Showing posts with label Eldream. Show all posts
Showing posts with label Eldream. Show all posts

Saturday, September 7, 2013

Mario and Luigi: Dream Team -- Part 28: Bowser's Rainbow Rank

The bros have just defeated Antasma and have breached the castle's defense set up by Corporal Paraplonk, Sergeant Guy, and Private Goomp. At the top of the stairs past the elevator is Peach, in a cage. She calls to the bros. Before the bros can reach her, Bowser destroys the floor in front of the cage. Starlow and Dreambert tell Bowser to relinquish the Dream Stone. Starlow backs away. Bowser says he'll use the Dream Stone to make the bros disappear. He tries, but Starlow and Peach zap him with beams of good thoughts. Dreambert tells them to destroy Bowser and the Dream Stone, saying it's better destroyed than in Bowser's hands. They ramp up the power and the Dream Stone shatters. Bowser isn't ready to give up and inhales the Dream Stone fragments. He doesn't find them palatable. They transform him into a larger, rainbow version of himself. Dreambert and Starlow try to stop him, but he's too powerful. Dreambert fully heals the bros. Bowser's enjoying his new power and is going to take over the world. The battle starts.

You can attack Bowser or either of his arms. Attack his arms first so he can't use them. Take out the left arm first as the right one will block Bowser's head. Bowser will summon minions and some meat that he'll inhale in the background. Shy Guys will bounce over the bros, Bob-ombs will explode if landed on, and Koopas will go into their shells. Stomp the shells to hit the enemies behind them. After a couple of turns, Bowser will return. He will chase the bros with three rows of flames. Jump over the flames when he moves. He'll also jump, creating a shockwave to dodge. He'll also summon a Dreamy Shy Guy Airtub that will chase a bro, spewing fire. Jump to dodge. The other bro is on board, so hit their button to deal with the Shy Guys. The flame may shrink the bro. Bowser can summon a hammer which will hit a bro and unleash a shockwave. He'll target the bro by flipping a coin. Counter with the hammer. Bowser can also breathe fire and split into two while doing so. Jumping to dodge at the same time won't work. Attacking Bowser's head after dealing with the arms will do critical damage. Bowser will pick up a bro and throw him. Press the other bro's button repeatedly to line up with the other bro to catch them. This battle can take a long time, especially if Bowser frequently heals. Hit him with your best Bros. Attacks. He has around 2400 HP.

The Dream Stone shatters again, returning Bowser to normal. The bros hit him into the cage, then away from the castle. The impact opens the cage and Peach thanks the bros. She thinks everyone on the island should be safe now, but the castle starts collapsing. Everyone retreats. The bros have to go back the way they came, so back down the rainbow ramp. Bob-ombs will drop in from the sky. They catch up and most of the castle has already collapsed. The castle, along with their escape route, falls away. The piece of stone they're standing on breaks apart and falls. The Zeekeeper catches Mario, Luigi, and Peach. As they fly off, the castle explodes.

In front of Pi'illo Castle, Peach asks if the bros are okay. The Zeekeeper drops in, saying it was cool that he caught them at the last second. He's feeling pretty good, so everything he's done is on the house, meaning the bros won't have to find 80 million coins. Toadsworth appears, saying he was worried sick. Dreambert, Eldream, and a couple of Pi'illos appear with a bottle of something. Dreambert says is the dust that burst from Bowser. Peach apologizes for destroying it, but Dreambert says the Dream Stone can be restored. The Zeekeeper zaps it with a beam and it turns into a giant coin, a Dream Coin. Dreambert is shocked. The Zeekeeper gives the advice to not rely on the Dream Stone or other things, but to rely on oneself and each other. He says to use the Dream Coin to make all dreams come true. He flies off, declaring his love for coins. The Zeekeeper flies through the Dream Coin, shattering it into many smaller coins that rain down. Broque Monsieur says it's the ultimate tourist attraction. Peach finally gets Dreambert's attention and he recovers from his shock. Peach thanks him and thinks the Pi'illo Kingdom can be revived. He says they will take the advice of the Zeekeeper and restore the kingdom with their own hands. He thanks the bros and tells them to enjoy Pi'illo Island on the ultimate vacation. The bros agree.

Up in the air, Bowser, Kamek, Goomp, Guy, and Paraplonk are flying on the Clown Copter. Bowser wants to fly faster, but Kamek wants to lay low for a while. Bowser blames Antasma for their failure. He says the minions did pretty well by their usual standards, which is the best compliment they'll ever get out of Bowser. Bowser says he will keep kidnapping Peach over and over until he's successful. Losing and giving up are not options. The minions declare their undying loyalty while Bowser says he'll be back. He calls Luigi by his name for once when coins start raining down. The minions get excited and jostle the Clown Copter, making it drop out of the sky. Roll credits!

At the end, you get some game stats. Here are mine:
Time to Clear: 65:46
Mario and Luigi's Final Levels: 43
Excellent Rate: 85%
Block-Recovery Rate: 94%
Enemies Defeated: 6036
Escapes: 1
Times KO'd: 28
Times Damaged: 1548
Mushrooms Eaten: 140

For finishing the game, I unlocked the Jukebox and Hard Mode. This was a fun and imaginative game. I had a great time playing the latest game in my favorite part of the Mario series. Aside from the technical difficulties, I wished that Fawful had made an appearance somewhere. This was probably one of the longer games in the series. I hope you enjoyed the summer of Mario and Luigi as much as I enjoyed playing the games. Stay tuned to see what game is next.

