Showing posts with label Luiginary Attack. Show all posts
Showing posts with label Luiginary Attack. Show all posts

Wednesday, August 28, 2013

Mario and Luigi: Dream Team -- Part 23: The Keeper of Zzzs

The bros have all of the Somnom Stones, allowing them to enter Pi'illo Temple. Go north twice from the tracks. Take the elevator to the temple's entrance. Past the Save Block is the temple. Heal and save. The area has a strong dream aura. Dreambert says this temple is their gateway to the Zeekeeper. There is something in the center of the temple that is preventing them from placing the bed. Hit it with the hammer and the temple will shake. The statue in the back crumbles, revealing Pi'illodium, a defense weapon created during the Pi'illo Kingdom era. It attacks.

Pi'illodium scans the bros, predicting a 120% chance of victory. It will send out many smaller Pi'illodium weapons into the background. It will shoot lasers at the bros, signaling which bro with pink rings on the ground. Jump to dodge. Pi'illodium will turn into a hammer, then count down until when it will attack. Counter with a hammer. It will also go into the background and volley the smaller weapons at the bros. Volley back with the hammer repeatedly. The remaining weapons will heal Pi'illodium. Pi'illodium will chase the bros, firing off weapons at the bros. Jump to dodge. Use Bros. Attacks on the wings. Once the wings are broken, it will fall to the ground, saying its chances of victory are slim. Its attack and defense are lower. Aim Slingsniper at its center to do critical damage throughout the fight. This is a difficult fight.

After the battle, Pi'illodium explodes and they set up the Ultibed. In the dream world, Bedsmith appears and floats away without noticing the bros. To the right, Bedsmith tells them there are in the inner reaches of Dreamy Somnom Wood, the most sacred area of the most sacred of dream worlds. Only those who sleep on the Ultibed can reach this place. The Zeekeeper is at the top of the tree. The tree is so tall, Bedsmith doesn't know how tall it is. He says it is easy to get lost and what looks like a dead end may not be an end and that there are many hidden paths.

Return to the left, go through the trees, and you'll see a pipe. It will take you to an area with a sign saying, "Look back and the path is lost." This means continue forward without turning back. The sign above it says, "Coins lead ever forward. Monsters point treasureward." Go to the right if you hear a buzzer for an item and a pipe returning you to the area with the signs. Follow the coins to more forward. Follow the monsters to reach treasure. The coin route will take you to an area to the right of the tree, which has an Attack Piece to the far right. Go left to reach the right side of the tree. Go through the pipe. Hit the orange ! Block to create a shortcut to the left side. This makes Bedsmith happy in his own special way, but he says he's joking and it's just a Pi'illo expression. Go to the right.

There are two Attack Pieces here we can't reach just yet. Go through the pipe on the right, then through the pipe on the left for an Attack Piece. Go through the pipe on the left from there, then drop down on the right pipe below. Go through it. This will take you to another part of the lower area to the right of the tree. Go right. There are Propeller Works here. Activate the Works, then push the crates to reach the ! Block. This will create platforms leading to the exit to the upper right. This leads to an area with a Red Coin Block. Activate the propellers, then hit the block. Ride the rising air currents to reach the Red Coins. Hit the ! Block that appears to make a platform appear. This allows you to reach an Attack Piece. Go left.

Use the tower and cone to reach items and coins. Use the Ball Hammer and ground pound to break the crates. Go to the lower left for an item and the lower right for an Attack Piece. Return, then go through the pipe on the bottom. Use the Tornado Work to clear away the leaves so you can see. There is an Attack Piece here. Hit the ! Block near the top so you can go farther to the left. Go left and through the pipe to reach another Attack Piece. Walk to the left to return to the tree. Hit the ! Block to make another shortcut. Go through the pipe in the tree, then go left. Use the Hookshot to reach the middle exit on the left. This leads to an Attack Piece.

There's a branch Work here. Use it to reach the exit on the left that's the second from the battle to reach an Attack Piece. Return and climb to the top for an Attack Piece and a ! Block that gives access to the pipe in the lower right corner. Take the pipe to an area with an Attack Piece. You can reach it by walking on the top ledge. This will unlock the Luiginary Attack Luiginary Typhoon. Press (B) to wind up and (A) to whip up the rope of Luiginoids to whip up a typhoon, then steer it with the Circle Pad into the enemies. Repeatedly press (B) to do extra damage. Go through the pipe on the left, then walk to the right and break the rock. Activate the propellers and climb up the walls. This will take you to a pipe on the right side.

There are clouds Mario can ride after activating the propellers. Grab coins as you cross the gap. If you fall, you'll land in the area just below. Go left to reach the pipe to this area again. On the other side of the gap is a pipe that will take you to the tree again. Go through the tree's pipe to reach Bedsmith. He says the bros are near the top of the tree, but must not let their guard down. He asks Dreambert for a reward for constructing the Ultibed. Dreambert freaks out and runs away. Hit the ! Block to lower the gate. Heal and save.

Activate the propellers to go to the upper left, walking on the trees. There's a rainbow-colored egg in the center. Hit it with the hammer. Light spills forth from it. Breaking the egg reveals the Zeekeeper in his colorful glory. He asks who disturbs his rest. He protects the Pi'illo Kingdom and will get rid of those who stand in his way. Dreambert tries to explain, but is blown away. Luigi starts cowering again. Touch the "L" and Luiginoids start swarming to protect the bros. The Zeekeeper finds this irritating. He tries to blow the Luiginoids away with his wings. The Luiginoids join forces to form giant Dreamy Luigi. The Zeekeeper chases Mario around, saying he is brave and nimble, but should give up. Just then, Dreamy Luigi drops down on his head.

The Zeekeeper accepts Luigi's challenge and flies off. Dreambert says to chase it. While chasing it, Luigi must duck or jump to dodge when the Zeekeeper swoops around. Dreambert says to grab the Zeekeeper and hold on. The Zeekeeper will drag Luigi, so slide down repeatedly to drag it down. Luigi will let go of a leg, so tap it when it's in range to grab again. After a while, Luigi will slam it into the ground. It will be dizzy, so attack now. You can do two attacks before it will take flight again, saying it underestimated Luigi. It also says it has yet to reveal its true strength. It will fly off and as Luigi chases it, it will cross dimensions. It will shoot energy beams at Luigi. Cross to the other side by tilting the 3DS to dodge. It will charge up for another attack that Luigi must dodge, then counter by ramming. The tilting can take a little while to get used to. After a couple of rounds of this, the dimension traveling will stop and they'll return to Dreamy Somnom Woods. It will summon an energy ball, and Luigi will throw tree stumps at it. Tap the energy ball to hit it, then do the same for the Zeekeeper. It will keep flying and toss bombs at Luigi. Touch the circles to hammer back the bombs. It will cross dimensions again, then will dive-bomb Luigi in Dreamy Somnom Woods. Some of its maneuvers will be more complex. Get his health low enough and use Finishing Bros.

