Showing posts with label Dreampoint. Show all posts
Showing posts with label Dreampoint. Show all posts

Monday, September 2, 2013

Mario and Luigi: Dream Team -- Part 26: Inside the Villain's Mind

The bros have reached the third floor of Neo Bowser Castle, but can't reach Bowser and Antasma due to some flames coming from the dream world. There are Bowser head statues here that spew flames. Side Drill past them. Go south, northeast, north using the Ball Hop, then west to reach two Dreampoints. Activate the switch so you can return freely. In the dream world of the southern Dreampoint, enter the Luiginary Work, and then hit the ! Block. Another will appear. Break the stones and cross the gap before the lava rises too high to hit the other ! Block. In the next area, you'll find the flames. Drop all the way down and walk to the right to find a constellation Work. Spring Jump up to destroy the pipes spewing flames. The flames will disappear in the real world. Take the pipe on the right to return to the portal. In the dream world of the northern Dreampoint, use the Drill Work to climb up, dodging the spiked metal plates spinning around the drill bit. In the next area, form the cone to spin the nuts and bolts, stopping some small flames. This will give you access to the pipe below. In the room with the large flames, go through the pipe on the right to reach the constellation. Spring Jump up, then spin the nuts and bolts down to destroy the pipes below. The pipe on the right will return you to the portal.

From the Dreampoint, go to the southwest. Go northwest, then east to reach the next Dreampoint, which is a Clown Car. Hit the switch to lower the gate. In the dream world, go through the pipe on the left, then use the anti-gravity Work to reach a Red Coin block. Launch from the wall and chains to collect them efficiently. This will make a ! Block appear that opens the door. Go through the pipe on the left. This will take you to the flames. Hookshot in ball form to cross the other flames. Use the Ball Hammer to smash the pipes. Go through the pipe on the left to return to the portal. Now we can reach Bowser and Antasma for the final battle. Heal and save.

Up ahead, Bowser is sleeping in a dome, with Antasma as his pillow. Starlow says they should attack while he's asleep, but the barrier deflects Luigi. Dreambert says that Antasma is absorbing the power of Bowser's dream, converting it into energy that pulses through the castle via the vines. If Antasma's link to Bowser is severed, the energy will cease to flow through the vines. Luigi suggests going into Bowser's dream world and wake him up. Dreambert will attach himself to the vines to merge Luigi's dream with Bowser's. The portal opens up.

The doorway leads to a shop Broque Monsieur runs. Walk to the left to find Bowser. He's not thrilled to see the bros in his dreams. He summons a giant steel ball to chase the bros. As they run, Bowser's face will appear, like a Luiginary Work that just laughs. Go through the pipe on the left. There's a constellation here. Form the tower and ground pound through the rocks, past the flames. Drop down and go right. Walk down the ramps to the lower right exit. There's a giant steel ball ahead. Smash it repeatedly with the Ball Hammer, then go right. Walk up the ramps and go to the left. Hover Jump to the left, hovering while waiting for the flames from the ceiling to stop. Go through the door. Hover Jump carefully, as Bowser heads will cover the platforms over the spikes. Use the tornado to clear the Bowser heads away. Smash the bricks with the Ball Hammer and go right. Hookshot up, then Spring Jump up. Go left. This will take you to a door and a Save Block. The exit to the left will take you to the portal. Fully heal and save, then open the door.

Through the door, cannons fire at the bros. Dodge the cannonballs, then Spring Jump up, through them. Drop into the cannon on the right. Up ahead, Bowser is preparing to feast. He inhales the meat and grows. He wants more, but the Paratroopa sees Mario and Luigi appear. Bowser jumps away and asks for more meat. He keeps eating until there is no more. He wants to get bigger, so he inhales everything nearby. He jumps off the wall in search of more meat. It's a pretty large fall no one thinks he'll survive, so Dreambert says to return to the real world. Antasma's power should have weakened. Or, so we thought. Bowser reappears, larger than ever. He tells the bros to give up as he fears nothing in his dreams. Kamek appears, saying he'll use his magic to make Bowser greater. Mario and Luigi shake hands, ready to team up for this fight. Luigi pulls his cap over his face and the "L" is shining again. He seems more confident. Hold the "L" to summon the Luiginoids.

Bowser says he invented transforming into a giant. His minions are ready to fight. It's showtime! The minions destroy part of the platform so there's no where to run. Start with a Hammer Uppercut. The minions will destroy more of the platform. Bowser will push Luigi to the edge. Draw scribbles to shake him off, then push him back. Bowser will charge at Luigi, so dodge to the opposite side so Bowser will fall into the lava. Watch which elbow he leads with, then dodge to the opposite side. Do not use the Hammer Chop, as the minions will destroy the platform Luigi stands on, dunking him into the lava. The minions will pull walls out of the lava. Dreambert says the grate flooring is unstable. Drill Stomp or jump to break the grate and toss Bowser into the lava. After this, Bowser will hide behind a fortress wall. Bowser will summon Magikoopas to fire an energy ball at Luigi. Counter with the hammer. He'll then send out Spear Guys. Tap them off Luigi quickly. Airships will fire rounds at Luigi. Counter with the hammer. You must dodge the attacks as you have no time to heal. The minions will bring out meat to heal Bowser. Slam the floor with good timing, when the meat starts falling, to prevent him from eating it. Bowser will slam Luigi. Slide to dodge. Luigi will grab him and spin him around into the lava. Slide in circles to boost the attack. At this point, Bowser's running out of platform, so he jumps to another. Luigi follows. Slide up to dodge Bowser's fire, then tap when Luigi swings towards Bowser to stomp him. Deal with the barrage of attacks, then throw Bowser into the lava again. He’ll look for another platform and find a circular one. Bowser will go into his shell and start spinning. Luigi will spin with his hammer. Tilt the 3DS to hit him into the lava. You may experience glitches with the 3DS's gyroscope, so keep trying. I experienced some issues, but it worked some of the time. Mushrooms will appear. Keep hitting Bowser into the lava, until he’s fallen in three times. It will then be time for the last Finishing Bros.

The battle doesn’t quite finish the way the bros thought it would. Bowser lies on the ground and Kamek asks how this could have happened. He says there is still hope as he will give Bowser tremendous power with one last spell. Other Magikoopas appear so they can give Bowser their power. Bowser becomes even larger and is fully healed. He’ll send out a giant fireball at Luigi. Tap the moving strike zone repeatedly to hammer it back. This will knock Bowser into the lava, making him dizzy. It’s time for a new finishing move: Star Driver. Launch into the air and Dreambert will help by enlarging the star. Tilt the 3DS to dodge the fireballs. If you miss, Bowser will try to stomp Luigi. Slide up repeatedly to flip Bowser back into the lava and try again. When Star Driver connects, Dreamy Bowser is done for. Luigi returns to normal size.

Dreambert congratulates the bros, saying they are one with greatness. It’s time to battle Antasma, so they must return to the real world. The pipe to the right will take you to Broque Monsieur’s Shop. Go through the door to reach the portal. Bowser’s awake and Antasma is no longer a pillow. Bowser is enraged that the bros entered his dreams. They’re going upstairs. Antasma says this is the end for Dreambert and he’ll never get the Dream Stone. The energy in the vines ceases to flow and the vines turn gray. The camera block is to the north of the castle’s entrance, on the southwest island. Make any final preparations, stock up on items, and optimize your gear. Take the elevator up and save.