Monday, September 2, 2013

Mario and Luigi: Dream Team -- Part 24: Zero-Gravity Castle

After saving all the Pi'illos to be found on the island and finding the Zeekeeper, the bros are ready to deal with Bowser and Antasma. When you're ready, go east of the Mushrise Park Entrance. The Zeekeeper will appear, saying he's scouted the castle. The bros hop on his back and he flies off. Soon, they approach Neo Bowser Castle. Goomp, Paraplonk, and Guy are cleaning up the place and notice the Zeekeeper's approach. They try to guess at what it is, which makes the Zeekeeper enraged. It unleashes the Wakebeam. The barrier shatters and the castle starts falling. It lands east of Pi'illo Castle, making it easier to reach. The Zeekeeper says to head due north of their current location. He's out of shape after not firing the Wakebeam in a long time, so he's going to rest. Starlow and Dreambert are ready to take on Bowser and a Shelltop is ready to take customers at a new shop location.

Go north and you'll find Neo Bowser Castle, with a Shelltop's shop set up at its entrance. Activate the warp pipe and save the Pi'illo in the nearby pillow. This is the last one that needs to be saved. Talk to Eldream. He says the Pi'illos are forever in the bros' debt. Dreambert says they've earned a permanent place among the Pi'illos. Eldream calls the Zeekeeper, who rewards the bros with his aid in battle. Eldream gives the bros 10 Attack Pieces, unlocking the attack Zee Egg, initiated by Mario. The Zeekeeper will fly with the bros and unleash a Wakeorb. Keep the Zeekeeper in alignment with the Wakeorb using the Circle Pad. Mario and Luigi will appear and hammer the orb with their respective buttons. This will unleash a rainbow of devastation on the enemies below.

Return to Neo Bowser Castle and enter. Goomp, Paraplonk, and Guy say that Bowser's okay with the castle falling and that hanging around a purple vine growing through the fence drains fatigue away. They like the fact that it drains fatigue, but think it's suspicious and has a strange energy coming off of it. The bros interrupt their conversation and the minions prepare their special attack, Lethal Retreat, and leave. On the right is a switch that is activated by a high jump. Use the Ball Hop to activate the switch, which opens the gate. Go north. Kamek welcomes them to Neo Bowser Castle. He uses magic to mess up the paths to the other rooms. Antasma appears, telling Kamek to follow him into the dream world. Kamek says he's the only way to restore the paths to normal and that they'll never find him. Starlow says they can find Kamek in the dream world if Luigi sleeps behind the gate, but they have to open it first. There's a camera block on the southwest island. Take the northeast exit.

There are new enemies in the castle. Flaming Antasmatons will spin around in front of the bros while spewing fire. Jump to dodge. Fire Bros will throw a fireball into the air that will drop down on the next turn. Counter with the hammer. They'll also throw coins and fireballs. Jump to dodge. The switch is out of reach for the Ball Hop. Hit the Kamek block to show symbols on the map of how things are connected, meaning if you go through one hallway, which side of the path you will end up on. From the room with the gate, go north and get the Attack Piece, then go northwest. You should end up in the area that's west of the room with the gate. On an island in the lava to the southeast is another Kamek block. Side Drill to reach it. There are others in the northeast corner, the southwest corner. Go north.

Ball Hop through the rings. The platforms underneath the bros will break if they bounce on them twice, so keep moving. On the way, there will be a ring to the south. Take that path to reach a Kamek block. This reveals that you should take the southeast exit to reach the switch. Once you complete the original path, you'll reach solid footing, then find more rings that have split paths. The path to the south will take you to an Attack Piece. Go to the southeast and cross the lava using the yellow platforms, dodging the fireballs. This will take you to another Attack Piece. Spin Jump to the left to reach the switch. Return to the world with the gate. Get the Attack Piece.

It looks like Luigi will be napping on a Clown Car. Dreamy Neo Bowser Castle isn't so dreamy. There are Mechakoopas here. Hitting them will cause them to malfunction. They'll attack in lines, shooting fireballs at Mario. Dodge them by jumping or running. Any fireballs that Mario dodges will hit them. They'll also surround Mario and signal the order in which the groups will attack. They will run around Mario. Counter with the hammer. There are also Lakitu Rs and Spiny Rs.

Go through the pipe on the right. Kamek will fly off behind a wall. Go through the pipe to the right. Drop down and you'll find a Luiginary Work. Send Dreamy Luigi into the work, then press the button on the Clown Car in the real world. This allows Mario to swim around as if gravity was not there. Use the Circle Pad to steer and (A) to swim. Go through the pipe on the right. Hit the Red Coin block and collect the Red Coins to make a ! Block appear. This will give you access to a pipe on the right. Swim around the maze until you reach some bricks. Dreambert says to press (A) while sliding the Circle Pad towards the floor. Mario will push off from the floor, allowing him to leap with power. Follow the maze to the upper left corner, where the pipe is.

The chains in this room are the platforms. Go through the pipe on the right. Use the anti-gravity Work and carefully swim around the spikes. Follow the maze to the left to reach a ! Block that opens the path to the pipe and some bricks to break. The pipe on the lower left leads to the room where Kamek was. Swim down for the ! Block to open the gate. If you go into battle, the anti-gravity will have no effect. Heal and save, then go through the door. Kamek is here and says he won't fall in battle here. The battle starts.

