Showing posts with label Dr. Snoozemore. Show all posts
Showing posts with label Dr. Snoozemore. Show all posts

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 16: Return to the Depths

The bros have returned to the real world after finding out that Peach has already been kidnapped and the one they've been dealing with is a fake. Broque Madame informed them that the proprietor of Pi'illo Island, Dr. Snoozemore, has returned, so they return to Pi'illo Castle. Broque Monsieur tells the bros that his promotional tour has ended and that he is in the underground collection room. Go south from the warp pipe, down the stairs, and through the doorway at the bottom.

Dr. Snoozemore is here and welcomes the bros. He falls asleep from time to time. Dreambert says the island is in chaos. Snoozemore is amazed to see a Pi'illo. He receives an explanation and understands. They want to infiltrate Neo Bowser Castle and take down Antasma, but can't right now. Snoozemore mentions the Zeekeeper. He says the Zeekeeper lived in harmony with the Pi'illos and protected the kingdom from danger. Snoozemore says to find the Zeekeeper somewhere in the dream world and convince him to help. Dreambert says the Zeekeeper possesses a beam that could shatter the castle's barrier. Snoozemore asks if Dreambert has seen anything Zeekeeper-related in the dream world. Dreambert mentions seeing a strange statue of the Zeekeeper in Dreamy Pi'illo Castle. It might have a clue. Luigi takes a nap and Mario enters the dream world.

Dreambert mentions seeing a Zeekeeper statue behind the Pi'illo symbol door. He opens the door for the bros. There's a light coming out of the floor, like the light that leads to Dream's Deep. Follow the light back into Dream's Deep. This part of Dream's Deep has a Zeekeeper statue. Dreambert learned here how to summon the Zeekeeper long ago. He says it's not easy to call him and he doesn't remember how. He says to look around for clues.

On the right wall is a switch. Hitting it makes one of the circles on the Zeekeeper light up. Follow the dotted lines to either the left or right. To the right are Dark Blocks, which are enemies. Some may transform before you hit them. Hit them from above if you can. In battle, they will hover over Mario. Hit them from below to count down from a certain number. They move around, making this difficult. Once they count down to zero, they change appearance. If they don't count down to zero, they'll transform and attack. They'll also fly overhead with spikes and brick blocks. Try to hit them or they'll transform. If they change appearance and you hit them as part of your attack, they'll turn into item blocks and give you something. They can transform back into Dark Blocks if they are not defeated quickly enough.

There's a constellation Luiginary Work to the right. Dreambert did not think one would appear and doesn't think there's a lot of room to maneuver. Dreamy Luigi says his mind has opened to another shape. Send him into the Work, then press [R] twice to make the Luiginoids form a ball. Use the Circle Pad to roll around. Build up enough speed while going to the left to reach new heights. Roll to the right. Roll around and you'll eventually reach a dead end. A Luiginoid says they can form a chain to grab onto stuff, like the loop floating around. Press (B) to make a chain of Luiginoids pop out and aim, then (B) again to fire. If you attack to something and want to let go, press (A). This new move is called the Hookshot. Grab onto the loop to the upper right that's on a track. The loop will be target when the bros are aimed correctly. It will take you up to a higher part. Roll to the right, off the ledge, and drop down. Roll to the left, remove Luigi from the Work, go up the stairs and you'll find another switch. This makes another circle on the Zeekeeper light up. Go to the lower left.

Walk to the left and the area will wrap around to the right, but a little higher than before. Walk to the left for a coin, then walk back right to wrap up even higher. Walk to the left to reach the Work. There are wheels overhead to Hookshot to, allowing you to climb up. Wait for the right wheel to be target to Hookshot to it. Go to the left twice. Walk over the rocks, then drop down between them. Form the ball and the bros get an idea to have Mario swing the ball around like an Olympic hammer. This breaks the rocks. In ball form, just press (A). Pressing (A) again will make Mario throw the ball and it will come back. You can aim with the Circle Pad. Dreambert calls is the Ball Hammer. Return to the right. Swing the Ball Hammer at the lower set of rocks without throwing it to destroy them all as they fall. Hookshot to the loop. Destroy the rocks at the top to reach the switch. Now that all three circles have lit up, go right to return to the Zeekeeper statue.