The Zeekeeper says the bros fought well. He asks if things are going badly in the real world. Dreambert appears, which makes him change his tone completely. Dreambert says this is how the Zeekeeper really is. Mario explains what happened and the Zeekeeper is not thrilled that Antasma's up to no good again. He also says Bowser sounds like a nut job. Dreambert asks for his help, but he refuses, saying he's retired, old, and tired. He might be persuaded with a certain something. Dreambert thinks he means coins. He says if the bros can return to normal, Mario will give the Zeekeeper every coin he has. Since my current total is over 60,000, that's a pretty substantial amount. Mario silently disagrees. The Zeekeeper's considering it, but goes over the expenses: labor costs for dealing with a flying castle that needs a barrier smashed, a travel budget, hotel bill, complimentary robe, high-end meal, in-flight snacks, stipend for massages and leisure, and insurance. When he's done itemizing things out, it will cost approximately 80,000,000- that's 80 million- coins. Dreambert says this will be a piece of cake. I hope for his sake that Dreambert has a considerable amount of wealth in treasure stashed somewhere. Mario agrees to the price. The Zeekeeper's ready to imprison Antasma again and restore peace to Pi'illo Island. The Zeekeeper says to hop on his back and he'll waive the fee for the ride.

The Zeekeeper flies out of the portal. Starlow was picturing a more humble guardian. The Zeekeeper says he smells the foul stink of evil over the island. Dreambert asks him to blast the barrier, which the Zeekeeper says will take two seconds. He's going to check out the castle first. He'll wait for the bros at the woods' entrance.

Tuesday, August 27, 2013

Mario and Luigi: Dream Team -- Part 22: Master Quest

The buildings have assembled into a robot that chases Luigi throughout Dreamy Wakeport. Dreambert notices the sea in the background, saying Luigi should drive it into the sea, then attack it, much like Bowser's battle with the Tower of Yikk. Luigi notices he's not too far from the sea, either. Dreambert says to focus. An Excellent Hammer Uppercut will send it into the water. Dreambert says to hit it repeatedly while it's in the water. When it emerges, slide the stylus down quickly and repeatedly to damage it. When it rises out of the water, slide the stylus sideways to hit it away. It will rise out of the water and fly back on land. The robot will put on some armor. Dreambert mentions breaking it. An Excellent Jump will break it. The robot will temporarily split up and the pieces will circle the core with the nightmare chunk. Knock away the pieces with the hammer. The remaining pieces will hit Luigi. If you hit away all the pieces, you can hit the core. The robot will assemble buildings into a ball. Slide up to jump on it, then tilt the 3DS to attack. Hitting the robot with an Excellent Hammer Cut now will not send it into the water. Use two to send it into the water.

When its health is below half, it will say, "EARTH-A-WAKE!" and get full-body armor. Dreambert says it will take too long to break it off piece by piece, but another attack could destroy it at once. Drill Spin works nicely. It will say, "BAD-DAMAGE! DAMAGE-BAD! BAD-STACHES! MUST DEFEAT!" A wall of buildings will appear in front of Luigi. Use Hammer Chop on them. It will throw the remaining buildings at Luigi and use some to heal. Jump or duck to dodge. It will form a hammer and attack. Duck or hit it back. Other times, you'll have to hit the hammer back from the side or above. Finish it off with Finishing Bros. This is a difficult battle.

Defeating the robot will free the nightmare chunk. Bedsmith is delighted to be free. He's also still ready to fight Antasma. He's happy to see Dreambert, in his own special way. Dreambert explains the situation and says he needs his help. Bedsmith thinks that Dreambert means to destroy Antasma with raw artistic beauty. Dreambert clarifies that he wants Bedsmith to construct the Ultibed. With all the parts, Bedsmith will construct the Ultibed in his shop in Somnom Woods. After everyone leaves, Pi'illoper has no idea what happened, but is super excited to have been a part of it.

Dreambert says Somnom Woods is east of Mushrise Park. Warp to Mushrise Park's entrance, then go due east. Send Mini Mario to hit the switch to lower the drawbridge, then go east. Bounce up the walls, then go east. Somnom Woods is darker and quieter than Mushrise Park. You'll find Bedsmith here. He starts to open up access to his shop, but the switch he needs is too high. Step on the platforms and Side Drill into the screw to make the tree trunk move aside, revealing the path ahead and some enemies. Follow Bedsmith.

There are new enemies here called Beehosses. Don't jump on them. They'll spew out bees that will fly at or over the bros. Jump over them to dodge. Do not counter. Fire does critical damage. Go northeast. Bedsmith's shop is here. The bros hand over the parts and Bedsmith takes them into the shop and closes the door, saying he must work in absolute privacy. On the outside, the bros watch Bedsmith's silhouette, which alternates between working and dancing. When he's done, he says it was a success and hands over the Ultibed. Dreambert says they should go to the dream world to find the Zeekeeper. Bedsmith says that cannot be done here. They must find a place within the woods where dream power swells. Dreambert suggests the Pi'illo Temple, somewhere in the woods. Bedsmith says there are many traps guarding the temple and that he's rooting for the bros. Go east.

There are Boomerang Bros and Lakitus here. The Lakitus will signal with flags which bro to hit with a boomerang. Counter with the hammer. There's electrified purple water ahead. Jump from platform to platform to stay out of it. Feel free to Spin Jump over it. You'll need it to reach farther platforms. Break the rock at the top of some ruins to find a pillow. In the dream world, there's a new enemy called the Spritzbloom. It'll hop around Mario, then blow poison gas at him. Hit it with the hammer when it's right in front of Mario to counter and have it blow poison in the other direction. Pelicrumps are also in the dream world. They'll fly overhead, some with eggs. Hit the egg out of their talons. They'll also throw bombs at Mario, but may hold onto them too long. In the real world, hit the ! Block to lower a gate, then go east.

A purple creature in the next area tunnels underground and leaves to the east. There's the sound of rushing air periodically. Walk to the north and you'll find a fan, which is making the noise. Spin Jump into the air current to reach new areas. Side Drill through the tunnel of thorns and get an Attack Piece nearby. Break the rocks and go southeast. Side Drill through the thorns, then Spin Jump to reach another Attack Piece. To the south is a camera block. Go north through the path on the right.

Ahead is a pillow. Dreambert says it's a Pi'illo Master. The bros need to save the Pi'illo Master to enter the temple. Walk onto the ruins in the water, then Spin Jump east. Side Drill the rocks, then walk to the east side. Walk to the north side and Spin Jump twice to the west for an Attack Piece. Stand in front of the fan to reach the pillow. On the south side of the area is a pillow under a rock.

In the dream world, walk all the way to the left to find another Luiginary Work. It's a propeller. Spin Luigi's nose to activate the propeller. Have Mario approach a wall and he'll stick to it. Mario can now climb walls. Touch Luigi's nose to stop the propeller. Also use the wind to cross larger gaps with jumps. Use these techniques to reach the nightmare chunks. Once the Pi'illo Master has been saved, he gives the bros a Somnom Stone. He says there are other Pi'illo Masters to save. Go west from the top of the ruins.

