks will halt the bros' progress. Luigi tries to get past with no avail until one of them says Mario exudes justice and mustache. Mario and Luigi are recognized, but poor Luigi is deemed completely inconsequential. They said Peach came to the beach to escape Bowser, so they closed the beach down to keep suspicious types out. They let the bros through, saying Peach is waiting for them. Go east for now, ignoring the Attack Piece. This will take you to the shop area, where there's a warp pipe. Activate it and return. There's a building nearby with familiar architecture. A Brock employee takes them into the shop, saying Peach is waiting for them in the back of the store. It's a very nice boutique. To the left is the Silver Shop. It has new gear that can be a little expensive. When you're ready, go to the back room.
On a bed, a female Brock is getting a massage. This Brock has a French accent. She notices the bros and tells them not to tell anyone about her back therapy. As expected, she is Broque Madame and she owns the shop. She was waiting for them so she could show them something. Her masseur and masseuse are really Toadsworth and Peach. Peach really packs a punch in her massage. The two of them have been hiding since the Dream Stone was restored. They are fine, but Peach is rightly afraid of going outside with Bowser's new castle hovering about. Broque Madame says her shop isn't so safe, as Bowser could attack at any time. Toadsworth asks the bros to help find safer lodging for the princess. Broque Madame suggests the dream world, which eerily parallels a concept from somewhere else. She says there are many places on the beach where Luigi could fall asleep. Unless they're indoors, it sounds a bit risky. Broque Madame says there's a Dreampoint close to the shop. Toadsworth sends the bros to find the Dreampoint, then call for them when they find it. If you talk to Broque Madame, she'll ask the bros to enter her dreams and liven things up a bit, as she's bored. She's serious.
In Broque Madame's dreams, you'll battle with her using Luiginary Attacks, trying to get high scores. It's an endless mode challenge. She'll give you prizes for beating the rank scores.
When you're ready, leave the shop. Walk to the right to find an Attack Piece. To the right is a pillow on a tall rock. In the southeast corner, a tour group is meeting, with Popple in attendance. The tour guide mentions that there are many seahorse statues along the beach. Their purpose and their creator's identity are unknown. So little about them is known that they're one of the Seven Wonder of Pi'illo Island. The tour group gets some free time to wander before the tour continues. Popple's upset because he heard something really rare was here. He leaves. You can't cross the water using the Side Drill or Spin Jump, so go up on the rocks and send Mini Mario to the moving blue platform to the left. Hit the switch to create a bridge between the beach and the small island. The statues move and start spewing water. The tour guide ends the tour to tell everyone about the major discovery. Cross to the island and go west.
There are two Attack Pieces here and a Dreampoint nearby. Hit the orange ! Block to activate an elevating platform. From it, Spin Jump to the left, then cross to the right on the taller rocks. Hit the switch to form the bridge. Cross to the other side and you'll see the Dreampoint. It's a circular inflatable pool lounger, like an inner tube with the hole filled in. Starlow tells Luigi to take a nap while she retrieves Peach. Toadsworth entrusts her care to Mario. Starlow suggests sending her as deep into the dream world as possible. He picks her up and carries her through the portal.
Once in the dream world, Peach takes a look around, saying it's mysterious. She's surprised when she sees Dreamy Luigi, wondering how he got here. Mario explains and she understands. Mario and Luigi will scout ahead, so Peach should stay put. This may put her in a vulnerable position so close to the portal. Dreambert offers to keep her company, but she politely declines as there isn't any danger in the area... yet. To the right is an Attack Piece next to a blue pipe. It leads to Broque Madame, running another shop. Return to where Peach is and go left.