In the light, symbols appear. Dreambert says they're Pi'illo characters. They say, "All those who seek the Zeekeeper's powe, you must make the Ultibed. It is constructed of five parts. The Pajamaja Rock Frame... It rests on Mount Pajamaja. The Dozing Mattresss... sleeps in Dozing Sands. The Mushrise Tree Board... rises in Mushrise Fields. Driftwood Jellyfish Sheets... drift on Driftwood Shore. The Zeekeeper's Feathers... An heirloom of Pi'illo Castle. All five parts must be assembled by a Bedsmith. The Bedsmiths will gather on Wake Isle. Find the five parts and give them to a Bedsmith. Only then can the Ultibed be completed." And you thought "making a bed" entailed tidily arranging pillows and sheets. Dreambert mentions some of the names may have changed slightly but refer to the same location. Something drops down. It's a pamphlet of what Dreambert just translated. He says if Luigi sleeps on the Ultibed, they should be able to enter the dream world where the Zeekeeper is. The manual can be found in the menu under "Guide". It suggests the bros go to Mount Pajamaja first.

Exit Dream's Deep and Broque Monsieur calls to someone to wait. A Gold Beanie runs past the bros through the door. Broque Monsieur drops in, saying that was the rarest of monsters. He says there's a nice prize for beating it. Dreambert says it only exists in dreams and those who defeat it reap great rewards. Maybe it only appears in dreams on Pi'illo Island. It flees the moment it is seen. The bros accept the challenge, but Dreambert reminds them their priority is the Ultibed. If they find one on the way, they can battle it. Return to the real world. Dreambert brings Starlow and Snoozemore up to speed. While you're here, you can explore new areas of the castle from the room where the moving platform into the depths of the castle is. One of the rooms has a wrestling ring in it. A Brock outside says there's a rumor of a place where one can fall asleep and battle champions. Dreambert says this place hasn't changed. He says it's the Battle Ring, a Dreampoint where you can dream about fighting foes you've already encountered that are even stronger. Prizes are awarded for victory. When you're ready, head for Mount Pajamaja. If you're traveling by warp pipe, select the base of the mountain, as we don't know where the Rock Frame is.

Mario and Luigi: Dream Team -- Part 15: Expansion Packs

Seadric used a Dream Egg to expand Dreamy Driftwood Shores. Cross over into the new expansion, then go to the right. The gravity Luiginary Work is here. Use it to reach the pipe on the ceiling and go through it. There are Piranha Plants here. They'll spew seeds to create Nippers, then spew a fireball at the Nippers, who'll juggle it, then send it to Mario. Counter with a hammer. The Nippers may also fire their own fireballs. The Piranha Plants will fire off a fireball and a Fly Guy in quick succession. Jump over the fireball and stand still for the Fly Guy. The Nippers will disappear when the Piranha Plant that created them is defeated. Walk all the way to the right for an Attack Piece. To get it, go onto the ceiling so that you are directly over an item block, but not the Attack Piece block. Flip gravity so that Mario falls towards the floor and get it. Go through the left pipe. There are platforms that look like umbrellas here. Use the left one to reach the Attack Piece high on the left. Use the right one to reach the maze above it, which has another Attack Piece. Return and go through the right pipe.

There are new enemies called Bloopurns. They are jars that contain Bloopers and release Mushrooms and Spinies. When they take enough damage, they'll release Bloopers. Sometimes you'll counter with a hammer, other times with jumping if they don't fly over Mario. Go to the right and hit the orange ! Block to reach the lower pipe on the left. Above the orange ! Block is an Attack Piece. Go through the lower pipe on the left. They'll find a gravity Luiginary Work and a maze with Pi'illo symbols. Dreambert thinks they'll have to use gravity to bring the symbols together. Use gravity to send the symbol to the right, up, right, up, left, down, right, then down. The symbols are united and the maze lowers to reveal a pipe.

