The way forward is now clear. Before you go north, walk to the south to lower the other drawbridge. There are Piranha Plants here. Walk to the east, near the stone brick block and Wiggler will show the bros another electrified gate. This one has two generators to destroy. The path to the one on the left has a lot of mud, so you'll have to move quickly. For the one on the right, walk up the ramp to the Bomb Bud, then walk up and off the ramp. Use the northern most orange spring to reach the stump you need and throw the Bomb Bud. Wiggler goes on ahead to see if there's more trash. Go west to get a few items, then try to go north.
Kamek appears and places a force field on the path ahead. He is offended when Starlow refers to him as the "non-paper version". He will attack the bros. If the bros are hit three times, it's over. Grab Bomb Buds to throw at Kamek. He'll be moving around, so time your throws. After the first hit, he'll use a force field to defend against Bomb Buds. Starlow notices the force field lowers right as he's about to use his magic. The timing is tricky for this one. The next time, he'll make two copies of himself. Keep track of them as they move, then throw the Bomb Bud when they move backwards. After this, Kamek vows they haven't seen the last of him and flies off. The force field disappears. Starlow notes that Kamek is trying very hard to keep them from Mount Brrr and wonders why.
There's a Lakitu Info Center here, but no new quests. There's a challenge board with prizes for clearing enough challenges. Talk to the other Lakitu at the desk to clear more challenges. The prize for clearing 20 challenges is a Battle Card. Walk to the north and you'll find Wiggler confronting Paper Kamek about littering the forest. Paper Kamek calls him an irritating insect and zaps him with magic, enraging him. He convinces Wiggler that the bros are the enemies and he attacks.
Wiggler charges his attack power and slams onto the ground, unleashing two shock waves. Afterwards, he'll target a bro and spit a seed at them (or more if he's aiming for Paper Mario). He'll then chase a bro, who has to clear out the obstacles with his hammer. Paper Kamek is also part of the battle. He'll give Wiggler a giant paper ball to run on. Paper Mario folds into a boomerang for the Boomerang Guard. Aim at the ball and throw the boomerang back and forth. The ball will move, so keep aiming. Paper Spear Guys will also join the battle. Paper Kamek may also attack with magic. Counter with the hammer and it will hit Wiggler. If you're going to use a Trio Attack, use Trio Kite. Trio Racquet allows you to hit the segments, which won't do any damage. After enough damage, Wiggler will return to normal and you can battle Paper Kamek directly. After a while, he'll revive Wiggler. It is possible that Paper Kamek will fall before Wiggler does due to counterattacks. If so, Wiggler will return to normal and the battle will end.
The bros haven't seen the last of Paper Kamek, according to him. Wiggler doesn't know what got into him, but thanks the bros for snapping him out of it. He's feeling very tired, however. He collapses. Paragoombas appear and carry him off. The bros are sad, until he asks them why. Wiggler reappears as a butterfly, Flutter. He flies them to Mount Brrr.
Showing posts with label Wiggler. Show all posts
Showing posts with label Wiggler. Show all posts
Monday, February 1, 2016
Sunday, January 31, 2016
Mario and Luigi: Paper Jam -- Part 9: Feeding the Cleaning Beast
In Peach's Castle, the Toads say the situation is awful. A Toad spotted the Bowser Jrs. with the princesses on Mount Brrr. That's where Bowser's villa is. I thought he'd pick a more tropical place. At the villa, Bowser Jr. enjoys the view while Paper Bowser Jr. checks out the papercraft that looks like them. The princesses are cold and have no idea where they are. They have each other for company and warmth. They also wonder where the bros are. After a while, they start talking about their appearance. They want to change their hair, possibly going shorter, but someone talks them out of it. The reason being it's not princess-like, but clearly, these people have never met Daisy. Paper Peach suggests changing the dress, but Peach says it's her favorite. The minions watch them with curiosity. The princesses plan a fashion show after they escape to show off their new looks. The minions seem to be in love with the princesses.
Back in Peach's Castle, the Toads are imagining how things are going for the princesses. The bros set off for Mount Brrr, which is north of Gloomy Woods. Toadette says she'll prep a papercraft for the bros. One lone courageous Toad sets forth to help save the princesses. Head to Sunbeam Plains. At level 12, the bros will reach Boomerang Rank. Go as far north as possible, then east once. Use the Trio Grab to move to the north. You'll see Paper Petey Piranha chasing the brave Toad from before. Paper Petey Piranha tosses the Toad away. Paper Petey Piranha will take the Copy Block and make copies of himself. He'll then charge at the bros. Use the hammer to counter. If a copy is defeated, it will fall onto the ground. Two copies will jump into the air and land to create shockwaves. Jump to dodge. After a while, the copies will heal and reform the stack. At some point, all of the copies may be down. Attack the one that lifts its head periodically. They may then shuffle around. Keep track of them, as the real one won't lift its head anymore. When Paper Petey Piranha gets angry it will chase the bros. Remember the order each copy flies to which side, then Airplane Dodge as each copy appears on the ground. If they're not close to each other, a normal jump will suffice. If you're having difficulty keeping all three bros alive, just leave one down so this attack is easier to dodge.
After the battle, go north. There's a Toad Village, with Yoshis present. The Toads have seen a lot of Bowser's minions lately, some working on a gate. The red Toad House has a Toad with a quiz.
1. What does a Paratroopa become when it loses its wings? Choose Koopa.
2. How many fangs does Bowser Jr. have? One
3. Kamek's attacks take the shape of circle, square and what else? Triangle
4. What baddie is this? Hammer Bro
5. What hairstyle does Toadette have? Braids
For winning, you get 3 Speed Beans. When you're ready, go north.
Paper Kamek appears, saying he doesn't have time to deal with the bros. He turns his magic into cardboard to block the path. Walk to the west and you'll find a berry growing on a tree. Jump to grab it. Wiggler is nearby. It's hungry. Give it the berry. Apparently, Wiggler guards the forest, but couldn't because he was hungry. He plows through the cardboard. He blocks the path to the east. He's hungry again, and won't move until he's fed 10 more berries. Walk back to where you found the first berry and Trio Grab to cross the gap. Walk up the stump and cross to the other stump with (X). Use the Trio Hammer on the tree to make three berries drop. Walk around to the left and Trio Hammer the stump so you can reach the berry with Trio Grab. Go north. You'll find some Ninji hiding by the walls. If you hit them with one attack, they'll be able to dodge that same attack, so don't use jump attacks twice in a row on the same Ninji. Dash into the orange spring to the left to jump up to the next platform. There are Paper Spear Guys here. Go south.
On the tree, there's a Paratroopa with a berry. Bowser likes berries and the Paratroopa needs a promotion. Trio Grab it from it anyway. Return north. Use the orange spring to find more berries. Give the ten berries to Wiggler. Unfortunately, he's still too weak to move. It needs dessert. A Yoshi appears with a melon. Of course, Wiggler's favorite food is a melon. Follow the Yoshi and return to the village. The Yoshi is reluctant to give up the melon, but is willing to wager it as a prize in a race. A Lakitu will explain the races. It's a race around the village, where there are tree stumps, mud, and Dash Panels. You can't change directions after you've hit a Dash Panel. You must pass through the flag at the halfway point. Get too close to Yoshi and he'll ground pound you. You can avoid the shock by jumping. Use (X) to jump. Towards the end, move closer to the item shop so you'll hit the spring to jump over the mud. Yoshi reluctantly hands over the melon when you win. He says he has a faster pal in the mountains the bros should challenge. Wiggler enjoyed eating the melon and spitting out the seeds. Wiggler walks east and finds more cardboard. He plows through it with ease.
Go east and walk to the north. There's an electric fence that Wiggler can't get past. Wiggler notices a nearby Bomb Bud that could get rid of the gate. You can't grab the Bomb Bud from where you stand. Walk a little to the south and use the Trio Hammer on the draw bridge. Cross the bridge and Nabbit appears. Grab the Bomb Bud and throw it to the rock Nabbit's standing on. Nabbit falls into the water and the chunks of rock form a bridge. Nabbit jumps out of the water and leaves the Bomb Derby Bro attack behind. Walk across the rock bridge to find another Bomb Bud. Toss it onto the gate's generator by walking up the ramp and pressing (Y). The gate is no longer electrified and drops away. Wiggler goes north to clean up the ahead.
Back in Peach's Castle, the Toads are imagining how things are going for the princesses. The bros set off for Mount Brrr, which is north of Gloomy Woods. Toadette says she'll prep a papercraft for the bros. One lone courageous Toad sets forth to help save the princesses. Head to Sunbeam Plains. At level 12, the bros will reach Boomerang Rank. Go as far north as possible, then east once. Use the Trio Grab to move to the north. You'll see Paper Petey Piranha chasing the brave Toad from before. Paper Petey Piranha tosses the Toad away. Paper Petey Piranha will take the Copy Block and make copies of himself. He'll then charge at the bros. Use the hammer to counter. If a copy is defeated, it will fall onto the ground. Two copies will jump into the air and land to create shockwaves. Jump to dodge. After a while, the copies will heal and reform the stack. At some point, all of the copies may be down. Attack the one that lifts its head periodically. They may then shuffle around. Keep track of them, as the real one won't lift its head anymore. When Paper Petey Piranha gets angry it will chase the bros. Remember the order each copy flies to which side, then Airplane Dodge as each copy appears on the ground. If they're not close to each other, a normal jump will suffice. If you're having difficulty keeping all three bros alive, just leave one down so this attack is easier to dodge.
After the battle, go north. There's a Toad Village, with Yoshis present. The Toads have seen a lot of Bowser's minions lately, some working on a gate. The red Toad House has a Toad with a quiz.
1. What does a Paratroopa become when it loses its wings? Choose Koopa.
2. How many fangs does Bowser Jr. have? One
3. Kamek's attacks take the shape of circle, square and what else? Triangle
4. What baddie is this? Hammer Bro
5. What hairstyle does Toadette have? Braids
For winning, you get 3 Speed Beans. When you're ready, go north.
Paper Kamek appears, saying he doesn't have time to deal with the bros. He turns his magic into cardboard to block the path. Walk to the west and you'll find a berry growing on a tree. Jump to grab it. Wiggler is nearby. It's hungry. Give it the berry. Apparently, Wiggler guards the forest, but couldn't because he was hungry. He plows through the cardboard. He blocks the path to the east. He's hungry again, and won't move until he's fed 10 more berries. Walk back to where you found the first berry and Trio Grab to cross the gap. Walk up the stump and cross to the other stump with (X). Use the Trio Hammer on the tree to make three berries drop. Walk around to the left and Trio Hammer the stump so you can reach the berry with Trio Grab. Go north. You'll find some Ninji hiding by the walls. If you hit them with one attack, they'll be able to dodge that same attack, so don't use jump attacks twice in a row on the same Ninji. Dash into the orange spring to the left to jump up to the next platform. There are Paper Spear Guys here. Go south.