Hit the ! Block to lower the gates. There’s a pillow near the south exit. In the real world, Bandits with Golden Eggs may appear in the background. Use a Taunt Ball to bring the gold egg onto the battlefield. It will give you a some money. Side Drill into a screw to open the path ahead. There’s an Attack Piece to the right. At the top of the ruins, something stirs in the plants growing there. Three purple creatures appear, asking who the bros are. Mario says they want to go deeper into the woods. Starlow says they're on a mission and they think the bros are there to steal the treasure, called Nom Pi'illo. They disappear, saying the bros will never have Nom Pi'illo. Dreambert says they are Nommons, creatures that have lived in the woods for ages. He doesn't know what they mean by "Nom Pi'illo". He says to move on. Step onto the panel in the back, which acts as an elevator.

To the left is a warp pipe to activate. There is a pillow to the right. This one is another Pi'illo Master. The bros get another Somnom Stone. They are the keys to the temple, and the bros will need lots of them. Ahead is a talking stone tablet. It says they must insert Somnom Stones to create paths that will let them into the temple ahead. Use the two Somnom Stones to reach paths to the left and right, one at a time. Once you've placed the stones, stand on the platform and it will move along the newly created track. To the first left are enemies called Eyepi'illos. They'll approach and fire lasers or hover over the bros' heads in circles. Counter both attacks with hammers. Nom Pi'illo is here, a Pi'illo Master petrified into a pillow. Use the tubes on the west side to reach the pillow. Take the Somnom Stone and get the Attack Piece in the northwestern corner. Return to the tablet and create a new path.

The first path on the right leads to more than one area. In the second area, there are two Nommons blocking the way. Dreambert appears and they call him "Nom Pi'illo". The Nommons call pillows and Pi'illos "Nom Pi'illo". They have a pillow with them. Dreambert asks for the pillow, which they will give him, but only after the bros play with them. The bros will have to jump through rings. Each time they land on a square, the number will count down from a predetermined number. They must go through all rings before the number reaches zero. The slates they'll stand on will break after two jumps. The bros also can't stomp on any Nommon on the field. The bros will have to clear three of these challenges. Once you beat the challenges, the Nommon will hand over the pillow and an Attack Piece. In the dream world, I found the Gold Beanie and finally defeated it. Luiginary Wall works well. You get a lot of coins, some gear and 4800 experience points. Push the crates while the fan is blowing so you can reach the nightmare chunks. The Pi'illo Master says the Zeekeeper once lived in these woods.

There's a gate puzzle to the second left. You'll have to move the diamond piece into place through the area that the X piece is in, then move the circle last. There are Skipdrill Rs in the dream world. It's difficult to see where things are in the dream world due to the thick trees. There's a giant Tornado Work to clear things out. This Pi'illo Master says Antasma was just a bat living on the island, but he somehow consumed a Pi'illo's nightmare and developed a taste for dark dreams. The bad dreams he ate transformed him. In the real world, Pi'illodactyl Rs may appear in the background. Slingsniper does critical damage. The third path on the left leads to an Attack Piece and a pillow that a Nommon keeps moving. Spin Jump against the fans to reach the Attack Piece. Stand on the nearby log to reach the ledge to the southwest exit. The pillow is there. This Pi'illo Master says all the other Pi'illo Masters have been saved. Go west into the cave for an Attack Piece. There's another Attack Piece to the third right. Have Mini Mario get it.

There are more Nommon here. They still say the bros won't get Nom Pi'illo. They treat the pillows like toys. They aren't Pi'illo Masters, but the bros will save them nonetheless. Starlow plays hardball, saying the bros won't play with the Nommon if they don't give them the pillows. They agree and it's the same game as before, but the challenges are much harder. Once you complete the challenges, they'll place the pillows on logs. You can play the game any time now.

Now that you have all the pieces, go to the temple. Here, you'll find the last Attack Piece, unlocking Jet-Board Bash, initiated by Mario. Press and hold (B) to paddle, then press (A) just before attacking the enemy. Hit the nearby switch to make all available tracks appear. Go north into the area in front of the temple.

Mario and Luigi: Dream Team -- Part 21: Wakeport Buildings Assemble!

The last part of the Ultibed is somewhere in Pi’illo Castle. Go to the northeast of the room with the tracks to the hidden ancient area of the castle. Ball Hop up and go north for some items. Go south of the warp pipe to find the camera block. Go to the Battle Ring. Dreambert says winning Battle Class 1 will give the bros the Zeekeeper’s Feathers, the last part of the Ultibed. You must defeat Grobot X in under six turns. Use Bros. Attacks. The prize includes 600 coins and the Zeekeeper’s Feathers. Dreambert says if the feathers tickle someone, they’ll fall asleep instantly. The sleep is so comfortable that many people never wake up. Now that they have all the pieces of the Ultibed, they must find the Bedsmith in Wakeport. Dreambert says the master bed crafter’s name is Bedsmith. Dreambert thinks he may be trapped in a nightmare chunk or in the last place they expect him to be. Warp to Wakeport.

After decrypting the pictures, go back to where Popple is in the ruins. Heal and save before you reach him. He says they've stolen some good loot and gained some experience, so they're his lackeys now. He still likes to team up. Together, they're going to deal with Wiggler. The bros refuse and Popple says they're only going to talk. They approach Wiggler, who says they can't just walk in here like that because he's growing a garden. Popple hides behind the bros saying they'll battle him. He calls him a moth, which makes Wiggler rage. The battle starts.

Popple attacks first, pulling the flower on Wiggler's head. Enraged, Wiggler slams the ground, creating shockwaves that will reach the bros at different times. Popple will fly off, then fall to the ground. Knock him into Wiggler with the hammer. Use Bros. Attacks. Wiggler will charge one bro, then come back for the other. Popple will cling to the second bro to be targeted, making it harder to jump, so jump early. Popple will stand on the battlefield. Attacking him will make him back off and stay behind the bros. Wiggler will chase the bros and Popple. He'll attack each bro, so jump to dodge. Also beware of Popple, who'll bump the bros out of his way and into Wiggler's path. After you defeat Wiggler, Popple will fight the bros so the treasure will be his alone. He'll approach a bro and try to steal their hammer. Counter with the hammer. If he's successful, he'll attack both bros with the hammer, then throw it away so the bro can retrieve it. He'll lay out a soccer ball, a brick block, and a coin, then kick each at the bros. Kicking the brick block will break it, revealing a soccer ball or coin. Hammer everything but the coin back at him.