Through the pipe is a purple pipe with Broque Madame's symbol on it. Someone calls to the bros from the left. Going through the purple pipe will lead to a ! Block that removes a barrier between the pipe and Broque Madame's shop. Return and walk to the left. Seadric appears. He asks if the bros brought the second Dream Egg and enjoyed the loot. Mario says there are monsters in this area, which Seadric says there shouldn't be. He says that something evil must have lured the monsters here. Considering most of the monsters are familiar to the bros, it's probably a safe bet as to who this is. Seadric says something bad got in the dream world and they need to hide Peach deeper in the dream world. Seadric expands the dream world further, then goes ahead to leave some loot. Peach appears, saying it's sweet that Mario expanded the dream world for her, while Dreamy Luigi gets no such compliment.

Cross over into the new expansion. Go through the pipe on the left. Use the gravity Work to hit the orange ! Blocks. Grab the Attack Pieces along the way. Go through the blue pipe when you can reach it. Go through the green pipe in the ground. At level 26, the bros will rank up to Star Rank. Pick a bonus, which now includes boosting the healing power of items in battle and reducing the cost of Bros. Attacks and Luiginary Attacks. In this area, get the Attack Piece in the upper left corner. Return, then go through the pipe on the side using the umbrella. This will take you to another area with umbrellas. Go through the other green pipe by using the umbrella.

In this area, the bros will look over the ledge and see lots of spikes. Hover Jump, following the coin trail. To the right are more coins over the spikes. To the left is a couple of pipes. The upper pipe leads will take you over the pipe that you used to enter the area. The lower one leads to an Attack piece and another pipe.  To reach the pipe, stand on the umbrella and flip upside down. This will move the umbrella into position. Move gravity to the left wall and enter the pipe.

The last two Attack Pieces are here. You'll need to hit the left ! Block to reach one of them. This gives the bros the Luiginary Attack Luiginary Flame. Fire Luiginoids will pass off a flame to Mario, who'll send it down the line, getting bigger and bigger. Press (A) and (B) to keep the fireball going. Press (A) at the end to hammer it at the enemies. The right one makes the blue pipe accessible.

The blue pipe leads to a yellow pipe and Seadric. Go through the yellow pipe to remove the barrier, then return. Seadric says the last Dream Egg will maximize the dream world. The dream world expands. Seadric says the deepest part of the dream world should be through there. Mario says that Bowser and his minions might be luring monsters into the dream world, so Seadric will keep an eye out for them. Peach arrives, a little worried about someone letting monsters into the dream world, but will be fine waiting by herself. Cross over into the expansion.

Go through the green pipe on the right. Spring Jump up, then spin the nuts and bolts to reach other parts of the area. Go to the upper right. Ground pound through the rocks, then go to the lower left for an Ultra Candy, then return. Spring Jump up, then ground pound through more rocks. Spring Jump to the right to reach the pipe on the right. Use the Luiginary Flame attack on the Piranha Plants for critical damage. Go through the blue pipe after hitting the ! Block.

Here is another gravity maze puzzle with Pi'illo symbols. Move the symbol up, right, down, left, up, right, then down. This reveals a green pipe. Peach wanders in. She was worried and decided to check on the bros. Peach wants to go through the pipe as well, thinking that they've come so far that Bowser won't find them there. She says, to be safe, that the bros should save. Take her advice, and heal as well.

The bros go through the pipe, and it's immediately blocked off, as well as the other pipe leading to Broque Madame's shop. Peach says they can probably relax and they won't be interrupted here. She's acting strangely. Someone laughs, but it's not Peach. It sounds like Kamek. Peach's voice changes, asking if the bros still don't get it. Peach pulls off her disguise to reveal Kamek. This is the second time he's masqueraded as Peach. He pretended to be Peach to smuggle monsters into the dream world and bring the bros to the deepest part of the dream world. There's no mention of what happened to the real Peach. Mario suggests that he might've also wanted to wear Peach's dress. He thinks it's pretty cute. He thinks his blue robes are drab, before realizing what he's just admitted to. He says the bros should surrender, and lifts up the dress to reveal Private Goomp, Corporal Paraplonk, and Sergeant Guy. Kamek leaves the three to battle the bros. Private Goomp thinks this is their big chance to prove themselves. Corporal Paraplonk thinks they'll get a promotion for defeating the bros. The two call a time-out to discuss their career path trajectory. Corporal Paraplonk likes the fact that they're honor guards, but thinks they can get more executive positions by winning. Goomp likes the idea of being Kamek's superiors. Paraplonk comes up with the crazy idea that they might become Bowser's superiors. Sergeant Guy remains silent through all this. They return to the bros and thank them for waiting. Luigi's been drawing in the sand, which upsets Goomp. The battle starts.

