Showing posts with label Pi'illo. Show all posts
Showing posts with label Pi'illo. Show all posts

Monday, September 2, 2013

Mario and Luigi: Dream Team -- Part 24: Zero-Gravity Castle

After saving all the Pi'illos to be found on the island and finding the Zeekeeper, the bros are ready to deal with Bowser and Antasma. When you're ready, go east of the Mushrise Park Entrance. The Zeekeeper will appear, saying he's scouted the castle. The bros hop on his back and he flies off. Soon, they approach Neo Bowser Castle. Goomp, Paraplonk, and Guy are cleaning up the place and notice the Zeekeeper's approach. They try to guess at what it is, which makes the Zeekeeper enraged. It unleashes the Wakebeam. The barrier shatters and the castle starts falling. It lands east of Pi'illo Castle, making it easier to reach. The Zeekeeper says to head due north of their current location. He's out of shape after not firing the Wakebeam in a long time, so he's going to rest. Starlow and Dreambert are ready to take on Bowser and a Shelltop is ready to take customers at a new shop location.

Go north and you'll find Neo Bowser Castle, with a Shelltop's shop set up at its entrance. Activate the warp pipe and save the Pi'illo in the nearby pillow. This is the last one that needs to be saved. Talk to Eldream. He says the Pi'illos are forever in the bros' debt. Dreambert says they've earned a permanent place among the Pi'illos. Eldream calls the Zeekeeper, who rewards the bros with his aid in battle. Eldream gives the bros 10 Attack Pieces, unlocking the attack Zee Egg, initiated by Mario. The Zeekeeper will fly with the bros and unleash a Wakeorb. Keep the Zeekeeper in alignment with the Wakeorb using the Circle Pad. Mario and Luigi will appear and hammer the orb with their respective buttons. This will unleash a rainbow of devastation on the enemies below.

Return to Neo Bowser Castle and enter. Goomp, Paraplonk, and Guy say that Bowser's okay with the castle falling and that hanging around a purple vine growing through the fence drains fatigue away. They like the fact that it drains fatigue, but think it's suspicious and has a strange energy coming off of it. The bros interrupt their conversation and the minions prepare their special attack, Lethal Retreat, and leave. On the right is a switch that is activated by a high jump. Use the Ball Hop to activate the switch, which opens the gate. Go north. Kamek welcomes them to Neo Bowser Castle. He uses magic to mess up the paths to the other rooms. Antasma appears, telling Kamek to follow him into the dream world. Kamek says he's the only way to restore the paths to normal and that they'll never find him. Starlow says they can find Kamek in the dream world if Luigi sleeps behind the gate, but they have to open it first. There's a camera block on the southwest island. Take the northeast exit.

There are new enemies in the castle. Flaming Antasmatons will spin around in front of the bros while spewing fire. Jump to dodge. Fire Bros will throw a fireball into the air that will drop down on the next turn. Counter with the hammer. They'll also throw coins and fireballs. Jump to dodge. The switch is out of reach for the Ball Hop. Hit the Kamek block to show symbols on the map of how things are connected, meaning if you go through one hallway, which side of the path you will end up on. From the room with the gate, go north and get the Attack Piece, then go northwest. You should end up in the area that's west of the room with the gate. On an island in the lava to the southeast is another Kamek block. Side Drill to reach it. There are others in the northeast corner, the southwest corner. Go north.

Ball Hop through the rings. The platforms underneath the bros will break if they bounce on them twice, so keep moving. On the way, there will be a ring to the south. Take that path to reach a Kamek block. This reveals that you should take the southeast exit to reach the switch. Once you complete the original path, you'll reach solid footing, then find more rings that have split paths. The path to the south will take you to an Attack Piece. Go to the southeast and cross the lava using the yellow platforms, dodging the fireballs. This will take you to another Attack Piece. Spin Jump to the left to reach the switch. Return to the world with the gate. Get the Attack Piece.

It looks like Luigi will be napping on a Clown Car. Dreamy Neo Bowser Castle isn't so dreamy. There are Mechakoopas here. Hitting them will cause them to malfunction. They'll attack in lines, shooting fireballs at Mario. Dodge them by jumping or running. Any fireballs that Mario dodges will hit them. They'll also surround Mario and signal the order in which the groups will attack. They will run around Mario. Counter with the hammer. There are also Lakitu Rs and Spiny Rs.

Go through the pipe on the right. Kamek will fly off behind a wall. Go through the pipe to the right. Drop down and you'll find a Luiginary Work. Send Dreamy Luigi into the work, then press the button on the Clown Car in the real world. This allows Mario to swim around as if gravity was not there. Use the Circle Pad to steer and (A) to swim. Go through the pipe on the right. Hit the Red Coin block and collect the Red Coins to make a ! Block appear. This will give you access to a pipe on the right. Swim around the maze until you reach some bricks. Dreambert says to press (A) while sliding the Circle Pad towards the floor. Mario will push off from the floor, allowing him to leap with power. Follow the maze to the upper left corner, where the pipe is.

The chains in this room are the platforms. Go through the pipe on the right. Use the anti-gravity Work and carefully swim around the spikes. Follow the maze to the left to reach a ! Block that opens the path to the pipe and some bricks to break. The pipe on the lower left leads to the room where Kamek was. Swim down for the ! Block to open the gate. If you go into battle, the anti-gravity will have no effect. Heal and save, then go through the door. Kamek is here and says he won't fall in battle here. The battle starts.

Kamek will send out magic rings to attack Mario. Four of each will appear, but only one will attack Mario. Counter with the hammer. Circles attack from Mario's right, squares from his left, rightside-up triangles from the front, and upside-down triangles from behind. He'll make four copies of himself and they'll attack with magic. Run and jump to dodge the magic, then them. Keep an eye on the Kamek that laughs. That one is the real one. Use Luiginary Attacks. After a while, Kamek will walk away from the fight. The bros will not get experience from this fight. He says he'll escape to another dream world. Dreambert thinks something has changed in the real world, so they should return. Take the pipe on the left to the portal.

In the real world, Kamek's magic no longer affects the paths ahead. Go north, then east for an Attack Piece. Send Mini Mario through the north wall, then all the way to the right, then south for it. Return to the previous room, then go north. Stand on the Bowser symbol to make the elevator go up. Bowser is not thrilled that Mario, Luigi, and their friends are in his castle. Antasma says the castle is difficult to navigate, so the bros will give up long before reaching them. Bowser wants to conquer the world now. Antasma says they need some dream energy, this time from Bowser. His ambition and lust to conquer the world is bottomless and pure, leading to raw, powerful dream energy. Bowser agrees. Will Antasma stab him in the back while he's asleep?


Tuesday, August 27, 2013

Mario and Luigi: Dream Team -- Part 22: Master Quest

The buildings have assembled into a robot that chases Luigi throughout Dreamy Wakeport. Dreambert notices the sea in the background, saying Luigi should drive it into the sea, then attack it, much like Bowser's battle with the Tower of Yikk. Luigi notices he's not too far from the sea, either. Dreambert says to focus. An Excellent Hammer Uppercut will send it into the water. Dreambert says to hit it repeatedly while it's in the water. When it emerges, slide the stylus down quickly and repeatedly to damage it. When it rises out of the water, slide the stylus sideways to hit it away. It will rise out of the water and fly back on land. The robot will put on some armor. Dreambert mentions breaking it. An Excellent Jump will break it. The robot will temporarily split up and the pieces will circle the core with the nightmare chunk. Knock away the pieces with the hammer. The remaining pieces will hit Luigi. If you hit away all the pieces, you can hit the core. The robot will assemble buildings into a ball. Slide up to jump on it, then tilt the 3DS to attack. Hitting the robot with an Excellent Hammer Cut now will not send it into the water. Use two to send it into the water.

When its health is below half, it will say, "EARTH-A-WAKE!" and get full-body armor. Dreambert says it will take too long to break it off piece by piece, but another attack could destroy it at once. Drill Spin works nicely. It will say, "BAD-DAMAGE! DAMAGE-BAD! BAD-STACHES! MUST DEFEAT!" A wall of buildings will appear in front of Luigi. Use Hammer Chop on them. It will throw the remaining buildings at Luigi and use some to heal. Jump or duck to dodge. It will form a hammer and attack. Duck or hit it back. Other times, you'll have to hit the hammer back from the side or above. Finish it off with Finishing Bros. This is a difficult battle.

Defeating the robot will free the nightmare chunk. Bedsmith is delighted to be free. He's also still ready to fight Antasma. He's happy to see Dreambert, in his own special way. Dreambert explains the situation and says he needs his help. Bedsmith thinks that Dreambert means to destroy Antasma with raw artistic beauty. Dreambert clarifies that he wants Bedsmith to construct the Ultibed. With all the parts, Bedsmith will construct the Ultibed in his shop in Somnom Woods. After everyone leaves, Pi'illoper has no idea what happened, but is super excited to have been a part of it.

Dreambert says Somnom Woods is east of Mushrise Park. Warp to Mushrise Park's entrance, then go due east. Send Mini Mario to hit the switch to lower the drawbridge, then go east. Bounce up the walls, then go east. Somnom Woods is darker and quieter than Mushrise Park. You'll find Bedsmith here. He starts to open up access to his shop, but the switch he needs is too high. Step on the platforms and Side Drill into the screw to make the tree trunk move aside, revealing the path ahead and some enemies. Follow Bedsmith.

There are new enemies here called Beehosses. Don't jump on them. They'll spew out bees that will fly at or over the bros. Jump over them to dodge. Do not counter. Fire does critical damage. Go northeast. Bedsmith's shop is here. The bros hand over the parts and Bedsmith takes them into the shop and closes the door, saying he must work in absolute privacy. On the outside, the bros watch Bedsmith's silhouette, which alternates between working and dancing. When he's done, he says it was a success and hands over the Ultibed. Dreambert says they should go to the dream world to find the Zeekeeper. Bedsmith says that cannot be done here. They must find a place within the woods where dream power swells. Dreambert suggests the Pi'illo Temple, somewhere in the woods. Bedsmith says there are many traps guarding the temple and that he's rooting for the bros. Go east.