After the battle, Popple's seeing stars and Wiggler wonders why they were mean to him. Popple comes to his senses and realizes they were fighting over a flower garden. Wiggler is insulted that Popple would say that about his flower friends and chases him away. Popple decides to leave Pi'illo Island. Starlow's relieved Popple's out of the picture and thinks the Pi'illo collector, Pi'illoper, whom Popple was trying to rob, may know about Bedsmith. Climb onto the column in the center, then Spin Jump to the left to reach an orange ! Block. This will allow you to reach this area more easily. Walk on top of the ruins to a set of rings. The signs says to keep moving after clearing a ring, as they will fall. The platforms that appear under the bros are brittle, so keep an eye out for the next ring. They will become normal after you reach the other side. Walk along the east wall and you'll see a pillow on a pool lounger where the wall is newer. Follow the east wall back into town. Walk into the house from the wall.

Inside, a Beanbean resident wearing a mask recognizes a smell. The smell is of Pi'illo stuff. This is Pi'illoper, the foremost expert on Pi'illo culture. Before the bros can see his artifacts, he wants to see theirs. He doesn't think he'll be impressed, until Mario pulls out the Pajamaja Rock Frame. The bros show off the parts of the Ultibed. The excitement is wearing him out. He says he hasn't been this excited since he found an old pillow. He will show them his collection and opens up the entrance on the first floor. Drop down to find the green pipe uncovered. Wander down the stairs, hitting item blocks on the way. His collection is very nice. Surprisingly, Dreambert hasn't appeared, but that would probably make Pi'illoper pass out from shock. Starlow says that he has stuff seen in Pi'illo Castle and none of what he has is what they're looking for. He's in disbelief. Fortunately, he hasn't shown the bros his ultra-rare pillow. It's different than the others the bros have encountered. Dreambert appears and knocks him away, saying this pillow is Bedsmith. If they free him, he'll assemble the Ultibed. Pi'illoper freaks out even more when he sees Dreambert. Pi'illoper says they can keep the pillow. Luigi takes a nap and Pi'illoper freaks out when Mario goes through the portal.

Dreambert says Bedsmith must be trapped in a nightmare chunk. He says there's only one nightmare chunk in this part of the dream world. Go to the right to find the nightmare chunk behind a gate. Dreambert doesn't have any suggestions, so just go to the lower left twice to find the Tornado Work. Use it to blow away the green platform and blow the red ones from the background so Mario can reach a new platform. There are Attack Pieces in this part of the dream world. One is in this area. Go left. There are more Attack Pieces here. Stay on the platforms while blowing them away and Mario will swim to the incoming platforms. To get to the Attack Piece under the arch, stand on the red platform in front of the green platform, in the gap that arches over. Blow the green platform forward and you'll drop down and you can reach it. Go left.

There are new enemies here. Cocoknight Rs are like Cocoknights. Krubbishes are robotic trash cans. They will eat Cocoknight Rs and spit them up. Counter with the hammer. Sometimes, they'll spew toxic gas. Take enough damage from toxic gas and Mario will shrink, rendering him unable to use Luiginary Attacks. Run around and jump to dodge. They malfunction and explode when they take enough damage. I found the Gold Beanie again, but it got away. There's an Attack Piece in the upper right corner. Return, then go to the upper right. Get the Attack Piece in the lower right corner, then go to the upper left. Use the gravity Work to reach an Attack Piece, then go to the upper right. This will bring you back to the previous area, but you can bounce on the umbrellas to reach the Attack Piece and upper right exit.

Go up and to the left to reach a switch that opens an umbrella. Get the Attack Piece and go right. Get the Attack Piece here. Go through the pipe in the upper right corner. Form the tower and go over the crates to reach the switch. Hit the bombs into the crates to uncover the pipes. The left pipe leads to the last Attack Piece. This unlocks the Luiginary Attack Luiginary Wall. Hit Luigi into enemies repeatedly, like a game of pinball. Move around with the Circle Pad to change Luigi's angle. The pipe on the right takes you to an area with lots of closed umbrellas. Go through the lower pipe on the left. There are switches here that will open the umbrellas in the previous area. Cross the spikes, using the Tornado Work to move platforms to and from the background. Do the same on the upper level, lining up platforms when changing them. The orange ! Blocks rotate the large green platforms. Return and bounce from the umbrellas to reach the higher pipe on the left.

This takes you to the room with the nightmare chunk. Cross the conveyor belt and you'll see Pi'illoper. He's excited that there's a Pi'illo in the nightmare chunk. The bros announce their presence and Pi'illoper says he likes to observe the nightmare chunk. He tells the bros about it, saying the Pi'illo dwelling within is a Pi'illo unlike any other. Mario asks how to retrieve it. Pi'illoper thinks hitting the two ! Blocks nearby would do that, but would also unleash a terrible guardian. All who have tried to get to the nightmare chunk failed. He leaves. Heal and save.

Hitting the right ! Block will drench Luigi with water, then a bucket drops on his head. A voice says, "WARNING. UNAUTHORIZED. EXIT NOW. OR ELSE!" Hit the other ! Block and a security alarm goes off. Pi'illoper says they've brought about doom and the guardian approaches. A voice says, "INTRUDERS. EXPEL. EXPEL. BAD MUSTACHES. ENGAGE WRATH!" Pi'illoper leaves. The nightmare chunk is locked down and the building starts moving. It rises up and flies around, saying, "SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1..." Other buildings in the area rise up towards it and assembles into a giant robot. "EARTHWAKE SYNCHED! ERADICATOR ONLINE!" It chases the bros and Luigi cowers in fear. The "L" is shining again. Hold it down and Luiginoids will swarm to Dreamy Luigi. It's time for another giant Luigi battle.   

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 15: Expansion Packs

Seadric used a Dream Egg to expand Dreamy Driftwood Shores. Cross over into the new expansion, then go to the right. The gravity Luiginary Work is here. Use it to reach the pipe on the ceiling and go through it. There are Piranha Plants here. They'll spew seeds to create Nippers, then spew a fireball at the Nippers, who'll juggle it, then send it to Mario. Counter with a hammer. The Nippers may also fire their own fireballs. The Piranha Plants will fire off a fireball and a Fly Guy in quick succession. Jump over the fireball and stand still for the Fly Guy. The Nippers will disappear when the Piranha Plant that created them is defeated. Walk all the way to the right for an Attack Piece. To get it, go onto the ceiling so that you are directly over an item block, but not the Attack Piece block. Flip gravity so that Mario falls towards the floor and get it. Go through the left pipe. There are platforms that look like umbrellas here. Use the left one to reach the Attack Piece high on the left. Use the right one to reach the maze above it, which has another Attack Piece. Return and go through the right pipe.

There are new enemies called Bloopurns. They are jars that contain Bloopers and release Mushrooms and Spinies. When they take enough damage, they'll release Bloopers. Sometimes you'll counter with a hammer, other times with jumping if they don't fly over Mario. Go to the right and hit the orange ! Block to reach the lower pipe on the left. Above the orange ! Block is an Attack Piece. Go through the lower pipe on the left. They'll find a gravity Luiginary Work and a maze with Pi'illo symbols. Dreambert thinks they'll have to use gravity to bring the symbols together. Use gravity to send the symbol to the right, up, right, up, left, down, right, then down. The symbols are united and the maze lowers to reveal a pipe.