On the tree, there's a Paratroopa with a berry. Bowser likes berries and the Paratroopa needs a promotion. Trio Grab it from it anyway. Return north. Use the orange spring to find more berries. Give the ten berries to Wiggler. Unfortunately, he's still too weak to move. It needs dessert. A Yoshi appears with a melon. Of course, Wiggler's favorite food is a melon. Follow the Yoshi and return to the village. The Yoshi is reluctant to give up the melon, but is willing to wager it as a prize in a race. A Lakitu will explain the races. It's a race around the village, where there are tree stumps, mud, and Dash Panels. You can't change directions after you've hit a Dash Panel. You must pass through the flag at the halfway point. Get too close to Yoshi and he'll ground pound you. You can avoid the shock by jumping. Use (X) to jump. Towards the end, move closer to the item shop so you'll hit the spring to jump over the mud. Yoshi reluctantly hands over the melon when you win. He says he has a faster pal in the mountains the bros should challenge. Wiggler enjoyed eating the melon and spitting out the seeds. Wiggler walks east and finds more cardboard. He plows through it with ease.
Go east and walk to the north. There's an electric fence that Wiggler can't get past. Wiggler notices a nearby Bomb Bud that could get rid of the gate. You can't grab the Bomb Bud from where you stand. Walk a little to the south and use the Trio Hammer on the draw bridge. Cross the bridge and Nabbit appears. Grab the Bomb Bud and throw it to the rock Nabbit's standing on. Nabbit falls into the water and the chunks of rock form a bridge. Nabbit jumps out of the water and leaves the Bomb Derby Bro attack behind. Walk across the rock bridge to find another Bomb Bud. Toss it onto the gate's generator by walking up the ramp and pressing (Y). The gate is no longer electrified and drops away. Wiggler goes north to clean up the ahead.
Wednesday, January 8, 2014
Super Princess Peach: Fury Volcano -- 4-6
Get out your stylus for the first part of this level. This one is like the one in Shriek Mansion, but you'll be breaking rocks. This makes it a little easier, but larger ones require more taps.
The boss is Wiggler. He bounces the Toad on his nose into the sky. To defeat him, you must flip him upside-down, then stomp on his green segment. Use the Rage Vibe to lower the spring statues, which will spring up after a while. You may want to spring many of them so you're more likely to flip Wiggler. After each hit, Wiggler will run around, making rocks fall. Some of them may have Vibe Crystals. Dodge the rocks or use the cyclone to avoid damage. After three hits, Wiggler will turn around near the statues and the area fills with smoke. Use the cyclone to temporarily clear the smoke. Defeat Wiggler and Peach and the Toad will dance.
Perry has another dream while he and Peach are camping. "Hrm... Mmmmph... Grandpa, I miss you... Where are you?" Grandpa says, "What an odd child. Why sleep on that mountain?" The person looking for Perry was an evil magician. "I've finally found you! OK, Gramps, hand him over!" Grandpa says, "W-who are you? Stay away! What do you plan to do?!" They take Perry away as an umbrella. The evil minion says, "Wahahahaha!" The evil magician says, "I did it! Boss is going to be so proud of me!" The evil minion says, "Wohohoho! Ohohohoho!" They take Perry far away. He wakes up, asking, "Ugh... But why do they want me? Why are they trying to catch me? It's not like I've done anything bad! I swear! Oh, but there's not time for that! Not now! Once you've rested for a bit, we've got enemies to fight!" The path to Wavy Beach opens up.
The boss is Wiggler. He bounces the Toad on his nose into the sky. To defeat him, you must flip him upside-down, then stomp on his green segment. Use the Rage Vibe to lower the spring statues, which will spring up after a while. You may want to spring many of them so you're more likely to flip Wiggler. After each hit, Wiggler will run around, making rocks fall. Some of them may have Vibe Crystals. Dodge the rocks or use the cyclone to avoid damage. After three hits, Wiggler will turn around near the statues and the area fills with smoke. Use the cyclone to temporarily clear the smoke. Defeat Wiggler and Peach and the Toad will dance.
Perry has another dream while he and Peach are camping. "Hrm... Mmmmph... Grandpa, I miss you... Where are you?" Grandpa says, "What an odd child. Why sleep on that mountain?" The person looking for Perry was an evil magician. "I've finally found you! OK, Gramps, hand him over!" Grandpa says, "W-who are you? Stay away! What do you plan to do?!" They take Perry away as an umbrella. The evil minion says, "Wahahahaha!" The evil magician says, "I did it! Boss is going to be so proud of me!" The evil minion says, "Wohohoho! Ohohohoho!" They take Perry far away. He wakes up, asking, "Ugh... But why do they want me? Why are they trying to catch me? It's not like I've done anything bad! I swear! Oh, but there's not time for that! Not now! Once you've rested for a bit, we've got enemies to fight!" The path to Wavy Beach opens up.
Labels:
Fury Volcano,
Princess Peach,
Super Princess Peach,
Wiggler
Saturday, November 23, 2013
New Super Luigi U: Meringue Clouds-2 -- Wiggler Rodeo
This level is filled with Nippers. To go over them, bounce off of the Wigglers walking around. Past the first patch of solid land is a Chomp. To the left of it is the first Star Coin behind brick blocks. Pound the Chomp's stake when it's facing to the left so it will break the bricks for you. In that area are more brick blocks, along with 8-bit Luigi. One of them has a Starman. Get it so you can run over the Nippers. You'll need it to get the first Star Coin, which is under a nearby mushroom, and the third one, which is farther ahead. Ignore the Red Coins so you can get both Star Coin. Keep going and you'll reach the flagpole.
Labels:
8-bit Luigi,
Chomp,
Luigi,
Meringue Clouds,
New Super Luigi U,
Nipper,
Red Coins,
Starman,
Wiggler
Sunday, November 10, 2013
New Super Luigi U: Soda Jungle-7 -- Wiggler Floodlands
This is a vertical level with rising purple water. There are giant Wigglers here you can bounce off of to reach higher platforms. You'll need to bounce off a Wiggler for the first Star Coin. Climb higher and you'll see a Red Coin Ring. A bit higher and you'll see the second Star Coin out of reach. There's a Koopa nearby, so quickly throw its shell to get it. At the top is a yellow pipe to the second part of the level. Here you can get an Acorn. Bounce off of a Wiggler or fly and boost to get the third Star Coin. Keep climbing, as the water will rise in this level, as well. At the top, bounce off of a Wiggler to reach the yellow pipe to the flagpole.
Labels:
Luigi,
New Super Luigi U,
Purple Water,
Red Coins,
Soda Jungle,
Wiggler
Tuesday, August 27, 2013
Mario and Luigi: Dream Team -- Part 21: Wakeport Buildings Assemble!
The last part of the Ultibed is somewhere in Pi’illo Castle.
Go to the northeast of the room with the tracks to the hidden ancient area of
the castle. Ball Hop up and go north for some items. Go south of the warp pipe
to find the camera block. Go to the Battle Ring. Dreambert says winning Battle
Class 1 will give the bros the Zeekeeper’s Feathers, the last part of the
Ultibed. You must defeat Grobot X in under six turns. Use Bros. Attacks. The prize
includes 600 coins and the Zeekeeper’s Feathers. Dreambert says if the feathers
tickle someone, they’ll fall asleep instantly. The sleep is so comfortable that
many people never wake up. Now that they have all the pieces of the Ultibed,
they must find the Bedsmith in Wakeport. Dreambert says the master bed
crafter’s name is Bedsmith. Dreambert thinks he may be trapped in a nightmare
chunk or in the last place they expect him to be. Warp to Wakeport.
After decrypting the pictures, go back to where Popple is in the ruins. Heal and save before you reach him. He says they've stolen some good loot and gained some experience, so they're his lackeys now. He still likes to team up. Together, they're going to deal with Wiggler. The bros refuse and Popple says they're only going to talk. They approach Wiggler, who says they can't just walk in here like that because he's growing a garden. Popple hides behind the bros saying they'll battle him. He calls him a moth, which makes Wiggler rage. The battle starts.
Popple attacks first, pulling the flower on Wiggler's head. Enraged, Wiggler slams the ground, creating shockwaves that will reach the bros at different times. Popple will fly off, then fall to the ground. Knock him into Wiggler with the hammer. Use Bros. Attacks. Wiggler will charge one bro, then come back for the other. Popple will cling to the second bro to be targeted, making it harder to jump, so jump early. Popple will stand on the battlefield. Attacking him will make him back off and stay behind the bros. Wiggler will chase the bros and Popple. He'll attack each bro, so jump to dodge. Also beware of Popple, who'll bump the bros out of his way and into Wiggler's path. After you defeat Wiggler, Popple will fight the bros so the treasure will be his alone. He'll approach a bro and try to steal their hammer. Counter with the hammer. If he's successful, he'll attack both bros with the hammer, then throw it away so the bro can retrieve it. He'll lay out a soccer ball, a brick block, and a coin, then kick each at the bros. Kicking the brick block will break it, revealing a soccer ball or coin. Hammer everything but the coin back at him.
After the battle, Popple's seeing stars and Wiggler wonders why they were mean to him. Popple comes to his senses and realizes they were fighting over a flower garden. Wiggler is insulted that Popple would say that about his flower friends and chases him away. Popple decides to leave Pi'illo Island. Starlow's relieved Popple's out of the picture and thinks the Pi'illo collector, Pi'illoper, whom Popple was trying to rob, may know about Bedsmith. Climb onto the column in the center, then Spin Jump to the left to reach an orange ! Block. This will allow you to reach this area more easily. Walk on top of the ruins to a set of rings. The signs says to keep moving after clearing a ring, as they will fall. The platforms that appear under the bros are brittle, so keep an eye out for the next ring. They will become normal after you reach the other side. Walk along the east wall and you'll see a pillow on a pool lounger where the wall is newer. Follow the east wall back into town. Walk into the house from the wall.