There are Boomerang Bros and Lakitus here. The Lakitus will signal with flags which bro to hit with a boomerang. Counter with the hammer. There's electrified purple water ahead. Jump from platform to platform to stay out of it. Feel free to Spin Jump over it. You'll need it to reach farther platforms. Break the rock at the top of some ruins to find a pillow. In the dream world, there's a new enemy called the Spritzbloom. It'll hop around Mario, then blow poison gas at him. Hit it with the hammer when it's right in front of Mario to counter and have it blow poison in the other direction. Pelicrumps are also in the dream world. They'll fly overhead, some with eggs. Hit the egg out of their talons. They'll also throw bombs at Mario, but may hold onto them too long. In the real world, hit the ! Block to lower a gate, then go east.

A purple creature in the next area tunnels underground and leaves to the east. There's the sound of rushing air periodically. Walk to the north and you'll find a fan, which is making the noise. Spin Jump into the air current to reach new areas. Side Drill through the tunnel of thorns and get an Attack Piece nearby. Break the rocks and go southeast. Side Drill through the thorns, then Spin Jump to reach another Attack Piece. To the south is a camera block. Go north through the path on the right.

Ahead is a pillow. Dreambert says it's a Pi'illo Master. The bros need to save the Pi'illo Master to enter the temple. Walk onto the ruins in the water, then Spin Jump east. Side Drill the rocks, then walk to the east side. Walk to the north side and Spin Jump twice to the west for an Attack Piece. Stand in front of the fan to reach the pillow. On the south side of the area is a pillow under a rock.

In the dream world, walk all the way to the left to find another Luiginary Work. It's a propeller. Spin Luigi's nose to activate the propeller. Have Mario approach a wall and he'll stick to it. Mario can now climb walls. Touch Luigi's nose to stop the propeller. Also use the wind to cross larger gaps with jumps. Use these techniques to reach the nightmare chunks. Once the Pi'illo Master has been saved, he gives the bros a Somnom Stone. He says there are other Pi'illo Masters to save. Go west from the top of the ruins.

Hit the ! Block to lower the gates. There’s a pillow near the south exit. In the real world, Bandits with Golden Eggs may appear in the background. Use a Taunt Ball to bring the gold egg onto the battlefield. It will give you a some money. Side Drill into a screw to open the path ahead. There’s an Attack Piece to the right. At the top of the ruins, something stirs in the plants growing there. Three purple creatures appear, asking who the bros are. Mario says they want to go deeper into the woods. Starlow says they're on a mission and they think the bros are there to steal the treasure, called Nom Pi'illo. They disappear, saying the bros will never have Nom Pi'illo. Dreambert says they are Nommons, creatures that have lived in the woods for ages. He doesn't know what they mean by "Nom Pi'illo". He says to move on. Step onto the panel in the back, which acts as an elevator.

To the left is a warp pipe to activate. There is a pillow to the right. This one is another Pi'illo Master. The bros get another Somnom Stone. They are the keys to the temple, and the bros will need lots of them. Ahead is a talking stone tablet. It says they must insert Somnom Stones to create paths that will let them into the temple ahead. Use the two Somnom Stones to reach paths to the left and right, one at a time. Once you've placed the stones, stand on the platform and it will move along the newly created track. To the first left are enemies called Eyepi'illos. They'll approach and fire lasers or hover over the bros' heads in circles. Counter both attacks with hammers. Nom Pi'illo is here, a Pi'illo Master petrified into a pillow. Use the tubes on the west side to reach the pillow. Take the Somnom Stone and get the Attack Piece in the northwestern corner. Return to the tablet and create a new path.

The first path on the right leads to more than one area. In the second area, there are two Nommons blocking the way. Dreambert appears and they call him "Nom Pi'illo". The Nommons call pillows and Pi'illos "Nom Pi'illo". They have a pillow with them. Dreambert asks for the pillow, which they will give him, but only after the bros play with them. The bros will have to jump through rings. Each time they land on a square, the number will count down from a predetermined number. They must go through all rings before the number reaches zero. The slates they'll stand on will break after two jumps. The bros also can't stomp on any Nommon on the field. The bros will have to clear three of these challenges. Once you beat the challenges, the Nommon will hand over the pillow and an Attack Piece. In the dream world, I found the Gold Beanie and finally defeated it. Luiginary Wall works well. You get a lot of coins, some gear and 4800 experience points. Push the crates while the fan is blowing so you can reach the nightmare chunks. The Pi'illo Master says the Zeekeeper once lived in these woods.

There's a gate puzzle to the second left. You'll have to move the diamond piece into place through the area that the X piece is in, then move the circle last. There are Skipdrill Rs in the dream world. It's difficult to see where things are in the dream world due to the thick trees. There's a giant Tornado Work to clear things out. This Pi'illo Master says Antasma was just a bat living on the island, but he somehow consumed a Pi'illo's nightmare and developed a taste for dark dreams. The bad dreams he ate transformed him. In the real world, Pi'illodactyl Rs may appear in the background. Slingsniper does critical damage. The third path on the left leads to an Attack Piece and a pillow that a Nommon keeps moving. Spin Jump against the fans to reach the Attack Piece. Stand on the nearby log to reach the ledge to the southwest exit. The pillow is there. This Pi'illo Master says all the other Pi'illo Masters have been saved. Go west into the cave for an Attack Piece. There's another Attack Piece to the third right. Have Mini Mario get it.

There are more Nommon here. They still say the bros won't get Nom Pi'illo. They treat the pillows like toys. They aren't Pi'illo Masters, but the bros will save them nonetheless. Starlow plays hardball, saying the bros won't play with the Nommon if they don't give them the pillows. They agree and it's the same game as before, but the challenges are much harder. Once you complete the challenges, they'll place the pillows on logs. You can play the game any time now.

Now that you have all the pieces, go to the temple. Here, you'll find the last Attack Piece, unlocking Jet-Board Bash, initiated by Mario. Press and hold (B) to paddle, then press (A) just before attacking the enemy. Hit the nearby switch to make all available tracks appear. Go north into the area in front of the temple.

Mario and Luigi: Dream Team -- Part 21: Wakeport Buildings Assemble!

The last part of the Ultibed is somewhere in Pi’illo Castle. Go to the northeast of the room with the tracks to the hidden ancient area of the castle. Ball Hop up and go north for some items. Go south of the warp pipe to find the camera block. Go to the Battle Ring. Dreambert says winning Battle Class 1 will give the bros the Zeekeeper’s Feathers, the last part of the Ultibed. You must defeat Grobot X in under six turns. Use Bros. Attacks. The prize includes 600 coins and the Zeekeeper’s Feathers. Dreambert says if the feathers tickle someone, they’ll fall asleep instantly. The sleep is so comfortable that many people never wake up. Now that they have all the pieces of the Ultibed, they must find the Bedsmith in Wakeport. Dreambert says the master bed crafter’s name is Bedsmith. Dreambert thinks he may be trapped in a nightmare chunk or in the last place they expect him to be. Warp to Wakeport.

After decrypting the pictures, go back to where Popple is in the ruins. Heal and save before you reach him. He says they've stolen some good loot and gained some experience, so they're his lackeys now. He still likes to team up. Together, they're going to deal with Wiggler. The bros refuse and Popple says they're only going to talk. They approach Wiggler, who says they can't just walk in here like that because he's growing a garden. Popple hides behind the bros saying they'll battle him. He calls him a moth, which makes Wiggler rage. The battle starts.

Popple attacks first, pulling the flower on Wiggler's head. Enraged, Wiggler slams the ground, creating shockwaves that will reach the bros at different times. Popple will fly off, then fall to the ground. Knock him into Wiggler with the hammer. Use Bros. Attacks. Wiggler will charge one bro, then come back for the other. Popple will cling to the second bro to be targeted, making it harder to jump, so jump early. Popple will stand on the battlefield. Attacking him will make him back off and stay behind the bros. Wiggler will chase the bros and Popple. He'll attack each bro, so jump to dodge. Also beware of Popple, who'll bump the bros out of his way and into Wiggler's path. After you defeat Wiggler, Popple will fight the bros so the treasure will be his alone. He'll approach a bro and try to steal their hammer. Counter with the hammer. If he's successful, he'll attack both bros with the hammer, then throw it away so the bro can retrieve it. He'll lay out a soccer ball, a brick block, and a coin, then kick each at the bros. Kicking the brick block will break it, revealing a soccer ball or coin. Hammer everything but the coin back at him.

After the battle, Popple's seeing stars and Wiggler wonders why they were mean to him. Popple comes to his senses and realizes they were fighting over a flower garden. Wiggler is insulted that Popple would say that about his flower friends and chases him away. Popple decides to leave Pi'illo Island. Starlow's relieved Popple's out of the picture and thinks the Pi'illo collector, Pi'illoper, whom Popple was trying to rob, may know about Bedsmith. Climb onto the column in the center, then Spin Jump to the left to reach an orange ! Block. This will allow you to reach this area more easily. Walk on top of the ruins to a set of rings. The signs says to keep moving after clearing a ring, as they will fall. The platforms that appear under the bros are brittle, so keep an eye out for the next ring. They will become normal after you reach the other side. Walk along the east wall and you'll see a pillow on a pool lounger where the wall is newer. Follow the east wall back into town. Walk into the house from the wall.

Inside, a Beanbean resident wearing a mask recognizes a smell. The smell is of Pi'illo stuff. This is Pi'illoper, the foremost expert on Pi'illo culture. Before the bros can see his artifacts, he wants to see theirs. He doesn't think he'll be impressed, until Mario pulls out the Pajamaja Rock Frame. The bros show off the parts of the Ultibed. The excitement is wearing him out. He says he hasn't been this excited since he found an old pillow. He will show them his collection and opens up the entrance on the first floor. Drop down to find the green pipe uncovered. Wander down the stairs, hitting item blocks on the way. His collection is very nice. Surprisingly, Dreambert hasn't appeared, but that would probably make Pi'illoper pass out from shock. Starlow says that he has stuff seen in Pi'illo Castle and none of what he has is what they're looking for. He's in disbelief. Fortunately, he hasn't shown the bros his ultra-rare pillow. It's different than the others the bros have encountered. Dreambert appears and knocks him away, saying this pillow is Bedsmith. If they free him, he'll assemble the Ultibed. Pi'illoper freaks out even more when he sees Dreambert. Pi'illoper says they can keep the pillow. Luigi takes a nap and Pi'illoper freaks out when Mario goes through the portal.

