Showing posts with label Mount Pajamaja. Show all posts
Showing posts with label Mount Pajamaja. Show all posts

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 17: Bouncing on the Bed

The first part of the Ultibed, the Pajamaja Rock Frame, is somewhere on Mount Pajamaja. Use the warp pipe to reach the base. A Shelltop greets the bros, saying there's a new tour for the mountain. The guides are the Massif Bros and it's only for the brave. The tour guides are waiting at the midpoint of the climb. The Shelltop says the tour stinks, though. Keep going north until you reach the blue Shelltop in the designated area. He says the Massif Bros are up ahead and that the footing is unpredictable. The Shelltop leaves. The Massif Bros are pleased to see the bros here for the Massif-Vert Pajamaja 2: Beef Steak Beef Steak Treasure Tour. The word "treasure" piques the bros' curiosity. The Massif Bros don't know where the ultimate treasure is, but they've heard the rumor. They walk off, saying the tour is full. Popple appears, saying there's loot on the mountain, but he's not the climbing type. The Massif Bros won't bring him along. As revenge, he's going to a house in Wakeport. After Popple leaves, Li'l  Massif announces the start of the tour. Follow them east.

The ledge ahead is too high to jump over. The Massif Bros teach the bros a new technique called the Ball Hop. The bros roll into a ball with [R] three times, then either (A) or (B), both of which will work. Once in ball form, use the Circle Pad to move. Press (A) or (B) to return to normal. Ball Hop up and over the spikes (regular jumping works with the spikes), then up the small platforms. Meet them up ahead. They're impressed that the bros mastered the move so quickly. Follow them to the north.

The Massif Bros are approaching the snowy summit, on the east side. There are new enemies here, called Viruses. They will change color in the order yellow-red-blue-yellow. Hit them to make them change color. If other Viruses nearby are the same color, they will be defeated as well as the one you just struck. Jumping will make them change colors twice, hammers only once, so be strategic. They'll parade around the bros a couple of times. Smack each one with a hammer to make them pile up. Try to make sure Viruses of the same color end up next to each other, if you can. They'll also walk towards the bros. Jump on them to dodge or counter. Catch up to the Massif Bros, then go east.

In this area, you'll find Monolift Rs, similar to the Monolifts, but faster and stronger. Keep climbing and you'll find a warp pipe. Activate it. To the east, the sign says to be careful, as it's a long way back up. The walkways are narrow, so proceed slowly and cautiously. The drop's not that far, only two areas back. Be very precise when steering Spin Jumps. There's an item block with lots of coins, a piece of gear, and a bean over here. If you collect everything there, save. 

Return to the previous area, then Ball Hop to the north to find the Massif Bros. They're having a difficult time solving a puzzle to open the door ahead. They must jump through a ring without touching it. They offer to let the bros keep the treasure if they can solve the puzzle. Use the Ball Hop to jump into the ring, and the other rings that appear after it. The door will glow, so Ball Hop into the circular area in the door to open it. There's a dark corridor ahead. To reward the bros, Big Massif gives the bros 10 Attack Pieces at once, unlocking the Bros. Attack Slingsniper, initiated by Luigi. When Luigi is in the slingshot, hold the Circle Pad back, then hold (B) to bring up the crosshairs. Aim by tilting the 3DS, then release (B) to fire. Aim quickly and fire.

Follow the Massif Bros past the door. It's a dark cave, like the area under Mushrise Park. The Massif Bros are going to do some research in the areas, as they've never been to this part of the mountain. Go to the back, then Ball Hop up, and Spin Jump across. At the top, the mountain's treasure, the Pajamaja Rock Frame, basks in the glow of a Dreampoint. The Massif Bros are impressed the legendary frame exists. They have reached their pinnacle in mountain climbing and being tour guides. Starlow wants to take the frame and leave, but Dreambert says it's petrified by a nightmare chunk. Dreambert says sleeping on it (and going into the dream world to smash the nightmare chunk) will cleanse it.