Kamek will send out magic rings to attack Mario. Four of each will appear, but only one will attack Mario. Counter with the hammer. Circles attack from Mario's right, squares from his left, rightside-up triangles from the front, and upside-down triangles from behind. He'll make four copies of himself and they'll attack with magic. Run and jump to dodge the magic, then them. Keep an eye on the Kamek that laughs. That one is the real one. Use Luiginary Attacks. After a while, Kamek will walk away from the fight. The bros will not get experience from this fight. He says he'll escape to another dream world. Dreambert thinks something has changed in the real world, so they should return. Take the pipe on the left to the portal.

In the real world, Kamek's magic no longer affects the paths ahead. Go north, then east for an Attack Piece. Send Mini Mario through the north wall, then all the way to the right, then south for it. Return to the previous room, then go north. Stand on the Bowser symbol to make the elevator go up. Bowser is not thrilled that Mario, Luigi, and their friends are in his castle. Antasma says the castle is difficult to navigate, so the bros will give up long before reaching them. Bowser wants to conquer the world now. Antasma says they need some dream energy, this time from Bowser. His ambition and lust to conquer the world is bottomless and pure, leading to raw, powerful dream energy. Bowser agrees. Will Antasma stab him in the back while he's asleep?


Tuesday, August 27, 2013

Mario and Luigi: Dream Team -- Part 20: The Mattress of the Hinterlands

The bros obtained the Mushrise Tree Board from Boss Brickle and saved the remaining Pi’illos in Mushrise Park. Another part of the Ultibed is in the Dozing Sands. A Shelltop says that Britta has a new job that’s not going well. Go east of the Dreampoint. There’s a camera block here. Go east to find Britta. The Shelltops working for her are trying to break a rock wall with hammers and think it’s impossible to break through. She suggests going over the wall, then tells them to go work elsewhere. She doesn’t like the dead end they’ve hit and she senses treasure on the other side. She leaves to work elsewhere. Ball Hop over the wall.

There are Bandits in the area. On the field, they’ll throw smoke bombs so they can sneak up on the bros. They’ll run into the bros and steal coins. Jump to dodge or counter. They’ll also create a decoy bomb for the bros. Do not counter with the hammer until the actual Bandit is in front of you. Defeat them before they can run away. Any coins they stole will be returned upon defeat. In the northeast corner is a pillow. Go east. Activate the warp pipe. Jump on the ledge west of the tube and Side Drill into the tube. The tube will raise and lower. When you’re three levels higher, fire to reach the green pipe. Take the pipe underground.

There’s another elevating tube here. Use the second level to reach. Use the third level to reach the ledge that leads to the Save Block. There’s a pillow here as well. Save, then go east. Starlow notices a shiny rock ahead. It’s a stalactite of a mysterious color. Dreambert says it’s a rare mineral called Dozing Ore. Water leaks into the ore and is distilled. The drops that leak out are called Dozing Drops. When the Dozing Drops solidify, they become the Dozing Mattress, a part of the Ultibed. This means it’s likely below the stalactite. Either drop down or take the pipe to the lower level of the area. There’s a new type of tube here. Use (B) repeatedly to elevate the tube to the correct level and keep it there when the timer runs out. It will fire when the timer runs out.

Below the stalactite, there’s a Dreampoint. There’s a log underneath the Stalactite that doesn’t look like a mattress. Dreambert says it must be around here somewhere. Mario notices it’s a Dreampoint and Starlow says something may be off in the dream world. In the dream world, Dozing Drops are dripping down. The ground is far below where Mario lands, so he ends up stuck in the sand. The bros look up to where the Dozing Drops drip and see the Dozing Mattress. That was easy. Too easy. But the portal’s way out of reach. Go down the pipe.

Here, I found the Gold Beanie. It will repeatedly ram Mario. Counter with the hammer. Do not use Luiginary Attacks, as they have no effect. The Gold Beanie will chase Mario, along with other Beanies. It will hide behind Beanies as they rush towards Mario. Try to stop the Beanie the Gold Beanie is hiding behind. It will run around in circles to attack Mario. Jump to dodge or counter. Beware when it trips on a rock, as that will adjust the timing needed to dodge and counter. Jumping is the best attack. This is a strong enemy and the battle will take a while. After several rounds, it will run away, so make every attack and counter count.

Ahead is a gravity Luiginary Work. Have Mario walk on the ceiling to reach the pipe. Go through the east pipe. Hit the Red Coin Block and walk on the ceiling to get the Red Coins. Collecting all eight will make an orange ! Block appear. This will make a pipe accessible. The pipe will take you higher in the previous area, near a pipe on the left. This pipe will return you to the portal.

The bros explain that they found the mattress and that the Dozing Drops petrified into the mattress in the dream world. Now, there’s only one more piece of the Ultibed to find. Before we move on, there are two more Pi’illos to save here. From the Dreampoint at the top of the sand flow, go south three times, then east. The pillow is to the east. From there, go west twice, then south. The pillow is to the southwest. Check in with Eldream, as we now have 38 Pi’illos. He gives the bros POW Gloves DX. His next gift is for when the bros save 52 Pi’illos.

Thursday, August 22, 2013

Mario and Luigi: Dream Team -- Part 13: Surf, Sand, and Seahorses

The bros defeated Mount Pajamaja, which reopened the portal to the real world. Dreambert explains the situation to Starlow and Bowser and Antasma appear. Antasma says the Dream Stone has been restored. They take off to start their conquest. Starlow says that Peach is in danger and wants to go to the castle immediately. Dreambert says to wait as he remembers something. He pulls out a block from behind a rock. It's the Warp Pipe Block. Mario hits it, sending out golden warp pipes all over the island. Dreambert says they'll make traveling on the island easier. He hid the block before battling Antasma and forgot about it. He says there's on in the cave on the left and another in Pi'illo Castle. Unfortunately, new warp pipes will not activate until you use them at least once, so if you see one, use it then. Go into the cave and stand on the warp pipe. You can only choose the Pi'illo Castle Lobby for now.