Aside from something blowing bubbles, there's nothing here, not even another path. Check out the bubble blower and Mario pulls it out. Press (A) repeatedly. What emerges from the sand is a coiled seahorse. It recognizes Mario and says it's been waiting for him. The seahorse knows what goes on in the real world, as it's a Seadring, a dream genie. His name is Seadric and the statues in the real world are modeled after him. He says this part of the dream world is small, but doesn't have enemies. Peach walks in because she got a little scared. She asks if the place will be safe and Dreambert voices his concerns over the proximity to the portal. Seadric says that a Dream Egg would expand the dream world, as there isn't much more to this part of the dream world. Dream Eggs hold more dreams. Seadric lays them, but it takes about 6 months for him to do so. For a quick fix, his brothers could help out. The bros can reach his brothers and sister by using other Driftwood Shore Dreampoints. He alerts his siblings that Mario and Luigi will be over to pick up a Dream Egg from each of them. Seadric warns them his siblings can be annoying and chatty. Seadric disappears, so Peach is on her own over here. Return to the real world to find the other Dreampoints.
Wednesday, August 21, 2013
Mario and Luigi: Dream Team -- Part 12: It's a Twister!
Mario has escaped to the dream world after Bowser and Antasma used the Dreambeats to put the entire island to sleep. Dreambert says Mario can't leave until the Dreambeats stop playing, so he must lie low here for a while. Walk to the right. The ground starts shaking and Dreambert stars panicking. The portal starts closing and disappears. Dreambert thinks the Dreambeats were too powerful and that Luigi's sleep became so profound that the portal ceased to exist. He says they must find a way to reopen the portal. Go right.
Up ahead, the Massif Bros are running a shop. Go right to start climbing Dreamy Mount Pajamaja. This is Base Camp 1. There are Attack Pieces here. Go right. The ground is slippery and there's a new Luiginary Work in the area. Activating it makes Luigi shiver. Starlow's worried and wishes she could help. Touch the button near Luigi's head. This turns on some hot rocks, warming Luigi up. This thaws everything in the dream world, including melting ice. Touching the button again turns off the heat and everything in the dream world freezes. To reach new areas, time your button pressing so pillars of ice freeze at the correct height. There's a bit of a delay in the temperature change and pillars of liquid water don't rise when you stand on them. On the right side, let the pillar drop down with Mario on it to reach an Attack Piece. Go right.
This is Base Camp 2. On the right side, push the block of ice over to the left, then thaw it to reach some platforms. There's an Attack Piece up above. Move a similar springy block over to the right to reach a switch, then back left to reach the platforms. Grab the Attack Piece, then go right. This will take you to Base Camp 3. There are punching fists, which you can stand on. Avoid being punched, which is like falling on spikes in that it will move you back to a safe point. On the right side, you can reach the higher platforms for an Attack Piece. Go right to reach some lava. Luigi gets too close to the lava. Dreambert surmises that Dreamy Mount Pajamaja is an active volcano. Mario wants to start an eruption to open the portal. Dreambert says they should go to the crater to do that. Form the cone to cross the lava and go up using an air current. Go right to Base Camp 4.
Here, you'll find enemies called Lob-omb Rs while battling other enemies. They behave like Lob-ombs. There is an Attack Piece at the top of the area. To the right are some items. Go up and left from Base Camp 4 to reach Base Camp 5, where the Luiginary Work has reappeared. There's an Attack Piece on the left side. Go to the upper right to find another Attack Piece at the top of the area. Return to Base Camp 5. There's a puzzle here with the Luiginary Work and the springy material. Thaw the area, then stand on the first pillar until it the other pillar reaches the bottom. Get off the pillar then so the pillars will move in sync and will be level with the springy material so it will slide across when frozen. Spring up, then go left.
Here, form the cone and Hover Jump to the left. There's a snowdrift ahead. A gust of wind picks up and removes the snowdrift, carrying Dreambert along for the ride. He returns, covered in snow. Mario thinks they can blow snow away like that. Mario and the Luiginoids unleash a powerful tornado on the next unsuspecting snowdrift. While in cone form, press (A) to whip up a tornado, move Mario around with the Circle Pad, then stop the tornado with (A). It's called the Luiginary Tornado. Drop down to the right to find more snowdrifts and unleash the fury of the tornado on them. Hit the switch on the left to open the path to the left.