Dreambert says Bedsmith must be trapped in a nightmare chunk. He says there's only one nightmare chunk in this part of the dream world. Go to the right to find the nightmare chunk behind a gate. Dreambert doesn't have any suggestions, so just go to the lower left twice to find the Tornado Work. Use it to blow away the green platform and blow the red ones from the background so Mario can reach a new platform. There are Attack Pieces in this part of the dream world. One is in this area. Go left. There are more Attack Pieces here. Stay on the platforms while blowing them away and Mario will swim to the incoming platforms. To get to the Attack Piece under the arch, stand on the red platform in front of the green platform, in the gap that arches over. Blow the green platform forward and you'll drop down and you can reach it. Go left.

There are new enemies here. Cocoknight Rs are like Cocoknights. Krubbishes are robotic trash cans. They will eat Cocoknight Rs and spit them up. Counter with the hammer. Sometimes, they'll spew toxic gas. Take enough damage from toxic gas and Mario will shrink, rendering him unable to use Luiginary Attacks. Run around and jump to dodge. They malfunction and explode when they take enough damage. I found the Gold Beanie again, but it got away. There's an Attack Piece in the upper right corner. Return, then go to the upper right. Get the Attack Piece in the lower right corner, then go to the upper left. Use the gravity Work to reach an Attack Piece, then go to the upper right. This will bring you back to the previous area, but you can bounce on the umbrellas to reach the Attack Piece and upper right exit.

Go up and to the left to reach a switch that opens an umbrella. Get the Attack Piece and go right. Get the Attack Piece here. Go through the pipe in the upper right corner. Form the tower and go over the crates to reach the switch. Hit the bombs into the crates to uncover the pipes. The left pipe leads to the last Attack Piece. This unlocks the Luiginary Attack Luiginary Wall. Hit Luigi into enemies repeatedly, like a game of pinball. Move around with the Circle Pad to change Luigi's angle. The pipe on the right takes you to an area with lots of closed umbrellas. Go through the lower pipe on the left. There are switches here that will open the umbrellas in the previous area. Cross the spikes, using the Tornado Work to move platforms to and from the background. Do the same on the upper level, lining up platforms when changing them. The orange ! Blocks rotate the large green platforms. Return and bounce from the umbrellas to reach the higher pipe on the left.

This takes you to the room with the nightmare chunk. Cross the conveyor belt and you'll see Pi'illoper. He's excited that there's a Pi'illo in the nightmare chunk. The bros announce their presence and Pi'illoper says he likes to observe the nightmare chunk. He tells the bros about it, saying the Pi'illo dwelling within is a Pi'illo unlike any other. Mario asks how to retrieve it. Pi'illoper thinks hitting the two ! Blocks nearby would do that, but would also unleash a terrible guardian. All who have tried to get to the nightmare chunk failed. He leaves. Heal and save.

Hitting the right ! Block will drench Luigi with water, then a bucket drops on his head. A voice says, "WARNING. UNAUTHORIZED. EXIT NOW. OR ELSE!" Hit the other ! Block and a security alarm goes off. Pi'illoper says they've brought about doom and the guardian approaches. A voice says, "INTRUDERS. EXPEL. EXPEL. BAD MUSTACHES. ENGAGE WRATH!" Pi'illoper leaves. The nightmare chunk is locked down and the building starts moving. It rises up and flies around, saying, "SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1..." Other buildings in the area rise up towards it and assembles into a giant robot. "EARTHWAKE SYNCHED! ERADICATOR ONLINE!" It chases the bros and Luigi cowers in fear. The "L" is shining again. Hold it down and Luiginoids will swarm to Dreamy Luigi. It's time for another giant Luigi battle.   

Mario and Luigi: Dream Team -- Part 19: Mushrise Manual Labor Board

Mario and Luigi have retrieved the Driftwood Jellyfish Sheets from the Fly Guy Rs after sneaking up on them while Dreambert and Starlow created a diversion. There are three more parts of the Ultibed to collect, so let's go to Mushrise Park, which is close by. There are only a few areas the bros haven't visited yet. Go south twice from the park entrance. Boss Brickle is pacing around, wondering what to do. He decides to ask the bros, but doesn't know where they are. Approach him. He wants the bros to help him, but they're looking for the Mushrise Tree Board. He knows where it is, but tell them only once they help him. The bros agree and he says he wants them to clear rocks. He says his staff wasn't equipped to handle the monsters that showed up when the castle in the sky appeared. He shows them on the map where the rocks are. He recommends starting on the south end. The bros should talk to him when they're done.

Go south and try to go east. Some Brocks say they've cleared the tree that blocked the path, but there are monsters where they should clear rocks. The bros explain they're there to clear the rocks and the Brocks leave. There are 35 rocks to clear in total. In this area, there are Fly Guy Rs. There's a rotating tube in the center of the area. Stand on the circle on the ledge to the south, then Side Drill into the tube. Fire with (B) at the rocks to destroy them. This can be used to destroy rocks you can't reach with the tube. On the north side are some cylindrical ledges. The bridge on one of them leads to a pillow. On the map, you can see how many rocks left to clear in that area. Move on when you finish.
From here, go west, north twice, then east. Talk to the Brock near the bridge to reach the rocks. There are three rocks you can't clear immediately, so go south.

Here, there's a complicated system of tubes for destroying rock. You can reach the tubes from the south. The tube system is a little tricky, so make sure everything is lined up for when you want to transfer tubes. Use the hammer platform to break the rocks to the north. Return using the hammer platform. When you're done destroying rocks, return to Boss Brickle. Follow him towards the Maintenance Hut. Follow him to the south from there. This is where they keep the Mushrise Tree Board, or so Boss Brickle says. He doesn't know for sure. He found it while tilling the soil when the park was still a muddy field. Dreambert confirms its identity. Dreambert mentions that the Mushrise Tree grows in this area, but the board is the only thing remaining when the tree decays.

There's a camera block two areas south of the entrance. There's one more pillow in the park. Go east of the camera block to find it.


Sunday, August 25, 2013

Mario and Luigi: Dream Team -- Part 18: Mario's Devious Plan

The bros learned a new move called the Ball Hop that allows them to jump higher. They used this new move to reach the first part of the Ultibed, the Pajamaja Rock Frame, found on Mount Pajamaja. They also rescued the remaining two Pi'illos on the mountain. After making a quick detour to the Blimport to pick up a picture and from a camera block, the bros continue to look for other Zee Parts of the Ultibed. Since they're already in Wakeport to decrypt the image, the bros check out the tour center area, where the next Zee Part of the Ultibed is supposed to be.

Starlow notices Popple's in the area as well. He says he found something: the secret to the Pi'illoper's house. The second floor entrance is hidden in a strange way, in plain sight. He's fine that the bros know, which won't stop him. He's going to leave as soon as he gets the loot. He leaves. Starlow thinks a Pi'illo collector lives in the house in question. Go up on the wall near the tour center and bounce up the wall. Walk to the north along the wall to reach a new area. It's full of ruins and no new development. Popple's hiding behind a pillar. He sees something else wandering around. It's a Wiggler, who likes traveling, but not crowds. He likes gardening and wants to start one here. Popple thinks Wiggler is on security patrol, hired by the collector.

Walk down the wall and you'll find Viruses. You'll also find Hermite Crab Rs. On the left, you'll find a pillow. Approach Wiggler and Popple freaks out. He tells them not to go near Wiggler, until he recognizes them as the two who keep getting in his way. He then thinks they're thieves. He thinks he can use the bros to get rid of Wiggler for him, then he'll steal the treasure. He offers to team up with the bros. Before they can get into the house, they need to get rid of Wiggler. He tells them to get more loot and experience. Let's try to find loot elsewhere.

Warp to Driftwood Shore Beach, then go west to where the Mole Hunt game is. Check out the door to the north. The bros and Starlow can't figure out how to open it, so they decide to ask around. Use the warp pipe to reach Broque Madame quickly. There's something she wants to show them. It's a stone she found on the beach. The stone has Pi'illo characters on it. Dreambert reads it and says pirates once sailed the seas in this region. The stone contains information on the pirates' treasure. Starlow suggests it may be a part of the Ultibed. It is located in a hidden cave on the beach. There's a code to open the cave. Broque Madame lets the bros keep the old lithograph. There is one pillow on a rock east of Broque Madame’s shop. Warp back to the Mole Hunt game. There's more Pi'illo text on the arch, saying, "Utter the code if you wish to enter." Dreambert says the code: Pi'illo willow armadillo, but nothing happens. Then, the rings in the door start spinning until the Zeekeeper panels line up, then lower to reveal an entryway. Someone notices that they've entered the cave and that they're treasure hunting. Others decide to follow them.

Inside the cave, walk to the west. Go to the northeast, smashing the rocks. Send Mini Mario past the hole and to the west to hit a switch. This lowers the drawbridge. Cross the drawbridge and go west. A sign says that if one passes through the rings ahead as a ball, they will get all the treasure. You must bounce through them in a certain order. Doing so will only allow the bros to cross the gap for now. Walk to the west, where there are more rings. This will take you to the other side of the breakable rock. Heal and save. In a clam shell are the Driftwood Jellyfish Sheets. A voice interrupts the party, saying the bros led them right to the treasure. The Fly Guys take the sheets and fly off. Go east to follow them. There's a pillow here in the cave. Spin Jump from the nearby high rock on the left. The Fly Guys fly farther east. Exit the cave to find the Mole Hunt Shelltop face down in the sand. The Fly Guys knocked him over. He thinks he can make more money off the bros because they want information on which way they went. He'll tell them if they can win the Mole Hunt game. He's finished tweaking the game to make it a little harder.

The Mole Hunt game's price hasn't changed (10 coins), so playing it isn't a bad idea. The score you need is 250 in a minute . He tells them he didn't see which way they went because his head was in the sand. He did hear them say something about catching a flight, so they may be at a blimport. If you keep playing, from here on out, he'll keep track of the bros' scores and award prizes for good scores (300+). Warp to the Pi'illo Castle lobby and go west from the castle. They'll find the Fly Guys before they reach the blimport. The Fly Guys think they'll get away with it. It seems they work for Bowser. The bros want to fight them, but they'll need a plan to get the sheets without them being damaged. Mario comes up with a plan that Dreambert calls devious. The bros sneak up behind the Fly Guys while Starlow and Dreambert create a diversion. They start a rumor of Bowser having a birthmark of a certain shape somewhere. The bros successfully retrieve the sheets just before the Fly Guys notice. They call the bros thieves. Of course, they're going to battle for them.