Besides the three, there's a Banzai Blaster, and an army of Goombas, some in the background. The Goombas you defeat will be replaced with the Goombas in the background. The Goombas will form a stack and attack Mario a couple of times. Either dodge or jump on them, but jumping on them is better. They'll then rush back from behind. Jump to dodge as many as you can. Periodically, Sergeant Guy will have the Banzai Blaster loaded. Paraplonk will bounce between blocks, aiming for Mario. Counter or dodge by jumping. If you counter, he'll take out part of the Goomba reserve army. Sergeant Guy will turn the Goombas into Shy Guys like him. They'll approach Mario, so counter with the hammer. He'll be the one with the flag with Bowser's emblem in red. If Goomp or Sergeant Guy fall in battle, Paraplonk will revive them. They must be defeated at the same time. The Banzai Blaster will fire the Banzai Bill at Mario. It will chase it, so jump to dodge. The three will bring out a giant Bob-omb and chase Mario. The Goombas and the three will charge at Mario, so run around and jump to dodge. The Bob-omb will eventually explode, hurting the three. Use Luiginary Attacks as always, mainly the Luiginary Ball, as the Luiginary Flame doesn't hit Paraplonk. Keep at it until all three are defeated with a single attack.

Kamek calls the three pathetic and asks if a bunch of weaklings can guard Bowser. They are fired from their position as leaders of the honor guard and put on KP duty to clean Bowser's Castle. They beg for forgiveness. Kamek uses magic to send them out of the dream world. He says having the three battle the bros wasn't as fun, but the battle was merely for sport. Bowser kidnapped the real Peach. Kamek says they're probably in his new castle now. He doesn't need the bros anymore and leaves. Dreambert's upset at being deceived. He says they should return to the real world to formulate a new strategy. The pipes open up. Go through the pink pipe to go to Broque Madame's shop, so you can reach the portal quickly through the blue pipe.

Toadsworth asks how the mission went. Mario explains that Peach was an imposter. Starlow and Toadsworth freak out. Starlow suggests returning to Broque Madame's store, and she might be able to help them. Broque Madame is calm, but amazed that Peach was a fake. Toadsworth is embarrassed that he couldn't tell, even though he's know her all her life. Starlow suggests going to Neo Bowser Castle, but it's high in the sky and guarded by a barrier. Broque Madame mentions that Dr. Snoozemore, the proprietor of the island who invited Peach and the bros, has returned. Dreambert says they must visit him, as he's interested in meeting someone who's studying the Pi'illos. He also thinks Dr. Snoozemore may have ideas on dealing with Neo Bowser Castle, which was created by the Dream Stone. He is in Pi'illo Castle, so the bros should head there.

Sunday, August 11, 2013

Mario and Luigi: Dream Team -- Save the Princess. Save the Island. In Luigi's Dreams.

One day... A blimp flies over the Mushroom Kingdom towards Peach's Castle. The blimp lowers to reveal that Broggy is aboard. He delivers an invitation to Pi'illo Island in style through the top tower of the castle. It reads, "-To Fair Princess Peach and Her Subjects- An island of luxury awaits: Pi'illo Island! Our staff wishes to wait on you! Come! Take a vacation with us! -From the Pi'illo Island Proprietor" Peach, Toadsworth, and some Toads take up the invitation, not knowing what awaits them there. Mario jumps aboard the blimp, but Luigi jumps as the gangplank retreats and falls, but manages to jump up and climb aboard.

While traveling, Toadsworth mentions he's never heard of Pi'illo Island and feels uneasy about the trip. Broggy gets upset at the idea that they might just return home. On his back, a screen appears. The man onscreen is the proprietor of Pi'illo Island, Dr. Snoozemore. He's researching the science of sleep. On Pi'illo Island is a special power that makes one sleep soundly. He asks that they enjoy their trip and relax. He mentions another passenger aboard who is very interesting. Once he logs off, something purple lands on deck. Purple gas spews from it. From the gas appear two hands, which knock everybody overboard, except Peach, Toadsworth, and Mario. The gas takes the shape of a caped figure. A battle starts.

