Eldream drilled a path in the dream world to Dream's Deep. Walk into the light and move the Circle Pad down to enter. Mario travels through a tunnel with colorful morphing Luigi faces. Luigi gets upset in his sleep. Starlow tries to call to Mario, who's been in the dream world for a while.
In the real world, Luigi and Starlow are spotted by Private Goomp, Corporal Paraplonk, Sergeant Guy, and Kamek. Starlow says they probably heard about the place instead of receiving an invitation. They confirm this, saying they brought Bowser with them. Fantastic... Goomp, Paraplonk, and Guy have been promoted to Bowser's elite personal guard. Starlow's not impressed. Bowser drops in, knocking his minions away. He asks if Peach is gone, because kidnapping her is his thing and he's the only one who gets to do that. He calls it treason. Starlow bluffs by saying Mario escorted Peach to safety, so Bowser should take a nap. Bowser disagrees, as kidnapping Peach is his life's calling. He'll find her and kidnap her. He then notices the portal over Luigi's head. He says it smells of her perfume. He's not going to let Mario find Peach before he does. He jumps into the portal and Starlow can't stop him.
Mario lands in Dream's Deep and Luigi gets upset again. The place is purple and filled with moving neon images of Luigi. Dreambert says he thinks he's been here before. Dreamy Luigi isn't here and Dreambert thinks he lost his way, buy he'll return. Dreambert says Mario's priority is to find Peach. Before Mario starts walking, he hears someone say, "Big bro!" As Mario walks, the voice says things like "I'm not clumsy" and "Don't fear ghosts". These sound like Luigi's thoughts, although not his happiest. Some other thoughts are "Help big bro", "Big bro is stylish", and "I can be strong". Climb up and go right.
A thought appears, saying "I can help! Take me with you!" A neon Luigi appears, saying, "Big bro! Where's Peach?" Another Luigi appears, saying, "Big bro, please take me with you!" Another says, "Hey! Nobody mess with my bro! Big bro! I can help!" The neon Luigis leave and a giant Luigi face appears in the background. Dreambert says this is the deepest part of Luigi's dreams. Luigi's emotions are swirling around here as neon Luigis. Dreambert says that, in a sense, this place is Dreamy Luigi himself. The Dreamy Luigi Mario's met may be here, but they should go ahead, as there's no use in looking for him. Keep going. To get some coins, jump on the purple ledge and go to the left. This will take you to a lower part of the area. To leave, go to the right on the solid purple ground.
A neon Luigi will follow you, but will disappear if Mario looks at him. More will follow until the giant Luigi face appears, saying to wait and that it's probably dangerous ahead. Mario may not be able to come back. To leave, jump towards the light ahead. There's a portal ahead, but he doesn't know what's beyond it. Peach calls for help from the portal. Luigi says it's Mario's choice and he'll follow him. They're all here for him, always. Go towards the light if you're not ready and want to heal.
Mario returns to Dreamy Mushrise Park, where Boss Brickle has opened a shop. Dreamy Luigi appears. He says he was behind Mario the entire time. Dreambert says there is often no sense to dreams. When you're ready, jump into the portal. You'll drop down slowly so you can collect coins. At the bottom, a neon Luigi says they should go. It disappears and Dreamy Luigi appears. Go through the next portal. There is a Save Block here.
Ahead is the purple fog, still holding Peach. The bros approach and the fog turns into a bat. Dreambert says this is Antasma. Bowser growls ahead. He enters from another portal and asks if Antasma kidnapped Peach. Bowser calls Antasma a baby bat, small enough to wear as an accessory. Mario tackles Antasma, freeing Peach, and Bowser punches Antasma away. Peach wants to return to the real world and Bowser agrees, saying he'll fight Mario so he can kidnap her. In his words, "It's Kidnapping Peach II... The Bowsering!" Before Bowser can attack, Antasma flies in and sticks to his face, saying they will go to the real world. Bowser peels Antasma off. Antasma says he wanted to steal Peach's power, but changed his mind. What power does she have this time? He wants Bowser as he is stronger and evil. Antasma says he can make Bowser's wishes come true. For starters, he'll give Bowser new moves, as the bros are ready to fight. In return, he asks for Bowser's cooperation. Bowser agrees.