Inside, a Beanbean resident wearing a mask recognizes a smell. The smell is of Pi'illo stuff. This is Pi'illoper, the foremost expert on Pi'illo culture. Before the bros can see his artifacts, he wants to see theirs. He doesn't think he'll be impressed, until Mario pulls out the Pajamaja Rock Frame. The bros show off the parts of the Ultibed. The excitement is wearing him out. He says he hasn't been this excited since he found an old pillow. He will show them his collection and opens up the entrance on the first floor. Drop down to find the green pipe uncovered. Wander down the stairs, hitting item blocks on the way. His collection is very nice. Surprisingly, Dreambert hasn't appeared, but that would probably make Pi'illoper pass out from shock. Starlow says that he has stuff seen in Pi'illo Castle and none of what he has is what they're looking for. He's in disbelief. Fortunately, he hasn't shown the bros his ultra-rare pillow. It's different than the others the bros have encountered. Dreambert appears and knocks him away, saying this pillow is Bedsmith. If they free him, he'll assemble the Ultibed. Pi'illoper freaks out even more when he sees Dreambert. Pi'illoper says they can keep the pillow. Luigi takes a nap and Pi'illoper freaks out when Mario goes through the portal.
Dreambert says Bedsmith must be trapped in a nightmare chunk. He says there's only one nightmare chunk in this part of the dream world. Go to the right to find the nightmare chunk behind a gate. Dreambert doesn't have any suggestions, so just go to the lower left twice to find the Tornado Work. Use it to blow away the green platform and blow the red ones from the background so Mario can reach a new platform. There are Attack Pieces in this part of the dream world. One is in this area. Go left. There are more Attack Pieces here. Stay on the platforms while blowing them away and Mario will swim to the incoming platforms. To get to the Attack Piece under the arch, stand on the red platform in front of the green platform, in the gap that arches over. Blow the green platform forward and you'll drop down and you can reach it. Go left.
There are new enemies here. Cocoknight Rs are like Cocoknights. Krubbishes are robotic trash cans. They will eat Cocoknight Rs and spit them up. Counter with the hammer. Sometimes, they'll spew toxic gas. Take enough damage from toxic gas and Mario will shrink, rendering him unable to use Luiginary Attacks. Run around and jump to dodge. They malfunction and explode when they take enough damage. I found the Gold Beanie again, but it got away. There's an Attack Piece in the upper right corner. Return, then go to the upper right. Get the Attack Piece in the lower right corner, then go to the upper left. Use the gravity Work to reach an Attack Piece, then go to the upper right. This will bring you back to the previous area, but you can bounce on the umbrellas to reach the Attack Piece and upper right exit.
Go up and to the left to reach a switch that opens an umbrella. Get the Attack Piece and go right. Get the Attack Piece here. Go through the pipe in the upper right corner. Form the tower and go over the crates to reach the switch. Hit the bombs into the crates to uncover the pipes. The left pipe leads to the last Attack Piece. This unlocks the Luiginary Attack Luiginary Wall. Hit Luigi into enemies repeatedly, like a game of pinball. Move around with the Circle Pad to change Luigi's angle. The pipe on the right takes you to an area with lots of closed umbrellas. Go through the lower pipe on the left. There are switches here that will open the umbrellas in the previous area. Cross the spikes, using the Tornado Work to move platforms to and from the background. Do the same on the upper level, lining up platforms when changing them. The orange ! Blocks rotate the large green platforms. Return and bounce from the umbrellas to reach the higher pipe on the left.
This takes you to the room with the nightmare chunk. Cross the conveyor belt and you'll see Pi'illoper. He's excited that there's a Pi'illo in the nightmare chunk. The bros announce their presence and Pi'illoper says he likes to observe the nightmare chunk. He tells the bros about it, saying the Pi'illo dwelling within is a Pi'illo unlike any other. Mario asks how to retrieve it. Pi'illoper thinks hitting the two ! Blocks nearby would do that, but would also unleash a terrible guardian. All who have tried to get to the nightmare chunk failed. He leaves. Heal and save.
Hitting the right ! Block will drench Luigi with water, then a bucket drops on his head. A voice says, "WARNING. UNAUTHORIZED. EXIT NOW. OR ELSE!" Hit the other ! Block and a security alarm goes off. Pi'illoper says they've brought about doom and the guardian approaches. A voice says, "INTRUDERS. EXPEL. EXPEL. BAD MUSTACHES. ENGAGE WRATH!" Pi'illoper leaves. The nightmare chunk is locked down and the building starts moving. It rises up and flies around, saying, "SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1..." Other buildings in the area rise up towards it and assembles into a giant robot. "EARTHWAKE SYNCHED! ERADICATOR ONLINE!" It chases the bros and Luigi cowers in fear. The "L" is shining again. Hold it down and Luiginoids will swarm to Dreamy Luigi. It's time for another giant Luigi battle.
Popple attacks first, pulling the flower on Wiggler's head. Enraged, Wiggler slams the ground, creating shockwaves that will reach the bros at different times. Popple will fly off, then fall to the ground. Knock him into Wiggler with the hammer. Use Bros. Attacks. Wiggler will charge one bro, then come back for the other. Popple will cling to the second bro to be targeted, making it harder to jump, so jump early. Popple will stand on the battlefield. Attacking him will make him back off and stay behind the bros. Wiggler will chase the bros and Popple. He'll attack each bro, so jump to dodge. Also beware of Popple, who'll bump the bros out of his way and into Wiggler's path. After you defeat Wiggler, Popple will fight the bros so the treasure will be his alone. He'll approach a bro and try to steal their hammer. Counter with the hammer. If he's successful, he'll attack both bros with the hammer, then throw it away so the bro can retrieve it. He'll lay out a soccer ball, a brick block, and a coin, then kick each at the bros. Kicking the brick block will break it, revealing a soccer ball or coin. Hammer everything but the coin back at him.
After the battle, Popple's seeing stars and Wiggler wonders why they were mean to him. Popple comes to his senses and realizes they were fighting over a flower garden. Wiggler is insulted that Popple would say that about his flower friends and chases him away. Popple decides to leave Pi'illo Island. Starlow's relieved Popple's out of the picture and thinks the Pi'illo collector, Pi'illoper, whom Popple was trying to rob, may know about Bedsmith. Climb onto the column in the center, then Spin Jump to the left to reach an orange ! Block. This will allow you to reach this area more easily. Walk on top of the ruins to a set of rings. The signs says to keep moving after clearing a ring, as they will fall. The platforms that appear under the bros are brittle, so keep an eye out for the next ring. They will become normal after you reach the other side. Walk along the east wall and you'll see a pillow on a pool lounger where the wall is newer. Follow the east wall back into town. Walk into the house from the wall.
Inside, a Beanbean resident wearing a mask recognizes a smell. The smell is of Pi'illo stuff. This is Pi'illoper, the foremost expert on Pi'illo culture. Before the bros can see his artifacts, he wants to see theirs. He doesn't think he'll be impressed, until Mario pulls out the Pajamaja Rock Frame. The bros show off the parts of the Ultibed. The excitement is wearing him out. He says he hasn't been this excited since he found an old pillow. He will show them his collection and opens up the entrance on the first floor. Drop down to find the green pipe uncovered. Wander down the stairs, hitting item blocks on the way. His collection is very nice. Surprisingly, Dreambert hasn't appeared, but that would probably make Pi'illoper pass out from shock. Starlow says that he has stuff seen in Pi'illo Castle and none of what he has is what they're looking for. He's in disbelief. Fortunately, he hasn't shown the bros his ultra-rare pillow. It's different than the others the bros have encountered. Dreambert appears and knocks him away, saying this pillow is Bedsmith. If they free him, he'll assemble the Ultibed. Pi'illoper freaks out even more when he sees Dreambert. Pi'illoper says they can keep the pillow. Luigi takes a nap and Pi'illoper freaks out when Mario goes through the portal.
Dreambert says Bedsmith must be trapped in a nightmare chunk. He says there's only one nightmare chunk in this part of the dream world. Go to the right to find the nightmare chunk behind a gate. Dreambert doesn't have any suggestions, so just go to the lower left twice to find the Tornado Work. Use it to blow away the green platform and blow the red ones from the background so Mario can reach a new platform. There are Attack Pieces in this part of the dream world. One is in this area. Go left. There are more Attack Pieces here. Stay on the platforms while blowing them away and Mario will swim to the incoming platforms. To get to the Attack Piece under the arch, stand on the red platform in front of the green platform, in the gap that arches over. Blow the green platform forward and you'll drop down and you can reach it. Go left.
There are new enemies here. Cocoknight Rs are like Cocoknights. Krubbishes are robotic trash cans. They will eat Cocoknight Rs and spit them up. Counter with the hammer. Sometimes, they'll spew toxic gas. Take enough damage from toxic gas and Mario will shrink, rendering him unable to use Luiginary Attacks. Run around and jump to dodge. They malfunction and explode when they take enough damage. I found the Gold Beanie again, but it got away. There's an Attack Piece in the upper right corner. Return, then go to the upper right. Get the Attack Piece in the lower right corner, then go to the upper left. Use the gravity Work to reach an Attack Piece, then go to the upper right. This will bring you back to the previous area, but you can bounce on the umbrellas to reach the Attack Piece and upper right exit.
Go up and to the left to reach a switch that opens an umbrella. Get the Attack Piece and go right. Get the Attack Piece here. Go through the pipe in the upper right corner. Form the tower and go over the crates to reach the switch. Hit the bombs into the crates to uncover the pipes. The left pipe leads to the last Attack Piece. This unlocks the Luiginary Attack Luiginary Wall. Hit Luigi into enemies repeatedly, like a game of pinball. Move around with the Circle Pad to change Luigi's angle. The pipe on the right takes you to an area with lots of closed umbrellas. Go through the lower pipe on the left. There are switches here that will open the umbrellas in the previous area. Cross the spikes, using the Tornado Work to move platforms to and from the background. Do the same on the upper level, lining up platforms when changing them. The orange ! Blocks rotate the large green platforms. Return and bounce from the umbrellas to reach the higher pipe on the left.
This takes you to the room with the nightmare chunk. Cross the conveyor belt and you'll see Pi'illoper. He's excited that there's a Pi'illo in the nightmare chunk. The bros announce their presence and Pi'illoper says he likes to observe the nightmare chunk. He tells the bros about it, saying the Pi'illo dwelling within is a Pi'illo unlike any other. Mario asks how to retrieve it. Pi'illoper thinks hitting the two ! Blocks nearby would do that, but would also unleash a terrible guardian. All who have tried to get to the nightmare chunk failed. He leaves. Heal and save.