Tuesday, August 27, 2013

Mario and Luigi: Dream Team -- Part 20: The Mattress of the Hinterlands

The bros obtained the Mushrise Tree Board from Boss Brickle and saved the remaining Pi’illos in Mushrise Park. Another part of the Ultibed is in the Dozing Sands. A Shelltop says that Britta has a new job that’s not going well. Go east of the Dreampoint. There’s a camera block here. Go east to find Britta. The Shelltops working for her are trying to break a rock wall with hammers and think it’s impossible to break through. She suggests going over the wall, then tells them to go work elsewhere. She doesn’t like the dead end they’ve hit and she senses treasure on the other side. She leaves to work elsewhere. Ball Hop over the wall.

There are Bandits in the area. On the field, they’ll throw smoke bombs so they can sneak up on the bros. They’ll run into the bros and steal coins. Jump to dodge or counter. They’ll also create a decoy bomb for the bros. Do not counter with the hammer until the actual Bandit is in front of you. Defeat them before they can run away. Any coins they stole will be returned upon defeat. In the northeast corner is a pillow. Go east. Activate the warp pipe. Jump on the ledge west of the tube and Side Drill into the tube. The tube will raise and lower. When you’re three levels higher, fire to reach the green pipe. Take the pipe underground.

There’s another elevating tube here. Use the second level to reach. Use the third level to reach the ledge that leads to the Save Block. There’s a pillow here as well. Save, then go east. Starlow notices a shiny rock ahead. It’s a stalactite of a mysterious color. Dreambert says it’s a rare mineral called Dozing Ore. Water leaks into the ore and is distilled. The drops that leak out are called Dozing Drops. When the Dozing Drops solidify, they become the Dozing Mattress, a part of the Ultibed. This means it’s likely below the stalactite. Either drop down or take the pipe to the lower level of the area. There’s a new type of tube here. Use (B) repeatedly to elevate the tube to the correct level and keep it there when the timer runs out. It will fire when the timer runs out.

Below the stalactite, there’s a Dreampoint. There’s a log underneath the Stalactite that doesn’t look like a mattress. Dreambert says it must be around here somewhere. Mario notices it’s a Dreampoint and Starlow says something may be off in the dream world. In the dream world, Dozing Drops are dripping down. The ground is far below where Mario lands, so he ends up stuck in the sand. The bros look up to where the Dozing Drops drip and see the Dozing Mattress. That was easy. Too easy. But the portal’s way out of reach. Go down the pipe.

Here, I found the Gold Beanie. It will repeatedly ram Mario. Counter with the hammer. Do not use Luiginary Attacks, as they have no effect. The Gold Beanie will chase Mario, along with other Beanies. It will hide behind Beanies as they rush towards Mario. Try to stop the Beanie the Gold Beanie is hiding behind. It will run around in circles to attack Mario. Jump to dodge or counter. Beware when it trips on a rock, as that will adjust the timing needed to dodge and counter. Jumping is the best attack. This is a strong enemy and the battle will take a while. After several rounds, it will run away, so make every attack and counter count.

Ahead is a gravity Luiginary Work. Have Mario walk on the ceiling to reach the pipe. Go through the east pipe. Hit the Red Coin Block and walk on the ceiling to get the Red Coins. Collecting all eight will make an orange ! Block appear. This will make a pipe accessible. The pipe will take you higher in the previous area, near a pipe on the left. This pipe will return you to the portal.

The bros explain that they found the mattress and that the Dozing Drops petrified into the mattress in the dream world. Now, there’s only one more piece of the Ultibed to find. Before we move on, there are two more Pi’illos to save here. From the Dreampoint at the top of the sand flow, go south three times, then east. The pillow is to the east. From there, go west twice, then south. The pillow is to the southwest. Check in with Eldream, as we now have 38 Pi’illos. He gives the bros POW Gloves DX. His next gift is for when the bros save 52 Pi’illos.

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 17: Bouncing on the Bed

The first part of the Ultibed, the Pajamaja Rock Frame, is somewhere on Mount Pajamaja. Use the warp pipe to reach the base. A Shelltop greets the bros, saying there's a new tour for the mountain. The guides are the Massif Bros and it's only for the brave. The tour guides are waiting at the midpoint of the climb. The Shelltop says the tour stinks, though. Keep going north until you reach the blue Shelltop in the designated area. He says the Massif Bros are up ahead and that the footing is unpredictable. The Shelltop leaves. The Massif Bros are pleased to see the bros here for the Massif-Vert Pajamaja 2: Beef Steak Beef Steak Treasure Tour. The word "treasure" piques the bros' curiosity. The Massif Bros don't know where the ultimate treasure is, but they've heard the rumor. They walk off, saying the tour is full. Popple appears, saying there's loot on the mountain, but he's not the climbing type. The Massif Bros won't bring him along. As revenge, he's going to a house in Wakeport. After Popple leaves, Li'l  Massif announces the start of the tour. Follow them east.

The ledge ahead is too high to jump over. The Massif Bros teach the bros a new technique called the Ball Hop. The bros roll into a ball with [R] three times, then either (A) or (B), both of which will work. Once in ball form, use the Circle Pad to move. Press (A) or (B) to return to normal. Ball Hop up and over the spikes (regular jumping works with the spikes), then up the small platforms. Meet them up ahead. They're impressed that the bros mastered the move so quickly. Follow them to the north.

The Massif Bros are approaching the snowy summit, on the east side. There are new enemies here, called Viruses. They will change color in the order yellow-red-blue-yellow. Hit them to make them change color. If other Viruses nearby are the same color, they will be defeated as well as the one you just struck. Jumping will make them change colors twice, hammers only once, so be strategic. They'll parade around the bros a couple of times. Smack each one with a hammer to make them pile up. Try to make sure Viruses of the same color end up next to each other, if you can. They'll also walk towards the bros. Jump on them to dodge or counter. Catch up to the Massif Bros, then go east.

In this area, you'll find Monolift Rs, similar to the Monolifts, but faster and stronger. Keep climbing and you'll find a warp pipe. Activate it. To the east, the sign says to be careful, as it's a long way back up. The walkways are narrow, so proceed slowly and cautiously. The drop's not that far, only two areas back. Be very precise when steering Spin Jumps. There's an item block with lots of coins, a piece of gear, and a bean over here. If you collect everything there, save. 

Return to the previous area, then Ball Hop to the north to find the Massif Bros. They're having a difficult time solving a puzzle to open the door ahead. They must jump through a ring without touching it. They offer to let the bros keep the treasure if they can solve the puzzle. Use the Ball Hop to jump into the ring, and the other rings that appear after it. The door will glow, so Ball Hop into the circular area in the door to open it. There's a dark corridor ahead. To reward the bros, Big Massif gives the bros 10 Attack Pieces at once, unlocking the Bros. Attack Slingsniper, initiated by Luigi. When Luigi is in the slingshot, hold the Circle Pad back, then hold (B) to bring up the crosshairs. Aim by tilting the 3DS, then release (B) to fire. Aim quickly and fire.

Follow the Massif Bros past the door. It's a dark cave, like the area under Mushrise Park. The Massif Bros are going to do some research in the areas, as they've never been to this part of the mountain. Go to the back, then Ball Hop up, and Spin Jump across. At the top, the mountain's treasure, the Pajamaja Rock Frame, basks in the glow of a Dreampoint. The Massif Bros are impressed the legendary frame exists. They have reached their pinnacle in mountain climbing and being tour guides. Starlow wants to take the frame and leave, but Dreambert says it's petrified by a nightmare chunk. Dreambert says sleeping on it (and going into the dream world to smash the nightmare chunk) will cleanse it.

