Showing posts with label Blitty. Show all posts
Showing posts with label Blitty. Show all posts

Sunday, June 30, 2013

Mario and Luigi: Bowser's Inside Story -- Part 18: The Key to Magic

Bowser's been freed from the safe, so the bros return to him. Starlow wants advice, but Bowser's back hurts and he can't move. The Lumbar Nook is reacting, but first go to Toad Square. Talk to Toadbert on the top level. He's been having a weird dream. In it, he's drinking tea and time is passing slowly. Then, he hears (A)(B)(X)(Y)[L][R](Y)(X)(B)(A) being pressed. Time starts passing quickly. Now, with that little information, head to the Lumbar Nook.

Toadsworth is there, enjoying some peace and quiet. The bros explain that they came to heal Bowser's back. Toadsworth noticed the floor became hard and darkened. He suggests stimulating the spot in the center, but his cane isn't enough. Have the bros drill into that spot. It starts working slowly. Toadbert appears and wants to watch. Their dialogue emphasizes that this process will take a while. They have tea and Toadsworth sets an alarm for when the process will be done. You can let the process go on its own, which will take several (more than 5, possibly more than 10 minutes), or start pressing the buttons from Toadbert's dream. The alarm should go off within seconds of entering the 10-button combination. The area returns to its normal color and Bowser feels his back loosening up. He feels better than normal and is flexible enough to roll into a ball. He can safely roll over spiky areas. This is the spike ball move, which allows him to roll up areas with soft dirt and destroy statues. Use [R], then hit (X) to roll into a ball, then roll around.

Starlow informs Bowser that he's in Peach's Castle, the Dark Star will awaken soon, and that he needs to save Peach. Roll up and out of there. Go south twice and destroy the Fawfulized statues. One of them has a Chakroad. Bowser has to deal with the enemies here. One Mechawful has a Blitty. Roll up into the turret to get into the castle. Inside, you'll find Alarm Bob-ombs and Naplocks. Inhale the Alarm Bob-ombs. A Naplock has a Blitty. Go west twice and you'll come across three Fawfulcopters with keys. Fawful says, "Fawful won't lie. Fawful has shock at you getting here. But that shock turns to chortles as you stop here! There are doors here that need keys, and Fawful has them! You will wander forever in my modified castle of Peach until you cry from lack of doors!" Bowser says he'll break the doors down. "You have energy like a little angry battery with no friends. But even if you get past the doors, the castle of Peach... Oh, but I have secrecy! Fawful says no more! Are you catching my Fawfulcopters?"

Go south to the dining area. There's a Save Block and the Fawfulcopter with the blue key. It's behind the statues which you can destroy by rolling. It will fly off and go west. Follow it south, then back north again. It goes into the hole in the wall. You'll find Dark Trashures here, which give more money than regular Trashures. One of them has a Blitty. Roll up the back wall onto the stovetop to enter a different hole in the wall. Chase the Fawfulcopter out of there and follow it south. There are Dark Mechawfuls on wheels to deal with. One of them has the last Blitty you need. When the Dark Mechawful starts counting down, just before it reaches zero, punch to counter it. Duck when it fires a beam, then punch it when it stops. If Dark Fawful Guys appear on the top screen with a bomb over the enemies, inhale them to make the bomb drop. This will give you a great advantage in battle, if not end the battle entirely. The Fawfulcopter goes to the south over a spike pit. Push the green, shell-like device to the back to launch Bowser into the Fawfulcopter, making it drop the key.

Once you have all fifteen Blitties, give them to Broque Monsieur. The Blitties lie around the shop. Broque Monsieur gives Bowser a Block Band, Block Fangs, and a Block Ring. He also lets Bowser take him for a walk, which gives Bowser the Special Attack Broggy Bonker. Use the stylus to clean the dirt off of Broggy, then he'll attack the enemy twice, with all fifteen Blitties in tow. It is an incredibly powerful and cute attack.

