Prince Dreambert has taken off, ignoring the fact that Luigi was taking a nap in his bed. Go south, up the stairs, then north. Go up more stairs and head southeast. You'll see Dreambert trying to leave the castle and bump into a Toad. He leaves. Starlow suggests picking up some gear before they leave. The area to the northeast is now open and leads to the hotel area. Some of the rooms have item blocks. There's a 1-up Mushroom on the balcony to the south. When you're ready, leave the castle and follow Dreambert.
Outside, a Brock tells the bros that Mushrise Park, to the south, is quite popular with tourists. If you follow the path to the east, you'll eventually wind up at Mount Pajamaja. You can't go very far, so turn back. The Zeekeepers say someone was rushing to the south towards Mushrise Park. Head south.
The bridge to the south is out of order, so the bros must walk softly on the temporary bridge. "Temporary bridge" does not sound good at all. It starts shaking when the bros walk on it. Luigi checks out the bridge and the bros start to cross it, when it starts falling apart. They don't make it across.
Mario lands on Luigi, making him dizzy. It's dark at the bottom of the canyon. There are new enemies called Bloatulas here. They will swing on a thread in front of one of the bros, then drop down and attack from behind or swing briefly in front of a bro, then drop down to attack from the front. Go north and you'll find another rock pillow in the ground. Mario tries to fall asleep, but no portal appears. It works just fine when Luigi sleeps. Starlow thinks that Luigi's ability to fall asleep quickly makes this happen. Dreambert confirms her theory. He says Luigi's sleep wavelength is extremely close to that of the Pi'illos'. He becomes one with the dream world and opens a portal. He also confirms that the rock Luigi's sleeping on and others like it are Pi'illo folk. They were trapped in chunks of nightmare just like Dreambert and must be saved immediately. They can be saved the same way Mario saved Dreambert: enter the dream world and destroy the nightmare chunks. Dreambert wants Mario to help him free the other Pi'illos in the dream world, but Starlow says Peach is their priority. Dreambert says a Pi'illo might know where Peach is. Dreambert can't save them on his own because he can't shatter the nightmare chunks. He sent for Mario to help him. Starlow agrees to let Mario free the Pi'illos as it's their best bet to find Peach. Dreambert joins Mario and Starlow will keep an eye on Luigi.
Inside the dream world, Dreamy Luigi reappears. Dreambert senses a higher plane of consciousness from him. A new enemy called the Storch appears in the dream world. They will throw fireballs at Mario. To the left, the ceiling crashes down and breaks the floor. The bros fall and a Pi'illo symbol is revealed. In the real world Starlow is worried and seeing Luigi sleep annoys her. She thinks Peach would be in the real world if he hadn't fallen asleep. She tugs on his mustache. This makes the Pi'illo symbol and Dreamy Luigi start to glow. Dreambert says the pillar the symbol is on is reacting to Dreamy Luigi's aura and Luigi's imagination -Luigination- is bridging the dream world and the real world. The bridging elements will be called Luiginary Works. Luigi can free his mind and activate the Luiginary Works with [R]. Luigi will then jump into the Works with (B) to establish a profound connection between worlds and become one with the pillar. Starlow pulls Luigi's mustache again and it moves the branch that represents Luigi's mustache in the real world. Dreambert thinks this could be used to reach higher heights. Mario will hold onto the branch, then pull and release. To get out of the Work, press [R] again, then (B). If you leave him in a work, he'll be in the work in the next area if you move on.
Go left and you'll find an area with four Works, all of which will be active when Luigi enters them. Go to the left, using the branches to reach new areas. There are some moving platforms ahead. Use the Works and the platforms to reach an orange ! Block to open the path ahead. This leads to a nightmare chunk. Luigi automatically exits the Works. Dreambert says there is a Pi'illo person in the nightmare chunks in the room. Break the chunks. The number of chunks that need to be broken will appear in the lower right corner. Use the branches to sling Mario into the other chunks. Once you break all of them, the Pi'illo person will be freed. This one is thankful for being saved and surprised to see Dreambert. Dreambert thanks Mario and says many more Pi'illo folk remain trapped. All the Pi'illo person can do for the bros now is to return them to the real world.