Through the pipe is a purple pipe with Broque Madame's symbol on it. Someone calls to the bros from the left. Going through the purple pipe will lead to a ! Block that removes a barrier between the pipe and Broque Madame's shop. Return and walk to the left. Seadric appears. He asks if the bros brought the second Dream Egg and enjoyed the loot. Mario says there are monsters in this area, which Seadric says there shouldn't be. He says that something evil must have lured the monsters here. Considering most of the monsters are familiar to the bros, it's probably a safe bet as to who this is. Seadric says something bad got in the dream world and they need to hide Peach deeper in the dream world. Seadric expands the dream world further, then goes ahead to leave some loot. Peach appears, saying it's sweet that Mario expanded the dream world for her, while Dreamy Luigi gets no such compliment.

Cross over into the new expansion. Go through the pipe on the left. Use the gravity Work to hit the orange ! Blocks. Grab the Attack Pieces along the way. Go through the blue pipe when you can reach it. Go through the green pipe in the ground. At level 26, the bros will rank up to Star Rank. Pick a bonus, which now includes boosting the healing power of items in battle and reducing the cost of Bros. Attacks and Luiginary Attacks. In this area, get the Attack Piece in the upper left corner. Return, then go through the pipe on the side using the umbrella. This will take you to another area with umbrellas. Go through the other green pipe by using the umbrella.

In this area, the bros will look over the ledge and see lots of spikes. Hover Jump, following the coin trail. To the right are more coins over the spikes. To the left is a couple of pipes. The upper pipe leads will take you over the pipe that you used to enter the area. The lower one leads to an Attack piece and another pipe.  To reach the pipe, stand on the umbrella and flip upside down. This will move the umbrella into position. Move gravity to the left wall and enter the pipe.

The last two Attack Pieces are here. You'll need to hit the left ! Block to reach one of them. This gives the bros the Luiginary Attack Luiginary Flame. Fire Luiginoids will pass off a flame to Mario, who'll send it down the line, getting bigger and bigger. Press (A) and (B) to keep the fireball going. Press (A) at the end to hammer it at the enemies. The right one makes the blue pipe accessible.

The blue pipe leads to a yellow pipe and Seadric. Go through the yellow pipe to remove the barrier, then return. Seadric says the last Dream Egg will maximize the dream world. The dream world expands. Seadric says the deepest part of the dream world should be through there. Mario says that Bowser and his minions might be luring monsters into the dream world, so Seadric will keep an eye out for them. Peach arrives, a little worried about someone letting monsters into the dream world, but will be fine waiting by herself. Cross over into the expansion.

Go through the green pipe on the right. Spring Jump up, then spin the nuts and bolts to reach other parts of the area. Go to the upper right. Ground pound through the rocks, then go to the lower left for an Ultra Candy, then return. Spring Jump up, then ground pound through more rocks. Spring Jump to the right to reach the pipe on the right. Use the Luiginary Flame attack on the Piranha Plants for critical damage. Go through the blue pipe after hitting the ! Block.

Here is another gravity maze puzzle with Pi'illo symbols. Move the symbol up, right, down, left, up, right, then down. This reveals a green pipe. Peach wanders in. She was worried and decided to check on the bros. Peach wants to go through the pipe as well, thinking that they've come so far that Bowser won't find them there. She says, to be safe, that the bros should save. Take her advice, and heal as well.

The bros go through the pipe, and it's immediately blocked off, as well as the other pipe leading to Broque Madame's shop. Peach says they can probably relax and they won't be interrupted here. She's acting strangely. Someone laughs, but it's not Peach. It sounds like Kamek. Peach's voice changes, asking if the bros still don't get it. Peach pulls off her disguise to reveal Kamek. This is the second time he's masqueraded as Peach. He pretended to be Peach to smuggle monsters into the dream world and bring the bros to the deepest part of the dream world. There's no mention of what happened to the real Peach. Mario suggests that he might've also wanted to wear Peach's dress. He thinks it's pretty cute. He thinks his blue robes are drab, before realizing what he's just admitted to. He says the bros should surrender, and lifts up the dress to reveal Private Goomp, Corporal Paraplonk, and Sergeant Guy. Kamek leaves the three to battle the bros. Private Goomp thinks this is their big chance to prove themselves. Corporal Paraplonk thinks they'll get a promotion for defeating the bros. The two call a time-out to discuss their career path trajectory. Corporal Paraplonk likes the fact that they're honor guards, but thinks they can get more executive positions by winning. Goomp likes the idea of being Kamek's superiors. Paraplonk comes up with the crazy idea that they might become Bowser's superiors. Sergeant Guy remains silent through all this. They return to the bros and thank them for waiting. Luigi's been drawing in the sand, which upsets Goomp. The battle starts.

Besides the three, there's a Banzai Blaster, and an army of Goombas, some in the background. The Goombas you defeat will be replaced with the Goombas in the background. The Goombas will form a stack and attack Mario a couple of times. Either dodge or jump on them, but jumping on them is better. They'll then rush back from behind. Jump to dodge as many as you can. Periodically, Sergeant Guy will have the Banzai Blaster loaded. Paraplonk will bounce between blocks, aiming for Mario. Counter or dodge by jumping. If you counter, he'll take out part of the Goomba reserve army. Sergeant Guy will turn the Goombas into Shy Guys like him. They'll approach Mario, so counter with the hammer. He'll be the one with the flag with Bowser's emblem in red. If Goomp or Sergeant Guy fall in battle, Paraplonk will revive them. They must be defeated at the same time. The Banzai Blaster will fire the Banzai Bill at Mario. It will chase it, so jump to dodge. The three will bring out a giant Bob-omb and chase Mario. The Goombas and the three will charge at Mario, so run around and jump to dodge. The Bob-omb will eventually explode, hurting the three. Use Luiginary Attacks as always, mainly the Luiginary Ball, as the Luiginary Flame doesn't hit Paraplonk. Keep at it until all three are defeated with a single attack.

Kamek calls the three pathetic and asks if a bunch of weaklings can guard Bowser. They are fired from their position as leaders of the honor guard and put on KP duty to clean Bowser's Castle. They beg for forgiveness. Kamek uses magic to send them out of the dream world. He says having the three battle the bros wasn't as fun, but the battle was merely for sport. Bowser kidnapped the real Peach. Kamek says they're probably in his new castle now. He doesn't need the bros anymore and leaves. Dreambert's upset at being deceived. He says they should return to the real world to formulate a new strategy. The pipes open up. Go through the pink pipe to go to Broque Madame's shop, so you can reach the portal quickly through the blue pipe.