Go through the northeast doorway, then go north through the door on the left to another spike pit with the green key. Follow it around and pin it into the wall to get the key.  Go north, then west to the Save Block, then west to Peach's room, then west twice to a dirt wall. The Fawfulcopter with the red key is here. Follow it up the dirt wall and get the red key. Go north of the Save Block to find the doors the keys unlock. The green door has an Economy Ring, which reduces SP costs by 50%. The red door has a bunch of Magikoopas in a cage. Free them and Bowser can use Magikoopa Mob. Use the stylus to draw lines to light up every Magikoopa's wand to attack the enemy. The blue door leads to a spike pit with another shell-like device to launch Bowser. There are items to get here, so push it back varying lengths. To move forward, push almost all the way back and go through the left doorway on the top. Heal and save.

To the north, you'll see a machine with time bombs. Go east three times to a dirt wall. On the right side, on one of the platforms, you'll find a couple of gears. Spin them to raise a gate to the left. Quickly climb to the left to pass through before the gate closes. This requires precise controls, so it may take a few attempts. You can also go to the platform above and drop down. Roll west, then drop down the dirt wall and go west. This leads back to the room with the time bombs. Roll on the treadmill to lower the wall and use the time bomb to blow up the cracked wall. Go west three times from the room with the time bombs. Electricity will crackle on the floor below. Jump over the Bob-ombs and go east twice. Roll on the treadmill and blow up the wall. Go north twice, heal, and save.

Tuesday, June 25, 2013

Mario and Luigi: Bowser's Inside Story -- Part 13: Bowser's on Track

Now that Bowser has the ability to body slam, he can hit the pink switch just outside the Tower of Yikk, which forms a bridge across the water. Private Goomp appears. Bowser calls to him, but he walks away without noticing him. Follow him and he notices Bowser. The three of them panicked and took off when Bowser became huge. They got separated in the forest. Bowser explains his mission to collect Star Cures. Private Goomp knows what they look like. He knows because there's a Star Cure in Bowser's Castle. Apparently, a guy named Kuzzle gave him one for completing a puzzle. It's currently in the underground treasure chamber of Bowser's Castle.

A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.

Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.

There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.

Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.

Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.

Sunday, June 23, 2013

Mario and Luigi: Bowser's Inside Story -- Part 11: Bowser's Allergies

Bowser has to find his way to Dimble Wood again from Blubble Lake. Immediately to the west is a purple house belonging to Broque Madame. Like Broque Monsieur, she has a French accent. She's looking for a burly masseur. Bowser doesn't like the idea, until she offers gear as payment. She's not looking for an ordinary massage, however. A Goomba appears and she likes the idea of Bowser's soldiers supplying the massage with Special Attacks for as long as possible.

First up is Goomba Storm. To get gear, make sure either 150 or 250 Goombas or more land on her back from the air. Miss tapping three Goombas and you'll have to start over. This can be quite a difficult challenge. Return when you get new Special Attacks.

To the southwest are new enemies called Beehosses. Vacuuming their honey can heal Bowser. One of them has a Blitty. They'll send bees at Bowser, so duck, then punch them back into the Beehoss. Periodically, Glam Lakitus will appear overhead. They're like Lakitu Kings, but give more money. Go south and you'll hear a voice. It's from one of the Koopa Troopas in a cage. He can't reach them due to the rock wall. Head north. Go up the ramp on the left and burn the ropes on the other side to lower the slab of rock. Go north to knock down the rock slab to return here more easily, then return south. Go up the ramp to the south and hit the metal ball, which will knock Bowser into the lake.

While underwater, swim with (Y). Stand on the seashells to return to land. There are Crawfuls in the water. Vacuum out their teeth for a defense boost. One of them has a Blitty. Bowser can breathe fire underwater in battle. Go east, then take the northeast path, then use the shell to surface. Bowser will see a raft and ship ahead. He thinks the ship would break the rock wall. Use the raft to go west, to where the ship is. There are some flowers that smell nice, but are spewing pollen. Send the bros to the Nose Deck, which is reacting. The bros will Spin Jump up into a higher part of the Nose Deck, where pollen is coming in. Starlow suggests knocking the pollen into his nasal walls. Use the stylus to slide. The pollen makes the nasal walls change color. Once all the walls change color, one of the walls swells up. Slam into the swollen membrane until it is no longer inflamed. Avoid spiky blue pollen, which will hurt the bros. Using the stylus can be a little difficult. When you slam the bumpy swollen membrane, Bowser lets out a tremendous sneeze, filling the ship's sails, and sending it through the rocks until it hits another area with the same flowers.