Inside the dream world, go to the left. The nightmare chunk is below, but it's huge and inaccessible. Go to the lower left. Hit the ! Block and you'll have 30 seconds to reach the one above you, after crossing slippery ground with fists punching at you. Jump over the fists, one bro at a time, to move quickly. This may take a few tries. Hitting the other ! Block will open the path to the upper right, back to the nightmare chunk. A constellation is here. Use the Ball Hammer to break the nightmare chunk. Return to the real world. The Pajamaja Rock Frame has been restored. Dreambert explains the nightmare chunks flew everywhere when Antasma broke the Dark Stone and one must have landed on the frame. The bros leave the Massif Bros. While we're here, we can save the last two Pi'illos in the area. There's one in the area of the shop. The second one is on a gray platform to the north, then west of the shop. There's an unexplored area to the north of where the bros jumped off the cliff.

The area has a door similar to the one to the Pajamaja Rock Frame. Open it the same way. There's an item block with lots of coins and a piece of gear. Take the warp pipe at the base to where you want to go next.

Mario and Luigi: Dream Team -- Part 16: Return to the Depths

The bros have returned to the real world after finding out that Peach has already been kidnapped and the one they've been dealing with is a fake. Broque Madame informed them that the proprietor of Pi'illo Island, Dr. Snoozemore, has returned, so they return to Pi'illo Castle. Broque Monsieur tells the bros that his promotional tour has ended and that he is in the underground collection room. Go south from the warp pipe, down the stairs, and through the doorway at the bottom.

Dr. Snoozemore is here and welcomes the bros. He falls asleep from time to time. Dreambert says the island is in chaos. Snoozemore is amazed to see a Pi'illo. He receives an explanation and understands. They want to infiltrate Neo Bowser Castle and take down Antasma, but can't right now. Snoozemore mentions the Zeekeeper. He says the Zeekeeper lived in harmony with the Pi'illos and protected the kingdom from danger. Snoozemore says to find the Zeekeeper somewhere in the dream world and convince him to help. Dreambert says the Zeekeeper possesses a beam that could shatter the castle's barrier. Snoozemore asks if Dreambert has seen anything Zeekeeper-related in the dream world. Dreambert mentions seeing a strange statue of the Zeekeeper in Dreamy Pi'illo Castle. It might have a clue. Luigi takes a nap and Mario enters the dream world.

Dreambert mentions seeing a Zeekeeper statue behind the Pi'illo symbol door. He opens the door for the bros. There's a light coming out of the floor, like the light that leads to Dream's Deep. Follow the light back into Dream's Deep. This part of Dream's Deep has a Zeekeeper statue. Dreambert learned here how to summon the Zeekeeper long ago. He says it's not easy to call him and he doesn't remember how. He says to look around for clues.

On the right wall is a switch. Hitting it makes one of the circles on the Zeekeeper light up. Follow the dotted lines to either the left or right. To the right are Dark Blocks, which are enemies. Some may transform before you hit them. Hit them from above if you can. In battle, they will hover over Mario. Hit them from below to count down from a certain number. They move around, making this difficult. Once they count down to zero, they change appearance. If they don't count down to zero, they'll transform and attack. They'll also fly overhead with spikes and brick blocks. Try to hit them or they'll transform. If they change appearance and you hit them as part of your attack, they'll turn into item blocks and give you something. They can transform back into Dark Blocks if they are not defeated quickly enough.

There's a constellation Luiginary Work to the right. Dreambert did not think one would appear and doesn't think there's a lot of room to maneuver. Dreamy Luigi says his mind has opened to another shape. Send him into the Work, then press [R] twice to make the Luiginoids form a ball. Use the Circle Pad to roll around. Build up enough speed while going to the left to reach new heights. Roll to the right. Roll around and you'll eventually reach a dead end. A Luiginoid says they can form a chain to grab onto stuff, like the loop floating around. Press (B) to make a chain of Luiginoids pop out and aim, then (B) again to fire. If you attack to something and want to let go, press (A). This new move is called the Hookshot. Grab onto the loop to the upper right that's on a track. The loop will be target when the bros are aimed correctly. It will take you up to a higher part. Roll to the right, off the ledge, and drop down. Roll to the left, remove Luigi from the Work, go up the stairs and you'll find another switch. This makes another circle on the Zeekeeper light up. Go to the lower left.

Walk to the left and the area will wrap around to the right, but a little higher than before. Walk to the left for a coin, then walk back right to wrap up even higher. Walk to the left to reach the Work. There are wheels overhead to Hookshot to, allowing you to climb up. Wait for the right wheel to be target to Hookshot to it. Go to the left twice. Walk over the rocks, then drop down between them. Form the ball and the bros get an idea to have Mario swing the ball around like an Olympic hammer. This breaks the rocks. In ball form, just press (A). Pressing (A) again will make Mario throw the ball and it will come back. You can aim with the Circle Pad. Dreambert calls is the Ball Hammer. Return to the right. Swing the Ball Hammer at the lower set of rocks without throwing it to destroy them all as they fall. Hookshot to the loop. Destroy the rocks at the top to reach the switch. Now that all three circles have lit up, go right to return to the Zeekeeper statue.

In the light, symbols appear. Dreambert says they're Pi'illo characters. They say, "All those who seek the Zeekeeper's powe, you must make the Ultibed. It is constructed of five parts. The Pajamaja Rock Frame... It rests on Mount Pajamaja. The Dozing Mattresss... sleeps in Dozing Sands. The Mushrise Tree Board... rises in Mushrise Fields. Driftwood Jellyfish Sheets... drift on Driftwood Shore. The Zeekeeper's Feathers... An heirloom of Pi'illo Castle. All five parts must be assembled by a Bedsmith. The Bedsmiths will gather on Wake Isle. Find the five parts and give them to a Bedsmith. Only then can the Ultibed be completed." And you thought "making a bed" entailed tidily arranging pillows and sheets. Dreambert mentions some of the names may have changed slightly but refer to the same location. Something drops down. It's a pamphlet of what Dreambert just translated. He says if Luigi sleeps on the Ultibed, they should be able to enter the dream world where the Zeekeeper is. The manual can be found in the menu under "Guide". It suggests the bros go to Mount Pajamaja first.

Exit Dream's Deep and Broque Monsieur calls to someone to wait. A Gold Beanie runs past the bros through the door. Broque Monsieur drops in, saying that was the rarest of monsters. He says there's a nice prize for beating it. Dreambert says it only exists in dreams and those who defeat it reap great rewards. Maybe it only appears in dreams on Pi'illo Island. It flees the moment it is seen. The bros accept the challenge, but Dreambert reminds them their priority is the Ultibed. If they find one on the way, they can battle it. Return to the real world. Dreambert brings Starlow and Snoozemore up to speed. While you're here, you can explore new areas of the castle from the room where the moving platform into the depths of the castle is. One of the rooms has a wrestling ring in it. A Brock outside says there's a rumor of a place where one can fall asleep and battle champions. Dreambert says this place hasn't changed. He says it's the Battle Ring, a Dreampoint where you can dream about fighting foes you've already encountered that are even stronger. Prizes are awarded for victory. When you're ready, head for Mount Pajamaja. If you're traveling by warp pipe, select the base of the mountain, as we don't know where the Rock Frame is.

Mario and Luigi: Dream Team -- Part 15: Expansion Packs

Seadric used a Dream Egg to expand Dreamy Driftwood Shores. Cross over into the new expansion, then go to the right. The gravity Luiginary Work is here. Use it to reach the pipe on the ceiling and go through it. There are Piranha Plants here. They'll spew seeds to create Nippers, then spew a fireball at the Nippers, who'll juggle it, then send it to Mario. Counter with a hammer. The Nippers may also fire their own fireballs. The Piranha Plants will fire off a fireball and a Fly Guy in quick succession. Jump over the fireball and stand still for the Fly Guy. The Nippers will disappear when the Piranha Plant that created them is defeated. Walk all the way to the right for an Attack Piece. To get it, go onto the ceiling so that you are directly over an item block, but not the Attack Piece block. Flip gravity so that Mario falls towards the floor and get it. Go through the left pipe. There are platforms that look like umbrellas here. Use the left one to reach the Attack Piece high on the left. Use the right one to reach the maze above it, which has another Attack Piece. Return and go through the right pipe.

