Mario and Luigi enter the maintenance hut and Luigi takes a nap on the bed, which is comfier than the ground. The portal opens and Dreambert smells lost dreams. He has no doubt the pillow is Eldream. Starlow tells Mario to ask Eldream about the deepest part of the dream world.
Dreamy Luigi's waiting for Mario. Dreambert senses Eldream in this world. A cloud-like rabbit appears with a nightmare chunk. The rabbit takes off with the nightmare chunk. Boss Bickle appears in the dream, saying he runs the park. He says they've just met, even though the bros recognize him. He loves the park, but he wants something to attract more visitors. Brickle disappears and Dreambert says that Brickle's form in the dream world is not one with reality. This form was created by Luigi's subconscious, which would explain why Broque Monsieur was in previous dreams. Go right.
The rabbit is here, but runs off. Brickle thinks the bunny could attract more visitors. He wants to catch the rabbit as well, and that makes him the bros' rival in his eyes. He gets a carrot and dons rabbit ears. He runs after the rabbit. Ahead is a Save Block and an Attack Piece. There's a plant that looks like Luigi's nose and mustache, but it's not a Luiginary Work. Go to the right.
There are new enemies called Dreamcaps and Dreamcap Captains. They will charge at Mario from the side or behind. Defeat the captain and the remaining Dreamcaps cluster in fear. There's an Attack Piece to the right. Blow the item blocks in reach with the tornado Luiginary Work, then go right.
Use the Work to flip the platform under a windmill to the other side. There's another Attack Piece here. Keep going to the right. Grab another Attack Piece and go right again. Boss Brickle is here, trying to lure the rabbit with the carrot. The rabbit runs off. Follow them over the pipe and go to the right. Keep going and you'll see Brickle bouncing on some flowers with larger carrots. The rabbit's in the clouds. Brickle wants to water the flowers so they'll grow enough for him to reach the rabbit. Follow him to the right. There's a pipe and an Attack Piece ahead. Go through the pipe.
The pipe takes you to the water pipe maze. There are a couple of Attack Pieces here. Walk on the orange pipe, then use the tornado to spin it around. This will allow you to keep going. You'll find new enemies called Propellions here. They'll dive bomb Mario. Go up and reach the green pipe at the top. This will return you above ground, where there's a Save Block. Go right.
Brickle is on a larger version of the water pump machine. He says spinning the windmill feathers will get the water pump working and if he can turn on the watering machine, it will water the flowers. He decides to let the bros help. There's a tree ahead that's a Luiginary Work. Use the branches to reach the windmill feathers. Help Brickle up there as well. He'll reward the bros with an Attack Piece. He says collecting 10 will give the bros a Luiginary Attack. Follow him to the left.
There's another Attack Piece here. Send Luigi into the Work, then climb up the stairs. Hit the orange ! Block to connect the stairs to the windmill so it can be spun. This allows Mario to reach the other side. Go right. Brickle is there and wants to call another truce when some enemies show up. He gives the bros the last Attack Piece, unlocking the Luiginary Attack Luiginary Ball. Tilt the 3DS to pick up Luiginoids to make a big ball, then kick it at the enemy. Gently tilt the 3DS, then line up the ball before kicking it. Practice until you're ready.
Brickle shows how to use a Luiginary Attack, after healing Mario. Select the Luiginary block, then the attack, which costs BP. They're more generous with the Luiginoids in real battle, so don't worry about having enough to use. When the ball flashes three times, there are enough Luiginoids for an Excellent attack. When the battle's over Brickle tells the bros to get the windmill spinning so the water will start flowing. Use the tornado Work. This gets the water flowing. You'll need to return to the water pipe maze if the orange pipes aren't connected to the blue ones. This activates the fountain and waters the flowers and the trees that look like mustaches, turning them into Luiginary Tree Works.
Go above ground and to the left and the rabbit leaves. Use the branches to bounce on the flowers. Go right and hit the orange ! Block. Go up the stairs and stand on the grass before using the tornado. Go up the stairs, then hit the next orange block to get the stairs to spin different ways, depending on where you want to go. Go left and walk on the clouds. You can also walk on rainbows. Go left twice and you'll see the rabbit. He'll toss the nightmare chunk at the bros and leave. Brickle appears dressed as a carrot. He leaves when he finds out the rabbit's not there. Drop down.
Free Eldream from the nightmare chunk. He's incredibly thankful, although he almost gave up on the bros' generation. Eldream isn't surprised that Peach has been kidnapped. He figures she's in Dream's Deep. Eldream will help them out. He calls for Fluffykins, who turns out to be the rabbit. He's also called Dreambunny. Eldream and Dreambunny drill underground, opening a path to Dream's Deep. He leaves with the Dreambunny after saying the bros should jump into the light to save Peach.
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