They are Fly Guy Rs. They have the same attacks as Fly Guys, but are faster and stronger. They battle alongside Goomba Rs. Slingsniper works well. After the battle, Starlow and Dreambert are thankful that they have the sheets. Starlow thinks the sheets look soft, considering they're made of jellyfish. Dreambert says to ignore that fact, as the thread count is off the charts.

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 17: Bouncing on the Bed

The first part of the Ultibed, the Pajamaja Rock Frame, is somewhere on Mount Pajamaja. Use the warp pipe to reach the base. A Shelltop greets the bros, saying there's a new tour for the mountain. The guides are the Massif Bros and it's only for the brave. The tour guides are waiting at the midpoint of the climb. The Shelltop says the tour stinks, though. Keep going north until you reach the blue Shelltop in the designated area. He says the Massif Bros are up ahead and that the footing is unpredictable. The Shelltop leaves. The Massif Bros are pleased to see the bros here for the Massif-Vert Pajamaja 2: Beef Steak Beef Steak Treasure Tour. The word "treasure" piques the bros' curiosity. The Massif Bros don't know where the ultimate treasure is, but they've heard the rumor. They walk off, saying the tour is full. Popple appears, saying there's loot on the mountain, but he's not the climbing type. The Massif Bros won't bring him along. As revenge, he's going to a house in Wakeport. After Popple leaves, Li'l  Massif announces the start of the tour. Follow them east.

The ledge ahead is too high to jump over. The Massif Bros teach the bros a new technique called the Ball Hop. The bros roll into a ball with [R] three times, then either (A) or (B), both of which will work. Once in ball form, use the Circle Pad to move. Press (A) or (B) to return to normal. Ball Hop up and over the spikes (regular jumping works with the spikes), then up the small platforms. Meet them up ahead. They're impressed that the bros mastered the move so quickly. Follow them to the north.

The Massif Bros are approaching the snowy summit, on the east side. There are new enemies here, called Viruses. They will change color in the order yellow-red-blue-yellow. Hit them to make them change color. If other Viruses nearby are the same color, they will be defeated as well as the one you just struck. Jumping will make them change colors twice, hammers only once, so be strategic. They'll parade around the bros a couple of times. Smack each one with a hammer to make them pile up. Try to make sure Viruses of the same color end up next to each other, if you can. They'll also walk towards the bros. Jump on them to dodge or counter. Catch up to the Massif Bros, then go east.

In this area, you'll find Monolift Rs, similar to the Monolifts, but faster and stronger. Keep climbing and you'll find a warp pipe. Activate it. To the east, the sign says to be careful, as it's a long way back up. The walkways are narrow, so proceed slowly and cautiously. The drop's not that far, only two areas back. Be very precise when steering Spin Jumps. There's an item block with lots of coins, a piece of gear, and a bean over here. If you collect everything there, save. 

Return to the previous area, then Ball Hop to the north to find the Massif Bros. They're having a difficult time solving a puzzle to open the door ahead. They must jump through a ring without touching it. They offer to let the bros keep the treasure if they can solve the puzzle. Use the Ball Hop to jump into the ring, and the other rings that appear after it. The door will glow, so Ball Hop into the circular area in the door to open it. There's a dark corridor ahead. To reward the bros, Big Massif gives the bros 10 Attack Pieces at once, unlocking the Bros. Attack Slingsniper, initiated by Luigi. When Luigi is in the slingshot, hold the Circle Pad back, then hold (B) to bring up the crosshairs. Aim by tilting the 3DS, then release (B) to fire. Aim quickly and fire.

Follow the Massif Bros past the door. It's a dark cave, like the area under Mushrise Park. The Massif Bros are going to do some research in the areas, as they've never been to this part of the mountain. Go to the back, then Ball Hop up, and Spin Jump across. At the top, the mountain's treasure, the Pajamaja Rock Frame, basks in the glow of a Dreampoint. The Massif Bros are impressed the legendary frame exists. They have reached their pinnacle in mountain climbing and being tour guides. Starlow wants to take the frame and leave, but Dreambert says it's petrified by a nightmare chunk. Dreambert says sleeping on it (and going into the dream world to smash the nightmare chunk) will cleanse it.

Inside the dream world, go to the left. The nightmare chunk is below, but it's huge and inaccessible. Go to the lower left. Hit the ! Block and you'll have 30 seconds to reach the one above you, after crossing slippery ground with fists punching at you. Jump over the fists, one bro at a time, to move quickly. This may take a few tries. Hitting the other ! Block will open the path to the upper right, back to the nightmare chunk. A constellation is here. Use the Ball Hammer to break the nightmare chunk. Return to the real world. The Pajamaja Rock Frame has been restored. Dreambert explains the nightmare chunks flew everywhere when Antasma broke the Dark Stone and one must have landed on the frame. The bros leave the Massif Bros. While we're here, we can save the last two Pi'illos in the area. There's one in the area of the shop. The second one is on a gray platform to the north, then west of the shop. There's an unexplored area to the north of where the bros jumped off the cliff.

The area has a door similar to the one to the Pajamaja Rock Frame. Open it the same way. There's an item block with lots of coins and a piece of gear. Take the warp pipe at the base to where you want to go next.

Friday, August 23, 2013

Mario and Luigi: Dream Team -- Part 14: Seadric's Strange Siblings

The bros have left Peach in the dream world while they go search for Seadric the Seadring's siblings. There are enemies in Driftwood Shore, including Fly Guys and Goombas. They'll team up for their attacks, like Fly Guys dropping Goombas on the bros, or flying over head while the Goombas attack from the ground.

Go east via the middle path. Dreambert spots another pool lounger Dreampoint. Stand on the blue elevator, then, at mid height, Side Drill through the rock. Break the rock so you can move more easily.  You'll encounter new enemies called Durapurls. They'll launch from their shells after closing them three times. Counter with the hammer. They'll also leave their shells and roll around. Counter by jumping. To reach the orange ! Block, walk to the south and Spin Jump from the blue elevator to an orange platform that moves. Transfer to the other orange platform. This will go around in a circle. Pick up the Attack Piece, while you're at it. The ! Block will activate another blue elevator. From this elevator, Side Drill through the rock, then smash the rock just to the south. Hit the switch to make the bridge appear. Go to the dream world.

Go east, then go through the pipe to find the Luiginary Work. Hover Jump over the spikes and spin the nuts and bolts. Go to the upper left to find the Seadring Seabelle. She has a Dream Egg prepared for them, but her false eyelash slipped and it will take her about an hour to redo her makeup. She runs off, but Mario brings her back and explains they need the Dream Egg. She says once she redoes her makeup, she'll be an aquatic supermodel. The bros don't want to wait and she interprets this as her looking like a supermodel as she is now. Dreambert mumbles about whether Seabelle is serious and she demands that he say, "Seabelle is a total supermodel even with a janky false eyelash and no makeup!" He complies, quietly. She wants him to say it louder. He yells. She's not sure if he was sincere, but he makes up for it in enthusiasm, so she hands over a Dream Egg. Rather, she spits it out. Her suggestion to meet up when she's wearing makeup is met with silence. She calls Dreambert an ice cube, then says she has a dream about a knight on a white horse coming for her and he's the opposite of the phony cushion prince, known also as Dreambert. She says she can tell the bros find her annoying. Mario denies this while Luigi pleads the fifth. She doesn't care and is going clubbing. She leaves. Take the pipe on the left back to the portal.

Go west and you'll find an Attack Piece and a pillow. There are Lakitus and Spinies here in the dream world. Using a hammer attack will flip the Spinies over. Jump on them to do critical damage. A Spiny will walk over to Mario with others in a line that may move. Hammer the Spiny twice to send it into the other Spinies. You can change directions with this counter. If you miss one, it will attack from the sides. Lakitu will fly into range solely to attack. He'll either throw Mushrooms or Spinies. Counter with a hammer to damage him. In the real world, go west.

Go on the wooden docks to the south to reach a warp pipe. Side Drill to the north to reach an Attack Piece. Use the blue elevator to reach the taller rock, then break the rock on it. Send Mini Mario through to hit the camera block. Side Drill to the right, then walk south and jump to reach the switch to make a bridge appear. Spin Jump from the rock in front of the bridge and go east. Spin Jump from there to reach an Attack Piece. Return and go west.

Dreambert notices a Dreampoint in the southern part of the area. Go approach the Shelltop on the dock, who's happy to see people. He set up a business, thinking it was a hot spot, but hasn't seen anyone in a long time. Mario says they want to cross the bridge and the Shelltop thinks it's a money-making opportunity. Before letting the bros cross, they'll have to play a game called Mole Hunt. The bros will hunt crabs while digging around like a mole. He wants to charge ten coins, but the bros play hardball. He makes a nice deal of an Attack Piece if the bros clear the game. The game still costs 10 coins. Dig underground, then pop up under the rustling sand to catch a crab. There are three different types of crabs, each worth different amounts of points. 10 points for a brown one, 20 for silver, and 40 for gold. The bros need to get 230 points in the time limit of one minute. If you see an orange block, hit it to blast nearby crabs out of the sand. Once you beat the game, he'll give you use of the bridge and the Attack Piece. He's going to revamp the game, so it will be open later. Grab the other Attack Piece in the area, then cross the bridge to the Dreampoint. If you go east of the Dreampoint, you can reach another Attack Piece and clear some rocks.

At the Dreampoint, enter the dream world and go west through the pipe. There's a new Luiginary Work. It has an arrow on it. The pool lounger Luigi's lying on also has arrows. Use the stylus to rotate the lounger, which changes the gravity in the dream world to flip 180 degrees. Go through the pipe on the ceiling. Walk on the floor, then walk on the right wall by rotating 90 degrees and hit the orange ! Block. This makes the pipe on the ceiling accessible. Go through it. Go through the pipe on the floor to reach the Seadring called Seatoon.

He recognizes them, calling them the superheroes, the Super Seadrings. He watches their show every week. The characters are Red Seadring, Green Seadring, and Orange Seadring, who likes to snack on cheese. Seatoon wants them to transform into their super forms. Dreambert decides it is best to humor him and play along. He says they need the Dream Eggs to defeat the evil Biggidy-Bowser. Seatoon buys it hook, line, and sinker. But he still wants them to transform before he hands over the Dream Egg. Dreambert says they still have to play along. Mario strikes a pose, but it's wrong, being Green Seadring's pose for after his special move. Both bros try and fail. The poses were wrong, unsynchronized, and without transformation. Seatoon starts to think they're imposters. Mario explains that they're the ones Seadric called about. Seatoon assumed due to the description that they'd be the Super Seadrings. He does appreciate the bros tried to make him happy and calls them nice. For being nice to him, he spits up a Dream Egg. He says it's just like the Super Seadrings to protect a damsel in distress, to the point it's a line in the theme song. The bros try posing again, but Seatoon tells them to stop. He says he's got some new heroes to root for. Go through the pipe on the left to return to the portal.