There are new enemies called Bloopurns. They are jars that contain Bloopers and release Mushrooms and Spinies. When they take enough damage, they'll release Bloopers. Sometimes you'll counter with a hammer, other times with jumping if they don't fly over Mario. Go to the right and hit the orange ! Block to reach the lower pipe on the left. Above the orange ! Block is an Attack Piece. Go through the lower pipe on the left. They'll find a gravity Luiginary Work and a maze with Pi'illo symbols. Dreambert thinks they'll have to use gravity to bring the symbols together. Use gravity to send the symbol to the right, up, right, up, left, down, right, then down. The symbols are united and the maze lowers to reveal a pipe.

Through the pipe is a purple pipe with Broque Madame's symbol on it. Someone calls to the bros from the left. Going through the purple pipe will lead to a ! Block that removes a barrier between the pipe and Broque Madame's shop. Return and walk to the left. Seadric appears. He asks if the bros brought the second Dream Egg and enjoyed the loot. Mario says there are monsters in this area, which Seadric says there shouldn't be. He says that something evil must have lured the monsters here. Considering most of the monsters are familiar to the bros, it's probably a safe bet as to who this is. Seadric says something bad got in the dream world and they need to hide Peach deeper in the dream world. Seadric expands the dream world further, then goes ahead to leave some loot. Peach appears, saying it's sweet that Mario expanded the dream world for her, while Dreamy Luigi gets no such compliment.

Cross over into the new expansion. Go through the pipe on the left. Use the gravity Work to hit the orange ! Blocks. Grab the Attack Pieces along the way. Go through the blue pipe when you can reach it. Go through the green pipe in the ground. At level 26, the bros will rank up to Star Rank. Pick a bonus, which now includes boosting the healing power of items in battle and reducing the cost of Bros. Attacks and Luiginary Attacks. In this area, get the Attack Piece in the upper left corner. Return, then go through the pipe on the side using the umbrella. This will take you to another area with umbrellas. Go through the other green pipe by using the umbrella.

In this area, the bros will look over the ledge and see lots of spikes. Hover Jump, following the coin trail. To the right are more coins over the spikes. To the left is a couple of pipes. The upper pipe leads will take you over the pipe that you used to enter the area. The lower one leads to an Attack piece and another pipe.  To reach the pipe, stand on the umbrella and flip upside down. This will move the umbrella into position. Move gravity to the left wall and enter the pipe.

The last two Attack Pieces are here. You'll need to hit the left ! Block to reach one of them. This gives the bros the Luiginary Attack Luiginary Flame. Fire Luiginoids will pass off a flame to Mario, who'll send it down the line, getting bigger and bigger. Press (A) and (B) to keep the fireball going. Press (A) at the end to hammer it at the enemies. The right one makes the blue pipe accessible.

The blue pipe leads to a yellow pipe and Seadric. Go through the yellow pipe to remove the barrier, then return. Seadric says the last Dream Egg will maximize the dream world. The dream world expands. Seadric says the deepest part of the dream world should be through there. Mario says that Bowser and his minions might be luring monsters into the dream world, so Seadric will keep an eye out for them. Peach arrives, a little worried about someone letting monsters into the dream world, but will be fine waiting by herself. Cross over into the expansion.

Go through the green pipe on the right. Spring Jump up, then spin the nuts and bolts to reach other parts of the area. Go to the upper right. Ground pound through the rocks, then go to the lower left for an Ultra Candy, then return. Spring Jump up, then ground pound through more rocks. Spring Jump to the right to reach the pipe on the right. Use the Luiginary Flame attack on the Piranha Plants for critical damage. Go through the blue pipe after hitting the ! Block.

Here is another gravity maze puzzle with Pi'illo symbols. Move the symbol up, right, down, left, up, right, then down. This reveals a green pipe. Peach wanders in. She was worried and decided to check on the bros. Peach wants to go through the pipe as well, thinking that they've come so far that Bowser won't find them there. She says, to be safe, that the bros should save. Take her advice, and heal as well.

The bros go through the pipe, and it's immediately blocked off, as well as the other pipe leading to Broque Madame's shop. Peach says they can probably relax and they won't be interrupted here. She's acting strangely. Someone laughs, but it's not Peach. It sounds like Kamek. Peach's voice changes, asking if the bros still don't get it. Peach pulls off her disguise to reveal Kamek. This is the second time he's masqueraded as Peach. He pretended to be Peach to smuggle monsters into the dream world and bring the bros to the deepest part of the dream world. There's no mention of what happened to the real Peach. Mario suggests that he might've also wanted to wear Peach's dress. He thinks it's pretty cute. He thinks his blue robes are drab, before realizing what he's just admitted to. He says the bros should surrender, and lifts up the dress to reveal Private Goomp, Corporal Paraplonk, and Sergeant Guy. Kamek leaves the three to battle the bros. Private Goomp thinks this is their big chance to prove themselves. Corporal Paraplonk thinks they'll get a promotion for defeating the bros. The two call a time-out to discuss their career path trajectory. Corporal Paraplonk likes the fact that they're honor guards, but thinks they can get more executive positions by winning. Goomp likes the idea of being Kamek's superiors. Paraplonk comes up with the crazy idea that they might become Bowser's superiors. Sergeant Guy remains silent through all this. They return to the bros and thank them for waiting. Luigi's been drawing in the sand, which upsets Goomp. The battle starts.

Besides the three, there's a Banzai Blaster, and an army of Goombas, some in the background. The Goombas you defeat will be replaced with the Goombas in the background. The Goombas will form a stack and attack Mario a couple of times. Either dodge or jump on them, but jumping on them is better. They'll then rush back from behind. Jump to dodge as many as you can. Periodically, Sergeant Guy will have the Banzai Blaster loaded. Paraplonk will bounce between blocks, aiming for Mario. Counter or dodge by jumping. If you counter, he'll take out part of the Goomba reserve army. Sergeant Guy will turn the Goombas into Shy Guys like him. They'll approach Mario, so counter with the hammer. He'll be the one with the flag with Bowser's emblem in red. If Goomp or Sergeant Guy fall in battle, Paraplonk will revive them. They must be defeated at the same time. The Banzai Blaster will fire the Banzai Bill at Mario. It will chase it, so jump to dodge. The three will bring out a giant Bob-omb and chase Mario. The Goombas and the three will charge at Mario, so run around and jump to dodge. The Bob-omb will eventually explode, hurting the three. Use Luiginary Attacks as always, mainly the Luiginary Ball, as the Luiginary Flame doesn't hit Paraplonk. Keep at it until all three are defeated with a single attack.

Kamek calls the three pathetic and asks if a bunch of weaklings can guard Bowser. They are fired from their position as leaders of the honor guard and put on KP duty to clean Bowser's Castle. They beg for forgiveness. Kamek uses magic to send them out of the dream world. He says having the three battle the bros wasn't as fun, but the battle was merely for sport. Bowser kidnapped the real Peach. Kamek says they're probably in his new castle now. He doesn't need the bros anymore and leaves. Dreambert's upset at being deceived. He says they should return to the real world to formulate a new strategy. The pipes open up. Go through the pink pipe to go to Broque Madame's shop, so you can reach the portal quickly through the blue pipe.