Inside the dream world, go to the left. The nightmare chunk is below, but it's huge and inaccessible. Go to the lower left. Hit the ! Block and you'll have 30 seconds to reach the one above you, after crossing slippery ground with fists punching at you. Jump over the fists, one bro at a time, to move quickly. This may take a few tries. Hitting the other ! Block will open the path to the upper right, back to the nightmare chunk. A constellation is here. Use the Ball Hammer to break the nightmare chunk. Return to the real world. The Pajamaja Rock Frame has been restored. Dreambert explains the nightmare chunks flew everywhere when Antasma broke the Dark Stone and one must have landed on the frame. The bros leave the Massif Bros. While we're here, we can save the last two Pi'illos in the area. There's one in the area of the shop. The second one is on a gray platform to the north, then west of the shop. There's an unexplored area to the north of where the bros jumped off the cliff.

The area has a door similar to the one to the Pajamaja Rock Frame. Open it the same way. There's an item block with lots of coins and a piece of gear. Take the warp pipe at the base to where you want to go next.

Wednesday, August 21, 2013

Mario and Luigi: Dream Team -- Part 12: It's a Twister!

Mario has escaped to the dream world after Bowser and Antasma used the Dreambeats to put the entire island to sleep. Dreambert says Mario can't leave until the Dreambeats stop playing, so he must lie low here for a while. Walk to the right. The ground starts shaking and Dreambert stars panicking. The portal starts closing and disappears. Dreambert thinks the Dreambeats were too powerful and that Luigi's sleep became so profound that the portal ceased to exist. He says they must find a way to reopen the portal. Go right.

Up ahead, the Massif Bros are running a shop. Go right to start climbing Dreamy Mount Pajamaja. This is Base Camp 1. There are Attack Pieces here. Go right. The ground is slippery and there's a new Luiginary Work in the area. Activating it makes Luigi shiver. Starlow's worried and wishes she could help. Touch the button near Luigi's head. This turns on some hot rocks, warming Luigi up. This thaws everything in the dream world, including melting ice. Touching the button again turns off the heat and everything in the dream world freezes. To reach new areas, time your button pressing so pillars of ice freeze at the correct height. There's a bit of a delay in the temperature change and pillars of liquid water don't rise when you stand on them. On the right side, let the pillar drop down with Mario on it to reach an Attack Piece. Go right.

This is Base Camp 2. On the right side, push the block of ice over to the left, then thaw it to reach some platforms. There's an Attack Piece up above. Move a similar springy block over to the right to reach a switch, then back left to reach the platforms. Grab the Attack Piece, then go right. This will take you to Base Camp 3. There are punching fists, which you can stand on. Avoid being punched, which is like falling on spikes in that it will move you back to a safe point. On the right side, you can reach the higher platforms for an Attack Piece. Go right to reach some lava. Luigi gets too close to the lava. Dreambert surmises that Dreamy Mount Pajamaja is an active volcano. Mario wants to start an eruption to open the portal. Dreambert says they should go to the crater to do that. Form the cone to cross the lava and go up using an air current. Go right to Base Camp 4.

Here, you'll find enemies called Lob-omb Rs while battling other enemies. They behave like Lob-ombs. There is an Attack Piece at the top of the area. To the right are some items. Go up and left from Base Camp 4 to reach Base Camp 5, where the Luiginary Work has reappeared. There's an Attack Piece on the left side. Go to the upper right to find another Attack Piece at the top of the area. Return to Base Camp 5. There's a puzzle here with the Luiginary Work and the springy material. Thaw the area, then stand on the first pillar until it the other pillar reaches the bottom. Get off the pillar then so the pillars will move in sync and will be level with the springy material so it will slide across when frozen. Spring up, then go left.