Toadsworth asks how the mission went. Mario explains that Peach was an imposter. Starlow and Toadsworth freak out. Starlow suggests returning to Broque Madame's store, and she might be able to help them. Broque Madame is calm, but amazed that Peach was a fake. Toadsworth is embarrassed that he couldn't tell, even though he's know her all her life. Starlow suggests going to Neo Bowser Castle, but it's high in the sky and guarded by a barrier. Broque Madame mentions that Dr. Snoozemore, the proprietor of the island who invited Peach and the bros, has returned. Dreambert says they must visit him, as he's interested in meeting someone who's studying the Pi'illos. He also thinks Dr. Snoozemore may have ideas on dealing with Neo Bowser Castle, which was created by the Dream Stone. He is in Pi'illo Castle, so the bros should head there.

Wednesday, August 21, 2013

Mario and Luigi: Dream Team -- Part 12: It's a Twister!

Mario has escaped to the dream world after Bowser and Antasma used the Dreambeats to put the entire island to sleep. Dreambert says Mario can't leave until the Dreambeats stop playing, so he must lie low here for a while. Walk to the right. The ground starts shaking and Dreambert stars panicking. The portal starts closing and disappears. Dreambert thinks the Dreambeats were too powerful and that Luigi's sleep became so profound that the portal ceased to exist. He says they must find a way to reopen the portal. Go right.

Up ahead, the Massif Bros are running a shop. Go right to start climbing Dreamy Mount Pajamaja. This is Base Camp 1. There are Attack Pieces here. Go right. The ground is slippery and there's a new Luiginary Work in the area. Activating it makes Luigi shiver. Starlow's worried and wishes she could help. Touch the button near Luigi's head. This turns on some hot rocks, warming Luigi up. This thaws everything in the dream world, including melting ice. Touching the button again turns off the heat and everything in the dream world freezes. To reach new areas, time your button pressing so pillars of ice freeze at the correct height. There's a bit of a delay in the temperature change and pillars of liquid water don't rise when you stand on them. On the right side, let the pillar drop down with Mario on it to reach an Attack Piece. Go right.

This is Base Camp 2. On the right side, push the block of ice over to the left, then thaw it to reach some platforms. There's an Attack Piece up above. Move a similar springy block over to the right to reach a switch, then back left to reach the platforms. Grab the Attack Piece, then go right. This will take you to Base Camp 3. There are punching fists, which you can stand on. Avoid being punched, which is like falling on spikes in that it will move you back to a safe point. On the right side, you can reach the higher platforms for an Attack Piece. Go right to reach some lava. Luigi gets too close to the lava. Dreambert surmises that Dreamy Mount Pajamaja is an active volcano. Mario wants to start an eruption to open the portal. Dreambert says they should go to the crater to do that. Form the cone to cross the lava and go up using an air current. Go right to Base Camp 4.

Here, you'll find enemies called Lob-omb Rs while battling other enemies. They behave like Lob-ombs. There is an Attack Piece at the top of the area. To the right are some items. Go up and left from Base Camp 4 to reach Base Camp 5, where the Luiginary Work has reappeared. There's an Attack Piece on the left side. Go to the upper right to find another Attack Piece at the top of the area. Return to Base Camp 5. There's a puzzle here with the Luiginary Work and the springy material. Thaw the area, then stand on the first pillar until it the other pillar reaches the bottom. Get off the pillar then so the pillars will move in sync and will be level with the springy material so it will slide across when frozen. Spring up, then go left.

Here, form the cone and Hover Jump to the left. There's a snowdrift ahead. A gust of wind picks up and removes the snowdrift, carrying Dreambert along for the ride. He returns, covered in snow. Mario thinks they can blow snow away like that. Mario and the Luiginoids unleash a powerful tornado on the next unsuspecting snowdrift. While in cone form, press (A) to whip up a tornado, move Mario around with the Circle Pad, then stop the tornado with (A). It's called the Luiginary Tornado. Drop down to the right to find more snowdrifts and unleash the fury of the tornado on them. Hit the switch on the left to open the path to the left.

This is Base Camp 6. There is a fountain here. If you drink from the fountain and press (A) after the bros fall asleep, you can keep going. The dream is different here. The bros wake up with an unusual power within them. They are so powerful that they can crush anything in their path. Bowser and Antasma are on the run, but their capture is inevitable and all they can do is blame each other for failing. They still have the Dream Stone and wish for the bros' defeat. Luigi, the superstar, gets his time to shine by taking back the Dream Stone with a graceful leap and otherworldly agility. Bowser and Antasma fail, Dreambert revives all the Pi'illos and welcomes scores of tourists to Pi'illo Island, making it famous. The party never ends. Pi'illo Island wakes up from its nightmare. Game Over. With health fully restored, the bros wake up and continue on. Take the lower left path to descend.

You'll want to descend the mountain to get an Attack Piece. Return to Base Camp 6. To the right, on a higher level, you'll find the last Attack Piece. The new Luiginary Attack is the Luiginary Hammer. Repeatedly press (B) to make the Luiginoids form a hammer, while using the Circle Pad to keep Mario balanced. Tilt gently in the same direction the hammer is falling. When approaching the enemies, use the Circle Pad to line up the cross hairs, then press (A) to swing the hammer. When you're done practicing, climb up higher, then go right twice to Base Camp 7.

There's a yellow block between two gray blocks. Use the tornado to pick up the yellow block, then move Mario so he can push the block into the switch to the right. This opens the gate ahead. Spring Jump up and you'll find more yellow blocks, but the switches are blocked by punching fists. Hit the blocks in the tornado with good timing. This will open two gates below. Go right, Hover Jumping over the spikes. Go up and to the right for some items. Return, then go to the upper left.

This is Base Camp 8. The temperature Luiginary Work is here. Send the frozen springy block to the left to reach the switch. Send it to the right to hit a black ! Block, which raises a bar to stop the block when it's sliding. Go to the upper left. This is the Base Camp. There's a blizzard ahead, which will obscure your vision. Use the tornado periodically to clear up the snow. Go to the middle right through a pipe. The summit is near. Go to the right side of this area, then heal and save at the Save Block. To the right is the summit.

At the summit, Luigi looks up, confused. Something's strange about the ceiling. Then it moves. It's not a ceiling, but a nose, over some giant teeth. It blows the bros away. They climb back up, Dreambert appears, and the creature yawns. It asks who woke him up. Dreambert says they need to make it erupt by goading it. Use the tornado to send a yellow block at the volcanic creature. An infinite stream of yellow blocks will appear, with spikes on either the left or right side. The spikes won't hurt Mario. Aim the yellow block at the pimple-like bulb on its nose. Do this repeatedly until it bursts. The creature is enraged and erupts. In the real world, Starlow notices that Luigi isn't sleeping as deeply. In the dream world, Dreambert panicks and says they must escape quickly. The bros run off as volcanic rock rains down. They trip and start rolling, forming a snowball. The monster follows and catches up, wanting to teach the bros a lesson. It charges the bros. In the real world, Luigi's "L" is shining. The Luiginoids gather to form giant Dreamy Luigi.

