Showing posts with label Dream's Deep. Show all posts
Showing posts with label Dream's Deep. Show all posts

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 16: Return to the Depths

The bros have returned to the real world after finding out that Peach has already been kidnapped and the one they've been dealing with is a fake. Broque Madame informed them that the proprietor of Pi'illo Island, Dr. Snoozemore, has returned, so they return to Pi'illo Castle. Broque Monsieur tells the bros that his promotional tour has ended and that he is in the underground collection room. Go south from the warp pipe, down the stairs, and through the doorway at the bottom.

Dr. Snoozemore is here and welcomes the bros. He falls asleep from time to time. Dreambert says the island is in chaos. Snoozemore is amazed to see a Pi'illo. He receives an explanation and understands. They want to infiltrate Neo Bowser Castle and take down Antasma, but can't right now. Snoozemore mentions the Zeekeeper. He says the Zeekeeper lived in harmony with the Pi'illos and protected the kingdom from danger. Snoozemore says to find the Zeekeeper somewhere in the dream world and convince him to help. Dreambert says the Zeekeeper possesses a beam that could shatter the castle's barrier. Snoozemore asks if Dreambert has seen anything Zeekeeper-related in the dream world. Dreambert mentions seeing a strange statue of the Zeekeeper in Dreamy Pi'illo Castle. It might have a clue. Luigi takes a nap and Mario enters the dream world.

Dreambert mentions seeing a Zeekeeper statue behind the Pi'illo symbol door. He opens the door for the bros. There's a light coming out of the floor, like the light that leads to Dream's Deep. Follow the light back into Dream's Deep. This part of Dream's Deep has a Zeekeeper statue. Dreambert learned here how to summon the Zeekeeper long ago. He says it's not easy to call him and he doesn't remember how. He says to look around for clues.

On the right wall is a switch. Hitting it makes one of the circles on the Zeekeeper light up. Follow the dotted lines to either the left or right. To the right are Dark Blocks, which are enemies. Some may transform before you hit them. Hit them from above if you can. In battle, they will hover over Mario. Hit them from below to count down from a certain number. They move around, making this difficult. Once they count down to zero, they change appearance. If they don't count down to zero, they'll transform and attack. They'll also fly overhead with spikes and brick blocks. Try to hit them or they'll transform. If they change appearance and you hit them as part of your attack, they'll turn into item blocks and give you something. They can transform back into Dark Blocks if they are not defeated quickly enough.

There's a constellation Luiginary Work to the right. Dreambert did not think one would appear and doesn't think there's a lot of room to maneuver. Dreamy Luigi says his mind has opened to another shape. Send him into the Work, then press [R] twice to make the Luiginoids form a ball. Use the Circle Pad to roll around. Build up enough speed while going to the left to reach new heights. Roll to the right. Roll around and you'll eventually reach a dead end. A Luiginoid says they can form a chain to grab onto stuff, like the loop floating around. Press (B) to make a chain of Luiginoids pop out and aim, then (B) again to fire. If you attack to something and want to let go, press (A). This new move is called the Hookshot. Grab onto the loop to the upper right that's on a track. The loop will be target when the bros are aimed correctly. It will take you up to a higher part. Roll to the right, off the ledge, and drop down. Roll to the left, remove Luigi from the Work, go up the stairs and you'll find another switch. This makes another circle on the Zeekeeper light up. Go to the lower left.

Walk to the left and the area will wrap around to the right, but a little higher than before. Walk to the left for a coin, then walk back right to wrap up even higher. Walk to the left to reach the Work. There are wheels overhead to Hookshot to, allowing you to climb up. Wait for the right wheel to be target to Hookshot to it. Go to the left twice. Walk over the rocks, then drop down between them. Form the ball and the bros get an idea to have Mario swing the ball around like an Olympic hammer. This breaks the rocks. In ball form, just press (A). Pressing (A) again will make Mario throw the ball and it will come back. You can aim with the Circle Pad. Dreambert calls is the Ball Hammer. Return to the right. Swing the Ball Hammer at the lower set of rocks without throwing it to destroy them all as they fall. Hookshot to the loop. Destroy the rocks at the top to reach the switch. Now that all three circles have lit up, go right to return to the Zeekeeper statue.