You'll wind up in one of the back passages of the castle, where there's a Shelltop scrubbing floors. He's awake, so either people are waking up or the Dreambeats didn't reach him. Go up the stairs and into the lobby. Everyone else seems to be awake in the castle. A Brock says Peach and Toadsworth went to Driftwood Shore, thinking it would be safer while waiting for the bros to return. The bros leave for Driftwood Shore.

Meanwhile, at the summit of Mount Pajamaja, Bowser, his minions, and Antasma return. They're ready to conquer the world, but need ideas on what to do first. Corporal Paraplonk suggests stealing the world's food, then eating it. Sergeant Guy thinks of a fan club with rewards. Antasma says they'll need a castle, a new castle for just them as a base from which to conquer the world. Antasma wishes for the castle and one appears in the sky. It looks like a Bowser-style castle with lots of purple. Bowser likes it and wants to call it Neo Bowser Castle. Antasma wants to test out the castle, so he fires energy beams, destroying the smaller surrounding islands. The castle protects itself with a force field. It's Bowser's turn to make a wish.

People rush out of Pi'illo Castle, panicking about Neo Bowser Castle's appearance and the destruction of the surrounding islands. Starlow says they must hurry to Driftwood Shores to protect Peach. Before we do so, we open some more Warp Pipes and check in with Eldream. We've saved 26 Pi'illos so far. For saving 18, he gives a Birthday Ring. For 26, he gives Golden Wear. He'll give a gift at 37 Pi'illos next time. We also decrypt the image from the Camera Block. The fastest way there is to warp to the Dozing Sands Entrance, then head west.

Driftwood Shores has some lively, fun music. It also has Attack Pieces. Go south and a couple of Brocks will halt the bros' progress. Luigi tries to get past with no avail until one of them says Mario exudes justice and mustache. Mario and Luigi are recognized, but poor Luigi is deemed completely inconsequential. They said Peach came to the beach to escape Bowser, so they closed the beach down to keep suspicious types out. They let the bros through, saying Peach is waiting for them. Go east for now, ignoring the Attack Piece. This will take you to the shop area, where there's a warp pipe. Activate it and return. There's a building nearby with familiar architecture. A Brock employee takes them into the shop, saying Peach is waiting for them in the back of the store. It's a very nice boutique. To the left is the Silver Shop. It has new gear that can be a little expensive. When you're ready, go to the back room.

On a bed, a female Brock is getting a massage. This Brock has a French accent. She notices the bros and tells them not to tell anyone about her back therapy. As expected, she is Broque Madame and she owns the shop. She was waiting for them so she could show them something. Her masseur and masseuse are really Toadsworth and Peach. Peach really packs a punch in her massage. The two of them have been hiding since the Dream Stone was restored. They are fine, but Peach is rightly afraid of going outside with Bowser's new castle hovering about. Broque Madame says her shop isn't so safe, as Bowser could attack at any time. Toadsworth asks the bros to help find safer lodging for the princess. Broque Madame suggests the dream world, which eerily parallels a concept from somewhere else. She says there are many places on the beach where Luigi could fall asleep. Unless they're indoors, it sounds a bit risky. Broque Madame says there's a Dreampoint close to the shop. Toadsworth sends the bros to find the Dreampoint, then call for them when they find it. If you talk to Broque Madame, she'll ask the bros to enter her dreams and liven things up a bit, as she's bored. She's serious.

In Broque Madame's dreams, you'll battle with her using Luiginary Attacks, trying to get high scores. It's an endless mode challenge. She'll give you prizes for beating the rank scores.

When you're ready, leave the shop. Walk to the right to find an Attack Piece. To the right is a pillow on a tall rock. In the southeast corner, a tour group is meeting, with Popple in attendance. The tour guide mentions that there are many seahorse statues along the beach. Their purpose and their creator's identity are unknown. So little about them is known that they're one of the Seven Wonder of Pi'illo Island. The tour group gets some free time to wander before the tour continues. Popple's upset because he heard something really rare was here. He leaves. You can't cross the water using the Side Drill or Spin Jump, so go up on the rocks and send Mini Mario to the moving blue platform to the left. Hit the switch to create a bridge between the beach and the small island. The statues move and start spewing water. The tour guide ends the tour to tell everyone about the major discovery. Cross to the island and go west.

There are two Attack Pieces here and a Dreampoint nearby. Hit the orange ! Block to activate an elevating platform. From it, Spin Jump to the left, then cross to the right on the taller rocks. Hit the switch to form the bridge. Cross to the other side and you'll see the Dreampoint. It's a circular inflatable pool lounger, like an inner tube with the hole filled in. Starlow tells Luigi to take a nap while she retrieves Peach. Toadsworth entrusts her care to Mario. Starlow suggests sending her as deep into the dream world as possible. He picks her up and carries her through the portal.

Once in the dream world, Peach takes a look around, saying it's mysterious. She's surprised when she sees Dreamy Luigi, wondering how he got here. Mario explains and she understands. Mario and Luigi will scout ahead, so Peach should stay put. This may put her in a vulnerable position so close to the portal. Dreambert offers to keep her company, but she politely declines as there isn't any danger in the area... yet. To the right is an Attack Piece next to a blue pipe. It leads to Broque Madame, running another shop. Return to where Peach is and go left.