Go back east and cross the bridge you formed earlier. Dreambert says there's another Dreampoint nearby. Go to the west side and hop on the blue elevator, then go to the orange platform. Hit the orange ! Block to activate another blue elevator. Transfer to the orange platform and Side Drill through the rock on the right. Hit the switch to make the bridge appear. Walk up the rock you just Side Drilled through and destroy a rock. Send Mini Mario to get the Attack Piece. Use the Dreampoint.

In this part of the dream world, you'll find Dreamcap Rs and Dreamcap Captain Rs. They'll stack up and charge at Mario. Hit each stack with the hammer. They'll also attack in lines from the background. Counter or dodge with a jump. Go west. To the upper right is an orange ! Block that raises a stone so the bros can go further west.

The last of Seadric's siblings is here, Seabury. He mentions food, including berries and mushrooms. He says he got them seats in the Porridge Parlor, because it's a mush room. He thinks he's a comedian. He also explains that they're called Seadrings because you can "see 'd' rings". Luigi chuckles. Before he can crack another joke, Mario asks for the Dream Egg and he spits it up. Dreambert says to return to Peach. Seadring makes one last joke that falls flat, then says the bros and Dreambert need to loosen up and live a little, as they're in the dream world. Go west to the pipe and return to the real world.

Go east and get the last Attack Piece by Spin Jumping. This Bros. Attack is called Bomb Derby and is initiated by Mario. Luigi tosses bombs at Mario with the Circle Pad, then Mario hits them at the enemies with his hammer using (A). Toss the bombs quickly or they will explode while Luigi holds them. When you're ready, return to Seadric's Dreampoint. Seadric activates the Dream Egg and Mario jumps on his head three times. Seadric spews forth more of the dream world, creating a background the bros can enter. Seadric also add coins and other presents to the new area. Peach will stay put while the bros explore further.

Monday, August 19, 2013

Mario and Luigi: Dream Team -- Part 10: A Frosty Fountain Drink

The bros woke up Big Massif, so the tour of Mount Pajamaja can finally start. If you haven't yet, go to where the tour center is and unlock the gate to find another pillow. To solve the puzzle, move the diamond panel up one square, move the + panel to the left, then move the X panel down, right, down, right, then up. You can flip the panel from within the center square. Then move the diamond and + panels into place.

Go back to the castle, then go north of it. A Beanbean resident says that the Massif Bros passed through not too long ago. Have Mini Mario hit the switch behind the gate to the right to make steps. Go north and you'll find the Massif Bros. Talk to them to start the tour. They say the tour will beef the bros up and make them stronger. Starlow says to keep an eye out for the Dream Stone. Go north.

Walk up the stairs and the Massif Bros will point out a gate that's famous on the mountain. It's the Mighty Gate. It takes great strength to open. The Massif bros can't open it. The gate leads to the top of the mountain. They go to the east. There are giant pillows on ledges to the left and right. To the west, the bridge is out. Don't walk off the cliff or you'll wind up in the area with the shop. Go east and the bros will run into new enemies. The Monolifts have rocks stacked on their heads. They'll approach the bros. Counter with the hammer to make the rocks fall and hit them. They'll also throw rocks at the bros. Jump to dodge.  Only use hammer attacks when attacking solo.

There's an Attack Piece in the area that the bros can't reach. The rope gating off the cliffs are broken in some places, so watch your step. Ahead is a zipline. Alternate pressing the bros' buttons to move up. Don't button mash; wait for the command prompt or you'll slide back down. Go east. The Massif Bros head north from here. There's a pillow under a rock. You can't do anything in the dream world right now, so leave it alone. South of the pillow, send Mini Mario under the rock to get an Attack Piece. Walk to the east to find another pillow under a rock. There are new enemies called Chizzles here. They'll throw a giant barbell at Mario. Defend with the hammer. They'll also dive underground and sit in pools of lava. Hit them with a hammer when they emerge. Sometimes, they'll line up rocks, then break through them to charge at Mario. Move around and dodge, and make sure they're actually charging Mario, as they'll back up sometimes. Hit the switch on the left to lower the wall to the nightmare chunk. In the real world, go east for another Attack Piece. Follow the Massif Bros to the north.

A new enemy is here, called the Fibbee R. It behaves similarly to a Fibbee. Use the zipline to cross the gap. Go west into the cave. The Massif Bros are in the cave of magma. They complain that the bros are slow. Walk up to them for the first challenge. They want the bros to cross the gap in front of them. The bros need to Spin Jump to reach the other side. Press [R] twice for the Spin Jump. Press (A) to get Mario to stand on Luigi, then (A) again to jump. Use the Circle Pad to move. Use [L] to reset to Jump icons. Follow the path for an Attack Piece. I decided to backtrack to see what new things we can reach. There's a pillow to the far east. It's to the southeast of the zipline near the cave. Leave it alone for now. Go south from the cave, then west which takes you back to the Mighty Gate.

From here, you'll come across a giant pillow. Dreambert says it's a Mega Pi'illo. Dreambert says the Mega Pi'illos in the area may know something about the Mighty Gate. Luigi goes to sleep, oddly enough only resting his head on the pillow. Go to the right in the dream world. Form the tower and Mario and Dreamy Luigi will have a talk. The tower can turn into other shapes. Press [R] and they turn into a cone. This allows them to hover across gaps like a Spin Jump. It's called the Hover Spin. Spin again in midair to extend your jump. Drop down to the right, Hover Spin across, press [R] twice to form a tower and Spring Jump up. This will break the nightmare chunks if you line up the Spring Jump with the coin trail on the left. The Mega Pi'illo is thankful for the rescue. He says that opening the Mighty Gate is his job, but it takes two Mega Pi'illos to do so. The Massif Bros are to the left, calling the bros slow again. They want the bros to follow them to the west. Go east and get the Attack Piece by Spin Jumping. Follow the Massif Bros west.

Cross the gap and keep going. Cross the gap to the right, then go north. There's an oxygen station because the air is thinner at higher altitudes. The Massif Bros are here, saying the bros have to ride the rising air of an air vent. They can do this by using the Spin Jump over an air vent. Spin Jump up using the first air vent, grab the Attack Piece, then go west instead of north. There's a pillow there. In the dream world, go to the left for an orange ! Block. Hit it to make blocks appear underneath some rails. The blocks open and close gates on the rails, allowing stuff to move. You want to make the golden dumbbell drop down into the left statue's hand. A glowing ball of light will appear and follow the course of rails, crossing at each gate. You want it to reach the dumbbell without running into enemies. Doing so will open all the gates to the other nightmare chunks in the area. Have the freed Pi'illo boost the bros to the Attack Piece on the ledge. I saved the other two Pi'illos before following the Massif Bros. Use the midair tornado to boost you up the ledge.

The Massif Bros are waiting at the top of a giant cliff. Start Spin Jumping up on the left side. There's an Attack Piece in the left corner. Spin Jump up and to the left for another pillow. Go left, form a cone, then Hover Jump up. Avoid the punching hand or the cone will fall apart. Go up the cliff on the right side. Press (A) in a moving tornado when you want to go up. To the left is a camera block. Grab the image. There's a new enemy here called the Grumbell. It will drop down on the bros. Counter with the hammer repeatedly. Go over to the Massif Bros, who announce that this is the best part of the tour. It's a test of courage off the cliff. Luigi doesn't like the idea. Both Massif Bros jump off the cliff and Luigi gives up cowering. Walk off the cliff.

The bros land in the oxygen station area. The Massif Bros applaud the bros for surviving, but tell them they're on their own to escape. They hint that the valve in the area will help. Spin the valve with a Spin Jump to activate two air vents: one to help escape and the other to reach the ledge the Massif Bros were on. Go south, then east to the other giant pillow. Hit the orange ! Block so you can return to the ledge with the giant pillow. In the dream world, walk to the right. A giant fist will block the path and an orange ! Block will appear. You have 15 seconds to hit five orange blocks with numbers. They will appear one at a time. Hitting them all will raise the fist. Go to the right, up, then to the left. There's another fist that blocks the path. This time, you have 18 seconds to hit the numbered orange blocks. Other blocks will appear, but you need to hit the blocks that count down from five to one. Ignore the blocks that are out of sequence. The fist will rise, so drop down to the nightmare chunk. Reunite the Mega Pi'illos Phil and Lowe, and they dance, before crushing the gate. The Massif Bros think the Mega Pi'illos are Muscle Lords. The Massif Bros continue the tour into uncharted territory.

Ahead, there are some spikes under a low ledge. Try to go back and the Massif Bros will appear, saying they will make a way. They will use their special move, the Side Drill, to pass over the spikes. Press [R] twice, (B) to have Luigi ride piggyback, then (B) to launch the Side Drill. Walk to the right to find the Massif Bros again. They say that Side Drill breaks through hard rocks, like the rocks sticking out of the wall. Follow the path up the mountain. This will take you into a cave. Here, the Monolifts will throw the Grumbells as part of their attack. Go north.

By random chance in a battle, enemies will appear in the background. Use a Taunt Ball to fight them. They'll get rid of the enemies you're currently battling. Here, you may find Pi'illodactyls. They'll use their wings to blow the bros away and blow rocks at them. Hit the rocks back with hammers. It will also breathe fire. Jump repeatedly to dodge. In this area, go up the left ramp, then Side Drill to the right for an Attack Piece. There's a pillow up ahead. There's a set of pipes behind the Pi'illo that will launch the bros to the mountain's snowy peak. The Massif Bros say the fountain there is crazy, but amazing.

The fountain water will put both bros in a deep sleep. A pleasant smell wakes them up. The bros run, light as feathers, to the smell's source. The smell is from an endless source of mushrooms. The bros grow larger than the island, so large that Bowser is no issue. The bros realize they can't get back to normal. Game over. Dreambert wakes them up, saying the fountain restores health, but gives nightmares. One can only imagine what the Massif Bros dreamt about. Go north towards the peak.