Hitting the right ! Block will drench Luigi with water, then a bucket drops on his head. A voice says, "WARNING. UNAUTHORIZED. EXIT NOW. OR ELSE!" Hit the other ! Block and a security alarm goes off. Pi'illoper says they've brought about doom and the guardian approaches. A voice says, "INTRUDERS. EXPEL. EXPEL. BAD MUSTACHES. ENGAGE WRATH!" Pi'illoper leaves. The nightmare chunk is locked down and the building starts moving. It rises up and flies around, saying, "SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1..." Other buildings in the area rise up towards it and assembles into a giant robot. "EARTHWAKE SYNCHED! ERADICATOR ONLINE!" It chases the bros and Luigi cowers in fear. The "L" is shining again. Hold it down and Luiginoids will swarm to Dreamy Luigi. It's time for another giant Luigi battle.
Sunday, August 25, 2013
Mario and Luigi: Dream Team -- Part 18: Mario's Devious Plan
The bros learned a new move called the Ball Hop that allows them to jump higher. They used this new move to reach the first part of the Ultibed, the Pajamaja Rock Frame, found on Mount Pajamaja. They also rescued the remaining two Pi'illos on the mountain. After making a quick detour to the Blimport to pick up a picture and from a camera block, the bros continue to look for other Zee Parts of the Ultibed. Since they're already in Wakeport to decrypt the image, the bros check out the tour center area, where the next Zee Part of the Ultibed is supposed to be.
Starlow notices Popple's in the area as well. He says he found something: the secret to the Pi'illoper's house. The second floor entrance is hidden in a strange way, in plain sight. He's fine that the bros know, which won't stop him. He's going to leave as soon as he gets the loot. He leaves. Starlow thinks a Pi'illo collector lives in the house in question. Go up on the wall near the tour center and bounce up the wall. Walk to the north along the wall to reach a new area. It's full of ruins and no new development. Popple's hiding behind a pillar. He sees something else wandering around. It's a Wiggler, who likes traveling, but not crowds. He likes gardening and wants to start one here. Popple thinks Wiggler is on security patrol, hired by the collector.
Walk down the wall and you'll find Viruses. You'll also find Hermite Crab Rs. On the left, you'll find a pillow. Approach Wiggler and Popple freaks out. He tells them not to go near Wiggler, until he recognizes them as the two who keep getting in his way. He then thinks they're thieves. He thinks he can use the bros to get rid of Wiggler for him, then he'll steal the treasure. He offers to team up with the bros. Before they can get into the house, they need to get rid of Wiggler. He tells them to get more loot and experience. Let's try to find loot elsewhere.
Warp to Driftwood Shore Beach, then go west to where the Mole Hunt game is. Check out the door to the north. The bros and Starlow can't figure out how to open it, so they decide to ask around. Use the warp pipe to reach Broque Madame quickly. There's something she wants to show them. It's a stone she found on the beach. The stone has Pi'illo characters on it. Dreambert reads it and says pirates once sailed the seas in this region. The stone contains information on the pirates' treasure. Starlow suggests it may be a part of the Ultibed. It is located in a hidden cave on the beach. There's a code to open the cave. Broque Madame lets the bros keep the old lithograph. There is one pillow on a rock east of Broque Madame’s shop. Warp back to the Mole Hunt game. There's more Pi'illo text on the arch, saying, "Utter the code if you wish to enter." Dreambert says the code: Pi'illo willow armadillo, but nothing happens. Then, the rings in the door start spinning until the Zeekeeper panels line up, then lower to reveal an entryway. Someone notices that they've entered the cave and that they're treasure hunting. Others decide to follow them.
Inside the cave, walk to the west. Go to the northeast, smashing the rocks. Send Mini Mario past the hole and to the west to hit a switch. This lowers the drawbridge. Cross the drawbridge and go west. A sign says that if one passes through the rings ahead as a ball, they will get all the treasure. You must bounce through them in a certain order. Doing so will only allow the bros to cross the gap for now. Walk to the west, where there are more rings. This will take you to the other side of the breakable rock. Heal and save. In a clam shell are the Driftwood Jellyfish Sheets. A voice interrupts the party, saying the bros led them right to the treasure. The Fly Guys take the sheets and fly off. Go east to follow them. There's a pillow here in the cave. Spin Jump from the nearby high rock on the left. The Fly Guys fly farther east. Exit the cave to find the Mole Hunt Shelltop face down in the sand. The Fly Guys knocked him over. He thinks he can make more money off the bros because they want information on which way they went. He'll tell them if they can win the Mole Hunt game. He's finished tweaking the game to make it a little harder.
The Mole Hunt game's price hasn't changed (10 coins), so playing it isn't a bad idea. The score you need is 250 in a minute . He tells them he didn't see which way they went because his head was in the sand. He did hear them say something about catching a flight, so they may be at a blimport. If you keep playing, from here on out, he'll keep track of the bros' scores and award prizes for good scores (300+). Warp to the Pi'illo Castle lobby and go west from the castle. They'll find the Fly Guys before they reach the blimport. The Fly Guys think they'll get away with it. It seems they work for Bowser. The bros want to fight them, but they'll need a plan to get the sheets without them being damaged. Mario comes up with a plan that Dreambert calls devious. The bros sneak up behind the Fly Guys while Starlow and Dreambert create a diversion. They start a rumor of Bowser having a birthmark of a certain shape somewhere. The bros successfully retrieve the sheets just before the Fly Guys notice. They call the bros thieves. Of course, they're going to battle for them.
They are Fly Guy Rs. They have the same attacks as Fly Guys, but are faster and stronger. They battle alongside Goomba Rs. Slingsniper works well. After the battle, Starlow and Dreambert are thankful that they have the sheets. Starlow thinks the sheets look soft, considering they're made of jellyfish. Dreambert says to ignore that fact, as the thread count is off the charts.
Starlow notices Popple's in the area as well. He says he found something: the secret to the Pi'illoper's house. The second floor entrance is hidden in a strange way, in plain sight. He's fine that the bros know, which won't stop him. He's going to leave as soon as he gets the loot. He leaves. Starlow thinks a Pi'illo collector lives in the house in question. Go up on the wall near the tour center and bounce up the wall. Walk to the north along the wall to reach a new area. It's full of ruins and no new development. Popple's hiding behind a pillar. He sees something else wandering around. It's a Wiggler, who likes traveling, but not crowds. He likes gardening and wants to start one here. Popple thinks Wiggler is on security patrol, hired by the collector.
Walk down the wall and you'll find Viruses. You'll also find Hermite Crab Rs. On the left, you'll find a pillow. Approach Wiggler and Popple freaks out. He tells them not to go near Wiggler, until he recognizes them as the two who keep getting in his way. He then thinks they're thieves. He thinks he can use the bros to get rid of Wiggler for him, then he'll steal the treasure. He offers to team up with the bros. Before they can get into the house, they need to get rid of Wiggler. He tells them to get more loot and experience. Let's try to find loot elsewhere.
Warp to Driftwood Shore Beach, then go west to where the Mole Hunt game is. Check out the door to the north. The bros and Starlow can't figure out how to open it, so they decide to ask around. Use the warp pipe to reach Broque Madame quickly. There's something she wants to show them. It's a stone she found on the beach. The stone has Pi'illo characters on it. Dreambert reads it and says pirates once sailed the seas in this region. The stone contains information on the pirates' treasure. Starlow suggests it may be a part of the Ultibed. It is located in a hidden cave on the beach. There's a code to open the cave. Broque Madame lets the bros keep the old lithograph. There is one pillow on a rock east of Broque Madame’s shop. Warp back to the Mole Hunt game. There's more Pi'illo text on the arch, saying, "Utter the code if you wish to enter." Dreambert says the code: Pi'illo willow armadillo, but nothing happens. Then, the rings in the door start spinning until the Zeekeeper panels line up, then lower to reveal an entryway. Someone notices that they've entered the cave and that they're treasure hunting. Others decide to follow them.
Inside the cave, walk to the west. Go to the northeast, smashing the rocks. Send Mini Mario past the hole and to the west to hit a switch. This lowers the drawbridge. Cross the drawbridge and go west. A sign says that if one passes through the rings ahead as a ball, they will get all the treasure. You must bounce through them in a certain order. Doing so will only allow the bros to cross the gap for now. Walk to the west, where there are more rings. This will take you to the other side of the breakable rock. Heal and save. In a clam shell are the Driftwood Jellyfish Sheets. A voice interrupts the party, saying the bros led them right to the treasure. The Fly Guys take the sheets and fly off. Go east to follow them. There's a pillow here in the cave. Spin Jump from the nearby high rock on the left. The Fly Guys fly farther east. Exit the cave to find the Mole Hunt Shelltop face down in the sand. The Fly Guys knocked him over. He thinks he can make more money off the bros because they want information on which way they went. He'll tell them if they can win the Mole Hunt game. He's finished tweaking the game to make it a little harder.
The Mole Hunt game's price hasn't changed (10 coins), so playing it isn't a bad idea. The score you need is 250 in a minute . He tells them he didn't see which way they went because his head was in the sand. He did hear them say something about catching a flight, so they may be at a blimport. If you keep playing, from here on out, he'll keep track of the bros' scores and award prizes for good scores (300+). Warp to the Pi'illo Castle lobby and go west from the castle. They'll find the Fly Guys before they reach the blimport. The Fly Guys think they'll get away with it. It seems they work for Bowser. The bros want to fight them, but they'll need a plan to get the sheets without them being damaged. Mario comes up with a plan that Dreambert calls devious. The bros sneak up behind the Fly Guys while Starlow and Dreambert create a diversion. They start a rumor of Bowser having a birthmark of a certain shape somewhere. The bros successfully retrieve the sheets just before the Fly Guys notice. They call the bros thieves. Of course, they're going to battle for them.
They are Fly Guy Rs. They have the same attacks as Fly Guys, but are faster and stronger. They battle alongside Goomba Rs. Slingsniper works well. After the battle, Starlow and Dreambert are thankful that they have the sheets. Starlow thinks the sheets look soft, considering they're made of jellyfish. Dreambert says to ignore that fact, as the thread count is off the charts.
Monday, June 17, 2013
Mario and Luigi: Bowser's Inside Story -- Part 4: Rally the Troops!
To the north of Plack Beach is Dimble Wood. There are Treevils here, tree enemies that take critical damage from fire. In this part, the rocks resemble a certain vegetable. To the north is a stone block with a Wiggler on it. Hit the Wiggler face to make the segments light up in a certain order. To the east is a stone Wiggler. Hit the segments in the same order and the statue comes to life, demolishing the stone block. Bowser can go to the north. You may notice a block with an Attack Piece, but those are only for Mario and Luigi. To the north, Broque Monsieur and Broggy have set up shops. Apparently, Broggy eats coins and the shop's revenue should satisfy his hunger. Broque Monsieur sells items and Broggy sells gear. Broque Monsieur mentions scratch cards, a reward system for the shops in the Mushroom Kingdom. Scratch a patch to get coins back. The odds of getting a good amount of coins return increase with increase Horn and Mustache points. When you're done shopping, Broque Monsieur asks a favor. His collection is missing a living block called a Blitty, a block kitty. There are 15 hidden in the Mushroom Kingdom, hidden inside monsters. Bowser must vacuum enemies to get them. Bowser will get rewarded with rare gear not sold in the shop when he brings back Blitties. If Bowser gives him all 15 Blitties, Broque Monsieur will lend him Broggy. This alone is worth completing the quest. Every time you battle a new enemy, use the vacuum on it to see if a Blitty will appear. The Vacuum Block does not flash for Blitties. If you don't catch it, it will hide in another monster of the same type.