This is Base Camp 6. There is a fountain here. If you drink from the fountain and press (A) after the bros fall asleep, you can keep going. The dream is different here. The bros wake up with an unusual power within them. They are so powerful that they can crush anything in their path. Bowser and Antasma are on the run, but their capture is inevitable and all they can do is blame each other for failing. They still have the Dream Stone and wish for the bros' defeat. Luigi, the superstar, gets his time to shine by taking back the Dream Stone with a graceful leap and otherworldly agility. Bowser and Antasma fail, Dreambert revives all the Pi'illos and welcomes scores of tourists to Pi'illo Island, making it famous. The party never ends. Pi'illo Island wakes up from its nightmare. Game Over. With health fully restored, the bros wake up and continue on. Take the lower left path to descend.
You'll want to descend the mountain to get an Attack Piece. Return to Base Camp 6. To the right, on a higher level, you'll find the last Attack Piece. The new Luiginary Attack is the Luiginary Hammer. Repeatedly press (B) to make the Luiginoids form a hammer, while using the Circle Pad to keep Mario balanced. Tilt gently in the same direction the hammer is falling. When approaching the enemies, use the Circle Pad to line up the cross hairs, then press (A) to swing the hammer. When you're done practicing, climb up higher, then go right twice to Base Camp 7.
There's a yellow block between two gray blocks. Use the tornado to pick up the yellow block, then move Mario so he can push the block into the switch to the right. This opens the gate ahead. Spring Jump up and you'll find more yellow blocks, but the switches are blocked by punching fists. Hit the blocks in the tornado with good timing. This will open two gates below. Go right, Hover Jumping over the spikes. Go up and to the right for some items. Return, then go to the upper left.
This is Base Camp 8. The temperature Luiginary Work is here. Send the frozen springy block to the left to reach the switch. Send it to the right to hit a black ! Block, which raises a bar to stop the block when it's sliding. Go to the upper left. This is the Base Camp. There's a blizzard ahead, which will obscure your vision. Use the tornado periodically to clear up the snow. Go to the middle right through a pipe. The summit is near. Go to the right side of this area, then heal and save at the Save Block. To the right is the summit.
At the summit, Luigi looks up, confused. Something's strange about the ceiling. Then it moves. It's not a ceiling, but a nose, over some giant teeth. It blows the bros away. They climb back up, Dreambert appears, and the creature yawns. It asks who woke him up. Dreambert says they need to make it erupt by goading it. Use the tornado to send a yellow block at the volcanic creature. An infinite stream of yellow blocks will appear, with spikes on either the left or right side. The spikes won't hurt Mario. Aim the yellow block at the pimple-like bulb on its nose. Do this repeatedly until it bursts. The creature is enraged and erupts. In the real world, Starlow notices that Luigi isn't sleeping as deeply. In the dream world, Dreambert panicks and says they must escape quickly. The bros run off as volcanic rock rains down. They trip and start rolling, forming a snowball. The monster follows and catches up, wanting to teach the bros a lesson. It charges the bros. In the real world, Luigi's "L" is shining. The Luiginoids gather to form giant Dreamy Luigi.
The monster, Dreamy Mount Pajamaja, approaches Mario and Dreambert, but Dreamy Luigi knocks him away with his hammer. Mario rides on Luigi's cap. Mount Pajamaja has his guard up, so Dreambert asks if there is a way to break it. He suggests the Hammer Uppercut. Select the hammer, then the Hammer Uppercut. Slide quickly in the arrow's direction to swing the hammer vertically. This will launch it backwards. Dreambert suggests a Bros. Attack. There's a new one called the Drill Stomp. Make circles in the arrow's direction to make Mario spin faster. Doing so will allow you to continue the attack again and again. Be sure to check the arrow's direction, as it changes. At the end of the attack, Mario will need to rest for a while. Mount Pajamaja will volley a volcanic rock with Luigi. Slide in the arrow's direction to hit it back. It will eventually land in Mount Pajamaja's crater, causing some damage. While battling solo, use Hammer Uppercut to knock the enemy backwards, then jump on it. It will charge at Luigi, so slide repeatedly to push it back. It says it will get superheated. It will sit in the ground, then form a tower from the rock below. It will spew rocks at Luigi. Stop them by touching the circles they're headed for to knock them back with the hammer. A volcano behind the will start erupting. The rock it throws at Mount Pajamaja will heal it slightly. Use the hammer to knock it off its base. The base can be used to plug up the volcanoes. Keep attacking until the it's health is low and Dreambert announces it's time to use Finishing Bros. Aim the star cursor with the star on Mount Pajamaja's nose for an Excellent attack. The bros get four presents. Dreamy Luigi returns to normal.