Saturday, August 17, 2013

Mario and Luigi: Dream Team -- Part 8: Sidequest Resort

Now that we know where Bowser and Antasma took the Dream Stone, we can follow them to Mount Pajamaja. Head west to where the path forks to Dozing Sands and Driftwood Shore. Someone will announce that they're taking applications for the Mount Pajamaja tour. The bros can visit the Shelltop making the announcement in Wakeport to register. They will take climbers of all skill levels, but only registered climbers are allowed on the mountain. Dreambert says Wakeport is to the west of Mushrise Park. While in Mushrise Park, talk to Eldream about the rescued Pi'illos. So far, we've saved 13. For saving seven Pi'illos, we get the Birthday Hammer and for saving 12, we get POW Gloves. If you past Mushrise Park and head north, you'll see the bridge to Pi'illo Castle has been rebuilt.

When you're ready to go to Wakeport, head west of Mushrise Park. There are stronger enemies called Hermite Crabs that hide under nuts. They'll throw out a decoy nut to confuse the bros. Memorize where they are and be aware that they move around. Go west twice, then go south.

The bros will find themselves in Wakeport, the best resort on the island. There are Attack Pieces here. One of them is in the northeast corner. Walk over to the pink Zeekeeper to the right of the fountains and talk to him to get one. One of the Toads in the middle hotel says that guests and staff here may carry Attack Pieces. There's one in this hotel. Jump from the beds, then reach the windowsill. If you go into the left hotel, climb the stairs, go outside to the left, and walk on the buildings going west, you'll reach another Attack Piece. Walk back east for more items and another Attack Piece. To the south are more Attack Pieces and some shops.

Go into the badge shop. The bros are the first two customers to come in for the badge awareness campaign. He explains that Luigi's badges control what effects will be granted and Mario's badges control how powerful those effects will be. Each bro can only hold six badges. In the southeast corner of the shopping district are a pillow and an Attack Piece you can't reach yet. In front of the badge shop, to the right of an orange Zeekeeper is a resident of Hoohoo Village. He wants to propose to his girlfriend and will give the bros lots of items in return for their help, including gear and an Attack Piece. Agree to help him and you'll get the Attack Piece and a plush Zeekeeper. Inside the gear shop, talk to the Beanbean resident in the dressing room. Tell them their outfit looks great three times, then say they look equally as gorgeous as Peach for a Super Candy. In the item shop, talk to the blue Shelltop, who wants a plush Zeekeeper. Trade it for a rare fruit. A red Yoshi in the hotel district is looking for rare fruit. He'll trade a Yoshi egg for the rare fruit. Go west to where the tour center is.

Somebody in the area is disappointed that there's no treasure here. Out of the nearby buildings comes Popple, the shadow thief. He doesn't recognize the bros, but remembers dealing with people like them. He's trying to make a fresh start of thievery on this island. He leaves and Starlow suggests finding the tour center. On the way, you'll find a Toad who wants to see a Yoshi egg. Give him the egg to receive Peach's photo. Go on top of the tour center for an Attack Piece. Go north of the tour center to find a Brock who's a huge fan of Peach. Give the Brock Peach's photo and he'll give the bos a super rare guide booklet only available to researchers, called the Book of Ruins. The Beanbean resident wearing red in the gear shop wants this. In exchange, he gives them Queen Bean's photo. Take it to the Beanbean resident hiding under the stairs in the left hotel. He gives the bros a lost camera. Go up the stairs and go outside onto the awning. Talk to the Toad, who's looking for his camera. He tells the bros that between the left fountain and the parasol, on the light-green grass, a bird buried something. The bros can have whatever it is. Dig in the lightest patch of grass to get the Pi'illo ring. Give that to the Hoohoo Villager and he proposes as a crowd gathers. She says yes. The bros get a 1-up Mushroom, a Heart Bean DX, Rally Wear, and a Sap Hammer.

Go west of the shopping district and enter the only building in the area. You'll hear a familiar "YOIKS" and Kylie Koopa will walk in. She's older than when you last saw her, which is when the bros were still babies. Instead of being an ace reporter, she's now an ace guidebook writer for the island. She doesn't recall meeting them while being a reporter as she's had many jobs. She asks them to be her assistants and she'll pay them. The first assignment is called Shot Collection. She's stationed camera blocks all over that take and save pictures. Hit the block to get the photograph. The photograph's encrypted, so the bros have to decrypt it. This involves putting the pieces together like a puzzle. Move the pieces until they lock into place. The button at the bottom of the frame will rotate the piece. Completing the puzzle will unlock new levels. Completing the puzzle within the target time, Kylie will give the bros coins and prizes. The first photo is of Starlow and a Mushroom over Mario's head. Wakeport Level 1's target time is 3 minutes. It's a simple 12-piece puzzle. I completed it in 1 minute, 10 seconds. Kylie gives the bros 100 coins. This unlocks Wakeport Level 2. Complete the puzzles at your leisure. The puzzles have greater target times with more pieces that are smaller. As you go, the picture will zoom out. There are three levels to the Wakeport shot. Kylie wants the bros to grab photos from camera blocks all over the island. Return to Wakeport to put the photos together. Go upstairs for an Attack Piece.

Go to the tour center. The bros ask to be registered for the Mount Pajamaja tour, and the clerk says it's a challenging climb. The bros show off, but Luigi still hasn't mastered catching his hammer after he throws it... the first time. The clerk's impressed, so he'll let the bros go on a core-focused tour, called Massif Vert: A Big, Bad, Brutal Mountain Tour. The tour group is meeting in the south part of town in front of the clock tower. Go south and you'll find the tour group. The tour guide is the younger Massif Bro, named Li'l Massif. He tells the tourists that climbing Mount Pajamaja is difficult. All other tourists disappear. Li'l Massif is surprised the bros stuck around. The tour gets delayed because Li'l Massif can't find his older brother, Big Massif. The tour changes to Big Massif Hunt: Extreme Beefing Wakeport Tour. The bros must find Big Massif before the Mount Pajamaja tour starts. The bros can go south from here.

This part of town holds the event stage. They're currently holding a Mad Skillathon. Go east to see the stage, then south to find some rocks on the right. Break the rocks to reach an Attack Piece. To the left is a rock covering a pillow. In the dream world, there are enemies called Cocoknights. They will rush towards Mario in a circle, surround him, then run around. Move with the circle to avoid being hurt and jump over them when the circle approaches or leaves. After saving the Pi'illo, you can talk to the Shelltop with sunglasses onstage about the Mad Skillathon. Participants show off their skills for money. He thinks the bros are comedians. He asks if they have any combo skills. Bros. Attacks will work. Use Bros. Attacks in an endless mode to see how long you can keep the combo going.

Go to the east side to find some ruins and more enemies. At level 16, the bros will rank up to Flower Rank. You can choose another bonus, but there are more bonuses to choose from. At the entrance, someone whispers to the bros. It's a Brock hiding behind the ruins. He does research on the ruins, but the monsters scared him off. As thanks, he explains some of his research. The gate to the north was designed by the Pi'illos. The key to opening the gate is in the panels in front of it. He found the words, "The Awakening Gate opens when matched symbols unite..." written on a wall. The panels have symbols that match the symbols on the ground. The Brock can't lift them, but Mario can tunnel under them and flip them into place. The gate opens when the symbols are matched. Go north.

You'll wind up in the shopping district on the island you couldn't reach. Send Mini Mario to the left to hit a switch, lowering the bridges. This will allow you to reach another Attack Piece and a pillow. In the dream world, you'll find Ticksquawks. They'll fly around in circles, then explode. Hit them with a hammer before they can explode. They'll also send out birds after their clock hand makes a full revolution. Save the Pi'illo, then walk up on the awning, then on the buildings. Have Mini Mario get the last Attack Piece. This unlocks the Bros. Attack Bye-Bye Cannon, which can be initiated by Mario. The bros will load themselves into the cannon, then multiple copies of themselves will be launched. Memorize the order of the launch, then hit each bros' button as they land on the first enemy, then hit the button of the bros as they hit the second enemy while stacked up in reverse order. Go west while still on top of the buildings to go to the other side of the ruin wall. Hit the switch to lower the wall. There's another gate and a set of panels to open it. Open the gate and save.

You'll see Big Massif lying on the ground. The bros and Starlow try to wake him up, but fail. The place sparkles like a Dreampoint. Dreambert says that Big Massif could sleep here forever, due to the Dreampoint's dream aura holding the person in the dream. Big Massif seems to be choosing to remain asleep. The bros will have to wake him up in his dream by finding him in the dream world and convincing him to wake up. This is possible if Luigi sleeps nearby, allowing him to share the dream. Luigi falls asleep and Mario jumps through the portal.  

Wednesday, August 14, 2013

Mario and Luigi: Dream Team -- Part 6: Dreamy Desert Drilling

Bowser and Antasma have teamed up and are headed for Dozing Sands, where the Dream Stone is. To reach Dozing Sands, go south of Mushrise Park, then east. The road there is under construction, so the bros should be careful.

There are Attack Pieces in Dozing Sands. One is in the upper left corner. There are new enemies here. Sandoons will tunnel under the sand and attack. Counter by jumping or using a hammer. Flounderflages are either red or green and will attack the bro of the same color, after covering themselves with sand. Go east and you'll find a badge shop. The bros play hardball with the shopkeeper to get a free pair of badges. The Guard Badge forms a barrier that reduces damage to zero for three attacks. The Bronze Badge restores 30% of BP. He has other badges for sale. Go south.

A Shelltop worker slides down the sand flow. A worker on top of the sand flow says Britta will get upset with him for falling down the sand flow. He mentions having magic stairs or something to reach the top of the sand flow. On the left side of the rocks, there are more Shelltops hammering Sandoons, telling them to stay still. Walk over to them. Battle the Sandoons first. The Shelltops thank the bros for the help. They notice the bros have hammers and decide to help them by showing them a special technique. One Shelltop hammers another underground, like he saw in a movie. This allows a bro to go under fences and other things. Use [R] to change icons, then (B) to swing the hammer, sending Mario underground. Move around with the Circle Pad and hit (A) to pop out. This Bros. Move is called Mole Mario. If they do that technique on a hard surface, Mario will get squished and be shorter, allowing him to go through small holes. Hit Mario again to return him to normal size. This is the Mini-Mario Bros. Move. As a challenge, the bros must hit two blocks the Shelltops excavated to the north. You'll need to be Mini Mario to get the right block and Mole Mario to get the left block. While you're near the left block, hit the cactus to knock over a pillow. Slide down the sand flow. Also grab the Attack Piece in the southeast corner. They also point out bean spots to the bros, the Xs you periodically see in the ground. Beans increase stats, so be sure to dig them up. They can be found in the Collection section of the menu.