Toadsworth asks how the mission went. Mario explains that Peach was an imposter. Starlow and Toadsworth freak out. Starlow suggests returning to Broque Madame's store, and she might be able to help them. Broque Madame is calm, but amazed that Peach was a fake. Toadsworth is embarrassed that he couldn't tell, even though he's know her all her life. Starlow suggests going to Neo Bowser Castle, but it's high in the sky and guarded by a barrier. Broque Madame mentions that Dr. Snoozemore, the proprietor of the island who invited Peach and the bros, has returned. Dreambert says they must visit him, as he's interested in meeting someone who's studying the Pi'illos. He also thinks Dr. Snoozemore may have ideas on dealing with Neo Bowser Castle, which was created by the Dream Stone. He is in Pi'illo Castle, so the bros should head there.

Friday, August 23, 2013

Mario and Luigi: Dream Team -- Part 14: Seadric's Strange Siblings

The bros have left Peach in the dream world while they go search for Seadric the Seadring's siblings. There are enemies in Driftwood Shore, including Fly Guys and Goombas. They'll team up for their attacks, like Fly Guys dropping Goombas on the bros, or flying over head while the Goombas attack from the ground.

Go east via the middle path. Dreambert spots another pool lounger Dreampoint. Stand on the blue elevator, then, at mid height, Side Drill through the rock. Break the rock so you can move more easily.  You'll encounter new enemies called Durapurls. They'll launch from their shells after closing them three times. Counter with the hammer. They'll also leave their shells and roll around. Counter by jumping. To reach the orange ! Block, walk to the south and Spin Jump from the blue elevator to an orange platform that moves. Transfer to the other orange platform. This will go around in a circle. Pick up the Attack Piece, while you're at it. The ! Block will activate another blue elevator. From this elevator, Side Drill through the rock, then smash the rock just to the south. Hit the switch to make the bridge appear. Go to the dream world.

Go east, then go through the pipe to find the Luiginary Work. Hover Jump over the spikes and spin the nuts and bolts. Go to the upper left to find the Seadring Seabelle. She has a Dream Egg prepared for them, but her false eyelash slipped and it will take her about an hour to redo her makeup. She runs off, but Mario brings her back and explains they need the Dream Egg. She says once she redoes her makeup, she'll be an aquatic supermodel. The bros don't want to wait and she interprets this as her looking like a supermodel as she is now. Dreambert mumbles about whether Seabelle is serious and she demands that he say, "Seabelle is a total supermodel even with a janky false eyelash and no makeup!" He complies, quietly. She wants him to say it louder. He yells. She's not sure if he was sincere, but he makes up for it in enthusiasm, so she hands over a Dream Egg. Rather, she spits it out. Her suggestion to meet up when she's wearing makeup is met with silence. She calls Dreambert an ice cube, then says she has a dream about a knight on a white horse coming for her and he's the opposite of the phony cushion prince, known also as Dreambert. She says she can tell the bros find her annoying. Mario denies this while Luigi pleads the fifth. She doesn't care and is going clubbing. She leaves. Take the pipe on the left back to the portal.

Go west and you'll find an Attack Piece and a pillow. There are Lakitus and Spinies here in the dream world. Using a hammer attack will flip the Spinies over. Jump on them to do critical damage. A Spiny will walk over to Mario with others in a line that may move. Hammer the Spiny twice to send it into the other Spinies. You can change directions with this counter. If you miss one, it will attack from the sides. Lakitu will fly into range solely to attack. He'll either throw Mushrooms or Spinies. Counter with a hammer to damage him. In the real world, go west.

Go on the wooden docks to the south to reach a warp pipe. Side Drill to the north to reach an Attack Piece. Use the blue elevator to reach the taller rock, then break the rock on it. Send Mini Mario through to hit the camera block. Side Drill to the right, then walk south and jump to reach the switch to make a bridge appear. Spin Jump from the rock in front of the bridge and go east. Spin Jump from there to reach an Attack Piece. Return and go west.

Dreambert notices a Dreampoint in the southern part of the area. Go approach the Shelltop on the dock, who's happy to see people. He set up a business, thinking it was a hot spot, but hasn't seen anyone in a long time. Mario says they want to cross the bridge and the Shelltop thinks it's a money-making opportunity. Before letting the bros cross, they'll have to play a game called Mole Hunt. The bros will hunt crabs while digging around like a mole. He wants to charge ten coins, but the bros play hardball. He makes a nice deal of an Attack Piece if the bros clear the game. The game still costs 10 coins. Dig underground, then pop up under the rustling sand to catch a crab. There are three different types of crabs, each worth different amounts of points. 10 points for a brown one, 20 for silver, and 40 for gold. The bros need to get 230 points in the time limit of one minute. If you see an orange block, hit it to blast nearby crabs out of the sand. Once you beat the game, he'll give you use of the bridge and the Attack Piece. He's going to revamp the game, so it will be open later. Grab the other Attack Piece in the area, then cross the bridge to the Dreampoint. If you go east of the Dreampoint, you can reach another Attack Piece and clear some rocks.

At the Dreampoint, enter the dream world and go west through the pipe. There's a new Luiginary Work. It has an arrow on it. The pool lounger Luigi's lying on also has arrows. Use the stylus to rotate the lounger, which changes the gravity in the dream world to flip 180 degrees. Go through the pipe on the ceiling. Walk on the floor, then walk on the right wall by rotating 90 degrees and hit the orange ! Block. This makes the pipe on the ceiling accessible. Go through it. Go through the pipe on the floor to reach the Seadring called Seatoon.

He recognizes them, calling them the superheroes, the Super Seadrings. He watches their show every week. The characters are Red Seadring, Green Seadring, and Orange Seadring, who likes to snack on cheese. Seatoon wants them to transform into their super forms. Dreambert decides it is best to humor him and play along. He says they need the Dream Eggs to defeat the evil Biggidy-Bowser. Seatoon buys it hook, line, and sinker. But he still wants them to transform before he hands over the Dream Egg. Dreambert says they still have to play along. Mario strikes a pose, but it's wrong, being Green Seadring's pose for after his special move. Both bros try and fail. The poses were wrong, unsynchronized, and without transformation. Seatoon starts to think they're imposters. Mario explains that they're the ones Seadric called about. Seatoon assumed due to the description that they'd be the Super Seadrings. He does appreciate the bros tried to make him happy and calls them nice. For being nice to him, he spits up a Dream Egg. He says it's just like the Super Seadrings to protect a damsel in distress, to the point it's a line in the theme song. The bros try posing again, but Seatoon tells them to stop. He says he's got some new heroes to root for. Go through the pipe on the left to return to the portal.

Go back east and cross the bridge you formed earlier. Dreambert says there's another Dreampoint nearby. Go to the west side and hop on the blue elevator, then go to the orange platform. Hit the orange ! Block to activate another blue elevator. Transfer to the orange platform and Side Drill through the rock on the right. Hit the switch to make the bridge appear. Walk up the rock you just Side Drilled through and destroy a rock. Send Mini Mario to get the Attack Piece. Use the Dreampoint.

In this part of the dream world, you'll find Dreamcap Rs and Dreamcap Captain Rs. They'll stack up and charge at Mario. Hit each stack with the hammer. They'll also attack in lines from the background. Counter or dodge with a jump. Go west. To the upper right is an orange ! Block that raises a stone so the bros can go further west.

The last of Seadric's siblings is here, Seabury. He mentions food, including berries and mushrooms. He says he got them seats in the Porridge Parlor, because it's a mush room. He thinks he's a comedian. He also explains that they're called Seadrings because you can "see 'd' rings". Luigi chuckles. Before he can crack another joke, Mario asks for the Dream Egg and he spits it up. Dreambert says to return to Peach. Seadring makes one last joke that falls flat, then says the bros and Dreambert need to loosen up and live a little, as they're in the dream world. Go west to the pipe and return to the real world.