Aside from something blowing bubbles, there's nothing here, not even another path. Check out the bubble blower and Mario pulls it out. Press (A) repeatedly. What emerges from the sand is a coiled seahorse. It recognizes Mario and says it's been waiting for him. The seahorse knows what goes on in the real world, as it's a Seadring, a dream genie. His name is Seadric and the statues in the real world are modeled after him. He says this part of the dream world is small, but doesn't have enemies. Peach walks in because she got a little scared. She asks if the place will be safe and Dreambert voices his concerns over the proximity to the portal. Seadric says that a Dream Egg would expand the dream world, as there isn't much more to this part of the dream world. Dream Eggs hold more dreams. Seadric lays them, but it takes about 6 months for him to do so. For a quick fix, his brothers could help out. The bros can reach his brothers and sister by using other Driftwood Shore Dreampoints. He alerts his siblings that Mario and Luigi will be over to pick up a Dream Egg from each of them. Seadric warns them his siblings can be annoying and chatty. Seadric disappears, so Peach is on her own over here. Return to the real world to find the other Dreampoints.

Saturday, August 17, 2013

Mario and Luigi: Dream Team -- Part 8: Sidequest Resort

Now that we know where Bowser and Antasma took the Dream Stone, we can follow them to Mount Pajamaja. Head west to where the path forks to Dozing Sands and Driftwood Shore. Someone will announce that they're taking applications for the Mount Pajamaja tour. The bros can visit the Shelltop making the announcement in Wakeport to register. They will take climbers of all skill levels, but only registered climbers are allowed on the mountain. Dreambert says Wakeport is to the west of Mushrise Park. While in Mushrise Park, talk to Eldream about the rescued Pi'illos. So far, we've saved 13. For saving seven Pi'illos, we get the Birthday Hammer and for saving 12, we get POW Gloves. If you past Mushrise Park and head north, you'll see the bridge to Pi'illo Castle has been rebuilt.

When you're ready to go to Wakeport, head west of Mushrise Park. There are stronger enemies called Hermite Crabs that hide under nuts. They'll throw out a decoy nut to confuse the bros. Memorize where they are and be aware that they move around. Go west twice, then go south.

The bros will find themselves in Wakeport, the best resort on the island. There are Attack Pieces here. One of them is in the northeast corner. Walk over to the pink Zeekeeper to the right of the fountains and talk to him to get one. One of the Toads in the middle hotel says that guests and staff here may carry Attack Pieces. There's one in this hotel. Jump from the beds, then reach the windowsill. If you go into the left hotel, climb the stairs, go outside to the left, and walk on the buildings going west, you'll reach another Attack Piece. Walk back east for more items and another Attack Piece. To the south are more Attack Pieces and some shops.

Go into the badge shop. The bros are the first two customers to come in for the badge awareness campaign. He explains that Luigi's badges control what effects will be granted and Mario's badges control how powerful those effects will be. Each bro can only hold six badges. In the southeast corner of the shopping district are a pillow and an Attack Piece you can't reach yet. In front of the badge shop, to the right of an orange Zeekeeper is a resident of Hoohoo Village. He wants to propose to his girlfriend and will give the bros lots of items in return for their help, including gear and an Attack Piece. Agree to help him and you'll get the Attack Piece and a plush Zeekeeper. Inside the gear shop, talk to the Beanbean resident in the dressing room. Tell them their outfit looks great three times, then say they look equally as gorgeous as Peach for a Super Candy. In the item shop, talk to the blue Shelltop, who wants a plush Zeekeeper. Trade it for a rare fruit. A red Yoshi in the hotel district is looking for rare fruit. He'll trade a Yoshi egg for the rare fruit. Go west to where the tour center is.

Somebody in the area is disappointed that there's no treasure here. Out of the nearby buildings comes Popple, the shadow thief. He doesn't recognize the bros, but remembers dealing with people like them. He's trying to make a fresh start of thievery on this island. He leaves and Starlow suggests finding the tour center. On the way, you'll find a Toad who wants to see a Yoshi egg. Give him the egg to receive Peach's photo. Go on top of the tour center for an Attack Piece. Go north of the tour center to find a Brock who's a huge fan of Peach. Give the Brock Peach's photo and he'll give the bos a super rare guide booklet only available to researchers, called the Book of Ruins. The Beanbean resident wearing red in the gear shop wants this. In exchange, he gives them Queen Bean's photo. Take it to the Beanbean resident hiding under the stairs in the left hotel. He gives the bros a lost camera. Go up the stairs and go outside onto the awning. Talk to the Toad, who's looking for his camera. He tells the bros that between the left fountain and the parasol, on the light-green grass, a bird buried something. The bros can have whatever it is. Dig in the lightest patch of grass to get the Pi'illo ring. Give that to the Hoohoo Villager and he proposes as a crowd gathers. She says yes. The bros get a 1-up Mushroom, a Heart Bean DX, Rally Wear, and a Sap Hammer.