Go to the dream world. You'll find Dreamy Sandoons here. They'll throw spike balls at Mario from one of four sides. Counter with the hammer. They'll also charge Mario in a line. Move around and jump over or on them. Go left. Jump up the platforms and hit the blue button on the ceiling. This removes a couple of barriers, reveal many enemies directly in front of the bros. They freak out and head for higher ground. Jump up and go to the left. Dreamy Luigi will start glowing. The constellation in the background is a Luiginary Work. Dreamy Luigi hops in, while Mario and Dreambert wait in anticipation. Dreamy Luigi pops out of the Work. So do many Luiginoids. The stars of the constellation turn into Luiginoids. The Luiginoids form a tower Mario can stand on. Dreambert says this Work creates multiple copies of the dreamer, something he's only heard of in legend. Walk to the right and use (B) to jump. In some spots, the ground is uneven and the tower will topple and fall apart, making the Luiginoids disappear. If that happens, send Dreamy Luigi back into the Work again. To maintain balance, correct the tower with the Circle Pad. The tower can reach coins and hit buttons on the ceiling. Drop down to the right, then go left, and plow into the enemies. The tower is too tall to go farther to the left, so use [R] and (B) to disassemble the tower.

There's a sign in this area that says to lean something big against the diagonal buttons. Form the tower and hit the button on the ceiling. Jump up, then walk to the right to find a diagonal button. Let the tower lean on it to activate it. Do the same thing to the button on the left. Drop down on the right, then go to the nightmare chunk. Disassemble the tower to free the Pi'illo. The Pi'illo says the Dream Stone lies far beyond the sand flow to the east. The Pi'illo gives the bros a Dozite, which goes into the Zeekeeper statue to make steps in the nearby sand flow. The bros will need more than one Dozite to find the Dream Stone, requiring them to find other guardians, like him. Go up the steps and head east.

Up ahead is Britta, the Brock in charge of the construction. She's quite demanding. She tries to put the bros to work, but laughs when they tell her they want to find the Dream Stone. She's been all over the desert trying to make it tourist-friendly and hasn't seen it. She's never been past the giant sand flow in front of them, so it might be there. She mentions the four Zeekeeper statues flanking the sand flow, saying they might be the key to reaching the top of the sand flow. Britta lets the bros look around the desert as long as they stay out of her crew's way. Go south.

Grab the Attack Piece on the right, then jump on the platform with drills. The Shelltop explains how to use the machine, called the Drilldigger. Hit the bro's button to activate the drill. Once the drill retracts, it will keep moving on the tracks. Drill the long red button at a station to stop the Drilldigger and get off. He says there's sometimes stuff under the rocks. Use the Drilldigger to break the rock, then head south.

Britta says she changed her mind about letting the bros wander around, so she's putting them to work. They get on another Drilldigger and she explains more about it. Drill green switches with arrows to make the Drilldigger go in the opposite direction. Break as many rocks as you can once you get past the bridge. When using the Drilldigger, the bros should break all the rocks. There are blue panels with arrows where the track splits. Dig underground and pop up beneath them to switch tracks. She says people have found pillows under the rocks. At a station, there will be small green blocks with gears on them. Hit them to call the Drilldigger. She pays more for each rock broken. She has the bros break a rock that's sparkling. It has a pillow. Mario goes into the dream world, while Britta calls him a slacker.

Mario lands right next to the nightmare chunk, which is flush with the edge of a platform over a spike pit. Leave it alone for now. Drop down to the left and go right, where there are lots of drills. They will spin around, allowing Mario to get from one side to the other. Spin Luigi's nose to spin the drills. Use the drills, then go right. Follow the drills to go right. Grab the coins if you wish. The next area has enemies, including the Lob-omb, which will throw bombs at Mario, sometimes to his side or behind him. Go up and to the left. Cross the first spike pit with the drills, then Dreambert will tell Mario to jump when the drill is spinning for extra distance. Timing is crucial. Cross the gaps, then go left. Use your hammer to break the nightmare chunk. This frees another gatekeeper Pi'illo, who gives the bros another Dozite. There are three more gatekeeper Pi'illos, each with a Dozite.

Go around the construction site to break rocks, find pillows, and collect Attack Pieces. The Attack Pieces will give you the Bros. Attack Fire Bros., initiated by Luigi. Wait until the fireballs are big to throw them. When the fireballs are big for both bros, mash (A) and (B) repeatedly. One of the pillows is away from the tracks, in the southeast corner. In the dream world, you'll find enemies called Skipdrills, who will attack Mario from the front and back. Jump to counter. Sometimes, they will head for each other and hurt each other. When you save three gatekeepers, a Shelltop reports a large horned creature, called Torkscrew, in the area. It appears and chases him away. Go to where Britta is and you'll see the creature's horn knock the last pillow from a circle of rocks. It will then eat it and wait. Heal and save.

Britta says you'll have to hit the monster with a drill to engage it. Hit it with the Drilldigger and it will clear a path to the east. Follow it. It will then lead you on a chase. Hit it five times to prevent it from escaping. You have until you reach the end of the line. Once you hit it five times, it will spit out the pillow and retreat. The pillow is covered in drool and smells like garlic. Luigi gives in and takes a nap. The Drill Works here can move Mario up and down. These ones have longer drills. Spin them in the correct direction to move Mario up or down. To the right are crystals on the ceiling that will fall. Time your jumps. Do not be on the side of the drill where the crystals are. Go left at the bottom. Go left again, through a pipe. This will take you to the nightmare chunk with the last gatekeeper in it. The last Dozite goes into the remaining Zeekeeper statue. The path to the Dream Stone is open, so the bros must check on it. Exit to the west to reach the sand flow quickly. Hit the orange ! Block to be able to return that way. Approach the sand flow to make steps appear. Britta's impressed. She'll check the area ahead, looking for treasure. Follow her up the steps.



Tuesday, August 13, 2013

Mario and Luigi: Dream Team -- Part 5: Nightmare Team

Eldream drilled a path in the dream world to Dream's Deep. Walk into the light and move the Circle Pad down to enter. Mario travels through a tunnel with colorful morphing Luigi faces. Luigi gets upset in his sleep. Starlow tries to call to Mario, who's been in the dream world for a while.

In the real world, Luigi and Starlow are spotted by Private Goomp, Corporal Paraplonk, Sergeant Guy, and Kamek. Starlow says they probably heard about the place instead of receiving an invitation. They confirm this, saying they brought Bowser with them. Fantastic... Goomp, Paraplonk, and Guy have been promoted to Bowser's elite personal guard. Starlow's not impressed. Bowser drops in, knocking his minions away. He asks if Peach is gone, because kidnapping her is his thing and he's the only one who gets to do that. He calls it treason. Starlow bluffs by saying Mario escorted Peach to safety, so Bowser should take a nap. Bowser disagrees, as kidnapping Peach is his life's calling. He'll find her and kidnap her. He then notices the portal over Luigi's head. He says it smells of her perfume. He's not going to let Mario find Peach before he does. He jumps into the portal and Starlow can't stop him.

Mario lands in Dream's Deep and Luigi gets upset again. The place is purple and filled with moving neon images of Luigi. Dreambert says he thinks he's been here before. Dreamy Luigi isn't here and Dreambert thinks he lost his way, buy he'll return. Dreambert says Mario's priority is to find Peach. Before Mario starts walking, he hears someone say, "Big bro!" As Mario walks, the voice says things like "I'm not clumsy" and "Don't fear ghosts". These sound like Luigi's thoughts, although not his happiest. Some other thoughts are "Help big bro", "Big bro is stylish", and "I can be strong". Climb up and go right.

A thought appears, saying "I can help! Take me with you!" A neon Luigi appears, saying, "Big bro! Where's Peach?" Another Luigi appears, saying, "Big bro, please take me with you!" Another says, "Hey! Nobody mess with my bro! Big bro! I can help!" The neon Luigis leave and a giant Luigi face appears in the background. Dreambert says this is the deepest part of Luigi's dreams. Luigi's emotions are swirling around here as neon Luigis. Dreambert says that, in a sense, this place is Dreamy Luigi himself. The Dreamy Luigi Mario's met may be here, but they should go ahead, as there's no use in looking for him. Keep going. To get some coins, jump on the purple ledge and go to the left. This will take you to a lower part of the area. To leave, go to the right on the solid purple ground.

A neon Luigi will follow you, but will disappear if Mario looks at him. More will follow until the giant Luigi face appears, saying to wait and that it's probably dangerous ahead. Mario may not be able to come back. To leave, jump towards the light ahead. There's a portal ahead, but he doesn't know what's beyond it. Peach calls for help from the portal. Luigi says it's Mario's choice and he'll follow him. They're all here for him, always. Go towards the light if you're not ready and want to heal.

Mario returns to Dreamy Mushrise Park, where Boss Brickle has opened a shop. Dreamy Luigi appears. He says he was behind Mario the entire time. Dreambert says there is often no sense to dreams. When you're ready, jump into the portal. You'll drop down slowly so you can collect coins. At the bottom, a neon Luigi says they should go. It disappears and Dreamy Luigi appears. Go through the next portal. There is a Save Block here.

Ahead is the purple fog, still holding Peach. The bros approach and the fog turns into a bat. Dreambert says this is Antasma. Bowser growls ahead. He enters from another portal and asks if Antasma kidnapped Peach. Bowser calls Antasma a baby bat, small enough to wear as an accessory. Mario tackles Antasma, freeing Peach, and Bowser punches Antasma away. Peach wants to return to the real world and Bowser agrees, saying he'll fight Mario so he can kidnap her. In his words, "It's Kidnapping Peach II... The Bowsering!" Before Bowser can attack, Antasma flies in and sticks to his face, saying they will go to the real world. Bowser peels Antasma off. Antasma says he wanted to steal Peach's power, but changed his mind. What power does she have this time? He wants Bowser as he is stronger and evil. Antasma says he can make Bowser's wishes come true. For starters, he'll give Bowser new moves, as the bros are ready to fight. In return, he asks for Bowser's cooperation. Bowser agrees.