Go north to the stone pillars, then west. Follow and destroy the trail of brick blocks. There's a Blitty hiding in a Treevil. Head as far west as you can go and you'll come across a yellow platform on a hill. Stand on the platform and light the fuse. It catapults Bowser through the stone pillars, clearing them out. There's a Save Block ahead. The tree to the ride hides a Chakroad. I took a detour to Cavi Cape to get a Blitty from a Chuboomba and to Plack Beach to get a Blitty from a Toothy. To the north, Bowser will find some Goombas in a cage. They're happy to see him. Fawful's already taken Bowser's Castle, stuffed the Goomba squadron in cage, and thrown them out. Bowser reminds them that their mantra is to "March straight at the enemy's feet", but it happened so suddenly, the Goombas couldn't do anything about it. They say other parts of Bowser's army may have ended up like them. Bowser's going to make a bridge to the island to get them.
To the north is another Wiggler Statue, standing on its hind legs. Bowser thinks it will make a good bridge, so he tries to pick it up. The Arm Center starts reacting, so send the bros there. Activate the arm muscle the same way as before and Bowser picks up the statue and throws it into the water. Go up to the statue and Bowser will hop across it. This is one of the very few places Bowser jumps. Go south and punch the cage a few times to free the Goombas. They join Bowser, allowing him to perform the Special Attack Goomba Storm in battle. Fawful's helicopter appears, saying, "I have the weeping! Such a reunion of sobs! You have moved Fawful with the family drama. But now I have chortle time! Fawful scattered your minions like litter from a sad, ugly cat. Are you wanting to hear them? For they are on the TV show. The TV show of your tears!" A screen shows Bowser's minions calling Bowser for help. The Koopa squad, Bob-omb squad, and Shy Guy corps all need help. "I HAVE CHORTLES! And soon, I have your castle! Fawful will love it there! You will visit, perhaps! Fawful will reserve the Crying Room for the crying for your minions. And the crying will be like a savory soda for my soul! NOW I HAVE FURY! Some fighting will be slowing you!"
A couple Treevils appear and initiate battle. A Goomba appears to teach Bowser how to use his Special Attacks, all of which involve using the stylus and touch screen. For Goomba Storm, tap the Goombas when they appear from the left to blast them with fire. They will rain down on the enemies. The ones that you miss will run into the enemies. Go north, across a red bridge. There are treasure chest enemies called Trashures. Do enough damage to remove the lock so you can get tons of coins with the vacuum. One of them has a Blitty. Keep going north until you reach a Save Block and save.
To the north, Bowser finds a Goomba wearing pajamas, a Shy Guy with weapons, and a Paratroopa wearing a bucket on his head, all pushing a cannon. They are Private Goomp, Sergeant Guy, and Corporal Paraplonk. They wonder if they're the only ones who escaped. They see Bowser and tell him Fawful and Midbus took the castle easily. They got the cannon out of the castle. Bowser wants to fire the cannon now, but they lack ammunition, a Banzai Bill. Bowser tells them to look around for one that they've fired over the years. Starlow suggests that Bowser look as well. Go east, then south and you'll see another stone block with a Wiggler. Get the pattern from the Wiggler and go east to activate the statue, which opens a path to a bridge. This leads to a garden. A Squiggler tells Bowser that this is the Wiggler Family Farm, where they grown organic, pesticide-free vegetables for the kingdom. The Squiggler hasn't seen a Banzai Bill in the area. Bowser prefers meat to vegetables. Go north, heal, and save.
To the north is a giant carrot. Bowser thinks it might make good cannon fodder. He tries to pull it out of the ground, making the Arm Center react again. Starlow says the cannon looks a little different. The design on it has certainly changed. The balls of light have changed in that many come out at once. Hit them back with the same rhythm that they were fired in. After the third set, Bowser pulls out the carrot. Wiggler comes out of the ground, calling Bowser a thief. Apparently, this carrot's been growing for generations. Wiggler has a Banzai Bill and would give it to Bowser, but he needs to learn a lesson about honor. Bowser must take responsibility for yanking the giga-carrot. Bowser must eat it, in one minute. A new area opens up, the Gut Check. Chunks of carrot that Bowser eats will pile up. Use the stylus to break them up. Bowser's face sparkles and Wiggler says that the carrot contains an enzyme that quickly digests food. Keep an eye out for when Bowser's face sparkles and find the pieces that come in soon after. One of them has the enzyme that will clear things out. It loses its activity with time, so find it quickly, while it is still red, when it can digest all the food. Tap it to clear out the food. I did it in 36 seconds. If you don't complete the challenge, Wiggler will give Bowser an equivalent amount of carrots. Wiggler gives Bowser an opportunity to use the Save Block. Use it if you like. Wiggler forgets about the Banzai Bill. Wiggler gets mad at Bowser for coming to the farm, pulling out the carrot, and eating it.
Wiggler wants to battle. He'll water the ground, make radishes grown, then throw them at Bowser. Punch them away and duck for the Leaf Guys. You can attack each of Wiggler's segments to make them turn yellow. Wiggler will also charge at Bowser so he can hit the first three segments. Duck when Wiggler falls. He'll also circle Bowser. Punch his segments. Periodically, Leaf Guys will appear holding a giant radish. Inhale them, and a chunk of the radish will turn the remaining segments yellow. Have the bros attack the Leaf Guys. The Leaf Guys will charge the bros at the same time, so counter with hammers. When Wiggler is yellow, attack his head. Goomba Storm works well. Once he's defeated, Wiggler doesn't want Bowser around damaging crops, so he gives up the Banzai Bill so Bowser will leave. Return to the cannon.
Go north to the stone pillars, then west. Follow and destroy the trail of brick blocks. There's a Blitty hiding in a Treevil. Head as far west as you can go and you'll come across a yellow platform on a hill. Stand on the platform and light the fuse. It catapults Bowser through the stone pillars, clearing them out. There's a Save Block ahead. The tree to the ride hides a Chakroad. I took a detour to Cavi Cape to get a Blitty from a Chuboomba and to Plack Beach to get a Blitty from a Toothy. To the north, Bowser will find some Goombas in a cage. They're happy to see him. Fawful's already taken Bowser's Castle, stuffed the Goomba squadron in cage, and thrown them out. Bowser reminds them that their mantra is to "March straight at the enemy's feet", but it happened so suddenly, the Goombas couldn't do anything about it. They say other parts of Bowser's army may have ended up like them. Bowser's going to make a bridge to the island to get them.
To the north is another Wiggler Statue, standing on its hind legs. Bowser thinks it will make a good bridge, so he tries to pick it up. The Arm Center starts reacting, so send the bros there. Activate the arm muscle the same way as before and Bowser picks up the statue and throws it into the water. Go up to the statue and Bowser will hop across it. This is one of the very few places Bowser jumps. Go south and punch the cage a few times to free the Goombas. They join Bowser, allowing him to perform the Special Attack Goomba Storm in battle. Fawful's helicopter appears, saying, "I have the weeping! Such a reunion of sobs! You have moved Fawful with the family drama. But now I have chortle time! Fawful scattered your minions like litter from a sad, ugly cat. Are you wanting to hear them? For they are on the TV show. The TV show of your tears!" A screen shows Bowser's minions calling Bowser for help. The Koopa squad, Bob-omb squad, and Shy Guy corps all need help. "I HAVE CHORTLES! And soon, I have your castle! Fawful will love it there! You will visit, perhaps! Fawful will reserve the Crying Room for the crying for your minions. And the crying will be like a savory soda for my soul! NOW I HAVE FURY! Some fighting will be slowing you!"
A couple Treevils appear and initiate battle. A Goomba appears to teach Bowser how to use his Special Attacks, all of which involve using the stylus and touch screen. For Goomba Storm, tap the Goombas when they appear from the left to blast them with fire. They will rain down on the enemies. The ones that you miss will run into the enemies. Go north, across a red bridge. There are treasure chest enemies called Trashures. Do enough damage to remove the lock so you can get tons of coins with the vacuum. One of them has a Blitty. Keep going north until you reach a Save Block and save.
To the north, Bowser finds a Goomba wearing pajamas, a Shy Guy with weapons, and a Paratroopa wearing a bucket on his head, all pushing a cannon. They are Private Goomp, Sergeant Guy, and Corporal Paraplonk. They wonder if they're the only ones who escaped. They see Bowser and tell him Fawful and Midbus took the castle easily. They got the cannon out of the castle. Bowser wants to fire the cannon now, but they lack ammunition, a Banzai Bill. Bowser tells them to look around for one that they've fired over the years. Starlow suggests that Bowser look as well. Go east, then south and you'll see another stone block with a Wiggler. Get the pattern from the Wiggler and go east to activate the statue, which opens a path to a bridge. This leads to a garden. A Squiggler tells Bowser that this is the Wiggler Family Farm, where they grown organic, pesticide-free vegetables for the kingdom. The Squiggler hasn't seen a Banzai Bill in the area. Bowser prefers meat to vegetables. Go north, heal, and save.
To the north is a giant carrot. Bowser thinks it might make good cannon fodder. He tries to pull it out of the ground, making the Arm Center react again. Starlow says the cannon looks a little different. The design on it has certainly changed. The balls of light have changed in that many come out at once. Hit them back with the same rhythm that they were fired in. After the third set, Bowser pulls out the carrot. Wiggler comes out of the ground, calling Bowser a thief. Apparently, this carrot's been growing for generations. Wiggler has a Banzai Bill and would give it to Bowser, but he needs to learn a lesson about honor. Bowser must take responsibility for yanking the giga-carrot. Bowser must eat it, in one minute. A new area opens up, the Gut Check. Chunks of carrot that Bowser eats will pile up. Use the stylus to break them up. Bowser's face sparkles and Wiggler says that the carrot contains an enzyme that quickly digests food. Keep an eye out for when Bowser's face sparkles and find the pieces that come in soon after. One of them has the enzyme that will clear things out. It loses its activity with time, so find it quickly, while it is still red, when it can digest all the food. Tap it to clear out the food. I did it in 36 seconds. If you don't complete the challenge, Wiggler will give Bowser an equivalent amount of carrots. Wiggler gives Bowser an opportunity to use the Save Block. Use it if you like. Wiggler forgets about the Banzai Bill. Wiggler gets mad at Bowser for coming to the farm, pulling out the carrot, and eating it.