Go east and get the last Attack Piece by Spin Jumping. This Bros. Attack is called Bomb Derby and is initiated by Mario. Luigi tosses bombs at Mario with the Circle Pad, then Mario hits them at the enemies with his hammer using (A). Toss the bombs quickly or they will explode while Luigi holds them. When you're ready, return to Seadric's Dreampoint. Seadric activates the Dream Egg and Mario jumps on his head three times. Seadric spews forth more of the dream world, creating a background the bros can enter. Seadric also add coins and other presents to the new area. Peach will stay put while the bros explore further.

Tuesday, August 20, 2013

Mario and Luigi: Dream Team -- Part 11: Tribal Lullaby

The bros have reached the lower part of Mount Pajamaja's snowy peak. Ahead are two more giant pillows and a Mighty Gate. The bros are near the peak. Go east twice. Here snow and lava coexist. There are spikes in the way, so the Massif Bros ask the bros to Spin Jump into them. This allows them to break through the spikes. Use this to clear a path to the Attack Piece and the exit to the west. Hit the switch to lower the draw bridge, then go west. Spin Jump across the gap, then hit the orange ! Block to the north. Spin Jump across the gap to the west, then follow the path to the west.

Spin Jump into the Massif Bros as before. Up ahead, a gust of wind blows through periodically. Time your Spin Jump so the wind doesn't blow the Massif Bros into the lava. Before you reach the next wind gust, Spin Jump south and around the corner to the right for the last Attack Piece. The new Bros. Attack is Dropchopper, initiated by Luigi. The chopper will hover over the bros. Tilt to move it over each bro, then have each bro jump to hold on. Steer the chopper by tilting, then line up the sight with the enemies. Press the button when prompted to drop down on the enemies. Keep going and Spin Jump into them so they can cross the lava. Hit the switch to lower the bridge. Go east.

Hit the orange ! Block to make a platform appear, allowing you to return more easily. Go east and Side Drill through the rock to open the path for Spin Jumping over an air vent. This will take the bros to the giant pillows. To the east is a bean spot, if you're interested. Luigi takes a nap on a giant pillow. Dreambert's amazed that Luigi can sleep so much. The ground is slippery in the dream world. There are new enemies called Magmads and Iceads. They can change types. Use hammer attacks on the Magmads. They will approach Mario and attack. Counter with the hammer.  They'll also surround Mario and breathe either fire or ice. If the others are hit by an attack that is the same type as them, they'll be healed. Go right. Try to go right again and a giant ice fist will block the path. An orange ! Block appears. You have 30 seconds to hit the blocks counting down from 5 to 1, but the ground is slippery and the other blocks have upside-down numbers. Have one bro take the top set of platforms while the other is on the ground. The nightmare chunk is on the other side of the fist. Once you return to the real world, go through the green pipe. This will take you back down to the base, so you can hit the switch and return to the summit more easily. For the other Mega Pi'illo, go right, then form the cone to Hover Jump over spikes. Go right, the let the air currents take the bros to the lower right corner where the nightmare chunks are.

The Mega Pi'illos Cush and Shawn do a dance, then destroy the Mighty Gate. Dreambert asks if the other Mega Pi'illos this odd. The Massif Bros think these Mega Pi'illos are the same Muscle Lords from before. Heal and save, then continue to the summit. Ahead is a sleeping creature that looks like an elephant made of bricks. The Massif Bros say it is Mammoshka, the guardian of the mountain. They decide to avoid it. The bros try to follow, but Luigi's nose twitches. He has to sneeze, which wakes up Mammoshka and turns the Massif Bros to stone. Mammoshka attacks.

There's an X on Mammoshka's head, which is its weak point. Hitting it will do critical damage. Use Bros. Attacks like Dropchopper and Bye-Bye Cannon. Mammoshka will roll a snowball into a bro. Counter with a hammer. Block Monolifts will appear, holding a helmet in ice. Some are made of rock, others have spikes. Destroy the Block Monolifts immediately. Mammoshka will get enraged and chase the bros, trying to inhale them. Jump over the air currents. Mammoshka will also throw a giant rock the bros will have to volley with their hammers at the same time, repeatedly. Sometimes, Mammoshka will chase one bro, who'll run into the other. Either jump over or onto the other bro. After Mammoshka takes enough damage, it will shed its red brick layer and reveal white bricks. The bros will chase Mammoshka and stomp when prompted, which will remove layers like matryoshka, or nested dolls. Underneath, Mammoshka is fuzzy and will be defeated when attacked in this state.

The Massif Bros drop in, saying the guys at the peak were evil looking. Since they've reached the peak, the tour is over. Walk up, then Spin Jump in the air current to reach the top of the summit. Bowser, Antasma, Kamek, Sergeant Guy, Corporal Paraplonk, and Private Goomp are there, admiring the Dream Stone. Antasma is going to use it to realize his dreams. He changes into his true form, something he can only do in the real world. To activate the Dream Stone, they must gather some energy for it so it will grant their wishes. Antasma wants to conquer the world, instead of not screeching, as Bowser suggested. Bowser says he'd better change his wish, as that is what Bowser is doing. Antasma will give Bowser the world as long as he has the freedom to spread his wings and do whatever he wants. Bowser's fine with this. The bros show up, and Bowser can't remember Luigi's name. Starlow wants Bowser to hand over the Dream Stone and Dreambert will return Antasma to the dream world. Antasma says they should get the energy for the Dream Stone and deal with the bros later. Private Goomp tells the bros to listen to something and turns on the speakers. Antasma says all things must sleep. Dreambert thinks the music might be the Dreambeats, which makes anyone who hears them fall asleep. This include Sergeant Guy, Corporal Paraplonk, Private Goomp, and Kamek. Bowser's covering his ears, Starlow is unaffected, as well as Dreambert and Antasma. The bros are nodding off. Starlow smacks into Mario, waking up, but Luigi is easily lured by the music. Dreambert suggests retreating and leaving the Dream Stone for now. Dreambert can handle Antasma, but not Bowser if Mario falls asleep. Everyone runs off, except Luigi, who sleep runs.

Everyone runs to the left. Luigi falls over and rolls into a ball that rolls down the ramp. He's asleep at the bottom of the hill, despite Starlow trying to wake him up. Dreambert says there's a Dreampoint nearby. He says to let Luigi sleep and everyone else escapes into the dream world, where the Dreambeats can't reach them. Mario and Starlow set Luigi up to sleep on the Dreampoint, while the Dreambeats echo over Pi'illo Island. Everyone on the island hears it and falls asleep, releasing Dream Orbs. They flow into the Dream Stone, which will allow Antasma and Bowser to absorb energy from anyone who's sleeping. They are the Dream Stone's power source, as Antasma explains. Bowser can understand some of what he's saying, even with his ears covered. They'll be able to use the Dream Stone soon. Meanwhile, Mario is safe in the dream world.

Saturday, August 17, 2013

Mario and Luigi: Dream Team -- Part 8: Sidequest Resort

Now that we know where Bowser and Antasma took the Dream Stone, we can follow them to Mount Pajamaja. Head west to where the path forks to Dozing Sands and Driftwood Shore. Someone will announce that they're taking applications for the Mount Pajamaja tour. The bros can visit the Shelltop making the announcement in Wakeport to register. They will take climbers of all skill levels, but only registered climbers are allowed on the mountain. Dreambert says Wakeport is to the west of Mushrise Park. While in Mushrise Park, talk to Eldream about the rescued Pi'illos. So far, we've saved 13. For saving seven Pi'illos, we get the Birthday Hammer and for saving 12, we get POW Gloves. If you past Mushrise Park and head north, you'll see the bridge to Pi'illo Castle has been rebuilt.