Antasma powers up Bowser the same way Dreamy Luigi powers up Mario. The bad guys are teaming up, which is never good. Use Luiginary Attacks. Bowser will punch Mario. Counter with the hammer. He'll also breathe fire, so move around and jump over it. The first few flames will appear in arcs and the last one in a steady stream. Antasma bats will come out and surround Bowser. Jump on Bowser to have the Luiginoids clear out the bats or use Luiginary Attacks. Some of the bats will fly over Mario and others will dive at him. Have the 3D effect on and counter with the hammer. They will also heal Bowser. Bowser will curl up into a spike ball and chase Mario. Run left and right to dodge the flames or jump over them. As he takes more damage, Bowser will attack more times before it will be Mario's turn. His spike ball attack will also include purple flames Mario can't jump over. After Bowser takes enough damage, Antasma will stop powering Bowser up, signaling the battle is over. This is a tough fight.
Antasma calls the bros "nuisances" and tells Bowser to destroy them. He screeches and Bowser breathes fire on the bros. Bowser likes the power boost and takes up Antasma on his offer. Antasma wants to go to the real world, but Bowser wants to take Peach along. Antasma says they must stick to the plan for now and they can kidnap Peach at anytime. Bowser tells Mario to not let anyone else kidnap her until he returns. Bowser and Antasma fly out of there. Eldream and the Dreambunny drop in. He notices Peach and says the bros managed to save her, but at a high cost as they are all sleeping. It's dangerous to fall asleep in a dream. Eldream will return them to the real world.
Bowser and Antasma go to the real world via the portal. Antasma has difficulty flying while carrying Bowser. Antasma is now free and Bowser has a powerful new friend. They fly off and Mario carries Peach out of the dream world. Peach thanks Mario. Starlow wants to alert Toadsworth of Peach's safe return, but Dreambert says there's no time as Antasma has returned. The Pi'illos managed to imprison him in the dream world, but he lived on. In time, his bonds weakened and he found his chance to return. His goal is the conquer the real world and sow the nightmare. Eldream says he'll go after the Dream Stone. Dreambert says the Dream Stone is in the desert of Dozing Sands. Peach tells the bros to stop Bowser and Antasma.
Boss Brickle opens a gate to the south, saying it will remain open. Starlow says Peach should be safe at the castle, but how she will reach it with the bridge out is unknown. Eldream says to visit occasionally when they save more of the Pi'illos. He'll bestow gifts to the bros. Dreambert will also give the bros gifts. Eldream will be in the maintenance hut, but since we've saved six Pi'illos, he gives the bros a Bare Hammer. He has another reward for saving a total of seven Pi'illos. There are two more Pi'illos in Mushrise Park, but we can't reach them yet. Head south to Dozing Sands.
Showing posts with label Dreambunny. Show all posts
Showing posts with label Dreambunny. Show all posts
Tuesday, August 13, 2013
Monday, August 12, 2013
Mario and Luigi: Dream Team -- Part 4: The Fluffy Cuteness
Mario and Luigi enter the maintenance hut and Luigi takes a nap on the bed, which is comfier than the ground. The portal opens and Dreambert smells lost dreams. He has no doubt the pillow is Eldream. Starlow tells Mario to ask Eldream about the deepest part of the dream world.
Dreamy Luigi's waiting for Mario. Dreambert senses Eldream in this world. A cloud-like rabbit appears with a nightmare chunk. The rabbit takes off with the nightmare chunk. Boss Bickle appears in the dream, saying he runs the park. He says they've just met, even though the bros recognize him. He loves the park, but he wants something to attract more visitors. Brickle disappears and Dreambert says that Brickle's form in the dream world is not one with reality. This form was created by Luigi's subconscious, which would explain why Broque Monsieur was in previous dreams. Go right.
The rabbit is here, but runs off. Brickle thinks the bunny could attract more visitors. He wants to catch the rabbit as well, and that makes him the bros' rival in his eyes. He gets a carrot and dons rabbit ears. He runs after the rabbit. Ahead is a Save Block and an Attack Piece. There's a plant that looks like Luigi's nose and mustache, but it's not a Luiginary Work. Go to the right.