The monster, Dreamy Mount Pajamaja, approaches Mario and Dreambert, but Dreamy Luigi knocks him away with his hammer. Mario rides on Luigi's cap. Mount Pajamaja has his guard up, so Dreambert asks if there is a way to break it. He suggests the Hammer Uppercut. Select the hammer, then the Hammer Uppercut. Slide quickly in the arrow's direction to swing the hammer vertically. This will launch it backwards. Dreambert suggests a Bros. Attack. There's a new one called the Drill Stomp. Make circles in the arrow's direction to make Mario spin faster. Doing so will allow you to continue the attack again and again. Be sure to check the arrow's direction, as it changes. At the end of the attack, Mario will need to rest for a while. Mount Pajamaja will volley a volcanic rock with Luigi. Slide in the arrow's direction to hit it back. It will eventually land in Mount Pajamaja's crater, causing some damage. While battling solo, use Hammer Uppercut to knock the enemy backwards, then jump on it. It will charge at Luigi, so slide repeatedly to push it back. It says it will get superheated. It will sit in the ground, then form a tower from the rock below. It will spew rocks at Luigi. Stop them by touching the circles they're headed for to knock them back with the hammer. A volcano behind the will start erupting. The rock it throws at Mount Pajamaja will heal it slightly. Use the hammer to knock it off its base. The base can be used to plug up the volcanoes. Keep attacking until the it's health is low and Dreambert announces it's time to use Finishing Bros. Aim the star cursor with the star on Mount Pajamaja's nose for an Excellent attack. The bros get four presents. Dreamy Luigi returns to normal.

As predicted, after dealing with the volcano, the portal reappears because Luigi sleeps less soundly. It seems the Dreambeats have stopped. What awaits the bros in the real world?

Thursday, August 15, 2013

Mario and Luigi: Dream Team -- Part 7: Luigi's Big Dream

Just beyond the top of the sand flow, Britta calls for help. Torkscrew is dragging her around. She finally breaks free, only to be eaten. The bros confront Torkscrew. Use Bros. Attacks. Torkscrew will drill underground and pop up underneath the bros. Jump to dodge. If he does this attack repeatedly, a bro may land on his drill and the other bro will chase Torkscrew, collecting coins and jumping over enemies. He'll also fly in the air and drop down on a bro. Counter with the hammer. He'll lie on his back and won't attack. Sometimes, he'll chase a bro into the background and try to ram him with his drill. Jump to dodge or counter. In the foreground, enemies will attack the remaining bro, so keep an eye on him.

Torkscrew explodes when defeated, freeing Britta. She says she was blinded by greed and there isn't treasure here. She stops talking midsentence and closes her eyes. Her Shelltop employees get her to a doctor. Starlow draws the bros' attention to the stairs ahead, saying the Dream Stone should be there. Go west to find another pillow. To the east, you'll find a new enemy called the Caccac. If you attack it, it will wake up and attack, attacking based on how many times it has been attacked before it attacks. Go up the stairs when you're ready.

There's an altar at the top of the stairs, but no one can find the Dream Stone. Bowser drops in with Antasma, telling them they're too late, as Bowser already has it. Antasma says the Dream Stone will have to suffice as he couldn't steal the Dark Stone. Bowser and Antasma fly off. Dreambert wants to chase them, but Starlow says they have no idea where the two went. They need to find clues to figure out their location. The altar starts to sparkle and Dreambert thinks it could be a Dreampoint, a place where dreamers can be one with their dreams. There are many points like this on Pi'illo Island. Dreambert thinks that sleeping on the Dreampoint may help them discover the whereabouts of the Dream Stone. Luigi goes to sleep and the portal sparkles.

The bros must look for clues in the dream world. There are Attack Pieces here. Go right to where the Drill Works are. Go right and you'll see a creature that looks like the Dream Stone. It's the Dream Stone's spirit and it's sleeping. The Dream Stone used to be here in the dream world. Dreambert wants to ask it where it is in the real world and it wakes up. It wonders who the three are and won't tell them where the Dream Stone is. Because the Dream Stone was moved, its spirit is drowsy and cranky, and needs to sleep to stay moisturized. It's not going to talk, even if the bros follow it. It goes down past some rock and rests near a constellation. Go right.

There are two Attack Pieces in the room, near the top. Use the Drill Works to get them, then go right near the middle for another. Go right at the top of the area. Follow the path down and to the right. There's a constellation ahead. The Luigi tower will form and knock away all enemies in your path. Go right. Drop down and walk to the right. Jump up the tiny platforms and lean on a switch on the right. This will make a crystal platform rise. Higher up is a blue switch on the left that raises a blue crystal platform. Use these to reach the pipe on the left. Hit the diagonal switches in this area, as well. Go left. Use the tower to get rid of more enemies and reach coins, then go left.

The Dream Stone spirit is here. It still doesn't want to talk and goes down another level. Take the green pipe down to an area where Britta runs a shop. The pipe at ground level to the left will take you to where the portal is. The right pipe will take you to an area with some rocks. From Britta's shop, go back to where you came from, then go left, following the green arrow. There's an Attack Piece here. Go left.

There are more Drill Works here and there are spikes below. There are two Attack Pieces here, one near the spikes. Go left and you'll see another constellation. Dreambert says the bros might be able to break the stones here. In tower form, the Luiginoids can jump in midair by pressing (B) to ground pound, which breaks the stones. Walk to the right and ground pound. Break through the rocks, go to the left, break those rocks, then walk to the right after pushing the crate with the tower and go down a pipe. There are two Attack Pieces here. Go right. Form the tower and try to push the crate. You can't fit, so Dreambert shows Mario how to compress the tower with (A). To return the tower to normal, press (A) again, and the tower will spring up, executing a Spring Jump. Spring up and go right. Take the pipe to the right in the next area.

That pipe will take you to the right pipe near Britta's shop. The Attack Pieces will give you the Luiginary Attack Luiginary Stack. Have Mario stack rows of Luiginoids by moving the Circle Pad to make sure the stack balances when it lands and pressing (B), then press (B) before landing on the enemy. Press (A) when Mario lands. Take the time to practice it. Heal and save, then break the rocks to reach the Dream Stone. Even with a relentless pursuit, the Dream Stone's spirit's still not talking. This upsets Dreambert. The spirit flies straight up. Follow it and bump into it with a Spring Jump. The spirit finds the bros annoying. And annoying a spirit has consequences. It turns the Drilldigger on, assembling the drills the bros have seen in the background into a giant, mechanical monster. Luigi's cowering in his sleep. The Drillldigger knocks away the Luiginoids and Dreamy Luigi's cowering as well. He's also reacting to something. Dreambert tells Starlow to touch Luigi's head. The "L" on his hat is shining. This starts a reaction like the one in Dream's Deep. Luiginoids swirl to Dreamy Luigi, thinking that he has to help his brother, who's in danger. Rotate the 3DS. The Luiginoids form a giant Luigi, about the same size as the Drilldigger. Luigi freaks out and the Drilldigger is not pleased to be challenged. Mario sits on Luigi's cap and the battle starts.