Here, form the cone and Hover Jump to the left. There's a snowdrift ahead. A gust of wind picks up and removes the snowdrift, carrying Dreambert along for the ride. He returns, covered in snow. Mario thinks they can blow snow away like that. Mario and the Luiginoids unleash a powerful tornado on the next unsuspecting snowdrift. While in cone form, press (A) to whip up a tornado, move Mario around with the Circle Pad, then stop the tornado with (A). It's called the Luiginary Tornado. Drop down to the right to find more snowdrifts and unleash the fury of the tornado on them. Hit the switch on the left to open the path to the left.

This is Base Camp 6. There is a fountain here. If you drink from the fountain and press (A) after the bros fall asleep, you can keep going. The dream is different here. The bros wake up with an unusual power within them. They are so powerful that they can crush anything in their path. Bowser and Antasma are on the run, but their capture is inevitable and all they can do is blame each other for failing. They still have the Dream Stone and wish for the bros' defeat. Luigi, the superstar, gets his time to shine by taking back the Dream Stone with a graceful leap and otherworldly agility. Bowser and Antasma fail, Dreambert revives all the Pi'illos and welcomes scores of tourists to Pi'illo Island, making it famous. The party never ends. Pi'illo Island wakes up from its nightmare. Game Over. With health fully restored, the bros wake up and continue on. Take the lower left path to descend.

You'll want to descend the mountain to get an Attack Piece. Return to Base Camp 6. To the right, on a higher level, you'll find the last Attack Piece. The new Luiginary Attack is the Luiginary Hammer. Repeatedly press (B) to make the Luiginoids form a hammer, while using the Circle Pad to keep Mario balanced. Tilt gently in the same direction the hammer is falling. When approaching the enemies, use the Circle Pad to line up the cross hairs, then press (A) to swing the hammer. When you're done practicing, climb up higher, then go right twice to Base Camp 7.

There's a yellow block between two gray blocks. Use the tornado to pick up the yellow block, then move Mario so he can push the block into the switch to the right. This opens the gate ahead. Spring Jump up and you'll find more yellow blocks, but the switches are blocked by punching fists. Hit the blocks in the tornado with good timing. This will open two gates below. Go right, Hover Jumping over the spikes. Go up and to the right for some items. Return, then go to the upper left.

This is Base Camp 8. The temperature Luiginary Work is here. Send the frozen springy block to the left to reach the switch. Send it to the right to hit a black ! Block, which raises a bar to stop the block when it's sliding. Go to the upper left. This is the Base Camp. There's a blizzard ahead, which will obscure your vision. Use the tornado periodically to clear up the snow. Go to the middle right through a pipe. The summit is near. Go to the right side of this area, then heal and save at the Save Block. To the right is the summit.

At the summit, Luigi looks up, confused. Something's strange about the ceiling. Then it moves. It's not a ceiling, but a nose, over some giant teeth. It blows the bros away. They climb back up, Dreambert appears, and the creature yawns. It asks who woke him up. Dreambert says they need to make it erupt by goading it. Use the tornado to send a yellow block at the volcanic creature. An infinite stream of yellow blocks will appear, with spikes on either the left or right side. The spikes won't hurt Mario. Aim the yellow block at the pimple-like bulb on its nose. Do this repeatedly until it bursts. The creature is enraged and erupts. In the real world, Starlow notices that Luigi isn't sleeping as deeply. In the dream world, Dreambert panicks and says they must escape quickly. The bros run off as volcanic rock rains down. They trip and start rolling, forming a snowball. The monster follows and catches up, wanting to teach the bros a lesson. It charges the bros. In the real world, Luigi's "L" is shining. The Luiginoids gather to form giant Dreamy Luigi.

