Showing posts with label Pipe Yard. Show all posts
Showing posts with label Pipe Yard. Show all posts

Saturday, June 22, 2013

Mario and Luigi: Bowser's Inside Story -- Part 10: Hospital Showdown

After being blocked by the Dark Star, the bros return to Toad Town, where the shopping mall is open. The construction gates to the west have been cleared away. The bros are shocked to see Toad Town filled with blorbed Toads, the handiwork of Fawful. To the south is the shopping district. A Yellow Toad with a mustache presents the bros with a PR stunt. There are Mushroom Balls hidden around and the bros should find them and bring them back. They get to keep whatever's inside. Some of them are in invisible blocks, in the ground, or behind walls. There are 16 total. Mario gets a question mark over his head when one's nearby. One's underground by the south stairs. One is to the left of the green Mushroom Rank Gear shop and another is behind it. Go east and you'll find a badge shop. The young Blue Toad wants to play hide and seek. Find him a few times and he'll give you a Small Shell you can equip. In front of the south stairs is another Mushroom Ball and there's one behind the item shop, as well as one to the right of it. There's one behind the Badge Shop and another to the left. Another is behind the Toad at the top of the stairs on the east side. One is by the trees next to the PR Toad. Another is to the left of the clinic on the east side and another is west of the Star Rank shop. Behind the Shine Rank shop is another and there's one by its east wall. One is just north of the yellow pipe on the west side. Finally, one is on the west side on the middle level to the right of a Toad. They hold things like coins and items. The gear shops are organized by rank. You must achieve Shine and Star Rank to shop at their respective shops, which have better and more expensive gear.

The pipe leads back into the Toad Town Caves. Use Mini Mario to get a couple of items, one of which lowers the cost of Special Attacks.

When you're done shopping, save and heal, then go to the clinic on the top level of the east side, near the construction gates. Dr. Toadley's intern is dealing with a patient that's leaving. The bros talk to her, saying they both need to speak to Dr. Toadley. She says he can only see one of them at a time, unless they have an appointment. That could take a while with the number of blorbed Toads in town. She asks what health problem they're experiencing, as they both seem quite healthy. Mario acts out that he has a sore throat, which is a symptom of the blorbs. Luigi hams it up, acting out having chest pains that are more like a heart attack. She declares this to be an emergency, as the kingdom would be doomed if the bros get blorbed. She takes them to see Dr. Toadley, who looks more like a magician or fortune teller. Dr. Toadley asks questions, then immediately answers them. He says the bros have a grave illness caused a virus. Dr. Toadley diagnoses patients using a crystal ball imaging system. Inside the crystal ball, the identity of the virus is revealed: Bowseritis. Bowser appears, after regaining consciousness. Bowseritis takes a while to cure and will take ten days' worth of antibiotics. Bowser knocks the doctor away, saying that he will take the Dark Star and Peach's Castle.

The bros have to battle Bowser. He can use all of the Special Attacks he's acquired, punch, and breathe fire. Use Special Attacks. To dodge the flame attack, Starlow will circle the bros. Press and hold each bro's button to get him to safety. Let go when the attack is over. Don't do anything if Bowser snorts before he tries to punch, as he will safely fall over the bros. When he uses Goomba Storm, jump over all the Goombas that appear but do not jump. The flaming Goombas that have their heads pointed to the right are aimed at Mario. For Shy Guy Squad, volley Bowser back into the Shy Guys. Keep attacking until he's defeated.

Bowser says that wasn't his A game, either. After he leaves, the bros explain the situation to Dr. Toadley. He says the barriers in front of the castle cannot be knocked down. The crystal contains a message of Star Cures, three in all. They are held by three sages in the Mushroom Kingdom and can cure all the world's ills, including the blorbs. They should also give the bros the power to break the blockade. One sage is in a forest, which gives Bowser enough of a clue to get going, after calling Starlow just as annoying as Chippy. An image of the sage emerges and it's Durmite, also called Wisdurm. The bros leave and spot Bowser clearing out some barricades. This gives the bros access to the crack in the wall, which conceals a pipe back into Bowser. Go east twice for a couple of items. If you want to explore the kingdom some more before returning to Bowser, go south.

Once you return to Bowser, you wind up in the Pipe Yard. The small sage appears from the red, broken pipe. Mario and Luigi try to sneak up on her, but she gets away. She takes off for the Energy Hold. The bros cross all but the last mucus pool and she escapes under some blocks that have Boo faces. Starlow suggests staying put, as Bowser can't possibly get the first Star Cure anyway. Bowser goes south of Toad Town to Blubble Lake, looking for a way to Dimble Wood.

Friday, June 21, 2013

Mario and Luigi: Bowser's Inside Story -- Part 8: GIGGAGIGGAGOW! Freedom!

Fawful plans to rule the world, Peach has been kidnapped, and Bowser's wandering in the Tunnel underneath Cavi Cape. Go east, but not through the pipe. Light the fuse of the time bob to clear a path. Drop down and go west, clearing a path with time bombs. You'll come across new enemies called Choombas, a cross between Goombas and train engines. Watch the smoke that comes out of their stacks on the top screen, which will tell you how to defend against its attacks. Inhale the Coalbits that may appear, so the Choomba can't use them to power up. One Choomba has a Blitty. Don't use Fire Flowers on the Coalbits. Jump attacks work. Go west, south to the lower part of the room, east, south, then east on the top level. To the left of the pipe is a Chakroad. The pipe will take you back to the shop monitor. From the pipe with the Chakroad, go back west, then go to the lower level, then go east. You'll find a machine here. Punch the button to make a time bomb appear. Punch it to the left in front of a crack and light the fuse to make a tunnel appear. To get the other tunnels open, light the fuse first, then time your punch so it explodes in front of a crack. Punch at 3 seconds for the middle tunnel and at 2 for the right tunnel. The middle tunnel has a time bomb and a lot of rocks to destroy. The time bomb clears the path to another pipe that leads to the Save Block and shop monitor. Destroy the rocks on the raised areas to reach the exit on the north side of the room.

This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.

Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.

Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things.  The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.