Go west of the shopping district and enter the only building in the area. You'll hear a familiar "YOIKS" and Kylie Koopa will walk in. She's older than when you last saw her, which is when the bros were still babies. Instead of being an ace reporter, she's now an ace guidebook writer for the island. She doesn't recall meeting them while being a reporter as she's had many jobs. She asks them to be her assistants and she'll pay them. The first assignment is called Shot Collection. She's stationed camera blocks all over that take and save pictures. Hit the block to get the photograph. The photograph's encrypted, so the bros have to decrypt it. This involves putting the pieces together like a puzzle. Move the pieces until they lock into place. The button at the bottom of the frame will rotate the piece. Completing the puzzle will unlock new levels. Completing the puzzle within the target time, Kylie will give the bros coins and prizes. The first photo is of Starlow and a Mushroom over Mario's head. Wakeport Level 1's target time is 3 minutes. It's a simple 12-piece puzzle. I completed it in 1 minute, 10 seconds. Kylie gives the bros 100 coins. This unlocks Wakeport Level 2. Complete the puzzles at your leisure. The puzzles have greater target times with more pieces that are smaller. As you go, the picture will zoom out. There are three levels to the Wakeport shot. Kylie wants the bros to grab photos from camera blocks all over the island. Return to Wakeport to put the photos together. Go upstairs for an Attack Piece.

Go to the tour center. The bros ask to be registered for the Mount Pajamaja tour, and the clerk says it's a challenging climb. The bros show off, but Luigi still hasn't mastered catching his hammer after he throws it... the first time. The clerk's impressed, so he'll let the bros go on a core-focused tour, called Massif Vert: A Big, Bad, Brutal Mountain Tour. The tour group is meeting in the south part of town in front of the clock tower. Go south and you'll find the tour group. The tour guide is the younger Massif Bro, named Li'l Massif. He tells the tourists that climbing Mount Pajamaja is difficult. All other tourists disappear. Li'l Massif is surprised the bros stuck around. The tour gets delayed because Li'l Massif can't find his older brother, Big Massif. The tour changes to Big Massif Hunt: Extreme Beefing Wakeport Tour. The bros must find Big Massif before the Mount Pajamaja tour starts. The bros can go south from here.

This part of town holds the event stage. They're currently holding a Mad Skillathon. Go east to see the stage, then south to find some rocks on the right. Break the rocks to reach an Attack Piece. To the left is a rock covering a pillow. In the dream world, there are enemies called Cocoknights. They will rush towards Mario in a circle, surround him, then run around. Move with the circle to avoid being hurt and jump over them when the circle approaches or leaves. After saving the Pi'illo, you can talk to the Shelltop with sunglasses onstage about the Mad Skillathon. Participants show off their skills for money. He thinks the bros are comedians. He asks if they have any combo skills. Bros. Attacks will work. Use Bros. Attacks in an endless mode to see how long you can keep the combo going.

Go to the east side to find some ruins and more enemies. At level 16, the bros will rank up to Flower Rank. You can choose another bonus, but there are more bonuses to choose from. At the entrance, someone whispers to the bros. It's a Brock hiding behind the ruins. He does research on the ruins, but the monsters scared him off. As thanks, he explains some of his research. The gate to the north was designed by the Pi'illos. The key to opening the gate is in the panels in front of it. He found the words, "The Awakening Gate opens when matched symbols unite..." written on a wall. The panels have symbols that match the symbols on the ground. The Brock can't lift them, but Mario can tunnel under them and flip them into place. The gate opens when the symbols are matched. Go north.

You'll wind up in the shopping district on the island you couldn't reach. Send Mini Mario to the left to hit a switch, lowering the bridges. This will allow you to reach another Attack Piece and a pillow. In the dream world, you'll find Ticksquawks. They'll fly around in circles, then explode. Hit them with a hammer before they can explode. They'll also send out birds after their clock hand makes a full revolution. Save the Pi'illo, then walk up on the awning, then on the buildings. Have Mini Mario get the last Attack Piece. This unlocks the Bros. Attack Bye-Bye Cannon, which can be initiated by Mario. The bros will load themselves into the cannon, then multiple copies of themselves will be launched. Memorize the order of the launch, then hit each bros' button as they land on the first enemy, then hit the button of the bros as they hit the second enemy while stacked up in reverse order. Go west while still on top of the buildings to go to the other side of the ruin wall. Hit the switch to lower the wall. There's another gate and a set of panels to open it. Open the gate and save.

You'll see Big Massif lying on the ground. The bros and Starlow try to wake him up, but fail. The place sparkles like a Dreampoint. Dreambert says that Big Massif could sleep here forever, due to the Dreampoint's dream aura holding the person in the dream. Big Massif seems to be choosing to remain asleep. The bros will have to wake him up in his dream by finding him in the dream world and convincing him to wake up. This is possible if Luigi sleeps nearby, allowing him to share the dream. Luigi falls asleep and Mario jumps through the portal.  

Tuesday, August 13, 2013

Mario and Luigi: Dream Team -- Part 5: Nightmare Team

Eldream drilled a path in the dream world to Dream's Deep. Walk into the light and move the Circle Pad down to enter. Mario travels through a tunnel with colorful morphing Luigi faces. Luigi gets upset in his sleep. Starlow tries to call to Mario, who's been in the dream world for a while.

In the real world, Luigi and Starlow are spotted by Private Goomp, Corporal Paraplonk, Sergeant Guy, and Kamek. Starlow says they probably heard about the place instead of receiving an invitation. They confirm this, saying they brought Bowser with them. Fantastic... Goomp, Paraplonk, and Guy have been promoted to Bowser's elite personal guard. Starlow's not impressed. Bowser drops in, knocking his minions away. He asks if Peach is gone, because kidnapping her is his thing and he's the only one who gets to do that. He calls it treason. Starlow bluffs by saying Mario escorted Peach to safety, so Bowser should take a nap. Bowser disagrees, as kidnapping Peach is his life's calling. He'll find her and kidnap her. He then notices the portal over Luigi's head. He says it smells of her perfume. He's not going to let Mario find Peach before he does. He jumps into the portal and Starlow can't stop him.