There are new enemies called Dreamcaps and Dreamcap Captains. They will charge at Mario from the side or behind. Defeat the captain and the remaining Dreamcaps cluster in fear. There's an Attack Piece to the right. Blow the item blocks in reach with the tornado Luiginary Work, then go right.
Use the Work to flip the platform under a windmill to the other side. There's another Attack Piece here. Keep going to the right. Grab another Attack Piece and go right again. Boss Brickle is here, trying to lure the rabbit with the carrot. The rabbit runs off. Follow them over the pipe and go to the right. Keep going and you'll see Brickle bouncing on some flowers with larger carrots. The rabbit's in the clouds. Brickle wants to water the flowers so they'll grow enough for him to reach the rabbit. Follow him to the right. There's a pipe and an Attack Piece ahead. Go through the pipe.
The pipe takes you to the water pipe maze. There are a couple of Attack Pieces here. Walk on the orange pipe, then use the tornado to spin it around. This will allow you to keep going. You'll find new enemies called Propellions here. They'll dive bomb Mario. Go up and reach the green pipe at the top. This will return you above ground, where there's a Save Block. Go right.
Brickle is on a larger version of the water pump machine. He says spinning the windmill feathers will get the water pump working and if he can turn on the watering machine, it will water the flowers. He decides to let the bros help. There's a tree ahead that's a Luiginary Work. Use the branches to reach the windmill feathers. Help Brickle up there as well. He'll reward the bros with an Attack Piece. He says collecting 10 will give the bros a Luiginary Attack. Follow him to the left.
There's another Attack Piece here. Send Luigi into the Work, then climb up the stairs. Hit the orange ! Block to connect the stairs to the windmill so it can be spun. This allows Mario to reach the other side. Go right. Brickle is there and wants to call another truce when some enemies show up. He gives the bros the last Attack Piece, unlocking the Luiginary Attack Luiginary Ball. Tilt the 3DS to pick up Luiginoids to make a big ball, then kick it at the enemy. Gently tilt the 3DS, then line up the ball before kicking it. Practice until you're ready.
Brickle shows how to use a Luiginary Attack, after healing Mario. Select the Luiginary block, then the attack, which costs BP. They're more generous with the Luiginoids in real battle, so don't worry about having enough to use. When the ball flashes three times, there are enough Luiginoids for an Excellent attack. When the battle's over Brickle tells the bros to get the windmill spinning so the water will start flowing. Use the tornado Work. This gets the water flowing. You'll need to return to the water pipe maze if the orange pipes aren't connected to the blue ones. This activates the fountain and waters the flowers and the trees that look like mustaches, turning them into Luiginary Tree Works.
Go above ground and to the left and the rabbit leaves. Use the branches to bounce on the flowers. Go right and hit the orange ! Block. Go up the stairs and stand on the grass before using the tornado. Go up the stairs, then hit the next orange block to get the stairs to spin different ways, depending on where you want to go. Go left and walk on the clouds. You can also walk on rainbows. Go left twice and you'll see the rabbit. He'll toss the nightmare chunk at the bros and leave. Brickle appears dressed as a carrot. He leaves when he finds out the rabbit's not there. Drop down.
Free Eldream from the nightmare chunk. He's incredibly thankful, although he almost gave up on the bros' generation. Eldream isn't surprised that Peach has been kidnapped. He figures she's in Dream's Deep. Eldream will help them out. He calls for Fluffykins, who turns out to be the rabbit. He's also called Dreambunny. Eldream and Dreambunny drill underground, opening a path to Dream's Deep. He leaves with the Dreambunny after saying the bros should jump into the light to save Peach.
Dreamy Luigi's waiting for Mario. Dreambert senses Eldream in this world. A cloud-like rabbit appears with a nightmare chunk. The rabbit takes off with the nightmare chunk. Boss Bickle appears in the dream, saying he runs the park. He says they've just met, even though the bros recognize him. He loves the park, but he wants something to attract more visitors. Brickle disappears and Dreambert says that Brickle's form in the dream world is not one with reality. This form was created by Luigi's subconscious, which would explain why Broque Monsieur was in previous dreams. Go right.