Wiggler wants to battle. He'll water the ground, make radishes grown, then throw them at Bowser. Punch them away and duck for the Leaf Guys. You can attack each of Wiggler's segments to make them turn yellow. Wiggler will also charge at Bowser so he can hit the first three segments. Duck when Wiggler falls. He'll also circle Bowser. Punch his segments. Periodically, Leaf Guys will appear holding a giant radish. Inhale them, and a chunk of the radish will turn the remaining segments yellow. Have the bros attack the Leaf Guys. The Leaf Guys will charge the bros at the same time, so counter with hammers. When Wiggler is yellow, attack his head. Goomba Storm works well. Once he's defeated, Wiggler doesn't want Bowser around damaging crops, so he gives up the Banzai Bill so Bowser will leave. Return to the cannon.
Saturday, March 9, 2013
New Super Mario Bros. U: Soda Jungle -7 -- Wiggler Stampede
This level has lots of giant Wigglers splashing around in the purple water. They'll help you reach several places and are springy. Time your jumps well for an extra boost. Drop down to the second Wiggler you see for the first Star Coin. You can get the Acorn Mushroom in this level. One of the brick blocks nearby has a vine. The second Star Coin is high above, with other floating coins. There are a few sets of three item blocks. The middle block of each set has a vine so you can reach the Star Coin. Drop down from there to the midpoint. Next is a giant Wiggler running around in the water. There is a P-Switch above it, under the ledge. Hit it to turn the blocks containing the Wiggler into coins so it can move forward. Catch a ride on it and collect some Silver Coins. There's a second P-Switch on the way, which will be surrounded by brick blocks when the first P-Switch runs out. It's not necessary to hit the switch, but it makes things easier, because otherwise, there are several walls of brick blocks. Leave the Wiggler and bounce to the mushrooms. The Wiggler will continue forward, so keep up with it, but it will dive into the water. The third Star Coin is over the purple water. Bounce off the Wiggler to get it and get to safety, as it will dive immediately after that. Keep going to the right, bouncing on the Wiggler when you need to and it will take you to the flag. This opens the path to the castle.
New Super Mario Bros. U: Soda Jungle-6 -- Seesaw Bridge
This can be a tricky level. The bridges tilt or rotate, which makes platforming difficult. Making things worse is the purple water below. There's a Wiggler on top of some blocks, which you'll jump from to reach the first tilting bridge. Under the ledge with the red Koopa, hop up and go left for a hidden pipe. The first Star Coin is under the platform under the pipe, over three rotating bridges. Easiest way to get it is to use an Acorn Mushroom. Cling to a wall, then glide to the Star Coin, then boost to safety. The second Star Coin is over the purple water, between two rotating bridges. Use a shell or fly to get it. Ahead are lots of Piranhas in the water. After that are Red Coins and the midpoint. After a random item block is a large rotating bridge. You'll use it to reach a high ledge, but when you can reach it, the bridge will be at a steep angle. Next, you'll see a set of three green pipes. Go through the third pipe. The third Star Coin is near the pipe you just came through, but there are several invisible blocks between the Star Coin and you. You don't need to hit all of them, but make a manageable path for yourself. There's a gap in the invisible blocks next to the left pipe, so jump up through there, then run or jump to get the Star Coin. Go through the pipe on the left to return to the main level. Next are a set of complicated bridges that arc around and have parts that rotate. Time your jumps to avoid going in the water and make your way to solid ground near the flag. This opens the path to the castle.
Labels:
New Super Mario Bros. U,
Purple Water,
Red Coins,
Soda Jungle,
Wiggler
Saturday, November 24, 2012
Paper Mario: Sticker Star -- 6-1 Gate Cliff
From the boat, we arrive at the cliff. Kersti says the cliff is a dead end. We go outside and Kersti feels immense power emanating from the Royal Stickers. We close the album and the Royal Stickers are flashing more than normal. We can select them now and they fly to the cliff. Kersti quotes the book from the Enigmansion: "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." We go back inside and steer the boat away. We go to the World Map. Kersti says there's a place we haven't solved yet. I've unlocked all of the areas available. Go back and go outside the boat and paperize. Peel off the pentagon made by the Royal Stickers. It flips over to reveal a Bowser head. Bowser's Castle rises into the sky. Kersti says the last Royal Sticker is there. Kersti can't fly us up there, unfortunately. Mario should have friends who can fly.
We go to Wiggler's house and find he's not home. Someone says, "Mario! Kersti! Flutter thanks you for all you have done!" Mario looks up to see that Wiggler has grown wings. After the poison cleared, Wiggler ate plenty of leaves and grew into the butterfly Flutter. He's willing to repay the favor of cleaning up the forest by taking us to the skies above Gate Cliff.
We go to Wiggler's house and find he's not home. Someone says, "Mario! Kersti! Flutter thanks you for all you have done!" Mario looks up to see that Wiggler has grown wings. After the poison cleared, Wiggler ate plenty of leaves and grew into the butterfly Flutter. He's willing to repay the favor of cleaning up the forest by taking us to the skies above Gate Cliff.
Labels:
6-1,
Flutter,
Paper Mario: Sticker Star,
Royal Sticker,
Wiggler
Sunday, November 18, 2012
Paper Mario: Sticker Star -- 3-12 Whitecap Beach
The Bloopers are on the beach with the segment. Drop down from the entrance to find something in the sand. It's the Pocket Watch. If you go on the dock, you'll see Luigi on a rock. Peel him off and he runs away. The segment is covered in poison, and still wants to battle, alongside the Bloopers. After the battle, the segment runs on the dock, turns red, and hops around. It seems upset about the poison. It runs off again to Surfshine Harbor. When you get there, follow the poison trail to the docks. The segment's clean and pestering a Toad. The segment wants to take a boat out to do something about the poison, but the Toad won't leave, as a fishing boat disappeared recently over there. The segment joins you, so take him back to Wiggler.
After Wiggler reassembles, we meet him on the dock. He hops in the water and we hold onto his head. He crosses the water with ease. He says his segments had fun seeing new things, but seeing us run after them makes him think he needs to be more responsible.
We arrive at the island, seeing a door drawn on a rock. The Secret Door leads to the Newspaper. There are Cheep-Cheep jumping out of the poisoned water. As we move on, we see more of the shipwreck, as well as a sparkly tentacle that appears out of the water to slap a rock. We go into the ship for a Heart Block and Save Block. Leave to the left and you'll find a giant, sparkly Blooper wearing the hull of the ship like a hat.
It says, "SHLOOP! SHINY SHLOOP" It peels the ship off to reveal that it is wearing a purple Royal Sticker. We get two stickers from the Battle Spin. It's the return of Gooper Blooper, with 300 HP. It claps its tentacles. We use a Shiny POW and the Jackhammer for 84 damage. It will double slap us and hit with all four tentacles. It sinks deeper into the poison and slaps the rock. It will then spray poison, which affects our aim and covers parts of the screen. This will stall us for several turns, as all attacks will miss. Best way to do it is to use the Battle Spin to get multiple attacks when you're not poisoned and use shiny stickers you can successfully execute excellently. After a while, he's finished. Kersti gives us the same spiel about using a ton of stickers. I'm open to suggestions, Kersti. Gooper Blooper says, "BLOOP-SHLOOP-SHIIIIINE!" before falling in the ocean. We grab the Royal Sticker.
The story summary says that Gooper Blooper liked to dance, but the Royal Sticker made poison gush out. A new page is added to the album. Looks like the poison's cleaned up.
Back in Decalburg, there's a new article saying Luigi has been spotted at Whitecap Beach. Unfortunately, he was initially mistaken for a mermaid. The Toads are making great progress on the Sticker Fest.
After Wiggler reassembles, we meet him on the dock. He hops in the water and we hold onto his head. He crosses the water with ease. He says his segments had fun seeing new things, but seeing us run after them makes him think he needs to be more responsible.
We arrive at the island, seeing a door drawn on a rock. The Secret Door leads to the Newspaper. There are Cheep-Cheep jumping out of the poisoned water. As we move on, we see more of the shipwreck, as well as a sparkly tentacle that appears out of the water to slap a rock. We go into the ship for a Heart Block and Save Block. Leave to the left and you'll find a giant, sparkly Blooper wearing the hull of the ship like a hat.
It says, "SHLOOP! SHINY SHLOOP" It peels the ship off to reveal that it is wearing a purple Royal Sticker. We get two stickers from the Battle Spin. It's the return of Gooper Blooper, with 300 HP. It claps its tentacles. We use a Shiny POW and the Jackhammer for 84 damage. It will double slap us and hit with all four tentacles. It sinks deeper into the poison and slaps the rock. It will then spray poison, which affects our aim and covers parts of the screen. This will stall us for several turns, as all attacks will miss. Best way to do it is to use the Battle Spin to get multiple attacks when you're not poisoned and use shiny stickers you can successfully execute excellently. After a while, he's finished. Kersti gives us the same spiel about using a ton of stickers. I'm open to suggestions, Kersti. Gooper Blooper says, "BLOOP-SHLOOP-SHIIIIINE!" before falling in the ocean. We grab the Royal Sticker.
The story summary says that Gooper Blooper liked to dance, but the Royal Sticker made poison gush out. A new page is added to the album. Looks like the poison's cleaned up.
Back in Decalburg, there's a new article saying Luigi has been spotted at Whitecap Beach. Unfortunately, he was initially mistaken for a mermaid. The Toads are making great progress on the Sticker Fest.
Paper Mario: Sticker Star -- 3-10 Stump Glade
There's no sign of the segment here. All there is is a large tree stump with a hole in it. We drop down, thankfully without losing our stickers. But, it's dark here. Kersti mentions that there must be a light somewhere and a spotlight shines on us. Someone says, "LAAAAADIES AAAAAAND GENTLEBUDDIES! So VERY sorry to keep you waiting! We've got a great show for you folks. That's right! It's time to play... SNIFIT OR...WHIFFIT!" The lights turn on and we're part of a game show. The show involves three "riveting" challenges. The audience is made of Snifits and they're not too fond of Mario. If we win, we win the Wiggler segment. We are given the option to participate, so we shall. There's no guarantee of survival, but we're up to the challenge.