The monster, Dreamy Mount Pajamaja, approaches Mario and Dreambert, but Dreamy Luigi knocks him away with his hammer. Mario rides on Luigi's cap. Mount Pajamaja has his guard up, so Dreambert asks if there is a way to break it. He suggests the Hammer Uppercut. Select the hammer, then the Hammer Uppercut. Slide quickly in the arrow's direction to swing the hammer vertically. This will launch it backwards. Dreambert suggests a Bros. Attack. There's a new one called the Drill Stomp. Make circles in the arrow's direction to make Mario spin faster. Doing so will allow you to continue the attack again and again. Be sure to check the arrow's direction, as it changes. At the end of the attack, Mario will need to rest for a while. Mount Pajamaja will volley a volcanic rock with Luigi. Slide in the arrow's direction to hit it back. It will eventually land in Mount Pajamaja's crater, causing some damage. While battling solo, use Hammer Uppercut to knock the enemy backwards, then jump on it. It will charge at Luigi, so slide repeatedly to push it back. It says it will get superheated. It will sit in the ground, then form a tower from the rock below. It will spew rocks at Luigi. Stop them by touching the circles they're headed for to knock them back with the hammer. A volcano behind the will start erupting. The rock it throws at Mount Pajamaja will heal it slightly. Use the hammer to knock it off its base. The base can be used to plug up the volcanoes. Keep attacking until the it's health is low and Dreambert announces it's time to use Finishing Bros. Aim the star cursor with the star on Mount Pajamaja's nose for an Excellent attack. The bros get four presents. Dreamy Luigi returns to normal.

As predicted, after dealing with the volcano, the portal reappears because Luigi sleeps less soundly. It seems the Dreambeats have stopped. What awaits the bros in the real world?

Tuesday, August 20, 2013

Mario and Luigi: Dream Team -- Part 11: Tribal Lullaby

The bros have reached the lower part of Mount Pajamaja's snowy peak. Ahead are two more giant pillows and a Mighty Gate. The bros are near the peak. Go east twice. Here snow and lava coexist. There are spikes in the way, so the Massif Bros ask the bros to Spin Jump into them. This allows them to break through the spikes. Use this to clear a path to the Attack Piece and the exit to the west. Hit the switch to lower the draw bridge, then go west. Spin Jump across the gap, then hit the orange ! Block to the north. Spin Jump across the gap to the west, then follow the path to the west.

Spin Jump into the Massif Bros as before. Up ahead, a gust of wind blows through periodically. Time your Spin Jump so the wind doesn't blow the Massif Bros into the lava. Before you reach the next wind gust, Spin Jump south and around the corner to the right for the last Attack Piece. The new Bros. Attack is Dropchopper, initiated by Luigi. The chopper will hover over the bros. Tilt to move it over each bro, then have each bro jump to hold on. Steer the chopper by tilting, then line up the sight with the enemies. Press the button when prompted to drop down on the enemies. Keep going and Spin Jump into them so they can cross the lava. Hit the switch to lower the bridge. Go east.

Hit the orange ! Block to make a platform appear, allowing you to return more easily. Go east and Side Drill through the rock to open the path for Spin Jumping over an air vent. This will take the bros to the giant pillows. To the east is a bean spot, if you're interested. Luigi takes a nap on a giant pillow. Dreambert's amazed that Luigi can sleep so much. The ground is slippery in the dream world. There are new enemies called Magmads and Iceads. They can change types. Use hammer attacks on the Magmads. They will approach Mario and attack. Counter with the hammer.  They'll also surround Mario and breathe either fire or ice. If the others are hit by an attack that is the same type as them, they'll be healed. Go right. Try to go right again and a giant ice fist will block the path. An orange ! Block appears. You have 30 seconds to hit the blocks counting down from 5 to 1, but the ground is slippery and the other blocks have upside-down numbers. Have one bro take the top set of platforms while the other is on the ground. The nightmare chunk is on the other side of the fist. Once you return to the real world, go through the green pipe. This will take you back down to the base, so you can hit the switch and return to the summit more easily. For the other Mega Pi'illo, go right, then form the cone to Hover Jump over spikes. Go right, the let the air currents take the bros to the lower right corner where the nightmare chunks are.