Antasma powers up Bowser the same way Dreamy Luigi powers up Mario. The bad guys are teaming up, which is never good. Use Luiginary Attacks. Bowser will punch Mario. Counter with the hammer. He'll also breathe fire, so move around and jump over it. The first few flames will appear in arcs and the last one in a steady stream. Antasma bats will come out and surround Bowser. Jump on Bowser to have the Luiginoids clear out the bats or use Luiginary Attacks. Some of the bats will fly over Mario and others will dive at him. Have the 3D effect on and counter with the hammer. They will also heal Bowser. Bowser will curl up into a spike ball and chase Mario. Run left and right to dodge the flames or jump over them. As he takes more damage, Bowser will attack more times before it will be Mario's turn. His spike ball attack will also include purple flames Mario can't jump over. After Bowser takes enough damage, Antasma will stop powering Bowser up, signaling the battle is over. This is a tough fight.

Antasma calls the bros "nuisances" and tells Bowser to destroy them. He screeches and Bowser breathes fire on the bros. Bowser likes the power boost and takes up Antasma on his offer. Antasma wants to go to the real world, but Bowser wants to take Peach along. Antasma says they must stick to the plan for now and they can kidnap Peach at anytime. Bowser tells Mario to not let anyone else kidnap her until he returns. Bowser and Antasma fly out of there. Eldream and the Dreambunny drop in. He notices Peach and says the bros managed to save her, but at a high cost as they are all sleeping. It's dangerous to fall asleep in a dream. Eldream will return them to the real world.

Bowser and Antasma go to the real world via the portal. Antasma has difficulty flying while carrying Bowser. Antasma is now free and Bowser has a powerful new friend. They fly off and Mario carries Peach out of the dream world. Peach thanks Mario. Starlow wants to alert Toadsworth of Peach's safe return, but Dreambert says there's no time as Antasma has returned. The Pi'illos managed to imprison him in the dream world, but he lived on. In time, his bonds weakened and he found his chance to return. His goal is the conquer the real world and sow the nightmare. Eldream says he'll go after the Dream Stone. Dreambert says the Dream Stone is in the desert of Dozing Sands. Peach tells the bros to stop Bowser and Antasma.

Boss Brickle opens a gate to the south, saying it will remain open. Starlow says Peach should be safe at the castle, but how she will reach it with the bridge out is unknown. Eldream says to visit occasionally when they save more of the Pi'illos. He'll bestow gifts to the bros. Dreambert will also give the bros gifts. Eldream will be in the maintenance hut, but since we've saved six Pi'illos, he gives the bros a Bare Hammer. He has another reward for saving a total of seven Pi'illos. There are two more Pi'illos in Mushrise Park, but we can't reach them yet. Head south to Dozing Sands.

Sunday, August 11, 2013

Mario and Luigi: Dream Team -- Part 2: The Prince's Quest

Prince Dreambert has taken off, ignoring the fact that Luigi was taking a nap in his bed. Go south, up the stairs, then north. Go up more stairs and head southeast. You'll see Dreambert trying to leave the castle and bump into a Toad. He leaves. Starlow suggests picking up some gear before they leave. The area to the northeast is now open and leads to the hotel area. Some of the rooms have item blocks. There's a 1-up Mushroom on the balcony to the south. When you're ready, leave the castle and follow Dreambert.

Outside, a Brock tells the bros that Mushrise Park, to the south, is quite popular with tourists. If you follow the path to the east, you'll eventually wind up at Mount Pajamaja. You can't go very far, so turn back. The Zeekeepers say someone was rushing to the south towards Mushrise Park. Head south.

The bridge to the south is out of order, so the bros must walk softly on the temporary bridge. "Temporary bridge" does not sound good at all. It starts shaking when the bros walk on it. Luigi checks out the bridge and the bros start to cross it, when it starts falling apart. They don't make it across.

Mario lands on Luigi, making him dizzy. It's dark at the bottom of the canyon. There are new enemies called Bloatulas here. They will swing on a thread in front of one of the bros, then drop down and attack from behind or swing briefly in front of a bro, then drop down to attack from the front. Go north and you'll find another rock pillow in the ground. Mario tries to fall asleep, but no portal appears. It works just fine when Luigi sleeps. Starlow thinks that Luigi's ability to fall asleep quickly makes this happen. Dreambert confirms her theory. He says Luigi's sleep wavelength is extremely close to that of the Pi'illos'. He becomes one with the dream world and opens a portal.  He also confirms that the rock Luigi's sleeping on and others like it are Pi'illo folk. They were trapped in chunks of nightmare just like Dreambert and must be saved immediately. They can be saved the same way Mario saved Dreambert: enter the dream world and destroy the nightmare chunks. Dreambert wants Mario to help him free the other Pi'illos in the dream world, but Starlow says Peach is their priority. Dreambert says a Pi'illo might know where Peach is. Dreambert can't save them on his own because he can't shatter the nightmare chunks. He sent for Mario to help him. Starlow agrees to let Mario free the Pi'illos as it's their best bet to find Peach. Dreambert joins Mario and Starlow will keep an eye on Luigi.

Inside the dream world, Dreamy Luigi reappears. Dreambert senses a higher plane of consciousness from him. A new enemy called the Storch appears in the dream world. They will throw fireballs at Mario. To the left, the ceiling crashes down and breaks the floor. The bros fall and a Pi'illo symbol is revealed. In the real world Starlow is worried and seeing Luigi sleep annoys her. She thinks Peach would be in the real world if he hadn't fallen asleep. She tugs on his mustache. This makes the Pi'illo symbol and Dreamy Luigi start to glow. Dreambert says the pillar the symbol is on is reacting to Dreamy Luigi's aura and Luigi's imagination -Luigination- is bridging the dream world and the real world. The bridging elements will be called Luiginary Works. Luigi can free his mind and activate the Luiginary Works with [R]. Luigi will then jump into the Works with (B) to establish a profound connection between worlds and become one with the pillar. Starlow pulls Luigi's mustache again and it moves the branch that represents Luigi's mustache in the real world. Dreambert thinks this could be used to reach higher heights. Mario will hold onto the branch, then pull and release. To get out of the Work, press [R] again, then (B). If you leave him in a work, he'll be in the work in the next area if you move on.

Go left and you'll find an area with four Works, all of which will be active when Luigi enters them. Go to the left, using the branches to reach new areas. There are some moving platforms ahead. Use the Works and the platforms to reach an orange ! Block to open the path ahead. This leads to a nightmare chunk. Luigi automatically exits the Works. Dreambert says there is a Pi'illo person in the nightmare chunks in the room. Break the chunks. The number of chunks that need to be broken will appear in the lower right corner. Use the branches to sling Mario into the other chunks. Once you break all of them, the Pi'illo person will be freed. This one is thankful for being saved and surprised to see Dreambert. Dreambert thanks Mario and says many more Pi'illo folk remain trapped. All the Pi'illo person can do for the bros now is to return them to the real world.

In the real world, Luigi wakes up and the pillow turns into the Pi'illo person. Breaking the nightmare chunks returns them to normal. Dreambert will keep track of the Pi'illos the bros save. This Pi'illo person has not seen Peach, but thinks the Pi'illo elder, Eldream, might be able to help. He knows all about the dream world. Eldream is to the south of here, Mushrise Park. The Pi'illo person lowers the wall so the bros can ascend. If you wish to enter the dream world, talk to the Pi'illo person.

There are more Bloatulas ahead. There's also another petrified Pi'illo. They can't go any further until they free the Pi'illo. Enter the dream world and Dreambert senses nightmare chunks. The bros must find them and destroy them. To the left, the ground shakes and the paths are sealed off. There are blocks in the background and something swirling around a familiar silhouette. Dreambert says the swirling tornado there is giving him a Luiginary vibe. Enter the Work and Luigi will become one with the tornado. Luigi starts talking in his sleep. He tells Starlow to scratch his nose. She'll humor his requests for now. Scratching his nose makes both Luigi and the Luiginary Work sneeze, sending a powerful tornado from the background. This moves a block to where the bros can reach it. This Work will follow Mario around, so line up the Work and make Luigi sneeze. Hitting the orange ! Block opens up both paths.

Go to the left and send blocks to the foreground to reach all of the nightmare chunks. Jump on the blocks. Ignore the candles. The Pi'illo you save is overjoyed and returns Mario to the real world. This one hasn't seen Peach either. The Pi'illo notices the bros' foreign attire and Starlow's lack thereof. Starlow clarifies that she is wearing shoes. Starlow asks how the Pi'illo were trapped in nightmare chunks. Dreambert explains that the Pi'illo can travel between the two worlds. There were two stones on the island that granted wishes: the Dream Stone and the Dark Stone. The Dream Stone was formed of happy dreams and the Dark Stone of nightmares. The Pi'illo were tasked with their safekeeping. The Pi'illo grew lax and Antasma, the bat king, stole the Dark Stone to fulfill his own wish. The Pi'illo fought and cornered him, then tried to imprison him in the dream world. He shattered the Dark Stone, which brought doom upon the Pi'illo Kingdom. Nightmare chunks rained down all over the island, which petrified the Pi'illo. Dreambert asks the bros' help to free the Pi'illo folk so the Kingdom can rise again. They may find Peach along the way. Mario thinks Antasma kidnapped Peach. Dreambert has no idea what happened after they cornered Antasma. Starlow says they should get information from the other Pi'illos. The newly freed Pi'illo will help the bros up the high ledge. Talk to him, then bounce using (A) and (B). Go south.

Follow the path to another petrified Pi'illo. Enter the dream world and you'll see a large nightmare chunk and a large Luiginary Work. You can't reach either at this point, so keep going. Go up and right. Go right in the next room as well. This will lead to a Work below. Use it to reach some item blocks, then go left. Luigi will pop out of the Work if there is no Work in the area. Go left again to reach the large Luiginary Work. Activate the gust of wind to blow away all the blocks surrounding the nightmare chunk. Free the Pi'illo and return to the real world. This one thinks that Peach may have been taken to Dream's Deep. Dreambert did not know of its existence. Dreambert says it is the nadir, or lowest point, of the dream. He thinks he's been there before, but isn't sure. The Pi'illo says Eldream is to the south. Eldream may know how to enter Dream's Deep. Talk to him to reach the pipe or the blocks. Before you bounce, select your destination with the Circle Pad. Go up to the pipe to reach the other side of the fallen bridge.