The first challenge is Pick-and-Choose Panic. Answer the question by hitting either the green block with the check mark for yes or the red block with the X for no. The room will fill with poison gas, so we must be quick.
Question 1: Koopas, Paratroopas, and Lakitus can all fly. False.
Question 2: To swing the hammer, press (Y). False.
Question 3: There are currently 30 Snifits in the audience. True.
Question 4: When you get a Super Star, you are temporarily invincible. True.
Question 5: When you use a Mushroom Sticker, Mario gets bigger. False.
We only need three correct answers. For the next challenge, the floor drops out from under our feet and we land in another dark room. The challenge is Big Bonking Snifit Bash. Unpaid Snifit interns will poke their heads out of the holes in the ground. We need to hit 20 of them with our Hammer in a room of poison. Periodically, hearts will pop out of the holes. Hit them to restore health. It takes a little while, but we complete the challenge. The floor drops out once again.
The final challenge is Unrelentingly Exciting Shuffle Game. Three blocks dectorated with stars appear. The correct answer (a check mark) is in one of them. The blocks will be shuffled. Then we choose a block. We need to hit the correct block 3 times. If we hit the wrong block, we battle a Snifit. No poison gas and the blocks move slowly in the first round. We get a heart. The second round moves faster, but is still doable. The final round adds another block. Somehow after some fast-moving shuffling for a longer time, I hit the correct block. If you're having difficulty, just watch which block Mario follows. He'll be looking at the correct block the entire time. The host Snifit wonders if we're not part Snifit. The segment joins us. The floor drops out once again to drop us where the comet piece is.
The host appears and says if we clear another challenge, we get another prize. We'll take the challenge. It's Big-Bonking-Panic-Pick-And-Choose Snifit Bash. We have to answer a question using the blocks as before, but first have to hit 5 unpaid Snifit interns. And there's poison gas to deal with.
Question 1: Bowser is Bowser Jr.'s father and Princess Peach is his mother. False.
Question 2: There are 30 Snifits in the audience. True.
Question 3: Kamek can fly through the sky. He rides on a broom. True.
Not too difficult. The floor drops down to a room with a large present. There's heat coming out of it. We unwrap the gift to reveal the 3D Radiator. The pipe takes us to the room with the comet piece. There's a door drawn here. The Secret Door leads to coins and the Square Can. The path to 3-7 opens up and the segment runs to 3-2.
The first challenge is Pick-and-Choose Panic. Answer the question by hitting either the green block with the check mark for yes or the red block with the X for no. The room will fill with poison gas, so we must be quick.
Question 1: Koopas, Paratroopas, and Lakitus can all fly. False.
Question 2: To swing the hammer, press (Y). False.
Question 3: There are currently 30 Snifits in the audience. True.
Question 4: When you get a Super Star, you are temporarily invincible. True.
Question 5: When you use a Mushroom Sticker, Mario gets bigger. False.
We only need three correct answers. For the next challenge, the floor drops out from under our feet and we land in another dark room. The challenge is Big Bonking Snifit Bash. Unpaid Snifit interns will poke their heads out of the holes in the ground. We need to hit 20 of them with our Hammer in a room of poison. Periodically, hearts will pop out of the holes. Hit them to restore health. It takes a little while, but we complete the challenge. The floor drops out once again.
The final challenge is Unrelentingly Exciting Shuffle Game. Three blocks dectorated with stars appear. The correct answer (a check mark) is in one of them. The blocks will be shuffled. Then we choose a block. We need to hit the correct block 3 times. If we hit the wrong block, we battle a Snifit. No poison gas and the blocks move slowly in the first round. We get a heart. The second round moves faster, but is still doable. The final round adds another block. Somehow after some fast-moving shuffling for a longer time, I hit the correct block. If you're having difficulty, just watch which block Mario follows. He'll be looking at the correct block the entire time. The host Snifit wonders if we're not part Snifit. The segment joins us. The floor drops out once again to drop us where the comet piece is.
The host appears and says if we clear another challenge, we get another prize. We'll take the challenge. It's Big-Bonking-Panic-Pick-And-Choose Snifit Bash. We have to answer a question using the blocks as before, but first have to hit 5 unpaid Snifit interns. And there's poison gas to deal with.
Question 1: Bowser is Bowser Jr.'s father and Princess Peach is his mother. False.
Question 2: There are 30 Snifits in the audience. True.
Question 3: Kamek can fly through the sky. He rides on a broom. True.
Not too difficult. The floor drops down to a room with a large present. There's heat coming out of it. We unwrap the gift to reveal the 3D Radiator. The pipe takes us to the room with the comet piece. There's a door drawn here. The Secret Door leads to coins and the Square Can. The path to 3-7 opens up and the segment runs to 3-2.
Labels:
3-10,
Paper Mario: Sticker Star,
Radiator,
Secret Door,
Square Can,
Wiggler
Saturday, November 17, 2012
Paper Mario: Sticker Star -- 3-9 Gauntlet Pond
Gauntlet Pond is an obstacle course over poison. The third segment is here. There are Poison Bloopers in the area. Go across the swinging logs to the other side. There's some Bowser tape below, which releases a log in the poison. It leads to the segment, which takes off. We follow it to the next area to the right. It's in the middle of the area. Go up the stairs and use the swinging log to cross the gap to another log held by Bower tape. Use that to transfer to where the segment is. It will hop to the other side of the poison. There's a Starman in the middle of the poison. There is a door drawn on a tree in the back. The Secret Door leads to some item blocks with three stickers each. The path to the next area is in the back.
The next area has the comet piece. The segment is stuck in a floating stump. Peel the Bowser tape below to release the log. Jump from the swinging logs across the poison. Transfer from the rising log to three swinging logs. This will take you to a path to the first area. Peel the Bowser tape to reveal some stairs. Paperize and place a sticker over the poison spewing from the tree to reach a path to the previous area. We can now reach the segment. We cross the poison to where the Ninji is and jump from the swinging log to reach where the comet piece is. The path to 3-10 opens up. Of course, the segment runs off. This forest is huge.
After the poison clears, return to the area with the comet piece. You'll find the Sponge on a patch of land near a swinging log. You can reach the patch of land from the ground. In the second area, follow the plants that form an arrow on the ground. This leads to a hidden area with an HP-Up Heart.
The next area has the comet piece. The segment is stuck in a floating stump. Peel the Bowser tape below to release the log. Jump from the swinging logs across the poison. Transfer from the rising log to three swinging logs. This will take you to a path to the first area. Peel the Bowser tape to reveal some stairs. Paperize and place a sticker over the poison spewing from the tree to reach a path to the previous area. We can now reach the segment. We cross the poison to where the Ninji is and jump from the swinging log to reach where the comet piece is. The path to 3-10 opens up. Of course, the segment runs off. This forest is huge.
After the poison clears, return to the area with the comet piece. You'll find the Sponge on a patch of land near a swinging log. You can reach the patch of land from the ground. In the second area, follow the plants that form an arrow on the ground. This leads to a hidden area with an HP-Up Heart.
Labels:
3-9,
Ninji,
Paper Mario: Sticker Star,
Poison Blooper,
Secret Door,
Sponge,
Starman,
Wiggler
Paper Mario: Sticker Star -- 3-8 Tree Branch Trail
It seems our Wiggler segment got itself stuck to another web. The comet piece is here, but it's out of reach. There's a door drawn near the entrance to this area. The Secret Door leads to coins and the Tape. We go to the right to the next area. We have to cross a large web, so don't jump on it too much. Towards the back, it gets foggy. The sign in the area says the fog is coming from the nearby poisonous hot spring. The Snifits seem to be enjoying it. Go up the ramp to the tree and get to the other side of the web. You can go over the blocks, but using your hammer here will make Scuttlebugs descend to battle you. The path dead-ends at the next tree. Drop down through the web and continue to the first area, to the left.
We can now free the Wiggler segment. This one's also itching for battle. Kersti says the segment's too old for shenanigans. It has 15 HP like last time. After being defeated, it, too, is remorseful and follows us. We go up the steps to the right to find the other Tree Stump scrap. Go to the area to the right and cross the poison pool on the right side of the tree. Go through a doorway to the left to find an HP-Up Heart. Since we can't find a way to the comet piece, we look around. We go near the Hot Springs and the segment hops in and soaks, until it gets too hot. Go up the ramp and drop down where the web was, then walk to the back. You'll see the same area from behind. This will give us access to the ramp to the comet piece. This opens the path to 3-2.
After you clear the poison, in the first area, near the entrance, go into the dried-up pool to find the Watch Battery.
We can now free the Wiggler segment. This one's also itching for battle. Kersti says the segment's too old for shenanigans. It has 15 HP like last time. After being defeated, it, too, is remorseful and follows us. We go up the steps to the right to find the other Tree Stump scrap. Go to the area to the right and cross the poison pool on the right side of the tree. Go through a doorway to the left to find an HP-Up Heart. Since we can't find a way to the comet piece, we look around. We go near the Hot Springs and the segment hops in and soaks, until it gets too hot. Go up the ramp and drop down where the web was, then walk to the back. You'll see the same area from behind. This will give us access to the ramp to the comet piece. This opens the path to 3-2.
After you clear the poison, in the first area, near the entrance, go into the dried-up pool to find the Watch Battery.
Labels:
3-8,
Ninji,
Paper Mario: Sticker Star,
Secret Door,
Tape,
Watch Battery,
Wiggler
Paper Mario: Sticker Star -- 3-7 Rustle Burrow
There's another Wiggler segment here. It runs off over a giant spiderweb and falls in the hole the spiderweb was covering. Only thing to do is go after it. Mario falls and bounces off a few spiderwebs, losing his hammer, stickers, and Kersti in the process. Not good. Kersti tells us to wake up and we see that she and the segment are being held by spiders. Both are taken away. We have absolutely no stickers. There are a few stickers in the immediate area, so we won't be completely defenseless. There's a door drawn on the upper level of this area. The Secret Door leads to a room with coins and the Upright Vacuum.
The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.
The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!
We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.
The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.
The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!
We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.
Paper Mario: Sticker Star -- 3-5 Loop Loop River
The river of poison circles an island with a scrap on it. In the next area, we can see the comet piece, but can't reach it. There's a door drawn near the Boomerang Bro. It leads to the Pillow. We go through the tunnel in the back. There are coins floating over the river. We ignore them and go to the right. Here, we see another comet piece and a Wiggler segment fast asleep. We can't reach them from here so we backtrack to the area with the other comet piece and go to the right. We can't reach it from there, either. Kersti mentions floating down the river on a leaf might be relaxing, so we go back to where we found a tree with a leaf and hit it with a hammer. The leaf falls into the poison and we hop on. When going around the front where the scrap is, jump between the bridge and the island for three invisible blocks. Paperization doesn't reveal much besides a door drawing. Then, I figure it out: when on the leaf, you can jump to the land close to the screen in the area where coins float over the river. There's some Bowser tape holding back the ground that lets you through the tunnel to Wiggler's segment.