The Mega Pi'illos Cush and Shawn do a dance, then destroy the Mighty Gate. Dreambert asks if the other Mega Pi'illos this odd. The Massif Bros think these Mega Pi'illos are the same Muscle Lords from before. Heal and save, then continue to the summit. Ahead is a sleeping creature that looks like an elephant made of bricks. The Massif Bros say it is Mammoshka, the guardian of the mountain. They decide to avoid it. The bros try to follow, but Luigi's nose twitches. He has to sneeze, which wakes up Mammoshka and turns the Massif Bros to stone. Mammoshka attacks.

There's an X on Mammoshka's head, which is its weak point. Hitting it will do critical damage. Use Bros. Attacks like Dropchopper and Bye-Bye Cannon. Mammoshka will roll a snowball into a bro. Counter with a hammer. Block Monolifts will appear, holding a helmet in ice. Some are made of rock, others have spikes. Destroy the Block Monolifts immediately. Mammoshka will get enraged and chase the bros, trying to inhale them. Jump over the air currents. Mammoshka will also throw a giant rock the bros will have to volley with their hammers at the same time, repeatedly. Sometimes, Mammoshka will chase one bro, who'll run into the other. Either jump over or onto the other bro. After Mammoshka takes enough damage, it will shed its red brick layer and reveal white bricks. The bros will chase Mammoshka and stomp when prompted, which will remove layers like matryoshka, or nested dolls. Underneath, Mammoshka is fuzzy and will be defeated when attacked in this state.

The Massif Bros drop in, saying the guys at the peak were evil looking. Since they've reached the peak, the tour is over. Walk up, then Spin Jump in the air current to reach the top of the summit. Bowser, Antasma, Kamek, Sergeant Guy, Corporal Paraplonk, and Private Goomp are there, admiring the Dream Stone. Antasma is going to use it to realize his dreams. He changes into his true form, something he can only do in the real world. To activate the Dream Stone, they must gather some energy for it so it will grant their wishes. Antasma wants to conquer the world, instead of not screeching, as Bowser suggested. Bowser says he'd better change his wish, as that is what Bowser is doing. Antasma will give Bowser the world as long as he has the freedom to spread his wings and do whatever he wants. Bowser's fine with this. The bros show up, and Bowser can't remember Luigi's name. Starlow wants Bowser to hand over the Dream Stone and Dreambert will return Antasma to the dream world. Antasma says they should get the energy for the Dream Stone and deal with the bros later. Private Goomp tells the bros to listen to something and turns on the speakers. Antasma says all things must sleep. Dreambert thinks the music might be the Dreambeats, which makes anyone who hears them fall asleep. This include Sergeant Guy, Corporal Paraplonk, Private Goomp, and Kamek. Bowser's covering his ears, Starlow is unaffected, as well as Dreambert and Antasma. The bros are nodding off. Starlow smacks into Mario, waking up, but Luigi is easily lured by the music. Dreambert suggests retreating and leaving the Dream Stone for now. Dreambert can handle Antasma, but not Bowser if Mario falls asleep. Everyone runs off, except Luigi, who sleep runs.

Everyone runs to the left. Luigi falls over and rolls into a ball that rolls down the ramp. He's asleep at the bottom of the hill, despite Starlow trying to wake him up. Dreambert says there's a Dreampoint nearby. He says to let Luigi sleep and everyone else escapes into the dream world, where the Dreambeats can't reach them. Mario and Starlow set Luigi up to sleep on the Dreampoint, while the Dreambeats echo over Pi'illo Island. Everyone on the island hears it and falls asleep, releasing Dream Orbs. They flow into the Dream Stone, which will allow Antasma and Bowser to absorb energy from anyone who's sleeping. They are the Dream Stone's power source, as Antasma explains. Bowser can understand some of what he's saying, even with his ears covered. They'll be able to use the Dream Stone soon. Meanwhile, Mario is safe in the dream world.

Monday, August 19, 2013

Mario and Luigi: Dream Team -- Part 10: A Frosty Fountain Drink

The bros woke up Big Massif, so the tour of Mount Pajamaja can finally start. If you haven't yet, go to where the tour center is and unlock the gate to find another pillow. To solve the puzzle, move the diamond panel up one square, move the + panel to the left, then move the X panel down, right, down, right, then up. You can flip the panel from within the center square. Then move the diamond and + panels into place.