When you're ready to go to Wakeport, head west of Mushrise Park. There are stronger enemies called Hermite Crabs that hide under nuts. They'll throw out a decoy nut to confuse the bros. Memorize where they are and be aware that they move around. Go west twice, then go south.

The bros will find themselves in Wakeport, the best resort on the island. There are Attack Pieces here. One of them is in the northeast corner. Walk over to the pink Zeekeeper to the right of the fountains and talk to him to get one. One of the Toads in the middle hotel says that guests and staff here may carry Attack Pieces. There's one in this hotel. Jump from the beds, then reach the windowsill. If you go into the left hotel, climb the stairs, go outside to the left, and walk on the buildings going west, you'll reach another Attack Piece. Walk back east for more items and another Attack Piece. To the south are more Attack Pieces and some shops.

Go into the badge shop. The bros are the first two customers to come in for the badge awareness campaign. He explains that Luigi's badges control what effects will be granted and Mario's badges control how powerful those effects will be. Each bro can only hold six badges. In the southeast corner of the shopping district are a pillow and an Attack Piece you can't reach yet. In front of the badge shop, to the right of an orange Zeekeeper is a resident of Hoohoo Village. He wants to propose to his girlfriend and will give the bros lots of items in return for their help, including gear and an Attack Piece. Agree to help him and you'll get the Attack Piece and a plush Zeekeeper. Inside the gear shop, talk to the Beanbean resident in the dressing room. Tell them their outfit looks great three times, then say they look equally as gorgeous as Peach for a Super Candy. In the item shop, talk to the blue Shelltop, who wants a plush Zeekeeper. Trade it for a rare fruit. A red Yoshi in the hotel district is looking for rare fruit. He'll trade a Yoshi egg for the rare fruit. Go west to where the tour center is.

Somebody in the area is disappointed that there's no treasure here. Out of the nearby buildings comes Popple, the shadow thief. He doesn't recognize the bros, but remembers dealing with people like them. He's trying to make a fresh start of thievery on this island. He leaves and Starlow suggests finding the tour center. On the way, you'll find a Toad who wants to see a Yoshi egg. Give him the egg to receive Peach's photo. Go on top of the tour center for an Attack Piece. Go north of the tour center to find a Brock who's a huge fan of Peach. Give the Brock Peach's photo and he'll give the bos a super rare guide booklet only available to researchers, called the Book of Ruins. The Beanbean resident wearing red in the gear shop wants this. In exchange, he gives them Queen Bean's photo. Take it to the Beanbean resident hiding under the stairs in the left hotel. He gives the bros a lost camera. Go up the stairs and go outside onto the awning. Talk to the Toad, who's looking for his camera. He tells the bros that between the left fountain and the parasol, on the light-green grass, a bird buried something. The bros can have whatever it is. Dig in the lightest patch of grass to get the Pi'illo ring. Give that to the Hoohoo Villager and he proposes as a crowd gathers. She says yes. The bros get a 1-up Mushroom, a Heart Bean DX, Rally Wear, and a Sap Hammer.

Go west of the shopping district and enter the only building in the area. You'll hear a familiar "YOIKS" and Kylie Koopa will walk in. She's older than when you last saw her, which is when the bros were still babies. Instead of being an ace reporter, she's now an ace guidebook writer for the island. She doesn't recall meeting them while being a reporter as she's had many jobs. She asks them to be her assistants and she'll pay them. The first assignment is called Shot Collection. She's stationed camera blocks all over that take and save pictures. Hit the block to get the photograph. The photograph's encrypted, so the bros have to decrypt it. This involves putting the pieces together like a puzzle. Move the pieces until they lock into place. The button at the bottom of the frame will rotate the piece. Completing the puzzle will unlock new levels. Completing the puzzle within the target time, Kylie will give the bros coins and prizes. The first photo is of Starlow and a Mushroom over Mario's head. Wakeport Level 1's target time is 3 minutes. It's a simple 12-piece puzzle. I completed it in 1 minute, 10 seconds. Kylie gives the bros 100 coins. This unlocks Wakeport Level 2. Complete the puzzles at your leisure. The puzzles have greater target times with more pieces that are smaller. As you go, the picture will zoom out. There are three levels to the Wakeport shot. Kylie wants the bros to grab photos from camera blocks all over the island. Return to Wakeport to put the photos together. Go upstairs for an Attack Piece.

Go to the tour center. The bros ask to be registered for the Mount Pajamaja tour, and the clerk says it's a challenging climb. The bros show off, but Luigi still hasn't mastered catching his hammer after he throws it... the first time. The clerk's impressed, so he'll let the bros go on a core-focused tour, called Massif Vert: A Big, Bad, Brutal Mountain Tour. The tour group is meeting in the south part of town in front of the clock tower. Go south and you'll find the tour group. The tour guide is the younger Massif Bro, named Li'l Massif. He tells the tourists that climbing Mount Pajamaja is difficult. All other tourists disappear. Li'l Massif is surprised the bros stuck around. The tour gets delayed because Li'l Massif can't find his older brother, Big Massif. The tour changes to Big Massif Hunt: Extreme Beefing Wakeport Tour. The bros must find Big Massif before the Mount Pajamaja tour starts. The bros can go south from here.

This part of town holds the event stage. They're currently holding a Mad Skillathon. Go east to see the stage, then south to find some rocks on the right. Break the rocks to reach an Attack Piece. To the left is a rock covering a pillow. In the dream world, there are enemies called Cocoknights. They will rush towards Mario in a circle, surround him, then run around. Move with the circle to avoid being hurt and jump over them when the circle approaches or leaves. After saving the Pi'illo, you can talk to the Shelltop with sunglasses onstage about the Mad Skillathon. Participants show off their skills for money. He thinks the bros are comedians. He asks if they have any combo skills. Bros. Attacks will work. Use Bros. Attacks in an endless mode to see how long you can keep the combo going.

Go to the east side to find some ruins and more enemies. At level 16, the bros will rank up to Flower Rank. You can choose another bonus, but there are more bonuses to choose from. At the entrance, someone whispers to the bros. It's a Brock hiding behind the ruins. He does research on the ruins, but the monsters scared him off. As thanks, he explains some of his research. The gate to the north was designed by the Pi'illos. The key to opening the gate is in the panels in front of it. He found the words, "The Awakening Gate opens when matched symbols unite..." written on a wall. The panels have symbols that match the symbols on the ground. The Brock can't lift them, but Mario can tunnel under them and flip them into place. The gate opens when the symbols are matched. Go north.

You'll wind up in the shopping district on the island you couldn't reach. Send Mini Mario to the left to hit a switch, lowering the bridges. This will allow you to reach another Attack Piece and a pillow. In the dream world, you'll find Ticksquawks. They'll fly around in circles, then explode. Hit them with a hammer before they can explode. They'll also send out birds after their clock hand makes a full revolution. Save the Pi'illo, then walk up on the awning, then on the buildings. Have Mini Mario get the last Attack Piece. This unlocks the Bros. Attack Bye-Bye Cannon, which can be initiated by Mario. The bros will load themselves into the cannon, then multiple copies of themselves will be launched. Memorize the order of the launch, then hit each bros' button as they land on the first enemy, then hit the button of the bros as they hit the second enemy while stacked up in reverse order. Go west while still on top of the buildings to go to the other side of the ruin wall. Hit the switch to lower the wall. There's another gate and a set of panels to open it. Open the gate and save.

You'll see Big Massif lying on the ground. The bros and Starlow try to wake him up, but fail. The place sparkles like a Dreampoint. Dreambert says that Big Massif could sleep here forever, due to the Dreampoint's dream aura holding the person in the dream. Big Massif seems to be choosing to remain asleep. The bros will have to wake him up in his dream by finding him in the dream world and convincing him to wake up. This is possible if Luigi sleeps nearby, allowing him to share the dream. Luigi falls asleep and Mario jumps through the portal.  