As predicted, after dealing with the volcano, the portal reappears because Luigi sleeps less soundly. It seems the Dreambeats have stopped. What awaits the bros in the real world?
Up ahead, the Massif Bros are running a shop. Go right to start climbing Dreamy Mount Pajamaja. This is Base Camp 1. There are Attack Pieces here. Go right. The ground is slippery and there's a new Luiginary Work in the area. Activating it makes Luigi shiver. Starlow's worried and wishes she could help. Touch the button near Luigi's head. This turns on some hot rocks, warming Luigi up. This thaws everything in the dream world, including melting ice. Touching the button again turns off the heat and everything in the dream world freezes. To reach new areas, time your button pressing so pillars of ice freeze at the correct height. There's a bit of a delay in the temperature change and pillars of liquid water don't rise when you stand on them. On the right side, let the pillar drop down with Mario on it to reach an Attack Piece. Go right.
This is Base Camp 2. On the right side, push the block of ice over to the left, then thaw it to reach some platforms. There's an Attack Piece up above. Move a similar springy block over to the right to reach a switch, then back left to reach the platforms. Grab the Attack Piece, then go right. This will take you to Base Camp 3. There are punching fists, which you can stand on. Avoid being punched, which is like falling on spikes in that it will move you back to a safe point. On the right side, you can reach the higher platforms for an Attack Piece. Go right to reach some lava. Luigi gets too close to the lava. Dreambert surmises that Dreamy Mount Pajamaja is an active volcano. Mario wants to start an eruption to open the portal. Dreambert says they should go to the crater to do that. Form the cone to cross the lava and go up using an air current. Go right to Base Camp 4.
Here, you'll find enemies called Lob-omb Rs while battling other enemies. They behave like Lob-ombs. There is an Attack Piece at the top of the area. To the right are some items. Go up and left from Base Camp 4 to reach Base Camp 5, where the Luiginary Work has reappeared. There's an Attack Piece on the left side. Go to the upper right to find another Attack Piece at the top of the area. Return to Base Camp 5. There's a puzzle here with the Luiginary Work and the springy material. Thaw the area, then stand on the first pillar until it the other pillar reaches the bottom. Get off the pillar then so the pillars will move in sync and will be level with the springy material so it will slide across when frozen. Spring up, then go left.
Here, form the cone and Hover Jump to the left. There's a snowdrift ahead. A gust of wind picks up and removes the snowdrift, carrying Dreambert along for the ride. He returns, covered in snow. Mario thinks they can blow snow away like that. Mario and the Luiginoids unleash a powerful tornado on the next unsuspecting snowdrift. While in cone form, press (A) to whip up a tornado, move Mario around with the Circle Pad, then stop the tornado with (A). It's called the Luiginary Tornado. Drop down to the right to find more snowdrifts and unleash the fury of the tornado on them. Hit the switch on the left to open the path to the left.
This is Base Camp 6. There is a fountain here. If you drink from the fountain and press (A) after the bros fall asleep, you can keep going. The dream is different here. The bros wake up with an unusual power within them. They are so powerful that they can crush anything in their path. Bowser and Antasma are on the run, but their capture is inevitable and all they can do is blame each other for failing. They still have the Dream Stone and wish for the bros' defeat. Luigi, the superstar, gets his time to shine by taking back the Dream Stone with a graceful leap and otherworldly agility. Bowser and Antasma fail, Dreambert revives all the Pi'illos and welcomes scores of tourists to Pi'illo Island, making it famous. The party never ends. Pi'illo Island wakes up from its nightmare. Game Over. With health fully restored, the bros wake up and continue on. Take the lower left path to descend.