Go back to the castle, then go north of it. A Beanbean resident says that the Massif Bros passed through not too long ago. Have Mini Mario hit the switch behind the gate to the right to make steps. Go north and you'll find the Massif Bros. Talk to them to start the tour. They say the tour will beef the bros up and make them stronger. Starlow says to keep an eye out for the Dream Stone. Go north.

Walk up the stairs and the Massif Bros will point out a gate that's famous on the mountain. It's the Mighty Gate. It takes great strength to open. The Massif bros can't open it. The gate leads to the top of the mountain. They go to the east. There are giant pillows on ledges to the left and right. To the west, the bridge is out. Don't walk off the cliff or you'll wind up in the area with the shop. Go east and the bros will run into new enemies. The Monolifts have rocks stacked on their heads. They'll approach the bros. Counter with the hammer to make the rocks fall and hit them. They'll also throw rocks at the bros. Jump to dodge.  Only use hammer attacks when attacking solo.

There's an Attack Piece in the area that the bros can't reach. The rope gating off the cliffs are broken in some places, so watch your step. Ahead is a zipline. Alternate pressing the bros' buttons to move up. Don't button mash; wait for the command prompt or you'll slide back down. Go east. The Massif Bros head north from here. There's a pillow under a rock. You can't do anything in the dream world right now, so leave it alone. South of the pillow, send Mini Mario under the rock to get an Attack Piece. Walk to the east to find another pillow under a rock. There are new enemies called Chizzles here. They'll throw a giant barbell at Mario. Defend with the hammer. They'll also dive underground and sit in pools of lava. Hit them with a hammer when they emerge. Sometimes, they'll line up rocks, then break through them to charge at Mario. Move around and dodge, and make sure they're actually charging Mario, as they'll back up sometimes. Hit the switch on the left to lower the wall to the nightmare chunk. In the real world, go east for another Attack Piece. Follow the Massif Bros to the north.

A new enemy is here, called the Fibbee R. It behaves similarly to a Fibbee. Use the zipline to cross the gap. Go west into the cave. The Massif Bros are in the cave of magma. They complain that the bros are slow. Walk up to them for the first challenge. They want the bros to cross the gap in front of them. The bros need to Spin Jump to reach the other side. Press [R] twice for the Spin Jump. Press (A) to get Mario to stand on Luigi, then (A) again to jump. Use the Circle Pad to move. Use [L] to reset to Jump icons. Follow the path for an Attack Piece. I decided to backtrack to see what new things we can reach. There's a pillow to the far east. It's to the southeast of the zipline near the cave. Leave it alone for now. Go south from the cave, then west which takes you back to the Mighty Gate.

From here, you'll come across a giant pillow. Dreambert says it's a Mega Pi'illo. Dreambert says the Mega Pi'illos in the area may know something about the Mighty Gate. Luigi goes to sleep, oddly enough only resting his head on the pillow. Go to the right in the dream world. Form the tower and Mario and Dreamy Luigi will have a talk. The tower can turn into other shapes. Press [R] and they turn into a cone. This allows them to hover across gaps like a Spin Jump. It's called the Hover Spin. Spin again in midair to extend your jump. Drop down to the right, Hover Spin across, press [R] twice to form a tower and Spring Jump up. This will break the nightmare chunks if you line up the Spring Jump with the coin trail on the left. The Mega Pi'illo is thankful for the rescue. He says that opening the Mighty Gate is his job, but it takes two Mega Pi'illos to do so. The Massif Bros are to the left, calling the bros slow again. They want the bros to follow them to the west. Go east and get the Attack Piece by Spin Jumping. Follow the Massif Bros west.