It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.
Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.
It then battles us. It has 15 HP. A Boomerang takes it out easily. The Wiggler Segment seems sorry and follows us again. The comet piece is nearby. The path to 3-6 opens up and we can see a snowy area across the water. Kersti says we should take the segment home. I agree.
Once we return the segment, we go past the comet piece we collected to the other tree with a leaf and hit it into the poison. This leaf is closer to the back wall, so once we float alongside the edge of the area where the Bowser tape was, we can hop off onto land. We can now go outside to where the Piranha Plant is and jump on the invisible blocks to the scrap we couldn't reach earlier. It's a Tree Stump that was missing from Wiggler's house. Go inside to get the comet piece, which opens the path to 3-2.
Labels:
3-5,
Boomerang Bro,
Paper Mario: Sticker Star,
Pillow,
Secret Door,
Secret Goal,
Wiggler
Paper Mario: Sticker Star -- 3-4 Strike Lake
We see a segment of Wiggler run off. The trees ahead are rustling. Hit them with your hammer to knock down the fruit for coins and stickers. The segment of Wiggler's body is hiding in a tree. It'll run off. You can't pick it up by paperizing. In the next area, it's behind a fence and will run over a pool of poison, then hide in a tree. It will then run to the area to the right. It'll be hiding flipped around so it's almost invisible. Once you find it, it will run to the previous area. The comet piece is here, but we'll keep following it. There's a door drawn here. The Secret Door will lead to the Drum. The other area to the back looks like bowling alley. There's a comet piece behind the pins. We don't have anything to knock the pins over yet. We go back to the previous area and hit the tree to the right. A yellow Billiard Ball falls out. In the area with the comet piece we can reach, there's a door drawn on the side of the wall near the Fire Flower. Go back to the first area and you'll notice a shrub moving. Hit the shrub and the segment will appear and pose with Mario. Now that it has joined us, we lead it to the comet piece.
This opens the path to 3-5. The Wiggler piece will run off there without us. Hopefully it knows where another segment is.
We make the Bowling Ball into a sticker and return here. Go to the bowling alley and stick the Bowling Ball over the stump on the right. The alley lights up and Mario gets a perfect strike, complete with cheers and instant replay. Conveniently, another 3D Bowling Ball appears out of the tree to the left. The comet piece opens the path to 3-11.
This opens the path to 3-5. The Wiggler piece will run off there without us. Hopefully it knows where another segment is.
We make the Bowling Ball into a sticker and return here. Go to the bowling alley and stick the Bowling Ball over the stump on the right. The alley lights up and Mario gets a perfect strike, complete with cheers and instant replay. Conveniently, another 3D Bowling Ball appears out of the tree to the left. The comet piece opens the path to 3-11.
Labels:
3-4,
Billiard Ball,
Bowling Ball,
Drum,
Fire Flower,
Ninji,
Paper Mario: Sticker Star,
Secret Door,
Secret Goal,
Wiggler
Paper Mario: Sticker Star -- 3-3 Wiggler's Tree House
Wiggler's Tree House is a giant tree, but after Wiggler was taken, it looks like no one's home. Inside, we see Wiggler has three kinds of shoes, but one shoe stands out. Upstairs is a fireplace and a door drawn on the wall. Using a Secret Door leads to an HP-Up Heart. The stumps in the center probably make up his couch. We go outside from this room and find a path upstairs. There's a 3D Boom Box here. The book in the room is blank. Outside is some Bowser tape that gives us access to a branch that acts as an elevator. Upstairs, we find Wiggler. Rather, Wiggler's head. The rest of his body is gone. He was grabbed by long, slimy tentacles.
We see a flashback. Wiggler is picked up by six Bloopers, who drop him in front of Kamek. Kamek's been looking for Wiggler. Kamek uses magic to separate the segments of Wiggler's body. The segments then run off. Kamek flies off and Wiggler gets angry. We have to find the four segments of Wiggler's body. There are three comet pieces, but we can only reach one because two tree stumps were pulled out. This one leads to 3-4. We'll be back here soon.
We return with one segment and take the elevator up. Wiggler's happy. Only three to go. Hopefully, they'll be more cooperative.
We take the Tree Stump we found in 3-5 and place it under the comet piece on the left. This opens the path to 3-7.
We return the second segment and replace the last tree stump. This comet piece opens the path to 3-9. Two more segments to go!
We return the third segment and hit a comet piece.
We return the fourth segment and Wiggler is thankful. He can't reassemble himself, however. Kersti says we should help and we paperize and place the segments in a line. Wiggler has returned to normal, but is still upset about the poison. He's had enough and turns red. He's heading to the island and will meet us at Whitecap Beach (3-12). He storms off. We still can't reach that red shoe.
After the poison clears, we return and hit the fire in the fireplace, then drop down to the shoes and get the High Heel.
We see a flashback. Wiggler is picked up by six Bloopers, who drop him in front of Kamek. Kamek's been looking for Wiggler. Kamek uses magic to separate the segments of Wiggler's body. The segments then run off. Kamek flies off and Wiggler gets angry. We have to find the four segments of Wiggler's body. There are three comet pieces, but we can only reach one because two tree stumps were pulled out. This one leads to 3-4. We'll be back here soon.
We return with one segment and take the elevator up. Wiggler's happy. Only three to go. Hopefully, they'll be more cooperative.
We take the Tree Stump we found in 3-5 and place it under the comet piece on the left. This opens the path to 3-7.
We return the second segment and replace the last tree stump. This comet piece opens the path to 3-9. Two more segments to go!
We return the third segment and hit a comet piece.
We return the fourth segment and Wiggler is thankful. He can't reassemble himself, however. Kersti says we should help and we paperize and place the segments in a line. Wiggler has returned to normal, but is still upset about the poison. He's had enough and turns red. He's heading to the island and will meet us at Whitecap Beach (3-12). He storms off. We still can't reach that red shoe.
After the poison clears, we return and hit the fire in the fireplace, then drop down to the shoes and get the High Heel.
Labels:
3-3,
Blooper,
Boom Box,
High Heel,
Kamek,
Paper Mario: Sticker Star,
Secret Door,
Secret Goal,
Wiggler
Paper Mario: Sticker Star -- 3-2 The Bafflewood
Sounds like more puzzles ahead. It's quiet and spooky ahead, with a Blooper floating around in the background. The next area has two Snifits and a sign that says, "Be Careful in There". There are two paths marked with two signs, one of which we can stick a sticker on. We battle the Snifits and a Clip Guy appears. If you don't block the Clip Guy, he'll put the paperclip on you so you can't move.
Let's go to the left first. We end up where we started. The right path leads to an area with a Piranha Plant and more Snifits. The signs are blank, so pick a sticker you don't want on the sign of the correct path. You can peel them off. The left path leads to an area with three paths. Go to the right for three more paths. The middle path will take you to a large area with five paths. Go to the left. The sign says, " Bafflewood Management Looks Forward to Your Return". Other than an item block and a flower in the light, there isn't much here. To summarize, take the following path from the Bafflewood Entrance sign: Right, Left, Right, Center, Left.
The path leads to the comet piece. The path to 3-3 opens up. That was short. Something tells me there's more here. The other paths lead to the entrance, so maybe other areas lead to 3-2.
When we return to go after a Wiggler segment after completing 3-10, we find a Toad. He confirms the segment was here. Going through the path correctly reveals nothing. At the entrance, the sign now says "Be careful not to become that guy who got baffled 10 times". Let's try the wrong path 10 times. I read the sign after trying the wrong path a few times, and it's only keeping score of how many times we choose the wrong path. Collecting the comet piece doesn't work, nor does defeating all the enemies, nor going through the maze backwards. Collecting all the stickers in the area doesn't work, either. After a while of searching, I find another path. Take the right path from the area with the pool of poison. It leads to an area with a few stickers and a door drawn on the side of the hill. The Secret Door leads to the Violin. Go to the right again and you'll find the segment in an area with lots of stickers.
Once again, the segment is spoiling for a fight. Kersti wonders why the segments never learn. It's battling alongside two Piranha Plants. After the battle, it joins us. Hop over the fence and continue forward. The next area has two Piranha Plants. The area after has lots of poisoned shrubs. The next area has a Bowling Ball. I know what to do with this. We backtrack to the comet piece, then head to Wiggler's house.
To summarize, to reach the segment, take the following path: Right, Left, Right, Right, Right.
If you return to where the Bowling Ball was after the poison clears, you'll find the Trophy.
Let's go to the left first. We end up where we started. The right path leads to an area with a Piranha Plant and more Snifits. The signs are blank, so pick a sticker you don't want on the sign of the correct path. You can peel them off. The left path leads to an area with three paths. Go to the right for three more paths. The middle path will take you to a large area with five paths. Go to the left. The sign says, "
The path leads to the comet piece. The path to 3-3 opens up. That was short. Something tells me there's more here. The other paths lead to the entrance, so maybe other areas lead to 3-2.
When we return to go after a Wiggler segment after completing 3-10, we find a Toad. He confirms the segment was here. Going through the path correctly reveals nothing. At the entrance, the sign now says "Be careful not to become that guy who got baffled 10 times". Let's try the wrong path 10 times. I read the sign after trying the wrong path a few times, and it's only keeping score of how many times we choose the wrong path. Collecting the comet piece doesn't work, nor does defeating all the enemies, nor going through the maze backwards. Collecting all the stickers in the area doesn't work, either. After a while of searching, I find another path. Take the right path from the area with the pool of poison. It leads to an area with a few stickers and a door drawn on the side of the hill. The Secret Door leads to the Violin. Go to the right again and you'll find the segment in an area with lots of stickers.
Once again, the segment is spoiling for a fight. Kersti wonders why the segments never learn. It's battling alongside two Piranha Plants. After the battle, it joins us. Hop over the fence and continue forward. The next area has two Piranha Plants. The area after has lots of poisoned shrubs. The next area has a Bowling Ball. I know what to do with this. We backtrack to the comet piece, then head to Wiggler's house.
To summarize, to reach the segment, take the following path: Right, Left, Right, Right, Right.
If you return to where the Bowling Ball was after the poison clears, you'll find the Trophy.
Labels:
3-2,
Bowling Ball,
Paper Mario: Sticker Star,
Secret Door,
Trophy,
Violin,
Wiggler
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