Take the raft to the southeast, where the ship ended up. Go up the right ramp. You won't be able to hit the ! Block before the pollen gets in Bowser's nose. Have the bros deal with the pollen again. The sneeze propels the ship across the lake, destroying the rock wall and the ship with it. The pieces of wood form a bridge. Break out the Koopas to get the Special Attack Koopa Corps. Use Bowser to deflect Koopa shells back into the enemy, like air hockey. Take the nearby raft to an island to the east. There's a raft on the other side of the island. Go east to another island and go up the ramp. Get some items, then go south. Heal and save.

To the east is a giant propeller in the water, near some of the flowers with lots of pollen. Bowser thinks he can use the propeller to fly into the forest. Deal with the pollen once more. The sneeze makes the propeller spin and rise out of the water. It's attached to a giant robot, which steps on Bowser. He gets a sense of deja vu before the robot stomps on him. Go to Rump Command to revive Bowser.

Bowser picks up and throws the robot. Bowser notices that they are both surrounded by the lake. Pushing the robot into the lake is to Bowser's advantage. It will try to fly out, so touch the body to punch it repeatedly. While it's in the water, punch the head. If it gets out of the water, some enemies will try to repair it. Breathe fire. It will also send enemies with bombs. Take out as many as you can with fireballs, except for the ones who have mushrooms. The robot will send out a giant bomb for Bowser to volley. Punch it repeatedly to defeat it. Bowser returns to normal size. The robot winds up on land, with its hatch open. Let's explore!

Friday, June 21, 2013

Mario and Luigi: Bowser's Inside Story -- Part 8: GIGGAGIGGAGOW! Freedom!

Fawful plans to rule the world, Peach has been kidnapped, and Bowser's wandering in the Tunnel underneath Cavi Cape. Go east, but not through the pipe. Light the fuse of the time bob to clear a path. Drop down and go west, clearing a path with time bombs. You'll come across new enemies called Choombas, a cross between Goombas and train engines. Watch the smoke that comes out of their stacks on the top screen, which will tell you how to defend against its attacks. Inhale the Coalbits that may appear, so the Choomba can't use them to power up. One Choomba has a Blitty. Don't use Fire Flowers on the Coalbits. Jump attacks work. Go west, south to the lower part of the room, east, south, then east on the top level. To the left of the pipe is a Chakroad. The pipe will take you back to the shop monitor. From the pipe with the Chakroad, go back west, then go to the lower level, then go east. You'll find a machine here. Punch the button to make a time bomb appear. Punch it to the left in front of a crack and light the fuse to make a tunnel appear. To get the other tunnels open, light the fuse first, then time your punch so it explodes in front of a crack. Punch at 3 seconds for the middle tunnel and at 2 for the right tunnel. The middle tunnel has a time bomb and a lot of rocks to destroy. The time bomb clears the path to another pipe that leads to the Save Block and shop monitor. Destroy the rocks on the raised areas to reach the exit on the north side of the room.

This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.

Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.

Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things.  The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.

Wednesday, June 19, 2013

Mario and Luigi: Bowser's Inside Story -- Part 6: SHOWTIME!

The cave is Bowser Path. There's a TV monitor that Broque Monsieur set up so you can shop without having to return to Dimble Wood. Go north, then punch while moving across the gaps to the right. You'll encounter enemies called Chain Chawfuls, Chomps controlled by Fawful. Watch the way the head moves to determine whether to punch or duck. One of them has a Blitty. Vacuum out the head and it the Chomp will run away. You'll have to punch while moving to get past some of the rollers on the floor. Soon, you'll find some Shy Guys in a cage. Free them to get a new Special Attack, Shy Guy Squad. The Shy Guys will set up part of a sling shot, so use the stylus to push Bowser back to the left. This slings Bowser into the enemy.