Thursday, August 15, 2013

Mario and Luigi: Dream Team -- Part 7: Luigi's Big Dream

Just beyond the top of the sand flow, Britta calls for help. Torkscrew is dragging her around. She finally breaks free, only to be eaten. The bros confront Torkscrew. Use Bros. Attacks. Torkscrew will drill underground and pop up underneath the bros. Jump to dodge. If he does this attack repeatedly, a bro may land on his drill and the other bro will chase Torkscrew, collecting coins and jumping over enemies. He'll also fly in the air and drop down on a bro. Counter with the hammer. He'll lie on his back and won't attack. Sometimes, he'll chase a bro into the background and try to ram him with his drill. Jump to dodge or counter. In the foreground, enemies will attack the remaining bro, so keep an eye on him.

Torkscrew explodes when defeated, freeing Britta. She says she was blinded by greed and there isn't treasure here. She stops talking midsentence and closes her eyes. Her Shelltop employees get her to a doctor. Starlow draws the bros' attention to the stairs ahead, saying the Dream Stone should be there. Go west to find another pillow. To the east, you'll find a new enemy called the Caccac. If you attack it, it will wake up and attack, attacking based on how many times it has been attacked before it attacks. Go up the stairs when you're ready.

There's an altar at the top of the stairs, but no one can find the Dream Stone. Bowser drops in with Antasma, telling them they're too late, as Bowser already has it. Antasma says the Dream Stone will have to suffice as he couldn't steal the Dark Stone. Bowser and Antasma fly off. Dreambert wants to chase them, but Starlow says they have no idea where the two went. They need to find clues to figure out their location. The altar starts to sparkle and Dreambert thinks it could be a Dreampoint, a place where dreamers can be one with their dreams. There are many points like this on Pi'illo Island. Dreambert thinks that sleeping on the Dreampoint may help them discover the whereabouts of the Dream Stone. Luigi goes to sleep and the portal sparkles.

The bros must look for clues in the dream world. There are Attack Pieces here. Go right to where the Drill Works are. Go right and you'll see a creature that looks like the Dream Stone. It's the Dream Stone's spirit and it's sleeping. The Dream Stone used to be here in the dream world. Dreambert wants to ask it where it is in the real world and it wakes up. It wonders who the three are and won't tell them where the Dream Stone is. Because the Dream Stone was moved, its spirit is drowsy and cranky, and needs to sleep to stay moisturized. It's not going to talk, even if the bros follow it. It goes down past some rock and rests near a constellation. Go right.

There are two Attack Pieces in the room, near the top. Use the Drill Works to get them, then go right near the middle for another. Go right at the top of the area. Follow the path down and to the right. There's a constellation ahead. The Luigi tower will form and knock away all enemies in your path. Go right. Drop down and walk to the right. Jump up the tiny platforms and lean on a switch on the right. This will make a crystal platform rise. Higher up is a blue switch on the left that raises a blue crystal platform. Use these to reach the pipe on the left. Hit the diagonal switches in this area, as well. Go left. Use the tower to get rid of more enemies and reach coins, then go left.

The Dream Stone spirit is here. It still doesn't want to talk and goes down another level. Take the green pipe down to an area where Britta runs a shop. The pipe at ground level to the left will take you to where the portal is. The right pipe will take you to an area with some rocks. From Britta's shop, go back to where you came from, then go left, following the green arrow. There's an Attack Piece here. Go left.

There are more Drill Works here and there are spikes below. There are two Attack Pieces here, one near the spikes. Go left and you'll see another constellation. Dreambert says the bros might be able to break the stones here. In tower form, the Luiginoids can jump in midair by pressing (B) to ground pound, which breaks the stones. Walk to the right and ground pound. Break through the rocks, go to the left, break those rocks, then walk to the right after pushing the crate with the tower and go down a pipe. There are two Attack Pieces here. Go right. Form the tower and try to push the crate. You can't fit, so Dreambert shows Mario how to compress the tower with (A). To return the tower to normal, press (A) again, and the tower will spring up, executing a Spring Jump. Spring up and go right. Take the pipe to the right in the next area.

That pipe will take you to the right pipe near Britta's shop. The Attack Pieces will give you the Luiginary Attack Luiginary Stack. Have Mario stack rows of Luiginoids by moving the Circle Pad to make sure the stack balances when it lands and pressing (B), then press (B) before landing on the enemy. Press (A) when Mario lands. Take the time to practice it. Heal and save, then break the rocks to reach the Dream Stone. Even with a relentless pursuit, the Dream Stone's spirit's still not talking. This upsets Dreambert. The spirit flies straight up. Follow it and bump into it with a Spring Jump. The spirit finds the bros annoying. And annoying a spirit has consequences. It turns the Drilldigger on, assembling the drills the bros have seen in the background into a giant, mechanical monster. Luigi's cowering in his sleep. The Drillldigger knocks away the Luiginoids and Dreamy Luigi's cowering as well. He's also reacting to something. Dreambert tells Starlow to touch Luigi's head. The "L" on his hat is shining. This starts a reaction like the one in Dream's Deep. Luiginoids swirl to Dreamy Luigi, thinking that he has to help his brother, who's in danger. Rotate the 3DS. The Luiginoids form a giant Luigi, about the same size as the Drilldigger. Luigi freaks out and the Drilldigger is not pleased to be challenged. Mario sits on Luigi's cap and the battle starts.

Dreambert provides instruction on giant battles. To jump, touch the Jump button, wait for the charged-up sign, then slide the stylus up the arrow. After Luigi lands the jump, slide the stylus up the arrow again for another jump. Slide up to jump and dodge Drilldigger's tornados, one of which will remain in the background. To use the hammer, touch the Hammer button, then the Hammer Chop button to hammer the enemy into the background, then slide quickly in the arrow's direction. Slide in the direction of the arrow to counter with the hammer. Attack with the hammer when its drills are out on top. It will also fly in the air and fire off drill bits. Counter with the hammer. It will shoot an energy ball at Luigi. Dreambert says working with Mario will restore health. Touch the Bros. Attack button, then the Rhythm Mushroom button, and Mario will rhythmically throw Mushrooms. Tap the screen with the same rhythm to eat them. Bros. Attacks can't be used consecutively so Mario can rest. The next time it uses the energy ball attack, Luigi will counter with a hammer. Tap the screen repeatedly to repel the attack. It will surround itself with a tornado. Both hammer and jump attacks are effective. When Drilldigger is low on health, use Finishing Bros. Touch the Finishing Bros. button, which is a star. Slide up to jump, then Mario will get on a star. Tilt the 3DS so that the star cursor is aimed at the enemy and let the attack land. Once Drilldigger is defeated, the bros will get lots of items. Dreamy Luigi returns to normal size.

The Dream Stone spirit appears, calling Luigi the man. Finally, some praise and respect for Luigi. The spirit thought that real-world people were small fries. It finally decides to tell just Luigi, as their little secret. It mentions clouds, rocks, a cliff, meaning a mountain. Dreambert says this is Mount Pajamaja. The spirit is not pleased that Dreambert decided to eavesdrop. Dreambert says it's on the north side of Pi'illo Island. The spirit's going to sleep some more and hopes to see Luigi around. He enjoyed the fight and wants to fight giant Mario next. Go left twice to reach the portal and return to the real world. The bros and Dreambert bring Starlow up to speed and they decide to go to Mount Pajamaja, behind Pi'illo Castle. Hopefully, the bridge has been fixed.