Toadsworth provides battle instruction. The enemy will split up into several bats and attack Mario. Some will pass by or over him, but jump over the ones headed straight for him. All you need are a couple of solid jump attacks to finish the enemy. The enemy rises up and bursts the dirigible's balloon and it plummets. Broggy appears with Dr. Snoozemore onscreen to say that the next stop is Pi'illo Island. They crash into the blimp port.

Luigi flails about on deck once they land, then runs around, then off the ship. Everyone else is there. A Toad asks if Luigi was dreaming again. Soon, block people appear and greet them. The first stop on the tour is Pi'illo Castle. Toadsworth is upset that Dr. Snoozemore isn't there to greet them personally on arrival. A block person says he's away on a business errand, spreading word about the island to boost tourism. It will be a short while before he returns and can greet them in person. Another block person provides basic movement instruction: Circle Pad to move, (A) to jump, talk to people, and read signs. There is a Save Button in the upper right corner of the Touch Screen. The Toads say to go on ahead and let them wake Luigi up. Just east of the blimp port, a crowd is gathered and cheers Mario on. They welcome him and say the castle is just ahead. One block person explains that there are both Save Blocks to use, as well as the Save Button mentioned previously.

Ahead, Mario catches up with Peach, while a block person fires up the crowd mentioning visiting the castle and coins. It is Broque Monsieur, the MC and tour guide. He introduces the 612th Pi'illo Island Welcome Quiz. He welcomes Peach and her travel companions. He thinks he and Mario may have met before. The quiz rewards correct answers with coins, but there is no penalty for an incorrect answer. The first part is the Check-X quiz. If the answer to the question is true, talk to the Brock staff standing on the green checkmark on the floor. If it is false, talk to the Brock on the red X on the floor. The first question is "This island is named Pi'illo Island." True
Question 2: "Dr. Sneezemore is the island's leader." False
Each correct answer will get you 5 coins. After the brief quiz, the gates to the castle open.

Ahead are some Toads and some item blocks. Previously on the island was a prosperous kingdom led by the Zeekeeper guardian, the kingdom's deity. Broque Monsieur tells Mario to continue on to the castle. There are more item blocks ahead, just west of the castle. Mario catches up with the princess just ahead. Broque Monsieur is there, and glowing purple, with his upside-down angry face. He's impressed they came so far. He says they will be served as dinner to hungry monsters. Inside the cage behind him are two rock creatures. Mario jumps to protect Peach and the rock monsters jump on Broque Monsieur's head. They knock him away and another battle starts.

Toadsworth is here to help. He explains damage done and how to execute Excellent jump attacks. He also explains how to dodge attacks. The Gromba will throw a rock at Mario. The Gromba will take quite a few hits. After the battle, the experience gained makes a flag rise up a flagpole.

Afterwards, Peach and Toadsworth wonder what's going on. They and the Toads will stay behind while Mario checks things out ahead. To the east is Broque Monsieur with another cage. Things didn't go well initially, so he is angrier and has prepared something else. It's another Gromba, which he says is stronger and ravenous. When ordered to attack, the Gromba promptly falls asleep. Toadsworth says to stomp the Gromba to get the first strike.

In this battle, there are two Grombas. They will roll into you, allowing Toadsworth to explain counterattacks. After defeating an enemy, a present may appear with an item won in battle. After the battle, Broque Monsieur flips his head, saying mistakes were made, but it was quite a spectacle. Peach and company appear, asking if it was an act. Broque Monsieur says it was one of the events planned for their arrival. Broque Monsieur continues on. Peach thanks Mario for his help, but wonders what happened to Luigi. One of the Toads that was keeping an eye on him says he's still sleeping. He says they should go on ahead.