You'll want to descend the mountain to get an Attack Piece. Return to Base Camp 6. To the right, on a higher level, you'll find the last Attack Piece. The new Luiginary Attack is the Luiginary Hammer. Repeatedly press (B) to make the Luiginoids form a hammer, while using the Circle Pad to keep Mario balanced. Tilt gently in the same direction the hammer is falling. When approaching the enemies, use the Circle Pad to line up the cross hairs, then press (A) to swing the hammer. When you're done practicing, climb up higher, then go right twice to Base Camp 7.
There's a yellow block between two gray blocks. Use the tornado to pick up the yellow block, then move Mario so he can push the block into the switch to the right. This opens the gate ahead. Spring Jump up and you'll find more yellow blocks, but the switches are blocked by punching fists. Hit the blocks in the tornado with good timing. This will open two gates below. Go right, Hover Jumping over the spikes. Go up and to the right for some items. Return, then go to the upper left.
This is Base Camp 8. The temperature Luiginary Work is here. Send the frozen springy block to the left to reach the switch. Send it to the right to hit a black ! Block, which raises a bar to stop the block when it's sliding. Go to the upper left. This is the Base Camp. There's a blizzard ahead, which will obscure your vision. Use the tornado periodically to clear up the snow. Go to the middle right through a pipe. The summit is near. Go to the right side of this area, then heal and save at the Save Block. To the right is the summit.
At the summit, Luigi looks up, confused. Something's strange about the ceiling. Then it moves. It's not a ceiling, but a nose, over some giant teeth. It blows the bros away. They climb back up, Dreambert appears, and the creature yawns. It asks who woke him up. Dreambert says they need to make it erupt by goading it. Use the tornado to send a yellow block at the volcanic creature. An infinite stream of yellow blocks will appear, with spikes on either the left or right side. The spikes won't hurt Mario. Aim the yellow block at the pimple-like bulb on its nose. Do this repeatedly until it bursts. The creature is enraged and erupts. In the real world, Starlow notices that Luigi isn't sleeping as deeply. In the dream world, Dreambert panicks and says they must escape quickly. The bros run off as volcanic rock rains down. They trip and start rolling, forming a snowball. The monster follows and catches up, wanting to teach the bros a lesson. It charges the bros. In the real world, Luigi's "L" is shining. The Luiginoids gather to form giant Dreamy Luigi.
The monster, Dreamy Mount Pajamaja, approaches Mario and Dreambert, but Dreamy Luigi knocks him away with his hammer. Mario rides on Luigi's cap. Mount Pajamaja has his guard up, so Dreambert asks if there is a way to break it. He suggests the Hammer Uppercut. Select the hammer, then the Hammer Uppercut. Slide quickly in the arrow's direction to swing the hammer vertically. This will launch it backwards. Dreambert suggests a Bros. Attack. There's a new one called the Drill Stomp. Make circles in the arrow's direction to make Mario spin faster. Doing so will allow you to continue the attack again and again. Be sure to check the arrow's direction, as it changes. At the end of the attack, Mario will need to rest for a while. Mount Pajamaja will volley a volcanic rock with Luigi. Slide in the arrow's direction to hit it back. It will eventually land in Mount Pajamaja's crater, causing some damage. While battling solo, use Hammer Uppercut to knock the enemy backwards, then jump on it. It will charge at Luigi, so slide repeatedly to push it back. It says it will get superheated. It will sit in the ground, then form a tower from the rock below. It will spew rocks at Luigi. Stop them by touching the circles they're headed for to knock them back with the hammer. A volcano behind the will start erupting. The rock it throws at Mount Pajamaja will heal it slightly. Use the hammer to knock it off its base. The base can be used to plug up the volcanoes. Keep attacking until the it's health is low and Dreambert announces it's time to use Finishing Bros. Aim the star cursor with the star on Mount Pajamaja's nose for an Excellent attack. The bros get four presents. Dreamy Luigi returns to normal.
As predicted, after dealing with the volcano, the portal reappears because Luigi sleeps less soundly. It seems the Dreambeats have stopped. What awaits the bros in the real world?
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