Keep going east and the scenery will change. Bowser's Castle is ahead. Fawfulcopters may appear over other enemies here. Inhale them and let the bros deal with them. To the east, the ground starts to rumble. In the castle, Goombas tell Midbus that Bowser's getting closer. Midbus activates his second plan and the castle flies off again. Go east, south, then west. The castle is flying over its foundation. Midbus taunts Bowser, using some of his minions' names, so they think he's calling them. He decides to use Fawful's ultimate weapon, the Super Ultra Wonder Ultimate Ruthless Great Iron Ball. Bowser catches it and the Arm Center starts reacting. The bros stimulate the arm muscle as before and Bowser tosses the iron ball back at the castle. It lands back on its foundation. Bowser's proud of himself for repelling Midbus's attack, but upset that he damaged his castle. Return to the castle, heal, and save.

Approach the castle. There are Fawful posters on the outside. Burn them off, which reveals a small doorway. Bowser can't go through it, so we'll deal with it later. The doors are wide open, so go inside. Some Goombas greet Bowser inside, speaking creepily. They call him a guest and welcome him to Fawful Theater. Starlow informs Bowser that the Goombas have been brainwashed. Check out things in the lobby. Fawful has taken over and holds stress-release shows here. He's also taken Peach's Castle. After a while, the doors to the theater will open. Go inside the theater when you're ready. There are a couple of items beyond the Save Block. Go into the theater. All seats in the theater are taken. You can talk to some members of the audience that are moving. Approach the Goomba ushers. They say Fawful has arranged VIP treatment for Bowser. A special throne-like chair appears. Bowser takes his seat and the show starts.

"I HAVE FAWFUL!" Fawful appears onstage. "Excited crowd! You feel it? Fawful is also feeling it! I am needing to feel it even more though! MORE! MOOORE! Oh, I am feeling the power! It high-fives Fawful's face! And now I will use that power to call our most special guest, who you will be cheering! Today's special guest... The famous Koopa King... BOWSER!" Bowser's seat moves on a track and catapults him onstage. "I HAVE CHORTLES! It is an entrance of amazement! Like only a special guest does! Now a Midbus battle will unfold like an angry dip of many layers on the chips of wildest hopes! I HAVE CHORTLES! COME! MIDBUS!" Midbus appears, ready to battle. A cage drops down over them. "It is the time! The Heavyweight Cage War of All Destruction! Midbus!
Crush this spiky snack, and we will have more chortles!"

Midbus will spin a ball and chain around. Duck when he gets close, then duck when he throws it at you. Use Special Attacks. Bowser will get coins from the audience and possibly food. The same will happen for Midbus and he'll heal himself with the food. Vacuum up the food to heal Bowser and keep Midbus from healing himself. Midbus will jump around, then land on Bowser or in front of him. Punch if he lands in front and duck if he lands directly on him. When Midbus approaches with his arms up, punch repeatedly. If you time it well, you might counter with some damage.

Once the battle is over, the cage lifts and Goombas drag Midbus off stage. "And the winning is for... BOWSERRRR!" The crowd cheers and Bowser enjoys it. He thinks they remember him. "Such a fight of fury!" Bowser wants his castle back and is ready to challenge Fawful. "Oh, Fawful is leaving! But first! You had the victory! Now the celebrate! Yes, at the magic feast of honor! COME! BOOS!" The Boos arrive. "His belly cries out for the magic feast of honor!" The Boos escort Bowser away, even though he's a little suspicious.

The Boos lead Bowser to a room with a large feast prepared. The dishes are rich, fattening, and unhealthy and Bowser likes it. Lead him to the table and have him eat. Once he eats the first row, he gets full and tries to leave. The Boos insist that he eat more and offer to feed it to him. After a little while, Bowser starts looking chubbier. The Boos feed him faster despite his protests and he gains even more weight. The Boos agree with that and laugh at him. Bowser can't move and falls through the floor and gets stuck. He wants Chippy to help him lose the weight. She suggests a diet. Bowser's stuck, so she should help him. She'll help him when she feels like it. But until Bowser gets free, nothing gets done. On the inside, a new area called the Flab Zone appears and starts reacting.