In the light, symbols appear. Dreambert says they're Pi'illo characters. They say, "All those who seek the Zeekeeper's powe, you must make the Ultibed. It is constructed of five parts. The Pajamaja Rock Frame... It rests on Mount Pajamaja. The Dozing Mattresss... sleeps in Dozing Sands. The Mushrise Tree Board... rises in Mushrise Fields. Driftwood Jellyfish Sheets... drift on Driftwood Shore. The Zeekeeper's Feathers... An heirloom of Pi'illo Castle. All five parts must be assembled by a Bedsmith. The Bedsmiths will gather on Wake Isle. Find the five parts and give them to a Bedsmith. Only then can the Ultibed be completed." And you thought "making a bed" entailed tidily arranging pillows and sheets. Dreambert mentions some of the names may have changed slightly but refer to the same location. Something drops down. It's a pamphlet of what Dreambert just translated. He says if Luigi sleeps on the Ultibed, they should be able to enter the dream world where the Zeekeeper is. The manual can be found in the menu under "Guide". It suggests the bros go to Mount Pajamaja first.

Exit Dream's Deep and Broque Monsieur calls to someone to wait. A Gold Beanie runs past the bros through the door. Broque Monsieur drops in, saying that was the rarest of monsters. He says there's a nice prize for beating it. Dreambert says it only exists in dreams and those who defeat it reap great rewards. Maybe it only appears in dreams on Pi'illo Island. It flees the moment it is seen. The bros accept the challenge, but Dreambert reminds them their priority is the Ultibed. If they find one on the way, they can battle it. Return to the real world. Dreambert brings Starlow and Snoozemore up to speed. While you're here, you can explore new areas of the castle from the room where the moving platform into the depths of the castle is. One of the rooms has a wrestling ring in it. A Brock outside says there's a rumor of a place where one can fall asleep and battle champions. Dreambert says this place hasn't changed. He says it's the Battle Ring, a Dreampoint where you can dream about fighting foes you've already encountered that are even stronger. Prizes are awarded for victory. When you're ready, head for Mount Pajamaja. If you're traveling by warp pipe, select the base of the mountain, as we don't know where the Rock Frame is.

Tuesday, August 13, 2013

Mario and Luigi: Dream Team -- Part 5: Nightmare Team

Eldream drilled a path in the dream world to Dream's Deep. Walk into the light and move the Circle Pad down to enter. Mario travels through a tunnel with colorful morphing Luigi faces. Luigi gets upset in his sleep. Starlow tries to call to Mario, who's been in the dream world for a while.

In the real world, Luigi and Starlow are spotted by Private Goomp, Corporal Paraplonk, Sergeant Guy, and Kamek. Starlow says they probably heard about the place instead of receiving an invitation. They confirm this, saying they brought Bowser with them. Fantastic... Goomp, Paraplonk, and Guy have been promoted to Bowser's elite personal guard. Starlow's not impressed. Bowser drops in, knocking his minions away. He asks if Peach is gone, because kidnapping her is his thing and he's the only one who gets to do that. He calls it treason. Starlow bluffs by saying Mario escorted Peach to safety, so Bowser should take a nap. Bowser disagrees, as kidnapping Peach is his life's calling. He'll find her and kidnap her. He then notices the portal over Luigi's head. He says it smells of her perfume. He's not going to let Mario find Peach before he does. He jumps into the portal and Starlow can't stop him.

Mario lands in Dream's Deep and Luigi gets upset again. The place is purple and filled with moving neon images of Luigi. Dreambert says he thinks he's been here before. Dreamy Luigi isn't here and Dreambert thinks he lost his way, buy he'll return. Dreambert says Mario's priority is to find Peach. Before Mario starts walking, he hears someone say, "Big bro!" As Mario walks, the voice says things like "I'm not clumsy" and "Don't fear ghosts". These sound like Luigi's thoughts, although not his happiest. Some other thoughts are "Help big bro", "Big bro is stylish", and "I can be strong". Climb up and go right.

A thought appears, saying "I can help! Take me with you!" A neon Luigi appears, saying, "Big bro! Where's Peach?" Another Luigi appears, saying, "Big bro, please take me with you!" Another says, "Hey! Nobody mess with my bro! Big bro! I can help!" The neon Luigis leave and a giant Luigi face appears in the background. Dreambert says this is the deepest part of Luigi's dreams. Luigi's emotions are swirling around here as neon Luigis. Dreambert says that, in a sense, this place is Dreamy Luigi himself. The Dreamy Luigi Mario's met may be here, but they should go ahead, as there's no use in looking for him. Keep going. To get some coins, jump on the purple ledge and go to the left. This will take you to a lower part of the area. To leave, go to the right on the solid purple ground.