Ahead is another crowd to guide Mario to the southeast. The castle is ahead and Peach is waiting. Luigi runs up to the entrance to the castle. He took part in the Welcome Quiz and won some coins. In total, they won 50. Broque Monsieur offers another game to line the coffers. This game is Coin-Up Challenge. A pole drops down and Mario and Luigi step on the platforms. The bros must alternate hitting the blocks above them to raise the platform. You have 25 seconds to get as high as you can to increase the coin multiplier. It's a bit more difficult to reach the top than it sounds. Reaching the top multiplies the coins by three and coins rain down. As a prize for reaching the top, they get a 1-up Deluxe. They also get a Mushroom as a participation prize. The games are done and they enter the castle.

Starlow is in the castle already. She's representing the Star Sprites once again, as they received an invitation. She's happy to see everyone, but says Luigi looks a little ragged. Broque Monsieur says Luigi should heal with a Mushroom. [Start] opens the menu screen. The menu responds to touch. Broque Monsieur says they should check out the castle. Luigi joins up with Mario. There are people from all over here, including the Beanbean Kingdom. Yoshi is over by the gift shop. Due west is the staff break room with some item blocks. Once you're done checking things out, talk to Broque Monsieur. He says they've prepared a special event for Peach and her companions ahead.

The door opens and they walk into another room. The lights dim and Dr. Snoozemore appears on a projection screen. He is going to tell them of the island's lore. It was the Pi'illo Kingdom, home of the Pi'illo folk. It suddenly fell over a short time and disappeared. What happened to it is a mystery they're still trying to solve. Another mystery sleeps deep within Pi'illo Castle, perhaps a treasure hidden there since the time of the kingdom's existence. Deeper passages have been discovered. Peach is fascinated by this idea. She steps on the platform and the screen retracts, revealing rails into a deeper part of the castle. Toadsworth goes up and tells her to get off the platform, but its rockets appear and shuttle them off into the distance, leaving everyone else behind. Broque Monsieur says there's an ancient hidden area there. The platform was recently installed for exploring and is pressure-activated. He says whatever's back there protects the treasure. The platform returns and Starlow tells the bros to go after them.

Over the track are coins for Mario and Luigi to collect. Just jump when the coins approach. At the end of the line, the platform immediately stops and throws the bros on the wall. It's a little dark here, so torches are lit. A purple flame in a torch says, "Again they come... Poor fools... Look upon the ghost that haunts this castle... My name, whispered in horror, is Smoldergeist. Long have I wandered these dark passages... And long have I guarded these hidden ways... None may pass through to what lies within... You must suffer the fate of all intruders! Those who trespass meet... THIS!"

A Gromba appears when the torch flame returns to normal. A battle starts and Starlow appears so she can teach the bros about battling as a team. She's not worried about Mario, but has her doubts about Luigi. He can never catch a break. Mario uses the (A) button and Luigi uses (B). There are three Grombas here. Starlow tells the bros how the enemies signal their target. She also mentions using items in battle and fleeing. After the battle, the strange flame appears, saying this is not over and their doom awaits deeper within. It also says none may approach the revered one. The gate drops, revealing another passage. Despite saying the place is sketchy and she doesn't like it, Starlow says they should go deeper into the castle.

Up ahead, the purple flame appears, saying it would not let the bros pass so easily. The bros must suffer its ruthless challenge, the Test of Jumping. The first part is to jump up some stairs. Go up the stairs to reach the next torch, where small praise is due. Next, they have to jump across gaps. Have both bros jump at the same time. On the other side, the flame says to not expect things to get easier. The true test begins. There is a long item block ahead. Hit it and memorize the order of the blocks that appear above it. The flame says this will be their doom. Hit the blocks with the correct bro in the order of bottom to top. Just hit the lowest block with the correct bro each time. The blocks will not disappear until the challenge is complete. The flame says it failed again, after losing to someone in pink. He thinks the test stinks.