Tuesday, June 18, 2013

Mario and Luigi: Bowser's Inside Story -- Part 5: Supersized!

When Bowser tries to leave the Wiggler Family Farm, he gets a stomachache. It's too painful to leave alone, so the bros travel to the Nerve Cluster, which is reacting. A caterpillar appears, breaking through some tissue. It eats some enemies with spears and starts battling the bros. It's called Durmite and will charge the bros, so counter with a hammer. Durmite will also shoot out some webbing the bros must jump over. After a while, Durmite will summon the enemy with a spear called Biffidus, and send a straw into Bowser's body to restore health. Destroy the straw. Durmite can eat a Biffidus and spit the spear out at a bro. Bring plenty of syrup and use Special Attacks. When Durmite is defeated, she shrinks down and runs away. Follow her and a spear will fall down. In the next area, the Biffidi will drop down and drill through the floor.

The path to the left is blocked. Toadbert appears, relieved to see the bros. The Biffidi attacked him as well. He says it's their job to attack anything foreign in Bowser's body. He, unfortunately, hasn't seen Peach. Luigi hits the switch on the wall, which opens the path, and stimulates Bowser's arm. Toadbert thinks that if Bowser punches while moving, the power of his punch increases. Bowser is able to break the nearby stones while moving. Chippy is Bowser's new minion for this. Toadbert's going to check out other areas of Bowser's body.

Have Bowser go to the left. When he reaches level 10, he'll rank up from Bronze Boss to Silver Boss, allowing him to equip two pieces of gear. Punching while moving will destroy stone pillars. Keep going west until Bowser finds his troops again. They're talking about him behind his back, but stop when Bowser announces his presence by tossing them the Banzai Bill. Bowser lights the fuse and the cannon fires.

At Bowser's Castle, some Goombas inform Midbus that a Banzai Bill is headed their way. Since it will likely hit the castle, Midbus orders them to do the something special that they have prepared. The castle rises up over its foundation, powered by rockets, so the Banzai Bill travels underneath it. Midbus orders the Goombas to the forest and the castle flies there. The castle casts a shadow over Bowser, then drops down on him.

A new area opens up inside Bowser. Bowser is not responsive, so the bros check out the new area, Rump Command. Save your globin, then approach the purple Evoglobins, evolved Emoglobins that are transcendent spiritual forms with arms and legs. They ask the bros to save Bowser's life by boarding the boats of revival and fording the adrenaline channel. In the channel, adrenaline, appearing as a ball of light, will appear. The adrenaline is color-coded as to who may hit it. It's like Space Invaders. Hitting the adrenaline with the wrong bro will send it towards the bros. You can still hit it. Don't let the adrenaline hit you or you'll lose one of your three hearts. If the adrenaline is blue, it will take multiple shots from both bros, so move around and quickly fire to hit it. Press and hold both buttons. The bros must fill up the meter to revive Bowser. You don't have to hit every single bit of adrenaline that comes your way, but you have to hit enough adrenaline to fill the meter. Once the meter fills up, it sends a spark of energy to Bowser. Now you'll have to deal with blue adrenaline releasing red and green adrenaline at you. Shoot at it until it shoots up to Bowser and his energy spikes. Bowser will start moving.

The castle slowly rises up. A giant Bowser picks up the castle and tosses it away. He towers over the forest and Broque Monsieur notices. Hold your DS vertically so that the Touch Screen is on the left. Bowser will do battle against his own castle. Midbus sends a recon unit of Shy Guys out to see what's going on. Use the stylus to slide to the right quickly to punch. To breathe fire, wait until the flame icon appears, then blow into the microphone. Execute the punch defense the same way as a punch. Bowser can spit fireballs by touching the stylus to aim. The fireballs get smaller as you go, so aim well. After the tutorial, the castle will attack. Drop its health meter to zero by punching and breathing fire. Breathe fire to deal with the Spinies the castle periodically sends out. When the meter drops to zero, Midbus appears, saying, "You have grown giant. As has your cheating!" He will only fight a normal-sized Bowser. The castle flies off.