Mario lands in Dream's Deep and Luigi gets upset again. The place is purple and filled with moving neon images of Luigi. Dreambert says he thinks he's been here before. Dreamy Luigi isn't here and Dreambert thinks he lost his way, buy he'll return. Dreambert says Mario's priority is to find Peach. Before Mario starts walking, he hears someone say, "Big bro!" As Mario walks, the voice says things like "I'm not clumsy" and "Don't fear ghosts". These sound like Luigi's thoughts, although not his happiest. Some other thoughts are "Help big bro", "Big bro is stylish", and "I can be strong". Climb up and go right.

A thought appears, saying "I can help! Take me with you!" A neon Luigi appears, saying, "Big bro! Where's Peach?" Another Luigi appears, saying, "Big bro, please take me with you!" Another says, "Hey! Nobody mess with my bro! Big bro! I can help!" The neon Luigis leave and a giant Luigi face appears in the background. Dreambert says this is the deepest part of Luigi's dreams. Luigi's emotions are swirling around here as neon Luigis. Dreambert says that, in a sense, this place is Dreamy Luigi himself. The Dreamy Luigi Mario's met may be here, but they should go ahead, as there's no use in looking for him. Keep going. To get some coins, jump on the purple ledge and go to the left. This will take you to a lower part of the area. To leave, go to the right on the solid purple ground.

A neon Luigi will follow you, but will disappear if Mario looks at him. More will follow until the giant Luigi face appears, saying to wait and that it's probably dangerous ahead. Mario may not be able to come back. To leave, jump towards the light ahead. There's a portal ahead, but he doesn't know what's beyond it. Peach calls for help from the portal. Luigi says it's Mario's choice and he'll follow him. They're all here for him, always. Go towards the light if you're not ready and want to heal.

Mario returns to Dreamy Mushrise Park, where Boss Brickle has opened a shop. Dreamy Luigi appears. He says he was behind Mario the entire time. Dreambert says there is often no sense to dreams. When you're ready, jump into the portal. You'll drop down slowly so you can collect coins. At the bottom, a neon Luigi says they should go. It disappears and Dreamy Luigi appears. Go through the next portal. There is a Save Block here.

Ahead is the purple fog, still holding Peach. The bros approach and the fog turns into a bat. Dreambert says this is Antasma. Bowser growls ahead. He enters from another portal and asks if Antasma kidnapped Peach. Bowser calls Antasma a baby bat, small enough to wear as an accessory. Mario tackles Antasma, freeing Peach, and Bowser punches Antasma away. Peach wants to return to the real world and Bowser agrees, saying he'll fight Mario so he can kidnap her. In his words, "It's Kidnapping Peach II... The Bowsering!" Before Bowser can attack, Antasma flies in and sticks to his face, saying they will go to the real world. Bowser peels Antasma off. Antasma says he wanted to steal Peach's power, but changed his mind. What power does she have this time? He wants Bowser as he is stronger and evil. Antasma says he can make Bowser's wishes come true. For starters, he'll give Bowser new moves, as the bros are ready to fight. In return, he asks for Bowser's cooperation. Bowser agrees.

Antasma powers up Bowser the same way Dreamy Luigi powers up Mario. The bad guys are teaming up, which is never good. Use Luiginary Attacks. Bowser will punch Mario. Counter with the hammer. He'll also breathe fire, so move around and jump over it. The first few flames will appear in arcs and the last one in a steady stream. Antasma bats will come out and surround Bowser. Jump on Bowser to have the Luiginoids clear out the bats or use Luiginary Attacks. Some of the bats will fly over Mario and others will dive at him. Have the 3D effect on and counter with the hammer. They will also heal Bowser. Bowser will curl up into a spike ball and chase Mario. Run left and right to dodge the flames or jump over them. As he takes more damage, Bowser will attack more times before it will be Mario's turn. His spike ball attack will also include purple flames Mario can't jump over. After Bowser takes enough damage, Antasma will stop powering Bowser up, signaling the battle is over. This is a tough fight.

Antasma calls the bros "nuisances" and tells Bowser to destroy them. He screeches and Bowser breathes fire on the bros. Bowser likes the power boost and takes up Antasma on his offer. Antasma wants to go to the real world, but Bowser wants to take Peach along. Antasma says they must stick to the plan for now and they can kidnap Peach at anytime. Bowser tells Mario to not let anyone else kidnap her until he returns. Bowser and Antasma fly out of there. Eldream and the Dreambunny drop in. He notices Peach and says the bros managed to save her, but at a high cost as they are all sleeping. It's dangerous to fall asleep in a dream. Eldream will return them to the real world.

Bowser and Antasma go to the real world via the portal. Antasma has difficulty flying while carrying Bowser. Antasma is now free and Bowser has a powerful new friend. They fly off and Mario carries Peach out of the dream world. Peach thanks Mario. Starlow wants to alert Toadsworth of Peach's safe return, but Dreambert says there's no time as Antasma has returned. The Pi'illos managed to imprison him in the dream world, but he lived on. In time, his bonds weakened and he found his chance to return. His goal is the conquer the real world and sow the nightmare. Eldream says he'll go after the Dream Stone. Dreambert says the Dream Stone is in the desert of Dozing Sands. Peach tells the bros to stop Bowser and Antasma.