Keep going on to the next challenge. There are Grombas on the floor. Battle them for the experience, if you like. This challenge requires you to reach the gate at the end, then hit the orange ! Block. Six purple blocks will appear and the flame wants the bros to find the odd one out. The picture on the correct block will spin in the opposite direction of the others. Hit the correct one to lower the gate. The challenge is not yet over. Ahead are severeal Grombas that form a rotating X. The exit is in the lower left corner. You can either jump over the line, or battle them. Defeating an enemy in one of the lines will make that line disappear. Once all the lines are gone, a Gromba will drop in and follow the bros. Once you go to the lower left corner, there's another ! Block. Three blocks will appear and one will flash. It will stop flashing and the blocks will shuffle. Hit the correct one. The flame says the next room will bring true fear. Before the bros can leave, they hear Peach scream and call for help. Heal and save.

In the next room, Peach and Toadsworth are circled by four purple flames. The bros approach and the flames disappear. Peach and Toadsworth are thankful for the rescue. Starlow mentions the place looks mysterious. Ahead is an alter with something sparkling on it. Mario picks up the rectangular rock-looking thing. From it comes two round button-looking things. Starlow says those are badges. These badges will restore 30% of the bros' HP. She'll teach the bros about badges in their next battle, but doesn't know what the rectangular thing is. She thinks it looks a little like a pillow. Peach thinks it might be the treasure. They suggest finding an exit. Once the bros walk down the stairs, the floor shakes. The Zeekeeper statue at the altar starts moving, asking who touched things without his permission. He refers to the pillow-like rock as the revered one and no one may touch it. The purple flames surround the bros and attack.

Starlow appears to teach about the badges. The meter is almost full. The bros must attack successfully to fill the meter. Starlow summons a gust of wind to extinguish the flames so the bros can attack. Attack the Smoldergeist. The meter will fill and a button will appear on the Touch Screen. Each time the meter fills, the effects of the badge will be stored in a button, up to two, to be used at the bros' discretion. The bros can use the badges' effects only when command blocks are available. To change badges in battle, touch the button in the lower left corner, then use [R] and [L] to change the badges. The button with the ribbon is to tell the bros their progress on Expert Challenges. These challenges will give the bros rare gear once enough are completed. After a while, the Smoldergeist will reignite and attack. Some will send a ring of flames out above or at the bros. Some will throw fireballs at the bros. Either stomp them (and take damage) or dodge all their attacks to extinguish the flames. Once extinguished, they'll rock back and forth into the bros until the bros counterattack.

Once Smoldergeist is defeated, the Zeekeeper statue says it failed. A bridge will form to the south. Peach and Toadsworth as the bros to scout ahead. There's a Brock in the next room saying that the path ahead is impassible and wonder how the bros got through. Mario shows him the special rock and he thinks it might be the treasure. He says to go to the southeast to the collection room, where it can be displayed. Ahead is a Save Block. To the east is the collection room, filled with many artifacts. Broque Monsieur is there, congratulating the bros on retrieving the treasure. Everything the room dates back to the period of the Pi'illo Kingdom. Only VIPs are allowed in this room. In the center of the room is a large bed. Luigi puts the rock on the bed as a pillow and lies down. Broque Monsieur thinks the rock may be the pillow the prince was using. Luigi falls asleep instantly. Broque Monsieur lets Mario check out the collection room. The bed Luigi's napping on belonged to the prince. When you're done checking things out, try to go south. A couple of Toads appear, then Peach and Toadsworth enter the room. Peach thinks something's wrong with Luigi. Suddenly, a portal appears above Luigi's head. Toadsworth thinks it may be a vision of Luigi's dreams. Broque Monsieur says that people could enter others' dreams during the era of the Pi'illo Kingdom. Peach thinks the rock is responsible. Broque Monsieur thinks it might reflect the dream world. Starlow asks about Dr. Snoozemore and Broque Monsieur says they don't know when he will return. He says the promotional trips he takes usually last a few days. Peach gets closer to the portal, saying she feels like someone is calling her. Starlow says to stay back but Peach says her body won't move. Peach is lifted off the ground and drawn into the portal. Toadsworth gets close to the portal in a panic, but some Toads hold him back. Mario hops into the portal after her. Starlow says Mario will rescue the princess and wonders how Luigi can sleep through all of this.

An exciting start to the fourth entry in the Mario and Luigi series. This is shaping up to be quite the adventure. What will the bros find in Luigi's dreams? Who kidnapped Peach? Will Fawful make an appearance? All this and more in Mario and Luigi: Dream Team!