After the battle, Bowser returns to normal size and falls to the ground. He wants to do that again, but Starlow says it only works in dire situations. Bowser's confident in his ability to defeat anyone at his normal size and heads for the castle. Go north to Bumpty Plains. You'll find Flifits, flower Snifits. They take critical damage from fire and wilt when Bowser inhales their petals. A butterfly Snifit can water them to restore their petals. One of them has a Blitty. Periodically, you'll come across Lakitu Kings. Inhale them and they'll throw coins and Spinies at the bros. Defeat them before they leave. To the west is a brick block with a Chakroad. To the south is a raft that will allow you to pick up a piece of gear called a Safety Ring. Bowser can punch while moving to cross some gaps. There's a cave to the northeast you can reach this way.

Monday, June 17, 2013

Mario and Luigi: Bowser's Inside Story -- Part 4: Rally the Troops!

To the north of Plack Beach is Dimble Wood. There are Treevils here, tree enemies that take critical damage from fire. In this part, the rocks resemble a certain vegetable. To the north is a stone block with a Wiggler on it. Hit the Wiggler face to make the segments light up in a certain order. To the east is a stone Wiggler. Hit the segments in the same order and the statue comes to life, demolishing the stone block. Bowser can go to the north. You may notice a block with an Attack Piece, but those are only for Mario and Luigi. To the north, Broque Monsieur and Broggy have set up shops. Apparently, Broggy eats coins and the shop's revenue should satisfy his hunger. Broque Monsieur sells items and Broggy sells gear. Broque Monsieur mentions scratch cards, a reward system for the shops in the Mushroom Kingdom. Scratch a patch to get coins back. The odds of getting a good amount of coins return increase with increase Horn and Mustache points. When you're done shopping, Broque Monsieur asks a favor. His collection is missing a living block called a Blitty, a block kitty. There are 15 hidden in the Mushroom Kingdom, hidden inside monsters. Bowser must vacuum enemies to get them. Bowser will get rewarded with rare gear not sold in the shop when he brings back Blitties. If Bowser gives him all 15 Blitties, Broque Monsieur will lend him Broggy. This alone is worth completing the quest. Every time you battle a new enemy, use the vacuum on it to see if a Blitty will appear. The Vacuum Block does not flash for Blitties. If you don't catch it, it will hide in another monster of the same type.

Go north to the stone pillars, then west. Follow and destroy the trail of brick blocks. There's a Blitty hiding in a Treevil. Head as far west as you can go and you'll come across a yellow platform on a hill. Stand on the platform and light the fuse. It catapults Bowser through the stone pillars, clearing them out. There's a Save Block ahead. The tree to the ride hides a Chakroad. I took a detour to Cavi Cape to get a Blitty from a Chuboomba and to Plack Beach to get a Blitty from a Toothy. To the north, Bowser will find some Goombas in a cage. They're happy to see him. Fawful's already taken Bowser's Castle, stuffed the Goomba squadron in cage, and thrown them out. Bowser reminds them that their mantra is to "March straight at the enemy's feet", but it happened so suddenly, the Goombas couldn't do anything about it. They say other parts of Bowser's army may have ended up like them. Bowser's going to make a bridge to the island to get them.

To the north is another Wiggler Statue, standing on its hind legs. Bowser thinks it will make a good bridge, so he tries to pick it up. The Arm Center starts reacting, so send the bros there. Activate the arm muscle the same way as before and Bowser picks up the statue and throws it into the water. Go up to the statue and Bowser will hop across it. This is one of the very few places Bowser jumps. Go south and punch the cage a few times to free the Goombas. They join Bowser, allowing him to perform the Special Attack Goomba Storm in battle. Fawful's helicopter appears, saying, "I have the weeping! Such a reunion of sobs! You have moved Fawful with the family drama. But now I have chortle time! Fawful scattered your minions like litter from a sad, ugly cat. Are you wanting to hear them? For they are on the TV show. The TV show of your tears!" A screen shows Bowser's minions calling Bowser for help. The Koopa squad, Bob-omb squad, and Shy Guy corps all need help. "I HAVE CHORTLES! And soon, I have your castle! Fawful will love it there! You will visit, perhaps! Fawful will reserve the Crying Room for the crying for your minions. And the crying will be like a savory soda for my soul! NOW I HAVE FURY! Some fighting will be slowing you!"