Dreambert provides instruction on giant battles. To jump, touch the Jump button, wait for the charged-up sign, then slide the stylus up the arrow. After Luigi lands the jump, slide the stylus up the arrow again for another jump. Slide up to jump and dodge Drilldigger's tornados, one of which will remain in the background. To use the hammer, touch the Hammer button, then the Hammer Chop button to hammer the enemy into the background, then slide quickly in the arrow's direction. Slide in the direction of the arrow to counter with the hammer. Attack with the hammer when its drills are out on top. It will also fly in the air and fire off drill bits. Counter with the hammer. It will shoot an energy ball at Luigi. Dreambert says working with Mario will restore health. Touch the Bros. Attack button, then the Rhythm Mushroom button, and Mario will rhythmically throw Mushrooms. Tap the screen with the same rhythm to eat them. Bros. Attacks can't be used consecutively so Mario can rest. The next time it uses the energy ball attack, Luigi will counter with a hammer. Tap the screen repeatedly to repel the attack. It will surround itself with a tornado. Both hammer and jump attacks are effective. When Drilldigger is low on health, use Finishing Bros. Touch the Finishing Bros. button, which is a star. Slide up to jump, then Mario will get on a star. Tilt the 3DS so that the star cursor is aimed at the enemy and let the attack land. Once Drilldigger is defeated, the bros will get lots of items. Dreamy Luigi returns to normal size.

The Dream Stone spirit appears, calling Luigi the man. Finally, some praise and respect for Luigi. The spirit thought that real-world people were small fries. It finally decides to tell just Luigi, as their little secret. It mentions clouds, rocks, a cliff, meaning a mountain. Dreambert says this is Mount Pajamaja. The spirit is not pleased that Dreambert decided to eavesdrop. Dreambert says it's on the north side of Pi'illo Island. The spirit's going to sleep some more and hopes to see Luigi around. He enjoyed the fight and wants to fight giant Mario next. Go left twice to reach the portal and return to the real world. The bros and Dreambert bring Starlow up to speed and they decide to go to Mount Pajamaja, behind Pi'illo Castle. Hopefully, the bridge has been fixed.

Monday, August 12, 2013

Mario and Luigi: Dream Team -- Part 4: The Fluffy Cuteness

Mario and Luigi enter the maintenance hut and Luigi takes a nap on the bed, which is comfier than the ground. The portal opens and Dreambert smells lost dreams. He has no doubt the pillow is Eldream. Starlow tells Mario to ask Eldream about the deepest part of the dream world.

Dreamy Luigi's waiting for Mario. Dreambert senses Eldream in this world. A cloud-like rabbit appears with a nightmare chunk. The rabbit takes off with the nightmare chunk. Boss Bickle appears in the dream, saying he runs the park. He says they've just met, even though the bros recognize him. He loves the park, but he wants something to attract more visitors. Brickle disappears and Dreambert says that Brickle's form in the dream world is not one with reality. This form was created by Luigi's subconscious, which would explain why Broque Monsieur was in previous dreams. Go right.

The rabbit is here, but runs off. Brickle thinks the bunny could attract more visitors. He wants to catch the rabbit as well, and that makes him the bros' rival in his eyes. He gets a carrot and dons rabbit ears. He runs after the rabbit. Ahead is a Save Block and an Attack Piece. There's a plant that looks like Luigi's nose and mustache, but it's not a Luiginary Work. Go to the right.

There are new enemies called Dreamcaps and Dreamcap Captains. They will charge at Mario from the side or behind. Defeat the captain and the remaining Dreamcaps cluster in fear. There's an Attack Piece to the right. Blow the item blocks in reach with the tornado Luiginary Work, then go right.

Use the Work to flip the platform under a windmill to the other side. There's another Attack Piece here. Keep going to the right. Grab another Attack Piece and go right again. Boss Brickle is here, trying to lure the rabbit with the carrot. The rabbit runs off. Follow them over the pipe and go to the right. Keep going and you'll see Brickle bouncing on some flowers with larger carrots. The rabbit's in the clouds. Brickle wants to water the flowers so they'll grow enough for him to reach the rabbit. Follow him to the right. There's a pipe and an Attack Piece ahead. Go through the pipe.

The pipe takes you to the water pipe maze. There are a couple of Attack Pieces here. Walk on the orange pipe, then use the tornado to spin it around. This will allow you to keep going. You'll find new enemies called Propellions here. They'll dive bomb Mario. Go up and reach the green pipe at the top. This will return you above ground, where there's a Save Block. Go right.

Brickle is on a larger version of the water pump machine. He says spinning the windmill feathers will get the water pump working and if he can turn on the watering machine, it will water the flowers. He decides to let the bros help. There's a tree ahead that's a Luiginary Work. Use the branches to reach the windmill feathers. Help Brickle up there as well. He'll reward the bros with an Attack Piece. He says collecting 10 will give the bros a Luiginary Attack. Follow him to the left.

There's another Attack Piece here. Send Luigi into the Work, then climb up the stairs. Hit the orange ! Block to connect the stairs to the windmill so it can be spun. This allows Mario to reach the other side. Go right. Brickle is there and wants to call another truce when some enemies show up. He gives the bros the last Attack Piece, unlocking the Luiginary Attack Luiginary Ball. Tilt the 3DS to pick up Luiginoids to make a big ball, then kick it at the enemy. Gently tilt the 3DS, then line up the ball before kicking it. Practice until you're ready.

Brickle shows how to use a Luiginary Attack, after healing Mario. Select the Luiginary block, then the attack, which costs BP. They're more generous with the Luiginoids in real battle, so don't worry about having enough to use. When the ball flashes three times, there are enough Luiginoids for an Excellent attack. When the battle's over Brickle tells the bros to get the windmill spinning so the water will start flowing. Use the tornado Work. This gets the water flowing. You'll need to return to the water pipe maze if the orange pipes aren't connected to the blue ones. This activates the fountain and waters the flowers and the trees that look like mustaches, turning them into Luiginary Tree Works.

Go above ground and to the left and the rabbit leaves. Use the branches to bounce on the flowers. Go right and hit the orange ! Block. Go up the stairs and stand on the grass before using the tornado. Go up the stairs, then hit the next orange block to get the stairs to spin different ways, depending on where you want to go. Go left and walk on the clouds. You can also walk on rainbows. Go left twice and you'll see the rabbit. He'll toss the nightmare chunk at the bros and leave. Brickle appears dressed as a carrot. He leaves when he finds out the rabbit's not there. Drop down.

Free Eldream from the nightmare chunk. He's incredibly thankful, although he almost gave up on the bros' generation. Eldream isn't surprised that Peach has been kidnapped. He figures she's in Dream's Deep. Eldream will help them out. He calls for Fluffykins, who turns out to be the rabbit. He's also called Dreambunny. Eldream and Dreambunny drill underground, opening a path to Dream's Deep. He leaves with the Dreambunny after saying the bros should jump into the light to save Peach.