In the real world, Luigi wakes up and the pillow turns into the Pi'illo person. Breaking the nightmare chunks returns them to normal. Dreambert will keep track of the Pi'illos the bros save. This Pi'illo person has not seen Peach, but thinks the Pi'illo elder, Eldream, might be able to help. He knows all about the dream world. Eldream is to the south of here, Mushrise Park. The Pi'illo person lowers the wall so the bros can ascend. If you wish to enter the dream world, talk to the Pi'illo person.
There are more Bloatulas ahead. There's also another petrified Pi'illo. They can't go any further until they free the Pi'illo. Enter the dream world and Dreambert senses nightmare chunks. The bros must find them and destroy them. To the left, the ground shakes and the paths are sealed off. There are blocks in the background and something swirling around a familiar silhouette. Dreambert says the swirling tornado there is giving him a Luiginary vibe. Enter the Work and Luigi will become one with the tornado. Luigi starts talking in his sleep. He tells Starlow to scratch his nose. She'll humor his requests for now. Scratching his nose makes both Luigi and the Luiginary Work sneeze, sending a powerful tornado from the background. This moves a block to where the bros can reach it. This Work will follow Mario around, so line up the Work and make Luigi sneeze. Hitting the orange ! Block opens up both paths.
Go to the left and send blocks to the foreground to reach all of the nightmare chunks. Jump on the blocks. Ignore the candles. The Pi'illo you save is overjoyed and returns Mario to the real world. This one hasn't seen Peach either. The Pi'illo notices the bros' foreign attire and Starlow's lack thereof. Starlow clarifies that she is wearing shoes. Starlow asks how the Pi'illo were trapped in nightmare chunks. Dreambert explains that the Pi'illo can travel between the two worlds. There were two stones on the island that granted wishes: the Dream Stone and the Dark Stone. The Dream Stone was formed of happy dreams and the Dark Stone of nightmares. The Pi'illo were tasked with their safekeeping. The Pi'illo grew lax and Antasma, the bat king, stole the Dark Stone to fulfill his own wish. The Pi'illo fought and cornered him, then tried to imprison him in the dream world. He shattered the Dark Stone, which brought doom upon the Pi'illo Kingdom. Nightmare chunks rained down all over the island, which petrified the Pi'illo. Dreambert asks the bros' help to free the Pi'illo folk so the Kingdom can rise again. They may find Peach along the way. Mario thinks Antasma kidnapped Peach. Dreambert has no idea what happened after they cornered Antasma. Starlow says they should get information from the other Pi'illos. The newly freed Pi'illo will help the bros up the high ledge. Talk to him, then bounce using (A) and (B). Go south.
Follow the path to another petrified Pi'illo. Enter the dream world and you'll see a large nightmare chunk and a large Luiginary Work. You can't reach either at this point, so keep going. Go up and right. Go right in the next room as well. This will lead to a Work below. Use it to reach some item blocks, then go left. Luigi will pop out of the Work if there is no Work in the area. Go left again to reach the large Luiginary Work. Activate the gust of wind to blow away all the blocks surrounding the nightmare chunk. Free the Pi'illo and return to the real world. This one thinks that Peach may have been taken to Dream's Deep. Dreambert did not know of its existence. Dreambert says it is the nadir, or lowest point, of the dream. He thinks he's been there before, but isn't sure. The Pi'illo says Eldream is to the south. Eldream may know how to enter Dream's Deep. Talk to him to reach the pipe or the blocks. Before you bounce, select your destination with the Circle Pad. Go up to the pipe to reach the other side of the fallen bridge.
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