A couple Treevils appear and initiate battle. A Goomba appears to teach Bowser how to use his Special Attacks, all of which involve using the stylus and touch screen. For Goomba Storm, tap the Goombas when they appear from the left to blast them with fire. They will rain down on the enemies. The ones that you miss will run into the enemies. Go north, across a red bridge. There are treasure chest enemies called Trashures. Do enough damage to remove the lock so you can get tons of coins with the vacuum. One of them has a Blitty. Keep going north until you reach a Save Block and save.

To the north, Bowser finds a Goomba wearing pajamas, a Shy Guy with weapons, and a Paratroopa wearing a bucket on his head, all pushing a cannon. They are Private Goomp, Sergeant Guy, and Corporal Paraplonk. They wonder if they're the only ones who escaped. They see Bowser and tell him Fawful and Midbus took the castle easily. They got the cannon out of the castle. Bowser wants to fire the cannon now, but they lack ammunition, a Banzai Bill. Bowser tells them to look around for one that they've fired over the years. Starlow suggests that Bowser look as well. Go east, then south and you'll see another stone block with a Wiggler. Get the pattern from the Wiggler and go east to activate the statue, which opens a path to a bridge. This leads to a garden. A Squiggler tells Bowser that this is the Wiggler Family Farm, where they grown organic, pesticide-free vegetables for the kingdom. The Squiggler hasn't seen a Banzai Bill in the area. Bowser prefers meat to vegetables. Go north, heal, and save.

To the north is a giant carrot. Bowser thinks it might make good cannon fodder. He tries to pull it out of the ground, making the Arm Center react again. Starlow says the cannon looks a little different. The design on it has certainly changed. The balls of light have changed in that many come out at once. Hit them back with the same rhythm that they were fired in. After the third set, Bowser pulls out the carrot. Wiggler comes out of the ground, calling Bowser a thief. Apparently, this carrot's been growing for generations. Wiggler has a Banzai Bill and would give it to Bowser, but he needs to learn a lesson about honor. Bowser must take responsibility for yanking the giga-carrot. Bowser must eat it, in one minute. A new area opens up, the Gut Check. Chunks of carrot that Bowser eats will pile up. Use the stylus to break them up. Bowser's face sparkles and Wiggler says that the carrot contains an enzyme that quickly digests food. Keep an eye out for when Bowser's face sparkles and find the pieces that come in soon after. One of them has the enzyme that will clear things out. It loses its activity with time, so find it quickly, while it is still red, when it can digest all the food. Tap it to clear out the food. I did it in 36 seconds. If you don't complete the challenge, Wiggler will give Bowser an equivalent amount of carrots. Wiggler gives Bowser an opportunity to use the Save Block. Use it if you like. Wiggler forgets about the Banzai Bill. Wiggler gets mad at Bowser for coming to the farm, pulling out the carrot, and eating it.

Wiggler wants to battle. He'll water the ground, make radishes grown, then throw them at Bowser. Punch them away and duck for the Leaf Guys. You can attack each of Wiggler's segments to make them turn yellow. Wiggler will also charge at Bowser so he can hit the first three segments. Duck when Wiggler falls. He'll also circle Bowser. Punch his segments. Periodically, Leaf Guys will appear holding a giant radish. Inhale them, and a chunk of the radish will turn the remaining segments yellow. Have the bros attack the Leaf Guys. The Leaf Guys will charge the bros at the same time, so counter with hammers. When Wiggler is yellow, attack his head. Goomba Storm works well. Once he's defeated, Wiggler doesn't want Bowser around damaging crops, so he gives up the Banzai Bill so Bowser will leave. Return to the cannon.