A neon Luigi will follow you, but will disappear if Mario looks at him. More will follow until the giant Luigi face appears, saying to wait and that it's probably dangerous ahead. Mario may not be able to come back. To leave, jump towards the light ahead. There's a portal ahead, but he doesn't know what's beyond it. Peach calls for help from the portal. Luigi says it's Mario's choice and he'll follow him. They're all here for him, always. Go towards the light if you're not ready and want to heal.

Mario returns to Dreamy Mushrise Park, where Boss Brickle has opened a shop. Dreamy Luigi appears. He says he was behind Mario the entire time. Dreambert says there is often no sense to dreams. When you're ready, jump into the portal. You'll drop down slowly so you can collect coins. At the bottom, a neon Luigi says they should go. It disappears and Dreamy Luigi appears. Go through the next portal. There is a Save Block here.

Ahead is the purple fog, still holding Peach. The bros approach and the fog turns into a bat. Dreambert says this is Antasma. Bowser growls ahead. He enters from another portal and asks if Antasma kidnapped Peach. Bowser calls Antasma a baby bat, small enough to wear as an accessory. Mario tackles Antasma, freeing Peach, and Bowser punches Antasma away. Peach wants to return to the real world and Bowser agrees, saying he'll fight Mario so he can kidnap her. In his words, "It's Kidnapping Peach II... The Bowsering!" Before Bowser can attack, Antasma flies in and sticks to his face, saying they will go to the real world. Bowser peels Antasma off. Antasma says he wanted to steal Peach's power, but changed his mind. What power does she have this time? He wants Bowser as he is stronger and evil. Antasma says he can make Bowser's wishes come true. For starters, he'll give Bowser new moves, as the bros are ready to fight. In return, he asks for Bowser's cooperation. Bowser agrees.

Antasma powers up Bowser the same way Dreamy Luigi powers up Mario. The bad guys are teaming up, which is never good. Use Luiginary Attacks. Bowser will punch Mario. Counter with the hammer. He'll also breathe fire, so move around and jump over it. The first few flames will appear in arcs and the last one in a steady stream. Antasma bats will come out and surround Bowser. Jump on Bowser to have the Luiginoids clear out the bats or use Luiginary Attacks. Some of the bats will fly over Mario and others will dive at him. Have the 3D effect on and counter with the hammer. They will also heal Bowser. Bowser will curl up into a spike ball and chase Mario. Run left and right to dodge the flames or jump over them. As he takes more damage, Bowser will attack more times before it will be Mario's turn. His spike ball attack will also include purple flames Mario can't jump over. After Bowser takes enough damage, Antasma will stop powering Bowser up, signaling the battle is over. This is a tough fight.

Antasma calls the bros "nuisances" and tells Bowser to destroy them. He screeches and Bowser breathes fire on the bros. Bowser likes the power boost and takes up Antasma on his offer. Antasma wants to go to the real world, but Bowser wants to take Peach along. Antasma says they must stick to the plan for now and they can kidnap Peach at anytime. Bowser tells Mario to not let anyone else kidnap her until he returns. Bowser and Antasma fly out of there. Eldream and the Dreambunny drop in. He notices Peach and says the bros managed to save her, but at a high cost as they are all sleeping. It's dangerous to fall asleep in a dream. Eldream will return them to the real world.

Bowser and Antasma go to the real world via the portal. Antasma has difficulty flying while carrying Bowser. Antasma is now free and Bowser has a powerful new friend. They fly off and Mario carries Peach out of the dream world. Peach thanks Mario. Starlow wants to alert Toadsworth of Peach's safe return, but Dreambert says there's no time as Antasma has returned. The Pi'illos managed to imprison him in the dream world, but he lived on. In time, his bonds weakened and he found his chance to return. His goal is the conquer the real world and sow the nightmare. Eldream says he'll go after the Dream Stone. Dreambert says the Dream Stone is in the desert of Dozing Sands. Peach tells the bros to stop Bowser and Antasma.

Boss Brickle opens a gate to the south, saying it will remain open. Starlow says Peach should be safe at the castle, but how she will reach it with the bridge out is unknown. Eldream says to visit occasionally when they save more of the Pi'illos. He'll bestow gifts to the bros. Dreambert will also give the bros gifts. Eldream will be in the maintenance hut, but since we've saved six Pi'illos, he gives the bros a Bare Hammer. He has another reward for saving a total of seven Pi'illos. There are two more Pi'illos in Mushrise Park, but we can't reach them yet. Head south to Dozing Sands.