Cross the gap and keep going. Cross the gap to the right, then go north. There's an oxygen station because the air is thinner at higher altitudes. The Massif Bros are here, saying the bros have to ride the rising air of an air vent. They can do this by using the Spin Jump over an air vent. Spin Jump up using the first air vent, grab the Attack Piece, then go west instead of north. There's a pillow there. In the dream world, go to the left for an orange ! Block. Hit it to make blocks appear underneath some rails. The blocks open and close gates on the rails, allowing stuff to move. You want to make the golden dumbbell drop down into the left statue's hand. A glowing ball of light will appear and follow the course of rails, crossing at each gate. You want it to reach the dumbbell without running into enemies. Doing so will open all the gates to the other nightmare chunks in the area. Have the freed Pi'illo boost the bros to the Attack Piece on the ledge. I saved the other two Pi'illos before following the Massif Bros. Use the midair tornado to boost you up the ledge.

The Massif Bros are waiting at the top of a giant cliff. Start Spin Jumping up on the left side. There's an Attack Piece in the left corner. Spin Jump up and to the left for another pillow. Go left, form a cone, then Hover Jump up. Avoid the punching hand or the cone will fall apart. Go up the cliff on the right side. Press (A) in a moving tornado when you want to go up. To the left is a camera block. Grab the image. There's a new enemy here called the Grumbell. It will drop down on the bros. Counter with the hammer repeatedly. Go over to the Massif Bros, who announce that this is the best part of the tour. It's a test of courage off the cliff. Luigi doesn't like the idea. Both Massif Bros jump off the cliff and Luigi gives up cowering. Walk off the cliff.

The bros land in the oxygen station area. The Massif Bros applaud the bros for surviving, but tell them they're on their own to escape. They hint that the valve in the area will help. Spin the valve with a Spin Jump to activate two air vents: one to help escape and the other to reach the ledge the Massif Bros were on. Go south, then east to the other giant pillow. Hit the orange ! Block so you can return to the ledge with the giant pillow. In the dream world, walk to the right. A giant fist will block the path and an orange ! Block will appear. You have 15 seconds to hit five orange blocks with numbers. They will appear one at a time. Hitting them all will raise the fist. Go to the right, up, then to the left. There's another fist that blocks the path. This time, you have 18 seconds to hit the numbered orange blocks. Other blocks will appear, but you need to hit the blocks that count down from five to one. Ignore the blocks that are out of sequence. The fist will rise, so drop down to the nightmare chunk. Reunite the Mega Pi'illos Phil and Lowe, and they dance, before crushing the gate. The Massif Bros think the Mega Pi'illos are Muscle Lords. The Massif Bros continue the tour into uncharted territory.

Ahead, there are some spikes under a low ledge. Try to go back and the Massif Bros will appear, saying they will make a way. They will use their special move, the Side Drill, to pass over the spikes. Press [R] twice, (B) to have Luigi ride piggyback, then (B) to launch the Side Drill. Walk to the right to find the Massif Bros again. They say that Side Drill breaks through hard rocks, like the rocks sticking out of the wall. Follow the path up the mountain. This will take you into a cave. Here, the Monolifts will throw the Grumbells as part of their attack. Go north.

By random chance in a battle, enemies will appear in the background. Use a Taunt Ball to fight them. They'll get rid of the enemies you're currently battling. Here, you may find Pi'illodactyls. They'll use their wings to blow the bros away and blow rocks at them. Hit the rocks back with hammers. It will also breathe fire. Jump repeatedly to dodge. In this area, go up the left ramp, then Side Drill to the right for an Attack Piece. There's a pillow up ahead. There's a set of pipes behind the Pi'illo that will launch the bros to the mountain's snowy peak. The Massif Bros say the fountain there is crazy, but amazing.

The fountain water will put both bros in a deep sleep. A pleasant smell wakes them up. The bros run, light as feathers, to the smell's source. The smell is from an endless source of mushrooms. The bros grow larger than the island, so large that Bowser is no issue. The bros realize they can't get back to normal. Game over. Dreambert wakes them up, saying the fountain restores health, but gives nightmares. One can only imagine what the Massif Bros dreamt about. Go north towards the peak.