Boss Brickle opens a gate to the south, saying it will remain open. Starlow says Peach should be safe at the castle, but how she will reach it with the bridge out is unknown. Eldream says to visit occasionally when they save more of the Pi'illos. He'll bestow gifts to the bros. Dreambert will also give the bros gifts. Eldream will be in the maintenance hut, but since we've saved six Pi'illos, he gives the bros a Bare Hammer. He has another reward for saving a total of seven Pi'illos. There are two more Pi'illos in Mushrise Park, but we can't reach them yet. Head south to Dozing Sands.

Monday, August 12, 2013

Mario and Luigi: Dream Team -- Part 4: The Fluffy Cuteness

Mario and Luigi enter the maintenance hut and Luigi takes a nap on the bed, which is comfier than the ground. The portal opens and Dreambert smells lost dreams. He has no doubt the pillow is Eldream. Starlow tells Mario to ask Eldream about the deepest part of the dream world.

Dreamy Luigi's waiting for Mario. Dreambert senses Eldream in this world. A cloud-like rabbit appears with a nightmare chunk. The rabbit takes off with the nightmare chunk. Boss Bickle appears in the dream, saying he runs the park. He says they've just met, even though the bros recognize him. He loves the park, but he wants something to attract more visitors. Brickle disappears and Dreambert says that Brickle's form in the dream world is not one with reality. This form was created by Luigi's subconscious, which would explain why Broque Monsieur was in previous dreams. Go right.

The rabbit is here, but runs off. Brickle thinks the bunny could attract more visitors. He wants to catch the rabbit as well, and that makes him the bros' rival in his eyes. He gets a carrot and dons rabbit ears. He runs after the rabbit. Ahead is a Save Block and an Attack Piece. There's a plant that looks like Luigi's nose and mustache, but it's not a Luiginary Work. Go to the right.

There are new enemies called Dreamcaps and Dreamcap Captains. They will charge at Mario from the side or behind. Defeat the captain and the remaining Dreamcaps cluster in fear. There's an Attack Piece to the right. Blow the item blocks in reach with the tornado Luiginary Work, then go right.

Use the Work to flip the platform under a windmill to the other side. There's another Attack Piece here. Keep going to the right. Grab another Attack Piece and go right again. Boss Brickle is here, trying to lure the rabbit with the carrot. The rabbit runs off. Follow them over the pipe and go to the right. Keep going and you'll see Brickle bouncing on some flowers with larger carrots. The rabbit's in the clouds. Brickle wants to water the flowers so they'll grow enough for him to reach the rabbit. Follow him to the right. There's a pipe and an Attack Piece ahead. Go through the pipe.

The pipe takes you to the water pipe maze. There are a couple of Attack Pieces here. Walk on the orange pipe, then use the tornado to spin it around. This will allow you to keep going. You'll find new enemies called Propellions here. They'll dive bomb Mario. Go up and reach the green pipe at the top. This will return you above ground, where there's a Save Block. Go right.

Brickle is on a larger version of the water pump machine. He says spinning the windmill feathers will get the water pump working and if he can turn on the watering machine, it will water the flowers. He decides to let the bros help. There's a tree ahead that's a Luiginary Work. Use the branches to reach the windmill feathers. Help Brickle up there as well. He'll reward the bros with an Attack Piece. He says collecting 10 will give the bros a Luiginary Attack. Follow him to the left.

There's another Attack Piece here. Send Luigi into the Work, then climb up the stairs. Hit the orange ! Block to connect the stairs to the windmill so it can be spun. This allows Mario to reach the other side. Go right. Brickle is there and wants to call another truce when some enemies show up. He gives the bros the last Attack Piece, unlocking the Luiginary Attack Luiginary Ball. Tilt the 3DS to pick up Luiginoids to make a big ball, then kick it at the enemy. Gently tilt the 3DS, then line up the ball before kicking it. Practice until you're ready.

Brickle shows how to use a Luiginary Attack, after healing Mario. Select the Luiginary block, then the attack, which costs BP. They're more generous with the Luiginoids in real battle, so don't worry about having enough to use. When the ball flashes three times, there are enough Luiginoids for an Excellent attack. When the battle's over Brickle tells the bros to get the windmill spinning so the water will start flowing. Use the tornado Work. This gets the water flowing. You'll need to return to the water pipe maze if the orange pipes aren't connected to the blue ones. This activates the fountain and waters the flowers and the trees that look like mustaches, turning them into Luiginary Tree Works.

Go above ground and to the left and the rabbit leaves. Use the branches to bounce on the flowers. Go right and hit the orange ! Block. Go up the stairs and stand on the grass before using the tornado. Go up the stairs, then hit the next orange block to get the stairs to spin different ways, depending on where you want to go. Go left and walk on the clouds. You can also walk on rainbows. Go left twice and you'll see the rabbit. He'll toss the nightmare chunk at the bros and leave. Brickle appears dressed as a carrot. He leaves when he finds out the rabbit's not there. Drop down.

Free Eldream from the nightmare chunk. He's incredibly thankful, although he almost gave up on the bros' generation. Eldream isn't surprised that Peach has been kidnapped. He figures she's in Dream's Deep. Eldream will help them out. He calls for Fluffykins, who turns out to be the rabbit. He's also called Dreambunny. Eldream and Dreambunny drill underground, opening a path to Dream's Deep. He leaves with the Dreambunny after saying the bros should jump into the light to save Peach.