The rabbit is here, but runs off. Brickle thinks the bunny could attract more visitors. He wants to catch the rabbit as well, and that makes him the bros' rival in his eyes. He gets a carrot and dons rabbit ears. He runs after the rabbit. Ahead is a Save Block and an Attack Piece. There's a plant that looks like Luigi's nose and mustache, but it's not a Luiginary Work. Go to the right.
There are new enemies called Dreamcaps and Dreamcap Captains. They will charge at Mario from the side or behind. Defeat the captain and the remaining Dreamcaps cluster in fear. There's an Attack Piece to the right. Blow the item blocks in reach with the tornado Luiginary Work, then go right.
Use the Work to flip the platform under a windmill to the other side. There's another Attack Piece here. Keep going to the right. Grab another Attack Piece and go right again. Boss Brickle is here, trying to lure the rabbit with the carrot. The rabbit runs off. Follow them over the pipe and go to the right. Keep going and you'll see Brickle bouncing on some flowers with larger carrots. The rabbit's in the clouds. Brickle wants to water the flowers so they'll grow enough for him to reach the rabbit. Follow him to the right. There's a pipe and an Attack Piece ahead. Go through the pipe.
The pipe takes you to the water pipe maze. There are a couple of Attack Pieces here. Walk on the orange pipe, then use the tornado to spin it around. This will allow you to keep going. You'll find new enemies called Propellions here. They'll dive bomb Mario. Go up and reach the green pipe at the top. This will return you above ground, where there's a Save Block. Go right.
Brickle is on a larger version of the water pump machine. He says spinning the windmill feathers will get the water pump working and if he can turn on the watering machine, it will water the flowers. He decides to let the bros help. There's a tree ahead that's a Luiginary Work. Use the branches to reach the windmill feathers. Help Brickle up there as well. He'll reward the bros with an Attack Piece. He says collecting 10 will give the bros a Luiginary Attack. Follow him to the left.
There's another Attack Piece here. Send Luigi into the Work, then climb up the stairs. Hit the orange ! Block to connect the stairs to the windmill so it can be spun. This allows Mario to reach the other side. Go right. Brickle is there and wants to call another truce when some enemies show up. He gives the bros the last Attack Piece, unlocking the Luiginary Attack Luiginary Ball. Tilt the 3DS to pick up Luiginoids to make a big ball, then kick it at the enemy. Gently tilt the 3DS, then line up the ball before kicking it. Practice until you're ready.
Brickle shows how to use a Luiginary Attack, after healing Mario. Select the Luiginary block, then the attack, which costs BP. They're more generous with the Luiginoids in real battle, so don't worry about having enough to use. When the ball flashes three times, there are enough Luiginoids for an Excellent attack. When the battle's over Brickle tells the bros to get the windmill spinning so the water will start flowing. Use the tornado Work. This gets the water flowing. You'll need to return to the water pipe maze if the orange pipes aren't connected to the blue ones. This activates the fountain and waters the flowers and the trees that look like mustaches, turning them into Luiginary Tree Works.
Go above ground and to the left and the rabbit leaves. Use the branches to bounce on the flowers. Go right and hit the orange ! Block. Go up the stairs and stand on the grass before using the tornado. Go up the stairs, then hit the next orange block to get the stairs to spin different ways, depending on where you want to go. Go left and walk on the clouds. You can also walk on rainbows. Go left twice and you'll see the rabbit. He'll toss the nightmare chunk at the bros and leave. Brickle appears dressed as a carrot. He leaves when he finds out the rabbit's not there. Drop down.
Free Eldream from the nightmare chunk. He's incredibly thankful, although he almost gave up on the bros' generation. Eldream isn't surprised that Peach has been kidnapped. He figures she's in Dream's Deep. Eldream will help them out. He calls for Fluffykins, who turns out to be the rabbit. He's also called Dreambunny. Eldream and Dreambunny drill underground, opening a path to Dream's Deep. He leaves with the Dreambunny after saying the bros should jump into the light to save Peach.
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